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[hengbandforosx/hengbandosx.git] / src / cmd-item / cmd-destroy.cpp
1 #include "cmd-item/cmd-destroy.h"
2 #include "autopick/autopick-registry.h"
3 #include "autopick/autopick.h"
4 #include "avatar/avatar.h"
5 #include "core/asking-player.h"
6 #include "core/stuff-handler.h"
7 #include "core/window-redrawer.h"
8 #include "flavor/flavor-describer.h"
9 #include "flavor/object-flavor-types.h"
10 #include "floor/floor-object.h"
11 #include "game-option/input-options.h"
12 #include "inventory/inventory-object.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "io/input-key-acceptor.h"
15 #include "io/input-key-requester.h"
16 #include "main/sound-definitions-table.h"
17 #include "main/sound-of-music.h"
18 #include "object-hook/hook-expendable.h"
19 #include "object-hook/hook-magic.h"
20 #include "object/item-use-flags.h"
21 #include "object/object-stack.h"
22 #include "object/object-value.h"
23 #include "player-base/player-class.h"
24 #include "player-base/player-race.h"
25 #include "player-info/samurai-data-type.h"
26 #include "player-status/player-energy.h"
27 #include "player/attack-defense-types.h"
28 #include "player/special-defense-types.h"
29 #include "racial/racial-android.h"
30 #include "realm/realm-names-table.h"
31 #include "status/action-setter.h"
32 #include "status/experience.h"
33 #include "system/baseitem-info.h"
34 #include "system/item-entity.h"
35 #include "system/player-type-definition.h"
36 #include "term/screen-processor.h"
37 #include "util/int-char-converter.h"
38 #include "view/display-messages.h"
39
40 struct destroy_type {
41     OBJECT_IDX item;
42     QUANTITY amt;
43     QUANTITY old_number;
44     bool force;
45     ItemEntity *o_ptr;
46     ItemEntity *q_ptr;
47     GAME_TEXT o_name[MAX_NLEN];
48     char out_val[MAX_NLEN + 40];
49 };
50
51 static destroy_type *initialize_destroy_type(destroy_type *destroy_ptr, ItemEntity *o_ptr)
52 {
53     destroy_ptr->amt = 1;
54     destroy_ptr->force = false;
55     destroy_ptr->q_ptr = o_ptr;
56     return destroy_ptr;
57 }
58
59 static bool check_destory_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
60 {
61     if (destroy_ptr->force || (!confirm_destroy && (destroy_ptr->o_ptr->get_price() <= 0))) {
62         return true;
63     }
64
65     describe_flavor(player_ptr, destroy_ptr->o_name, destroy_ptr->o_ptr, OD_OMIT_PREFIX);
66     sprintf(destroy_ptr->out_val, _("本当に%sを壊しますか? [y/n/Auto]", "Really destroy %s? [y/n/Auto]"), destroy_ptr->o_name);
67     msg_print(nullptr);
68     message_add(destroy_ptr->out_val);
69     player_ptr->window_flags |= PW_MESSAGE;
70     handle_stuff(player_ptr);
71     while (true) {
72         prt(destroy_ptr->out_val, 0, 0);
73         char i = inkey();
74         prt("", 0, 0);
75         if (i == 'y' || i == 'Y') {
76             return true;
77         }
78
79         if (i == ESCAPE || i == 'n' || i == 'N') {
80             return false;
81         }
82
83         if (i != 'A') {
84             continue;
85         }
86
87         if (autopick_autoregister(player_ptr, destroy_ptr->o_ptr)) {
88             autopick_alter_item(player_ptr, destroy_ptr->item, true);
89         }
90
91         return false;
92     }
93 }
94
95 static bool select_destroying_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
96 {
97     concptr q = _("どのアイテムを壊しますか? ", "Destroy which item? ");
98     concptr s = _("壊せるアイテムを持っていない。", "You have nothing to destroy.");
99     destroy_ptr->o_ptr = choose_object(player_ptr, &destroy_ptr->item, q, s, USE_INVEN | USE_FLOOR);
100     if (destroy_ptr->o_ptr == nullptr) {
101         return false;
102     }
103
104     if (!check_destory_item(player_ptr, destroy_ptr)) {
105         return false;
106     }
107
108     if (destroy_ptr->o_ptr->number <= 1) {
109         return true;
110     }
111
112     destroy_ptr->amt = get_quantity(nullptr, destroy_ptr->o_ptr->number);
113     return destroy_ptr->amt > 0;
114 }
115
116 /*!
