2 * @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
5 * 2013 Deskull rearranged comment for Doxygen.
8 #include "cmd-action/cmd-spell.h"
9 #include "action/action-limited.h"
10 #include "autopick/autopick-reader-writer.h"
11 #include "cmd-action/cmd-mind.h"
12 #include "cmd-io/cmd-dump.h"
13 #include "core/asking-player.h"
14 #include "core/player-redraw-types.h"
15 #include "core/player-update-types.h"
16 #include "core/stuff-handler.h"
17 #include "core/window-redrawer.h"
18 #include "floor/floor-object.h"
19 #include "game-option/disturbance-options.h"
20 #include "game-option/input-options.h"
21 #include "game-option/text-display-options.h"
22 #include "grid/grid.h"
23 #include "inventory/inventory-slot-types.h"
24 #include "io/command-repeater.h"
25 #include "io/input-key-acceptor.h"
26 #include "io/input-key-requester.h"
27 #include "io/write-diary.h"
28 #include "main/sound-definitions-table.h"
29 #include "main/sound-of-music.h"
30 #include "object-hook/hook-magic.h"
31 #include "object/item-tester-hooker.h"
32 #include "object/item-use-flags.h"
33 #include "player-info/avatar.h"
34 #include "player-info/self-info.h"
35 #include "player/attack-defense-types.h"
36 #include "player/eldritch-horror.h"
37 #include "player/player-class.h"
38 #include "player/player-damage.h"
39 #include "player/player-realm.h"
40 #include "player/player-skill.h"
41 #include "player/player-status.h"
42 #include "player/special-defense-types.h"
43 #include "realm/realm-names-table.h"
44 #include "spell-kind/spells-random.h"
45 #include "spell-kind/spells-sight.h"
46 #include "spell-realm/spells-hex.h"
47 #include "spell/range-calc.h"
48 #include "spell/spell-info.h"
49 #include "spell/spells-describer.h"
50 #include "spell/spells-execution.h"
51 #include "spell/spells-summon.h"
52 #include "spell/technic-info-table.h"
53 #include "status/action-setter.h"
54 #include "status/bad-status-setter.h"
55 #include "status/base-status.h"
56 #include "status/experience.h"
57 #include "system/floor-type-definition.h"
58 #include "term/screen-processor.h"
59 #include "util/buffer-shaper.h"
60 #include "util/int-char-converter.h"
61 #include "view/display-messages.h"
63 #include "locale/japanese.h"
66 concptr KWD_DAM = _("損傷:", "dam ");
67 concptr KWD_RANGE = _("射程:", "rng ");
68 concptr KWD_DURATION = _("期間:", "dur ");
69 concptr KWD_SPHERE = _("範囲:", "range ");
70 concptr KWD_HEAL = _("回復:", "heal ");
71 concptr KWD_RANDOM = _("ランダム", "random");
75 * Zangband uses this array instead of the spell flags table, as there
76 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
78 const u32b fake_spell_flags[4] = { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 };
82 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
87 * @return フォーマットに従い整形された文字列
89 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
93 return format("%s%d", str, base);
97 return format("%s%dd%d", str, dice, sides);
99 /* Dice plus base value */
101 return format("%s%dd%d%+d", str, dice, sides, base);
105 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
109 * @return フォーマットに従い整形された文字列
111 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base) { return info_string_dice(_("損傷:", "dam "), dice, sides, base); }
114 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
117 * @return フォーマットに従い整形された文字列
119 concptr info_duration(int base, DICE_SID sides) { return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides); }
122 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
124 * @return フォーマットに従い整形された文字列
126 concptr info_range(POSITION range) { return format(_("範囲:%d", "range %d"), range); }
129 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
133 * @return フォーマットに従い整形された文字列
135 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base) { return info_string_dice(_("回復:", "heal "), dice, sides, base); }
138 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
141 * @return フォーマットに従い整形された文字列
143 concptr info_delay(int base, DICE_SID sides) { return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides); }
146 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
148 * @return フォーマットに従い整形された文字列
150 concptr info_multi_damage(HIT_POINT dam) { return format(_("損傷:各%d", "dam %d each"), dam); }
153 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
156 * @return フォーマットに従い整形された文字列
158 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides) { return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides); }
161 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
163 * @return フォーマットに従い整形された文字列
165 concptr info_power(int power) { return format(_("効力:%d", "power %d"), power); }
168 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
171 * @return フォーマットに従い整形された文字列
174 * Generate power info string such as "power 1d100"
176 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides) { return format(_("効力:%dd%d", "power %dd%d"), dice, sides); }
179 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
181 * @return フォーマットに従い整形された文字列
183 concptr info_radius(POSITION rad) { return format(_("半径:%d", "rad %d"), rad); }
186 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
188 * @return フォーマットに従い整形された文字列
190 concptr info_weight(WEIGHT weight)
193 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
195 return format("max wgt %d", weight / 10);
200 * @brief 魔法が利用可能かどうかを返す /
201 * Determine if a spell is "okay" for the player to cast or study
202 * The spell must be legible, not forgotten, and also, to cast,
203 * it must be known, and to study, it must not be known.
