2 * @brief 各職業の特殊技能実装 / Special magics
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
6 * This software may be copied and distributed for educational, research,\n
7 * and not for profit purposes provided that this copyright and statement\n
8 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
13 #include "cmd-action/cmd-mind.h"
14 #include "action/action-limited.h"
15 #include "core/asking-player.h"
16 #include "core/player-redraw-types.h"
17 #include "core/window-redrawer.h"
18 #include "effect/effect-characteristics.h"
19 #include "effect/effect-processor.h"
20 #include "game-option/disturbance-options.h"
21 #include "game-option/input-options.h"
22 #include "grid/grid.h"
23 #include "inventory/inventory-slot-types.h"
24 #include "io/input-key-acceptor.h"
25 #include "main/sound-definitions-table.h"
26 #include "main/sound-of-music.h"
27 #include "mind/mind-berserker.h"
28 #include "mind/mind-explanations-table.h"
29 #include "mind/mind-force-trainer.h"
30 #include "mind/mind-mindcrafter.h"
31 #include "mind/mind-mirror-master.h"
32 #include "mind/mind-ninja.h"
33 #include "mind/mind-numbers.h"
34 #include "mind/mind-power-getter.h"
35 #include "mind/mind-types.h"
36 #include "player/player-class.h"
37 #include "player/player-damage.h"
38 #include "player/player-status-table.h"
39 #include "spell-kind/spells-teleport.h"
40 #include "spell/spell-types.h"
41 #include "status/bad-status-setter.h"
42 #include "status/base-status.h"
43 #include "system/floor-type-definition.h"
44 #include "term/screen-processor.h"
45 #include "util/buffer-shaper.h"
46 #include "view/display-messages.h"
48 typedef struct cm_type {
49 mind_kind_type use_mind;
50 concptr mind_explanation;
63 static cm_type *initialize_cm_type(player_type *caster_ptr, cm_type *cm_ptr)
68 cm_ptr->plev = caster_ptr->lev;
69 cm_ptr->old_csp = caster_ptr->csp;
70 cm_ptr->on_mirror = FALSE;
74 static void switch_mind_kind(player_type *caster_ptr, cm_type *cm_ptr)
76 switch (caster_ptr->pclass) {
77 case CLASS_MINDCRAFTER:
78 cm_ptr->use_mind = MIND_MINDCRAFTER;
79 cm_ptr->mind_explanation = _("精神", "skill");
81 case CLASS_FORCETRAINER:
82 cm_ptr->use_mind = MIND_KI;
83 cm_ptr->mind_explanation = _("気", "skill");
86 cm_ptr->use_mind = MIND_BERSERKER;
87 cm_ptr->mind_explanation = _("怒り", "skill");
89 case CLASS_MIRROR_MASTER:
90 cm_ptr->use_mind = MIND_MIRROR_MASTER;
91 cm_ptr->mind_explanation = _("鏡魔法", "skill");
94 cm_ptr->use_mind = MIND_NINJUTSU;
95 cm_ptr->mind_explanation = _("精神", "skill");
98 cm_ptr->use_mind = (mind_kind_type)0;
99 cm_ptr->mind_explanation = _("超能力", "skill");
104 static void decide_mind_ki_chance(player_type *caster_ptr, cm_type *cm_ptr)
106 if (cm_ptr->use_mind != MIND_KI)
109 if (heavy_armor(caster_ptr))
110 cm_ptr->chance += 20;
112 if (caster_ptr->icky_wield[0])
113 cm_ptr->chance += 20;
114 else if (has_melee_weapon(caster_ptr, INVEN_MAIN_HAND))
