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[hengbandforosx/hengbandosx.git] / src / autopick.c
1 /* File: autopick.c */
2
3 /* Purpose: Object Auto-picker/Destroyer */
4
5 /*
6  * Copyright (c) 2002  Mogami
7  *
8  * This software may be copied and distributed for educational, research, and
9  * not for profit purposes provided that this copyright and statement are
10  * included in all such copies.
11  */
12
13 #include "angband.h"
14
15 #define MAX_LINELEN 1024
16
17 static object_type autopick_last_destroyed_object;
18
19 /*
20  * Macros for Keywords
21  */
22 #define FLG_ALL             0
23 #define FLG_COLLECTING      1
24 #define FLG_UNIDENTIFIED    2
25 #define FLG_IDENTIFIED      3
26 #define FLG_STAR_IDENTIFIED 4
27 #define FLG_BOOSTED         5
28 #define FLG_MORE_THAN       6
29 #define FLG_DICE            7
30 #define FLG_MORE_BONUS      8
31 #define FLG_MORE_BONUS2     9
32 #define FLG_WORTHLESS       10
33 #define FLG_ARTIFACT        11
34 #define FLG_EGO             12
35 #define FLG_NAMELESS        13
36 #define FLG_UNAWARE         14
37 #define FLG_WANTED          15
38 #define FLG_UNIQUE          16
39 #define FLG_HUMAN           17
40 #define FLG_UNREADABLE      18
41 #define FLG_REALM1          19
42 #define FLG_REALM2          20
43 #define FLG_FIRST           21
44 #define FLG_SECOND          22
45 #define FLG_THIRD           23
46 #define FLG_FOURTH          24
47
48 #define FLG_ITEMS           30
49 #define FLG_WEAPONS         31
50 #define FLG_ARMORS          32
51 #define FLG_MISSILES        33
52 #define FLG_DEVICES         34
53 #define FLG_LIGHTS          35
54 #define FLG_JUNKS           36
55 #define FLG_SPELLBOOKS      37
56 #define FLG_HAFTED          38
57 #define FLG_SHIELDS         39
58 #define FLG_BOWS            40
59 #define FLG_RINGS           41
60 #define FLG_AMULETS         42
61 #define FLG_SUITS           43
62 #define FLG_CLOAKS          44
63 #define FLG_HELMS           45
64 #define FLG_GLOVES          46
65 #define FLG_BOOTS           47
66
67 #ifdef JP
68
69 #define KEY_ALL "¤¹¤Ù¤Æ¤Î"
70
71 #ifdef MAC_MPW
72 /*
73  * MEGA HACK -- MPW¤Î¥Ð¥°½ü¤±¡£
74  * pre-processÃæ¤Ë¡Ö¼ý¡×¤Î»ú¤Î2¥Ð¥¤¥ÈÌܤ¬¾¡¼ê¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¦¡£
75  */
76 #define KEY_COLLECTING "\x8e\xfb½¸Ãæ¤Î"
77 #else
78 #define KEY_COLLECTING "¼ý½¸Ãæ¤Î"
79 #endif
80
81 #define KEY_UNIDENTIFIED "̤´ÕÄê¤Î"
82 #define KEY_IDENTIFIED "´ÕÄêºÑ¤ß¤Î"
83 #define KEY_STAR_IDENTIFIED "*´ÕÄê*ºÑ¤ß¤Î"
84 #define KEY_BOOSTED "¥À¥¤¥¹Ìܤΰ㤦"
85 #define KEY_MORE_THAN  "¥À¥¤¥¹ÌÜ"
86 #define KEY_DICE  "°Ê¾å¤Î"
87 #define KEY_MORE_BONUS  "½¤ÀµÃÍ"
88 #define KEY_MORE_BONUS2  "°Ê¾å¤Î"
89 #define KEY_WORTHLESS "̵²ÁÃͤÎ"
90 #define KEY_ARTIFACT "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È"
91 #define KEY_EGO "¥¨¥´"
92 #define KEY_NAMELESS "̵ÌäÎ"
93 #define KEY_UNAWARE "̤ȽÌÀ¤Î"
94 #define KEY_WANTED "¾Þ¶â¼ó¤Î"
95 #define KEY_UNIQUE "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î"
96 #define KEY_HUMAN "¿Í´Ö¤Î"
97 #define KEY_UNREADABLE "Æɤá¤Ê¤¤"
98 #define KEY_REALM1 "Âè°ìÎΰè¤Î"
99 #define KEY_REALM2 "ÂèÆóÎΰè¤Î"
100 #define KEY_FIRST "1ºýÌܤÎ"
101 #define KEY_SECOND "2ºýÌܤÎ"
102 #define KEY_THIRD "3ºýÌܤÎ"
103 #define KEY_FOURTH "4ºýÌܤÎ"
104 #define KEY_ITEMS "¥¢¥¤¥Æ¥à"
105 #define KEY_WEAPONS "Éð´ï"
106 #define KEY_ARMORS "Ëɶñ"
107 #define KEY_MISSILES "Ìð"
108 #define KEY_DEVICES "ËâË¡¥¢¥¤¥Æ¥à"
109 #define KEY_LIGHTS "¸÷¸»"
110 #define KEY_JUNKS "¤¬¤é¤¯¤¿"
111 #define KEY_SPELLBOOKS "ËâË¡½ñ"
112 #define KEY_HAFTED "Æß´ï"
113 #define KEY_SHIELDS "½â"
114 #define KEY_BOWS "µÝ"
115 #define KEY_RINGS "»ØÎØ"
116 #define KEY_AMULETS "¥¢¥ß¥å¥ì¥Ã¥È"
117 #define KEY_SUITS "³»"
118 #define KEY_CLOAKS "¥¯¥í¡¼¥¯"
119 #define KEY_HELMS "³õ"
120 #define KEY_GLOVES "äƼê"
121 #define KEY_BOOTS "·¤"
122
123 #else 
124
125 #define KEY_ALL "all"
126 #define KEY_COLLECTING "collecting"
127 #define KEY_UNIDENTIFIED "unidentified"
128 #define KEY_IDENTIFIED "identified"
129 #define KEY_STAR_IDENTIFIED "*identified*"
130 #define KEY_BOOSTED "dice boosted"
131 #define KEY_MORE_THAN  "more than"
132 #define KEY_DICE  " dice"
133 #define KEY_MORE_BONUS  "more bonus than"
134 #define KEY_MORE_BONUS2  ""
135 #define KEY_WORTHLESS "worthless"
136 #define KEY_ARTIFACT "artifact"
137 #define KEY_EGO "ego"
138 #define KEY_NAMELESS "nameless"
139 #define KEY_UNAWARE "unaware"
140 #define KEY_WANTED "wanted"
141 #define KEY_UNIQUE "unique monster's"
142 #define KEY_HUMAN "human"
143 #define KEY_UNREADABLE "unreadable"
144 #define KEY_REALM1 "first realm's"
145 #define KEY_REALM2 "second realm's"
146 #define KEY_FIRST "first"
147 #define KEY_SECOND "second"
148 #define KEY_THIRD "third"
149 #define KEY_FOURTH "fourth"
150 #define KEY_ITEMS "items"
151 #define KEY_WEAPONS "weapons"
152 #define KEY_ARMORS "armors"
153 #define KEY_MISSILES "missiles"
154 #define KEY_DEVICES "magical devices"
155 #define KEY_LIGHTS "lights"
156 #define KEY_JUNKS "junks"
157 #define KEY_SPELLBOOKS "spellbooks"
158 #define KEY_HAFTED "hafted weapons"
159 #define KEY_SHIELDS "shields"
160 #define KEY_BOWS "bows"
161 #define KEY_RINGS "rings"
162 #define KEY_AMULETS "amulets"
163 #define KEY_SUITS "suits"
164 #define KEY_CLOAKS "cloaks"
165 #define KEY_HELMS "helms"
166 #define KEY_GLOVES "gloves"
167 #define KEY_BOOTS "boots"
168
169 #endif /* JP */
170
171 #define MATCH_KEY(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
172      ? (ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
173 #define MATCH_KEY2(KEY) (!strncmp(ptr, KEY, sizeof(KEY)-1)\
174      ? (prev_ptr = ptr, ptr += sizeof(KEY)-1, (' '==*ptr) ? ptr++ : 0, TRUE) : FALSE)
175
176 #ifdef JP
177 #define ADD_KEY(KEY) strcat(ptr, KEY)
178 #else
179 #define ADD_KEY(KEY) (strcat(ptr, KEY), strcat(ptr, " "))
180 #endif
181 #define ADD_KEY2(KEY) strcat(ptr, KEY)
182
183 #define ADD_FLG(FLG) (entry->flag[FLG / 32] |= (1L << (FLG % 32)))
184 #define REM_FLG(FLG) (entry->flag[FLG / 32] &= ~(1L << (FLG % 32)))
185 #define ADD_FLG_NOUN(FLG) (ADD_FLG(FLG), prev_flg = FLG)
186 #define IS_FLG(FLG) (entry->flag[FLG / 32] & (1L << (FLG % 32)))
187
188 #ifdef JP
189         static char kanji_colon[] = "¡§";
190 #endif
191
192
193 /*
194  * Reconstruct preference line from entry
195  */
196 cptr autopick_line_from_entry(autopick_type *entry)
197 {
198         char buf[MAX_LINELEN];
199         char *ptr;
200         bool sepa_flag = TRUE;
201
202         *buf = '\0';
203         if (!(entry->action & DO_DISPLAY)) strcat(buf, "(");
204         if (entry->action & DO_QUERY_AUTOPICK) strcat(buf, ";");
205         if (entry->action & DO_AUTODESTROY) strcat(buf, "!");
206         if (entry->action & DONT_AUTOPICK) strcat(buf, "~");
207
208         ptr = buf;
209
210         if (IS_FLG(FLG_ALL)) ADD_KEY(KEY_ALL);
211         if (IS_FLG(FLG_COLLECTING)) ADD_KEY(KEY_COLLECTING);
212         if (IS_FLG(FLG_UNIDENTIFIED)) ADD_KEY(KEY_UNIDENTIFIED);
213         if (IS_FLG(FLG_IDENTIFIED)) ADD_KEY(KEY_IDENTIFIED);
214         if (IS_FLG(FLG_STAR_IDENTIFIED)) ADD_KEY(KEY_STAR_IDENTIFIED);
215         if (IS_FLG(FLG_UNAWARE)) ADD_KEY(KEY_UNAWARE);
216         if (IS_FLG(FLG_BOOSTED)) ADD_KEY(KEY_BOOSTED);
217
218         if (IS_FLG(FLG_MORE_THAN))
219         {
220                 ADD_KEY(KEY_MORE_THAN);
221                 strcat(ptr, format("%d", entry->dice));
222                 ADD_KEY(KEY_DICE);
223         }
224
225         if (IS_FLG(FLG_MORE_BONUS))
226         {
227                 ADD_KEY(KEY_MORE_BONUS);
228                 strcat(ptr, format("%d", entry->bonus));
229                 ADD_KEY(KEY_MORE_BONUS2);
230         }
231
232         if (IS_FLG(FLG_UNREADABLE)) ADD_KEY(KEY_UNREADABLE);
233         if (IS_FLG(FLG_REALM1)) ADD_KEY(KEY_REALM1);
234         if (IS_FLG(FLG_REALM2)) ADD_KEY(KEY_REALM2);
235         if (IS_FLG(FLG_FIRST)) ADD_KEY(KEY_FIRST);
236         if (IS_FLG(FLG_SECOND)) ADD_KEY(KEY_SECOND);
237         if (IS_FLG(FLG_THIRD)) ADD_KEY(KEY_THIRD);
238         if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
239         if (IS_FLG(FLG_WANTED)) ADD_KEY(KEY_WANTED);
240         if (IS_FLG(FLG_UNIQUE)) ADD_KEY(KEY_UNIQUE);
241         if (IS_FLG(FLG_HUMAN)) ADD_KEY(KEY_HUMAN);
242         if (IS_FLG(FLG_WORTHLESS)) ADD_KEY(KEY_WORTHLESS);
243         if (IS_FLG(FLG_NAMELESS)) ADD_KEY(KEY_NAMELESS);
244         if (IS_FLG(FLG_EGO)) ADD_KEY(KEY_EGO);
245
246         if (IS_FLG(FLG_ARTIFACT)) ADD_KEY(KEY_ARTIFACT);
247
248         if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
249         else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
250         else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
251         else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
252         else if (IS_FLG(FLG_DEVICES)) ADD_KEY2(KEY_DEVICES);
253         else if (IS_FLG(FLG_LIGHTS)) ADD_KEY2(KEY_LIGHTS);
254         else if (IS_FLG(FLG_JUNKS)) ADD_KEY2(KEY_JUNKS);
255         else if (IS_FLG(FLG_SPELLBOOKS)) ADD_KEY2(KEY_SPELLBOOKS);
256         else if (IS_FLG(FLG_HAFTED)) ADD_KEY2(KEY_HAFTED);
257         else if (IS_FLG(FLG_SHIELDS)) ADD_KEY2(KEY_SHIELDS);
258         else if (IS_FLG(FLG_BOWS)) ADD_KEY2(KEY_BOWS);
259         else if (IS_FLG(FLG_RINGS)) ADD_KEY2(KEY_RINGS);
260         else if (IS_FLG(FLG_AMULETS)) ADD_KEY2(KEY_AMULETS);
261         else if (IS_FLG(FLG_SUITS)) ADD_KEY2(KEY_SUITS);
262         else if (IS_FLG(FLG_CLOAKS)) ADD_KEY2(KEY_CLOAKS);
263         else if (IS_FLG(FLG_HELMS)) ADD_KEY2(KEY_HELMS);
264         else if (IS_FLG(FLG_GLOVES)) ADD_KEY2(KEY_GLOVES);
265         else if (IS_FLG(FLG_BOOTS)) ADD_KEY2(KEY_BOOTS);
266
267         /* You don't need sepalator after adjective */
268         /* 'artifact' is not true adjective */
269         else if (!IS_FLG(FLG_ARTIFACT))
270                 sepa_flag = FALSE;
271
272         if (entry->name && entry->name[0])
273         {
274                 int i, j = 0;
275
276                 if (sepa_flag) strcat(buf, ":");
277
278                 i = strlen(buf);
279                 while (entry->name[j] && i < MAX_LINELEN - 2 - 1)
280                 {
281 #ifdef JP
282                         if (iskanji(entry->name[j]))
283                                 buf[i++] = entry->name[j++];
284 #endif
285                         buf[i++] = entry->name[j++];
286                 }
287                 buf[i] = '\0';
288         }
289
290         if (entry->insc)
291         {
292                 int i, j = 0;
293                 strcat(buf, "#");
294                 i = strlen(buf);
295
296                 while (entry->insc[j] && i < MAX_LINELEN - 2)
297                 {
298 #ifdef JP
299                         if (iskanji(entry->insc[j]))
300                                 buf[i++] = entry->insc[j++];
301 #endif
302                         buf[i++] = entry->insc[j++];
303                 }
304                 buf[i] = '\0';
305         }
306
307         return string_make(buf);
308 }
309
310
311 /*
312  * Reconstruct preference line from entry and kill entry
313  */
314 static cptr autopick_line_from_entry_kill(autopick_type *entry)
315 {
316         cptr ptr = autopick_line_from_entry(entry);
317
318         /* Free memory for original entry */
319         autopick_free_entry(entry);
320
321         return ptr;
322 }
323
324
325 /*
326  * A function to create new entry
327  */
328 bool autopick_new_entry(autopick_type *entry, cptr str)
329 {
330         cptr insc;
331         int i;
332         byte act = 0;
333         char buf[MAX_LINELEN];
334         cptr prev_ptr, ptr, old_ptr;
335         int prev_flg;
336
337         if (str[1] == ':') switch (str[0])
338         {
339         case '?': case '%':
340         case 'A': case 'P': case 'C':
341                 return FALSE;
342         }
343
344         entry->flag[0] = entry->flag[1] = 0L;
345         entry->dice = 0;
346
347         act = DO_AUTOPICK | DO_DISPLAY;
348         while (1)
349         {
350                 if ((act & DO_AUTOPICK) && *str == '!')
