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Avoid warning about cast from time_t to time_t*
[hengbandforosx/hengbandosx.git] / src / files.c
1 /* File: files.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: code dealing with files (and death) */
12
13 #include "angband.h"
14
15
16 /*
17  * You may or may not want to use the following "#undef".
18  */
19 /* #undef _POSIX_SAVED_IDS */
20
21
22 /*
23  * Hack -- drop permissions
24  */
25 void safe_setuid_drop(void)
26 {
27
28 #ifdef SET_UID
29
30 # ifdef SAFE_SETUID
31
32 #  ifdef SAFE_SETUID_POSIX
33
34         if (setuid(getuid()) != 0)
35         {
36 #ifdef JP
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
38 #else
39                 quit("setuid(): cannot set permissions correctly!");
40 #endif
41
42         }
43         if (setgid(getgid()) != 0)
44         {
45 #ifdef JP
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
47 #else
48                 quit("setgid(): cannot set permissions correctly!");
49 #endif
50
51         }
52
53 #  else
54
55         if (setreuid(geteuid(), getuid()) != 0)
56         {
57 #ifdef JP
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
59 #else
60                 quit("setreuid(): cannot set permissions correctly!");
61 #endif
62
63         }
64         if (setregid(getegid(), getgid()) != 0)
65         {
66 #ifdef JP
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
68 #else
69                 quit("setregid(): cannot set permissions correctly!");
70 #endif
71
72         }
73
74 #  endif
75
76 # endif
77
78 #endif
79
80 }
81
82
83 /*
84  * Hack -- grab permissions
85  */
86 void safe_setuid_grab(void)
87 {
88
89 #ifdef SET_UID
90
91 # ifdef SAFE_SETUID
92
93 #  ifdef SAFE_SETUID_POSIX
94
95         if (setuid(player_euid) != 0)
96         {
97 #ifdef JP
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
99 #else
100                 quit("setuid(): cannot set permissions correctly!");
101 #endif
102
103         }
104         if (setgid(player_egid) != 0)
105         {
106 #ifdef JP
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
108 #else
109                 quit("setgid(): cannot set permissions correctly!");
110 #endif
111
112         }
113
114 #  else
115
116         if (setreuid(geteuid(), getuid()) != 0)
117         {
118 #ifdef JP
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
120 #else
121                 quit("setreuid(): cannot set permissions correctly!");
122 #endif
123
124         }
125         if (setregid(getegid(), getgid()) != 0)
126         {
127 #ifdef JP
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
129 #else
130                 quit("setregid(): cannot set permissions correctly!");
131 #endif
132
133         }
134
135 #  endif /* SAFE_SETUID_POSIX */
136
137 # endif /* SAFE_SETUID */
138
139 #endif /* SET_UID */
140
141 }
142
143
144 /*
145  * Extract the first few "tokens" from a buffer
146  *
147  * This function uses "colon" and "slash" as the delimeter characters.
148  *
149  * We never extract more than "num" tokens.  The "last" token may include
150  * "delimeter" characters, allowing the buffer to include a "string" token.
151  *
152  * We save pointers to the tokens in "tokens", and return the number found.
153  *
154  * Hack -- Attempt to handle the 'c' character formalism
155  *
156  * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
157  *
158  * Hack -- We will always extract at least one token
159  */
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
161 {
162         int i = 0;
163
164         char *s = buf;
165
166
167         /* Process */
168         while (i < num - 1)
169         {
170                 char *t;
171
172                 /* Scan the string */
173                 for (t = s; *t; t++)
174                 {
175                         /* Found a delimiter */
176                         if ((*t == ':') || (*t == '/')) break;
177
178                         /* Handle single quotes */
179                         if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
180                         {
181                                 /* Advance */
182                                 t++;
183
184                                 /* Handle backslash */
185                                 if (*t == '\\') t++;
186
187                                 /* Require a character */
188                                 if (!*t) break;
189
190                                 /* Advance */
191                                 t++;
192
193                                 /* Hack -- Require a close quote */
194                                 if (*t != '\'') *t = '\'';
195                         }
196
197                         /* Handle back-slash */
198                         if (*t == '\\') t++;
199                 }
200
201                 /* Nothing left */
202                 if (!*t) break;
203
204                 /* Nuke and advance */
205                 *t++ = '\0';
206
207                 /* Save the token */
208                 tokens[i++] = s;
209
210                 /* Advance */
211                 s = t;
212         }
213
214         /* Save the token */
215         tokens[i++] = s;
216
217         /* Number found */
218         return (i);
219 }
220
221
222 /* A number with a name */
223 typedef struct named_num named_num;
224
225 struct named_num
226 {
227         cptr name;              /* The name of this thing */
228         int num;                        /* A number associated with it */
229 };
230
231
232 /* Index of spell type names */
233 static named_num gf_desc[] =
234 {
235         {"GF_ELEC",                             GF_ELEC                         },
236         {"GF_POIS",                             GF_POIS                         },
237         {"GF_ACID",                             GF_ACID                         },
238         {"GF_COLD",                             GF_COLD                         },
239         {"GF_FIRE",                                     GF_FIRE                         },
240         {"GF_PSY_SPEAR",                        GF_PSY_SPEAR                    },
241         {"GF_MISSILE",                          GF_MISSILE                      },
242         {"GF_ARROW",                            GF_ARROW                                },
243         {"GF_PLASMA",                           GF_PLASMA                       },
244         {"GF_WATER",                            GF_WATER                                },
245         {"GF_LITE",                                     GF_LITE                         },
246         {"GF_DARK",                                     GF_DARK                         },
247         {"GF_LITE_WEAK",                        GF_LITE_WEAK            },
248         {"GF_DARK_WEAK",                        GF_DARK_WEAK            },
249         {"GF_SHARDS",                           GF_SHARDS                       },
250         {"GF_SOUND",                            GF_SOUND                                },
251         {"GF_CONFUSION",                        GF_CONFUSION            },
252         {"GF_FORCE",                            GF_FORCE                                },
253         {"GF_INERTIA",                          GF_INERTIA                      },
254         {"GF_MANA",                                     GF_MANA                         },
255         {"GF_METEOR",                           GF_METEOR                       },
256         {"GF_ICE",                                      GF_ICE                          },
257         {"GF_CHAOS",                            GF_CHAOS                                },
258         {"GF_NETHER",                           GF_NETHER                       },
259         {"GF_DISENCHANT",                       GF_DISENCHANT           },
260         {"GF_NEXUS",                            GF_NEXUS                                },
261         {"GF_TIME",                                     GF_TIME                         },
262         {"GF_GRAVITY",                          GF_GRAVITY                      },
263         {"GF_KILL_WALL",                        GF_KILL_WALL            },
264         {"GF_KILL_DOOR",                        GF_KILL_DOOR            },
265         {"GF_KILL_TRAP",                        GF_KILL_TRAP            },
266         {"GF_MAKE_WALL",                        GF_MAKE_WALL            },
267         {"GF_MAKE_DOOR",                        GF_MAKE_DOOR            },
268         {"GF_MAKE_TRAP",                        GF_MAKE_TRAP            },
269         {"GF_MAKE_TREE",                        GF_MAKE_TREE            },
270         {"GF_OLD_CLONE",                        GF_OLD_CLONE            },
271         {"GF_OLD_POLY",                 GF_OLD_POLY                     },
272         {"GF_OLD_HEAL",                 GF_OLD_HEAL                     },
273         {"GF_OLD_SPEED",                        GF_OLD_SPEED            },
274         {"GF_OLD_SLOW",                 GF_OLD_SLOW                     },
275         {"GF_OLD_CONF",                 GF_OLD_CONF                     },
276         {"GF_OLD_SLEEP",                        GF_OLD_SLEEP            },
277         {"GF_OLD_DRAIN",                        GF_OLD_DRAIN            },
278         {"GF_AWAY_UNDEAD",              GF_AWAY_UNDEAD          },
279         {"GF_AWAY_EVIL",                        GF_AWAY_EVIL            },
280         {"GF_AWAY_ALL",                 GF_AWAY_ALL                     },
281         {"GF_TURN_UNDEAD",              GF_TURN_UNDEAD          },
282         {"GF_TURN_EVIL",                        GF_TURN_EVIL            },
283         {"GF_TURN_ALL",                 GF_TURN_ALL                     },
284         {"GF_DISP_UNDEAD",              GF_DISP_UNDEAD          },
285         {"GF_DISP_EVIL",                        GF_DISP_EVIL            },
286         {"GF_DISP_ALL",                 GF_DISP_ALL                     },
287         {"GF_DISP_DEMON",                       GF_DISP_DEMON           },
288         {"GF_DISP_LIVING",              GF_DISP_LIVING          },
289         {"GF_ROCKET",                           GF_ROCKET                       },
290         {"GF_NUKE",                                     GF_NUKE                         },
291         {"GF_MAKE_GLYPH",                       GF_MAKE_GLYPH           },
292         {"GF_STASIS",                           GF_STASIS                       },
293         {"GF_STONE_WALL",                       GF_STONE_WALL           },
294         {"GF_DEATH_RAY",                        GF_DEATH_RAY            },
295         {"GF_STUN",                                     GF_STUN                         },
296         {"GF_HOLY_FIRE",                        GF_HOLY_FIRE            },
297         {"GF_HELL_FIRE",                        GF_HELL_FIRE            },
298         {"GF_DISINTEGRATE",             GF_DISINTEGRATE },
299         {"GF_CHARM",                            GF_CHARM                                },
300         {"GF_CONTROL_UNDEAD",   GF_CONTROL_UNDEAD       },
301         {"GF_CONTROL_ANIMAL",   GF_CONTROL_ANIMAL       },
302         {"GF_PSI",                                      GF_PSI                          },
303         {"GF_PSI_DRAIN",                        GF_PSI_DRAIN            },
304         {"GF_TELEKINESIS",              GF_TELEKINESIS          },
305         {"GF_JAM_DOOR",                 GF_JAM_DOOR                     },
306         {"GF_DOMINATION",                       GF_DOMINATION           },
307         {"GF_DISP_GOOD",                        GF_DISP_GOOD            },
308         {"GF_DRAIN_MANA",                       GF_DRAIN_MANA           },
309         {"GF_MIND_BLAST",                       GF_MIND_BLAST           },
310         {"GF_BRAIN_SMASH",                      GF_BRAIN_SMASH          },
311         {"GF_CAUSE_1",                  GF_CAUSE_1              },
312         {"GF_CAUSE_2",                  GF_CAUSE_2              },
313         {"GF_CAUSE_3",                  GF_CAUSE_3              },
314         {"GF_CAUSE_4",                  GF_CAUSE_4              },
315         {"GF_HAND_DOOM",                        GF_HAND_DOOM            },
316         {"GF_CAPTURE",                  GF_CAPTURE              },
317         {"GF_ANIM_DEAD",                        GF_ANIM_DEAD            },
318         {"GF_CONTROL_LIVING",           GF_CONTROL_LIVING       },
319         {"GF_IDENTIFY",                 GF_IDENTIFY     },
320         {"GF_ATTACK",                   GF_ATTACK       },
321         {"GF_ENGETSU",                  GF_ENGETSU      },
322         {"GF_GENOCIDE",                 GF_GENOCIDE     },
323         {"GF_PHOTO",                    GF_PHOTO        },
324         {"GF_CONTROL_DEMON",    GF_CONTROL_DEMON        },
325         {"GF_LAVA_FLOW",        GF_LAVA_FLOW    },
326         {"GF_BLOOD_CURSE",      GF_BLOOD_CURSE  },
327         {"GF_SEEKER",                   GF_SEEKER                       },
328         {"GF_SUPER_RAY",                GF_SUPER_RAY                    },
329         {"GF_STAR_HEAL",                GF_STAR_HEAL                    },
330         {"GF_WATER_FLOW",               GF_WATER_FLOW                   },
331         {"GF_CRUSADE",          GF_CRUSADE                      },
332         {"GF_STASIS_EVIL",                      GF_STASIS_EVIL          },
333         {"GF_WOUNDS",                   GF_WOUNDS               },
334         {NULL,                                          0                                               }
335 };
336
337
338 /*
339  * Parse a sub-file of the "extra info" (format shown below)
340  *
341  * Each "action" line has an "action symbol" in the first column,
342  * followed by a colon, followed by some command specific info,
343  * usually in the form of "tokens" separated by colons or slashes.
344  *
345  * Blank lines, lines starting with white space, and lines starting
346  * with pound signs ("#") are ignored (as comments).
347  *
348  * Note the use of "tokenize()" to allow the use of both colons and
349  * slashes as delimeters, while still allowing final tokens which
350  * may contain any characters including "delimiters".
351  *
352  * Note the use of "strtol()" to allow all "integers" to be encoded
353  * in decimal, hexidecimal, or octal form.
354  *
355  * Note that "monster zero" is used for the "player" attr/char, "object
356  * zero" will be used for the "stack" attr/char, and "feature zero" is
357  * used for the "nothing" attr/char.
358  *
359  * Parse another file recursively, see below for details
360  *   %:<filename>
361  *
362  * Specify the attr/char values for "monsters" by race index
363  *   R:<num>:<a>:<c>
364  *
365  * Specify the attr/char values for "objects" by kind index
366  *   K:<num>:<a>:<c>
367  *
368  * Specify the attr/char values for "features" by feature index
369  *   F:<num>:<a>:<c>
370  *
371  * Specify the attr/char values for unaware "objects" by kind tval
372  *   U:<tv>:<a>:<c>
373  *
374  * Specify the attr/char values for inventory "objects" by kind tval
375  *   E:<tv>:<a>:<c>
376  *
377  * Define a macro action, given an encoded macro action
378  *   A:<str>
379  *
380  * Create a normal macro, given an encoded macro trigger
381  *   P:<str>
382  *
383  * Create a command macro, given an encoded macro trigger
384  *   C:<str>
385  *
386  * Create a keyset mapping
387  *   S:<key>:<key>:<dir>
388  *
389  * Turn an option off, given its name
390  *   X:<str>
391  *
392  * Turn an option on, given its name
393  *   Y:<str>
394  *
395  * Specify visual information, given an index, and some data
396  *   V:<num>:<kv>:<rv>:<gv>:<bv>
397  *
398  * Specify the set of colors to use when drawing a zapped spell
399  *   Z:<type>:<str>
400  *
401  * Specify a macro trigger template and macro trigger names.
