2 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
9 * 2020 Hourier Rearranged
12 #include "cmd-io/cmd-dump.h"
13 #include "cmd-io/feeling-table.h"
14 #include "core/asking-player.h"
15 #include "dungeon/quest.h"
16 #include "floor/floor-town.h"
17 #include "io-dump/dump-remover.h"
18 #include "io-dump/dump-util.h"
19 #include "io/files-util.h"
20 #include "io/input-key-acceptor.h"
21 #include "io/interpret-pref-file.h"
22 #include "io/read-pref-file.h"
23 #include "locale/english.h"
24 #include "main/sound-of-music.h"
25 #include "mutation/mutation-flag-types.h"
26 #include "player/player-personality-types.h"
27 #include "player/player-status-flags.h"
28 #include "player/player-status.h"
29 #include "system/angband-version.h"
30 #include "system/dungeon-info.h"
31 #include "system/floor-type-definition.h"
32 #include "system/player-type-definition.h"
33 #include "term/gameterm.h"
34 #include "term/screen-processor.h"
35 #include "term/term-color-types.h"
36 #include "timed-effect/player-hallucination.h"
37 #include "timed-effect/timed-effects.h"
38 #include "util/angband-files.h"
39 #include "util/int-char-converter.h"
40 #include "view/display-messages.h"
41 #include "view/display-player.h" // 暫定。後で消す.
42 #include "world/world.h"
45 * @brief 画面を再描画するコマンドのメインルーチン
46 * Hack -- redraw the screen
47 * @param player_ptr プレイヤーへの参照ポインタ
49 * Allow absolute file names?
51 void do_cmd_pref(PlayerType *player_ptr)
55 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) {
59 (void)interpret_pref_file(player_ptr, buf);
63 * Interact with "colors"
65 void do_cmd_colors(PlayerType *player_ptr)
70 FILE *auto_dump_stream;
74 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
75 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
76 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
77 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
78 prt(_("コマンド: ", "Command: "), 8, 0);
85 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
86 prt(_("ファイル: ", "File: "), 10, 0);
87 strnfmt(tmp, sizeof(tmp), "%s.prf", player_ptr->base_name);
88 if (!askfor(tmp, 70)) {
92 (void)process_pref_file(player_ptr, tmp, true);
93 term_xtra(TERM_XTRA_REACT, 0);
95 } else if (i == '2') {
96 static concptr mark = "Colors";
97 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
98 prt(_("ファイル: ", "File: "), 10, 0);
99 strnfmt(tmp, sizeof(tmp), "%s.prf", player_ptr->base_name);
100 if (!askfor(tmp, 70)) {
104 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
105 if (!open_auto_dump(&auto_dump_stream, buf, mark)) {
109 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
110 for (i = 0; i < 256; i++) {
111 int kv = angband_color_table[i][0];
112 int rv = angband_color_table[i][1];
113 int gv = angband_color_table[i][2];
114 int bv = angband_color_table[i][3];
116 concptr name = _("未知", "unknown");
117 if (!kv && !rv && !gv && !bv) {
122 name = color_names[i];
125 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
126 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n", i, kv, rv, gv, bv);
129 close_auto_dump(&auto_dump_stream, mark);
130 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
131 } else if (i == '3') {
133 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
137 for (byte j = 0; j < 16; j++) {
138 term_putstr(j * 4, 20, -1, a, "###");
139 term_putstr(j * 4, 22, -1, j, format("%3d", j));
142 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
143 term_putstr(5, 10, -1, TERM_WHITE, format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
144 term_putstr(5, 12, -1, TERM_WHITE,
145 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x", angband_color_table[a][0], angband_color_table[a][1], angband_color_table[a][2],
146 angband_color_table[a][3]));
147 term_putstr(0, 14, -1, TERM_WHITE, _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
160 angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
163 angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
166 angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
169 angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
172 angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
175 angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
178 angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
181 angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
184 term_xtra(TERM_XTRA_REACT, 0);
198 * Note something in the message recall
200 void do_cmd_note(void)
204 if (!get_string(_("メモ: ", "Note: "), buf, 60)) {
207 if (!buf[0] || (buf[0] == ' ')) {
211 msg_format(_("メモ: %s", "Note: %s"), buf);
215 * Mention the current version
217 void do_cmd_version(void)
225 * Note that "feeling" is set to zero unless some time has passed.
226 * Note that this is done when the level is GENERATED, not entered.
228 void do_cmd_feeling(PlayerType *player_ptr)
230 if (player_ptr->wild_mode) {
234 const auto &floor_ref = *player_ptr->current_floor_ptr;
235 if (inside_quest(floor_ref.quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ref.dun_level))) {
236 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
240 if (player_ptr->town_num && !floor_ref.is_in_dungeon()) {
241 if (!strcmp(town_info[player_ptr->town_num].name, _("荒野", "wilderness"))) {
242 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
246 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
250 if (!floor_ref.is_in_dungeon()) {
251 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
255 if (has_good_luck(player_ptr)) {
256 msg_print(do_cmd_feeling_text_lucky[player_ptr->feeling]);
257 } else if (is_echizen(player_ptr)) {
258 msg_print(do_cmd_feeling_text_combat[player_ptr->feeling]);
260 msg_print(do_cmd_feeling_text[player_ptr->feeling]);
265 * Display the time and date
266 * @param player_ptr プレイヤーへの参照ポインタ
268 void do_cmd_time(PlayerType *player_ptr)
271 extract_day_hour_min(player_ptr, &day, &hour, &min);
273 std::string desc = _("変な時刻だ。", "It is a strange time.");
275 std::string day_buf = (day < MAX_DAYS) ? std::to_string(day) : "*****";
277 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."), day_buf.data(), (hour % 12 == 0) ? 12 : (hour % 12), min,
278 (hour < 12) ? "AM" : "PM");
281 if (!randint0(10) || player_ptr->effects()->hallucination()->is_hallucinated()) {
282 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
284 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
288 fff = angband_fopen(buf, "rt");
294 int full = hour * 100 + min;
298 while (!angband_fgets(fff, buf, sizeof(buf))) {
299 if (!buf[0] || (buf[0] == '#')) {
307 start = atoi(buf + 2);
317 if ((start > full) || (full > end)) {
323 if (!randint0(num)) {