115 cm_ptr->chance += 10;
117 if (caster_ptr->icky_wield[1])
118 cm_ptr->chance += 20;
119 else if (has_melee_weapon(caster_ptr, INVEN_SUB_HAND))
120 cm_ptr->chance += 10;
123 for (int j = 0; j < get_current_ki(caster_ptr) / 50; j++)
124 cm_ptr->mana_cost += (j + 1) * 3 / 2;
127 static bool check_mind_hp_mp_sufficiency(player_type *caster_ptr, cm_type *cm_ptr)
129 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU)) {
130 if (cm_ptr->mana_cost > caster_ptr->chp) {
131 msg_print(_("HPが足りません。", "You do not have enough hp to use this power."));
138 if (cm_ptr->mana_cost <= caster_ptr->csp)
141 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
145 return get_check(_("それでも挑戦しますか? ", "Attempt it anyway? "));
148 static void decide_mind_chance(player_type *caster_ptr, cm_type *cm_ptr)
150 if (cm_ptr->chance == 0)
153 cm_ptr->chance -= 3 * (cm_ptr->plev - cm_ptr->spell.min_lev);
154 cm_ptr->chance += caster_ptr->to_m_chance;
155 cm_ptr->chance -= 3 * (adj_mag_stat[caster_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
156 if ((cm_ptr->mana_cost > caster_ptr->csp) && (cm_ptr->use_mind != MIND_BERSERKER) && (cm_ptr->use_mind != MIND_NINJUTSU))
157 cm_ptr->chance += 5 * (cm_ptr->mana_cost - caster_ptr->csp);
159 cm_ptr->minfail = adj_mag_fail[caster_ptr->stat_ind[mp_ptr->spell_stat]];
160 if (cm_ptr->chance < cm_ptr->minfail)
161 cm_ptr->chance = cm_ptr->minfail;
163 if (caster_ptr->stun > 50)
164 cm_ptr->chance += 25;
165 else if (caster_ptr->stun)
166 cm_ptr->chance += 15;
168 if (cm_ptr->use_mind != MIND_KI)
171 if (heavy_armor(caster_ptr))
174 if (caster_ptr->icky_wield[0])
177 if (caster_ptr->icky_wield[1])
181 static void check_mind_mindcrafter(player_type *caster_ptr, cm_type *cm_ptr)
183 if (cm_ptr->use_mind != MIND_MINDCRAFTER)
187 msg_print(_("なんてこった!頭の中が真っ白になった!", "Oh, no! Your mind has gone blank!"));
188 lose_all_info(caster_ptr);
192 if (cm_ptr->b < 15) {
193 msg_print(_("奇妙な光景が目の前で踊っている...", "Weird visions seem to dance before your eyes..."));
194 set_image(caster_ptr, caster_ptr->image + 5 + randint1(10));
198 if (cm_ptr->b < 45) {
199 msg_print(_("あなたの頭は混乱した!", "Your brain is addled!"));
200 set_confused(caster_ptr, caster_ptr->confused + randint1(8));
204 if (cm_ptr->b < 90) {
205 set_stun(caster_ptr, caster_ptr->stun + randint1(8));
209 msg_format(_("%sの力が制御できない氾流となって解放された!", "Your mind unleashes its power in an uncontrollable storm!"), cm_ptr->mind_explanation);
210 project(caster_ptr, PROJECT_WHO_UNCTRL_POWER, 2 + cm_ptr->plev / 10, caster_ptr->y, caster_ptr->x, cm_ptr->plev * 2, GF_MANA,
211 PROJECT_JUMP | PROJECT_KILL | PROJECT_GRID | PROJECT_ITEM, -1);
212 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->plev * MAX(1, cm_ptr->plev / 10));
215 static void check_mind_mirror_master(player_type *caster_ptr, cm_type *cm_ptr)
217 if (cm_ptr->use_mind != MIND_MIRROR_MASTER)
223 if (cm_ptr->b < 81) {