402  *   T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403  *   T:<trigger>:<keycode>:<shift-keycode>
404  *
405  */
406
407 errr process_pref_file_command(char *buf)
408 {
409         int i, j, n1, n2;
410
411         char *zz[16];
412
413
414         /* Require "?:*" format */
415         if (buf[1] != ':') return 1;
416
417
418         switch (buf[0])
419         {
420         /* Mega-Hack -- read external player's history file */
421         /* Process "H:<history>" */
422         case 'H':
423                 add_history_from_pref_line(buf + 2);
424                 return 0;
425
426         /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
427         case 'R':
428                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
429                 {
430                         monster_race *r_ptr;
431                         i = (huge)strtol(zz[0], NULL, 0);
432                         n1 = strtol(zz[1], NULL, 0);
433                         n2 = strtol(zz[2], NULL, 0);
434                         if (i >= max_r_idx) return 1;
435                         r_ptr = &r_info[i];
436                         if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437                         if (n2) r_ptr->x_char = n2;
438                         return 0;
439                 }
440                 break;
441
442         /* Process "K:<num>:<a>/<c>"  -- attr/char for object kinds */
443         case 'K':
444                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
445                 {
446                         object_kind *k_ptr;
447                         i = (huge)strtol(zz[0], NULL, 0);
448                         n1 = strtol(zz[1], NULL, 0);
449                         n2 = strtol(zz[2], NULL, 0);
450                         if (i >= max_k_idx) return 1;
451                         k_ptr = &k_info[i];
452                         if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453                         if (n2) k_ptr->x_char = n2;
454                         return 0;
455                 }
456                 break;
457
458         /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
459         case 'F':
460                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
461                 {
462                         feature_type *f_ptr;
463                         i = (huge)strtol(zz[0], NULL, 0);
464                         n1 = strtol(zz[1], NULL, 0);
465                         n2 = strtol(zz[2], NULL, 0);
466                         if (i >= max_f_idx) return 1;
467                         f_ptr = &f_info[i];
468                         if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr = n1; /* Allow TERM_DARK text */
469                         if (n2) f_ptr->x_char = n2;
470                         return 0;
471                 }
472                 break;
473
474         /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
475         case 'S':
476                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
477                 {
478                         j = (byte)strtol(zz[0], NULL, 0);
479                         n1 = strtol(zz[1], NULL, 0);
480                         n2 = strtol(zz[2], NULL, 0);
481                         misc_to_attr[j] = n1;
482                         misc_to_char[j] = n2;
483                         return 0;
484                 }
485                 break;
486
487         /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
488         case 'U':
489                 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
490                 {
491                         j = (huge)strtol(zz[0], NULL, 0);
492                         n1 = strtol(zz[1], NULL, 0);
493                         n2 = strtol(zz[2], NULL, 0);
494                         for (i = 1; i < max_k_idx; i++)
495                         {
496                                 object_kind *k_ptr = &k_info[i];
497                                 if (k_ptr->tval == j)
498                                 {
499                                         if (n1) k_ptr->d_attr = n1;
500                                         if (n2) k_ptr->d_char = n2;
501                                 }
502                         }
503                         return 0;
504                 }
505                 break;
506
507         /* Process "E:<tv>:<a>" -- attribute for inventory objects */
508         case 'E':
509                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
510                 {
511                         j = (byte)strtol(zz[0], NULL, 0) % 128;
512                         n1 = strtol(zz[1], NULL, 0);
513                         if (n1) tval_to_attr[j] = n1;
514                         return 0;
515                 }
516                 break;
517
518         /* Process "A:<str>" -- save an "action" for later */
519         case 'A':
520                 text_to_ascii(macro__buf, buf+2);
521                 return 0;
522
523         /* Process "P:<str>" -- normal macro */
524         case 'P':
525         {
526                 char tmp[1024];
527
528                 text_to_ascii(tmp, buf+2);
529                 macro_add(tmp, macro__buf);
530                 return 0;
531         }
532
533         /* Process "C:<str>" -- create keymap */
534         case 'C':
535         {
536                 int mode;
537                 char tmp[1024];
538
539                 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
540
541                 mode = strtol(zz[0], NULL, 0);
542                 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
543
544                 text_to_ascii(tmp, zz[1]);
545                 if (!tmp[0] || tmp[1]) return 1;
546                 i = (byte)(tmp[0]);
547
548                 string_free(keymap_act[mode][i]);
549
550                 keymap_act[mode][i] = string_make(macro__buf);
551
552                 return 0;
553         }
554
555         /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
556         case 'V':
557                 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
558                 {
559                         i = (byte)strtol(zz[0], NULL, 0);
560                         angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
561                         angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
562                         angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
563                         angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
564                         return 0;
565                 }
566                 break;
567
568         /* Process "X:<str>" -- turn option off */
569         /* Process "Y:<str>" -- turn option on */
570         case 'X':
571         case 'Y':
572                 for (i = 0; option_info[i].o_desc; i++)
573                 {
574                         if (option_info[i].o_var &&
575                             option_info[i].o_text &&
576                             streq(option_info[i].o_text, buf + 2))
577                         {
578                                 int os = option_info[i].o_set;
579                                 int ob = option_info[i].o_bit;
580
581                                 if ((p_ptr->playing || character_xtra) && 6 == option_info[i].o_page && !p_ptr->wizard)
582                                 {
583 #ifdef JP
584                                         msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤­¤Þ¤»¤ó! '%s'", buf);
585 #else
586                                         msg_format("Startup options can not changed! '%s'", buf);
587 #endif
588                                         msg_print(NULL);
589                                         return 0;
590                                 }
591
592                                 if (buf[0] == 'X')
593                                 {
594                                         /* Clear */
595                                         option_flag[os] &= ~(1L << ob);
596                                         (*option_info[i].o_var) = FALSE;
597                                 }
598                                 else
599                                 {
600                                         /* Set */
601                                         option_flag[os] |= (1L << ob);
602                                         (*option_info[i].o_var) = TRUE;
603                                 }
604                                 return 0;
605                         }
606                 }
607
608                 /* don't know that option. ignore it.*/
609 #ifdef JP
610                 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
611 #else
612                 msg_format("Ignored invalid option: %s", buf);
613 #endif
614                 msg_print(NULL);
615                 return 0;
616
617         /* Process "Z:<type>:<str>" -- set spell color */
618         case 'Z':
619         {
620                 /* Find the colon */
621                 char *t = strchr(buf + 2, ':');
622
623                 /* Oops */
624                 if (!t) return 1;
625
626                 /* Nuke the colon */
627                 *(t++) = '\0';
628
629                 for (i = 0; gf_desc[i].name; i++)
630                 {
631                         /* Match this type */
632                         if (streq(gf_desc[i].name, buf + 2))
633                         {
634                                 /* Remember this color set */
635                                 gf_color[gf_desc[i].num] = quark_add(t);
636
637                                 /* Success */
638                                 return 0;
639                         }
640                 }
641
642                 break;
643         }
644
645         /* Initialize macro trigger names and a template */
646         /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
647         /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
648         case 'T':
649         {
650                 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
651
652                 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
653                 if (tok >= 4)
654                 {
655                         int i;
656                         int num;
657
658                         if (macro_template != NULL)
659                         {
660                                 num = strlen(macro_modifier_chr);
661
662                                 /* Kill the template string */
663                                 string_free(macro_template);
664                                 macro_template = NULL;
665
666                                 /* Kill flag characters of modifier keys */
667                                 string_free(macro_modifier_chr);
668
669                                 /* Kill corresponding modifier names */
670                                 for (i = 0; i < num; i++)
671                                 {
672                                         string_free(macro_modifier_name[i]);
673                                 }
674
675                                 /* Kill trigger name strings */
676                                 for (i = 0; i < max_macrotrigger; i++)
677                                 {
678                                         string_free(macro_trigger_name[i]);
679                                         string_free(macro_trigger_keycode[0][i]);
680                                         string_free(macro_trigger_keycode[1][i]);
681                                 }
682
683                                 max_macrotrigger = 0;
684                         }
685
686                         if (*zz[0] == '\0') return 0; /* clear template */
687
688                         /* Number of modifier flags */
689                         num = strlen(zz[1]);
690
691                         /* Limit the number */
692                         num = MIN(MAX_MACRO_MOD, num);
693
694                         /* Stop if number of modifier is not correct */
695                         if (2 + num != tok) return 1;
696
697                         /* Get a template string */
698                         macro_template = string_make(zz[0]);
699
700                         /* Get flag characters of modifier keys */
701                         macro_modifier_chr = string_make(zz[1]);
702
703                         /* Get corresponding modifier names */
704                         for (i = 0; i < num; i++)
705                         {
706                                 macro_modifier_name[i] = string_make(zz[2+i]);
707                         }
708                 }
709
710                 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
711                 else if (tok >= 2)
712                 {
713                         char buf[1024];
714                         int m;
715                         char *t, *s;
716                         if (max_macrotrigger >= MAX_MACRO_TRIG)
717                         {
718 #ifdef JP
719                                 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
720 #else
721                                 msg_print("Too many macro triggers!");
722 #endif
723                                 return 1;
724                         }
725                         m = max_macrotrigger;
726                         max_macrotrigger++;
727
728                         /* Take into account the escape character  */
729                         t = buf;
730                         s = zz[0];
731                         while (*s)
732                         {
733                                 if ('\\' == *s) s++;
734                                 *t++ = *s++;
735                         }
736                         *t = '\0';
737
738                         /* Get a trigger name */
739                         macro_trigger_name[m] = string_make(buf);
740
741                         /* Get the corresponding key code */
742                         macro_trigger_keycode[0][m] = string_make(zz[1]);
743
744                         if (tok == 3)
745                         {
746                                 /* Key code of a combination of it with the shift key */
747                                 macro_trigger_keycode[1][m] = string_make(zz[2]);
748                         }
749                         else
750                         {
751                                 macro_trigger_keycode[1][m] = string_make(zz[1]);
752                         }
753                 }
754
755                 /* No error */
756                 return 0;
757         }
758         }
759
760         /* Failure */
761         return 1;
762 }
763
764
765 /*
766  * Helper function for "process_pref_file()"
767  *
768  * Input:
769  *   v: output buffer array
770  *   f: final character
771  *
772  * Output:
773  *   result
774  */
775 static cptr process_pref_file_expr(char **sp, char *fp)
776 {
777         cptr v;
778
779         char *b;
780         char *s;
781
782         char b1 = '[';
783         char b2 = ']';
784
785         char f = ' ';
786         static char tmp[8];
787
788         /* Initial */
789         s = (*sp);
790
791         /* Skip spaces */
792         while (isspace(*s)) s++;
793
794         /* Save start */
795         b = s;
796
797         /* Default */
798         v = "?o?o?";
799
800         /* Analyze */
801         if (*s == b1)
802         {
803                 const char *p;
804                 const char *t;
805
806                 /* Skip b1 */
807                 s++;
808
809                 /* First */
810                 t = process_pref_file_expr(&s, &f);
811
812                 /* Oops */
813                 if (!*t)
814                 {
815                         /* Nothing */
816                 }
817
818                 /* Function: IOR */
819                 else if (streq(t, "IOR"))
820                 {
821                         v = "0";
822                         while (*s && (f != b2))
823                         {
824                                 t = process_pref_file_expr(&s, &f);
825                                 if (*t && !streq(t, "0")) v = "1";
826                         }
827                 }
828
829                 /* Function: AND */
830                 else if (streq(t, "AND"))
831                 {
832                         v = "1";
833                         while (*s && (f != b2))
834                         {
835                                 t = process_pref_file_expr(&s, &f);
836                                 if (*t && streq(t, "0")) v = "0";
837                         }
838                 }
839
840                 /* Function: NOT */
841                 else if (streq(t, "NOT"))
842                 {
843                         v = "1";
844                         while (*s && (f != b2))
845                         {
846                                 t = process_pref_file_expr(&s, &f);
847                                 if (*t && streq(t, "1")) v = "0";
848                         }
849                 }
850
851                 /* Function: EQU */
852                 else if (streq(t, "EQU"))
853                 {
854                         v = "1";
855                         if (*s && (f != b2))
856                         {
857                                 t = process_pref_file_expr(&s, &f);
858                         }
859                         while (*s && (f != b2))
860                         {
861                                 p = t;
862                                 t = process_pref_file_expr(&s, &f);
863                                 if (*t && !streq(p, t)) v = "0";
864                         }
865                 }
866
867                 /* Function: LEQ */
868                 else if (streq(t, "LEQ"))
869                 {
870                         v = "1";
871                         if (*s && (f != b2))
872                         {
873                                 t = process_pref_file_expr(&s, &f);
874                         }
875                         while (*s && (f != b2))
876                         {
877                                 p = t;
878                                 t = process_pref_file_expr(&s, &f);
879                                 if (*t && (strcmp(p, t) > 0)) v = "0";
880                         }
881                 }
882
883                 /* Function: GEQ */
884                 else if (streq(t, "GEQ"))
885                 {
886                         v = "1";
887                         if (*s && (f != b2))
888                         {
889                                 t = process_pref_file_expr(&s, &f);
890                         }
891                         while (*s && (f != b2))
892                         {
893                                 p = t;
894                                 t = process_pref_file_expr(&s, &f);
895                                 if (*t && (strcmp(p, t) < 0)) v = "0";
896                         }
897                 }
898
899                 /* Oops */
900                 else
901                 {
902                         while (*s && (f != b2))
903                         {
904                                 t = process_pref_file_expr(&s, &f);
905                         }
906                 }
907
908                 /* Verify ending */
909                 if (f != b2) v = "?x?x?";
910
911                 /* Extract final and Terminate */
912                 if ((f = *s) != '\0') *s++ = '\0';
913         }
914
915         /* Other */
916         else
917         {
918                 /* Accept all printables except spaces and brackets */
919                 while (isprint(*s) && !strchr(" []", *s)) ++s;
920
921                 /* Extract final and Terminate */
922                 if ((f = *s) != '\0') *s++ = '\0';
923
924                 /* Variable */
925                 if (*b == '$')
926                 {
927                         /* System */
928                         if (streq(b+1, "SYS"))
929                         {
930                                 v = ANGBAND_SYS;
931                         }
932
933                         else if (streq(b+1, "KEYBOARD"))
934                         {
935                                 v = ANGBAND_KEYBOARD;
936                         }
937
938                         /* Graphics */
939                         else if (streq(b+1, "GRAF"))
940                         {
941                                 v = ANGBAND_GRAF;
942                         }
943
944                         /* Monochrome mode */
945                         else if (streq(b+1, "MONOCHROME"))
946                         {
947                                 if (arg_monochrome)
948                                         v = "ON";
949                                 else
950                                         v = "OFF";
951                         }
952
953                         /* Race */
954                         else if (streq(b+1, "RACE"))
955                         {
956 #ifdef JP
957                                 v = rp_ptr->E_title;
958 #else
959                                 v = rp_ptr->title;
960 #endif
961                         }
962
963                         /* Class */
964                         else if (streq(b+1, "CLASS"))
965                         {
966 #ifdef JP
967                                 v = cp_ptr->E_title;
968 #else
969                                 v = cp_ptr->title;
970 #endif
971                         }
972
973                         /* Player */
974                         else if (streq(b+1, "PLAYER"))
975                         {
976                                 v = player_base;
977                         }
978
979                         /* First realm */
980                         else if (streq(b+1, "REALM1"))
981                         {
982 #ifdef JP
983                                 v = E_realm_names[p_ptr->realm1];
984 #else
985                                 v = realm_names[p_ptr->realm1];
986 #endif
987                         }
988
989                         /* Second realm */
990                         else if (streq(b+1, "REALM2"))
991                         {
992 #ifdef JP
993                                 v = E_realm_names[p_ptr->realm2];
994 #else
995                                 v = realm_names[p_ptr->realm2];
996 #endif
997                         }
998
999                         /* Level */
1000                         else if (streq(b+1, "LEVEL"))
1001                         {
1002                                 sprintf(tmp, "%02d", p_ptr->lev);
1003                                 v = tmp;
1004                         }
1005                 }
1006
1007                 /* Constant */
1008                 else
1009                 {
1010                         v = b;
1011                 }
1012         }
1013
1014         /* Save */
1015         (*fp) = f;
1016
1017         /* Save */
1018         (*sp) = s;
1019
1020         /* Result */
1021         return (v);
1022 }
1023
1024
1025 #define PREF_TYPE_NORMAL   0
1026 #define PREF_TYPE_PICKPREF 1
1027 #define PREF_TYPE_HISTPREF 2
1028
1029 /*
1030  * Open the "user pref file" and parse it.
1031  */
1032 static errr process_pref_file_aux(cptr name, int preftype)
1033 {
1034         FILE *fp;
1035
1036         char buf[1024];
1037
1038         char old[1024];
1039
1040         int line = -1;
1041
1042         errr err = 0;
1043
1044         bool bypass = FALSE;
1045
1046
1047         /* Open the file */
1048         fp = my_fopen(name, "r");
1049
1050         /* No such file */
1051         if (!fp) return (-1);
1052
1053         /* Process the file */
1054         while (0 == my_fgets(fp, buf, sizeof(buf)))
1055         {
1056                 /* Count lines */
1057                 line++;
1058
1059                 /* Skip "empty" lines */
1060                 if (!buf[0]) continue;
1061
1062                 /* Skip "blank" lines */
1063 #ifdef JP
1064                 if (!iskanji(buf[0]))
1065 #endif
1066                 if (isspace(buf[0])) continue;
1067
1068                 /* Skip comments */
1069                 if (buf[0] == '#') continue;
1070
1071
1072                 /* Save a copy */
1073                 strcpy(old, buf);
1074
1075
1076                 /* Process "?:<expr>" */
1077                 if ((buf[0] == '?') && (buf[1] == ':'))
1078                 {
1079                         char f;
1080                         cptr v;
1081                         char *s;
1082
1083                         /* Start */
1084                         s = buf + 2;
1085
1086                         /* Parse the expr */
1087                         v = process_pref_file_expr(&s, &f);
1088
1089                         /* Set flag */
1090                         bypass = (streq(v, "0") ? TRUE : FALSE);
1091
1092                         /* Continue */
1093                         continue;
1094                 }
1095
1096                 /* Apply conditionals */
1097                 if (bypass) continue;
1098
1099
1100                 /* Process "%:<file>" */
1101                 if (buf[0] == '%')
1102                 {
1103                         static int depth_count = 0;
1104
1105                         /* Ignore if deeper than 20 level */
1106                         if (depth_count > 20) continue;
1107
1108                         /* Count depth level */
1109                         depth_count++;
1110
1111                         /* Process that file if allowed */
1112                         switch (preftype)
1113                         {
1114                         case PREF_TYPE_PICKPREF:
1115                                 (void)process_pickpref_file(buf + 2);
1116                                 break;
1117                         case PREF_TYPE_HISTPREF:
1118                                 (void)process_histpref_file(buf + 2);
1119                                 break;
1120                         default:
1121                                 (void)process_pref_file(buf + 2);
1122                                 break;
1123                         }
1124
1125                         /* Set back depth level */
1126                         depth_count--;
1127
1128                         /* Continue */
1129                         continue;
1130                 }
1131
1132
1133                 /* Process the line */
1134                 err = process_pref_file_command(buf);
1135
1136                 /* This is not original pref line... */
1137                 if (err)
1138                 {
1139                         if (preftype != PREF_TYPE_PICKPREF)
1140                                 break;
1141                         err = process_pickpref_file_line(buf);
1142                 }
1143         }
1144
1145
1146         /* Error */
1147         if (err)
1148         {
1149                 /* Print error message */
1150                 /* ToDo: Add better error messages */
1151 #ifdef JP
1152               msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1153               msg_format("('%s'¤ò²òÀÏÃæ)", old);
1154 #else
1155                 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1156                 msg_format("Parsing '%s'", old);
1157 #endif
1158                 msg_print(NULL);
1159         }
1160
1161         /* Close the file */
1162         my_fclose(fp);
1163
1164         /* Result */
1165         return (err);
1166 }
1167
1168
1169
1170 /*
1171  * Process the "user pref file" with the given name
1172  *
1173  * See the functions above for a list of legal "commands".
1174  *
1175  * We also accept the special "?" and "%" directives, which
1176  * allow conditional evaluation and filename inclusion.
