1 #include "cmd-action/cmd-pet.h"
2 #include "action/action-limited.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-io/cmd-dump.h"
5 #include "core/asking-player.h"
6 #include "core/player-redraw-types.h"
7 #include "core/player-update-types.h"
8 #include "core/stuff-handler.h"
9 #include "core/window-redrawer.h"
10 #include "effect/spells-effect-util.h"
11 #include "floor/geometry.h"
12 #include "floor/pattern-walk.h"
13 #include "game-option/input-options.h"
14 #include "game-option/map-screen-options.h"
15 #include "game-option/play-record-options.h"
16 #include "game-option/text-display-options.h"
17 #include "grid/grid.h"
18 #include "inventory/inventory-slot-types.h"
19 #include "io/command-repeater.h"
20 #include "io/cursor.h"
21 #include "io/input-key-acceptor.h"
22 #include "io/input-key-requester.h"
23 #include "io/write-diary.h"
24 #include "main/sound-of-music.h"
25 #include "monster-floor/monster-object.h"
26 #include "monster-floor/monster-remover.h"
27 #include "monster-race/monster-race.h"
28 #include "monster-race/race-flags1.h"
29 #include "monster-race/race-flags7.h"
30 #include "monster/monster-describer.h"
31 #include "monster/monster-description-types.h"
32 #include "monster/monster-info.h"
33 #include "monster/monster-status-setter.h"
34 #include "monster/monster-status.h"
35 #include "monster/smart-learn-types.h"
36 #include "object-hook/hook-weapon.h"
37 #include "pet/pet-util.h"
38 #include "player-base/player-class.h"
39 #include "player-info/class-info.h"
40 #include "player-info/equipment-info.h"
41 #include "player-info/samurai-data-type.h"
42 #include "player-status/player-energy.h"
43 #include "player-status/player-hand-types.h"
44 #include "player/attack-defense-types.h"
45 #include "player/player-damage.h"
46 #include "player/player-move.h"
47 #include "player/player-skill.h"
48 #include "player/player-status-flags.h"
49 #include "player/special-defense-types.h"
50 #include "status/action-setter.h"
51 #include "system/floor-type-definition.h"
52 #include "system/grid-type-definition.h"
53 #include "system/item-entity.h"
54 #include "system/monster-entity.h"
55 #include "system/monster-race-info.h"
56 #include "system/player-type-definition.h"
57 #include "system/terrain-type-definition.h"
58 #include "target/target-checker.h"
59 #include "target/target-getter.h"
60 #include "target/target-setter.h"
61 #include "target/target-types.h"
62 #include "term/screen-processor.h"
63 #include "timed-effect/player-hallucination.h"
64 #include "timed-effect/timed-effects.h"
65 #include "util/bit-flags-calculator.h"
66 #include "util/int-char-converter.h"
67 #include "util/quarks.h"
68 #include "util/sort.h"
69 #include "view/display-messages.h"
70 #include "world/world.h"
74 * @brief ペットを開放するコマンドのメインルーチン
76 void do_cmd_pet_dismiss(PlayerType *player_ptr)
79 bool all_pets = false;
85 cu = game_term->scr->cu;
86 cv = game_term->scr->cv;
87 game_term->scr->cu = 0;
88 game_term->scr->cv = 1;
90 /* Allocate the "who" array */
91 std::vector<MONSTER_IDX> who;
93 /* Process the monsters (backwards) */
94 for (MONSTER_IDX pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
95 const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
97 who.push_back(pet_ctr);
101 ang_sort(player_ptr, who.data(), &dummy_why, who.size(), ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
103 /* Process the monsters (backwards) */
104 for (auto i = 0U; i < who.size(); i++) {
105 auto pet_ctr = who[i];
106 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
108 bool delete_this = false;
109 bool kakunin = ((pet_ctr == player_ptr->riding) || (m_ptr->nickname));
110 const auto friend_name = monster_desc(player_ptr, m_ptr, MD_ASSUME_VISIBLE);
113 /* Hack -- health bar for this monster */
114 health_track(player_ptr, pet_ctr);
115 handle_stuff(player_ptr);
117 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name.data(), who.size() - i);