351                 {
352                         act &= ~DO_AUTOPICK;
353                         act |= DO_AUTODESTROY;
354                         str++;
355                 }
356                 else if ((act & DO_AUTOPICK) && *str == '~')
357                 {
358                         act &= ~DO_AUTOPICK;
359                         act |= DONT_AUTOPICK;
360                         str++;
361                 }
362                 else if ((act & DO_AUTOPICK) && *str == ';')
363                 {
364                         act &= ~DO_AUTOPICK;
365                         act |= DO_QUERY_AUTOPICK;
366                         str++;
367                 }
368                 else if ((act & DO_DISPLAY) && *str == '(')
369                 {
370                         act &= ~DO_DISPLAY;
371                         str++;
372                 }
373                 else
374                         break;
375         }
376
377         /* don't mind upper or lower case */
378         insc = NULL;
379         for (i = 0; *str; i++)
380         {
381                 char c = *str++;
382 #ifdef JP
383                 if (iskanji(c))
384                 {
385                         buf[i++] = c;
386                         buf[i] = *str++;
387                         continue;
388                 }
389 #endif
390                 /* Auto-inscription? */
391                 if (c == '#')
392                 {
393                         buf[i] = '\0';
394                         insc = str;
395                         break;
396                 }
397
398                 if (isupper(c)) c = tolower(c);
399
400                 buf[i] = c;
401         }
402         buf[i] = '\0';
403         
404         /* Skip empty line */
405         if (*buf == 0) return FALSE;
406
407         ptr = prev_ptr = buf;
408         old_ptr = NULL;
409
410         while (old_ptr != ptr)
411         {
412                 /* Save current location */
413                 old_ptr = ptr;
414
415                 if (MATCH_KEY(KEY_ALL)) ADD_FLG(FLG_ALL);
416                 if (MATCH_KEY(KEY_COLLECTING)) ADD_FLG(FLG_COLLECTING);
417                 if (MATCH_KEY(KEY_UNIDENTIFIED)) ADD_FLG(FLG_UNIDENTIFIED);
418                 if (MATCH_KEY(KEY_IDENTIFIED)) ADD_FLG(FLG_IDENTIFIED);
419                 if (MATCH_KEY(KEY_STAR_IDENTIFIED)) ADD_FLG(FLG_STAR_IDENTIFIED);
420                 if (MATCH_KEY(KEY_BOOSTED)) ADD_FLG(FLG_BOOSTED);
421
422                 /*** Weapons whose dd*ds is more than nn ***/
423                 if (MATCH_KEY2(KEY_MORE_THAN))
424                 {
425                         int k = 0;
426                         entry->dice = 0;
427
428                         /* Drop leading spaces */
429                         while (' ' == *ptr) ptr++;
430
431                         /* Read number */
432                         while ('0' <= *ptr && *ptr <= '9')
433                         {
434                                 entry->dice = 10 * entry->dice + (*ptr - '0');
435                                 ptr++;
436                                 k++;
437                         }
438
439                         if (k > 0 && k <= 2)
440                         {
441                                 (void)MATCH_KEY(KEY_DICE);
442                                 ADD_FLG(FLG_MORE_THAN);
443                         }
444                         else
445                                 ptr = prev_ptr;
446                 }
447
448                 /*** Items whose magical bonus is more than n ***/
449                 if (MATCH_KEY2(KEY_MORE_BONUS))
450                 {
451                         int k = 0;
452                         entry->bonus = 0;
453
454                         /* Drop leading spaces */
455                         while (' ' == *ptr) ptr++;
456
457                         /* Read number */
458                         while ('0' <= *ptr && *ptr <= '9')
459                         {
460                                 entry->bonus = 10 * entry->bonus + (*ptr - '0');
461                                 ptr++;
462                                 k++;
463                         }
464
465                         if (k > 0 && k <= 2)
466                         {
467                                 (void)MATCH_KEY(KEY_MORE_BONUS2);
468                                 ADD_FLG(FLG_MORE_BONUS);
469                         }
470                         else
471                                 ptr = prev_ptr;
472                 }
473
474                 if (MATCH_KEY(KEY_WORTHLESS)) ADD_FLG(FLG_WORTHLESS);
475                 if (MATCH_KEY(KEY_EGO)) ADD_FLG(FLG_EGO);
476                 if (MATCH_KEY(KEY_NAMELESS)) ADD_FLG(FLG_NAMELESS);
477                 if (MATCH_KEY(KEY_UNAWARE)) ADD_FLG(FLG_UNAWARE);
478                 if (MATCH_KEY(KEY_WANTED)) ADD_FLG(FLG_WANTED);
479                 if (MATCH_KEY(KEY_UNIQUE)) ADD_FLG(FLG_UNIQUE);
480                 if (MATCH_KEY(KEY_HUMAN)) ADD_FLG(FLG_HUMAN);
481                 if (MATCH_KEY(KEY_UNREADABLE)) ADD_FLG(FLG_UNREADABLE);
482                 if (MATCH_KEY(KEY_REALM1)) ADD_FLG(FLG_REALM1);
483                 if (MATCH_KEY(KEY_REALM2)) ADD_FLG(FLG_REALM2);
484                 if (MATCH_KEY(KEY_FIRST)) ADD_FLG(FLG_FIRST);
485                 if (MATCH_KEY(KEY_SECOND)) ADD_FLG(FLG_SECOND);
486                 if (MATCH_KEY(KEY_THIRD)) ADD_FLG(FLG_THIRD);
487                 if (MATCH_KEY(KEY_FOURTH)) ADD_FLG(FLG_FOURTH);
488         }
489
490         /* Not yet found any noun */
491         prev_flg = -1;
492
493         if (MATCH_KEY2(KEY_ARTIFACT)) ADD_FLG_NOUN(FLG_ARTIFACT);
494
495         if (MATCH_KEY2(KEY_ITEMS)) ADD_FLG_NOUN(FLG_ITEMS);
496         else if (MATCH_KEY2(KEY_WEAPONS)) ADD_FLG_NOUN(FLG_WEAPONS);
497         else if (MATCH_KEY2(KEY_ARMORS)) ADD_FLG_NOUN(FLG_ARMORS);
498         else if (MATCH_KEY2(KEY_MISSILES)) ADD_FLG_NOUN(FLG_MISSILES);
499         else if (MATCH_KEY2(KEY_DEVICES)) ADD_FLG_NOUN(FLG_DEVICES);
500         else if (MATCH_KEY2(KEY_LIGHTS)) ADD_FLG_NOUN(FLG_LIGHTS);
501         else if (MATCH_KEY2(KEY_JUNKS)) ADD_FLG_NOUN(FLG_JUNKS);
502         else if (MATCH_KEY2(KEY_SPELLBOOKS)) ADD_FLG_NOUN(FLG_SPELLBOOKS);
503         else if (MATCH_KEY2(KEY_HAFTED)) ADD_FLG_NOUN(FLG_HAFTED);
504         else if (MATCH_KEY2(KEY_SHIELDS)) ADD_FLG_NOUN(FLG_SHIELDS);
505         else if (MATCH_KEY2(KEY_BOWS)) ADD_FLG_NOUN(FLG_BOWS);
506         else if (MATCH_KEY2(KEY_RINGS)) ADD_FLG_NOUN(FLG_RINGS);
507         else if (MATCH_KEY2(KEY_AMULETS)) ADD_FLG_NOUN(FLG_AMULETS);
508         else if (MATCH_KEY2(KEY_SUITS)) ADD_FLG_NOUN(FLG_SUITS);
509         else if (MATCH_KEY2(KEY_CLOAKS)) ADD_FLG_NOUN(FLG_CLOAKS);
510         else if (MATCH_KEY2(KEY_HELMS)) ADD_FLG_NOUN(FLG_HELMS);
511         else if (MATCH_KEY2(KEY_GLOVES)) ADD_FLG_NOUN(FLG_GLOVES);
512         else if (MATCH_KEY2(KEY_BOOTS)) ADD_FLG_NOUN(FLG_BOOTS);
513
514         /* Last 'keyword' must be at the correct location */
515         if (*ptr == ':')
516                 ptr++;
517 #ifdef JP
518         else if (ptr[0] == kanji_colon[0] && ptr[1] == kanji_colon[1])
519                 ptr += 2;
520 #endif
521         else if (*ptr == '\0')
522                 ; /* nothing to do */
523         else
524         {
525                 /* Noun type? */
526                 if (prev_flg != -1)
527                 {
528                         /* A noun type keyword didn't end correctly */
529                         entry->flag[prev_flg/32] &= ~(1L<< (prev_flg%32));
530                         ptr = prev_ptr;
531                 }
532         }
533
534         /* Save this auto-picker entry line */
535         entry->name = string_make(ptr);
536         entry->action = act;
537         entry->insc = string_make(insc);
538
539         return TRUE;
540 }
541
542 /*
543  * A function to delete entry
544  */
545 void autopick_free_entry(autopick_type *entry)
546 {
547         string_free(entry->name);
548         string_free(entry->insc);
549 }
550
551
552 /*
553  * A function for Auto-picker/destroyer
554  * Examine whether the object matches to the entry
555  */
556 static bool is_autopick_aux(object_type *o_ptr, autopick_type *entry, cptr o_name)
557 {
558         int j;
559         cptr ptr = entry->name;
560
561         /*** Unidentified ***/
562         if (IS_FLG(FLG_UNIDENTIFIED)
563             && (object_known_p(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
564                 return FALSE;
565
566         /*** Identified ***/
567         if (IS_FLG(FLG_IDENTIFIED) && !object_known_p(o_ptr))
568                 return FALSE;
569
570         /*** *Identified* ***/
571         if (IS_FLG(FLG_STAR_IDENTIFIED) &&
572             (!object_known_p(o_ptr) || !(o_ptr->ident & IDENT_MENTAL)))
573                 return FALSE;
574
575         /*** Dice boosted (weapon of slaying) ***/
576         if (IS_FLG(FLG_BOOSTED))
577         {
578                 object_kind *k_ptr = &k_info[o_ptr->k_idx];
579                         
580                 switch( o_ptr->tval )
581                 {
582                 case TV_HAFTED:
583                 case TV_POLEARM:
584                 case TV_SWORD:
585                 case TV_DIGGING:
586                         if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
587                                 break;
588                         else
589                                 return FALSE;
590                 default:
591                         return FALSE;
592                 }
593         }
594
595         /*** Weapons which dd*ds is more than nn ***/
596         if (IS_FLG(FLG_MORE_THAN))
597         {
598                 if (o_ptr->dd * o_ptr->ds < entry->dice)
599                         return FALSE;
600         }
601                                 
602         /*** Weapons whic dd*ds is more than nn ***/
603         if (IS_FLG(FLG_MORE_BONUS))
604         {
605                 if (!object_known_p(o_ptr)) return FALSE;
606
607                 if (o_ptr->pval)
608                 {
609                         if (o_ptr->pval < entry->bonus) return FALSE;
610                 }
611                 else
612                 {
613                         if (o_ptr->to_h < entry->bonus &&
614                             o_ptr->to_d < entry->bonus &&
615                             o_ptr->to_a < entry->bonus &&
616                             o_ptr->pval < entry->bonus)
617                                 return FALSE;
618                 }
619         }
620                                 
621         /*** Worthless items ***/
622         if (IS_FLG(FLG_WORTHLESS) && object_value(o_ptr) > 0)
623                 return FALSE;
624
625         /*** Artifact object ***/
626         if (IS_FLG(FLG_ARTIFACT))
627         {
628                 if (!object_known_p(o_ptr) || (!o_ptr->name1 && !o_ptr->art_name))
629                         return FALSE;
630         }
631
632         /*** Ego object ***/
633         if (IS_FLG(FLG_EGO))
634         {
635                 if (!object_known_p(o_ptr) || !o_ptr->name2)
636                         return FALSE;
637         }
638
639         /*** Nameless ***/
640         if (IS_FLG(FLG_NAMELESS))
641         {
642                 switch (o_ptr->tval)
643                 {
644                 case TV_WHISTLE:
645                 case TV_SHOT: case TV_ARROW: case TV_BOLT: case TV_BOW:
646                 case TV_DIGGING: case TV_HAFTED: case TV_POLEARM: case TV_SWORD: 
647                 case TV_BOOTS: case TV_GLOVES: case TV_HELM: case TV_CROWN:
648                 case TV_SHIELD: case TV_CLOAK:
649                 case TV_SOFT_ARMOR: case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
650                 case TV_LITE: case TV_AMULET: case TV_RING: case TV_CARD:
651                         if ((!object_known_p(o_ptr) || o_ptr->inscription
652                              || o_ptr->name1 || o_ptr->name2 || o_ptr->art_name))
653                                 return FALSE;
654                         break;
655                 default:
656                         /* don't match */
657                         return FALSE;
658                 }
659         }
660
661         /*** Unaware items ***/
662         if (IS_FLG(FLG_UNAWARE) && object_aware_p(o_ptr))
663                 return FALSE;
664
665         /*** Wanted monster's corpse/skeletons ***/
666         if (IS_FLG(FLG_WANTED) &&
667             (o_ptr->tval != TV_CORPSE || !object_is_shoukinkubi(o_ptr)))
668                 return FALSE;
669
670         /*** Unique monster's corpse/skeletons/statues ***/
671         if (IS_FLG(FLG_UNIQUE) &&
672             ((o_ptr->tval != TV_CORPSE && o_ptr->tval != TV_STATUE) ||
673              !(r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
674                 return FALSE;
675
676         /*** Human corpse/skeletons (for Daemon magic) ***/
677         if (IS_FLG(FLG_HUMAN) &&
678             (o_ptr->tval != TV_CORPSE ||
679              !strchr("pht", r_info[o_ptr->pval].d_char)))
680                 return FALSE;
681
682         /*** Unreadable spellbooks ***/
683         if (IS_FLG(FLG_UNREADABLE) &&
684             (o_ptr->tval < TV_LIFE_BOOK ||
685              check_book_realm(o_ptr->tval, o_ptr->sval)))
686                 return FALSE;
687
688         /*** First realm spellbooks ***/
689         if (IS_FLG(FLG_REALM1) && 
690             (REALM1_BOOK != o_ptr->tval ||
691              p_ptr->pclass == CLASS_SORCERER ||
692              p_ptr->pclass == CLASS_RED_MAGE))
693                 return FALSE;
694
695         /*** Second realm spellbooks ***/
696         if (IS_FLG(FLG_REALM2) &&
697             (REALM2_BOOK != o_ptr->tval ||
698              p_ptr->pclass == CLASS_SORCERER ||
699              p_ptr->pclass == CLASS_RED_MAGE))
700                 return FALSE;
701
702         /*** First rank spellbooks ***/
703         if (IS_FLG(FLG_FIRST) &&
704             (o_ptr->tval < TV_LIFE_BOOK || 0 != o_ptr->sval))
705                 return FALSE;
706
707         /*** Second rank spellbooks ***/
708         if (IS_FLG(FLG_SECOND) &&
709             (o_ptr->tval < TV_LIFE_BOOK || 1 != o_ptr->sval))
710                 return FALSE;
711
712         /*** Third rank spellbooks ***/
713         if (IS_FLG(FLG_THIRD) && 
714             (o_ptr->tval < TV_LIFE_BOOK || 2 != o_ptr->sval))
715                 return FALSE;
716
717         /*** Fourth rank spellbooks ***/
718         if (IS_FLG(FLG_FOURTH) &&
719             (o_ptr->tval < TV_LIFE_BOOK || 3 != o_ptr->sval))
720                 return FALSE;
721
722         /*** Items ***/
723         if (IS_FLG(FLG_WEAPONS))
724         {
725                 switch(o_ptr->tval)
726                 {
727                 case TV_BOW: case TV_HAFTED: case TV_POLEARM:
728                 case TV_SWORD: case TV_DIGGING:
729                         break;
730                 default: return FALSE;
731                 }
732         }
733         else if (IS_FLG(FLG_ARMORS))
734         {
735                 switch(o_ptr->tval)
736                 {
737                 case TV_BOOTS: case TV_GLOVES: case TV_CLOAK: case TV_CROWN:
738                 case TV_HELM: case TV_SHIELD: case TV_SOFT_ARMOR:
739                 case TV_HARD_ARMOR: case TV_DRAG_ARMOR:
740                         break;
741                 default: return FALSE;
742                 }
743         }
744         else if (IS_FLG(FLG_MISSILES))
745         {
746                 switch(o_ptr->tval)
747                 {
748                 case TV_SHOT: case TV_BOLT: case TV_ARROW:
749                         break;
750                 default: return FALSE;
751                 }
752         }
753         else if (IS_FLG(FLG_DEVICES))
754         {
755                 switch(o_ptr->tval)
756                 {
757                 case TV_SCROLL: case TV_STAFF: case TV_WAND: case TV_ROD:
758                         break;
759                 default: return FALSE;
760                 }
761         }
762         else if (IS_FLG(FLG_LIGHTS))
763         {
764                 if (!(o_ptr->tval == TV_LITE))
765                         return FALSE;
766         }
767         else if (IS_FLG(FLG_JUNKS))
768         {
769                 switch(o_ptr->tval)
770                 {
771                 case TV_SKELETON: case TV_BOTTLE:
772                 case TV_JUNK: case TV_STATUE:
773                         break;
774                 default: return FALSE;
775                 }
776         }
777         else if (IS_FLG(FLG_SPELLBOOKS))
778         {
779                 if (!(o_ptr->tval >= TV_LIFE_BOOK))
780                         return FALSE;
781         }
782         else if (IS_FLG(FLG_HAFTED))
783         {
784                 if (!(o_ptr->tval == TV_HAFTED))
785                         return FALSE;
786         }
787         else if (IS_FLG(FLG_SHIELDS))
788         {
789                 if (!(o_ptr->tval == TV_SHIELD))
790                         return FALSE;
791         }
792         else if (IS_FLG(FLG_BOWS))
793         {
794                 if (!(o_ptr->tval == TV_BOW))
795                         return FALSE;
796         }
797         else if (IS_FLG(FLG_RINGS))
798         {
799                 if (!(o_ptr->tval == TV_RING))
800                         return FALSE;
801         }
802         else if (IS_FLG(FLG_AMULETS))
803         {
804                 if (!(o_ptr->tval == TV_AMULET))
805                         return FALSE;
806         }
807         else if (IS_FLG(FLG_SUITS))
808         {
809                 if (!(o_ptr->tval == TV_DRAG_ARMOR ||
810                       o_ptr->tval == TV_HARD_ARMOR ||
811                       o_ptr->tval == TV_SOFT_ARMOR))
812                         return FALSE;
813         }
814         else if (IS_FLG(FLG_CLOAKS))
815         {
816                 if (!(o_ptr->tval == TV_CLOAK))
817                         return FALSE;
818         }
819         else if (IS_FLG(FLG_HELMS))
820         {
821                 if (!(o_ptr->tval == TV_CROWN || o_ptr->tval == TV_HELM))
822                         return FALSE;
823         }
824         else if (IS_FLG(FLG_GLOVES))
825         {
826                 if (!(o_ptr->tval == TV_GLOVES))
827                         return FALSE;
828         }
829         else if (IS_FLG(FLG_BOOTS))
830         {
831                 if (!(o_ptr->tval == TV_BOOTS))
832                         return FALSE;
833         }
834
835         /* Keyword don't match */
836         if (*ptr == '^')
837         {
838                 ptr++;
839                 if (strncmp(o_name, ptr, strlen(ptr))) return FALSE;
840         }
841         else
842         {
843 #ifdef JP
844                 if (!strstr_j(o_name, ptr)) return FALSE;
845 #else
846                 if (!strstr(o_name, ptr)) return FALSE;
847 #endif
848         }
849
850         /* TRUE when it need not to be 'collecting' */
851         if (!IS_FLG(FLG_COLLECTING)) return TRUE;
852
853         /* Check if there is a same item */
854         for (j = 0; j < INVEN_PACK; j++)
855         {
856                 /*
857                  * 'Collecting' means the item must be absorbed 
858                  * into an inventory slot.