1177  */
1178 errr process_pref_file(cptr name)
1179 {
1180         char buf[1024];
1181
1182         errr err1, err2;
1183
1184         /* Build the filename */
1185         path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1186
1187         /* Process the system pref file */
1188         err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1189
1190         /* Stop at parser errors, but not at non-existing file */
1191         if (err1 > 0) return err1;
1192
1193
1194         /* Build the filename */
1195         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1196         
1197         /* Process the user pref file */
1198         err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1199
1200
1201         /* User file does not exist, but read system pref file */
1202         if (err2 < 0 && !err1)
1203                 return -2;
1204
1205         /* Result of user file processing */
1206         return err2;
1207 }
1208
1209
1210
1211 #ifdef CHECK_TIME
1212
1213 /*
1214  * Operating hours for ANGBAND (defaults to non-work hours)
1215  */
1216 static char days[7][29] =
1217 {
1218         "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1219         "MON:XXXXXXXX.........XXXXXXX",
1220         "TUE:XXXXXXXX.........XXXXXXX",
1221         "WED:XXXXXXXX.........XXXXXXX",
1222         "THU:XXXXXXXX.........XXXXXXX",
1223         "FRI:XXXXXXXX.........XXXXXXX",
1224         "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1225 };
1226
1227 /*
1228  * Restict usage (defaults to no restrictions)
1229  */
1230 static bool check_time_flag = FALSE;
1231
1232 #endif
1233
1234
1235 /*
1236  * Handle CHECK_TIME
1237  */
1238 errr check_time(void)
1239 {
1240
1241 #ifdef CHECK_TIME
1242
1243         time_t      c;
1244         struct tm   *tp;
1245
1246         /* No restrictions */
1247         if (!check_time_flag) return (0);
1248
1249         /* Check for time violation */
1250         c = time((time_t *)0);
1251         tp = localtime(&c);
1252
1253         /* Violation */
1254         if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1255
1256 #endif
1257
1258         /* Success */
1259         return (0);
1260 }
1261
1262
1263
1264 /*
1265  * Initialize CHECK_TIME
1266  */
1267 errr check_time_init(void)
1268 {
1269
1270 #ifdef CHECK_TIME
1271
1272         FILE        *fp;
1273
1274         char    buf[1024];
1275
1276
1277         /* Build the filename */
1278         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1279
1280         /* Open the file */
1281         fp = my_fopen(buf, "r");
1282
1283         /* No file, no restrictions */
1284         if (!fp) return (0);
1285
1286         /* Assume restrictions */
1287         check_time_flag = TRUE;
1288
1289         /* Parse the file */
1290         while (0 == my_fgets(fp, buf, sizeof(buf)))
1291         {
1292                 /* Skip comments and blank lines */
1293                 if (!buf[0] || (buf[0] == '#')) continue;
1294
1295                 /* Chop the buffer */
1296                 buf[29] = '\0';
1297
1298                 /* Extract the info */
1299                 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1300                 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1301                 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1302                 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1303                 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1304                 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1305                 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1306         }
1307
1308         /* Close it */
1309         my_fclose(fp);
1310
1311 #endif
1312
1313         /* Success */
1314         return (0);
1315 }
1316
1317
1318
1319 #ifdef CHECK_LOAD
1320
1321 #ifndef MAXHOSTNAMELEN
1322 # define MAXHOSTNAMELEN  64
1323 #endif
1324
1325 typedef struct statstime statstime;
1326
1327 struct statstime
1328 {
1329         int                 cp_time[4];
1330         int                 dk_xfer[4];
1331         unsigned int        v_pgpgin;
1332         unsigned int        v_pgpgout;
1333         unsigned int        v_pswpin;
1334         unsigned int        v_pswpout;
1335         unsigned int        v_intr;
1336         int                 if_ipackets;
1337         int                 if_ierrors;
1338         int                 if_opackets;
1339         int                 if_oerrors;
1340         int                 if_collisions;
1341         unsigned int        v_swtch;
1342         long                avenrun[3];
1343         struct timeval      boottime;
1344         struct timeval      curtime;
1345 };
1346
1347 /*
1348  * Maximal load (if any).
1349  */
1350 static int check_load_value = 0;
1351
1352 #endif
1353
1354
1355 /*
1356  * Handle CHECK_LOAD
1357  */
1358 errr check_load(void)
1359 {
1360
1361 #ifdef CHECK_LOAD
1362
1363         struct statstime    st;
1364
1365         /* Success if not checking */
1366         if (!check_load_value) return (0);
1367
1368         /* Check the load */
1369         if (0 == rstat("localhost", &st))
1370         {
1371                 long val1 = (long)(st.avenrun[2]);
1372                 long val2 = (long)(check_load_value) * FSCALE;
1373
1374                 /* Check for violation */
1375                 if (val1 >= val2) return (1);
1376         }
1377
1378 #endif
1379
1380         /* Success */
1381         return (0);
1382 }
1383
1384
1385 /*
1386  * Initialize CHECK_LOAD
1387  */
1388 errr check_load_init(void)
1389 {
1390
1391 #ifdef CHECK_LOAD
1392
1393         FILE        *fp;
1394
1395         char    buf[1024];
1396
1397         char    temphost[MAXHOSTNAMELEN+1];
1398         char    thishost[MAXHOSTNAMELEN+1];
1399
1400
1401         /* Build the filename */
1402         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1403
1404         /* Open the "load" file */
1405         fp = my_fopen(buf, "r");
1406
1407         /* No file, no restrictions */
1408         if (!fp) return (0);
1409
1410         /* Default load */
1411         check_load_value = 100;
1412
1413         /* Get the host name */
1414         (void)gethostname(thishost, (sizeof thishost) - 1);
1415
1416         /* Parse it */
1417         while (0 == my_fgets(fp, buf, sizeof(buf)))
1418         {
1419                 int value;
1420
1421                 /* Skip comments and blank lines */
1422                 if (!buf[0] || (buf[0] == '#')) continue;
1423
1424                 /* Parse, or ignore */
1425                 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1426
1427                 /* Skip other hosts */
1428                 if (!streq(temphost, thishost) &&
1429                     !streq(temphost, "localhost")) continue;
1430
1431                 /* Use that value */
1432                 check_load_value = value;
1433
1434                 /* Done */
1435                 break;
1436         }
1437
1438         /* Close the file */
1439         my_fclose(fp);
1440
1441 #endif
1442
1443         /* Success */
1444         return (0);
1445 }
1446
1447
1448 #define ENTRY_BARE_HAND 0
1449 #define ENTRY_TWO_HANDS 1
1450 #define ENTRY_RIGHT_HAND1 2
1451 #define ENTRY_LEFT_HAND1 3
1452 #define ENTRY_LEFT_HAND2 4
1453 #define ENTRY_RIGHT_HAND2 5
1454 #define ENTRY_POSTURE 6
1455 #define ENTRY_SHOOT_HIT_DAM 7
1456 #define ENTRY_SHOOT_POWER 8
1457 #define ENTRY_SPEED 9
1458 #define ENTRY_BASE_AC 10
1459 #define ENTRY_LEVEL 11
1460 #define ENTRY_CUR_EXP 12
1461 #define ENTRY_MAX_EXP 13
1462 #define ENTRY_EXP_TO_ADV 14
1463 #define ENTRY_GOLD 15
1464 #define ENTRY_DAY 16
1465 #define ENTRY_HP 17
1466 #define ENTRY_SP 18
1467 #define ENTRY_PLAY_TIME 19
1468 #define ENTRY_SKILL_FIGHT 20
1469 #define ENTRY_SKILL_SHOOT 21
1470 #define ENTRY_SKILL_SAVING 22
1471 #define ENTRY_SKILL_STEALTH 23
1472 #define ENTRY_SKILL_PERCEP 24
1473 #define ENTRY_SKILL_SEARCH 25
1474 #define ENTRY_SKILL_DISARM 26
1475 #define ENTRY_SKILL_DEVICE 27
1476 #define ENTRY_BLOWS 28
1477 #define ENTRY_SHOTS 29
1478 #define ENTRY_AVG_DMG 30
1479 #define ENTRY_INFRA 31
1480
1481 #define ENTRY_NAME 32
1482 #define ENTRY_SEX 33
1483 #define ENTRY_RACE 34
1484 #define ENTRY_CLASS 35
1485 #define ENTRY_REALM 36
1486 #define ENTRY_PATRON 37
1487 #define ENTRY_AGE 38
1488 #define ENTRY_HEIGHT 39
1489 #define ENTRY_WEIGHT 40
1490 #define ENTRY_SOCIAL 41
1491 #define ENTRY_ALIGN 42
1492
1493 #define ENTRY_EXP_ANDR 43
1494 #define ENTRY_EXP_TO_ADV_ANDR 44
1495
1496
1497 static struct
1498 {
1499         int col;
1500         int row;
1501         int len;
1502         char header[20];
1503 } disp_player_line[]
1504 #ifdef JP
1505 = {
1506         { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1507         { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1508         { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1509         { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1510         { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1511         { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1512         { 1, 11, 25, ""},
1513         { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1514         { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1515         {01, 20, 25, "²Ã®"},
1516         { 1, 19, 25, "£Á£Ã"},
1517         {29, 13, 21, "¥ì¥Ù¥ë"},
1518         {29, 14, 21, "·Ð¸³ÃÍ"},
1519         {29, 15, 21, "ºÇÂç·Ð¸³"},
1520         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1521         {29, 17, 21, "½ê»ý¶â"},
1522         {29, 19, 21, "ÆüÉÕ"},
1523         {29, 10, 21, "£È£Ð"},
1524         {29, 11, 21, "£Í£Ð"},
1525         {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1526         {54, 10, -1, "ÂǷ⹶·â  :"},
1527         {54, 11, -1, "¼Í·â¹¶·â  :"},
1528         {54, 12, -1, "ËâË¡Ëɸ栠:"},
1529         {54, 13, -1, "±£Ì©¹ÔÆ°  :"},
1530         {54, 15, -1, "ÃγР     :"},
1531         {54, 16, -1, "õº÷      :"},
1532         {54, 17, -1, "²ò½ü      :"},
1533         {54, 18, -1, "ËâË¡Æ»¶ñ  :"},
1534         {01, 12, 25, "ÂÇ·â²ó¿ô"},
1535         {01, 17, 25, "¼Í·â²ó¿ô"},
1536         {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1537         {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1538         {26,  1, -1, "̾Á°  : "},
1539         { 1,  3, -1, "À­ÊÌ     : "},
1540         { 1,  4, -1, "¼ï²     : "},
1541         { 1,  5, -1, "¿¦¶È     : "},
1542         { 1,  6, -1, "ËâË¡     : "},
1543         { 1,  7, -1, "¼é¸îËâ¿À : "},
1544         {29,  3, 21, "ǯÎð"},
1545         {29,  4, 21, "¿ÈĹ"},
1546         {29,  5, 21, "ÂνÅ"},
1547         {29,  6, 21, "¼Ò²ñŪÃÏ°Ì"},
1548         {29,  7, 21, "°À­"},
1549         {29, 14, 21, "¶¯²½ÅÙ"},
1550         {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1551 };
1552 #else
1553 = {
1554         { 1, 10, 25, "Bare hand"},
1555         { 1, 10, 25, "Two hands"},
1556         { 1, 10, 25, "Right hand"},
1557         { 1, 10, 25, "Left hand"},
1558         { 1, 11, 25, "Left hand"},
1559         { 1, 11, 25, "Right hand"},
1560         { 1, 11, 25, "Posture"},
1561         { 1, 15, 25, "Shooting"},
1562         { 1, 16, 25, "Multiplier"},
1563         {01, 20, 25, "Speed"},
1564         { 1, 19, 25, "AC"},
1565         {29, 13, 21, "Level"},
1566         {29, 14, 21, "Experience"},
1567         {29, 15, 21, "Max Exp"},
1568         {29, 16, 21, "Exp to Adv"},
1569         {29, 17, 21, "Gold"},
1570         {29, 19, 21, "Time"},
1571         {29, 10, 21, "Hit point"},
1572         {29, 11, 21, "SP (Mana)"},
1573         {29, 20, 21, "Play time"},
1574         {54, 10, -1, "Fighting    : "},
1575         {54, 11, -1, "Bows/Throw  : "},
1576         {54, 12, -1, "Saving Throw: "},
1577         {54, 13, -1, "Stealth     : "},
1578         {54, 15, -1, "Perception  : "},
1579         {54, 16, -1, "Searching   : "},
1580         {54, 17, -1, "Disarming   : "},
1581         {54, 18, -1, "Magic Device: "},
1582         {01, 12, 25, "Blows/Round"},
1583         {01, 17, 25, "Shots/Round"},
1584         {01, 13, 25, "AverageDmg/Rnd"},
1585         {54, 20, -1, "Infra-Vision: "},
1586         {26,  1, -1, "Name  : "},
1587         { 1,  3, -1, "Sex      : "},
1588         { 1,  4, -1, "Race     : "},
1589         { 1,  5, -1, "Class    : "},
1590         { 1,  6, -1, "Magic    : "},
1591         { 1,  7, -1, "Patron   : "},
1592         {29,  3, 21, "Age"},
1593         {29,  4, 21, "Height"},
1594         {29,  5, 21, "Weight"},
1595         {29,  6, 21, "Social Class"},
1596         {29,  7, 21, "Align"},
1597         {29, 14, 21, "Construction"},
1598         {29, 16, 21, "Const to Adv"},
1599 };
1600 #endif
1601
1602 static void display_player_one_line(int entry, cptr val, byte attr)
1603 {
1604         char buf[40];
1605
1606         int row = disp_player_line[entry].row;
1607         int col = disp_player_line[entry].col;
1608         int len = disp_player_line[entry].len;
1609         cptr head = disp_player_line[entry].header;
1610
1611         int head_len = strlen(head);
1612
1613         Term_putstr(col, row, -1, TERM_WHITE, head);
1614
1615         if (!val)
1616                 return;
1617
1618         if (len > 0)
1619         {
1620                 int val_len = len - head_len;
1621                 sprintf(buf, "%*.*s", val_len, val_len, val);
1622                 Term_putstr(col + head_len, row, -1, attr, buf);
1623         }
1624         else
1625         {
1626                 Term_putstr(col + head_len, row, -1, attr, val);
1627         }
1628
1629         return;
1630 }
1631
1632
1633 /*
1634  * Prints the following information on the screen.