205 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
206 * @param study_pray 祈りの学習判定目的ならばTRUE
207 * @param use_realm 魔法領域ID
210 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
212 const magic_type *s_ptr;
214 /* Access the spell */
215 if (!is_magic(use_realm)) {
216 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
218 s_ptr = &mp_ptr->info[use_realm - 1][spell];
221 /* Spell is illegal */
222 if (s_ptr->slevel > caster_ptr->lev)
225 /* Spell is forgotten */
226 if ((use_realm == caster_ptr->realm2) ? (caster_ptr->spell_forgotten2 & (1UL << spell)) : (caster_ptr->spell_forgotten1 & (1UL << spell))) {
231 if (caster_ptr->pclass == CLASS_SORCERER)
233 if (caster_ptr->pclass == CLASS_RED_MAGE)
236 /* Spell is learned */
237 if ((use_realm == caster_ptr->realm2) ? (caster_ptr->spell_learned2 & (1UL << spell)) : (caster_ptr->spell_learned1 & (1UL << spell))) {
239 return (!study_pray);
242 /* Okay to study, not to cast */
247 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
248 * Allow user to choose a spell/prayer from the given book.
249 * @param sn 選択した魔法IDを返す参照ポインタ
250 * @param prompt 魔法を利用する際の動詞表記
251 * @param sval 魔道書のsval
252 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
253 * @param use_realm 魔法領域ID
256 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
257 * If the user hits escape, returns FALSE, and set '*sn' to -1
258 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
259 * The "prompt" should be "cast", "recite", or "study"
260 * The "known" should be TRUE for cast/pray, FALSE for study
263 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
266 SPELL_IDX spell = -1;
269 MANA_POINT need_mana;
270 SPELL_IDX spells[64];
271 bool flag, redraw, okay;
273 const magic_type *s_ptr;
280 int menu_line = (use_menu ? 1 : 0);
282 /* Get the spell, if available */
283 if (repeat_pull(&code)) {
284 *sn = (SPELL_IDX)code;
285 /* Verify the spell */
286 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm)) {
292 p = spell_category_name(mp_ptr->spell_book);
295 for (spell = 0; spell < 32; spell++) {
296 /* Check for this spell */
297 if ((fake_spell_flags[sval] & (1UL << spell))) {
298 /* Collect this spell */
299 spells[num++] = spell;
303 /* Assume no usable spells */
306 /* Assume no spells available */
309 /* Check for "okay" spells */
310 for (i = 0; i < num; i++) {
311 /* Look for "okay" spells */
312 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm))
316 /* No "okay" spells */
319 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER)
320 && (caster_ptr->pclass != CLASS_RED_MAGE))
322 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm))
324 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1))
327 /* Assume cancelled */
333 caster_ptr->window_flags |= (PW_SPELL);
334 handle_stuff(caster_ptr);
336 /* Build a prompt (accept all spells) */
338 jverb(prompt, jverb_buf, JVERB_AND);
339 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ", p, I2A(0), I2A(num - 1), p, jverb_buf);
341 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ", p, I2A(0), I2A(num - 1), prompt, p);
344 choice = (always_show_list || use_menu) ? ESCAPE : 1;
346 if (choice == ESCAPE)
348 else if (!get_com(out_val, &choice, TRUE))
351 if (use_menu && choice != ' ') {
361 menu_line += (num - 1);
383 /* Display a list of spells */
384 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
389 if ((choice == ' ') || (choice == '*') || (choice == '?')) {
395 /* Display a list of spells */
396 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
414 ask = (isupper(choice));
418 choice = (char)tolower(choice);
420 /* Extract request */
421 i = (islower(choice) ? A2I(choice) : -1);
424 /* Totally Illegal */
425 if ((i < 0) || (i >= num)) {
430 /* Save the spell index */
433 /* Require "okay" spells */
434 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm)) {
437 msg_format("その%sを%sことはできません。", p, prompt);
439 msg_format("You may not %s that %s.", prompt, p);