120 move_cursor_relative(m_ptr->fy, m_ptr->fx);
126 if (ch == 'Y' || ch == 'y') {
130 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name.data());
132 if (ch != 'Y' && ch != 'y') {
139 if (ch == 'U' || ch == 'u') {
144 if (ch == ESCAPE || ch == 'N' || ch == 'n') {
152 if ((all_pets && !kakunin) || (!all_pets && delete_this)) {
153 if (record_named_pet && m_ptr->nickname) {
154 const auto m_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
155 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name.data());
158 if (pet_ctr == player_ptr->riding) {
159 msg_format(_("%sから降りた。", "You dismount from %s. "), friend_name.data());
161 player_ptr->riding = 0;
163 player_ptr->update |= (PU_MONSTERS);
164 player_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
167 /* HACK : Add the line to message buffer */
168 msg_format(_("%s を放した。", "Dismissed %s."), friend_name.data());
169 player_ptr->update |= (PU_BONUS);
170 player_ptr->window_flags |= (PW_MESSAGE);
172 delete_monster_idx(player_ptr, pet_ctr);
177 game_term->scr->cu = cu;
178 game_term->scr->cv = cv;
182 msg_format("%d 体のペットを放しました。", Dismissed);
184 msg_format("You have dismissed %d pet%s.", Dismissed, (Dismissed == 1 ? "" : "s"));
186 if (Dismissed == 0 && all_pets) {
187 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
190 handle_stuff(player_ptr);
194 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
195 * @param force 強制的に騎乗/下馬するならばTRUE
196 * @return 騎乗/下馬できたらTRUE
198 bool do_cmd_riding(PlayerType *player_ptr, bool force)
203 MonsterEntity *m_ptr;
205 if (!get_direction(player_ptr, &dir, false, false)) {
208 y = player_ptr->y + ddy[dir];
209 x = player_ptr->x + ddx[dir];
210 g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
212 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
214 if (player_ptr->riding) {
215 /* Skip non-empty grids */
216 if (!can_player_ride_pet(player_ptr, g_ptr, false)) {
217 msg_print(_("そちらには降りられません。", "You cannot go that direction."));
221 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
226 PlayerEnergy(player_ptr).set_player_turn_energy(100);
228 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
230 do_cmd_attack(player_ptr, y, x, HISSATSU_NONE);
234 player_ptr->riding = 0;
235 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
236 player_ptr->riding_ryoute = player_ptr->old_riding_ryoute = false;
238 if (cmd_limit_confused(player_ptr)) {
242 m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
244 if (!g_ptr->m_idx || !m_ptr->ml) {
245 msg_print(_("その場所にはモンスターはいません。", "There is no monster here."));
248 if (!m_ptr->is_pet() && !force) {
249 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
252 if (!(monraces_info[m_ptr->r_idx].flags7 & RF7_RIDING)) {
253 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
257 if (!pattern_seq(player_ptr, player_ptr->y, player_ptr->x, y, x)) {
261 if (!can_player_ride_pet(player_ptr, g_ptr, true)) {
262 /* Feature code (applying "mimic" field) */
263 auto *f_ptr = &terrains_info[g_ptr->get_feat_mimic()];
265 msg_format("そのモンスターは%sの%sにいる。", f_ptr->name.data(),
266 (f_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY }) || f_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE })) ? "中" : "上");
268 msg_format("This monster is %s the %s.",
269 (f_ptr->flags.has_none_of({ TerrainCharacteristics::MOVE, TerrainCharacteristics::CAN_FLY }) || f_ptr->flags.has_none_of({ TerrainCharacteristics::LOS, TerrainCharacteristics::TREE })) ? "in" : "on", f_ptr->name.data());
274 if (monraces_info[m_ptr->r_idx].level > randint1((player_ptr->skill_exp[PlayerSkillKindType::RIDING] / 50 + player_ptr->lev / 2 + 20))) {
275 msg_print(_("うまく乗れなかった。", "You failed to ride."));
276 PlayerEnergy(player_ptr).set_player_turn_energy(100);
280 if (m_ptr->is_asleep()) {
281 const auto m_name = monster_desc(player_ptr, m_ptr, 0);
282 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, 0);