1635  */
1636 static void display_player_middle(void)
1637 {
1638         char buf[160];
1639         int show_tohit, show_todam;
1640         object_type *o_ptr;
1641         int tmul = 0;
1642         int e;
1643
1644         if(p_ptr->migite)
1645         {
1646                 show_tohit = p_ptr->dis_to_h[0];
1647                 show_todam = p_ptr->dis_to_d[0];
1648
1649                 o_ptr = &inventory[INVEN_RARM];
1650
1651                 /* Hack -- add in weapon info if known */
1652                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1653                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1654
1655                 /* Melee attacks */
1656                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1657
1658                 /* Dump the bonuses to hit/dam */
1659                 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1660                         display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1661                 else if(p_ptr->ryoute)
1662                         display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1663                 else if (left_hander)
1664                         display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1665                 else
1666                         display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1667         }
1668
1669         if(p_ptr->hidarite)
1670         {
1671                 show_tohit = p_ptr->dis_to_h[1];
1672                 show_todam = p_ptr->dis_to_d[1];
1673
1674                 o_ptr = &inventory[INVEN_LARM];
1675
1676                 /* Hack -- add in weapon info if known */
1677                 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1678                 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1679
1680                 /* Melee attacks */
1681                 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1682
1683                 /* Dump the bonuses to hit/dam */
1684                 if (left_hander)
1685                         display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1686                 else
1687                         display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1688         }
1689         else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1690         {
1691                 int i;
1692                 if (p_ptr->special_defense & KAMAE_MASK)
1693                 {
1694                         for (i = 0; i < MAX_KAMAE; i++)
1695                         {
1696                                 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1697                         }
1698                         if (i < MAX_KAMAE)
1699 #ifdef JP
1700                                 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1701 #else
1702                                 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1703 #endif
1704                 }
1705                 else
1706 #ifdef JP
1707                                 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1708 #else
1709                                 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1710 #endif
1711         }
1712
1713         /* Range weapon */
1714         o_ptr = &inventory[INVEN_BOW];
1715
1716         /* Base skill */
1717         show_tohit = p_ptr->dis_to_h_b;
1718         show_todam = 0;
1719
1720         /* Apply weapon bonuses */
1721         if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1722         if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1723
1724         if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1725                 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1726         else
1727                 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1728
1729         /* Range attacks */
1730         display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1731
1732         if (inventory[INVEN_BOW].k_idx)
1733         {
1734                 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1735
1736                 /* Get extra "power" from "extra might" */
1737                 if (p_ptr->xtra_might) tmul++;
1738
1739                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1740         }
1741
1742         /* shoot power */
1743         display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1744
1745         /* Dump the armor class */
1746         display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1747
1748         /* Dump speed */
1749         {
1750                 int tmp_speed = 0;
1751                 byte attr;
1752                 int i;
1753
1754                 i = p_ptr->pspeed-110;
1755
1756                 /* Hack -- Visually "undo" the Search Mode Slowdown */
1757                 if (p_ptr->action == ACTION_SEARCH) i += 10;
1758
1759                 if (i > 0)
1760                 {
1761                         if (!p_ptr->riding)
1762                                 attr = TERM_L_GREEN;
1763                         else
1764                                 attr = TERM_GREEN;
1765                 }
1766                 else if (i == 0)
1767                 {
1768                         if (!p_ptr->riding)
1769                                 attr = TERM_L_BLUE;
1770                         else
1771                                 attr = TERM_GREEN;
1772                 }
1773                 else
1774                 {
1775                         if (!p_ptr->riding)
1776                                 attr = TERM_L_UMBER;
1777                         else
1778                                 attr = TERM_RED;
1779                 }
1780
1781                 if (!p_ptr->riding)
1782                 {
1783                         if (IS_FAST()) tmp_speed += 10;
1784                         if (p_ptr->slow) tmp_speed -= 10;
1785                         if (p_ptr->lightspeed) tmp_speed = 99;
1786                 }
1787                 else
1788                 {
1789                         if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1790                         if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1791                 }
1792
1793                 if (tmp_speed)
1794                 {
1795                         if (!p_ptr->riding)
1796                                 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1797                         else
1798 #ifdef JP
1799                                 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1800 #else
1801                                 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1802 #endif
1803
1804                         if (tmp_speed > 0)
1805                                 attr = TERM_YELLOW;
1806                         else
1807                                 attr = TERM_VIOLET;
1808                 }
1809                 else
1810                 {
1811                         if (!p_ptr->riding)
1812                                 sprintf(buf, "(%+d)", i);
1813                         else
1814 #ifdef JP
1815                                 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1816 #else
1817                                 sprintf(buf, "Riding (%+d)", i);
1818 #endif
1819                 }
1820         
1821                 display_player_one_line(ENTRY_SPEED, buf, attr);
1822         }
1823
1824         /* Dump character level */
1825         display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1826
1827         /* Dump experience */
1828         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1829         else e = ENTRY_CUR_EXP;
1830
1831         if (p_ptr->exp >= p_ptr->max_exp)
1832                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1833         else
1834                 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1835
1836         /* Dump max experience */
1837         if (p_ptr->prace == RACE_ANDROID)
1838                 /* Nothing */;
1839         else
1840                 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1841
1842         /* Dump exp to advance */
1843         if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1844         else e = ENTRY_EXP_TO_ADV;
1845
1846         if (p_ptr->lev >= PY_MAX_LEVEL)
1847                 display_player_one_line(e, "*****", TERM_L_GREEN);
1848         else if (p_ptr->prace == RACE_ANDROID)
1849                 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1850         else
1851                 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1852
1853         /* Dump gold */
1854         display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1855
1856         /* Dump Day */
1857         {
1858                 int day, hour, min;
1859                 extract_day_hour_min(&day, &hour, &min);
1860
1861 #ifdef JP
1862                 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1863                 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1864 #else
1865                 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1866                 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1867 #endif
1868         }
1869         display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1870
1871         /* Dump hit point */
1872         if (p_ptr->chp >= p_ptr->mhp) 
1873                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1874         else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10) 
1875                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1876         else
1877                 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1878
1879         /* Dump mana power */
1880         if (p_ptr->csp >= p_ptr->msp) 
1881                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1882         else if (p_ptr->csp > p_ptr->msp / 5) 
1883                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1884         else
1885                 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1886
1887         /* Dump play time */
1888         display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1889 }
1890
1891
1892 /*
1893  * Hack -- pass color info around this file
1894  */
1895 static byte likert_color = TERM_WHITE;
1896
1897
1898 /*
1899  * Returns a "rating" of x depending on y
1900  */
1901 static cptr likert(int x, int y)
1902 {
1903         static char dummy[20] = "";
1904
1905         /* Paranoia */
1906         if (y <= 0) y = 1;
1907
1908         /* Negative value */
1909         if (x < 0)
1910         {
1911                 likert_color = TERM_L_DARK;
1912 #ifdef JP
1913 return ("ºÇÄã");
1914 #else
1915                 return ("Very Bad");
1916 #endif
1917
1918         }
1919
1920         /* Analyze the value */
1921         switch ((x / y))
1922         {
1923                 case 0:
1924                 case 1:
1925                 {
1926                         likert_color = TERM_RED;
1927 #ifdef JP
1928 return ("°­¤¤");
1929 #else
1930                         return ("Bad");
1931 #endif
1932
1933                 }
1934                 case 2:
1935                 {
1936                         likert_color = TERM_L_RED;
1937 #ifdef JP
1938 return ("Îô¤ë");
1939 #else
1940                         return ("Poor");
1941 #endif
1942
1943                 }
1944                 case 3:
1945                 case 4:
1946                 {
1947                         likert_color = TERM_ORANGE;
1948 #ifdef JP
1949 return ("ÉáÄÌ");
1950 #else
1951                         return ("Fair");
1952 #endif
1953
1954                 }
1955                 case 5:
1956                 {
1957                         likert_color = TERM_YELLOW;
1958 #ifdef JP
1959 return ("Îɤ¤");
1960 #else
1961                         return ("Good");
1962 #endif
1963
1964                 }
1965                 case 6:
1966                 {
1967                         likert_color = TERM_YELLOW;
1968 #ifdef JP
1969 return ("ÂçÊÑÎɤ¤");
1970 #else
1971                         return ("Very Good");
1972 #endif
1973
1974                 }
1975                 case 7:
1976                 case 8:
1977                 {
1978                         likert_color = TERM_L_GREEN;
1979 #ifdef JP
1980 return ("Âî±Û");
1981 #else
1982                         return ("Excellent");
1983 #endif
1984
1985                 }
1986                 case 9:
1987                 case 10:
1988                 case 11:
1989                 case 12:
1990                 case 13:
1991                 {
1992                         likert_color = TERM_GREEN;
1993 #ifdef JP
1994 return ("Ķ±Û");
1995 #else
1996                         return ("Superb");
1997 #endif
1998
1999                 }
2000                 case 14:
2001                 case 15:
2002                 case 16:
2003                 case 17:
2004                 {
2005                         likert_color = TERM_BLUE;
2006 #ifdef JP
2007 return ("¥«¥ª¥¹¥é¥ó¥¯");
2008 #else
2009                         return ("Chaos Rank");
2010 #endif
2011
2012                 }
2013                 default:
2014                 {
2015                         likert_color = TERM_VIOLET;
2016 #ifdef JP
2017 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2018 #else
2019                         sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2020 #endif
2021
2022                         return dummy;
2023                 }
2024         }
2025 }
2026
2027
2028 /*
2029  * Prints ratings on certain abilities
2030  *
2031  * This code is "imitated" elsewhere to "dump" a character sheet.
2032  */
2033 static void display_player_various(void)
2034 {
2035         int         tmp, damage[2], blows1, blows2, i, basedam;
2036         int                     xthn, xthb, xfos, xsrh;
2037         int                     xdis, xdev, xsav, xstl;
2038         cptr            desc;
2039         int         muta_att = 0;
2040         u32b flgs[TR_FLAG_SIZE];
2041         int             shots, shot_frac;
2042
2043         object_type             *o_ptr;
2044
2045         if (p_ptr->muta2 & MUT2_HORNS)     muta_att++;
2046         if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2047         if (p_ptr->muta2 & MUT2_BEAK)      muta_att++;
2048         if (p_ptr->muta2 & MUT2_TRUNK)     muta_att++;
2049         if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2050
2051         xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2052
2053         /* Shooting Skill (with current bow and normal missile) */
2054         o_ptr = &inventory[INVEN_BOW];
2055         tmp = p_ptr->to_h_b + o_ptr->to_h;
2056         xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2057
2058         /* If the player is wielding one? */
2059         if (o_ptr->k_idx)
2060         {
2061                 s16b energy_fire = bow_energy(o_ptr->sval);
2062
2063                 /* Calculate shots per round */
2064                 shots = p_ptr->num_fire * 100;
2065                 shot_frac = (shots * 100 / energy_fire) % 100;
2066                 shots = shots / energy_fire;
2067                 if (o_ptr->name1 == ART_CRIMSON)
2068                 {
2069                         shots = 1;
2070                         shot_frac = 0;
2071                         if (p_ptr->pclass == CLASS_ARCHER)
2072                         {
2073                                 /* Extra shot at level 10 */
2074                                 if (p_ptr->lev >= 10) shots++;
2075
2076                                 /* Extra shot at level 30 */
2077                                 if (p_ptr->lev >= 30) shots++;
2078
2079                                 /* Extra shot at level 45 */
2080                                 if (p_ptr->lev >= 45) shots++;
2081                         }
2082                 }
2083         }
2084         else
2085         {
2086                 shots = 0;
2087                 shot_frac = 0;
2088         }
2089
2090         for(i = 0; i < 2; i++)
2091         {
2092                 damage[i] = p_ptr->dis_to_d[i] * 100;
2093                 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2094                 {
2095                         int level = p_ptr->lev;
2096                         if (i)
2097                         {
2098                                 damage[i] = 0;
2099                                 break;
2100                         }
2101                         if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2102                         if (p_ptr->special_defense & KAMAE_BYAKKO)
2103                                 basedam = monk_ave_damage[level][1];
2104                         else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2105                                 basedam = monk_ave_damage[level][2];
2106                         else
2107                                 basedam = monk_ave_damage[level][0];
2108                 }
2109                 else
2110                 {
2111                         o_ptr = &inventory[INVEN_RARM + i];
2112
2113                         /* Average damage per round */
2114                         if (o_ptr->k_idx)
2115                         {
2116                                 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2117                                 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2118                                 object_flags_known(o_ptr, flgs);
2119                                 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2120                                 {
2121                                         /* vorpal blade */
2122                                         basedam *= 5;
2123                                         basedam /= 3;
2124                                 }
2125                                 else if (have_flag(flgs, TR_VORPAL))
2126                                 {
2127                                         /* vorpal flag only */
2128                                         basedam *= 11;
2129                                         basedam /= 9;
2130                                 }
2131                                 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2132                                         basedam = basedam * 7 / 2;
2133                         }
2134                         else basedam = 0;
2135                 }
2136                 damage[i] += basedam;
2137                 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2138                 if (damage[i] < 0) damage[i] = 0;
2139         }
2140         blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2141         blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2142
2143         /* Basic abilities */
2144
2145         xdis = p_ptr->skill_dis;
2146         xdev = p_ptr->skill_dev;
2147         xsav = p_ptr->skill_sav;
2148         xstl = p_ptr->skill_stl;
2149         xsrh = p_ptr->skill_srh;
2150         xfos = p_ptr->skill_fos;
2151
2152
2153         desc = likert(xthn, 12);
2154         display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2155
2156         desc = likert(xthb, 12);
2157         display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2158
2159         desc = likert(xsav, 7);
2160         display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2161
2162         desc = likert(xstl, 1);
2163         display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2164
2165         desc = likert(xfos, 6);
2166         display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2167
2168         desc = likert(xsrh, 6);
2169         display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2170
2171         desc = likert(xdis, 8);
2172         display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2173
2174         desc = likert(xdev, 6);
2175         display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2176
2177         if (!muta_att)
2178                 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2179         else
2180                 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2181
2182         display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2183
2184
2185         if ((damage[0]+damage[1]) == 0)
2186                 desc = "nil!";
2187         else
2188                 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2189
2190         display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2191
2192         display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2193 }
2194
2195
2196
2197 /*
2198  * Obtain the "flags" for the player as if he was an item
2199  */
2200 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2201 {
2202         int i;
2203
2204         /* Clear */
2205         for (i = 0; i < TR_FLAG_SIZE; i++)
2206                 flgs[i] = 0L;
2207
2208         /* Classes */
2209         switch (p_ptr->pclass)
2210         {
2211         case CLASS_WARRIOR:
2212                 if (p_ptr->lev > 44)
2213                         add_flag(flgs, TR_REGEN);
2214         case CLASS_SAMURAI:
2215                 if (p_ptr->lev > 29)
2216                         add_flag(flgs, TR_RES_FEAR);
2217                 break;
2218         case CLASS_PALADIN:
2219                 if (p_ptr->lev > 39)
2220                         add_flag(flgs, TR_RES_FEAR);
2221                 break;
2222         case CLASS_CHAOS_WARRIOR:
2223                 if (p_ptr->lev > 29)
2224                         add_flag(flgs, TR_RES_CHAOS);
2225                 if (p_ptr->lev > 39)
2226                         add_flag(flgs, TR_RES_FEAR);
2227                 break;
2228         case CLASS_MONK:
2229         case CLASS_FORCETRAINER:
2230                 if ((p_ptr->lev > 9) && !heavy_armor())
2231                         add_flag(flgs, TR_SPEED);
2232                 if ((p_ptr->lev>24) && !heavy_armor())
2233                         add_flag(flgs, TR_FREE_ACT);
2234                 break;
2235         case CLASS_NINJA:
2236                 if (heavy_armor())
2237                         add_flag(flgs, TR_SPEED);
2238                 else
2239                 {
2240                         if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2241                                 add_flag(flgs, TR_SPEED);
2242                         if (p_ptr->lev>24)
2243                                 add_flag(flgs, TR_FREE_ACT);
2244                 }
2245                 add_flag(flgs, TR_SLOW_DIGEST);
2246                 add_flag(flgs, TR_RES_FEAR);
2247                 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2248                 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2249                 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2250                 break;
2251         case CLASS_MINDCRAFTER:
2252                 if (p_ptr->lev > 9)
2253                         add_flag(flgs, TR_RES_FEAR);
2254                 if (p_ptr->lev > 19)
2255                         add_flag(flgs, TR_SUST_WIS);
2256                 if (p_ptr->lev > 29)
2257                         add_flag(flgs, TR_RES_CONF);
2258                 if (p_ptr->lev > 39)
2259                         add_flag(flgs, TR_TELEPATHY);
2260                 break;
2261         case CLASS_BARD:
2262                 add_flag(flgs, TR_RES_SOUND);
2263                 break;
2264         case CLASS_BERSERKER:
2265                 add_flag(flgs, TR_SUST_STR);
2266                 add_flag(flgs, TR_SUST_DEX);
2267                 add_flag(flgs, TR_SUST_CON);