859                  * But an item can not be absorbed into itself!
860                  */
861                 if ((&inventory[j] != o_ptr) &&
862                     object_similar(&inventory[j], o_ptr))
863                         return TRUE;
864         }
865
866         /* Not collecting */
867         return FALSE;
868 }
869
870
871 /*
872  * A function for Auto-picker/destroyer
873  * Examine whether the object matches to the list of keywords or not.
874  */
875 int is_autopick(object_type *o_ptr)
876 {
877         int i;
878         char o_name[MAX_NLEN];
879
880         if (o_ptr->tval == TV_GOLD) return -1;
881         
882         object_desc(o_name, o_ptr, FALSE, 3);
883
884         /* Force to be lower case string */
885         for (i = 0; o_name[i]; i++)
886         {
887 #ifdef JP
888                 if (iskanji(o_name[i]))
889                         i++;
890                 else
891 #endif
892                 if (isupper(o_name[i]))
893                         o_name[i] = tolower(o_name[i]);
894         }
895         
896         for (i=0; i < max_autopick; i++)
897         {
898                 autopick_type *entry = &autopick_list[i];
899
900                 if (is_autopick_aux(o_ptr, entry, o_name)) return i;
901         }
902
903         /* No matching entry */
904         return -1;
905 }
906
907
908 /*
909  * Automatically destroy items in this grid.
910  */
911 static bool is_opt_confirm_destroy(object_type *o_ptr)
912 {
913         if (!destroy_items) return FALSE;
914
915         /* Known to be worthless? */
916         if (leave_worth)
917                 if (object_value(o_ptr) > 0) return FALSE;
918         
919         if (leave_equip)
920                 if ((o_ptr->tval >= TV_SHOT) && (o_ptr->tval <= TV_DRAG_ARMOR)) return FALSE;
921         
922         if (leave_chest)
923                 if ((o_ptr->tval == TV_CHEST) && o_ptr->pval) return FALSE;
924         
925         if (leave_wanted)
926         {
927                 if (o_ptr->tval == TV_CORPSE
928                     && object_is_shoukinkubi(o_ptr)) return FALSE;
929         }
930         
931         if (leave_corpse)
932                 if (o_ptr->tval == TV_CORPSE) return FALSE;
933         
934         if (leave_junk)
935                 if ((o_ptr->tval == TV_SKELETON) || (o_ptr->tval == TV_BOTTLE) || (o_ptr->tval == TV_JUNK) || (o_ptr->tval == TV_STATUE)) return FALSE;
936
937         if (leave_special)
938         {
939 #if 0
940                 if (p_ptr->prace == RACE_SKELETON)
941                 {
942                         if (o_ptr->tval == TV_SKELETON ||
943                             (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
944                                 return FALSE;
945                 }
946                 else 
947 #endif
948                 if (p_ptr->prace == RACE_DEMON)
949                 {
950                         if (o_ptr->tval == TV_CORPSE &&
951                             o_ptr->sval == SV_CORPSE &&
952                             strchr("pht", r_info[o_ptr->pval].d_char))
953                                 return FALSE;
954                 }
955
956                 if (p_ptr->pclass == CLASS_ARCHER)
957                 {
958                         if (o_ptr->tval == TV_SKELETON ||
959                             (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
960                                 return FALSE;
961                 }
962                 else if (p_ptr->pclass == CLASS_NINJA)
963                 {
964                         if (o_ptr->tval == TV_LITE &&
965                             o_ptr->name2 == EGO_LITE_DARKNESS)
966                                 return FALSE;
967                 }
968         }
969         
970         if (o_ptr->tval == TV_GOLD) return FALSE;
971         
972         return TRUE;
973 }
974
975
976 /*
977  *  Auto inscription
978  */
979 void auto_inscribe_item(int item, int idx)
980 {
981         object_type *o_ptr;
982
983         /* Get the item (in the pack) */
984         if (item >= 0) o_ptr = &inventory[item];
985
986         /* Get the item (on the floor) */
987         else o_ptr = &o_list[0 - item];
988
989         /* Auto-inscription or Re-inscribe for resistances {%} */
990         if ((idx < 0 || !autopick_list[idx].insc) && !o_ptr->inscription)
991                 return;
992
993         if (!o_ptr->inscription)
994                 o_ptr->inscription = quark_add(autopick_list[idx].insc);
995
996         if (item > INVEN_PACK)
997         {
998                 /* Redraw inscription */
999                 p_ptr->window |= (PW_EQUIP);
1000
1001                 /* {.} and {$} effect p_ptr->warning and TRC_TELEPORT_SELF */
1002                 p_ptr->update |= (PU_BONUS);
1003         }
1004         else if (item >= 0)
1005         {
1006                 /* Redraw inscription */
1007                 p_ptr->window |= (PW_INVEN);
1008         }
1009 }
1010
1011
1012 /*
1013  * Automatically destroy an item if it is to be destroyed
1014  */
1015 bool auto_destroy_item(int item, int autopick_idx)
1016 {
1017         bool destroy = FALSE;
1018         object_type *o_ptr;
1019
1020         /* Don't destroy equipped items */
1021         if (item > INVEN_PACK) return FALSE;
1022
1023         /* Get the item (in the pack) */
1024         if (item >= 0) o_ptr = &inventory[item];
1025
1026         /* Get the item (on the floor) */
1027         else o_ptr = &o_list[0 - item];
1028
1029         /* Easy-Auto-Destroyer */
1030         if (is_opt_confirm_destroy(o_ptr)) destroy = TRUE;
1031
1032         /* Protected by auto-picker */
1033         if (autopick_idx >= 0 &&
1034             !(autopick_list[autopick_idx].action & DO_AUTODESTROY))
1035                 destroy = FALSE;
1036
1037         if (!always_pickup)
1038         {
1039                 /* Auto-picker/destroyer */
1040                 if (autopick_idx >= 0 &&
1041                     (autopick_list[autopick_idx].action & DO_AUTODESTROY))
1042                         destroy = TRUE;
1043         }
1044
1045         /* Not to be destroyed */
1046         if (!destroy) return FALSE;
1047
1048         /* Now decided to destroy */
1049
1050         disturb(0,0);
1051
1052         /* Artifact? */
1053         if (!can_player_destroy_object(o_ptr))
1054         {
1055                 char o_name[MAX_NLEN];
1056
1057                 /* Describe the object (with {terrible/special}) */
1058                 object_desc(o_name, o_ptr, TRUE, 3);
1059
1060                 /* Message */
1061 #ifdef JP
1062                 msg_format("%s¤ÏÇ˲õÉÔǽ¤À¡£", o_name);
1063 #else
1064                 msg_format("You cannot auto-destroy %s.", o_name);
1065 #endif
1066
1067                 /* Done */
1068                 return TRUE;
1069         }
1070
1071         /* Record name of destroyed item */
1072         COPY(&autopick_last_destroyed_object, o_ptr, object_type);
1073
1074         /* Destroy Later */
1075         o_ptr->marked |= OM_AUTODESTROY;
1076         p_ptr->notice |= PN_AUTODESTROY;
1077
1078         return TRUE;
1079 }
1080
1081
1082 /*
1083  *  Auto-destroy marked item
1084  */
1085 static void delayed_auto_destroy_aux(int item)
1086 {
1087         object_type *o_ptr;
1088
1089         /* Get the item (in the pack) */
1090         if (item >= 0) o_ptr = &inventory[item];
1091
1092         /* Get the item (on the floor) */
1093         else o_ptr = &o_list[0 - item];
1094
1095         if (o_ptr->k_idx && o_ptr->marked & OM_AUTODESTROY)
1096         {
1097                 char o_name[MAX_NLEN];
1098
1099                 /* Describe the object (with {terrible/special}) */
1100                 object_desc(o_name, o_ptr, TRUE, 3);
1101
1102                 /* Eliminate the item (from the pack) */
1103                 if (item >= 0)
1104                 {
1105                         inven_item_increase(item, -(o_ptr->number));
1106                         inven_item_optimize(item);
1107                 }
1108
1109                 /* Eliminate the item (from the floor) */
1110                 else
1111                 {
1112                         delete_object_idx(0 - item);
1113                 }
1114
1115                 /* Print a message */
1116 #ifdef JP
1117                 msg_format("%s¤ò¼«Æ°Ç˲õ¤·¤Þ¤¹¡£", o_name);
1118 #else
1119                 msg_format("Auto-destroying %s.", o_name);
1120 #endif
1121         }
1122 }
1123
1124
1125 /*
1126  *  Auto-destroy marked item in inventry and on floor
1127  */
1128 void delayed_auto_destroy(void)
1129 {
1130         int item;
1131
1132         /* 
1133          * Scan inventry in reverse order to prevent
1134          * skipping after inven_item_optimize()
1135          */
1136         for (item = INVEN_TOTAL - 1; item >= 0 ; item--)
1137                 delayed_auto_destroy_aux(item);
1138
1139         /* Scan the pile of objects */
1140         item = cave[py][px].o_idx;
1141         while (item)
1142         {
1143                 int next = o_list[item].next_o_idx;
1144                 delayed_auto_destroy_aux(-item);
1145                 item = next;
1146         }
1147 }
1148
1149
1150 /*
1151  * Automatically pickup/destroy items in this grid.
1152  */
1153 void auto_pickup_items(cave_type *c_ptr)
1154 {
1155         s16b this_o_idx, next_o_idx = 0;
1156         
1157         /* Scan the pile of objects */
1158         for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
1159         {
1160                 int idx;
1161         
1162                 /* Acquire object */
1163                 object_type *o_ptr = &o_list[this_o_idx];
1164                 
1165                 /* Acquire next object */
1166                 next_o_idx = o_ptr->next_o_idx;
1167
1168                 idx = is_autopick(o_ptr);
1169
1170                 /* Item index for floor -1,-2,-3,...  */
1171                 auto_inscribe_item((-this_o_idx), idx);
1172
1173                 if (idx >= 0 &&
1174                         (autopick_list[idx].action & (DO_AUTOPICK | DO_QUERY_AUTOPICK)))
1175                 {
1176                         disturb(0,0);
1177
1178                         if (!inven_carry_okay(o_ptr))
1179                         {
1180                                 char o_name[MAX_NLEN];
1181
1182                                 /* Describe the object */
1183                                 object_desc(o_name, o_ptr, TRUE, 3);
1184
1185                                 /* Message */
1186 #ifdef JP
1187                                 msg_format("¥¶¥Ã¥¯¤Ë¤Ï%s¤òÆþ¤ì¤ë·ä´Ö¤¬¤Ê¤¤¡£", o_name);
1188 #else
1189                                 msg_format("You have no room for %s.", o_name);
1190 #endif
1191                                 /* Hack - remember that the item has given a message here. */
1192                                 o_ptr->marked |= OM_NOMSG;
1193
1194                                 continue;
1195                         }
1196                         else if (autopick_list[idx].action & DO_QUERY_AUTOPICK)
1197                         {
1198                                 char out_val[MAX_NLEN+20];
1199                                 char o_name[MAX_NLEN];
1200
1201                                 if (o_ptr->marked & OM_NO_QUERY)
1202                                 {
1203                                         /* Already answered as 'No' */
1204                                         continue;
1205                                 }
1206
1207                                 /* Describe the object */
1208                                 object_desc(o_name, o_ptr, TRUE, 3);
1209
1210 #ifdef JP
1211                                 sprintf(out_val, "%s¤ò½¦¤¤¤Þ¤¹¤«? ", o_name);
1212 #else
1213                                 sprintf(out_val, "Pick up %s? ", o_name);
1214 #endif
1215
1216                                 if (!get_check(out_val))
1217                                 {
1218                                         /* Hack - remember that the item has given a message here. */
1219                                         o_ptr->marked |= (OM_NOMSG | OM_NO_QUERY);
1220                                         continue;
1221                                 }
1222
1223                         }
1224                         py_pickup_aux(this_o_idx);
1225
1226                         continue;
1227                 }
1228                 
1229                 /*
1230                  * Do auto-destroy;
1231                  * When always_pickup is 'yes', we disable
1232                  * auto-destroyer from autopick function, and do only
1233                  * easy-auto-destroyer.