283 msg_format(_("%sを起こした。", "You have woken %s up."), m_name.data());
286 if (player_ptr->action == ACTION_MONK_STANCE) {
287 set_action(player_ptr, ACTION_NONE);
290 player_ptr->riding = g_ptr->m_idx;
292 /* Hack -- remove tracked monster */
293 if (player_ptr->riding == player_ptr->health_who) {
294 health_track(player_ptr, 0);
298 PlayerEnergy(player_ptr).set_player_turn_energy(100);
300 /* Mega-Hack -- Forget the view and lite */
301 player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
302 player_ptr->update |= (PU_BONUS);
303 player_ptr->redraw |= (PR_MAP | PR_EXTRA);
304 player_ptr->redraw |= (PR_UHEALTH);
306 (void)move_player_effect(player_ptr, y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
312 * @brief ペットに名前をつけるコマンドのメインルーチン
314 static void do_name_pet(PlayerType *player_ptr)
316 MonsterEntity *m_ptr;
318 bool old_name = false;
319 bool old_target_pet = target_pet;
322 if (!target_set(player_ptr, TARGET_KILL)) {
323 target_pet = old_target_pet;
327 target_pet = old_target_pet;
329 if (player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx) {
330 m_ptr = &player_ptr->current_floor_ptr->m_list[player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx];
332 if (!m_ptr->is_pet()) {
333 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
336 if (monraces_info[m_ptr->r_idx].kind_flags.has(MonsterKindType::UNIQUE)) {
337 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change the name of this monster!"));
341 msg_format(_("%sに名前をつける。", "Name %s."), monster_desc(player_ptr, m_ptr, 0).data());
344 /* Start with nothing */
347 /* Use old inscription */
348 if (m_ptr->nickname) {
349 /* Start with the old inscription */
350 strcpy(out_val, quark_str(m_ptr->nickname));
354 /* Get a new inscription (possibly empty) */
355 if (get_string(_("名前: ", "Name: "), out_val, 15)) {
357 /* Save the inscription */
358 m_ptr->nickname = quark_add(out_val);
359 if (record_named_pet) {
360 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_NAME, monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE).data());
363 if (record_named_pet && old_name) {
364 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_UNNAME, monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE).data());
373 * @brief ペットに関するコマンドリストのメインルーチン /
374 * Issue a pet command
376 void do_cmd_pet(PlayerType *player_ptr)
380 std::string power_desc[36];
384 MonsterEntity *m_ptr;
385 auto command_idx = 0;
386 int menu_line = use_menu ? 1 : 0;
388 if (player_ptr->wild_mode) {
392 power_desc[num] = _("ペットを放す", "dismiss pets");
393 powers[num++] = PET_DISMISS;
395 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
396 auto taget_of_pet = monraces_info[player_ptr->current_floor_ptr->m_list[player_ptr->pet_t_m_idx].ap_r_idx].name.data();
397 auto target_of_pet_appearance = is_hallucinated ? _("何か奇妙な物", "something strange") : taget_of_pet;
398 auto mes = _("ペットのターゲットを指定 (現在:%s)", "specify a target of pet (now:%s)");
399 auto target_name = player_ptr->pet_t_m_idx > 0 ? target_of_pet_appearance : _("指定なし", "nothing");
400 auto target_ask = format(mes, target_name);
401 power_desc[num] = target_ask;
402 powers[num++] = PET_TARGET;
403 power_desc[num] = _("近くにいろ", "stay close");
405 if (player_ptr->pet_follow_distance == PET_CLOSE_DIST) {
408 powers[num++] = PET_STAY_CLOSE;
409 power_desc[num] = _("ついて来い", "follow me");
411 if (player_ptr->pet_follow_distance == PET_FOLLOW_DIST) {
414 powers[num++] = PET_FOLLOW_ME;
415 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
417 if (player_ptr->pet_follow_distance == PET_DESTROY_DIST) {
420 powers[num++] = PET_SEEK_AND_DESTROY;
421 power_desc[num] = _("少し離れていろ", "give me space");
423 if (player_ptr->pet_follow_distance == PET_SPACE_DIST) {
426 powers[num++] = PET_ALLOW_SPACE;
427 power_desc[num] = _("離れていろ", "stay away");
429 if (player_ptr->pet_follow_distance == PET_AWAY_DIST) {