2268                 add_flag(flgs, TR_REGEN);
2269                 add_flag(flgs, TR_FREE_ACT);
2270                 add_flag(flgs, TR_SPEED);
2271                 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2272                 break;
2273         case CLASS_MIRROR_MASTER:
2274                 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2275                 break;
2276         default:
2277                 break; /* Do nothing */
2278         }
2279
2280         /* Races */
2281         if (p_ptr->mimic_form)
2282         {
2283                 switch(p_ptr->mimic_form)
2284                 {
2285                 case MIMIC_DEMON:
2286                         add_flag(flgs, TR_HOLD_LIFE);
2287                         add_flag(flgs, TR_RES_CHAOS);
2288                         add_flag(flgs, TR_RES_NETHER);
2289                         add_flag(flgs, TR_RES_FIRE);
2290                         add_flag(flgs, TR_SEE_INVIS);
2291                         add_flag(flgs, TR_SPEED);
2292                         break;
2293                 case MIMIC_DEMON_LORD:
2294                         add_flag(flgs, TR_HOLD_LIFE);
2295                         add_flag(flgs, TR_RES_CHAOS);
2296                         add_flag(flgs, TR_RES_NETHER);
2297                         add_flag(flgs, TR_RES_FIRE);
2298                         add_flag(flgs, TR_RES_COLD);
2299                         add_flag(flgs, TR_RES_ELEC);
2300                         add_flag(flgs, TR_RES_ACID);
2301                         add_flag(flgs, TR_RES_POIS);
2302                         add_flag(flgs, TR_RES_CONF);
2303                         add_flag(flgs, TR_RES_DISEN);
2304                         add_flag(flgs, TR_RES_NEXUS);
2305                         add_flag(flgs, TR_RES_FEAR);
2306                         add_flag(flgs, TR_IM_FIRE);
2307                         add_flag(flgs, TR_SH_FIRE);
2308                         add_flag(flgs, TR_SEE_INVIS);
2309                         add_flag(flgs, TR_TELEPATHY);
2310                         add_flag(flgs, TR_FEATHER);
2311                         add_flag(flgs, TR_SPEED);
2312                         break;
2313                 case MIMIC_VAMPIRE:
2314                         add_flag(flgs, TR_HOLD_LIFE);
2315                         add_flag(flgs, TR_RES_DARK);
2316                         add_flag(flgs, TR_RES_NETHER);
2317                         if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2318                         add_flag(flgs, TR_RES_POIS);
2319                         add_flag(flgs, TR_RES_COLD);
2320                         add_flag(flgs, TR_SEE_INVIS);
2321                         add_flag(flgs, TR_SPEED);
2322                         break;
2323                 }
2324         }
2325         else
2326         {
2327         switch (p_ptr->prace)
2328         {
2329         case RACE_ELF:
2330                 add_flag(flgs, TR_RES_LITE);
2331                 break;
2332         case RACE_HOBBIT:
2333                 add_flag(flgs, TR_SUST_DEX);
2334                 break;
2335         case RACE_GNOME:
2336                 add_flag(flgs, TR_FREE_ACT);
2337                 break;
2338         case RACE_DWARF:
2339                 add_flag(flgs, TR_RES_BLIND);
2340                 break;
2341         case RACE_HALF_ORC:
2342                 add_flag(flgs, TR_RES_DARK);
2343                 break;
2344         case RACE_HALF_TROLL:
2345                 add_flag(flgs, TR_SUST_STR);
2346                 if (p_ptr->lev > 14)
2347                 {
2348                         add_flag(flgs, TR_REGEN);
2349                         if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2350                         {
2351                                 add_flag(flgs, TR_SLOW_DIGEST);
2352                                 /*
2353                                  * Let's not make Regeneration a disadvantage
2354                                  * for the poor warriors who can never learn
2355                                  * a spell that satisfies hunger (actually
2356                                  * neither can rogues, but half-trolls are not
2357                                  * supposed to play rogues)
2358                                  */
2359                         }
2360                 }
2361                 break;
2362         case RACE_AMBERITE:
2363                 add_flag(flgs, TR_SUST_CON);
2364                 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2365                 break;
2366         case RACE_HIGH_ELF:
2367                 add_flag(flgs, TR_RES_LITE);
2368                 add_flag(flgs, TR_SEE_INVIS);
2369                 break;
2370         case RACE_BARBARIAN:
2371                 add_flag(flgs, TR_RES_FEAR);
2372                 break;
2373         case RACE_HALF_OGRE:
2374                 add_flag(flgs, TR_SUST_STR);
2375                 add_flag(flgs, TR_RES_DARK);
2376                 break;
2377         case RACE_HALF_GIANT:
2378                 add_flag(flgs, TR_RES_SHARDS);
2379                 add_flag(flgs, TR_SUST_STR);
2380                 break;
2381         case RACE_HALF_TITAN:
2382                 add_flag(flgs, TR_RES_CHAOS);
2383                 break;
2384         case RACE_CYCLOPS:
2385                 add_flag(flgs, TR_RES_SOUND);
2386                 break;
2387         case RACE_YEEK:
2388                 add_flag(flgs, TR_RES_ACID);
2389                 if (p_ptr->lev > 19)
2390                         add_flag(flgs, TR_IM_ACID);
2391                 break;
2392         case RACE_KLACKON:
2393                 add_flag(flgs, TR_RES_CONF);
2394                 add_flag(flgs, TR_RES_ACID);
2395                 if (p_ptr->lev > 9)
2396                         add_flag(flgs, TR_SPEED);
2397                 break;
2398         case RACE_KOBOLD:
2399                 add_flag(flgs, TR_RES_POIS);
2400                 break;
2401         case RACE_NIBELUNG:
2402                 add_flag(flgs, TR_RES_DISEN);
2403                 add_flag(flgs, TR_RES_DARK);
2404                 break;
2405         case RACE_DARK_ELF:
2406                 add_flag(flgs, TR_RES_DARK);
2407                 if (p_ptr->lev > 19)
2408                         add_flag(flgs, TR_SEE_INVIS);
2409                 break;
2410         case RACE_DRACONIAN:
2411                 add_flag(flgs, TR_FEATHER);
2412                 if (p_ptr->lev > 4)
2413                         add_flag(flgs, TR_RES_FIRE);
2414                 if (p_ptr->lev > 9)
2415                         add_flag(flgs, TR_RES_COLD);
2416                 if (p_ptr->lev > 14)
2417                         add_flag(flgs, TR_RES_ACID);
2418                 if (p_ptr->lev > 19)
2419                         add_flag(flgs, TR_RES_ELEC);
2420                 if (p_ptr->lev > 34)
2421                         add_flag(flgs, TR_RES_POIS);
2422                 break;
2423         case RACE_MIND_FLAYER:
2424                 add_flag(flgs, TR_SUST_INT);
2425                 add_flag(flgs, TR_SUST_WIS);
2426                 if (p_ptr->lev > 14)
2427                         add_flag(flgs, TR_SEE_INVIS);
2428                 if (p_ptr->lev > 29)
2429                         add_flag(flgs, TR_TELEPATHY);
2430                 break;
2431         case RACE_IMP:
2432                 add_flag(flgs, TR_RES_FIRE);
2433                 if (p_ptr->lev > 9)
2434                         add_flag(flgs, TR_SEE_INVIS);
2435                 break;
2436         case RACE_GOLEM:
2437                 add_flag(flgs, TR_SEE_INVIS);
2438                 add_flag(flgs, TR_FREE_ACT);
2439                 add_flag(flgs, TR_RES_POIS);
2440                 add_flag(flgs, TR_SLOW_DIGEST);
2441                 if (p_ptr->lev > 34)
2442                         add_flag(flgs, TR_HOLD_LIFE);
2443                 break;
2444         case RACE_SKELETON:
2445                 add_flag(flgs, TR_SEE_INVIS);
2446                 add_flag(flgs, TR_RES_SHARDS);
2447                 add_flag(flgs, TR_HOLD_LIFE);
2448                 add_flag(flgs, TR_RES_POIS);
2449                 if (p_ptr->lev > 9)
2450                         add_flag(flgs, TR_RES_COLD);
2451                 break;
2452         case RACE_ZOMBIE:
2453                 add_flag(flgs, TR_SEE_INVIS);
2454                 add_flag(flgs, TR_HOLD_LIFE);
2455                 add_flag(flgs, TR_RES_NETHER);
2456                 add_flag(flgs, TR_RES_POIS);
2457                 add_flag(flgs, TR_SLOW_DIGEST);
2458                 if (p_ptr->lev > 4)
2459                         add_flag(flgs, TR_RES_COLD);
2460                 break;
2461         case RACE_VAMPIRE:
2462                 add_flag(flgs, TR_HOLD_LIFE);
2463                 add_flag(flgs, TR_RES_DARK);
2464                 add_flag(flgs, TR_RES_NETHER);
2465                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2466                 add_flag(flgs, TR_RES_POIS);
2467                 add_flag(flgs, TR_RES_COLD);
2468                 break;
2469         case RACE_SPECTRE:
2470                 add_flag(flgs, TR_FEATHER);
2471                 add_flag(flgs, TR_FREE_ACT);
2472                 add_flag(flgs, TR_RES_COLD);
2473                 add_flag(flgs, TR_SEE_INVIS);
2474                 add_flag(flgs, TR_HOLD_LIFE);
2475                 add_flag(flgs, TR_RES_NETHER);
2476                 add_flag(flgs, TR_RES_POIS);
2477                 add_flag(flgs, TR_SLOW_DIGEST);
2478                 /* XXX pass_wall */
2479                 if (p_ptr->lev > 34)
2480                         add_flag(flgs, TR_TELEPATHY);
2481                 break;
2482         case RACE_SPRITE:
2483                 add_flag(flgs, TR_RES_LITE);
2484                 add_flag(flgs, TR_FEATHER);
2485                 if (p_ptr->lev > 9)
2486                         add_flag(flgs, TR_SPEED);
2487                 break;
2488         case RACE_BEASTMAN:
2489                 add_flag(flgs, TR_RES_SOUND);
2490                 add_flag(flgs, TR_RES_CONF);
2491                 break;
2492         case RACE_ANGEL:
2493                 add_flag(flgs, TR_FEATHER);
2494                 add_flag(flgs, TR_SEE_INVIS);
2495                 break;
2496         case RACE_DEMON:
2497                 add_flag(flgs, TR_RES_FIRE);
2498                 add_flag(flgs, TR_RES_NETHER);
2499                 add_flag(flgs, TR_HOLD_LIFE);
2500                 if (p_ptr->lev > 9)
2501                         add_flag(flgs, TR_SEE_INVIS);
2502                 break;
2503         case RACE_DUNADAN:
2504                 add_flag(flgs, TR_SUST_CON);
2505                 break;
2506         case RACE_S_FAIRY:
2507                 add_flag(flgs, TR_FEATHER);
2508                 break;
2509         case RACE_KUTA:
2510                 add_flag(flgs, TR_RES_CONF);
2511                 break;
2512         case RACE_ANDROID:
2513                 add_flag(flgs, TR_FREE_ACT);
2514                 add_flag(flgs, TR_RES_POIS);
2515                 add_flag(flgs, TR_SLOW_DIGEST);
2516                 add_flag(flgs, TR_HOLD_LIFE);
2517                 break;
2518         default:
2519                 ; /* Do nothing */
2520         }
2521         }
2522
2523         /* Mutations */
2524         if (p_ptr->muta3)
2525         {
2526                 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2527                 {
2528                         remove_flag(flgs, TR_REGEN);
2529                 }
2530
2531                 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2532                         (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2533                         (p_ptr->muta3 & MUT3_SHORT_LEG))
2534                 {
2535                         add_flag(flgs, TR_SPEED);
2536                 }
2537
2538                 if (p_ptr->muta3  & MUT3_ELEC_TOUC)
2539                 {
2540                         add_flag(flgs, TR_SH_ELEC);
2541                 }
2542
2543                 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2544                 {
2545                         add_flag(flgs, TR_SH_FIRE);
2546                         add_flag(flgs, TR_LITE);
2547                 }
2548
2549                 if (p_ptr->muta3 & MUT3_WINGS)
2550                 {
2551                         add_flag(flgs, TR_FEATHER);
2552                 }
2553
2554                 if (p_ptr->muta3 & MUT3_FEARLESS)
2555                 {
2556                         add_flag(flgs, TR_RES_FEAR);
2557                 }
2558
2559                 if (p_ptr->muta3 & MUT3_REGEN)
2560                 {
2561                         add_flag(flgs, TR_REGEN);
2562                 }
2563
2564                 if (p_ptr->muta3 & MUT3_ESP)
2565                 {
2566                         add_flag(flgs, TR_TELEPATHY);
2567                 }
2568
2569                 if (p_ptr->muta3 & MUT3_MOTION)
2570                 {
2571                         add_flag(flgs, TR_FREE_ACT);
2572                 }
2573         }
2574
2575         if (p_ptr->pseikaku == SEIKAKU_SEXY)
2576                 add_flag(flgs, TR_AGGRAVATE);
2577         if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2578         {
2579                 add_flag(flgs, TR_RES_BLIND);
2580                 add_flag(flgs, TR_RES_CONF);
2581                 add_flag(flgs, TR_HOLD_LIFE);
2582                 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2583                 if (p_ptr->lev > 9)
2584                         add_flag(flgs, TR_SPEED);
2585         }
2586         if (p_ptr->special_defense & KATA_FUUJIN)
2587                 add_flag(flgs, TR_REFLECT);
2588         if (p_ptr->special_defense & KAMAE_GENBU)
2589                 add_flag(flgs, TR_REFLECT);
2590         if (p_ptr->special_defense & KAMAE_SUZAKU)
2591                 add_flag(flgs, TR_FEATHER);
2592         if (p_ptr->special_defense & KAMAE_SEIRYU)
2593         {
2594                 add_flag(flgs, TR_RES_FIRE);
2595                 add_flag(flgs, TR_RES_COLD);
2596                 add_flag(flgs, TR_RES_ACID);
2597                 add_flag(flgs, TR_RES_ELEC);
2598                 add_flag(flgs, TR_RES_POIS);
2599                 add_flag(flgs, TR_FEATHER);
2600                 add_flag(flgs, TR_SH_FIRE);
2601                 add_flag(flgs, TR_SH_ELEC);
2602                 add_flag(flgs, TR_SH_COLD);
2603         }
2604         if (p_ptr->special_defense & KATA_MUSOU)
2605         {
2606                 add_flag(flgs, TR_RES_FEAR);
2607                 add_flag(flgs, TR_RES_LITE);
2608                 add_flag(flgs, TR_RES_DARK);
2609                 add_flag(flgs, TR_RES_BLIND);
2610                 add_flag(flgs, TR_RES_CONF);
2611                 add_flag(flgs, TR_RES_SOUND);
2612                 add_flag(flgs, TR_RES_SHARDS);
2613                 add_flag(flgs, TR_RES_NETHER);
2614                 add_flag(flgs, TR_RES_NEXUS);
2615                 add_flag(flgs, TR_RES_CHAOS);
2616                 add_flag(flgs, TR_RES_DISEN);
2617                 add_flag(flgs, TR_REFLECT);
2618                 add_flag(flgs, TR_HOLD_LIFE);
2619                 add_flag(flgs, TR_FREE_ACT);
2620                 add_flag(flgs, TR_SH_FIRE);
2621                 add_flag(flgs, TR_SH_ELEC);
2622                 add_flag(flgs, TR_SH_COLD);
2623                 add_flag(flgs, TR_FEATHER);
2624                 add_flag(flgs, TR_LITE);
2625                 add_flag(flgs, TR_SEE_INVIS);
2626                 add_flag(flgs, TR_TELEPATHY);
2627                 add_flag(flgs, TR_SLOW_DIGEST);
2628                 add_flag(flgs, TR_REGEN);
2629                 add_flag(flgs, TR_SUST_STR);
2630                 add_flag(flgs, TR_SUST_INT);
2631                 add_flag(flgs, TR_SUST_WIS);
2632                 add_flag(flgs, TR_SUST_DEX);
2633                 add_flag(flgs, TR_SUST_CON);
2634                 add_flag(flgs, TR_SUST_CHR);
2635         }
2636 }
2637
2638
2639 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2640 {
2641         int i;
2642
2643         /* Clear */
2644         for (i = 0; i < TR_FLAG_SIZE; i++)
2645                 flgs[i] = 0L;
2646
2647         if (IS_HERO() || p_ptr->shero)
2648                 add_flag(flgs, TR_RES_FEAR);
2649         if (p_ptr->tim_invis)
2650                 add_flag(flgs, TR_SEE_INVIS);
2651         if (p_ptr->tim_regen)
2652                 add_flag(flgs, TR_REGEN);
2653         if (IS_TIM_ESP())
2654                 add_flag(flgs, TR_TELEPATHY);
2655         if (IS_FAST() || p_ptr->slow)
2656                 add_flag(flgs, TR_SPEED);
2657
2658         if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2659                 add_flag(flgs, TR_RES_ACID);
2660         if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2661                 add_flag(flgs, TR_RES_ELEC);
2662         if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2663                 add_flag(flgs, TR_RES_FIRE);
2664         if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2665                 add_flag(flgs, TR_RES_COLD);
2666         if (IS_OPPOSE_POIS())
2667                 add_flag(flgs, TR_RES_POIS);
2668
2669         if (p_ptr->special_attack & ATTACK_ACID)
2670                 add_flag(flgs, TR_BRAND_ACID);
2671         if (p_ptr->special_attack & ATTACK_ELEC)
2672                 add_flag(flgs, TR_BRAND_ELEC);
2673         if (p_ptr->special_attack & ATTACK_FIRE)
2674                 add_flag(flgs, TR_BRAND_FIRE);
2675         if (p_ptr->special_attack & ATTACK_COLD)
2676                 add_flag(flgs, TR_BRAND_COLD);
2677         if (p_ptr->special_attack & ATTACK_POIS)
2678                 add_flag(flgs, TR_BRAND_POIS);
2679         if (p_ptr->special_defense & DEFENSE_ACID)
2680                 add_flag(flgs, TR_IM_ACID);
2681         if (p_ptr->special_defense & DEFENSE_ELEC)
2682                 add_flag(flgs, TR_IM_ELEC);
2683         if (p_ptr->special_defense & DEFENSE_FIRE)
2684                 add_flag(flgs, TR_IM_FIRE);
2685         if (p_ptr->special_defense & DEFENSE_COLD)
2686                 add_flag(flgs, TR_IM_COLD);
2687         if (p_ptr->wraith_form)
2688                 add_flag(flgs, TR_REFLECT);
2689         /* by henkma */
2690         if (p_ptr->tim_reflect)
2691                 add_flag(flgs, TR_REFLECT);
2692
2693         if (p_ptr->magicdef)
2694         {
2695                 add_flag(flgs, TR_RES_BLIND);
2696                 add_flag(flgs, TR_RES_CONF);
2697                 add_flag(flgs, TR_REFLECT);
2698                 add_flag(flgs, TR_FREE_ACT);
2699                 add_flag(flgs, TR_FEATHER);
2700         }
2701         if (p_ptr->tim_res_nether)
2702         {
2703                 add_flag(flgs, TR_RES_NETHER);
2704         }
2705         if (p_ptr->tim_sh_fire)
2706         {
2707                 add_flag(flgs, TR_SH_FIRE);
2708         }
2709         if (p_ptr->ult_res)
2710         {
2711                 add_flag(flgs, TR_RES_FEAR);
2712                 add_flag(flgs, TR_RES_LITE);
2713                 add_flag(flgs, TR_RES_DARK);
2714                 add_flag(flgs, TR_RES_BLIND);
2715                 add_flag(flgs, TR_RES_CONF);
2716                 add_flag(flgs, TR_RES_SOUND);
2717                 add_flag(flgs, TR_RES_SHARDS);
2718                 add_flag(flgs, TR_RES_NETHER);
2719                 add_flag(flgs, TR_RES_NEXUS);
2720                 add_flag(flgs, TR_RES_CHAOS);
2721                 add_flag(flgs, TR_RES_DISEN);
2722                 add_flag(flgs, TR_REFLECT);
2723                 add_flag(flgs, TR_HOLD_LIFE);
2724                 add_flag(flgs, TR_FREE_ACT);
2725                 add_flag(flgs, TR_SH_FIRE);
2726                 add_flag(flgs, TR_SH_ELEC);
2727                 add_flag(flgs, TR_SH_COLD);
2728                 add_flag(flgs, TR_FEATHER);
2729                 add_flag(flgs, TR_LITE);
2730                 add_flag(flgs, TR_SEE_INVIS);
2731                 add_flag(flgs, TR_TELEPATHY);
2732                 add_flag(flgs, TR_SLOW_DIGEST);
2733                 add_flag(flgs, TR_REGEN);
2734                 add_flag(flgs, TR_SUST_STR);
2735                 add_flag(flgs, TR_SUST_INT);
2736                 add_flag(flgs, TR_SUST_WIS);
2737                 add_flag(flgs, TR_SUST_DEX);
2738                 add_flag(flgs, TR_SUST_CON);
2739                 add_flag(flgs, TR_SUST_CHR);
2740         }
2741 }
2742
2743
2744 /* Mode flags for displaying player flags */
2745 #define DP_CURSE   0x01
2746 #define DP_IMM     0x02
2747 #define DP_WP      0x08
2748
2749
2750 /*
2751  * Equippy chars
2752  */
2753 static void display_player_equippy(int y, int x, u16b mode)
2754 {
2755         int i, max_i;
2756
2757         byte a;
2758         char c;
2759
2760         object_type *o_ptr;
2761
2762         /* Weapon flags need only two column */
2763         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2764         else max_i = INVEN_TOTAL;
2765
2766         /* Dump equippy chars */
2767         for (i = INVEN_RARM; i < max_i; i++)
2768         {
2769                 /* Object */
2770                 o_ptr = &inventory[i];
2771
2772                 a = object_attr(o_ptr);
2773                 c = object_char(o_ptr);
2774
2775                 /* Clear the part of the screen */
2776                 if (!equippy_chars || !o_ptr->k_idx)
2777                 {
2778                         c = ' ';
2779                         a = TERM_DARK;
2780                 }
2781
2782                 /* Dump */
2783                 Term_putch(x + i - INVEN_RARM, y, a, c);
2784         }
2785 }
2786
2787
2788 void print_equippy(void)
2789 {
2790         display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2791 }
2792
2793 /*
2794  *
2795  */
2796
2797 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2798 {
2799         int i;
2800
2801         /* Clear */
2802         for (i = 0; i < TR_FLAG_SIZE; i++)
2803                 flgs[i] = 0L;
2804
2805         /* Check equipment */
2806         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2807         {
2808                 u32b o_flgs[TR_FLAG_SIZE];
2809
2810                 object_type *o_ptr;
2811
2812                 /* Object */
2813                 o_ptr = &inventory[i];
2814
2815                 if (!o_ptr->k_idx) continue;
2816
2817                 /* Known flags */
2818                 object_flags_known(o_ptr, o_flgs);
2819
2820                 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2821                 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2822                 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2823                 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2824         }
2825 }
2826
2827 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2828 {
2829         int i;
2830
2831         /* Clear */
2832         for (i = 0; i < TR_FLAG_SIZE; i++)
2833                 flgs[i] = 0L;
2834
2835         if (prace_is_(RACE_SPECTRE))
2836                 add_flag(flgs, TR_RES_NETHER);
2837         if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2838                 add_flag(flgs, TR_RES_DARK);
2839         if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2840                 add_flag(flgs, TR_RES_FIRE);
2841         else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2842                 add_flag(flgs, TR_RES_ACID);
2843 }
2844
2845 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2846 {
2847         int i;
2848
2849         /* Clear */
2850         for (i = 0; i < TR_FLAG_SIZE; i++)
2851                 flgs[i] = 0L;
2852