1234                  */
1235                 else
1236                 {
1237                         if (auto_destroy_item((-this_o_idx), idx))
1238                                 continue;
1239                 }
1240         }
1241 }
1242
1243
1244 /*
1245  * Describe which kind of object is Auto-picked/destroyed
1246  */
1247 static void describe_autopick(char *buff, autopick_type *entry)
1248 {
1249         cptr str = entry->name;
1250         byte act = entry->action;
1251         cptr insc = entry->insc;
1252         int i;
1253
1254         bool top = FALSE;
1255
1256 #ifdef JP
1257         cptr before_str[100], body_str;
1258         int before_n = 0;
1259
1260         body_str = "¥¢¥¤¥Æ¥à";
1261
1262         /*** Collecting items ***/
1263         /*** Which can be absorbed into a slot as a bundle ***/
1264         if (IS_FLG(FLG_COLLECTING))
1265                 before_str[before_n++] = "¼ý½¸Ãæ¤Ç´û¤Ë»ý¤Ã¤Æ¤¤¤ë¥¹¥í¥Ã¥È¤Ë¤Þ¤È¤á¤é¤ì¤ë";
1266         
1267         /*** Unidentified ***/
1268         if (IS_FLG(FLG_UNIDENTIFIED))
1269                 before_str[before_n++] = "̤´ÕÄê¤Î";
1270
1271         /*** Identified ***/
1272         if (IS_FLG(FLG_IDENTIFIED))
1273                 before_str[before_n++] = "´ÕÄêºÑ¤ß¤Î";
1274
1275         /*** *Identified* ***/
1276         if (IS_FLG(FLG_STAR_IDENTIFIED))
1277                 before_str[before_n++] = "´°Á´¤Ë´ÕÄêºÑ¤ß¤Î";
1278
1279         /*** Dice boosted (weapon of slaying) ***/
1280         if (IS_FLG(FLG_BOOSTED))
1281         {
1282                 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤¬Ä̾ï¤è¤êÂ礭¤¤";
1283                 body_str = "Éð´ï";
1284         }
1285
1286         /*** Weapons whose dd*ds is more than nn ***/
1287         if (IS_FLG(FLG_MORE_THAN))
1288         {
1289                 static char more_than_desc_str[] = "___";
1290                 before_str[before_n++] = "¥À¥á¡¼¥¸¥À¥¤¥¹¤ÎºÇÂçÃͤ¬";
1291                 body_str = "Éð´ï";
1292                         
1293                 sprintf(more_than_desc_str,"%d", entry->dice);
1294                 before_str[before_n++] = more_than_desc_str;
1295                 before_str[before_n++] = "°Ê¾å¤Î";
1296         }
1297
1298         /*** Items whose magical bonus is more than nn ***/
1299         if (IS_FLG(FLG_MORE_BONUS))
1300         {
1301                 static char more_bonus_desc_str[] = "___";
1302                 before_str[before_n++] = "½¤ÀµÃͤ¬(+";
1303                         
1304                 sprintf(more_bonus_desc_str,"%d", entry->bonus);
1305                 before_str[before_n++] = more_bonus_desc_str;
1306                 before_str[before_n++] = ")°Ê¾å¤Î";
1307         }
1308
1309         /*** Worthless items ***/
1310         if (IS_FLG(FLG_WORTHLESS))
1311                 before_str[before_n++] = "Ź¤Ç̵²ÁÃͤÈȽÄꤵ¤ì¤ë";
1312
1313         /*** Artifact ***/
1314         if (IS_FLG(FLG_ARTIFACT))
1315         {
1316                 before_str[before_n++] = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î";
1317                 body_str = "ÁõÈ÷";
1318         }
1319
1320         /*** Ego ***/
1321         if (IS_FLG(FLG_EGO))
1322         {
1323                 before_str[before_n++] = "¥¨¥´¥¢¥¤¥Æ¥à¤Î";
1324                 body_str = "ÁõÈ÷";
1325         }
1326
1327         /*** Nameless ***/
1328         if (IS_FLG(FLG_NAMELESS))
1329         {
1330                 before_str[before_n++] = "¥¨¥´¤Ç¤â¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ç¤â¤Ê¤¤";
1331                 body_str = "ÁõÈ÷";
1332         }
1333
1334         /*** Unaware items ***/
1335         if (IS_FLG(FLG_UNAWARE))
1336                 before_str[before_n++] = "̤´ÕÄê¤Ç¤½¤Î¸ú²Ì¤âȽÌÀ¤·¤Æ¤¤¤Ê¤¤";
1337
1338         /*** Wanted monster's corpse/skeletons ***/
1339         if (IS_FLG(FLG_WANTED))
1340         {
1341                 before_str[before_n++] = "¥Ï¥ó¥¿¡¼»ö̳½ê¤Ç¾Þ¶â¼ó¤È¤µ¤ì¤Æ¤¤¤ë";
1342                 body_str = "»àÂΤä¹ü";
1343         }
1344
1345         /*** Human corpse/skeletons (for Daemon magic) ***/
1346         if (IS_FLG(FLG_HUMAN))
1347         {
1348                 before_str[before_n++] = "°­ËâËâË¡¤Ç»È¤¦¤¿¤á¤Î¿Í´Ö¤ä¥Ò¥å¡¼¥Þ¥Î¥¤¥É¤Î";
1349                 body_str = "»àÂΤä¹ü";
1350         }
1351
1352         /*** Unique monster's corpse/skeletons/statues ***/
1353         if (IS_FLG(FLG_UNIQUE))
1354         {
1355                 before_str[before_n++] = "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î";
1356                 body_str = "»àÂΤä¹ü";
1357         }
1358
1359         /*** Unreadable spellbooks ***/
1360         if (IS_FLG(FLG_UNREADABLE))
1361         {
1362                 before_str[before_n++] = "¤¢¤Ê¤¿¤¬Æɤá¤Ê¤¤Îΰè¤Î";
1363                 body_str = "ËâË¡½ñ";
1364         }
1365
1366         /*** First realm spellbooks ***/
1367         if (IS_FLG(FLG_REALM1))
1368         {
1369                 before_str[before_n++] = "Âè°ìÎΰè¤Î";
1370                 body_str = "ËâË¡½ñ";
1371         }
1372
1373         /*** Second realm spellbooks ***/
1374         if (IS_FLG(FLG_REALM2))
1375         {
1376                 before_str[before_n++] = "ÂèÆóÎΰè¤Î";
1377                 body_str = "ËâË¡½ñ";
1378         }
1379
1380         /*** First rank spellbooks ***/
1381         if (IS_FLG(FLG_FIRST))
1382         {
1383                 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î1ºýÌܤÎ";
1384                 body_str = "ËâË¡½ñ";
1385         }
1386
1387         /*** Second rank spellbooks ***/
1388         if (IS_FLG(FLG_SECOND))
1389         {
1390                 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î2ºýÌܤÎ";
1391                 body_str = "ËâË¡½ñ";
1392         }
1393
1394         /*** Third rank spellbooks ***/
1395         if (IS_FLG(FLG_THIRD))
1396         {
1397                 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î3ºýÌܤÎ";
1398                 body_str = "ËâË¡½ñ";
1399         }
1400
1401         /*** Fourth rank spellbooks ***/
1402         if (IS_FLG(FLG_FOURTH))
1403         {
1404                 before_str[before_n++] = "Á´4ºý¤ÎÆâ¤Î4ºýÌܤÎ";
1405                 body_str = "ËâË¡½ñ";
1406         }
1407
1408         /*** Items ***/
1409         if (IS_FLG(FLG_ITEMS))
1410                 ; /* Nothing to do */
1411         else if (IS_FLG(FLG_WEAPONS))
1412                 body_str = "Éð´ï";
1413         else if (IS_FLG(FLG_ARMORS))
1414                 body_str = "Ëɶñ";
1415         else if (IS_FLG(FLG_MISSILES))
1416                 body_str = "ÃƤäÌð¤ä¥¯¥í¥¹¥Ü¥¦¤ÎÌð";
1417         else if (IS_FLG(FLG_DEVICES))
1418                 body_str = "´¬Êª¤äËâË¡ËÀ¤ä¾ó¤ä¥í¥Ã¥É";
1419         else if (IS_FLG(FLG_LIGHTS))
1420                 body_str = "¸÷¸»ÍѤΥ¢¥¤¥Æ¥à";
1421         else if (IS_FLG(FLG_JUNKS))
1422                 body_str = "Àޤ줿ËÀÅù¤Î¥¬¥é¥¯¥¿";
1423         else if (IS_FLG(FLG_SPELLBOOKS))
1424                 body_str = "ËâË¡½ñ";
1425         else if (IS_FLG(FLG_HAFTED))
1426                 body_str = "Æß´ï";
1427         else if (IS_FLG(FLG_SHIELDS))
1428                 body_str = "½â";
1429         else if (IS_FLG(FLG_BOWS))
1430                 body_str = "¥¹¥ê¥ó¥°¤äµÝ¤ä¥¯¥í¥¹¥Ü¥¦";
1431         else if (IS_FLG(FLG_RINGS))
1432                 body_str = "»ØÎØ";
1433         else if (IS_FLG(FLG_AMULETS))
1434                 body_str = "¥¢¥ß¥å¥ì¥Ã¥È";
1435         else if (IS_FLG(FLG_SUITS))
1436                 body_str = "³»";
1437         else if (IS_FLG(FLG_CLOAKS))
1438                 body_str = "¥¯¥í¡¼¥¯";
1439         else if (IS_FLG(FLG_HELMS))
1440                 body_str = "¥Ø¥ë¥á¥Ã¥È¤ä´§";
1441         else if (IS_FLG(FLG_GLOVES))
1442                 body_str = "äƼê";
1443         else if (IS_FLG(FLG_BOOTS))
1444                 body_str = "¥Ö¡¼¥Ä";
1445
1446         *buff = '\0';
1447         if (!before_n) 
1448                 strcat(buff, "Á´¤Æ¤Î");
1449         else for (i = 0; i < before_n && before_str[i]; i++)
1450                 strcat(buff, before_str[i]);
1451
1452         strcat(buff, body_str);
1453
1454         if (*str)
1455         {
1456                 if (*str == '^')
1457                 {
1458                         str++;
1459                         top = TRUE;
1460                 }
1461
1462                 strcat(buff, "¤Ç¡¢Ì¾Á°¤¬¡Ö");
1463                 strncat(buff, str, 80);
1464                 if (top)
1465                         strcat(buff, "¡×¤Ç»Ï¤Þ¤ë¤â¤Î");
1466                 else
1467                         strcat(buff, "¡×¤ò´Þ¤à¤â¤Î");
1468         }
1469
1470         if (insc)
1471         {
1472                 strncat(buff, format("¤Ë¡Ö%s¡×", insc), 80);
1473
1474                 if (strstr(insc, "%%all"))
1475                         strcat(buff, "(%%all¤ÏÁ´Ç½ÎϤòɽ¤¹±Ñ»ú¤Îµ­¹æ¤ÇÃÖ´¹)");
1476                 else if (strstr(insc, "%all"))
1477                         strcat(buff, "(%all¤ÏÁ´Ç½ÎϤòɽ¤¹µ­¹æ¤ÇÃÖ´¹)");
1478                 else if (strstr(insc, "%%"))
1479                         strcat(buff, "(%%¤ÏÄɲÃǽÎϤòɽ¤¹±Ñ»ú¤Îµ­¹æ¤ÇÃÖ´¹)");
1480                 else if (strstr(insc, "%"))
1481                         strcat(buff, "(%¤ÏÄɲÃǽÎϤòɽ¤¹µ­¹æ¤ÇÃÖ´¹)");
1482
1483                 strcat(buff, "¤È¹ï¤ó¤Ç");
1484         }
1485         else
1486                 strcat(buff, "¤ò");
1487
1488         if (act & DONT_AUTOPICK)
1489                 strcat(buff, "ÊüÃÖ¤¹¤ë¡£");
1490         else if (act & DO_AUTODESTROY)
1491                 strcat(buff, "Ç˲õ¤¹¤ë¡£");
1492         else if (act & DO_QUERY_AUTOPICK)
1493                 strcat(buff, "³Îǧ¤Î¸å¤Ë½¦¤¦¡£");
1494         else
1495                 strcat(buff, "½¦¤¦¡£");
1496
1497         if (act & DO_DISPLAY)
1498         {
1499                 if (act & DONT_AUTOPICK)
1500                         strcat(buff, "Á´ÂΥޥå×('M')¤Ç'N'¤ò²¡¤·¤¿¤È¤­¤Ëɽ¼¨¤¹¤ë¡£");
1501                 else if (act & DO_AUTODESTROY)
1502                         strcat(buff, "Á´ÂΥޥå×('M')¤Ç'K'¤ò²¡¤·¤¿¤È¤­¤Ëɽ¼¨¤¹¤ë¡£");
1503                 else
1504                         strcat(buff, "Á´ÂΥޥå×('M')¤Ç'M'¤ò²¡¤·¤¿¤È¤­¤Ëɽ¼¨¤¹¤ë¡£");
1505         }
1506         else
1507                 strcat(buff, "Á´ÂΥޥåפˤÏɽ¼¨¤·¤Ê¤¤");
1508
1509 #else /* JP */
1510
1511         cptr before_str[20], after_str[20], which_str[20], whose_str[20], body_str;
1512         int before_n = 0, after_n = 0, which_n = 0, whose_n = 0;
1513
1514         body_str = "items";
1515
1516         /*** Collecting items ***/
1517         /*** Which can be absorbed into a slot as a bundle ***/
1518         if (IS_FLG(FLG_COLLECTING))
1519                 which_str[which_n++] = "can be absorbed into an existing inventory slot";
1520         
1521         /*** Unidentified ***/
1522         if (IS_FLG(FLG_UNIDENTIFIED))
1523                 before_str[before_n++] = "unidentified";
1524
1525         /*** Identified ***/
1526         if (IS_FLG(FLG_IDENTIFIED))
1527                 before_str[before_n++] = "identified";
1528
1529         /*** *Identified* ***/
1530         if (IS_FLG(FLG_STAR_IDENTIFIED))
1531                 before_str[before_n++] = "fully identified";
1532
1533         /*** Worthless items ***/
1534         if (IS_FLG(FLG_WORTHLESS))
1535         {
1536                 before_str[before_n++] = "worthless";
1537                 which_str[which_n++] = "can not be sold at stores";
1538         }
1539
1540         /*** Artifacto ***/
1541         if (IS_FLG(FLG_ARTIFACT))
1542         {
1543                 before_str[before_n++] = "artifact";
1544         }
1545
1546         /*** Ego ***/
1547         if (IS_FLG(FLG_EGO))
1548         {
1549                 before_str[before_n++] = "ego";
1550         }
1551
1552         /*** Nameless ***/
1553         if (IS_FLG(FLG_NAMELESS))
1554         {
1555                 body_str = "equipment";
1556                 which_str[which_n++] = "is neither ego-item nor artifact";
1557         }
1558
1559         /*** Unaware items ***/
1560         if (IS_FLG(FLG_UNAWARE))
1561         {
1562                 before_str[before_n++] = "unidentified";
1563                 whose_str[whose_n++] = "basic abilities are not known";
1564         }
1565
1566         /*** Dice boosted (weapon of slaying) ***/
1567         if (IS_FLG(FLG_BOOSTED))
1568         {
1569                 body_str = "weapons";
1570                 whose_str[whose_n++] = "damage dice is bigger than normal";
1571         }
1572
1573         /*** Weapons whose dd*ds is more than nn ***/
1574         if (IS_FLG(FLG_MORE_THAN))
1575         {
1576                 static char more_than_desc_str[] =
1577                         "maximum damage from dice is bigger than __";
1578                 body_str = "weapons";
1579                         
1580                 sprintf(more_than_desc_str + sizeof(more_than_desc_str) - 3,
1581                         "%d", entry->dice);
1582                 whose_str[whose_n++] = more_than_desc_str;
1583         }
1584
1585         /*** Items whose magical bonus is more than nn ***/
1586         if (IS_FLG(FLG_MORE_BONUS))
1587         {
1588                 static char more_bonus_desc_str[] =
1589                         "magical bonus is bigger than (+__)";
1590                         
1591                 sprintf(more_bonus_desc_str + sizeof(more_bonus_desc_str) - 4,
1592                         "%d)", entry->bonus);
1593                 whose_str[whose_n++] = more_bonus_desc_str;
1594         }
1595
1596         /*** Wanted monster's corpse/skeletons ***/
1597         if (IS_FLG(FLG_WANTED))
1598         {
1599                 body_str = "corpse or skeletons";
1600                 which_str[which_n++] = "is wanted at the Hunter's Office";
1601         }
1602
1603         /*** Human corpse/skeletons (for Daemon magic) ***/
1604         if (IS_FLG(FLG_HUMAN))
1605         {
1606                 before_str[before_n++] = "humanoid";
1607                 body_str = "corpse or skeletons";
1608                 which_str[which_n++] = "can be used for Daemon magic";
1609         }
1610
1611         /*** Unique monster's corpse/skeletons/statues ***/
1612         if (IS_FLG(FLG_UNIQUE))
1613         {
1614                 before_str[before_n++] = "unique monster's";
1615                 body_str = "corpse or skeletons";
1616         }
1617
1618         /*** Unreadable spellbooks ***/
1619         if (IS_FLG(FLG_UNREADABLE))
1620         {
1621                 body_str = "spellbooks";
1622                 after_str[after_n++] = "of different realms from yours";
1623         }
1624
1625         /*** First realm spellbooks ***/
1626         if (IS_FLG(FLG_REALM1))
1627         {
1628                 body_str = "spellbooks";
1629                 after_str[after_n++] = "of your first realm";
1630         }
1631
1632         /*** Second realm spellbooks ***/
1633         if (IS_FLG(FLG_REALM2))
1634         {
1635                 body_str = "spellbooks";
1636                 after_str[after_n++] = "of your second realm";
1637         }
1638
1639         /*** First rank spellbooks ***/
1640         if (IS_FLG(FLG_FIRST))
1641         {
1642                 before_str[before_n++] = "first one of four";
1643                 body_str = "spellbooks";
1644         }
1645
1646         /*** Second rank spellbooks ***/
1647         if (IS_FLG(FLG_SECOND))
1648         {
1649                 before_str[before_n++] = "second one of four";
1650                 body_str = "spellbooks";
1651         }
1652
1653         /*** Third rank spellbooks ***/
1654         if (IS_FLG(FLG_THIRD))
1655         {
1656                 before_str[before_n++] = "third one of four";
1657                 body_str = "spellbooks";
1658         }
1659
1660         /*** Fourth rank spellbooks ***/
1661         if (IS_FLG(FLG_FOURTH))
1662         {
1663                 before_str[before_n++] = "fourth one of four";
1664                 body_str = "spellbooks";
1665         }
1666
1667         /*** Items ***/
1668         if (IS_FLG(FLG_ITEMS))
1669                 ; /* Nothing to do */
1670         else if (IS_FLG(FLG_WEAPONS))
1671                 body_str = "weapons";
1672         else if (IS_FLG(FLG_ARMORS))
1673                 body_str = "armors";
1674         else if (IS_FLG(FLG_MISSILES))
1675                 body_str = "shots, arrows or crossbow bolts";
1676         else if (IS_FLG(FLG_DEVICES))
1677                 body_str = "scrolls, wands, staves or rods";
1678         else if (IS_FLG(FLG_LIGHTS))
1679                 body_str = "light sources";
1680         else if (IS_FLG(FLG_JUNKS))
1681                 body_str = "junk such as broken sticks";
1682         else if (IS_FLG(FLG_SPELLBOOKS))
1683                 body_str = "spellbooks";
1684         else if (IS_FLG(FLG_HAFTED))
1685                 body_str = "hafted weapons";
1686         else if (IS_FLG(FLG_SHIELDS))
1687                 body_str = "shields";
1688         else if (IS_FLG(FLG_BOWS))
1689                 body_str = "slings, bows or crossbows";
1690         else if (IS_FLG(FLG_RINGS))
1691                 body_str = "rings";
1692         else if (IS_FLG(FLG_AMULETS))
1693                 body_str = "amulets";
1694         else if (IS_FLG(FLG_SUITS))
1695                 body_str = "body armors";
1696         else if (IS_FLG(FLG_CLOAKS))
1697                 body_str = "cloaks";
1698         else if (IS_FLG(FLG_HELMS))
1699                 body_str = "helms or crowns";
1700         else if (IS_FLG(FLG_GLOVES))
1701                 body_str = "gloves";
1702         else if (IS_FLG(FLG_BOOTS))
1703                 body_str = "boots";
1704
1705         /* Prepare a string for item name */
1706         if (*str)
1707         {
1708                 if (*str == '^')
1709                 {
1710                         str++;
1711                         top = TRUE;
1712                         whose_str[whose_n++] = "name is beginning with \"";
1713                 }
1714                 else
1715                         which_str[which_n++] = "have \"";
1716         }
1717
1718
1719         /* Describe action flag */
1720         if (act & DONT_AUTOPICK)
1721                 strcpy(buff, "Leave on floor ");
1722         else if (act & DO_AUTODESTROY)
1723                 strcpy(buff, "Destroy ");
1724         else if (act & DO_QUERY_AUTOPICK)
1725                 strcpy(buff, "Ask to pick up ");
1726         else
1727                 strcpy(buff, "Pickup ");
1728
1729         /* Auto-insctiption */
1730         if (insc)
1731         {
1732                 strncat(buff, format("and inscribe \"%s\"", insc), 80);
1733
1734                 if (strstr(insc, "%all"))
1735                         strcat(buff, ", replacing %all with code string representing all abilities,");
1736                 else if (strstr(insc, "%"))
1737                         strcat(buff, ", replacing % with code string representing extra random abilities,");
1738
1739                 strcat(buff, " on ");
1740         }
1741
1742         /* Adjective */
1743         if (!before_n) 
1744                 strcat(buff, "all ");
1745         else for (i = 0; i < before_n && before_str[i]; i++)
1746         {
1747                 strcat(buff, before_str[i]);
1748                 strcat(buff, " ");
1749         }
1750
1751         /* Item class */
1752         strcat(buff, body_str);
1753
1754         /* of ... */
1755         for (i = 0; i < after_n && after_str[i]; i++)
1756         {
1757                 strcat(buff, " ");
1758                 strcat(buff, after_str[i]);
1759         }
1760
1761         /* which ... */
1762         for (i = 0; i < whose_n && whose_str[i]; i++)
1763         {
1764                 if (i == 0)
1765                         strcat(buff, " whose ");
1766                 else
1767                         strcat(buff, ", and ");
1768
1769                 strcat(buff, whose_str[i]);
1770         }
1771
1772         /* Item name ; whose name is beginning with "str" */
1773         if (*str && top)
1774         {
1775                 strcat(buff, str);
1776                 strcat(buff, "\"");
1777         }
1778
1779         /* whose ..., and which .... */
1780         if (whose_n && which_n)
1781                 strcat(buff, ", and ");
1782
1783         /* which ... */
1784         for (i = 0; i < which_n && which_str[i]; i++)
1785         {
1786                 if (i == 0)
1787                         strcat(buff, " which ");
1788                 else
1789                         strcat(buff, ", and ");
1790
1791                 strcat(buff, which_str[i]);
1792         }
1793
1794         /* Item name ; which have "str" as part of its name */
1795         if (*str && !top)
1796         {
1797                 strncat(buff, str, 80);
1798                 strcat(buff, "\" as part of its name");
1799         }
1800         strcat(buff, ".");
1801
1802         /* Describe whether it will be displayed on the full map or not */
1803         if (act & DO_DISPLAY)
1804         {
1805                 if (act & DONT_AUTOPICK)
1806                         strcat(buff, "  Display these items when you press the N key in the full 'M'ap.");
1807                 else if (act & DO_AUTODESTROY)
1808                         strcat(buff, "  Display these items when you press the K key in the full 'M'ap.");
1809                 else
1810                         strcat(buff, "  Display these items when you press the M key in the full 'M'ap.");
1811         }
1812         else
1813                 strcat(buff, " Not displayed in the full map.");
1814 #endif /* JP */
1815
1816 }
1817
1818
1819 #define MAX_LINES 3000
1820
1821 /*
1822  * Read whole lines of a file to memory
1823  */
1824 static cptr *read_text_lines(cptr filename, bool user)
1825 {
1826         cptr *lines_list = NULL;
1827         FILE *fff;
1828
1829         int lines = 0;
1830         char buf[1024];
1831
1832         if (user)
1833         {
1834                 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
1835         }
1836         else
1837         {
1838                 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, filename);
1839         }
1840         
1841         /* Open the file */
1842         fff = my_fopen(buf, "r");
1843
1844         if (fff)
1845         {
1846                 /* Allocate list of pointers */
1847                 C_MAKE(lines_list, MAX_LINES, cptr);
1848
1849                 /* Parse it */
1850                 while (0 == my_fgets(fff, buf, sizeof(buf)))
1851                 {
1852                         lines_list[lines++] = string_make(buf);
1853                         if (lines >= MAX_LINES - 1) break;
1854                 }
1855                 if (lines == 0)
1856                         lines_list[0] = string_make("");
1857
1858                 my_fclose(fff);
1859         }
1860
1861         if (!fff) return NULL;
1862         return lines_list;
1863 }
1864
1865
1866 #define PT_DEFAULT 0
1867 #define PT_WITH_PNAME 1
1868
1869 static cptr *read_pickpref_text_lines(int *filename_mode_p)
1870 {
1871         char buf[1024];
1872         cptr *lines_list;
1873
1874 #ifdef JP
1875         sprintf(buf, "picktype-%s.prf", player_name);
1876 #else
1877         sprintf(buf, "pickpref-%s.prf", player_name);
1878 #endif
1879         lines_list = read_text_lines(buf, TRUE);
1880
1881         if (!lines_list)
1882         {
1883 #ifdef JP
1884                 lines_list = read_text_lines("picktype.prf", TRUE);
1885 #else
1886                 lines_list = read_text_lines("pickpref.prf", TRUE);
1887 #endif
1888                 *filename_mode_p = PT_DEFAULT;
1889         }
1890
1891         if (!lines_list)
1892         {
1893 #ifdef JP
1894                 lines_list = read_text_lines("picktype.prf", FALSE);
1895 #else
1896                 lines_list = read_text_lines("pickpref.prf", FALSE);
1897 #endif
1898                 *filename_mode_p = PT_WITH_PNAME;
1899         }
1900
1901         if (!lines_list)
1902         {
1903                 /* Allocate list of pointers */
1904                 C_MAKE(lines_list, MAX_LINES, cptr);
1905                 lines_list[0] = string_make("");
1906                 *filename_mode_p = PT_WITH_PNAME;
1907         }
1908         return lines_list;
1909 }
1910
1911 /*
1912  * Write whole lines of memory to a file.
