3 #include "system/angband.h"
4 #include "spell/spell-types.h"
9 typedef struct effect_monster_type {
12 monster_type *m_caster_ptr;
14 char killer[MAX_MONSTER_NAME];
30 GAME_TEXT m_name[MAX_NLEN];
32 PARAMETER_VALUE photo;
42 EFFECT_ID effect_type;
45 } effect_monster_type;
48 effect_monster_type *initialize_effect_monster(player_type *player_ptr, effect_monster_type *em_ptr, MONSTER_IDX who, POSITION r, POSITION y, POSITION x,
49 HIT_POINT dam, EFFECT_ID effect_type, BIT_FLAGS flag, bool see_s_msg);