432 powers[num++] = PET_STAY_AWAY;
434 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
435 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
437 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
439 powers[num++] = PET_OPEN_DOORS;
441 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
442 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
444 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
446 powers[num++] = PET_TAKE_ITEMS;
448 if (player_ptr->pet_extra_flags & PF_TELEPORT) {
449 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
451 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
453 powers[num++] = PET_TELEPORT;
455 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
456 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
458 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
460 powers[num++] = PET_ATTACK_SPELL;
462 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
463 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
465 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
467 powers[num++] = PET_SUMMON_SPELL;
469 if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
470 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
472 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
474 powers[num++] = PET_BALL_SPELL;
476 if (player_ptr->riding) {
477 power_desc[num] = _("ペットから降りる", "get off a pet");
479 power_desc[num] = _("ペットに乗る", "ride a pet");
481 powers[num++] = PET_RIDING;
482 power_desc[num] = _("ペットに名前をつける", "name pets");
483 powers[num++] = PET_NAME;
485 bool empty_main = can_attack_with_main_hand(player_ptr);
486 empty_main &= empty_hands(player_ptr, false) == EMPTY_HAND_SUB;
487 empty_main &= player_ptr->inventory_list[INVEN_MAIN_HAND].allow_two_hands_wielding();
489 bool empty_sub = can_attack_with_sub_hand(player_ptr);
490 empty_sub &= empty_hands(player_ptr, false) == EMPTY_HAND_MAIN;
491 empty_sub &= player_ptr->inventory_list[INVEN_SUB_HAND].allow_two_hands_wielding();
493 if (player_ptr->riding) {
494 if (empty_main || empty_sub) {
495 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
496 power_desc[num] = _("武器を片手で持つ", "use one hand to control the pet you are riding");
498 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
501 powers[num++] = PET_TWO_HANDS;
503 switch (player_ptr->pclass) {
504 case PlayerClassType::MONK:
505 case PlayerClassType::FORCETRAINER:
506 case PlayerClassType::BERSERKER:
507 if (empty_hands(player_ptr, false) == (EMPTY_HAND_MAIN | EMPTY_HAND_SUB)) {
508 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
509 power_desc[num] = _("片手で格闘する", "use one hand to control the pet you are riding");
511 power_desc[num] = _("両手で格闘する", "use both hands for melee");
514 powers[num++] = PET_TWO_HANDS;
515 } else if ((empty_hands(player_ptr, false) != EMPTY_HAND_NONE) && !has_melee_weapon(player_ptr, INVEN_MAIN_HAND) && !has_melee_weapon(player_ptr, INVEN_SUB_HAND)) {
516 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
517 power_desc[num] = _("格闘を行わない", "use one hand to control the pet you are riding");
519 power_desc[num] = _("格闘を行う", "use one hand for melee");
522 powers[num++] = PET_TWO_HANDS;
532 if (!(repeat_pull(&i) && (i >= 0) && (i < num))) {
539 prompt = _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu.");
541 prompt = format(_("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
542 I2A(0), I2A(num - 1));
545 choice = (always_show_list || use_menu) ? ESCAPE : 1;
547 /* Get a command from the user */
549 if (choice == ESCAPE) {
551 } else if (!get_com(prompt.data(), &choice, true)) {
555 auto should_redraw_cursor = true;
556 if (use_menu && (choice != ' ')) {
565 menu_line += (num - 1);
591 should_redraw_cursor = false;
594 if (menu_line > num) {
600 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && should_redraw_cursor)) {
602 if (!redraw || use_menu) {
613 for (control = 0; control < num; control++) {
