1 #include "cmd-item/cmd-refill.h"
2 #include "core/player-redraw-types.h"
3 #include "core/player-update-types.h"
4 #include "floor/floor-object.h"
5 #include "inventory/inventory-object.h"
6 #include "inventory/inventory-slot-types.h"
7 #include "object-enchant/object-ego.h"
8 #include "object-hook/hook-expendable.h"
9 #include "object/item-tester-hooker.h"
10 #include "object/item-use-flags.h"
11 #include "player/attack-defense-types.h"
12 #include "player/special-defense-types.h"
13 #include "status/action-setter.h"
14 #include "sv-definition/sv-lite-types.h"
15 #include "view/display-messages.h"
16 #include "object-enchant/tr-types.h"
17 #include "object/object-flags.h"
18 #include "util/bit-flags-calculator.h"
21 * @brief ランタンに燃料を加えるコマンドのメインルーチン
22 * Refill the players lamp (from the pack or floor)
25 static void do_cmd_refill_lamp(player_type *user_ptr)
30 item_tester_hook = item_tester_refill_lantern;
31 concptr q = _("どの油つぼから注ぎますか? ", "Refill with which flask? ");
32 concptr s = _("油つぼがない。", "You have no flasks of oil.");
33 o_ptr = choose_object(user_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
37 BIT_FLAGS flgs[TR_FLAG_SIZE], flgs2[TR_FLAG_SIZE];
38 object_flags(user_ptr, o_ptr, flgs);
40 take_turn(user_ptr, 50);
41 j_ptr = &user_ptr->inventory_list[INVEN_LITE];
42 object_flags(user_ptr, j_ptr, flgs2);
43 j_ptr->xtra4 += o_ptr->xtra4;
44 msg_print(_("ランプに油を注いだ。", "You fuel your lamp."));
45 if (has_flag(flgs, TR_DARK_SOURCE) && (j_ptr->xtra4 > 0)) {
47 msg_print(_("ランプが消えてしまった!", "Your lamp has gone out!"));
48 } else if (has_flag(flgs, TR_DARK_SOURCE) || has_flag(flgs2, TR_DARK_SOURCE)) {
50 msg_print(_("しかしランプは全く光らない。", "Curiously, your lamp doesn't light."));
51 } else if (j_ptr->xtra4 >= FUEL_LAMP) {
52 j_ptr->xtra4 = FUEL_LAMP;
53 msg_print(_("ランプの油は一杯だ。", "Your lamp is full."));
56 vary_item(user_ptr, item, -1);
57 user_ptr->update |= PU_TORCH;
61 * @brief 松明を束ねるコマンドのメインルーチン
62 * Refuel the players torch (from the pack or floor)
65 static void do_cmd_refill_torch(player_type *user_ptr)
70 item_tester_hook = object_can_refill_torch;
71 concptr q = _("どの松明で明かりを強めますか? ", "Refuel with which torch? ");
72 concptr s = _("他に松明がない。", "You have no extra torches.");
73 o_ptr = choose_object(user_ptr, &item, q, s, USE_INVEN | USE_FLOOR, 0);
77 BIT_FLAGS flgs[TR_FLAG_SIZE], flgs2[TR_FLAG_SIZE];
78 object_flags(user_ptr, o_ptr, flgs);
80 take_turn(user_ptr, 50);
81 j_ptr = &user_ptr->inventory_list[INVEN_LITE];
82 object_flags(user_ptr, j_ptr, flgs2);
83 j_ptr->xtra4 += o_ptr->xtra4 + 5;
84 msg_print(_("松明を結合した。", "You combine the torches."));
85 if (has_flag(flgs, TR_DARK_SOURCE) && (j_ptr->xtra4 > 0)) {
87 msg_print(_("松明が消えてしまった!", "Your torch has gone out!"));
88 } else if (has_flag(flgs, TR_DARK_SOURCE) || has_flag(flgs2, TR_DARK_SOURCE)) {
90 msg_print(_("しかし松明は全く光らない。", "Curiously, your torch doesn't light."));
91 } else if (j_ptr->xtra4 >= FUEL_TORCH) {
92 j_ptr->xtra4 = FUEL_TORCH;
93 msg_print(_("松明の寿命は十分だ。", "Your torch is fully fueled."));
95 msg_print(_("松明はいっそう明るく輝いた。", "Your torch glows more brightly."));
97 vary_item(user_ptr, item, -1);
98 user_ptr->update |= PU_TORCH;
102 * @brief 燃料を補充するコマンドのメインルーチン
103 * Refill the players lamp, or restock his torches
106 void do_cmd_refill(player_type *user_ptr)
109 o_ptr = &user_ptr->inventory_list[INVEN_LITE];
110 if (user_ptr->special_defense & KATA_MUSOU)
111 set_action(user_ptr, ACTION_NONE);
113 if (o_ptr->tval != TV_LITE)
114 msg_print(_("光源を装備していない。", "You are not wielding a light."));
115 else if (o_ptr->sval == SV_LITE_LANTERN)
116 do_cmd_refill_lamp(user_ptr);
117 else if (o_ptr->sval == SV_LITE_TORCH)
118 do_cmd_refill_torch(user_ptr);
120 msg_print(_("この光源は寿命を延ばせない。", "Your light cannot be refilled."));