449 /* Access the spell */
450 if (!is_magic(use_realm)) {
451 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
453 s_ptr = &mp_ptr->info[use_realm - 1][spell];
456 /* Extract mana consumption rate */
457 if (use_realm == REALM_HISSATSU) {
458 need_mana = s_ptr->smana;
460 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
465 jverb(prompt, jverb_buf, JVERB_AND);
467 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ", exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
468 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
470 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ", prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
471 spell_chance(caster_ptr, spell, use_realm));
474 /* Belay that order */
475 if (!get_check(tmp_val))
486 caster_ptr->window_flags |= (PW_SPELL);
487 handle_stuff(caster_ptr);
489 /* Abort if needed */
493 /* Save the choice */
496 repeat_push((COMMAND_CODE)spell);
503 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
504 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
505 * @return 魔道書を一冊も持っていないならTRUEを返す
507 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
512 /* Get the item index */
513 if (repeat_pull(&code) && (code == INVEN_FORCE)) {
514 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
518 /* Show the prompt */
519 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
527 else if (which == 'w') {
528 repeat_push(INVEN_FORCE);
533 /* Clear the prompt line */
537 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
542 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
543 * Peruse the spells/prayers in a book
547 * Note that *all* spells in the book are listed
549 * Note that browsing is allowed while confused or blind,
550 * and in the dark, primarily to allow browsing in stores.
553 void do_cmd_browse(player_type *caster_ptr)
556 OBJECT_SUBTYPE_VALUE sval;
557 REALM_IDX use_realm = 0;
559 SPELL_IDX spell = -1;
562 SPELL_IDX spells[64];
570 /* Warriors are illiterate */
571 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) {
572 msg_print(_("本を読むことができない!", "You cannot read books!"));
576 if (caster_ptr->special_defense & KATA_MUSOU) {
577 set_action(caster_ptr, ACTION_NONE);
580 if (caster_ptr->pclass == CLASS_FORCETRAINER) {
581 if (player_has_no_spellbooks(caster_ptr)) {
582 confirm_use_force(caster_ptr, TRUE);
587 /* Restrict choices to "useful" books */
588 if (caster_ptr->realm2 == REALM_NONE)
589 tval = mp_ptr->spell_book;
591 item_tester_hook = item_tester_learn_spell;
593 q = _("どの本を読みますか? ", "Browse which book? ");
594 s = _("読める本がない。", "You have no books that you can read.");
596 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
598 item_tester_hook = NULL;
600 if (item == INVEN_FORCE) /* the_force */
602 do_cmd_mind_browse(caster_ptr);
608 /* Access the item's sval */
611 use_realm = tval2realm(o_ptr->tval);
613 /* Track the object kind */
614 object_kind_track(caster_ptr, o_ptr->k_idx);
615 handle_stuff(caster_ptr);
618 for (spell = 0; spell < 32; spell++) {
619 /* Check for this spell */
620 if ((fake_spell_flags[sval] & (1UL << spell))) {
621 /* Collect this spell */
622 spells[num++] = spell;
629 /* Keep browsing spells. Exit browsing on cancel. */
631 /* Ask for a spell, allow cancel */
632 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm)) {
633 /* If cancelled, leave immediately. */
637 /* Display a list of spells */
638 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
640 /* Notify that there's nothing to see, and wait. */
641 if (use_realm == REALM_HISSATSU)
642 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
644 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
652 /* Clear lines, position cursor (really should use strlen here) */
653 term_erase(14, 14, 255);
654 term_erase(14, 13, 255);
655 term_erase(14, 12, 255);
656 term_erase(14, 11, 255);
658 shape_buffer(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
