1 #include "cmd-visual/cmd-visuals.h"
2 #include "cmd-visual/cmd-draw.h"
3 #include "core/asking-player.h"
4 #include "core/visuals-reseter.h"
5 #include "flavor/flavor-describer.h"
6 #include "flavor/object-flavor-types.h"
7 #include "flavor/object-flavor.h"
8 #include "game-option/special-options.h"
9 #include "io/files-util.h"
10 #include "io/input-key-acceptor.h"
11 #include "io/read-pref-file.h"
12 #include "knowledge/knowledge-features.h"
13 #include "knowledge/knowledge-items.h"
14 #include "knowledge/knowledge-monsters.h"
15 #include "knowledge/lighting-level-table.h"
16 #include "main/sound-of-music.h"
17 #include "monster-race/monster-race.h"
18 #include "object/object-kind.h"
19 #include "system/monster-race-definition.h"
20 #include "system/object-type-definition.h"
21 #include "system/player-type-definition.h"
22 #include "term/screen-processor.h"
23 #include "term/term-color-types.h"
24 #include "util/angband-files.h"
25 #include "util/int-char-converter.h"
26 #include "view/display-messages.h"
29 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
30 * @param i 指定対象となるキャラクタコード
31 * @param num 指定されたビジュアルIDを返す参照ポインタ
32 * @param max ビジュアルIDの最大数
33 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
35 static bool cmd_visuals_aux(int i, IDX *num, IDX max)
39 sprintf(str, "%d", *num);
40 if (!get_string(format("Input new number(0-%d): ", max - 1), str, 4))
43 IDX tmp = (IDX)strtol(str, nullptr, 0);
44 if (tmp >= 0 && tmp < max)
46 } else if (isupper(i))
47 *num = (*num + max - 1) % max;
49 *num = (*num + 1) % max;
55 * @brief キャラクタの変更メニュー表示
56 * @param choice_msg 選択メッセージ
58 static void print_visuals_menu(concptr choice_msg)
60 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
61 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
62 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
63 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
64 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
65 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
66 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
67 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
68 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
69 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
70 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
71 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
72 prt(format(_("コマンド: %s", "Command: %s"), choice_msg ? choice_msg : _("", "")), 15, 0);
76 * Interact with "visuals"
78 void do_cmd_visuals(PlayerType *player_ptr)
80 FILE *auto_dump_stream;
83 bool need_redraw = false;
84 concptr empty_symbol = "<< ? >>";
86 empty_symbol = "<< ?? >>";
91 print_visuals_menu(nullptr);
98 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
99 prt(_("ファイル: ", "File: "), 17, 0);
100 sprintf(tmp, "%s.prf", player_ptr->base_name);
101 if (!askfor(tmp, 70))
104 (void)process_pref_file(player_ptr, tmp, true);
109 static concptr mark = "Monster attr/chars";
110 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
111 prt(_("ファイル: ", "File: "), 17, 0);
112 sprintf(tmp, "%s.prf", player_ptr->base_name);
113 if (!askfor(tmp, 70))
116 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
117 if (!open_auto_dump(&auto_dump_stream, buf, mark))
120 auto_dump_printf(auto_dump_stream, _("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
121 for (const auto& r_ref : r_info) {
122 if (r_ref.name.empty())
125 auto_dump_printf(auto_dump_stream, "# %s\n", r_ref.name.c_str());
126 auto_dump_printf(auto_dump_stream, "R:%d:0x%02X/0x%02X\n\n", r_ref.idx, (byte)(r_ref.x_attr), (byte)(r_ref.x_char));
129 close_auto_dump(&auto_dump_stream, mark);
130 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
134 static concptr mark = "Object attr/chars";
135 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
136 prt(_("ファイル: ", "File: "), 17, 0);
137 sprintf(tmp, "%s.prf", player_ptr->base_name);
138 if (!askfor(tmp, 70))
141 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
142 if (!open_auto_dump(&auto_dump_stream, buf, mark))
145 auto_dump_printf(auto_dump_stream, _("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
146 for (const auto &k_ref : k_info) {
147 GAME_TEXT o_name[MAX_NLEN];
148 if (k_ref.name.empty())
152 strip_name(o_name, k_ref.idx);
155 dummy.prep(k_ref.idx);
156 describe_flavor(player_ptr, o_name, &dummy, OD_FORCE_FLAVOR);
159 auto_dump_printf(auto_dump_stream, "# %s\n", o_name);
160 auto_dump_printf(auto_dump_stream, "K:%d:0x%02X/0x%02X\n\n", (int)k_ref.idx, (byte)(k_ref.x_attr), (byte)(k_ref.x_char));
163 close_auto_dump(&auto_dump_stream, mark);
164 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
168 static concptr mark = "Feature attr/chars";
169 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
170 prt(_("ファイル: ", "File: "), 17, 0);
171 sprintf(tmp, "%s.prf", player_ptr->base_name);
172 if (!askfor(tmp, 70))
175 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
176 if (!open_auto_dump(&auto_dump_stream, buf, mark))
179 auto_dump_printf(auto_dump_stream, _("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
180 for (const auto &f_ref : f_info) {
181 if (f_ref.name.empty())
