1 #include "cmd-item/cmd-destroy.h"
2 #include "autopick/autopick-registry.h"
3 #include "autopick/autopick.h"
4 #include "avatar/avatar.h"
5 #include "core/asking-player.h"
6 #include "core/stuff-handler.h"
7 #include "core/window-redrawer.h"
8 #include "flavor/flavor-describer.h"
9 #include "flavor/object-flavor-types.h"
10 #include "floor/floor-object.h"
11 #include "game-option/input-options.h"
12 #include "inventory/inventory-object.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "io/input-key-acceptor.h"
15 #include "io/input-key-requester.h"
16 #include "main/sound-definitions-table.h"
17 #include "main/sound-of-music.h"
18 #include "object-hook/hook-expendable.h"
19 #include "object-hook/hook-magic.h"
20 #include "object/item-use-flags.h"
21 #include "object/object-stack.h"
22 #include "object/object-value.h"
23 #include "player-base/player-class.h"
24 #include "player-base/player-race.h"
25 #include "player-info/samurai-data-type.h"
26 #include "player-status/player-energy.h"
27 #include "player/attack-defense-types.h"
28 #include "player/special-defense-types.h"
29 #include "racial/racial-android.h"
30 #include "realm/realm-names-table.h"
31 #include "status/action-setter.h"
32 #include "status/experience.h"
33 #include "system/baseitem-info.h"
34 #include "system/item-entity.h"
35 #include "system/player-type-definition.h"
36 #include "term/screen-processor.h"
37 #include "util/int-char-converter.h"
38 #include "view/display-messages.h"
47 GAME_TEXT o_name[MAX_NLEN];
48 char out_val[MAX_NLEN + 40];
51 static destroy_type *initialize_destroy_type(destroy_type *destroy_ptr, ItemEntity *o_ptr)
54 destroy_ptr->force = false;
55 destroy_ptr->q_ptr = o_ptr;
59 static bool check_destory_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
61 if (destroy_ptr->force || (!confirm_destroy && (destroy_ptr->o_ptr->get_price() <= 0))) {
65 describe_flavor(player_ptr, destroy_ptr->o_name, destroy_ptr->o_ptr, OD_OMIT_PREFIX);
66 sprintf(destroy_ptr->out_val, _("本当に%sを壊しますか? [y/n/Auto]", "Really destroy %s? [y/n/Auto]"), destroy_ptr->o_name);
68 message_add(destroy_ptr->out_val);
69 player_ptr->window_flags |= PW_MESSAGE;
70 handle_stuff(player_ptr);
72 prt(destroy_ptr->out_val, 0, 0);
75 if (i == 'y' || i == 'Y') {
79 if (i == ESCAPE || i == 'n' || i == 'N') {
87 if (autopick_autoregister(player_ptr, destroy_ptr->o_ptr)) {
88 autopick_alter_item(player_ptr, destroy_ptr->item, true);
95 static bool select_destroying_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
97 concptr q = _("どのアイテムを壊しますか? ", "Destroy which item? ");
98 concptr s = _("壊せるアイテムを持っていない。", "You have nothing to destroy.");
99 destroy_ptr->o_ptr = choose_object(player_ptr, &destroy_ptr->item, q, s, USE_INVEN | USE_FLOOR);
100 if (destroy_ptr->o_ptr == nullptr) {
104 if (!check_destory_item(player_ptr, destroy_ptr)) {
108 if (destroy_ptr->o_ptr->number <= 1) {
112 destroy_ptr->amt = get_quantity(nullptr, destroy_ptr->o_ptr->number);
113 return destroy_ptr->amt > 0;
117 * @brief 一部職業で高位魔法書の破壊による経験値上昇の判定
118 * @param player_ptr プレイヤーへの参照ポインタ
119 * @param destory_ptr アイテム破壊構造体への参照ポインタ
120 * return 魔法書の破壊によって経験値が入るならばTRUE
122 static bool decide_magic_book_exp(PlayerType *player_ptr, destroy_type *destroy_ptr)
124 if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
128 PlayerClass pc(player_ptr);
129 const auto tval = destroy_ptr->o_ptr->bi_key.tval();
130 if (pc.equals(PlayerClassType::WARRIOR) || pc.equals(PlayerClassType::BERSERKER)) {