224 msg_print(_("鏡の世界の干渉を受けた!", "Weird visions seem to dance before your eyes..."));
225 teleport_player(caster_ptr, 10, TELEPORT_PASSIVE);
229 if (cm_ptr->b < 96) {
230 msg_print(_("まわりのものがキラキラ輝いている!", "Your brain is addled!"));
231 set_image(caster_ptr, caster_ptr->image + 5 + randint1(10));
235 msg_format(_("%sの力が制御できない氾流となって解放された!", "Your mind unleashes its power in an uncontrollable storm!"), cm_ptr->mind_explanation);
236 project(caster_ptr, PROJECT_WHO_UNCTRL_POWER, 2 + cm_ptr->plev / 10, caster_ptr->y, caster_ptr->x, cm_ptr->plev * 2, GF_MANA,
237 PROJECT_JUMP | PROJECT_KILL | PROJECT_GRID | PROJECT_ITEM, -1);
238 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->plev * MAX(1, cm_ptr->plev / 10));
241 static void check_mind_class(player_type *caster_ptr, cm_type *cm_ptr)
243 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU))
246 if ((cm_ptr->use_mind == MIND_KI) && (cm_ptr->n != 5) && get_current_ki(caster_ptr)) {
247 msg_print(_("気が散ってしまった...", "Your improved Force has gone away..."));
248 set_current_ki(caster_ptr, TRUE, 0);
251 if (randint1(100) >= (cm_ptr->chance / 2))
254 cm_ptr->b = randint1(100);
255 check_mind_mindcrafter(caster_ptr, cm_ptr);
256 check_mind_mirror_master(caster_ptr, cm_ptr);
259 static bool switch_mind_class(player_type *caster_ptr, cm_type *cm_ptr)
261 switch (cm_ptr->use_mind) {
262 case MIND_MINDCRAFTER:
263 cm_ptr->cast = cast_mindcrafter_spell(caster_ptr, static_cast<mind_mindcrafter_type>(cm_ptr->n));
266 cm_ptr->cast = cast_force_spell(caster_ptr, static_cast<mind_force_trainer_type>(cm_ptr->n));
269 cm_ptr->cast = cast_berserk_spell(caster_ptr, static_cast<mind_berserker_type>(cm_ptr->n));
271 case MIND_MIRROR_MASTER:
272 if (is_mirror_grid(&caster_ptr->current_floor_ptr->grid_array[caster_ptr->y][caster_ptr->x]))
273 cm_ptr->on_mirror = TRUE;
275 cm_ptr->cast = cast_mirror_spell(caster_ptr, static_cast<mind_mirror_master_type>(cm_ptr->n));
278 cm_ptr->cast = cast_ninja_spell(caster_ptr, static_cast<mind_ninja_type>(cm_ptr->n));
281 msg_format(_("謎の能力:%d, %d", "Mystery power:%d, %d"), cm_ptr->use_mind, cm_ptr->n);
286 static void mind_turn_passing(player_type *caster_ptr, cm_type *cm_ptr)
288 if (cm_ptr->on_mirror && (caster_ptr->pclass == CLASS_MIRROR_MASTER)) {
289 if (cm_ptr->n == 3 || cm_ptr->n == 5 || cm_ptr->n == 7 || cm_ptr->n == 16) {
290 take_turn(caster_ptr, 50);
295 take_turn(caster_ptr, 100);
298 static bool judge_mind_chance(player_type *caster_ptr, cm_type *cm_ptr)
300 if (randint0(100) >= cm_ptr->chance) {
302 return switch_mind_class(caster_ptr, cm_ptr) && cm_ptr->cast;
308 msg_format(_("%sの集中に失敗した!", "You failed to concentrate hard enough for %s!"), cm_ptr->mind_explanation);
310 check_mind_class(caster_ptr, cm_ptr);
314 static void mind_reflection(player_type *caster_ptr, cm_type *cm_ptr)
316 int oops = cm_ptr->mana_cost - cm_ptr->old_csp;
317 if ((caster_ptr->csp - cm_ptr->mana_cost) < 0)
