1 #include "effect/effect-monster-spirit.h"
2 #include "effect/effect-monster-util.h"
3 #include "hpmp/hp-mp-processor.h"
4 #include "monster-race/monster-race.h"
5 #include "monster-race/race-ability-mask.h"
6 #include "monster/monster-describer.h"
7 #include "monster/monster-info.h"
8 #include "monster/monster-status-setter.h"
9 #include "monster/monster-status.h"
10 #include "system/grid-type-definition.h"
11 #include "system/monster-entity.h"
12 #include "system/monster-race-info.h"
13 #include "system/player-type-definition.h"
14 #include "system/redrawing-flags-updater.h"
15 #include "util/bit-flags-calculator.h"
16 #include "util/string-processor.h"
17 #include "view/display-messages.h"
19 ProcessResult effect_monster_drain_mana(PlayerType *player_ptr, EffectMonster *em_ptr)
22 em_ptr->obvious = true;
24 auto ability_flags = em_ptr->r_ptr->ability_flags;
25 bool has_mana = ability_flags.reset(RF_ABILITY_NOMAGIC_MASK).any();
27 if (em_ptr->see_s_msg) {
28 msg_format(_("%sには効果がなかった。", "%s is unaffected."), em_ptr->m_name);
32 return ProcessResult::PROCESS_CONTINUE;
35 if (em_ptr->who <= 0) {
36 msg_format(_("%sから精神エネルギーを吸いとった。", "You draw psychic energy from %s."), em_ptr->m_name);
37 (void)hp_player(player_ptr, em_ptr->dam);
39 return ProcessResult::PROCESS_CONTINUE;
42 if (em_ptr->m_caster_ptr->hp >= em_ptr->m_caster_ptr->maxhp) {
44 return ProcessResult::PROCESS_CONTINUE;
47 em_ptr->m_caster_ptr->hp += em_ptr->dam;
48 if (em_ptr->m_caster_ptr->hp > em_ptr->m_caster_ptr->maxhp) {
49 em_ptr->m_caster_ptr->hp = em_ptr->m_caster_ptr->maxhp;
52 auto &rfu = RedrawingFlagsUpdater::get_instance();
53 if (player_ptr->health_who == em_ptr->who) {
54 rfu.set_flag(MainWindowRedrawingFlag::HEALTH);
57 if (player_ptr->riding == em_ptr->who) {
58 rfu.set_flag(MainWindowRedrawingFlag::UHEALTH);
61 if (em_ptr->see_s_msg) {
62 angband_strcpy(em_ptr->killer, monster_desc(player_ptr, em_ptr->m_caster_ptr, 0), sizeof(em_ptr->killer));
63 msg_format(_("%s^は気分が良さそうだ。", "%s^ appears healthier."), em_ptr->killer);
67 return ProcessResult::PROCESS_CONTINUE;
70 ProcessResult effect_monster_mind_blast(PlayerType *player_ptr, EffectMonster *em_ptr)
73 em_ptr->obvious = true;
76 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
79 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
80 has_immute |= em_ptr->r_ptr->resistance_flags.has(MonsterResistanceType::NO_CONF);
81 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
84 if (em_ptr->r_ptr->resistance_flags.has(MonsterResistanceType::NO_CONF)) {
85 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
86 em_ptr->r_ptr->resistance_flags.set(MonsterResistanceType::NO_CONF);
90 em_ptr->note = _("には効果がなかった。", " is unaffected.");
92 } else if (em_ptr->r_ptr->misc_flags.has(MonsterMiscType::EMPTY_MIND)) {
93 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
94 em_ptr->r_ptr->r_misc_flags.set(MonsterMiscType::EMPTY_MIND);
96 em_ptr->note = _("には完全な耐性がある!", " is immune.");
98 } else if (em_ptr->r_ptr->misc_flags.has(MonsterMiscType::WEIRD_MIND)) {
99 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
100 em_ptr->r_ptr->r_misc_flags.set(MonsterMiscType::WEIRD_MIND);
102 em_ptr->note = _("には耐性がある。", " resists.");
105 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
106 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
108 if (em_ptr->who > 0) {
109 em_ptr->do_conf = randint0(4) + 4;
111 em_ptr->do_conf = randint0(8) + 8;
115 return ProcessResult::PROCESS_CONTINUE;
118 ProcessResult effect_monster_brain_smash(PlayerType *player_ptr, EffectMonster *em_ptr)
121 em_ptr->obvious = true;
124 msg_format(_("%sをじっと睨んだ。", "You gaze intently at %s."), em_ptr->m_name);
127 bool has_immute = em_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE);
128 has_immute |= em_ptr->r_ptr->resistance_flags.has(MonsterResistanceType::NO_CONF);
129 has_immute |= (em_ptr->r_ptr->level > randint1(std::max(1, em_ptr->caster_lev - 10)) + 10);
132 if (em_ptr->r_ptr->resistance_flags.has(MonsterResistanceType::NO_CONF)) {
133 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
134 em_ptr->r_ptr->resistance_flags.set(MonsterResistanceType::NO_CONF);
138 em_ptr->note = _("には効果がなかった。", " is unaffected.");
140 } else if (em_ptr->r_ptr->misc_flags.has(MonsterMiscType::EMPTY_MIND)) {
141 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
142 em_ptr->r_ptr->r_misc_flags.set(MonsterMiscType::EMPTY_MIND);
145 em_ptr->note = _("には完全な耐性がある!", " is immune.");
147 } else if (em_ptr->r_ptr->misc_flags.has(MonsterMiscType::WEIRD_MIND)) {
148 if (is_original_ap_and_seen(player_ptr, em_ptr->m_ptr)) {
149 em_ptr->r_ptr->r_misc_flags.set(MonsterMiscType::WEIRD_MIND);
152 em_ptr->note = _("には耐性がある!", " resists!");
155 em_ptr->note = _("は精神攻撃を食らった。", " is blasted by psionic energy.");
156 em_ptr->note_dies = _("の精神は崩壊し、肉体は抜け殻となった。", " collapses, a mindless husk.");
157 if (em_ptr->who > 0) {
158 em_ptr->do_conf = randint0(4) + 4;
159 em_ptr->do_stun = randint0(4) + 4;
161 em_ptr->do_conf = randint0(8) + 8;
162 em_ptr->do_stun = randint0(8) + 8;
165 (void)set_monster_slow(player_ptr, em_ptr->g_ptr->m_idx, em_ptr->m_ptr->get_remaining_deceleration() + 10);
168 return ProcessResult::PROCESS_CONTINUE;