1 #include "birth/birth-select-class.h"
2 #include "birth/birth-util.h"
3 #include "player/player-class.h"
4 #include "player/player-race.h"
5 #include "io/input-key-acceptor.h"
6 #include "term/screen-processor.h"
7 #include "term/term-color-types.h"
8 #include "util/int-char-converter.h"
10 static const char p2 = ')';
12 static void enumerate_class_list(char *sym)
14 for (int n = 0; n < MAX_CLASS; n++) {
15 cp_ptr = &class_info[n];
17 concptr str = cp_ptr->title;
21 sym[n] = ('A' + n - 26);
24 if (!(rp_ptr->choice & (1UL << n)))
25 sprintf(buf, "%c%c(%s)", sym[n], p2, str);
27 sprintf(buf, "%c%c%s", sym[n], p2, str);
29 put_str(buf, 13 + (n / 4), 2 + 19 * (n % 4));
33 static void display_class_stat(int cs, int *os, char *cur, char *sym)
38 c_put_str(TERM_WHITE, cur, 13 + (*os / 4), 2 + 19 * (*os % 4));
40 if (cs == MAX_CLASS) {
41 sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"));
45 cp_ptr = &class_info[cs];
47 concptr str = cp_ptr->title;
48 if (!(rp_ptr->choice & (1UL << cs)))
49 sprintf(cur, "%c%c(%s)", sym[cs], p2, str);
51 sprintf(cur, "%c%c%s", sym[cs], p2, str);
53 c_put_str(TERM_L_BLUE, cp_ptr->title, 3, 40);
54 put_str(_("の職業修正", ": Class modification"), 3, 40 + strlen(cp_ptr->title));
55 put_str(_("腕力 知能 賢さ 器用 耐久 魅力 経験 ", "Str Int Wis Dex Con Chr EXP "), 4, 40);
57 sprintf(buf, "%+3d %+3d %+3d %+3d %+3d %+3d %+4d%% ", cp_ptr->c_adj[0], cp_ptr->c_adj[1], cp_ptr->c_adj[2], cp_ptr->c_adj[3], cp_ptr->c_adj[4],
58 cp_ptr->c_adj[5], cp_ptr->c_exp);
59 c_put_str(TERM_L_BLUE, buf, 5, 40);
62 c_put_str(TERM_YELLOW, cur, 13 + (cs / 4), 2 + 19 * (cs % 4));
66 static void interpret_class_select_key_move(char c, int *cs)
84 if ((*cs + 4) <= MAX_CLASS)
89 static bool select_class(player_type *creature_ptr, char *cur, char *sym, int *k)
91 int cs = creature_ptr->pclass;
94 display_class_stat(cs, &os, cur, sym);
99 sprintf(buf, _("職業を選んで下さい (%c-%c) ('='初期オプション設定): ", "Choose a class (%c-%c) ('=' for options): "), sym[0], sym[MAX_CLASS - 1]);
101 put_str(buf, 10, 10);
109 if (c == ' ' || c == '\r' || c == '\n') {
110 if (cs == MAX_CLASS) {
111 *k = randint0(MAX_CLASS);
120 interpret_class_select_key_move(c, &cs);
122 *k = randint0(MAX_CLASS);
127 *k = (islower(c) ? A2I(c) : -1);
128 if ((*k >= 0) && (*k < MAX_CLASS)) {
133 *k = (isupper(c) ? (26 + c - 'A') : -1);
134 if ((*k >= 26) && (*k < MAX_CLASS)) {
140 birth_help_option(creature_ptr, c, BK_CLASS);
147 * @brief プレイヤーの職業選択を行う / Player class
150 bool get_player_class(player_type *creature_ptr)
154 _("注意:《職業》によってキャラクターの先天的な能力やボーナスが変化します。", "Note: Your 'class' determines various intrinsic abilities and bonuses."),
156 put_str(_("()で囲まれた選択肢はこの種族には似合わない職業です。", "Any entries in parentheses should only be used by advanced players."), 11, 5);
159 enumerate_class_list(sym);
162 sprintf(cur, "%c%c%s", '*', p2, _("ランダム", "Random"));
164 if (!select_class(creature_ptr, cur, sym, &k))
167 creature_ptr->pclass = static_cast<player_class_type>(k);
168 cp_ptr = &class_info[creature_ptr->pclass];
169 mp_ptr = &m_info[creature_ptr->pclass];
170 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 15);