1913  */
1914 static bool write_text_lines(cptr filename, cptr *lines_list)
1915 {
1916         FILE *fff;
1917
1918         int lines = 0;
1919         char buf[1024];
1920
1921         /* Build the filename */
1922         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, filename);
1923         
1924         /* Open the file */
1925         fff = my_fopen(buf, "w");
1926         if (fff)
1927         {
1928                 for (lines = 0; lines_list[lines]; lines++)
1929                         my_fputs(fff, lines_list[lines], 1024);
1930
1931                 my_fclose(fff);
1932         }
1933
1934         if (!fff) return FALSE;
1935         return TRUE;
1936 }
1937
1938
1939 /*
1940  * Free memory of lines_list.
1941  */
1942 static void free_text_lines(cptr *lines_list)
1943 {
1944         int lines;
1945
1946         for (lines = 0; lines_list[lines]; lines++)
1947                 string_free(lines_list[lines]);
1948
1949         /* free list of pointers */
1950         C_FREE((char **)lines_list, MAX_LINES, char *);
1951 }
1952
1953
1954 /*
1955  * Delete or insert string
1956  */
1957 static void toggle_string(cptr *lines_list, int flg, int y)
1958 {
1959         autopick_type an_entry, *entry = &an_entry;
1960
1961         if (!autopick_new_entry(entry, lines_list[y]))
1962                 return;
1963
1964         string_free(lines_list[y]);
1965         if (IS_FLG(flg)) 
1966                 REM_FLG(flg);
1967         else
1968                 ADD_FLG(flg);
1969
1970         lines_list[y] = autopick_line_from_entry_kill(entry);
1971 }
1972
1973 /*
1974  * Insert return code and split the line
1975  */
1976 static bool insert_return_code(cptr *lines_list, int cx, int cy)
1977 {
1978         char buf[MAX_LINELEN];
1979         int i, j, k;
1980
1981         for (k = 0; lines_list[k]; k++)
1982                 /* count number of lines */ ;
1983
1984         if (k >= MAX_LINES - 2) return FALSE;
1985         k--;
1986
1987         /* Move down lines */
1988         for (; cy < k; k--)
1989                 lines_list[k+1] = lines_list[k];
1990
1991         /* Split current line */
1992         for (i = j = 0; lines_list[cy][i] && i < cx; i++)
1993         {
1994 #ifdef JP
1995                 if (iskanji(lines_list[cy][i]))
1996                         buf[j++] = lines_list[cy][i++];
1997 #endif
1998                 buf[j++] = lines_list[cy][i];
1999         }
2000         buf[j] = '\0';
2001         lines_list[cy+1] = string_make(&lines_list[cy][i]);
2002         string_free(lines_list[cy]);
2003         lines_list[cy] = string_make(buf);
2004         return TRUE;
2005 }
2006
2007
2008 /*
2009  * Get auto-picker entry from o_ptr.
2010  */
2011 void autopick_entry_from_object(autopick_type *entry, object_type *o_ptr)
2012 {
2013         char o_name[MAX_NLEN];
2014         object_desc(o_name, o_ptr, FALSE, 0);
2015
2016         entry->name = string_make(o_name);
2017         entry->insc = string_make(quark_str(o_ptr->inscription));
2018         entry->action = DO_AUTOPICK | DO_DISPLAY;
2019         entry->flag[0] = entry->flag[1] = 0L;
2020         entry->dice = 0;
2021
2022         if (!object_aware_p(o_ptr))
2023                 ADD_FLG(FLG_UNAWARE);
2024         if (object_value(o_ptr) <= 0)
2025                 ADD_FLG(FLG_WORTHLESS);
2026
2027         if (object_known_p(o_ptr))
2028         {
2029                 if (o_ptr->name2)
2030                         ADD_FLG(FLG_EGO);
2031                 else if (o_ptr->name1 || o_ptr->art_name)
2032                         ADD_FLG(FLG_ARTIFACT);
2033         }
2034
2035         switch(o_ptr->tval)
2036         {
2037                 object_kind *k_ptr; 
2038         case TV_HAFTED: case TV_POLEARM: case TV_SWORD: case TV_DIGGING:
2039                 k_ptr = &k_info[o_ptr->k_idx];
2040                 if ((o_ptr->dd != k_ptr->dd) || (o_ptr->ds != k_ptr->ds))
2041                         ADD_FLG(FLG_BOOSTED);
2042         }
2043
2044         if (o_ptr->tval == TV_CORPSE && object_is_shoukinkubi(o_ptr))
2045         {
2046                 REM_FLG(FLG_WORTHLESS);
2047                 ADD_FLG(FLG_WANTED);
2048         }
2049
2050         if ((o_ptr->tval == TV_CORPSE || o_ptr->tval == TV_STATUE)
2051             && (r_info[o_ptr->pval].flags1 & RF1_UNIQUE))
2052         {
2053                 REM_FLG(FLG_WORTHLESS);
2054                 ADD_FLG(FLG_UNIQUE);
2055         }
2056
2057         if (o_ptr->tval == TV_CORPSE && strchr("pht", r_info[o_ptr->pval].d_char))
2058         {
2059                 REM_FLG(FLG_WORTHLESS);
2060                 ADD_FLG(FLG_HUMAN);
2061         }
2062
2063         if (o_ptr->tval >= TV_LIFE_BOOK &&
2064             !check_book_realm(o_ptr->tval, o_ptr->sval))
2065                 ADD_FLG(FLG_UNREADABLE);
2066
2067         if (REALM1_BOOK == o_ptr->tval &&
2068             p_ptr->pclass != CLASS_SORCERER &&
2069             p_ptr->pclass != CLASS_RED_MAGE)
2070                 ADD_FLG(FLG_REALM1);
2071
2072         if (REALM2_BOOK == o_ptr->tval &&
2073             p_ptr->pclass != CLASS_SORCERER &&
2074             p_ptr->pclass != CLASS_RED_MAGE)
2075                 ADD_FLG(FLG_REALM2);
2076
2077         if (o_ptr->tval >= TV_LIFE_BOOK && 0 == o_ptr->sval)
2078                 ADD_FLG(FLG_FIRST);
2079         if (o_ptr->tval >= TV_LIFE_BOOK && 1 == o_ptr->sval)
2080                 ADD_FLG(FLG_SECOND);
2081         if (o_ptr->tval >= TV_LIFE_BOOK && 2 == o_ptr->sval)
2082                 ADD_FLG(FLG_THIRD);
2083         if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
2084                 ADD_FLG(FLG_FOURTH);
2085
2086         if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
2087                  || o_ptr->tval == TV_ARROW)
2088                 ADD_FLG(FLG_MISSILES);
2089         else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF
2090                  || o_ptr->tval == TV_WAND || o_ptr->tval == TV_ROD)
2091                 ADD_FLG(FLG_DEVICES);
2092         else if (o_ptr->tval == TV_LITE)
2093                 ADD_FLG(FLG_LIGHTS);
2094         else if (o_ptr->tval == TV_SKELETON || o_ptr->tval == TV_BOTTLE
2095                  || o_ptr->tval == TV_JUNK || o_ptr->tval == TV_STATUE)
2096                 ADD_FLG(FLG_JUNKS);
2097         else if (o_ptr->tval >= TV_LIFE_BOOK)
2098                 ADD_FLG(FLG_SPELLBOOKS);
2099         else if (o_ptr->tval == TV_HAFTED)
2100                 ADD_FLG(FLG_HAFTED);
2101         else if (o_ptr->tval == TV_POLEARM || o_ptr->tval == TV_SWORD
2102                  || o_ptr->tval == TV_DIGGING)
2103                 ADD_FLG(FLG_WEAPONS);
2104         else if (o_ptr->tval == TV_SHIELD)
2105                 ADD_FLG(FLG_SHIELDS);
2106         else if (o_ptr->tval == TV_BOW)
2107                 ADD_FLG(FLG_BOWS);
2108         else if (o_ptr->tval == TV_RING)
2109                 ADD_FLG(FLG_RINGS);
2110         else if (o_ptr->tval == TV_AMULET)
2111                 ADD_FLG(FLG_AMULETS);
2112         else if (o_ptr->tval == TV_DRAG_ARMOR || o_ptr->tval == TV_HARD_ARMOR ||
2113                  o_ptr->tval == TV_SOFT_ARMOR)
2114                 ADD_FLG(FLG_SUITS);
2115         else if (o_ptr->tval == TV_CLOAK)
2116                 ADD_FLG(FLG_CLOAKS);
2117         else if (o_ptr->tval == TV_HELM)
2118                 ADD_FLG(FLG_HELMS);
2119         else if (o_ptr->tval == TV_GLOVES)
2120                 ADD_FLG(FLG_GLOVES);
2121         else if (o_ptr->tval == TV_BOOTS)
2122                 ADD_FLG(FLG_BOOTS);
2123
2124         return;
2125 }
2126
2127
2128 /*
2129  * Choose an item and get auto-picker entry from it.
2130  */
2131 static object_type *choose_object(cptr q, cptr s)
2132 {
2133         int item;
2134
2135         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR | USE_EQUIP))) return NULL;
2136
2137         /* Get the item (in the pack) */
2138         if (item >= 0) return &inventory[item];
2139
2140         /* Get the item (on the floor) */
2141         else return &o_list[0 - item];
2142 }
2143
2144
2145 /*
2146  * Choose an item and get auto-picker entry from it.
2147  */
2148 static bool entry_from_choosed_object(autopick_type *entry)
2149 {
2150         object_type *o_ptr;
2151         cptr q, s;
2152
2153         /* Get an item */
2154 #ifdef JP
2155         q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÅÐÏ¿¤·¤Þ¤¹¤«? ";
2156         s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
2157 #else
2158         q = "Enter which item? ";
2159         s = "You have nothing to enter.";
2160 #endif
2161         o_ptr = choose_object(q, s);
2162         if (!o_ptr) return FALSE;
2163
2164         autopick_entry_from_object(entry, o_ptr);
2165         return TRUE;
2166 }
2167
2168
2169 /*
2170  * Choose an item or string for search
2171  */
2172 static bool get_string_for_search(object_type **o_handle, cptr *search_strp)
2173 {
2174         int pos = 0;
2175         cptr q, s;
2176         char buf[MAX_NLEN+20];
2177
2178 #ifdef JP
2179         int k_flag[MAX_NLEN+20];
2180         char prompt[] = "¸¡º÷(^I:»ý¤Áʪ ^L:Ç˲õ¤µ¤ì¤¿Êª): ";
2181 #else
2182         char prompt[] = "Search key(^I:inven ^L:destroyed): ";
2183 #endif
2184         int col = sizeof(prompt) - 1;
2185
2186         if (*search_strp) strcpy(buf, *search_strp);
2187         else buf[0] = '\0';
2188
2189         /* Display prompt */
2190         prt(prompt, 0, 0);
2191
2192         /* Display the default answer */
2193         Term_erase(col, 0, 255);
2194         Term_putstr(col, 0, -1, TERM_YELLOW, buf);
2195
2196         /* Process input */
2197         while (1)
2198         {
2199                 object_type *o_ptr;
2200                 int i;
2201
2202                 /* Place cursor */
2203                 Term_gotoxy(col + pos, 0);
2204
2205                 /* Do not process macros except special keys */
2206                 inkey_special = TRUE;
2207
2208                 /* Get a key */
2209                 i = inkey();
2210
2211                 /* Analyze the key */
2212                 switch (i)
2213                 {
2214                 case ESCAPE:
2215                         pos = 0;
2216                         return FALSE;
2217
2218                 case '\n':
2219                 case '\r':
2220                         if (!pos && *o_handle) return TRUE;
2221                         string_free(*search_strp);
2222                         *search_strp = string_make(buf);
2223                         *o_handle = NULL;
2224                         return TRUE;
2225
2226                 case KTRL('i'):
2227                         /* Get an item */
2228 #ifdef JP
2229                         q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò¸¡º÷¤·¤Þ¤¹¤«? ";
2230                         s = "¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
2231 #else
2232                         q = "Enter which item? ";
2233                         s = "You have nothing to enter.";
2234 #endif
2235                         o_ptr = choose_object(q, s);
2236                         if (!o_ptr) return FALSE;
2237
2238                         *o_handle = o_ptr;
2239
2240                         string_free(*search_strp);
2241                         object_desc(buf, *o_handle, FALSE, 3);
2242                         *search_strp = string_make(format("<%s>", buf));
2243                         return TRUE;
2244
2245                 case KTRL('l'):
2246                         if (!autopick_last_destroyed_object.k_idx) break;
2247                         *o_handle = &autopick_last_destroyed_object;
2248
2249                         string_free(*search_strp);
2250                         object_desc(buf, *o_handle, FALSE, 3);
2251                         *search_strp = string_make(format("<%s>", buf));
2252                         return TRUE;
2253
2254                 case 0x7F:
2255                 case '\010':
2256 #ifdef JP
2257                         if (pos > 0)
2258                         {
2259                                 pos--;
2260                                 if (k_flag[pos]) pos--;
2261                         }
2262 #else
2263                         if (pos > 0) pos--;
2264 #endif
2265                         break;
2266
2267                 default:
2268 #ifdef JP
2269                         if (iskanji(i))
2270                         {
2271                                 int next;
2272
2273                                 inkey_base = TRUE;
2274                                 next = inkey ();
2275                                 if (pos + 1 < MAX_NLEN)
2276                                 {
2277                                         buf[pos++] = i;
2278                                         buf[pos] = next;
2279                                         k_flag[pos++] = 1;
2280                                 }
2281                                 else bell();
2282                         }
2283                         else if (pos < MAX_NLEN && isprint(i))
2284                         {
2285                                 buf[pos] = i;
2286                                 k_flag[pos++] = 0;
2287                         }
2288                         else bell();
2289 #else
2290                         if (pos < MAX_NLEN && isprint(i)) buf[pos++] = i;
2291                         else bell();
2292 #endif
2293                         break;
2294                 }
2295
2296                 /* Terminate */
2297                 buf[pos] = '\0';
2298
2299                 /* Update the entry */
2300                 Term_erase(col, 0, 255);
2301                 Term_putstr(col, 0, -1, TERM_WHITE, buf);
2302         }
2303
2304         /* Never reached */
2305 }
2306
2307
2308 /*
2309  * Search next line matches for o_ptr
2310  */
2311 static bool search_for_object(cptr *lines_list, object_type *o_ptr, int *cxp, int *cyp, bool forward)
2312 {
2313         int i;
2314         autopick_type an_entry, *entry = &an_entry;
2315         char o_name[MAX_NLEN];
2316
2317         object_desc(o_name, o_ptr, FALSE, 3);
2318
2319         /* Force to be lower case string */
2320         for (i = 0; o_name[i]; i++)
2321         {
2322 #ifdef JP
2323                 if (iskanji(o_name[i]))
2324                         i++;
2325                 else
2326 #endif
2327                 if (isupper(o_name[i]))
2328                         o_name[i] = tolower(o_name[i]);
2329         }
2330         
2331         i = *cyp;
2332
2333         while (1)
2334         {
2335                 if (forward)
2336                 {
2337                         if (!lines_list[++i]) break;
2338                 }
2339                 else
2340                 {
2341                         if (--i < 0) break;
2342                 }
2343
2344                 if (!autopick_new_entry(entry, lines_list[i])) continue;
2345
2346                 if (is_autopick_aux(o_ptr, entry, o_name))
2347                 {
2348                         *cxp = 0;
2349                         *cyp = i;
2350                         return TRUE;
2351                 }
2352         }
2353
2354         return FALSE;
2355 }
2356
2357
2358 /*
2359  * Search next line matches to the string
2360  */
2361 static bool search_for_string(cptr *lines_list, cptr search_str, int *cxp, int *cyp, bool forward)
2362 {
2363         int i = *cyp;
2364
2365         while (1)
2366         {
2367                 cptr pos;
2368
2369                 if (forward)
2370                 {
2371                         if (!lines_list[++i]) break;
2372                 }
2373                 else
2374                 {
2375                         if (--i < 0) break;
2376                 }
2377 #ifdef JP
2378                 pos = strstr_j(lines_list[i], search_str);
2379 #else
2380                 pos = strstr(lines_list[i], search_str);
2381 #endif
2382                 if (pos)
2383                 {
2384                         *cxp = (int)(pos - lines_list[i]);
2385                         *cyp = i;
2386                         return TRUE;
2387                 }
2388         }
2389
2390         return FALSE;
2391 }
2392
2393
2394 /*
2395  * Initialize auto-picker preference
2396  */
2397 void init_autopicker(void)
2398 {
2399         static const char easy_autopick_inscription[] = "(:=g";
2400         autopick_type entry;
2401         int i;
2402
2403         /* Clear old entries */
2404         for( i = 0; i < max_autopick; i++)
2405                 autopick_free_entry(&autopick_list[i]);
2406
2407         max_autopick = 0;
2408
2409         /* There is always one entry "=g" */
2410         autopick_new_entry(&entry, easy_autopick_inscription);
2411         autopick_list[max_autopick++] = entry;
2412 }
2413
2414
2415
2416 /*
2417  *  Process line for auto picker/destroyer.
