1 #include "effect/effect-item.h"
2 #include "autopick/autopick.h"
3 #include "flavor/flavor-describer.h"
4 #include "flavor/object-flavor-types.h"
5 #include "floor/floor-object.h"
7 #include "monster-floor/monster-summon.h"
8 #include "monster-floor/place-monster-types.h"
9 #include "monster/monster-info.h"
10 #include "object-enchant/tr-types.h"
11 #include "object-hook/hook-expendable.h"
12 #include "object/object-broken.h"
13 #include "object/object-mark-types.h"
14 #include "spell-kind/spells-perception.h"
15 #include "sv-definition/sv-other-types.h"
16 #include "sv-definition/sv-scroll-types.h"
17 #include "system/floor-type-definition.h"
18 #include "system/grid-type-definition.h"
19 #include "system/item-entity.h"
20 #include "system/monster-entity.h"
21 #include "system/player-type-definition.h"
22 #include "util/bit-flags-calculator.h"
23 #include "view/display-messages.h"
27 * @brief 汎用的なビーム/ボルト/ボール系によるアイテムオブジェクトへの効果処理 / Handle a beam/bolt/ball causing damage to a monster.
28 * @param player_ptr プレイヤーへの参照ポインタ
29 * @param who 魔法を発動したモンスター(0ならばプレイヤー) / Index of "source" monster (zero for "player")
30 * @param r 効果半径(ビーム/ボルト = 0 / ボール = 1以上) / Radius of explosion (0 = beam/bolt, 1 to 9 = ball)
31 * @param y 目標Y座標 / Target y location (or location to travel "towards")
32 * @param x 目標X座標 / Target x location (or location to travel "towards")
33 * @param dam 基本威力 / Base damage roll to apply to affected monsters (or player)
34 * @param typ 効果属性 / Type of damage to apply to monsters (and objects)
35 * @return 何か一つでも効力があればTRUEを返す / TRUE if any "effects" of the projection were observed, else FALSE
37 bool affect_item(PlayerType *player_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x, int dam, AttributeType typ)
39 const auto &floor = *player_ptr->current_floor_ptr;
40 const Pos2D pos(y, x);
41 const auto &grid = floor.get_grid(pos);
43 auto is_item_affected = false;
44 const auto known = grid.has_los();
46 dam = (dam + r) / (r + 1);
47 std::set<OBJECT_IDX> processed_list;
48 for (auto it = grid.o_idx_list.begin(); it != grid.o_idx_list.end();) {
49 const OBJECT_IDX this_o_idx = *it++;
51 if (auto pit = processed_list.find(this_o_idx); pit != processed_list.end()) {
55 processed_list.insert(this_o_idx);
57 auto *o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
60 concptr note_kill = nullptr;
64 bool plural = (o_ptr->number > 1);
66 const auto flags = o_ptr->get_flags();
67 bool is_fixed_or_random_artifact = o_ptr->is_fixed_or_random_artifact();
69 case AttributeType::ACID: {
70 if (BreakerAcid().hates(o_ptr)) {
72 note_kill = _("融けてしまった!", (plural ? " melt!" : " melts!"));
73 if (flags.has(TR_IGNORE_ACID)) {
80 case AttributeType::ELEC: {
81 if (BreakerElec().hates(o_ptr)) {
83 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
84 if (flags.has(TR_IGNORE_ELEC)) {
91 case AttributeType::FIRE: {
92 if (BreakerFire().hates(o_ptr)) {
94 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
95 if (flags.has(TR_IGNORE_FIRE)) {
102 case AttributeType::COLD: {
103 if (BreakerCold().hates(o_ptr)) {
104 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
106 if (flags.has(TR_IGNORE_COLD)) {
113 case AttributeType::PLASMA: {
114 if (BreakerFire().hates(o_ptr)) {
116 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
117 if (flags.has(TR_IGNORE_FIRE)) {
122 if (BreakerElec().hates(o_ptr)) {
125 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
126 if (flags.has(TR_IGNORE_ELEC)) {