2853         if (p_ptr->special_defense & DEFENSE_ACID)
2854                 add_flag(flgs, TR_RES_ACID);
2855         if (p_ptr->special_defense & DEFENSE_ELEC)
2856                 add_flag(flgs, TR_RES_ELEC);
2857         if (p_ptr->special_defense & DEFENSE_FIRE)
2858                 add_flag(flgs, TR_RES_FIRE);
2859         if (p_ptr->special_defense & DEFENSE_COLD)
2860                 add_flag(flgs, TR_RES_COLD);
2861         if (p_ptr->wraith_form)
2862                 add_flag(flgs, TR_RES_DARK);
2863 }
2864
2865 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2866 {
2867         int i;
2868
2869         /* Clear */
2870         for (i = 0; i < TR_FLAG_SIZE; i++)
2871                 flgs[i] = 0L;
2872
2873         if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2874         {
2875                 add_flag(flgs, TR_RES_ACID);
2876                 add_flag(flgs, TR_RES_ELEC);
2877                 add_flag(flgs, TR_RES_FIRE);
2878                 add_flag(flgs, TR_RES_COLD);
2879         }
2880         if (prace_is_(RACE_ANDROID))
2881                 add_flag(flgs, TR_RES_ELEC);
2882         if (prace_is_(RACE_ENT))
2883                 add_flag(flgs, TR_RES_FIRE);
2884         if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2885             (p_ptr->mimic_form == MIMIC_VAMPIRE))
2886                 add_flag(flgs, TR_RES_LITE);
2887 }
2888
2889
2890 /*
2891  * A struct for storing misc. flags
2892  */
2893 typedef struct {
2894         u32b player_flags[TR_FLAG_SIZE];
2895         u32b tim_player_flags[TR_FLAG_SIZE];
2896         u32b player_imm[TR_FLAG_SIZE];
2897         u32b tim_player_imm[TR_FLAG_SIZE];
2898         u32b player_vuln[TR_FLAG_SIZE];
2899         u32b known_obj_imm[TR_FLAG_SIZE];
2900 } all_player_flags;
2901
2902
2903 /*
2904  * Helper function, see below
2905  */
2906 static void display_flag_aux(int row, int col, cptr header,
2907                                     int flag1, all_player_flags *f, u16b mode)
2908 {
2909         int     i;
2910         bool    vuln = FALSE;
2911         int max_i;
2912
2913         if (have_flag(f->player_vuln, flag1) &&
2914             !(have_flag(f->known_obj_imm, flag1) ||
2915               have_flag(f->player_imm, flag1) ||
2916               have_flag(f->tim_player_imm, flag1)))
2917                 vuln = TRUE;
2918
2919         /* Header */
2920         if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2921
2922         /* Advance */
2923         col += strlen(header) + 1;
2924
2925         /* Weapon flags need only two column */
2926         if (mode & DP_WP) max_i = INVEN_LARM + 1;
2927         else max_i = INVEN_TOTAL;
2928
2929         /* Check equipment */
2930         for (i = INVEN_RARM; i < max_i; i++)
2931         {
2932                 u32b flgs[TR_FLAG_SIZE];
2933                 object_type *o_ptr;
2934
2935                 /* Object */
2936                 o_ptr = &inventory[i];
2937
2938                 /* Known flags */
2939                 object_flags_known(o_ptr, flgs);
2940
2941                 /* Default */
2942                 if (!(mode & DP_IMM))
2943                         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2944
2945                 /* Check flags */
2946                 if (mode & DP_CURSE)
2947                 {
2948                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2949                                 c_put_str(TERM_WHITE, "+", row, col);
2950                         if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2951                                 c_put_str(TERM_WHITE, "*", row, col);
2952                 }
2953                 else
2954                 {
2955                         if (have_flag(flgs, flag1))
2956                                 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2957                                           (mode & DP_IMM) ? "*" : "+", row, col);
2958                 }
2959
2960                 /* Advance */
2961                 col++;
2962         }
2963
2964         /* Assume that player flag is already written */
2965         if (mode & DP_IMM) return;
2966
2967         /* Default */
2968         c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2969
2970         /* Player flags */
2971         if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2972
2973         /* Timed player flags */
2974         if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2975
2976         /* Immunity */
2977         if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2978         if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2979
2980         /* Vulnerability */
2981         if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2982 }
2983
2984
2985 /*
2986  * Special display, part 1
2987  */
2988 static void display_player_flag_info(void)
2989 {
2990         int row;
2991         int col;
2992
2993         all_player_flags f;
2994
2995         /* Extract flags and store */
2996         player_flags(f.player_flags);
2997         tim_player_flags(f.tim_player_flags);
2998         player_immunity(f.player_imm);
2999         tim_player_immunity(f.tim_player_imm);
3000         known_obj_immunity(f.known_obj_imm);
3001         player_vuln_flags(f.player_vuln);
3002
3003         /*** Set 1 ***/
3004
3005         row = 12;
3006         col = 1;
3007
3008         display_player_equippy(row-2, col+8, 0);
3009         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3010
3011 #ifdef JP
3012 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_RES_ACID, &f, 0);
3013 display_flag_aux(row+0, col, "ÂÑ»À  :", TR_IM_ACID, &f, DP_IMM);
3014 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3015 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3016 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3017 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3018 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3019 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3020 display_flag_aux(row+4, col, "ÂÑÆÇ  :", TR_RES_POIS, &f, 0);
3021 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3022 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3023 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3024 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3025 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3026 #else
3027         display_flag_aux(row+0, col, "Acid  :", TR_RES_ACID, &f, 0);
3028         display_flag_aux(row+0, col, "Acid  :", TR_IM_ACID, &f, DP_IMM);
3029         display_flag_aux(row+1, col, "Elec  :", TR_RES_ELEC, &f, 0);
3030         display_flag_aux(row+1, col, "Elec  :", TR_IM_ELEC, &f, DP_IMM);
3031         display_flag_aux(row+2, col, "Fire  :", TR_RES_FIRE, &f, 0);
3032         display_flag_aux(row+2, col, "Fire  :", TR_IM_FIRE, &f, DP_IMM);
3033         display_flag_aux(row+3, col, "Cold  :", TR_RES_COLD, &f, 0);
3034         display_flag_aux(row+3, col, "Cold  :", TR_IM_COLD, &f, DP_IMM);
3035         display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3036         display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3037         display_flag_aux(row+6, col, "Dark  :", TR_RES_DARK, &f, 0);
3038         display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3039         display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3040         display_flag_aux(row+9, col, "Conf  :", TR_RES_CONF, &f, 0);
3041 #endif
3042
3043
3044         /*** Set 2 ***/
3045
3046         row = 12;
3047         col = 26;
3048
3049         display_player_equippy(row-2, col+8, 0);
3050
3051         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3052
3053 #ifdef JP
3054 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3055 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3056 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3057 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3058 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3059 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3060 display_flag_aux(row+6, col, "È¿¼Í  :", TR_REFLECT, &f, 0);
3061 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3062 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3063 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3064 #else
3065         display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3066         display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3067         display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3068         display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3069         display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3070         display_flag_aux(row+5, col, "Fear  :", TR_RES_FEAR, &f, 0);
3071         display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3072         display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3073         display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3074         display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3075 #endif
3076
3077
3078         /*** Set 3 ***/
3079
3080         row = 12;
3081         col = 51;
3082
3083         display_player_equippy(row-2, col+12, 0);
3084
3085         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3086
3087 #ifdef JP
3088 display_flag_aux(row+0, col, "²Ã®      :", TR_SPEED, &f, 0);
3089 display_flag_aux(row+1, col, "ÂÑËãáã    :", TR_FREE_ACT, &f, 0);
3090 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3091 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3092 display_flag_aux(row+4, col, "·Ù¹ð      :", TR_WARNING, &f, 0);
3093 display_flag_aux(row+5, col, "Ãپò½    :", TR_SLOW_DIGEST, &f, 0);
3094 display_flag_aux(row+6, col, "µÞ²óÉü    :", TR_REGEN, &f, 0);
3095 display_flag_aux(row+7, col, "ÉâÍ·      :", TR_FEATHER, &f, 0);
3096 display_flag_aux(row+8, col, "±Ê±ó¸÷¸»  :", TR_LITE, &f, 0);
3097 display_flag_aux(row+9, col, "¼ö¤¤      :", 0, &f, DP_CURSE);
3098 #else
3099         display_flag_aux(row+0, col, "Speed     :", TR_SPEED, &f, 0);
3100         display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3101         display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3102         display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3103         display_flag_aux(row+4, col, "Warning   :", TR_WARNING, &f, 0);
3104         display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3105         display_flag_aux(row+6, col, "Regene.   :", TR_REGEN, &f, 0);
3106         display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3107         display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3108         display_flag_aux(row+9, col, "Cursed    :", 0, &f, DP_CURSE);
3109 #endif
3110
3111 }
3112
3113
3114 /*
3115  * Special display, part 2
3116  */
3117 static void display_player_other_flag_info(void)
3118 {
3119         int row;
3120         int col;
3121
3122         all_player_flags f;
3123
3124         /* Extract flags and store */
3125         player_flags(f.player_flags);
3126         tim_player_flags(f.tim_player_flags);
3127         player_immunity(f.player_imm);
3128         tim_player_immunity(f.tim_player_imm);
3129         known_obj_immunity(f.known_obj_imm);
3130         player_vuln_flags(f.player_vuln);
3131
3132         /*** Set 1 ***/
3133
3134         row = 3;
3135         col = 1;
3136
3137         display_player_equippy(row-2, col+12, DP_WP);
3138
3139         c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3140
3141 #ifdef JP
3142         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3143         display_flag_aux(row+ 0, col, "¼Ù°­ ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3144         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3145         display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3146         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3147         display_flag_aux(row+ 2, col, "°­Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3148         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_SLAY_DRAGON, &f, DP_WP);
3149         display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ   :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3150         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3151         display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3152         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3153         display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3154         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3155         display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3156         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3157         display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3158         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3159         display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3160         display_flag_aux(row+ 9, col, "Íϲò      :", TR_BRAND_ACID, &f, DP_WP);
3161         display_flag_aux(row+10, col, "ÅÅ·â      :", TR_BRAND_ELEC, &f, DP_WP);
3162         display_flag_aux(row+11, col, "¾Æ´þ      :", TR_BRAND_FIRE, &f, DP_WP);
3163         display_flag_aux(row+12, col, "Åà·ë      :", TR_BRAND_COLD, &f, DP_WP);
3164         display_flag_aux(row+13, col, "ÆÇ»¦      :", TR_BRAND_POIS, &f, DP_WP);
3165         display_flag_aux(row+14, col, "ÀÚ¤ìÌ£    :", TR_VORPAL, &f, DP_WP);
3166         display_flag_aux(row+15, col, "ÃÏ¿Ì      :", TR_IMPACT, &f, DP_WP);
3167         display_flag_aux(row+16, col, "µÛ·ì      :", TR_VAMPIRIC, &f, DP_WP);
3168         display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3169         display_flag_aux(row+18, col, "ÍýÎÏ      :", TR_FORCE_WEAPON, &f, DP_WP);
3170 #else
3171         display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3172         display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3173         display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3174         display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3175         display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3176         display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3177         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3178         display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3179         display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3180         display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3181         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3182         display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3183         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_SLAY_ORC, &f, DP_WP);
3184         display_flag_aux(row+ 6, col, "Slay Orc  :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3185         display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3186         display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3187         display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3188         display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3189         display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3190         display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3191         display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3192         display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3193         display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3194         display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3195         display_flag_aux(row+15, col, "Quake     :", TR_IMPACT, &f, DP_WP);
3196         display_flag_aux(row+16, col, "Vampiric  :", TR_VAMPIRIC, &f, DP_WP);
3197         display_flag_aux(row+17, col, "Chaotic   :", TR_CHAOTIC, &f, DP_WP);
3198         display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3199 #endif
3200
3201
3202         /*** Set 2 ***/
3203
3204         row = 3;
3205         col = col + 12 + 7;
3206
3207         display_player_equippy(row-2, col+12, 0);
3208         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3209
3210 #ifdef JP
3211         display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3212         display_flag_aux(row+ 1, col, "¼Ù°­ESP   :", TR_ESP_EVIL, &f, 0);
3213         display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3214         display_flag_aux(row+ 3, col, "Á±ÎÉESP   :", TR_ESP_GOOD, &f, 0);
3215         display_flag_aux(row+ 4, col, "ÉÔ»àESP   :", TR_ESP_UNDEAD, &f, 0);
3216         display_flag_aux(row+ 5, col, "°­ËâESP   :", TR_ESP_DEMON, &f, 0);
3217         display_flag_aux(row+ 6, col, "ζESP     :", TR_ESP_DRAGON, &f, 0);
3218         display_flag_aux(row+ 7, col, "¿Í´ÖESP   :", TR_ESP_HUMAN, &f, 0);
3219         display_flag_aux(row+ 8, col, "ưʪESP   :", TR_ESP_ANIMAL, &f, 0);
3220         display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3221         display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3222         display_flag_aux(row+11, col, "µð¿ÍESP   :", TR_ESP_GIANT, &f, 0);
3223
3224         display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý  :", TR_SUST_STR, &f, 0);
3225         display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý  :", TR_SUST_INT, &f, 0);
3226         display_flag_aux(row+15, col, "¸­¤µ°Ý»ý  :", TR_SUST_WIS, &f, 0);
3227         display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý  :", TR_SUST_DEX, &f, 0);
3228         display_flag_aux(row+17, col, "Âѵװݻý  :", TR_SUST_CON, &f, 0);
3229         display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý  :", TR_SUST_CHR, &f, 0);
3230 #else
3231         display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3232         display_flag_aux(row+ 1, col, "ESP Evil  :", TR_ESP_EVIL, &f, 0);
3233         display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3234         display_flag_aux(row+ 3, col, "ESP Good  :", TR_ESP_GOOD, &f, 0);
3235         display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3236         display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3237         display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3238         display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3239         display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3240         display_flag_aux(row+ 9, col, "ESP Orc   :", TR_ESP_ORC, &f, 0);
3241         display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3242         display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3243
3244         display_flag_aux(row+13, col, "Sust Str  :", TR_SUST_STR, &f, 0);
3245         display_flag_aux(row+14, col, "Sust Int  :", TR_SUST_INT, &f, 0);
3246         display_flag_aux(row+15, col, "Sust Wis  :", TR_SUST_WIS, &f, 0);
3247         display_flag_aux(row+16, col, "Sust Dex  :", TR_SUST_DEX, &f, 0);
3248         display_flag_aux(row+17, col, "Sust Con  :", TR_SUST_CON, &f, 0);
3249         display_flag_aux(row+18, col, "Sust Chr  :", TR_SUST_CHR, &f, 0);
3250 #endif
3251
3252
3253         /*** Set 3 ***/
3254
3255         row = 3;
3256         col = col + 12 + 17;
3257
3258         display_player_equippy(row-2, col+14, 0);
3259
3260         c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3261
3262 #ifdef JP
3263         display_flag_aux(row+ 0, col, "Äɲù¶·â    :", TR_BLOWS, &f, 0);
3264         display_flag_aux(row+ 1, col, "ºÎ·¡        :", TR_TUNNEL, &f, 0);
3265         display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ  :", TR_INFRA, &f, 0);
3266         display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3267         display_flag_aux(row+ 4, col, "±£Ì©        :", TR_STEALTH, &f, 0);
3268         display_flag_aux(row+ 5, col, "õº÷        :", TR_SEARCH, &f, 0);
3269
3270         display_flag_aux(row+ 7, col, "¾èÇÏ        :", TR_RIDING, &f, 0);
3271         display_flag_aux(row+ 8, col, "ÅêÚ³        :", TR_THROW, &f, 0);
3272         display_flag_aux(row+ 9, col, "½ËÊ¡        :", TR_BLESSED, &f, 0);
3273         display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3274         display_flag_aux(row+11, col, "È¿ËâË¡      :", TR_NO_MAGIC, &f, 0);
3275         display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3276
3277         display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯  :", TR_DRAIN_EXP, &f, 0);
3278         display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3279         display_flag_aux(row+16, col, "È¿´¶        :", TR_AGGRAVATE, &f, 0);
3280         display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ°  :", TR_TY_CURSE, &f, 0);
3281 #else
3282         display_flag_aux(row+ 0, col, "Add Blows   :", TR_BLOWS, &f, 0);
3283         display_flag_aux(row+ 1, col, "Add Tunnel  :", TR_TUNNEL, &f, 0);
3284         display_flag_aux(row+ 2, col, "Add Infra   :", TR_INFRA, &f, 0);
3285         display_flag_aux(row+ 3, col, "Add Device  :", TR_MAGIC_MASTERY, &f, 0);
3286         display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3287         display_flag_aux(row+ 5, col, "Add Search  :", TR_SEARCH, &f, 0);
3288
3289         display_flag_aux(row+ 7, col, "Riding      :", TR_RIDING, &f, 0);
3290         display_flag_aux(row+ 8, col, "Throw       :", TR_THROW, &f, 0);
3291         display_flag_aux(row+ 9, col, "Blessed     :", TR_BLESSED, &f, 0);
3292         display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3293         display_flag_aux(row+11, col, "Anti Magic  :", TR_NO_MAGIC, &f, 0);
3294         display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3295
3296         display_flag_aux(row+14, col, "Drain Exp   :", TR_DRAIN_EXP, &f, 0);
3297         display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3298         display_flag_aux(row+16, col, "Aggravate   :", TR_AGGRAVATE, &f, 0);
3299         display_flag_aux(row+17, col, "TY Curse    :", TR_TY_CURSE, &f, 0);
3300 #endif
3301
3302 }
3303
3304
3305 /*
3306  * Special display, part 2a
3307  */
3308 static void display_player_misc_info(void)
3309 {
3310         char    buf[80];
3311         char    tmp[80];
3312
3313         /* Display basics */
3314 #ifdef JP
3315 put_str("̾Á°  :", 1, 26);
3316 put_str("À­ÊÌ  :", 3, 1);
3317 put_str("¼ï²  :", 4, 1);
3318 put_str("¿¦¶È  :", 5, 1);
3319 #else
3320         put_str("Name  :", 1, 26);
3321         put_str("Sex   :", 3, 1);
3322         put_str("Race  :", 4, 1);
3323         put_str("Class :", 5, 1);
3324 #endif
3325
3326         strcpy(tmp,ap_ptr->title);
3327 #ifdef JP
3328         if(ap_ptr->no == 1)
3329                 strcat(tmp,"¤Î");
3330 #else
3331                 strcat(tmp," ");
3332 #endif
3333         strcat(tmp,player_name);
3334
3335         c_put_str(TERM_L_BLUE, tmp, 1, 34);
3336         c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3337         c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3338         c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3339
3340         /* Display extras */
3341 #ifdef JP
3342 put_str("¥ì¥Ù¥ë:", 6, 1);
3343 put_str("£È£Ð  :", 7, 1);
3344 put_str("£Í£Ð  :", 8, 1);
3345 #else
3346         put_str("Level :", 6, 1);
3347         put_str("Hits  :", 7, 1);
3348         put_str("Mana  :", 8, 1);
3349 #endif
3350
3351
3352         (void)sprintf(buf, "%d", (int)p_ptr->lev);
3353         c_put_str(TERM_L_BLUE, buf, 6, 9);
3354         (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3355         c_put_str(TERM_L_BLUE, buf, 7, 9);
3356         (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3357         c_put_str(TERM_L_BLUE, buf, 8, 9);
3358 }
3359
3360
3361 /*
3362  * Special display, part 2b
3363  *
3364  * How to print out the modifications and sustains.