614 /* Letter/number for power selection */
615 std::stringstream ss;
617 ss << format("%c%s ", (control == command_idx) ? '*' : ' ', (control == (menu_line - 1)) ? _("》", "> ") : " ");
619 ss << format("%c%c) ", (control == command_idx) ? '*' : ' ', I2A(control));
622 ss << power_desc[control];
623 prt(ss.str().data(), y + control, x);
626 prt("", y + std::min(control, 17), x);
644 /* Totally Illegal */
645 if ((i < 0) || (i >= num)) {
657 /* Abort if needed */
659 PlayerEnergy(player_ptr).reset_player_turn();
666 case PET_DISMISS: /* Dismiss pets */
668 /* Check pets (backwards) */
669 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
670 const auto &m_ref = player_ptr->current_floor_ptr->m_list[pet_ctr];
671 if (m_ref.is_pet()) {
677 msg_print(_("ペットがいない!", "You have no pets!"));
680 do_cmd_pet_dismiss(player_ptr);
681 (void)calculate_upkeep(player_ptr);
686 if (!target_set(player_ptr, TARGET_KILL)) {
687 player_ptr->pet_t_m_idx = 0;
689 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[target_row][target_col];
690 if (g_ptr->m_idx && (player_ptr->current_floor_ptr->m_list[g_ptr->m_idx].ml)) {
691 player_ptr->pet_t_m_idx = player_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
692 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
694 player_ptr->pet_t_m_idx = 0;
702 case PET_STAY_CLOSE: {
703 player_ptr->pet_follow_distance = PET_CLOSE_DIST;
704 player_ptr->pet_t_m_idx = 0;
708 case PET_FOLLOW_ME: {
709 player_ptr->pet_follow_distance = PET_FOLLOW_DIST;
710 player_ptr->pet_t_m_idx = 0;
713 /* "Seek and destoy" */
714 case PET_SEEK_AND_DESTROY: {
715 player_ptr->pet_follow_distance = PET_DESTROY_DIST;
718 /* "Give me space" */
719 case PET_ALLOW_SPACE: {
720 player_ptr->pet_follow_distance = PET_SPACE_DIST;
724 case PET_STAY_AWAY: {
725 player_ptr->pet_follow_distance = PET_AWAY_DIST;
728 /* flag - allow pets to open doors */
729 case PET_OPEN_DOORS: {
730 if (player_ptr->pet_extra_flags & PF_OPEN_DOORS) {
731 player_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
733 player_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
737 /* flag - allow pets to pickup items */
738 case PET_TAKE_ITEMS: {
739 if (player_ptr->pet_extra_flags & PF_PICKUP_ITEMS) {
740 player_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
741 for (pet_ctr = player_ptr->current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--) {
742 m_ptr = &player_ptr->current_floor_ptr->m_list[pet_ctr];
743 if (m_ptr->is_pet()) {
744 monster_drop_carried_objects(player_ptr, m_ptr);
748 player_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
753 /* flag - allow pets to teleport */
755 if (player_ptr->pet_extra_flags & PF_TELEPORT) {
756 player_ptr->pet_extra_flags &= ~(PF_TELEPORT);
758 player_ptr->pet_extra_flags |= (PF_TELEPORT);
762 /* flag - allow pets to cast attack spell */
763 case PET_ATTACK_SPELL: {
764 if (player_ptr->pet_extra_flags & PF_ATTACK_SPELL) {
765 player_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
767 player_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
771 /* flag - allow pets to cast attack spell */
772 case PET_SUMMON_SPELL: {
773 if (player_ptr->pet_extra_flags & PF_SUMMON_SPELL) {
774 player_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
776 player_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
780 /* flag - allow pets to cast attack spell */
781 case PET_BALL_SPELL: {
782 if (player_ptr->pet_extra_flags & PF_BALL_SPELL) {
783 player_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
785 player_ptr->pet_extra_flags |= (PF_BALL_SPELL);
791 (void)do_cmd_riding(player_ptr, false);
796 do_name_pet(player_ptr);
800 case PET_TWO_HANDS: {
801 if (player_ptr->pet_extra_flags & PF_TWO_HANDS) {
802 player_ptr->pet_extra_flags &= ~(PF_TWO_HANDS);
804 player_ptr->pet_extra_flags |= (PF_TWO_HANDS);
806 player_ptr->update |= (PU_BONUS);
807 handle_stuff(player_ptr);