318 caster_ptr->csp_frac = 0;
320 caster_ptr->csp = MAX(0, caster_ptr->csp - cm_ptr->mana_cost);
321 msg_format(_("%sを集中しすぎて気を失ってしまった!", "You faint from the effort!"), cm_ptr->mind_explanation);
322 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
323 if (randint0(100) >= 50)
326 bool perm = randint0(100) < 25;
327 msg_print(_("自分の精神を攻撃してしまった!", "You have damaged your mind!"));
328 (void)dec_stat(caster_ptr, A_WIS, 15 + randint1(10), perm);
331 static void process_hard_concentration(player_type *caster_ptr, cm_type *cm_ptr)
333 if ((cm_ptr->use_mind == MIND_BERSERKER) || (cm_ptr->use_mind == MIND_NINJUTSU)) {
334 take_hit(caster_ptr, DAMAGE_USELIFE, cm_ptr->mana_cost, _("過度の集中", "concentrating too hard"), -1);
335 caster_ptr->redraw |= PR_HP;
339 if (cm_ptr->mana_cost > cm_ptr->old_csp) {
340 mind_reflection(caster_ptr, cm_ptr);
344 caster_ptr->csp -= cm_ptr->mana_cost;
345 if (caster_ptr->csp < 0)
348 if ((cm_ptr->use_mind == MIND_MINDCRAFTER) && (cm_ptr->n == 13)) {
350 caster_ptr->csp_frac = 0;
355 * @brief 特殊技能コマンドのメインルーチン /
358 void do_cmd_mind(player_type *caster_ptr)
361 cm_type *cm_ptr = initialize_cm_type(caster_ptr, &tmp_cm);
362 if (cmd_limit_confused(caster_ptr) || !get_mind_power(caster_ptr, &cm_ptr->n, FALSE))
365 switch_mind_kind(caster_ptr, cm_ptr);
366 cm_ptr->spell = mind_powers[cm_ptr->use_mind].info[cm_ptr->n];
367 cm_ptr->chance = cm_ptr->spell.fail;
368 cm_ptr->mana_cost = cm_ptr->spell.mana_cost;
369 decide_mind_ki_chance(caster_ptr, cm_ptr);
370 if (!check_mind_hp_mp_sufficiency(caster_ptr, cm_ptr))
373 decide_mind_chance(caster_ptr, cm_ptr);
374 if (cm_ptr->chance > 95)
377 if (!judge_mind_chance(caster_ptr, cm_ptr))
380 mind_turn_passing(caster_ptr, cm_ptr);
381 process_hard_concentration(caster_ptr, cm_ptr);
382 caster_ptr->redraw |= PR_MANA;
383 caster_ptr->window_flags |= PW_PLAYER;
384 caster_ptr->window_flags |= PW_SPELL;
387 static mind_kind_type decide_use_mind_browse(player_type *caster_ptr)
389 switch (caster_ptr->pclass) {
390 case CLASS_MINDCRAFTER:
391 return MIND_MINDCRAFTER;
392 case CLASS_FORCETRAINER:
394 case CLASS_BERSERKER:
395 return MIND_BERSERKER;
397 return MIND_NINJUTSU;
398 case CLASS_MIRROR_MASTER:
399 return MIND_MIRROR_MASTER;
401 return (mind_kind_type)0; // 実質CLASS_MINDCRAFTERと同じ.
406 * @brief 現在プレイヤーが使用可能な特殊技能の一覧表示 /
409 void do_cmd_mind_browse(player_type *caster_ptr)
413 mind_kind_type use_mind = decide_use_mind_browse(caster_ptr);
416 if (!get_mind_power(caster_ptr, &n, TRUE)) {
421 term_erase(12, 21, 255);
422 term_erase(12, 20, 255);
423 term_erase(12, 19, 255);
424 term_erase(12, 18, 255);
425 term_erase(12, 17, 255);
426 term_erase(12, 16, 255);
427 shape_buffer(mind_tips[use_mind][n], 62, temp, sizeof(temp));
428 for (int j = 0, line = 17; temp[j]; j += (1 + strlen(&temp[j]))) {
429 prt(&temp[j], line, 15);
434 case MIND_MIRROR_MASTER:
436 prt(_("何かキーを押して下さい。", "Hit any key."), 0, 0);