660 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j])) {
661 prt(&temp[j], line, 15);
669 * @brief プレイヤーの第二魔法領域を変更する /
670 * @param caster_ptr プレーヤーへの参照ポインタ
671 * @param next_realm 変更先の魔法領域ID
674 static void change_realm2(player_type *caster_ptr, player_personality_type next_realm)
679 for (i = 0; i < 64; i++) {
680 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
681 if (caster_ptr->spell_order[i] < 32)
685 caster_ptr->spell_order[j] = 99;
687 for (i = 32; i < 64; i++) {
688 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
690 caster_ptr->spell_learned2 = 0L;
691 caster_ptr->spell_worked2 = 0L;
692 caster_ptr->spell_forgotten2 = 0L;
694 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
695 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
696 caster_ptr->old_realm |= 1U << (caster_ptr->realm2 - 1);
697 caster_ptr->realm2 = next_realm;
699 caster_ptr->update |= (PU_REORDER);
700 caster_ptr->update |= (PU_SPELLS);
701 handle_stuff(caster_ptr);
703 /* Load an autopick preference file */
704 autopick_load_pref(caster_ptr, FALSE);
708 * @brief 魔法を学習するコマンドのメインルーチン /
709 * Study a book to gain a new spell/prayer
712 void do_cmd_study(player_type *caster_ptr)
716 OBJECT_SUBTYPE_VALUE sval;
718 bool learned = FALSE;
720 /* Spells of realm2 will have an increment of +32 */
721 SPELL_IDX spell = -1;
722 concptr p = spell_category_name(mp_ptr->spell_book);
727 if (!caster_ptr->realm1) {
728 msg_print(_("本を読むことができない!", "You cannot read books!"));
732 if (cmd_limit_blind(caster_ptr))
734 if (cmd_limit_confused(caster_ptr))
737 if (!(caster_ptr->new_spells)) {
738 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
742 if (caster_ptr->special_defense & KATA_MUSOU) {
743 set_action(caster_ptr, ACTION_NONE);
747 if (caster_ptr->new_spells < 10) {
748 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
750 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
753 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p, (caster_ptr->new_spells == 1 ? "" : "s"));
758 /* Restrict choices to "useful" books */
759 if (caster_ptr->realm2 == REALM_NONE)
760 tval = mp_ptr->spell_book;
762 item_tester_hook = item_tester_learn_spell;
764 q = _("どの本から学びますか? ", "Study which book? ");
765 s = _("読める本がない。", "You have no books that you can read.");
767 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
772 /* Access the item's sval */
775 if (o_ptr->tval == get_realm2_book(caster_ptr))
777 else if (o_ptr->tval != get_realm1_book(caster_ptr)) {
778 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? ")))
780 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
784 /* Track the object kind */
785 object_kind_track(caster_ptr, o_ptr->k_idx);
786 handle_stuff(caster_ptr);
788 /* Mage -- Learn a selected spell */
789 if (mp_ptr->spell_book != TV_LIFE_BOOK) {
790 /* Ask for a spell, allow cancel */
791 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1))
795 /* Priest -- Learn a random prayer */
801 for (spell = 0; spell < 32; spell++) {
802 /* Check spells in the book */
803 if ((fake_spell_flags[sval] & (1UL << spell))) {
804 /* Skip non "okay" prayers */
805 if (!spell_okay(caster_ptr, spell, FALSE, TRUE, (increment ? caster_ptr->realm2 : caster_ptr->realm1)))
808 /* Hack -- Prepare the randomizer */
811 /* Hack -- Apply the randomizer */
821 /* Nothing to study */
823 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
832 /* Learn the spell */
834 if (caster_ptr->spell_learned1 & (1UL << spell))
837 caster_ptr->spell_learned1 |= (1UL << spell);
839 if (caster_ptr->spell_learned2 & (1UL << (spell - 32)))
842 caster_ptr->spell_learned2 |= (1UL << (spell - 32));
846 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
847 int old_exp = caster_ptr->spell_exp[spell];
848 int new_rank = EXP_LEVEL_UNSKILLED;
849 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
851 if (old_exp >= max_exp) {
852 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
856 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