3365  * Positive mods with no sustain will be light green.
3366  * Positive mods with a sustain will be dark green.
3367  * Sustains (with no modification) will be a dark green 's'.
3368  * Negative mods (from a curse) will be red.
3369  * Huge mods (>9), like from MICoMorgoth, will be a '*'
3370  * No mod, no sustain, will be a slate '.'
3371  */
3372 static void display_player_stat_info(void)
3373 {
3374         int i, e_adj;
3375         int stat_col, stat;
3376         int row, col;
3377
3378         object_type *o_ptr;
3379         u32b flgs[TR_FLAG_SIZE];
3380
3381         byte a;
3382         char c;
3383
3384         char buf[80];
3385
3386
3387         /* Column */
3388         stat_col = 22;
3389
3390         /* Row */
3391         row = 3;
3392
3393         /* Print out the labels for the columns */
3394 #ifdef JP
3395 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3396 c_put_str(TERM_BLUE, "  ´ðËÜ", row, stat_col+7);
3397 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À­ Áõ ", row, stat_col+13);
3398 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3399 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3400 #else
3401         c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3402         c_put_str(TERM_BLUE, "  Base", row, stat_col+7);
3403         c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3404         c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3405         c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3406 #endif
3407
3408
3409         /* Display the stats */
3410         for (i = 0; i < 6; i++)
3411         {
3412                 int r_adj;
3413
3414                 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3415                 else r_adj = rp_ptr->r_adj[i];
3416
3417                 /* Calculate equipment adjustment */
3418                 e_adj = 0;
3419
3420                 /* Icky formula to deal with the 18 barrier */
3421                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3422                         e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3423                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3424                         e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3425                 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3426                         e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3427
3428                 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3429                         e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3430
3431                 if (prace_is_(RACE_ENT))
3432                 {
3433                         switch (i)
3434                         {
3435                                 case A_STR:
3436                                 case A_CON:
3437                                         if (p_ptr->lev > 25) r_adj++;
3438                                         if (p_ptr->lev > 40) r_adj++;
3439                                         if (p_ptr->lev > 45) r_adj++;
3440                                         break;
3441                                 case A_DEX:
3442                                         if (p_ptr->lev > 25) r_adj--;
3443                                         if (p_ptr->lev > 40) r_adj--;
3444                                         if (p_ptr->lev > 45) r_adj--;
3445                                         break;
3446                         }
3447                 }
3448
3449                 e_adj -= r_adj;
3450                 e_adj -= cp_ptr->c_adj[i];
3451                 e_adj -= ap_ptr->a_adj[i];
3452
3453                 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3454                         /* Reduced name of stat */
3455                         c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3456                 else
3457                         c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3458
3459
3460                 /* Internal "natural" max value.  Maxes at 18/100 */
3461                 /* This is useful to see if you are maxed out */
3462                 cnv_stat(p_ptr->stat_max[i], buf);
3463                 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3464                 {
3465 #ifdef JP
3466                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3467 #else
3468                         c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3469 #endif
3470                 }
3471                 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3472
3473                 /* Race, class, and equipment modifiers */
3474                 (void)sprintf(buf, "%3d", r_adj);
3475                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3476                 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3477                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3478                 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3479                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3480                 (void)sprintf(buf, "%3d", (int)e_adj);
3481                 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3482
3483                 /* Actual maximal modified value */
3484                 cnv_stat(p_ptr->stat_top[i], buf);
3485                 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3486
3487                 /* Only display stat_use if not maximal */
3488                 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3489                 {
3490                         cnv_stat(p_ptr->stat_use[i], buf);
3491                         c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3492                 }
3493         }
3494
3495         /* Column */
3496         col = stat_col + 41;
3497
3498         /* Header and Footer */
3499         c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3500 #ifdef JP
3501 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3502 #else
3503         c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3504 #endif
3505
3506
3507         /* Process equipment */
3508         for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3509         {
3510                 /* Access object */
3511                 o_ptr = &inventory[i];
3512
3513                 /* Acquire "known" flags */
3514                 object_flags_known(o_ptr, flgs);
3515
3516                 /* Initialize color based of sign of pval. */
3517                 for (stat = 0; stat < 6; stat++)
3518                 {
3519                         /* Default */
3520                         a = TERM_SLATE;
3521                         c = '.';
3522
3523                         /* Boost */
3524                         if (have_flag(flgs, stat))
3525                         {
3526                                 /* Default */
3527                                 c = '*';
3528
3529                                 /* Good */
3530                                 if (o_ptr->pval > 0)
3531                                 {
3532                                         /* Good */
3533                                         a = TERM_L_GREEN;
3534
3535                                         /* Label boost */
3536                                         if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3537                                 }
3538
3539                                 if (have_flag(flgs, stat + TR_SUST_STR))
3540                                 {
3541                                         /* Dark green for sustained stats */
3542                                         a = TERM_GREEN;
3543                                 }
3544
3545                                 /* Bad */
3546                                 if (o_ptr->pval < 0)
3547                                 {
3548                                         /* Bad */
3549                                         a = TERM_RED;
3550
3551                                         /* Label boost */
3552                                         if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3553                                 }
3554                         }
3555
3556                         /* Sustain */
3557                         else if (have_flag(flgs, stat + TR_SUST_STR))
3558                         {
3559                                 /* Dark green "s" */
3560                                 a = TERM_GREEN;
3561                                 c = 's';
3562                         }
3563
3564                         /* Dump proper character */
3565                         Term_putch(col, row + stat+1, a, c);
3566                 }
3567
3568                 /* Advance */
3569                 col++;
3570         }
3571
3572         /* Player flags */
3573         player_flags(flgs);
3574
3575         /* Check stats */
3576         for (stat = 0; stat < 6; stat++)
3577         {
3578                 /* Default */
3579                 a = TERM_SLATE;
3580                 c = '.';
3581
3582                 /* Mutations ... */
3583                 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3584                 {
3585                         int dummy = 0;
3586
3587                         if (stat == A_STR)
3588                         {
3589                                 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3590                                 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3591                                 if (p_ptr->tsuyoshi) dummy += 4;
3592                         }
3593                         else if (stat == A_WIS || stat == A_INT)
3594                         {
3595                                 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3596                                 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3597                         }
3598                         else if (stat == A_DEX)
3599                         {
3600                                 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3601                                 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3602                                 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3603                         }
3604                         else if (stat == A_CON)
3605                         {
3606                                 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3607                                 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3608                                 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3609                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3610                                 if (p_ptr->tsuyoshi) dummy += 4;
3611                         }
3612                         else if (stat == A_CHR)
3613                         {
3614                                 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3615                                 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3616                                 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3617                                 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3618                                 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3619                                 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3620                         }
3621
3622                         /* Boost */
3623                         if (dummy)
3624                         {
3625                                 /* Default */
3626                                 c = '*';
3627
3628                                 /* Good */
3629                                 if (dummy > 0)
3630                                 {
3631                                         /* Good */
3632                                         a = TERM_L_GREEN;
3633
3634                                         /* Label boost */
3635                                         if (dummy < 10) c = '0' + dummy;
3636                                 }
3637
3638                                 /* Bad */
3639                                 if (dummy < 0)
3640                                 {
3641                                         /* Bad */
3642                                         a = TERM_RED;
3643
3644                                         /* Label boost */
3645                                         if (dummy > -10) c = '0' - dummy;
3646                                 }
3647                         }
3648                 }
3649
3650
3651                 /* Sustain */
3652                 if (have_flag(flgs, stat + TR_SUST_STR))
3653                 {
3654                         /* Dark green "s" */
3655                         a = TERM_GREEN;
3656                         c = 's';
3657                 }
3658
3659
3660                 /* Dump */
3661                 Term_putch(col, row + stat+1, a, c);
3662         }
3663 }
3664
3665
3666 /*
3667  * Display the character on the screen (various modes)
3668  *
3669  * The top one and bottom two lines are left blank.