133 case AttributeType::METEOR: {
134 if (BreakerFire().hates(o_ptr)) {
136 note_kill = _("燃えてしまった!", (plural ? " burn up!" : " burns up!"));
137 if (flags.has(TR_IGNORE_FIRE)) {
142 if (BreakerCold().hates(o_ptr)) {
145 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
146 if (flags.has(TR_IGNORE_COLD)) {
153 case AttributeType::ICE:
154 case AttributeType::SHARDS:
155 case AttributeType::FORCE:
156 case AttributeType::SOUND: {
157 if (BreakerCold().hates(o_ptr)) {
158 note_kill = _("砕け散ってしまった!", (plural ? " shatter!" : " shatters!"));
164 case AttributeType::MANA:
165 case AttributeType::SEEKER:
166 case AttributeType::SUPER_RAY: {
168 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
171 case AttributeType::DISINTEGRATE: {
173 note_kill = _("蒸発してしまった!", (plural ? " evaporate!" : " evaporates!"));
176 case AttributeType::CHAOS: {
178 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
179 if (flags.has(TR_RES_CHAOS)) {
181 } else if (o_ptr->bi_key == BaseitemKey(ItemKindType::SCROLL, SV_SCROLL_CHAOS)) {
186 case AttributeType::HOLY_FIRE:
187 case AttributeType::HELL_FIRE: {
188 if (o_ptr->is_cursed()) {
190 note_kill = _("壊れてしまった!", (plural ? " are destroyed!" : " is destroyed!"));
195 case AttributeType::VOID_MAGIC: {
197 note_kill = _("消滅してしまった!", (plural ? " vanish!" : " vanishes!"));
200 case AttributeType::IDENTIFY: {
201 identify_item(player_ptr, o_ptr);
202 autopick_alter_item(player_ptr, (-this_o_idx), false);
205 case AttributeType::KILL_TRAP:
206 case AttributeType::KILL_DOOR: {
207 if (o_ptr->bi_key.tval() != ItemKindType::CHEST) {
211 if (o_ptr->pval <= 0) {
215 o_ptr->pval = (0 - o_ptr->pval);
216 o_ptr->mark_as_known();
217 if (known && o_ptr->marked.has(OmType::FOUND)) {
218 msg_print(_("カチッと音がした!", "Click!"));
219 is_item_affected = true;
224 case AttributeType::ANIM_DEAD: {
225 if (o_ptr->bi_key.tval() != ItemKindType::CORPSE) {
230 if (!who || player_ptr->current_floor_ptr->m_list[who].is_pet()) {
231 mode |= PM_FORCE_PET;
234 for (int i = 0; i < o_ptr->number; i++) {
235 auto corpse_r_idx = i2enum<MonsterRaceId>(o_ptr->pval);
236 const auto sval = *o_ptr->bi_key.sval();
237 if (((sval == SV_CORPSE) && (randint1(100) > 80)) || ((sval == SV_SKELETON) && (randint1(100) > 60))) {
239 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
243 } else if (summon_named_creature(player_ptr, who, y, x, corpse_r_idx, mode)) {
244 note_kill = _("生き返った。", " revived.");
245 } else if (!note_kill) {
246 note_kill = _("灰になった。", (plural ? " become dust." : " becomes dust."));
251 is_item_affected = true;
262 std::string item_name("");
263 if (known && o_ptr->marked.has(OmType::FOUND)) {
264 is_item_affected = true;
265 item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
268 if ((is_fixed_or_random_artifact || ignore)) {
269 if (known && o_ptr->marked.has(OmType::FOUND)) {
270 msg_format(_("%sは影響を受けない!", (plural ? "The %s are unaffected!" : "The %s is unaffected!")), item_name.data());
276 if (known && o_ptr->marked.has(OmType::FOUND) && note_kill) {
277 msg_format(_("%sは%s", "The %s%s"), item_name.data(), note_kill);
280 const auto bi_id = o_ptr->bi_id;
281 const auto is_potion = o_ptr->is_potion();
282 delete_object_idx(player_ptr, this_o_idx);
284 (void)potion_smash_effect(player_ptr, who, y, x, bi_id);
286 // 薬の破壊効果によりリストの次のアイテムが破壊された可能性があるのでリストの最初から処理をやり直す
287 // 処理済みのアイテムは processed_list に登録されており、スキップされる
288 it = grid.o_idx_list.begin();
291 lite_spot(player_ptr, y, x);
294 return is_item_affected;