183 if (f_ref.mimic != f_ref.idx)
186 auto_dump_printf(auto_dump_stream, "# %s\n", (f_ref.name.c_str()));
187 auto_dump_printf(auto_dump_stream, "F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", f_ref.idx, (byte)(f_ref.x_attr[F_LIT_STANDARD]),
188 (byte)(f_ref.x_char[F_LIT_STANDARD]), (byte)(f_ref.x_attr[F_LIT_LITE]), (byte)(f_ref.x_char[F_LIT_LITE]),
189 (byte)(f_ref.x_attr[F_LIT_DARK]), (byte)(f_ref.x_char[F_LIT_DARK]));
192 close_auto_dump(&auto_dump_stream, mark);
193 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
197 static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
198 static MONRACE_IDX r = 0;
199 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
201 monster_race *r_ptr = &r_info[r];
205 TERM_COLOR da = r_ptr->d_attr;
206 byte dc = r_ptr->d_char;
207 TERM_COLOR ca = r_ptr->x_attr;
208 byte cc = r_ptr->x_char;
210 term_putstr(5, 17, -1, TERM_WHITE, format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, r_ptr->name.c_str()));
211 term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
212 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
213 term_queue_bigchar(43, 19, da, dc, 0, 0);
214 term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
215 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
216 term_queue_bigchar(43, 20, ca, cc, 0, 0);
217 term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
223 c = 'a' + i - KTRL('A');
233 if (!cmd_visuals_aux(i, &r, static_cast<IDX>(r_info.size()))) {
237 } while (r_info[r].name.empty());
242 t = (int)r_ptr->x_attr;
243 (void)cmd_visuals_aux(i, &t, 256);
244 r_ptr->x_attr = (byte)t;
248 t = (int)r_ptr->x_char;
249 (void)cmd_visuals_aux(i, &t, 256);
250 r_ptr->x_char = (byte)t;
254 do_cmd_knowledge_monsters(player_ptr, &need_redraw, true, r);
256 print_visuals_menu(choice_msg);
264 static concptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
266 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
268 object_kind *k_ptr = &k_info[k];
272 TERM_COLOR da = k_ptr->d_attr;
273 SYMBOL_CODE dc = k_ptr->d_char;
274 TERM_COLOR ca = k_ptr->x_attr;
275 SYMBOL_CODE cc = k_ptr->x_char;
277 term_putstr(5, 17, -1, TERM_WHITE,
279 _("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"), k, (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name).c_str()));
280 term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
281 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
282 term_queue_bigchar(43, 19, da, dc, 0, 0);
283 term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
284 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
285 term_queue_bigchar(43, 20, ca, cc, 0, 0);
286 term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
293 c = 'a' + i - KTRL('A');
303 if (!cmd_visuals_aux(i, &k, static_cast<IDX>(k_info.size()))) {
307 } while (k_info[k].name.empty());
312 t = (int)k_ptr->x_attr;
313 (void)cmd_visuals_aux(i, &t, 256);
314 k_ptr->x_attr = (byte)t;
318 t = (int)k_ptr->x_char;
319 (void)cmd_visuals_aux(i, &t, 256);
320 k_ptr->x_char = (byte)t;
324 do_cmd_knowledge_objects(player_ptr, &need_redraw, true, k);
326 print_visuals_menu(choice_msg);
334 static concptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
336 static IDX lighting_level = F_LIT_STANDARD;
337 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
339 feature_type *f_ptr = &f_info[f];
343 TERM_COLOR da = f_ptr->d_attr[lighting_level];
344 byte dc = f_ptr->d_char[lighting_level];
345 TERM_COLOR ca = f_ptr->x_attr[lighting_level];
346 byte cc = f_ptr->x_char[lighting_level];
349 term_putstr(5, 17, -1, TERM_WHITE,
350 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"), f, (f_ptr->name.c_str()),
351 lighting_level_str[lighting_level]));
352 term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
353 term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
354 term_queue_bigchar(43, 19, da, dc, 0, 0);
355 term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
356 term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
357 term_queue_bigchar(43, 20, ca, cc, 0, 0);
358 term_putstr(0, 22, -1, TERM_WHITE,
359 _("コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): "));
366 c = 'a' + i - KTRL('A');
376 if (!cmd_visuals_aux(i, &f, static_cast<IDX>(f_info.size()))) {
380 } while (f_info[f].name.empty() || (f_info[f].mimic != f));
385 t = (int)f_ptr->x_attr[lighting_level];
386 (void)cmd_visuals_aux(i, &t, 256);
387 f_ptr->x_attr[lighting_level] = (byte)t;
391 t = (int)f_ptr->x_char[lighting_level];
392 (void)cmd_visuals_aux(i, &t, 256);
393 f_ptr->x_char[lighting_level] = (byte)t;
397 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
400 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
404 do_cmd_knowledge_features(&need_redraw, true, f, &lighting_level);
406 print_visuals_menu(choice_msg);
414 do_cmd_knowledge_monsters(player_ptr, &need_redraw, true, -1);
417 do_cmd_knowledge_objects(player_ptr, &need_redraw, true, -1);
420 IDX lighting_level = F_LIT_STANDARD;
421 do_cmd_knowledge_features(&need_redraw, true, -1, &lighting_level);
426 reset_visuals(player_ptr);
427 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
440 do_cmd_redraw(player_ptr);