117  * @brief 一部職業で高位魔法書の破壊による経験値上昇の判定
118  * @param player_ptr プレイヤーへの参照ポインタ
119  * @param destory_ptr アイテム破壊構造体への参照ポインタ
120  * return 魔法書の破壊によって経験値が入るならばTRUE
121  */
122 static bool decide_magic_book_exp(PlayerType *player_ptr, destroy_type *destroy_ptr)
123 {
124     if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
125         return false;
126     }
127
128     PlayerClass pc(player_ptr);
129     const auto tval = destroy_ptr->o_ptr->bi_key.tval();
130     if (pc.equals(PlayerClassType::WARRIOR) || pc.equals(PlayerClassType::BERSERKER)) {
131         return tval != ItemKindType::HISSATSU_BOOK;
132     }
133
134     if (!pc.equals(PlayerClassType::PALADIN)) {
135         return false;
136     }
137
138     auto is_good_magic_realm = (tval == ItemKindType::LIFE_BOOK) || (tval == ItemKindType::CRUSADE_BOOK);
139     if (is_good_realm(player_ptr->realm1)) {
140         return !is_good_magic_realm;
141     } else {
142         return is_good_magic_realm;
143     }
144 }
145
146 static void gain_exp_by_destroying_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
147 {
148     const auto gain_expr = decide_magic_book_exp(player_ptr, destroy_ptr);
149     if (!gain_expr || (player_ptr->exp >= PY_MAX_EXP)) {
150         return;
151     }
152
153     auto tester_exp = player_ptr->max_exp / 20;
154     if (tester_exp > 10000) {
155         tester_exp = 10000;
156     }
157
158     if (destroy_ptr->q_ptr->bi_key.sval() < 3) {
159         tester_exp /= 4;
160     }
161
162     if (tester_exp < 1) {
163         tester_exp = 1;
164     }
165
166     msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
167     gain_exp(player_ptr, tester_exp * destroy_ptr->amt);
168 }
169
170 static void process_destroy_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
171 {
172     const auto *q_ptr = destroy_ptr->q_ptr;
173     const BaseitemKey &bi_key = q_ptr->bi_key;
174     if (!bi_key.is_high_level_book()) {
175         return;
176     }
177
178     const auto tval = bi_key.tval();
179     gain_exp_by_destroying_magic_book(player_ptr, destroy_ptr);
180     if (tval == ItemKindType::LIFE_BOOK) {
181         chg_virtue(player_ptr, V_UNLIFE, 1);
182         chg_virtue(player_ptr, V_VITALITY, -1);
183     } else if (tval == ItemKindType::DEATH_BOOK) {
184         chg_virtue(player_ptr, V_UNLIFE, -1);
185         chg_virtue(player_ptr, V_VITALITY, 1);
186     }
187
188     if ((destroy_ptr->q_ptr->to_a != 0) || (destroy_ptr->q_ptr->to_h != 0) || (destroy_ptr->q_ptr->to_d != 0)) {
189         chg_virtue(player_ptr, V_ENCHANT, -1);
190     }
191
192     if (object_value_real(destroy_ptr->q_ptr) > 30000) {
193         chg_virtue(player_ptr, V_SACRIFICE, 2);
194     } else if (object_value_real(destroy_ptr->q_ptr) > 10000) {
195         chg_virtue(player_ptr, V_SACRIFICE, 1);
196     }
197 }
198
199 static void exe_destroy_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
200 {
201     destroy_ptr->q_ptr->copy_from(destroy_ptr->o_ptr);
202     msg_format(_("%sを壊した。", "You destroy %s."), destroy_ptr->o_name);
203     sound(SOUND_DESTITEM);
204     reduce_charges(destroy_ptr->o_ptr, destroy_ptr->amt);
205     vary_item(player_ptr, destroy_ptr->item, -destroy_ptr->amt);
206     process_destroy_magic_book(player_ptr, destroy_ptr);
207     if ((destroy_ptr->q_ptr->to_a != 0) || (destroy_ptr->q_ptr->to_d != 0) || (destroy_ptr->q_ptr->to_h != 0)) {
208         chg_virtue(player_ptr, V_HARMONY, 1);
209     }
210
211     if (destroy_ptr->item >= INVEN_MAIN_HAND) {
212         calc_android_exp(player_ptr);
213     }
214 }
215
216 /*!
217  * @brief アイテムを破壊するコマンドのメインルーチン / Destroy an item
218  * @param player_ptr プレイヤーへの参照ポインタ
219  */
220 void do_cmd_destroy(PlayerType *player_ptr)
221 {
222     PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
223
224     ItemEntity forge;
225     destroy_type tmp_destroy;
226     destroy_type *destroy_ptr = initialize_destroy_type(&tmp_destroy, &forge);
227     if (command_arg > 0) {
228         destroy_ptr->force = true;
229     }
230
231     if (!select_destroying_item(player_ptr, destroy_ptr)) {
232         return;
233     }
234
235     destroy_ptr->old_number = destroy_ptr->o_ptr->number;
236     destroy_ptr->o_ptr->number = destroy_ptr->amt;
237     describe_flavor(player_ptr, destroy_ptr->o_name, destroy_ptr->o_ptr, 0);
238     destroy_ptr->o_ptr->number = destroy_ptr->old_number;
239     PlayerEnergy energy(player_ptr);
240     energy.set_player_turn_energy(100);
241     if (!can_player_destroy_object(player_ptr, destroy_ptr->o_ptr)) {
242         energy.reset_player_turn();
243         msg_format(_("%sは破壊不可能だ。", "You cannot destroy %s."), destroy_ptr->o_name);
244         return;
245     }
246
247     exe_destroy_item(player_ptr, destroy_ptr);
248 }