2418  */
2419 errr process_pickpref_file_line(char *buf)
2420 {
2421         autopick_type entry;
2422         int i;
2423
2424         if (max_autopick == MAX_AUTOPICK)
2425                 return 1;
2426         
2427         /* Nuke illegal char */
2428         for(i = 0; buf[i]; i++)
2429         {
2430 #ifdef JP
2431                 if (iskanji(buf[i]))
2432                 {
2433                         i++;
2434                         continue;
2435                 }
2436 #endif
2437                 if (isspace(buf[i]) && buf[i] != ' ')
2438                         break;
2439         }
2440         buf[i] = 0;
2441         
2442         if (!autopick_new_entry(&entry, buf)) return 0;
2443
2444         /* Already has the same entry? */ 
2445         for(i = 0; i < max_autopick; i++)
2446                 if(!strcmp(entry.name, autopick_list[i].name)
2447                    && entry.flag[0] == autopick_list[i].flag[0]
2448                    && entry.flag[1] == autopick_list[i].flag[1]
2449                    && entry.dice == autopick_list[i].dice
2450                    && entry.bonus == autopick_list[i].bonus) return 0;
2451
2452         autopick_list[max_autopick++] = entry;
2453         return 0;
2454 }
2455
2456
2457 /*
2458  * Get a trigger key and insert ASCII string for the trigger
2459  */
2460 static bool insert_macro_line(cptr *lines_list, int cy)
2461 {
2462         char tmp[1024];
2463         char buf[1024];
2464         int i, n = 0;
2465
2466         /* Flush */
2467         flush();
2468
2469         /* Do not process macros */
2470         inkey_base = TRUE;
2471
2472         /* First key */
2473         i = inkey();
2474
2475         /* Read the pattern */
2476         while (i)
2477         {
2478                 /* Save the key */
2479                 buf[n++] = i;
2480
2481                 /* Do not process macros */
2482                 inkey_base = TRUE;
2483
2484                 /* Do not wait for keys */
2485                 inkey_scan = TRUE;
2486
2487                 /* Attempt to read a key */
2488                 i = inkey();
2489         }
2490
2491         /* Terminate */
2492         buf[n] = '\0';
2493
2494         /* Flush */
2495         flush();
2496
2497         /* Convert the trigger */
2498         ascii_to_text(tmp, buf);
2499
2500         /* Null */
2501         if(!tmp[0]) return FALSE;
2502
2503         /* Insert preference string */
2504         insert_return_code(lines_list, 0, cy);
2505         string_free(lines_list[cy]);
2506         lines_list[cy] = string_make(format("P:%s", tmp));
2507
2508         /* Insert blank action preference line */
2509         insert_return_code(lines_list, 0, cy);
2510         string_free(lines_list[cy]);
2511         lines_list[cy] = string_make("A:");
2512
2513         return TRUE;
2514 }
2515
2516
2517 /*
2518  * Get a command key and insert ASCII string for the key
2519  */
2520 static bool insert_keymap_line(cptr *lines_list, int cy)
2521 {
2522         char tmp[1024];
2523         char buf[2];
2524         int mode;
2525
2526         /* Roguelike */
2527         if (rogue_like_commands)
2528         {
2529                 mode = KEYMAP_MODE_ROGUE;
2530         }
2531
2532         /* Original */
2533         else
2534         {
2535                 mode = KEYMAP_MODE_ORIG;
2536         }
2537
2538         /* Flush */
2539         flush();
2540
2541         /* Get a key */
2542         buf[0] = inkey();
2543         buf[1] = '\0';
2544
2545         /* Flush */
2546         flush();
2547
2548         /* Convert the trigger */
2549         ascii_to_text(tmp, buf);
2550
2551         /* Null */
2552         if(!tmp[0]) return FALSE;
2553
2554         /* Insert preference string */
2555         insert_return_code(lines_list, 0, cy);
2556         string_free(lines_list[cy]);
2557         lines_list[cy] = string_make(format("C:%d:%s", mode, tmp));
2558
2559         /* Insert blank action preference line */
2560         insert_return_code(lines_list, 0, cy);
2561         string_free(lines_list[cy]);
2562         lines_list[cy] = string_make("A:");
2563
2564         return TRUE;
2565 }
2566
2567
2568 /*
2569  * Description of control commands
2570  */
2571
2572 #define WID_DESC 31
2573
2574 static cptr ctrl_command_desc[] =
2575 {
2576 #ifdef JP
2577 #define LAST_DESTROYED 6
2578         "^P ^N ^B ^F ¾å²¼º¸±¦¤Ë°ÜÆ°",
2579         "^A ^E ¹Ô¤ÎÀèƬ¡¢½ªÃ¼",
2580         "^Q ÆþÎÏ/¥³¥Þ¥ó¥É¥â¡¼¥ÉÀÚ¤êÂؤ¨",
2581         "^R Êѹ¹¤òÁ´¤Æ¼è¤ê¾Ã¤·¤Æ¸µ¤ËÌ᤹",
2582         "------------------------------------",
2583         "^I »ý¤Áʪ/ÁõÈ÷¤«¤éÁªÂò",
2584         "^L",
2585         "^K ¥«¡¼¥½¥ë¤«¤é½ªÃ¼¤Þ¤Çºï½ü",
2586         "^Y ºï½ü(^K)¤·¤¿¹Ô¤òÁÞÆþ",
2587         "^C ¼ï²¡¢¿¦¶È¤Î¾ò·ï¼°¤òÁÞÆþ",
2588         "------------------------------------",
2589         "^S Êѹ¹ (!Ç˲õ/~ÊüÃÖ/½¦¤¦)",
2590         "^G \"(\" Á´ÂΥޥåפÇɽ¼¨¤·¤Ê¤¤",
2591         "^O \"#\" ¼«Æ°¹ï¤ß",
2592         "------------------------------------",
2593         "^U Ì¤´ÕÄê/̤ȽÌÀ/´ÕÄê/*´ÕÄê*",
2594         "^W \"̵²ÁÃͤÎ\"",
2595         "^X ÌµÌÃ/¥¨¥´/¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È",
2596         "^Z \"¼ý½¸Ãæ¤Î\"",
2597         NULL
2598 #else
2599 #define LAST_DESTROYED 6
2600         "^P ^N ^B ^F Move Cursor",
2601         "^A ^E Beginning and End of Line",
2602         "^Q Toggle Insert/Command mode",
2603         "^R Revert to Original File",
2604         "------------------------------------",
2605         "^I Object in Inventry/Equipment",
2606         "^L",
2607         "^K Kill Rest of Line",
2608         "^Y Insert killed(^K) text",
2609         "^C Insert conditional expression",
2610         "------------------------------------",
2611         "^S Toggle(!Destroy/~Leave/Pick)",
2612         "^G \"(\" No display in the 'M'ap",
2613         "^O \"#\" Auto-Inscribe",
2614         "------------------------------------",
2615         "^U Toggle 'identified' state",
2616         "^W \"worthless\"",
2617         "^X Toggle nameless/ego/artifact",
2618         "^Z \"collecting\"",
2619         NULL
2620 #endif
2621 };
2622
2623
2624 #define MAX_YANK MAX_LINELEN
2625 #define DIRTY_ALL 0x01
2626 #define DIRTY_COMMAND 0x02
2627 #define DIRTY_MODE 0x04
2628 #define DIRTY_SCREEN 0x08
2629 #define DIRTY_NOT_FOUND 0x10
2630 #define DIRTY_NO_SEARCH 0x20
2631
2632 /*
2633  * In-game editor of Object Auto-picker/Destoryer
2634  */
2635 void do_cmd_edit_autopick(void)
2636 {
2637         static int cx = 0, cy = 0;
2638         static int upper = 0, left = 0;
2639
2640         object_type *search_o_ptr = NULL;
2641         cptr search_str = NULL;
2642         cptr last_destroyed = NULL;
2643         char last_destroyed_command[WID_DESC+3];
2644         char yank_buf[MAX_YANK];
2645         char classrace[80];
2646         autopick_type an_entry, *entry = &an_entry;
2647         char buf[MAX_LINELEN];
2648         cptr *lines_list;
2649         int filename_mode = PT_WITH_PNAME;
2650
2651         int i, j, k, len;
2652
2653         int old_upper = -1, old_left = -1;
2654         int old_cy = -1;
2655         int key = -1, old_key;
2656         bool repeated_clearing = FALSE;
2657         bool edit_mode = FALSE;
2658
2659         byte dirty_flags = DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE;
2660         int dirty_line = -1;
2661
2662         int wid, hgt, old_wid = -1, old_hgt = -1;
2663
2664         static s32b old_autosave_turn = 0L;
2665
2666         /* Autosave */
2667         if (turn > old_autosave_turn + 100L)
2668         {
2669                 do_cmd_save_game(TRUE);
2670                 old_autosave_turn = turn;
2671         }
2672
2673         /* HACK -- Reset start_time to stop counting playtime while edit */
2674         update_playtime();
2675
2676         /* Free old entries */
2677         init_autopicker();
2678
2679         /* Command Description of the 'Last Destroyed Item' */
2680         if (autopick_last_destroyed_object.k_idx)
2681         {
2682                 autopick_entry_from_object(entry, &autopick_last_destroyed_object);
2683                 last_destroyed = autopick_line_from_entry_kill(entry);
2684
2685                 my_strcpy(last_destroyed_command, format("^L \"%s\"", last_destroyed), sizeof(last_destroyed_command));
2686         }
2687         else
2688         {
2689 #ifdef JP
2690                 strcpy(last_destroyed_command, "^L ºÇ¸å¤Ë¼«Æ°Ç˲õ¤·¤¿¥¢¥¤¥Æ¥à̾");
2691 #else
2692                 strcpy(last_destroyed_command, "^L Last destroyed object");
2693 #endif
2694         }
2695         ctrl_command_desc[LAST_DESTROYED] = last_destroyed_command;
2696
2697         /* Conditional Expression for Class and Race */
2698         sprintf(classrace, "?:[AND [EQU $RACE %s] [EQU $CLASS %s]]", 
2699 #ifdef JP
2700                 rp_ptr->E_title, cp_ptr->E_title
2701 #else
2702                 rp_ptr->title, cp_ptr->title
2703 #endif
2704                 );
2705
2706         /* Clear yank buffer */
2707         yank_buf[0] = '\0';
2708
2709         /* Read or initialize whole text */
2710         lines_list = read_pickpref_text_lines(&filename_mode);
2711
2712         /* Reset cursor position if needed */
2713         for (i = 0; i < cy; i++)
2714         {
2715                 if (!lines_list[i])
2716                 {
2717                         cy = cx = 0;
2718                         break;
2719                 }
2720         }
2721
2722         /* Save the screen */
2723         screen_save();
2724
2725         /* Process requests until done */
2726         while (1)
2727         {
2728                 /* Get size */
2729                 Term_get_size(&wid, &hgt);
2730
2731 #ifdef JP
2732                 /* Don't let cursor at second byte of kanji */
2733                 for (i = 0; lines_list[cy][i]; i++)
2734                         if (iskanji(lines_list[cy][i]))
2735                         {
2736                                 i++;
2737                                 if (i == cx)
2738                                 {
2739                                         cx--;
2740                                         break;
2741                                 }
2742                         }
2743 #endif
2744
2745                 /* Scroll if necessary */
2746                 if (cy < upper || upper + hgt - 4 <= cy)
2747                         upper = cy - (hgt-4)/2;
2748                 if (upper < 0)
2749                         upper = 0;
2750                 if ((cx < left + 10 && left > 0) || left + wid - WID_DESC - 5 <= cx)
2751                         left = cx - (wid - WID_DESC)*2/3;
2752                 if (left < 0)
2753                         left = 0;
2754
2755                 /* Redraw whole window after resize */
2756                 if (old_wid != wid || old_hgt != hgt)
2757                         dirty_flags |= DIRTY_SCREEN;
2758
2759                 /* Redraw all text after scroll */
2760                 else if (old_upper != upper || old_left != left)
2761                         dirty_flags |= DIRTY_ALL;
2762
2763
2764                 if (dirty_flags & DIRTY_SCREEN)
2765                 {
2766                         dirty_flags |= (DIRTY_ALL | DIRTY_COMMAND | DIRTY_MODE);
2767
2768                         /* Clear screen */
2769                         Term_clear();
2770                 }
2771
2772                 if (dirty_flags & DIRTY_COMMAND)
2773                 {
2774                         /* Display control command */
2775                         for (i = 0; ctrl_command_desc[i]; i++)
2776                                 Term_putstr(wid - WID_DESC, i + 1, WID_DESC, TERM_WHITE, ctrl_command_desc[i]);
2777                 }
2778
2779                 /* Redraw mode line */
2780                 if (dirty_flags & DIRTY_MODE)
2781                 {
2782                         int sepa_length = wid - WID_DESC;
2783
2784                         /* Separator */
2785                         for (i = 0; i < sepa_length; i++)
2786                                 buf[i] = '-';
2787                         buf[i] = '\0';
2788
2789                         /* Mode line */
2790                         if (edit_mode)
2791                                 strncpy(buf + sepa_length - 21, " (INSERT MODE)  ", 16);
2792                         else
2793                                 strncpy(buf + sepa_length - 21, " (COMMAND MODE) ", 16);
2794
2795                         Term_putstr(0, hgt - 3, sepa_length, (byte) (edit_mode ? TERM_YELLOW : TERM_WHITE), buf);
2796                 }
2797                 
2798                 /* Dump up to 20, or hgt-4, lines of messages */
2799                 for (i = 0; i < hgt - 4; i++)
2800                 {
2801                         int leftcol = 0;
2802                         cptr msg;
2803
2804                         /* clean or dirty? */
2805                         if (!(dirty_flags & DIRTY_ALL) && (dirty_line != upper+i))
2806                                 continue;
2807
2808                         msg = lines_list[upper+i];
2809                         if (!msg) break;
2810
2811                         /* Apply horizontal scroll */
2812                         for (j = 0; *msg; msg++, j++)
2813                         {
2814                                 if (j == left) break;
2815 #ifdef JP
2816                                 if (j > left)
2817                                 {
2818                                         leftcol = 1;
2819                                         break;
2820                                 }
2821                                 if (iskanji(*msg))
2822                                 {
2823                                         msg++;
2824                                         j++;
2825                                 }
2826 #endif
2827                         }
2828
2829                         /* Erase line */
2830                         Term_erase(0, i + 1, wid - WID_DESC);
2831
2832                         /* Dump the messages, bottom to top */
2833                         Term_putstr(leftcol, i + 1, wid - WID_DESC - 1, TERM_WHITE, msg);
2834                 }
2835
2836                 for (; i < hgt - 4; i++)
2837                 {
2838                         /* Erase line */
2839                         Term_erase(0, i + 1, wid - WID_DESC);
2840                 }
2841
2842                 /* Display header line */
2843 #ifdef JP
2844                 if (edit_mode)
2845                         prt("^Q ESC ¤Ç¥³¥Þ¥ó¥É¥â¡¼¥É¤Ø°Ü¹Ô¡¢Ä̾ï¤Îʸ»ú¤Ï¤½¤Î¤Þ¤ÞÆþÎÏ", 0, 0);
2846                 else
2847                         prt("q _ ¤Ç½ªÎ»¡¢hjkl2468 ¤Ç°ÜÆ°¡¢^Q a i ¤ÇÆþÎϥ⡼¥É¡¢/ n N ¤Ç¸¡º÷", 0, 0);
2848 #else   
2849                 if (edit_mode)
2850                         prt("Press ^Q ESC to command mode, any letters to insert", 0, 0);
2851                 else
2852                         prt(format("Press q _ to quit, %s to move, ^Q a i to insert mode, /nN to find", rogue_like_commands ? "hjkl" : "2468"), 0, 0);
2853 #endif
2854                 /* Display current position */
2855                 prt (format("(%d,%d)", cx, cy), 0, 70);
2856
2857                 /* Display information when updated */
2858                 if (old_cy != cy || (dirty_flags & (DIRTY_ALL | DIRTY_NOT_FOUND | DIRTY_NO_SEARCH)) || dirty_line == cy)
2859                 {
2860                         /* Clear information line */
2861                         Term_erase(0, hgt - 3 + 1, wid);
2862                         Term_erase(0, hgt - 3 + 2, wid);
2863
2864                         /* Display information */
2865                         if (dirty_flags & DIRTY_NOT_FOUND)
2866                         {
2867 #ifdef JP
2868                                 prt(format("¥Ñ¥¿¡¼¥ó¤¬¸«¤Ä¤«¤ê¤Þ¤»¤ó: %s", search_str), hgt - 3 + 1, 0);
2869 #else
2870                                 prt(format("Pattern not found: %s", search_str), hgt - 3 + 1, 0);
2871 #endif
2872                         }
2873                         else if (dirty_flags & DIRTY_NO_SEARCH)
2874                         {
2875 #ifdef JP
2876                                 prt("¸¡º÷Ãæ¤Î¥Ñ¥¿¡¼¥ó¤¬¤¢¤ê¤Þ¤»¤ó('/'¤Ç¸¡º÷)¡£", hgt - 3 + 1, 0);
2877 #else
2878                                 prt("No pattern to search. (Press '/' to search.)", hgt - 3 + 1, 0);
2879 #endif
2880                         }
2881                         else if (lines_list[cy][0] == '#')
2882                         {
2883 #ifdef JP
2884                                 prt("¤³¤Î¹Ô¤Ï¥³¥á¥ó¥È¤Ç¤¹¡£", hgt - 3 + 1, 0);
2885 #else
2886                                 prt("This line is a comment.", hgt - 3 + 1, 0);
2887 #endif
2888                         }
2889                         else if (lines_list[cy][1] == ':')
2890                         {
2891                                 switch(lines_list[cy][0])
2892                                 {
2893                                 case '?':
2894 #ifdef JP
2895                                         prt("¤³¤Î¹Ô¤Ï¾ò·ïʬ´ô¼°¤Ç¤¹¡£", hgt - 3 + 1, 0);
2896 #else
2897                                         prt("This line is a Conditional Expression.", hgt - 3 + 1, 0);
2898 #endif
2899                                         break;
2900                                 case 'A':
2901 #ifdef JP
2902                                         prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¼Â¹ÔÆâÍƤòÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2903 #else
2904                                         prt("This line defines a Macro action.", hgt - 3 + 1, 0);
2905 #endif
2906                                         break;
2907                                 case 'P':
2908 #ifdef JP
2909                                         prt("¤³¤Î¹Ô¤Ï¥Þ¥¯¥í¤Î¥È¥ê¥¬¡¼¡¦¥­¡¼¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2910 #else
2911                                         prt("This line defines a Macro trigger key.", hgt - 3 + 1, 0);
2912 #endif
2913                                         break;
2914                                 case 'C':
2915 #ifdef JP
2916                                         prt("¤³¤Î¹Ô¤Ï¥­¡¼ÇÛÃÖ¤òÄêµÁ¤·¤Þ¤¹¡£", hgt - 3 + 1, 0);
2917 #else
2918                                         prt("This line defines a Keymap.", hgt - 3 + 1, 0);
2919 #endif
2920                                         break;
2921                                 }
2922                         }
2923
2924                         /* Get description of an autopicker preference line */
2925                         else if (autopick_new_entry(entry, lines_list[cy]))
2926                         {
2927                                 char temp[1024];
2928                                 cptr t;
2929
2930                                 describe_autopick(buf, entry);
2931
2932                                 roff_to_buf(buf, 81, temp, sizeof(temp));
2933                                 t = temp;
2934                                 for (i = 0; i< 2; i++)
2935                                 {
2936                                         if(t[0] == 0)
2937                                                 break; 
2938                                         else
2939                                         {
2940                                                 prt(t, hgt - 3 + 1 + i, 0);
2941                                                 t += strlen(t) + 1;
2942                                         }
2943                                 }
2944                                 autopick_free_entry(entry);
2945                         }
2946                 }
2947
2948                 /* Place cursor */
2949                 Term_gotoxy(cx - left, cy - upper + 1);
2950
2951                 /* Now clean */
2952                 dirty_flags = 0;
2953                 dirty_line = -1;
2954
2955                 /* Save old key and location */
2956                 old_cy = cy;
2957                 old_key = key;
2958                 old_upper = upper;
2959                 old_left = left;
2960                 old_wid = wid;
2961                 old_hgt = hgt;
2962
2963                 /* Do not process macros except special keys */
2964                 inkey_special = TRUE;
2965
2966                 /* Get a command */
2967                 key = inkey();
2968