858 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
862 } else if (old_exp >= SPELL_EXP_EXPERT) {
863 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
864 new_rank = EXP_LEVEL_MASTER;
865 } else if (old_exp >= SPELL_EXP_SKILLED) {
867 caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
869 caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
870 new_rank = EXP_LEVEL_EXPERT;
871 } else if (old_exp >= SPELL_EXP_BEGINNER) {
872 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
873 new_rank = EXP_LEVEL_SKILLED;
875 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
876 new_rank = EXP_LEVEL_BEGINNER;
878 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
880 /* Find the next open entry in "caster_ptr->spell_order[]" */
881 for (i = 0; i < 64; i++) {
882 /* Stop at the first empty space */
883 if (caster_ptr->spell_order[i] == 99)
887 /* Add the spell to the known list */
888 caster_ptr->spell_order[i++] = spell;
890 /* Mention the result */
893 if (mp_ptr->spell_book == TV_MUSIC_BOOK) {
894 msg_format("%sを学んだ。", exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
896 msg_format("%sの%sを学んだ。", exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
899 msg_format("You have learned the %s of %s.", p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
903 take_turn(caster_ptr, 100);
905 switch (mp_ptr->spell_book) {
907 chg_virtue(caster_ptr, V_FAITH, 1);
910 chg_virtue(caster_ptr, V_UNLIFE, 1);
913 chg_virtue(caster_ptr, V_NATURE, 1);
916 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
922 /* One less spell available */
923 caster_ptr->learned_spells++;
926 caster_ptr->update |= (PU_SPELLS);
927 update_creature(caster_ptr);
929 /* Redraw object recall */
930 caster_ptr->window_flags |= (PW_OBJECT);
934 * @brief 魔法を詠唱するコマンドのメインルーチン /
936 * @param caster_ptr プレーヤーへの参照ポインタ
939 void do_cmd_cast(player_type *caster_ptr)
942 OBJECT_SUBTYPE_VALUE sval;
948 MANA_POINT need_mana;
952 const magic_type *s_ptr;
955 bool over_exerted = FALSE;
957 /* Require spell ability */
958 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) {
959 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
963 if (caster_ptr->blind || no_lite(caster_ptr)) {
964 if (caster_ptr->pclass == CLASS_FORCETRAINER)
965 confirm_use_force(caster_ptr, FALSE);
967 msg_print(_("目が見えない!", "You cannot see!"));
973 if (cmd_limit_confused(caster_ptr))
975 if (caster_ptr->realm1 == REALM_HEX) {
976 if (hex_spell_fully(caster_ptr)) {
978 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
980 if (caster_ptr->lev >= 35)
981 flag = stop_hex_spell(caster_ptr);
987 if (caster_ptr->pclass == CLASS_FORCETRAINER) {
988 if (player_has_no_spellbooks(caster_ptr)) {
989 confirm_use_force(caster_ptr, FALSE);
994 prayer = spell_category_name(mp_ptr->spell_book);
996 q = _("どの呪文書を使いますか? ", "Use which book? ");
997 s = _("呪文書がない!", "You have no spell books!");
999 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1001 if (item == INVEN_FORCE) /* the_force */
1003 do_cmd_mind(caster_ptr);
1009 /* Access the item's sval */
1012 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == get_realm2_book(caster_ptr)))
1015 /* Track the object kind */
1016 object_kind_track(caster_ptr, o_ptr->k_idx);
1017 handle_stuff(caster_ptr);
1019 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1020 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1022 realm = caster_ptr->realm2;
1024 realm = caster_ptr->realm1;
1026 /* Ask for a spell */
1028 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"), sval,
1031 msg_format("その本には知っている%sがない。", prayer);
1035 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"), sval, TRUE, realm)) {
1037 msg_format("You don't know any %ss in that book.", prayer);
1042 use_realm = tval2realm(o_ptr->tval);
1043 if (use_realm == REALM_HEX) {
1044 if (hex_spelling(caster_ptr, spell)) {
1045 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1050 if (!is_magic(use_realm)) {