131 return tval != ItemKindType::HISSATSU_BOOK;
134 if (!pc.equals(PlayerClassType::PALADIN)) {
138 auto is_good_magic_realm = (tval == ItemKindType::LIFE_BOOK) || (tval == ItemKindType::CRUSADE_BOOK);
139 if (is_good_realm(player_ptr->realm1)) {
140 return !is_good_magic_realm;
142 return is_good_magic_realm;
146 static void gain_exp_by_destroying_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
148 const auto gain_expr = decide_magic_book_exp(player_ptr, destroy_ptr);
149 if (!gain_expr || (player_ptr->exp >= PY_MAX_EXP)) {
153 auto tester_exp = player_ptr->max_exp / 20;
154 if (tester_exp > 10000) {
158 if (destroy_ptr->q_ptr->bi_key.sval() < 3) {
162 if (tester_exp < 1) {
166 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
167 gain_exp(player_ptr, tester_exp * destroy_ptr->amt);
170 static void process_destroy_magic_book(PlayerType *player_ptr, destroy_type *destroy_ptr)
172 const auto *q_ptr = destroy_ptr->q_ptr;
173 const BaseitemKey &bi_key = q_ptr->bi_key;
174 if (!bi_key.is_high_level_book()) {
178 const auto tval = bi_key.tval();
179 gain_exp_by_destroying_magic_book(player_ptr, destroy_ptr);
180 if (tval == ItemKindType::LIFE_BOOK) {
181 chg_virtue(player_ptr, V_UNLIFE, 1);
182 chg_virtue(player_ptr, V_VITALITY, -1);
183 } else if (tval == ItemKindType::DEATH_BOOK) {
184 chg_virtue(player_ptr, V_UNLIFE, -1);
185 chg_virtue(player_ptr, V_VITALITY, 1);
188 if ((destroy_ptr->q_ptr->to_a != 0) || (destroy_ptr->q_ptr->to_h != 0) || (destroy_ptr->q_ptr->to_d != 0)) {
189 chg_virtue(player_ptr, V_ENCHANT, -1);
192 if (object_value_real(destroy_ptr->q_ptr) > 30000) {
193 chg_virtue(player_ptr, V_SACRIFICE, 2);
194 } else if (object_value_real(destroy_ptr->q_ptr) > 10000) {
195 chg_virtue(player_ptr, V_SACRIFICE, 1);
199 static void exe_destroy_item(PlayerType *player_ptr, destroy_type *destroy_ptr)
201 destroy_ptr->q_ptr->copy_from(destroy_ptr->o_ptr);
202 msg_format(_("%sを壊した。", "You destroy %s."), destroy_ptr->o_name);
203 sound(SOUND_DESTITEM);
204 reduce_charges(destroy_ptr->o_ptr, destroy_ptr->amt);
205 vary_item(player_ptr, destroy_ptr->item, -destroy_ptr->amt);
206 process_destroy_magic_book(player_ptr, destroy_ptr);
207 if ((destroy_ptr->q_ptr->to_a != 0) || (destroy_ptr->q_ptr->to_d != 0) || (destroy_ptr->q_ptr->to_h != 0)) {
208 chg_virtue(player_ptr, V_HARMONY, 1);
211 if (destroy_ptr->item >= INVEN_MAIN_HAND) {
212 calc_android_exp(player_ptr);
217 * @brief アイテムを破壊するコマンドのメインルーチン / Destroy an item
218 * @param player_ptr プレイヤーへの参照ポインタ
220 void do_cmd_destroy(PlayerType *player_ptr)
222 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
225 destroy_type tmp_destroy;
226 destroy_type *destroy_ptr = initialize_destroy_type(&tmp_destroy, &forge);
227 if (command_arg > 0) {
228 destroy_ptr->force = true;
231 if (!select_destroying_item(player_ptr, destroy_ptr)) {
235 destroy_ptr->old_number = destroy_ptr->o_ptr->number;
236 destroy_ptr->o_ptr->number = destroy_ptr->amt;
237 describe_flavor(player_ptr, destroy_ptr->o_name, destroy_ptr->o_ptr, 0);
238 destroy_ptr->o_ptr->number = destroy_ptr->old_number;
239 PlayerEnergy energy(player_ptr);
240 energy.set_player_turn_energy(100);
241 if (!can_player_destroy_object(player_ptr, destroy_ptr->o_ptr)) {
242 energy.reset_player_turn();
243 msg_format(_("%sは破壊不可能だ。", "You cannot destroy %s."), destroy_ptr->o_name);
247 exe_destroy_item(player_ptr, destroy_ptr);