2969                 if (edit_mode)
2970                 {
2971                         if (key == ESCAPE)
2972                         {
2973                                 edit_mode = FALSE;
2974
2975                                 /* Mode line is now dirty */
2976                                 dirty_flags |= DIRTY_MODE;
2977                         }
2978
2979                         /* Insert a character */
2980                         else if (!iscntrl(key&0xff))
2981                         {
2982                                 /* Save preceding string */
2983                                 for (i = j = 0; lines_list[cy][i] && i < cx; i++)
2984                                         buf[j++] = lines_list[cy][i];
2985
2986                                 /* Add a character */
2987 #ifdef JP
2988                                 if (iskanji(key))
2989                                 {
2990                                         int next;
2991
2992                                         inkey_base = TRUE;
2993                                         next = inkey();
2994                                         if (j+2 < MAX_LINELEN)
2995                                         {
2996                                                 buf[j++] = key;
2997                                                 buf[j++] = next;
2998                                                 cx += 2;
2999                                         }
3000                                         else
3001                                                 bell();
3002                                 }
3003                                 else
3004 #endif
3005                                 {
3006                                         if (j+1 < MAX_LINELEN)
3007                                                 buf[j++] = key;
3008                                         cx++;
3009                                 }
3010
3011                                 /* Add following */
3012                                 for (; lines_list[cy][i] && j + 1 < MAX_LINELEN; i++)
3013                                         buf[j++] = lines_list[cy][i];
3014                                 buf[j] = '\0';
3015
3016                                 /* Replace current line with new line */
3017                                 string_free(lines_list[cy]);
3018                                 lines_list[cy] = string_make(buf);
3019
3020                                 /* Move to correct collumn */
3021                                 len = strlen(lines_list[cy]);
3022                                 if (len < cx) cx = len;
3023
3024                                 /* Now dirty */
3025                                 dirty_line = cy;
3026                         }
3027                 }
3028                 else
3029                 {
3030                         /* Exit on 'q' */
3031                         if (key == 'q' || key == '_') break;
3032
3033                         switch(key)
3034                         {
3035                         case 'a': case 'i':
3036                                 edit_mode = TRUE;
3037
3038                                 /* Mode line is now dirty */
3039                                 dirty_flags |= DIRTY_MODE;
3040                                 break;
3041                         case '~':
3042                                 if (!autopick_new_entry(entry, lines_list[cy]))
3043                                 {
3044                                         if (old_key != key) repeated_clearing = FALSE;
3045
3046                                         /* Next line */
3047                                         if (lines_list[cy + 1]) cy++;
3048                                         cx = 0;
3049                                         break;
3050                                 }
3051                                 string_free(lines_list[cy]);
3052
3053                                 if (old_key != key)
3054                                 {
3055                                         if (entry->action & DONT_AUTOPICK)
3056                                                 repeated_clearing = TRUE;
3057                                         else
3058                                                 repeated_clearing = FALSE;
3059                                 }
3060
3061                                 entry->action &= ~DO_AUTODESTROY;
3062                                 entry->action &= ~DO_QUERY_AUTOPICK;
3063                                 if (!repeated_clearing)
3064                                 {
3065                                         entry->action &= ~DO_AUTOPICK;
3066                                         entry->action |= DONT_AUTOPICK;
3067                                 }
3068                                 else 
3069                                 {
3070                                         entry->action &= ~DONT_AUTOPICK;
3071                                         entry->action |= DO_AUTOPICK;
3072                                 }
3073
3074                                 lines_list[cy] = autopick_line_from_entry_kill(entry);
3075
3076                                 /* Now dirty */
3077                                 dirty_line = cy;
3078
3079                                 /* Next line */
3080                                 if (lines_list[cy + 1]) cy++;
3081                                 cx = 0;
3082                                 break;
3083                         case '!':
3084                                 if (!autopick_new_entry(entry, lines_list[cy]))
3085                                 {
3086                                         if (old_key != key) repeated_clearing = FALSE;
3087
3088                                         /* Next line */
3089                                         if (lines_list[cy + 1]) cy++;
3090                                         cx = 0;
3091                                         break;
3092                                 }
3093                                 string_free(lines_list[cy]);
3094
3095                                 if (old_key != key)
3096                                 {
3097                                         if (entry->action & DO_AUTODESTROY)
3098                                                 repeated_clearing = TRUE;
3099                                         else
3100                                                 repeated_clearing = FALSE;
3101                                 }
3102
3103                                 entry->action &= ~DONT_AUTOPICK;
3104                                 entry->action &= ~DO_QUERY_AUTOPICK;
3105                                 if (!repeated_clearing)
3106                                 {
3107                                         entry->action &= ~DO_AUTOPICK;
3108                                         entry->action |= DO_AUTODESTROY;
3109                                 }
3110                                 else 
3111                                 {
3112                                         entry->action &= ~DO_AUTODESTROY;
3113                                         entry->action |= DO_AUTOPICK;
3114                                 }
3115
3116                                 lines_list[cy] = autopick_line_from_entry_kill(entry);
3117
3118                                 /* Now dirty */
3119                                 dirty_line = cy;
3120
3121                                 /* Next line */
3122                                 if (lines_list[cy + 1]) cy++;
3123                                 cx = 0;
3124                                 break;
3125                         case ';':
3126                                 if (!autopick_new_entry(entry, lines_list[cy]))
3127                                 {
3128                                         if (old_key != key) repeated_clearing = FALSE;
3129
3130                                         /* Next line */
3131                                         if (lines_list[cy + 1]) cy++;
3132                                         cx = 0;
3133                                         break;
3134                                 }
3135                                 string_free(lines_list[cy]);
3136
3137                                 if (old_key != key)
3138                                 {
3139                                         if (entry->action & DO_QUERY_AUTOPICK)
3140                                                 repeated_clearing = TRUE;
3141                                         else
3142                                                 repeated_clearing = FALSE;
3143                                 }
3144
3145                                 entry->action &= ~DO_AUTODESTROY;
3146                                 entry->action &= ~DONT_AUTOPICK;
3147                                 if (!repeated_clearing)
3148                                 {
3149                                         entry->action &= ~DO_AUTOPICK;
3150                                         entry->action |= DO_QUERY_AUTOPICK;
3151                                 }
3152                                 else 
3153                                 {
3154                                         entry->action &= ~DO_QUERY_AUTOPICK;
3155                                         entry->action |= DO_AUTOPICK;
3156                                 }
3157
3158                                 lines_list[cy] = autopick_line_from_entry_kill(entry);
3159
3160                                 /* Now dirty */
3161                                 dirty_line = cy;
3162
3163                                 /* Next line */
3164                                 if (lines_list[cy + 1]) cy++;
3165                                 cx = 0;
3166                                 break;
3167                         case '(':
3168                                 /* Toggle display on the 'M'ap */
3169                                 if (!autopick_new_entry(entry, lines_list[cy]))
3170                                 {
3171                                         if (old_key != key) repeated_clearing = FALSE;
3172
3173                                         /* Next line */
3174                                         if (lines_list[cy + 1]) cy++;
3175                                         cx = 0;
3176                                         break;
3177                                 }
3178                                 string_free(lines_list[cy]);
3179
3180                                 if (old_key != key)
3181                                 {
3182                                         if (entry->action & DO_DISPLAY)
3183                                                 repeated_clearing = TRUE;
3184                                         else
3185                                                 repeated_clearing = FALSE;
3186                                 }
3187
3188                                 if (!repeated_clearing)
3189                                         entry->action |= DO_DISPLAY;
3190                                 else
3191                                         entry->action &= ~DO_DISPLAY;
3192
3193                                 lines_list[cy] = autopick_line_from_entry_kill(entry);
3194
3195                                 /* Now dirty */
3196                                 dirty_line = cy;
3197
3198                                 /* Next line */
3199                                 if (lines_list[cy + 1]) cy++;
3200                                 cx = 0;
3201                                 break;
3202                         case '#':
3203                         case '{':
3204                                 key = KTRL('o');
3205                                 break;
3206                         case 'h': case '4':
3207                                 key = KTRL('b');
3208                                 break;
3209                         case 'l': case '6':
3210                                 key = KTRL('f');
3211                                 break;
3212                         case 'j': case '2':
3213                                 key = KTRL('n');
3214                                 break;
3215                         case 'k': case '8':
3216                                 key = KTRL('p');
3217                                 break;
3218                         case ' ':
3219                                 while (cy < upper + hgt-4 && lines_list[cy + 1])
3220                                         cy++;
3221                                 upper = cy;
3222                                 break;
3223                         case '-': case 'b':
3224                                 while (0 < cy && upper <= cy)
3225                                         cy--;
3226                                 while (0 < upper && cy + 1 < upper + hgt - 4)
3227                                         upper--;
3228                                 break;
3229
3230                         case 'g':
3231                                 cy = 0;
3232                                 break;
3233
3234                         case 'G':
3235                                 while (lines_list[cy + 1])
3236                                         cy++;
3237                                 break;
3238
3239                         case 'm':
3240                                 /* Erase line */
3241                                 Term_erase(0, cy - upper + 1, wid - WID_DESC);
3242
3243                                 /* Prompt */
3244 #ifdef JP
3245                                 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<¥È¥ê¥¬¡¼¥­¡¼>: ");
3246 #else
3247                                 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, "P:<Trigger key>: ");
3248 #endif
3249                                 if (insert_macro_line(lines_list, cy))
3250                                 {
3251                                         /* Prepare to input action */
3252                                         cx = 2;
3253                                         edit_mode = TRUE;
3254
3255                                         /* Now dirty */
3256                                         dirty_flags |= DIRTY_ALL;
3257                                         dirty_flags |= DIRTY_MODE;
3258                                 }
3259
3260                                 break;
3261
3262                         case 'c':
3263                                 /* Erase line */
3264                                 Term_erase(0, cy - upper + 1, wid - WID_DESC);
3265
3266                                 /* Prompt */
3267 #ifdef JP
3268                                 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<¥³¥Þ¥ó¥É¥­¡¼>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
3269 #else
3270                                 Term_putstr(0, cy - upper + 1, wid - WID_DESC - 1, TERM_YELLOW, format("C:%d:<Keypress>: ", (rogue_like_commands ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG)));
3271 #endif
3272
3273                                 if (insert_keymap_line(lines_list, cy))
3274                                 {
3275                                         /* Prepare to input action */
3276                                         cx = 2;
3277                                         edit_mode = TRUE;
3278
3279                                         /* Now dirty */
3280                                         dirty_flags |= DIRTY_ALL;
3281                                         dirty_flags |= DIRTY_MODE;
3282                                 }                               
3283                                 break;
3284                         case '/':
3285                                 /* Become dirty because of item/equip menu */
3286                                 dirty_flags |= DIRTY_SCREEN;
3287
3288                                 if (!get_string_for_search(&search_o_ptr, &search_str))
3289                                         break;
3290
3291                                 /* fall through */
3292                         case 'n':
3293                                 if (search_o_ptr)
3294                                 {
3295                                         if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
3296                                 }
3297                                 else if (search_str)
3298                                 {
3299                                         if (!search_for_string(lines_list, search_str, &cx, &cy, TRUE)) dirty_flags |= DIRTY_NOT_FOUND;
3300                                 }
3301                                 else
3302                                 {
3303                                         dirty_flags |= DIRTY_NO_SEARCH;
3304                                 }
3305                                 break;
3306                         case 'N':
3307                                 if (search_o_ptr)
3308                                 {
3309                                         if (!search_for_object(lines_list, search_o_ptr, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
3310                                 }
3311                                 else if (search_str)
3312                                 {
3313                                         if (!search_for_string(lines_list, search_str, &cx, &cy, FALSE)) dirty_flags |= DIRTY_NOT_FOUND;
3314                                 }
3315                                 else
3316                                 {
3317                                         dirty_flags |= DIRTY_NO_SEARCH;
3318                                 }
3319                                 break;
3320                         }
3321                 }
3322
3323                 switch(key)
3324                 {
3325                 case KTRL('a'):
3326                         /* Beginning of line */
3327                         cx = 0;
3328                         break;
3329                 case KTRL('b'):
3330                         /* Back */
3331                         if (0 < cx)
3332                         {
3333                                 cx--;
3334                                 len = strlen(lines_list[cy]);
3335                                 if (len < cx) cx = len;
3336                         }
3337                         else if (cy > 0)
3338                         {
3339                                 cy--;
3340                                 cx = strlen(lines_list[cy]);
3341                         }
3342                         break;
3343                 case KTRL('c'):
3344                         /* Insert a conditinal expression line */
3345                         insert_return_code(lines_list, 0, cy);
3346                         string_free(lines_list[cy]);
3347                         lines_list[cy] = string_make(classrace);
3348                         cy++;
3349                         insert_return_code(lines_list, 0, cy);
3350                         string_free(lines_list[cy]);
3351                         lines_list[cy] = string_make("?:1");
3352                         cx = 0;
3353
3354                         /* Now dirty */
3355                         dirty_flags |= DIRTY_ALL;
3356                         break;
3357                 case KTRL('e'):
3358                         /* End of line */
3359                         cx = strlen(lines_list[cy]);
3360                         break;
3361                 case KTRL('f'):
3362                         /* Forward */
3363 #ifdef JP
3364                         if (iskanji(lines_list[cy][cx])) cx++;
3365 #endif
3366                         cx++;
3367                         len = strlen(lines_list[cy]);
3368                         if (len < cx)
3369                         {
3370                                 if (lines_list[cy + 1])
3371                                 {
3372                                         cy++;
3373                                         cx = 0;
3374                                 }
3375                                 else
3376                                         cx = len;
3377                         }
3378                         break;