1051 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1053 s_ptr = &mp_ptr->info[realm - 1][spell];
1056 /* Extract mana consumption rate */
1057 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1059 /* Verify "dangerous" spells */
1060 if (need_mana > caster_ptr->csp) {
1066 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1067 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1069 msg_format("You do not have enough mana to %s this %s.", ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"), prayer);
1076 if (!get_check_strict(caster_ptr, _("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL))
1080 /* Spell failure chance */
1081 chance = spell_chance(caster_ptr, spell, use_realm);
1083 /* Sufficient mana */
1084 if (need_mana <= caster_ptr->csp) {
1086 caster_ptr->csp -= need_mana;
1088 over_exerted = TRUE;
1089 caster_ptr->redraw |= (PR_MANA);
1092 if (randint0(100) < chance) {
1096 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1101 if (randint1(100) < chance)
1102 chg_virtue(caster_ptr, V_VITALITY, -1);
1105 if (randint1(100) < chance)
1106 chg_virtue(caster_ptr, V_UNLIFE, -1);
1109 if (randint1(100) < chance)
1110 chg_virtue(caster_ptr, V_NATURE, -1);
1113 if (randint1(100) < chance)
1114 chg_virtue(caster_ptr, V_JUSTICE, 1);
1117 if (randint1(100) < chance)
1118 chg_virtue(caster_ptr, V_JUSTICE, -1);
1121 if (randint1(100) < chance)
1122 chg_virtue(caster_ptr, V_COMPASSION, -1);
1125 if (randint1(100) < chance)
1126 chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1130 /* Failure casting may activate some side effect */
1131 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1133 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell)) {
1134 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1135 wild_magic(caster_ptr, spell);
1136 } else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell)) {
1137 if ((sval == 3) && one_in_(2)) {
1138 sanity_blast(caster_ptr, 0, TRUE);
1140 msg_print(_("痛い!", "It hurts!"));
1141 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1143 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1144 lose_exp(caster_ptr, spell * 250);
1146 } else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell)) {
1147 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1148 aggravate_monsters(caster_ptr, 0);
1150 if (randint1(100) >= chance)
1151 chg_virtue(caster_ptr, V_CHANCE, -1);
1156 /* Canceled spells cost neither a turn nor mana */
1157 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST))
1160 if (randint1(100) < chance)
1161 chg_virtue(caster_ptr, V_CHANCE, 1);
1163 /* A spell was cast */
1164 if (!(increment ? (caster_ptr->spell_worked2 & (1UL << spell)) : (caster_ptr->spell_worked1 & (1UL << spell))) && (caster_ptr->pclass != CLASS_SORCERER)
1165 && (caster_ptr->pclass != CLASS_RED_MAGE)) {
1166 int e = s_ptr->sexp;
1168 /* The spell worked */
1169 if (realm == caster_ptr->realm1) {
1170 caster_ptr->spell_worked1 |= (1UL << spell);
1172 caster_ptr->spell_worked2 |= (1UL << spell);
1175 gain_exp(caster_ptr, e * s_ptr->slevel);
1176 caster_ptr->window_flags |= (PW_OBJECT);
1180 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1181 chg_virtue(caster_ptr, V_COMPASSION, 1);
1182 chg_virtue(caster_ptr, V_VITALITY, 1);
1183 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1186 chg_virtue(caster_ptr, V_UNLIFE, 1);
1187 chg_virtue(caster_ptr, V_JUSTICE, -1);
1188 chg_virtue(caster_ptr, V_FAITH, -1);
1189 chg_virtue(caster_ptr, V_VITALITY, -1);
1192 chg_virtue(caster_ptr, V_JUSTICE, -1);
1193 chg_virtue(caster_ptr, V_FAITH, -1);
1194 chg_virtue(caster_ptr, V_HONOUR, -1);
1195 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1198 chg_virtue(caster_ptr, V_FAITH, 1);
1199 chg_virtue(caster_ptr, V_JUSTICE, 1);
1200 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1201 chg_virtue(caster_ptr, V_HONOUR, 1);
1204 chg_virtue(caster_ptr, V_NATURE, 1);
1205 chg_virtue(caster_ptr, V_HARMONY, 1);
1208 chg_virtue(caster_ptr, V_JUSTICE, -1);
1209 chg_virtue(caster_ptr, V_FAITH, -1);
1210 chg_virtue(caster_ptr, V_HONOUR, -1);
1211 chg_virtue(caster_ptr, V_COMPASSION, -1);
1214 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1220 if (randint1(100 + caster_ptr->lev) < need_mana)
1221 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1222 if (randint1(100 + caster_ptr->lev) < need_mana)
1223 chg_virtue(caster_ptr, V_COMPASSION, 1);
1224 if (randint1(100 + caster_ptr->lev) < need_mana)
1225 chg_virtue(caster_ptr, V_VITALITY, 1);
1226 if (randint1(100 + caster_ptr->lev) < need_mana)
1227 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1230 if (randint1(100 + caster_ptr->lev) < need_mana)
1231 chg_virtue(caster_ptr, V_UNLIFE, 1);
1232 if (randint1(100 + caster_ptr->lev) < need_mana)
1233 chg_virtue(caster_ptr, V_JUSTICE, -1);
1234 if (randint1(100 + caster_ptr->lev) < need_mana)
1235 chg_virtue(caster_ptr, V_FAITH, -1);
1236 if (randint1(100 + caster_ptr->lev) < need_mana)
1237 chg_virtue(caster_ptr, V_VITALITY, -1);
1240 if (randint1(100 + caster_ptr->lev) < need_mana)
1241 chg_virtue(caster_ptr, V_JUSTICE, -1);
1242 if (randint1(100 + caster_ptr->lev) < need_mana)
1243 chg_virtue(caster_ptr, V_FAITH, -1);
1244 if (randint1(100 + caster_ptr->lev) < need_mana)
1245 chg_virtue(caster_ptr, V_HONOUR, -1);
1246 if (randint1(100 + caster_ptr->lev) < need_mana)
1247 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1250 if (randint1(100 + caster_ptr->lev) < need_mana)
1251 chg_virtue(caster_ptr, V_FAITH, 1);
1252 if (randint1(100 + caster_ptr->lev) < need_mana)
1253 chg_virtue(caster_ptr, V_JUSTICE, 1);
1254 if (randint1(100 + caster_ptr->lev) < need_mana)
1255 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1256 if (randint1(100 + caster_ptr->lev) < need_mana)
1257 chg_virtue(caster_ptr, V_HONOUR, 1);
1260 if (randint1(100 + caster_ptr->lev) < need_mana)
1261 chg_virtue(caster_ptr, V_NATURE, 1);
1262 if (randint1(100 + caster_ptr->lev) < need_mana)
1263 chg_virtue(caster_ptr, V_HARMONY, 1);
1266 if (randint1(100 + caster_ptr->lev) < need_mana)
1267 chg_virtue(caster_ptr, V_JUSTICE, -1);
1268 if (randint1(100 + caster_ptr->lev) < need_mana)
1269 chg_virtue(caster_ptr, V_FAITH, -1);
1270 if (randint1(100 + caster_ptr->lev) < need_mana)
1271 chg_virtue(caster_ptr, V_HONOUR, -1);
1272 if (randint1(100 + caster_ptr->lev) < need_mana)
1273 chg_virtue(caster_ptr, V_COMPASSION, -1);
1276 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP) {
1277 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1280 if (cur_exp < SPELL_EXP_BEGINNER)
1282 else if (cur_exp < SPELL_EXP_SKILLED) {
1283 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1285 } else if (cur_exp < SPELL_EXP_EXPERT) {
1286 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1288 } else if ((cur_exp < SPELL_EXP_MASTER) && !increment) {
1289 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1292 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1296 take_turn(caster_ptr, 100);
1298 /* Over-exert the player */
1300 int oops = need_mana;
1303 caster_ptr->csp = 0;
1304 caster_ptr->csp_frac = 0;
1306 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1308 /* Hack -- Bypass free action */
1309 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1313 chg_virtue(caster_ptr, V_VITALITY, -10);
1316 chg_virtue(caster_ptr, V_UNLIFE, -10);
1319 chg_virtue(caster_ptr, V_JUSTICE, 10);
1322 chg_virtue(caster_ptr, V_NATURE, -10);
1325 chg_virtue(caster_ptr, V_JUSTICE, -10);
1328 chg_virtue(caster_ptr, V_COMPASSION, 10);
1331 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1335 /* Damage CON (possibly permanently) */
1336 if (randint0(100) < 50) {
1337 bool perm = (randint0(100) < 25);
1339 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1341 /* Reduce constitution */
1342 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1346 caster_ptr->window_flags |= (PW_PLAYER);
1347 caster_ptr->window_flags |= (PW_SPELL);