3379                 case KTRL('g'):
3380                         /* Toggle display on the 'M'ap */
3381                         if (!autopick_new_entry(entry, lines_list[cy]))
3382                                 break;
3383                         string_free(lines_list[cy]);
3384
3385                         if (entry->action & DO_DISPLAY)
3386                         {
3387                                 entry->action &= ~DO_DISPLAY;
3388                                 cx++;
3389                         }
3390                         else
3391                         {
3392                                 entry->action |= DO_DISPLAY;
3393                                 if (cx > 0) cx--;
3394                         }
3395
3396                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3397
3398                         /* Now dirty */
3399                         dirty_line = cy;
3400                         break;
3401                 case KTRL('i'):
3402                         /* Insert choosen item name */
3403                         if (!entry_from_choosed_object(entry))
3404                         {
3405                                 /* Now dirty because of item/equip menu */
3406                                 dirty_flags |= DIRTY_SCREEN;
3407                                 break;
3408                         }
3409
3410                         insert_return_code(lines_list, 0, cy);
3411                         string_free(lines_list[cy]);
3412                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3413                         cx = 0;
3414
3415                         /* Now dirty because of item/equip menu */
3416                         dirty_flags |= DIRTY_SCREEN;
3417
3418                         break;
3419                 case KTRL('l'):
3420                         /* Insert a name of last destroyed item */
3421                         if (last_destroyed)
3422                         {
3423                                 insert_return_code(lines_list, 0, cy);
3424                                 string_free(lines_list[cy]);
3425                                 lines_list[cy] = string_make(last_destroyed);
3426                                 cx = 0;
3427
3428                                 /* Now dirty */
3429                                 dirty_flags |= DIRTY_ALL;
3430                         }
3431                         break;
3432                 case '\n': case '\r':
3433                         /* Split a line or insert end of line */
3434                         insert_return_code(lines_list, cx, cy);
3435                         cy++;
3436                         cx = 0;
3437
3438                         /* Now dirty */
3439                         dirty_flags |= DIRTY_ALL;
3440                         break;
3441                 case KTRL('n'):
3442                         /* Next line */
3443                         if (lines_list[cy + 1]) cy++;
3444                         break;
3445                 case KTRL('o'):
3446                         /* Prepare to write auto-inscription text */
3447                         if (!autopick_new_entry(entry, lines_list[cy]))
3448                                 break;
3449                         string_free(lines_list[cy]);
3450
3451                         if (!entry->insc) entry->insc = string_make("");
3452
3453                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3454
3455                         /* Move to collumn for auto inscription */
3456                         for (cx = 0; lines_list[cy][cx]; cx++)
3457                                 if (lines_list[cy][cx] == '#') break;
3458                         cx++;
3459                         edit_mode = TRUE;
3460
3461                         /* Now dirty */
3462                         dirty_line = cy;
3463                         dirty_flags |= DIRTY_MODE;
3464                         break;
3465                 case KTRL('p'):
3466                         /* Previous line */
3467                         if (cy > 0) cy--;
3468                         break;
3469                 case KTRL('q'):
3470                         /* Change mode */
3471                         edit_mode = !edit_mode;
3472                         
3473                         /* Mode line is now dirty */
3474                         dirty_flags |= DIRTY_MODE;
3475                         break;
3476                 case KTRL('r'):
3477                         /* Revert to original */
3478 #ifdef JP
3479                         if (!get_check("Á´¤Æ¤ÎÊѹ¹¤òÇË´þ¤·¤Æ¸µ¤Î¾õÂÖ¤ËÌᤷ¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡© "))
3480 #else
3481                         if (!get_check("Discard all changes and revert to original file. Are you sure? "))
3482 #endif
3483                                 break;
3484
3485                         free_text_lines(lines_list);
3486                         lines_list = read_pickpref_text_lines(&filename_mode);
3487                         dirty_flags |= DIRTY_ALL | DIRTY_MODE;
3488                         cx = cy = 0;
3489                         edit_mode = FALSE;
3490                         break;
3491                 case KTRL('s'):
3492                         /* Rotate action; pickup/destroy/leave */
3493                         if (!autopick_new_entry(entry, lines_list[cy]))
3494                                 break;
3495                         string_free(lines_list[cy]);
3496
3497                         if (entry->action & DO_AUTOPICK)
3498                         {
3499                                 entry->action &= ~DO_AUTOPICK;
3500                                 entry->action |= DO_AUTODESTROY;
3501                         }
3502                         else if (entry->action & DO_AUTODESTROY)
3503                         {
3504                                 entry->action &= ~DO_AUTODESTROY;
3505                                 entry->action |= DONT_AUTOPICK;
3506                         }
3507                         else if (entry->action & DONT_AUTOPICK)
3508                         {
3509                                 entry->action &= ~DONT_AUTOPICK;
3510                                 entry->action |= DO_AUTOPICK;
3511                         }
3512
3513                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3514
3515                         /* Now dirty */
3516                         dirty_line = cy;
3517
3518                         break;
3519                 case KTRL('t'):
3520                         /* Nothing */
3521                         break;
3522                 case KTRL('u'):
3523                         /* Rotate identify-state; identified/unidentified/... */
3524                         if (!autopick_new_entry(entry, lines_list[cy]))
3525                                 break;
3526                         string_free(lines_list[cy]);
3527
3528                         if (IS_FLG(FLG_UNIDENTIFIED)) 
3529                         {
3530                                 REM_FLG(FLG_UNIDENTIFIED);
3531                                 ADD_FLG(FLG_UNAWARE);
3532                                 REM_FLG(FLG_IDENTIFIED);
3533                                 REM_FLG(FLG_STAR_IDENTIFIED);
3534                         }
3535                         else if (IS_FLG(FLG_UNAWARE)) 
3536                         {
3537                                 REM_FLG(FLG_UNIDENTIFIED);
3538                                 REM_FLG(FLG_UNAWARE);
3539                                 ADD_FLG(FLG_IDENTIFIED);
3540                                 REM_FLG(FLG_STAR_IDENTIFIED);
3541                         }
3542                         else if (IS_FLG(FLG_STAR_IDENTIFIED)) 
3543                         {
3544                                 REM_FLG(FLG_UNIDENTIFIED);
3545                                 REM_FLG(FLG_UNAWARE);
3546                                 REM_FLG(FLG_IDENTIFIED);
3547                                 REM_FLG(FLG_STAR_IDENTIFIED);
3548                         }
3549                         else if (IS_FLG(FLG_IDENTIFIED)) 
3550                         {
3551                                 REM_FLG(FLG_UNIDENTIFIED);
3552                                 REM_FLG(FLG_UNAWARE);
3553                                 REM_FLG(FLG_IDENTIFIED);
3554                                 ADD_FLG(FLG_STAR_IDENTIFIED);
3555                         }
3556                         else
3557                         {
3558                                 ADD_FLG(FLG_UNIDENTIFIED);
3559                                 REM_FLG(FLG_UNAWARE);
3560                                 REM_FLG(FLG_IDENTIFIED);
3561                                 REM_FLG(FLG_STAR_IDENTIFIED);
3562                         }
3563
3564                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3565
3566                         /* Now dirty */
3567                         dirty_line = cy;
3568                         break;
3569                 case KTRL('v'):
3570                         /* Scroll up */
3571                         while (cy < upper + hgt-4 && lines_list[cy + 1])
3572                                 cy++;
3573                         upper = cy;
3574                         break;
3575                 case KTRL('w'):
3576                         /* Toggle 'worthless' */
3577                         toggle_string(lines_list, FLG_WORTHLESS, cy);
3578                         /* Now dirty */
3579                         dirty_line = cy;
3580                         break;
3581                 case KTRL('x'):
3582                         /* Rotate within nameless, ego, artifact */
3583                         if (!autopick_new_entry(entry, lines_list[cy]))
3584                                 break;
3585                         string_free(lines_list[cy]);
3586
3587                         if (IS_FLG(FLG_NAMELESS)) 
3588                         {
3589                                 REM_FLG(FLG_NAMELESS);
3590                                 ADD_FLG(FLG_EGO);
3591                                 REM_FLG(FLG_ARTIFACT);
3592                         }
3593                         else if (IS_FLG(FLG_EGO)) 
3594                         {
3595                                 REM_FLG(FLG_NAMELESS);
3596                                 REM_FLG(FLG_EGO);
3597                                 ADD_FLG(FLG_ARTIFACT);
3598                         }
3599                         else if (IS_FLG(FLG_ARTIFACT)) 
3600                         {
3601                                 REM_FLG(FLG_NAMELESS);
3602                                 REM_FLG(FLG_EGO);
3603                                 REM_FLG(FLG_ARTIFACT);
3604                         }
3605                         else
3606                         {
3607                                 ADD_FLG(FLG_NAMELESS);
3608                                 REM_FLG(FLG_EGO);
3609                                 REM_FLG(FLG_ARTIFACT);
3610                         }
3611
3612                         lines_list[cy] = autopick_line_from_entry_kill(entry);
3613
3614                         /* Now dirty */
3615                         dirty_line = cy;
3616                         break;
3617
3618                 case KTRL('y'):
3619                         /* Paste killed text */
3620                         if (strlen(yank_buf))
3621                         {
3622                                 bool ret = FALSE;
3623
3624                                 for (j = 0; yank_buf[j]; j += strlen(yank_buf + j) + 1)
3625                                 {
3626                                         if (ret && '\n' == yank_buf[j])
3627                                         {
3628                                                 ret = FALSE;
3629                                                 continue;
3630                                         }
3631
3632                                         /* Split current line */
3633                                         insert_return_code(lines_list, cx, cy);
3634
3635                                         /* Save preceding string */
3636                                         for(i = 0; lines_list[cy][i]; i++)
3637                                                 buf[i] = lines_list[cy][i];
3638
3639                                         /* Paste yank buffer */
3640                                         if ('\n' != yank_buf[j])
3641                                         {
3642                                                 int k = j;
3643                                                 while (yank_buf[k] && i < MAX_LINELEN-1)
3644                                                         buf[i++] = yank_buf[k++];
3645                                                 ret = TRUE;
3646                                         }
3647
3648                                         buf[i] = '\0';
3649
3650                                         string_free(lines_list[cy]);
3651                                         lines_list[cy] = string_make(buf);
3652
3653                                         /* Move to the beggining of next line */
3654                                         cx = 0;
3655                                         cy++;
3656                                 }
3657
3658                                 /* Now dirty */
3659                                 dirty_flags |= DIRTY_ALL;
3660                         }
3661                         break;
3662                 case KTRL('z'):
3663                         /* Toggle 'collecting' */
3664                         toggle_string(lines_list, FLG_COLLECTING, cy);
3665                         /* Now dirty */
3666                         dirty_line = cy;
3667                         break;
3668
3669                 case KTRL('k'):
3670                         /* Kill rest of line */
3671                         if ((uint)cx > strlen(lines_list[cy]))
3672                                 cx = (int)strlen(lines_list[cy]);
3673
3674                         /* Save preceding string */
3675                         for (i = 0; lines_list[cy][i] && i < cx; i++)
3676                         {
3677 #ifdef JP
3678                                 if (iskanji(lines_list[cy][i]))
3679                                 {
3680                                         buf[i] = lines_list[cy][i];
3681                                         i++;
3682                                 }
3683 #endif
3684                                 buf[i] = lines_list[cy][i];
3685                         }
3686                         buf[i] = '\0';
3687
3688                         j = 0;
3689                         if (old_key == key)
3690                                 while (yank_buf[j])
3691                                         j += strlen(yank_buf + j) + 1;
3692
3693                         /* Copy following to yank buffer */
3694                         if (lines_list[cy][i])
3695                         {
3696                                 while (lines_list[cy][i] && j < MAX_YANK - 2)
3697                                         yank_buf[j++] = lines_list[cy][i++];
3698                                 i = TRUE;
3699                         }
3700                         else
3701                         {
3702                                 if (j < MAX_YANK - 2)
3703                                         yank_buf[j++] = '\n';
3704                                 i = FALSE;
3705                         }
3706                         yank_buf[j++] = '\0';
3707                         yank_buf[j] = '\0';
3708
3709                         /* Replace current line with 'preceding string' */
3710                         string_free(lines_list[cy]);
3711                         lines_list[cy] = string_make(buf);
3712
3713                         if (i)
3714                         {
3715                                 /* Now dirty */
3716                                 dirty_line = cy;
3717                                 break;
3718                         }
3719
3720                         /* fall through */
3721                 case KTRL('d'):
3722                 case 0x7F:
3723                         /* DELETE == go forward + BACK SPACE */
3724 #ifdef JP
3725                         if (iskanji(lines_list[cy][cx])) cx++;
3726 #endif
3727                         cx++;
3728
3729                         /* fall through */
3730
3731                 case '\010':
3732                         /* BACK SPACE */
3733                         len = strlen(lines_list[cy]);
3734                         if (len < cx)
3735                         {
3736                                 if (lines_list[cy + 1])
3737                                 {
3738                                         cy++;
3739                                         cx = 0;
3740                                 }
3741                                 else
3742                                 {
3743                                         cx = len;
3744                                         break;
3745                                 }
3746                         }
3747
3748                         if (cx == 0)
3749                         {
3750                                 /* delete a return code and union two lines */
3751                                 if (cy == 0) break;
3752                                 cx = strlen(lines_list[cy-1]);
3753                                 strcpy(buf, lines_list[cy-1]);
3754                                 strcat(buf, lines_list[cy]);
3755                                 string_free(lines_list[cy-1]);
3756                                 string_free(lines_list[cy]);
3757                                 lines_list[cy-1] = string_make(buf);
3758                                 for (i = cy; lines_list[i+1]; i++)
3759                                         lines_list[i] = lines_list[i+1];
3760                                 lines_list[i] = NULL;
3761                                 cy--;
3762
3763                                 /* Now dirty */
3764                                 dirty_flags |= DIRTY_ALL;
3765                                 break;
3766                         }
3767
3768                         for (i = j = k = 0; lines_list[cy][i] && i < cx; i++)
3769                         {
3770                                 k = j;
3771 #ifdef JP
3772                                 if (iskanji(lines_list[cy][i]))
3773                                         buf[j++] = lines_list[cy][i++];
3774 #endif
3775                                 buf[j++] = lines_list[cy][i];
3776                         }
3777                         while (j > k)
3778                         {
3779                                 cx--;
3780                                 j--;
3781                         }
3782                         for (; lines_list[cy][i]; i++)
3783                                 buf[j++] = lines_list[cy][i];
3784                         buf[j] = '\0';
3785                         string_free(lines_list[cy]);
3786                         lines_list[cy] = string_make(buf);
3787
3788                         /* Now dirty */
3789                         dirty_line = cy;
3790                         break;
3791                 }
3792
3793         } /* while (1) */
3794
3795         /* Restore the screen */
3796         screen_load();
3797
3798         switch (filename_mode)
3799         {
3800         case PT_DEFAULT:
3801 #ifdef JP
3802                 strcpy(buf, "picktype.prf");
3803 #else
3804                 strcpy(buf, "pickpref.prf");
3805 #endif
3806                 break;
3807
3808         case PT_WITH_PNAME:
3809 #ifdef JP
3810                 sprintf(buf, "picktype-%s.prf", player_name);
3811 #else
3812                 sprintf(buf, "pickpref-%s.prf", player_name);
3813 #endif
3814                 break;
3815         }
3816
3817         write_text_lines(buf, lines_list);
3818         free_text_lines(lines_list);
3819
3820         string_free(last_destroyed);
3821
3822         /* Reload autopick pref */
3823         process_pickpref_file(buf);
3824
3825         /* HACK -- reset start_time so that playtime is not increase while edit */
3826         start_time = time(NULL);
3827 }