3670  *
3671  * Mode 0 = standard display with skills
3672  * Mode 1 = standard display with history
3673  * Mode 2 = summary of various things
3674  * Mode 3 = summary of various things (part 2)
3675  * Mode 4 = mutations
3676  */
3677 void display_player(int mode)
3678 {
3679         int i;
3680
3681         char    buf[80];
3682         char    tmp[64];
3683
3684
3685         /* XXX XXX XXX */
3686         if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3687                 mode = (mode % 5);
3688         else
3689                 mode = (mode % 4);
3690
3691         /* Erase screen */
3692         clear_from(0);
3693
3694         /* Standard */
3695         if ((mode == 0) || (mode == 1))
3696         {
3697                 /* Name, Sex, Race, Class */
3698 #ifdef JP
3699                 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3700 #else
3701                 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3702 #endif
3703
3704                 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3705                 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3706                 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3707                 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3708
3709                 if (p_ptr->realm1)
3710                 {
3711                         if (p_ptr->realm2)
3712                                 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3713                         else
3714                                 strcpy(tmp, realm_names[p_ptr->realm1]);
3715                         display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3716                 }
3717
3718                 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3719                         display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3720
3721                 /* Age, Height, Weight, Social */
3722                 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ­¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3723 #ifdef JP
3724                 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3725                 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3726                 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3727                 display_player_one_line(ENTRY_SOCIAL, format("%d  " ,(int)p_ptr->sc), TERM_L_BLUE);
3728 #else
3729                 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3730                 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3731                 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3732                 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3733 #endif
3734                 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3735
3736
3737                 /* Display the stats */
3738                 for (i = 0; i < 6; i++)
3739                 {
3740                         /* Special treatment of "injured" stats */
3741                         if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3742                         {
3743                                 int value;
3744
3745                                 /* Use lowercase stat name */
3746                                 put_str(stat_names_reduced[i], 3 + i, 54);
3747
3748                                 /* Get the current stat */
3749                                 value = p_ptr->stat_use[i];
3750
3751                                 /* Obtain the current stat (modified) */
3752                                 cnv_stat(value, buf);
3753
3754                                 /* Display the current stat (modified) */
3755                                 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3756
3757                                 /* Acquire the max stat */
3758                                 value = p_ptr->stat_top[i];
3759
3760                                 /* Obtain the maximum stat (modified) */
3761                                 cnv_stat(value, buf);
3762
3763                                 /* Display the maximum stat (modified) */
3764                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3765                         }
3766
3767                         /* Normal treatment of "normal" stats */
3768                         else
3769                         {
3770                                 /* Assume uppercase stat name */
3771                                 put_str(stat_names[i], 3 + i, 54);
3772
3773                                 /* Obtain the current stat (modified) */
3774                                 cnv_stat(p_ptr->stat_use[i], buf);
3775
3776                                 /* Display the current stat (modified) */
3777                                 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3778                         }
3779
3780                         if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3781                         {
3782 #ifdef JP
3783                                 c_put_str(TERM_WHITE, "!", 3+i, 59);
3784 #else
3785                                 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3786 #endif
3787                         }
3788                 }
3789
3790                 /* Display "history" info */
3791                 if (mode == 1)
3792                 {
3793                         char statmsg[1000];
3794
3795 #ifdef JP
3796                         put_str("(¥­¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3797 #else
3798                         put_str("(Character Background)", 11, 25);
3799 #endif
3800
3801                         for (i = 0; i < 4; i++)
3802                         {
3803                                 put_str(p_ptr->history[i], i + 12, 10);
3804                         }
3805
3806                         *statmsg = '\0';
3807
3808                         if (p_ptr->is_dead)
3809                         {
3810                                 if (p_ptr->total_winner)
3811                                 {
3812 #ifdef JP
3813                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3814 #else
3815                                         sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3816 #endif
3817                                 }
3818                                 else if (!dun_level)
3819                                 {
3820 #ifdef JP
3821                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3822 #else
3823                                         sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3824 #endif
3825                                 }
3826                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3827                                 {
3828                                         /* Get the quest text */
3829                                         /* Bewere that INIT_ASSIGN resets the cur_num. */
3830                                         init_flags = INIT_ASSIGN;
3831
3832                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3833
3834 #ifdef JP
3835                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3836 #else
3837                                         sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3838 #endif
3839                                 }
3840                                 else
3841                                 {
3842 #ifdef JP
3843                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3844 #else
3845                                         sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3846 #endif
3847                                 }
3848                         }
3849                         else if (character_dungeon)
3850                         {
3851                                 if (!dun_level)
3852                                 {
3853 #ifdef JP
3854                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3855 #else
3856                                         sprintf(statmsg, "...Now, you are in %s.", map_name());
3857 #endif
3858                                 }
3859                                 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3860                                 {
3861                                         /* Clear the text */
3862                                         /* Must be done before doing INIT_SHOW_TEXT */
3863                                         for (i = 0; i < 10; i++)
3864                                         {
3865                                                 quest_text[i][0] = '\0';
3866                                         }
3867                                         quest_text_line = 0;
3868
3869                                         /* Get the quest text */
3870                                         init_flags = INIT_SHOW_TEXT;
3871
3872                                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3873
3874 #ifdef JP
3875                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3876 #else
3877                                         sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3878 #endif
3879                                 }
3880                                 else
3881                                 {
3882 #ifdef JP
3883                                         sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3884 #else
3885                                         sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3886 #endif
3887                                 }
3888                         }
3889
3890                         if (*statmsg)
3891                         {
3892                                 char temp[64*2], *t;
3893                                 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3894                                 t = temp;
3895                                 for(i=0 ; i<2 ; i++)
3896                                 {
3897                                         if(t[0]==0)
3898                                                 break; 
3899                                         else
3900                                         {
3901                                                 put_str(t, i + 5 + 12, 10);
3902                                                 t += strlen(t)+1;
3903                                         }
3904                                 }
3905                         }
3906
3907                 }
3908
3909                 /* Display "various" info */
3910                 else
3911                 {
3912                         display_player_middle();
3913                         display_player_various();
3914                 }
3915         }
3916
3917         /* Special */
3918         else if (mode == 2)
3919         {
3920                 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3921
3922                 /* Dump the info */
3923                 display_player_misc_info();
3924                 display_player_stat_info();
3925                 display_player_flag_info();
3926         }
3927
3928         /* Special */
3929         else if (mode == 3)
3930         {
3931                 display_player_other_flag_info();
3932         }
3933
3934         else if (mode == 4)
3935         {
3936                 do_cmd_knowledge_mutations();
3937         }
3938 }
3939
3940
3941 errr make_character_dump(FILE *fff)
3942 {
3943         int             i, x, y;
3944         byte            a;
3945         char            c;
3946         cptr            paren = ")";
3947         store_type  *st_ptr;
3948         char            o_name[MAX_NLEN];
3949         char            buf[1024];
3950         int             *quest_num;
3951         int             dummy;
3952
3953 #ifdef JP
3954         fprintf(fff, "  [ÊѶòÈÚÅÜ %d.%d.%d ¥­¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3955                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3956 #else
3957         fprintf(fff, "  [Hengband %d.%d.%d Character Dump]\n\n",
3958                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3959 #endif
3960
3961         update_playtime();
3962
3963         /* Display player */
3964         display_player(0);
3965
3966         /* Dump part of the screen */
3967         for (y = 1; y < 22; y++)
3968         {
3969                 /* Dump each row */
3970                 for (x = 0; x < 79; x++)
3971                 {
3972                         /* Get the attr/char */
3973                         (void)(Term_what(x, y, &a, &c));
3974
3975                         /* Dump it */
3976                         buf[x] = c;
3977                 }
3978
3979                 /* End the string */
3980                 buf[x] = '\0';
3981
3982                 /* Kill trailing spaces */
3983                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3984
3985                 /* End the row */
3986 #ifdef JP
3987                 fprintf(fff, "%s\n", buf);
3988 #else
3989                 fprintf(fff, "%s\n", buf);
3990 #endif
3991
3992         }
3993
3994         /* Display history */
3995         display_player(1);
3996
3997         /* Dump part of the screen */
3998         for (y = 10; y < 19; y++)
3999         {
4000                 /* Dump each row */
4001                 for (x = 0; x < 79; x++)
4002                 {
4003                         /* Get the attr/char */
4004                         (void)(Term_what(x, y, &a, &c));
4005
4006                         /* Dump it */
4007                         buf[x] = c;
4008                 }
4009
4010                 /* End the string */
4011                 buf[x] = '\0';
4012
4013                 /* Kill trailing spaces */
4014                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4015
4016                 /* End the row */
4017                 fprintf(fff, "%s\n", buf);
4018         }
4019
4020         fprintf(fff, "\n");
4021
4022         /* Display flags (part 1) */
4023         display_player(2);
4024
4025         /* Dump part of the screen */
4026         for (y = 2; y < 22; y++)
4027         {
4028                 /* Dump each row */
4029                 for (x = 0; x < 79; x++)
4030                 {
4031                         /* Get the attr/char */
4032                         (void)(Term_what(x, y, &a, &c));
4033
4034                         /* Dump it (Ignore equippy tile graphic) */
4035                         if (a < 128)
4036                                 buf[x] = c;
4037                         else
4038                                 buf[x] = ' ';
4039                 }
4040
4041                 /* End the string */
4042                 buf[x] = '\0';
4043
4044                 /* Kill trailing spaces */
4045                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4046
4047                 /* End the row */
4048                 fprintf(fff, "%s\n", buf);
4049         }
4050
4051         fprintf(fff, "\n");
4052
4053         /* Display flags (part 2) */
4054         display_player(3);
4055
4056         /* Dump part of the screen */
4057         for (y = 1; y < 22; y++)
4058         {
4059                 /* Dump each row */
4060                 for (x = 0; x < 79; x++)
4061                 {
4062                         /* Get the attr/char */
4063                         (void)(Term_what(x, y, &a, &c));
4064
4065                         /* Dump it (Ignore equippy tile graphic) */
4066                         if (a < 128)
4067                                 buf[x] = c;
4068                         else
4069                                 buf[x] = ' ';
4070                 }
4071
4072                 /* End the string */
4073                 buf[x] = '\0';
4074
4075                 /* Kill trailing spaces */
4076                 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4077
4078                 /* End the row */
4079                 fprintf(fff, "%s\n", buf);
4080         }
4081
4082         for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4083                 fprintf(fff, " ");
4084         fprintf(fff, "\n");
4085         for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4086                 fprintf(fff, " ");
4087
4088         {
4089                 bool pet = FALSE;
4090                 char pet_name[80];
4091
4092                 for (i = m_max - 1; i >= 1; i--)
4093                 {
4094                         monster_type *m_ptr = &m_list[i];
4095
4096                         if (!m_ptr->r_idx) continue;
4097                         if (!is_pet(m_ptr)) continue;
4098                         if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4099                         if (!pet)
4100                         {
4101 #ifdef JP
4102                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4103 #else
4104                                 fprintf(fff, "\n  [Leading Pets]\n\n");
4105 #endif
4106                                 pet = TRUE;
4107                         }
4108                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4109                         fprintf(fff, "%s\n", pet_name);
4110                 }
4111
4112                 for (i = MAX_PARTY_MON - 1; i >= 0; i--)
4113                 {
4114                         monster_type *m_ptr = &party_mon[i];
4115
4116                         if (!m_ptr->r_idx) continue;
4117                         if (!m_ptr->nickname) continue;
4118                         if (!pet)
4119                         {
4120 #ifdef JP
4121                                 fprintf(fff, "\n  [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4122 #else
4123                                 fprintf(fff, "\n  [Leading Pets]\n\n");
4124 #endif
4125                                 pet = TRUE;
4126                         }
4127                         monster_desc(pet_name, m_ptr, MD_ASSUME_OUTSIDE | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4128                         fprintf(fff, "%s\n", pet_name);
4129                 }
4130
4131                 if (pet) fprintf(fff, "\n");
4132         }
4133
4134
4135         if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4136
4137                 int             i = 0;
4138                 int                 j = 0;
4139                 int                             l1 = 0;
4140                 int                             l2 = 0;
4141                 int             num = 0;
4142                 int             spellnum[MAX_MONSPELLS];
4143                 s32b            f4 = 0, f5 = 0, f6 = 0;
4144                 char                    p[60][80];
4145                 int                             col = 0;
4146                 bool                    pcol = FALSE;
4147
4148                 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4149
4150 #ifdef JP
4151                 strcat(p[col], "\n  [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4152 #else
4153                 strcat(p[col], "\n  [Learned Blue Magic]\n");
4154 #endif
4155
4156
4157                 for (j=1;j<6;j++)
4158                 {
4159                         col++;
4160                         set_rf_masks(&f4, &f5, &f6, j);
4161                         switch(j)
4162                         {
4163                                 case MONSPELL_TYPE_BOLT:
4164 #ifdef JP
4165                                         strcat(p[col], "\n     [¥Ü¥ë¥È·¿]\n");
4166 #else
4167                                         strcat(p[col], "\n     [Bolt  Type]\n");
4168 #endif
4169                                         break;
4170
4171                                 case MONSPELL_TYPE_BALL:
4172 #ifdef JP
4173                                         strcat(p[col], "\n     [¥Ü¡¼¥ë·¿]\n");
4174 #else
4175                                         strcat(p[col], "\n     [Ball  Type]\n");
4176 #endif
4177                                         break;
4178
4179                                 case MONSPELL_TYPE_BREATH:
4180 #ifdef JP
4181                                         strcat(p[col], "\n     [¥Ö¥ì¥¹·¿]\n");
4182 #else
4183                                         strcat(p[col], "\n     [  Breath  ]\n");
4184 #endif
4185                                         break;
4186
4187                                 case MONSPELL_TYPE_SUMMON:
4188 #ifdef JP
4189                                         strcat(p[col], "\n     [¾¤´­ËâË¡]\n");
4190 #else
4191                                         strcat(p[col], "\n     [Summonning]\n");
4192 #endif
4193                                         break;
4194
4195                                 case MONSPELL_TYPE_OTHER:
4196 #ifdef JP
4197                                         strcat(p[col], "\n     [ ¤½¤Î¾ ]\n");
4198 #else
4199                                         strcat(p[col], "\n     [Other Type]\n");
4200 #endif
4201                                         break;
4202                         }
4203
4204                         for (i = 0, num = 0; i < 32; i++)
4205                         {
4206                                 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4207                         }
4208                         for (; i < 64; i++)
4209                         {
4210                                 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4211                         }
4212                         for (; i < 96; i++)
4213                         {
4214                                 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4215                         }
4216
4217                         col++;
4218                         pcol = FALSE;
4219                         strcat(p[col], "       ");
4220
4221                         for (i = 0; i < num; i++)
4222                         {
4223                                 if (p_ptr->magic_num2[spellnum[i]])
4224                                 {
4225                                         pcol = TRUE;
4226                                         /* Dump blue magic */
4227                                         l1 = strlen(p[col]);
4228                                         l2 = strlen(monster_powers_short[spellnum[i]]);
4229                                         if ((l1 + l2) >= 75)
4230                                         {
4231                                                 strcat(p[col], "\n");
4232                                                 col++;
4233                                                 strcat(p[col], "       ");
4234                                         }
4235                                         strcat(p[col], monster_powers_short[spellnum[i]]);
4236                                         strcat(p[col], ", ");
4237                                 }
4238                         }
4239                         
4240                         if (!pcol)
4241                         {
4242 #ifdef JP
4243                                 strcat(p[col], "¤Ê¤·");
4244 #else
4245                                 strcat(p[col], "None");
4246 #endif
4247                         }
4248                         else
4249                         {
4250                                 if (p[col][strlen(p[col])-2] == ',')
4251                                 {
4252                                         p[col][strlen(p[col])-2] = '\0';
4253                                 }
4254                                 else
4255                                 {
4256                                         p[col][strlen(p[col])-10] = '\0';
4257                                 }
4258                         }
4259                         
4260                         strcat(p[col], "\n");
4261                 }
4262
4263                 for (i=0;i<=col;i++)
4264                 {
4265                         fputs(p[i], fff);
4266                 }
4267
4268                 fputc('\n', fff);
4269         }
4270
4271         fprintf(fff, "\n");
4272
4273
4274 #ifdef JP
4275         fprintf(fff, "\n  [¥¯¥¨¥¹¥È¾ðÊó]\n");
4276 #else
4277         fprintf(fff, "\n  [Quest Information]\n");
4278 #endif
4279
4280         /* Allocate Memory */
4281         C_MAKE(quest_num, max_quests, int);
4282
4283         /* Sort by compete level */
4284         for (i = 1; i < max_quests; i++) quest_num[i] = i;
4285         ang_sort_comp = ang_sort_comp_quest_num;
4286         ang_sort_swap = ang_sort_swap_quest_num;
4287         ang_sort(quest_num, &dummy, max_quests);
4288
4289         /* Dump Quest Information */
4290         fputc('\n', fff);
4291         do_cmd_knowledge_quests_completed(fff, quest_num);
4292         fputc('\n', fff);
4293         do_cmd_knowledge_quests_failed(fff, quest_num);
4294         fputc('\n', fff);
4295
4296         /* Free Memory */
4297         C_KILL(quest_num, max_quests, int);
4298
4299         if (p_ptr->is_dead && !p_ptr->total_winner)
4300         {
4301 #ifdef JP
4302                 fprintf(fff, "\n  [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4303 #else
4304                 fprintf(fff, "\n  [Last Messages]\n\n");
4305 #endif
4306                 for (i = MIN(message_num(), 30); i >= 0; i--)
4307                 {
4308                         fprintf(fff,"> %s\n",message_str((s16b)i));
4309                 }
4310                 fprintf(fff, "\n");
4311         }
4312
4313 #ifdef JP
4314         fprintf(fff, "\n  [¤½¤Î¾¤Î¾ðÊó]\n");
4315 #else
4316         fprintf(fff, "\n  [Miscellaneous Information]\n");
4317 #endif
4318
4319 #ifdef JP
4320         fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4321 #else
4322         fprintf(fff, "\n Recall Depth:\n");
4323 #endif
4324         for (y = 1; y < max_d_idx; y++)
4325         {
4326                 bool seiha = FALSE;
4327
4328                 if (!d_info[y].maxdepth) continue;
4329                 if (!max_dlv[y]) continue;
4330                 if (d_info[y].final_guardian)
4331                 {
4332                         if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4333                 }
4334                 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4335
4336 #ifdef JP
4337                 fprintf(fff, "   %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4338 #else
4339                 fprintf(fff, "   %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4340 #endif
4341         }
4342
4343         if (preserve_mode)
4344 #ifdef JP
4345                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         ON");
4346 #else
4347                 fprintf(fff, "\n Preserve Mode:      ON");
4348 #endif
4349
4350         else
4351 #ifdef JP
4352                 fprintf(fff, "\n Êݸ¥â¡¼¥É:         OFF");
4353 #else
4354                 fprintf(fff, "\n Preserve Mode:      OFF");
4355 #endif
4356
4357
4358         if (ironman_autoscum)
4359 #ifdef JP
4360                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ALWAYS");
4361 #else
4362                 fprintf(fff, "\n Autoscum:           ALWAYS");
4363 #endif
4364
4365         else if (auto_scum)
4366 #ifdef JP
4367                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       ON");
4368 #else
4369                 fprintf(fff, "\n Autoscum:           ON");
4370 #endif
4371
4372         else
4373 #ifdef JP
4374                 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß:       OFF");
4375 #else
4376                 fprintf(fff, "\n Autoscum:           OFF");
4377 #endif
4378
4379
4380         if (ironman_small_levels)
4381 #ifdef JP
4382                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ALWAYS");
4383 #else
4384                 fprintf(fff, "\n Small Levels:       ALWAYS");
4385 #endif
4386
4387         else if (always_small_levels)
4388 #ifdef JP
4389                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ON");
4390 #else
4391                 fprintf(fff, "\n Small Levels:       ON");
4392 #endif
4393
4394         else if (small_levels)
4395 #ifdef JP
4396                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   ENABLED");
4397 #else
4398                 fprintf(fff, "\n Small Levels:       ENABLED");
4399 #endif
4400
4401         else
4402 #ifdef JP
4403                 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó:   OFF");
4404 #else
4405                 fprintf(fff, "\n Small Levels:       OFF");
4406 #endif
4407
4408
4409         if (vanilla_town)
4410 #ifdef JP
4411                 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß:       ON");
4412 #else
4413                 fprintf(fff, "\n Vanilla Town:       ON");
4414 #endif
4415
4416         else if (lite_town)
4417 #ifdef JP
4418                 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®:         ON");
4419 #else
4420                 fprintf(fff, "\n Lite Town:          ON");
4421 #endif
4422
4423
4424         if (ironman_shops)
4425 #ifdef JP
4426                 fprintf(fff, "\n Å¹¤Ê¤·:             ON");
4427 #else
4428                 fprintf(fff, "\n No Shops:           ON");
4429 #endif
4430
4431
4432         if (ironman_downward)
4433 #ifdef JP
4434                 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤:   ON");
4435 #else
4436                 fprintf(fff, "\n Diving Only:        ON");
4437 #endif
4438
4439
4440         if (ironman_rooms)
4441 #ifdef JP
4442                 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°:     ON");
4443 #else
4444                 fprintf(fff, "\n Unusual Rooms:      ON");
4445 #endif
4446
4447
4448         if (ironman_nightmare)
4449 #ifdef JP
4450                 fprintf(fff, "\n °­Ì´¥â¡¼¥É:         ON");
4451 #else
4452                 fprintf(fff, "\n Nightmare Mode:     ON");
4453 #endif
4454
4455
4456         if (ironman_empty_levels)
4457 #ifdef JP
4458                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ALWAYS");
4459 #else
4460                 fprintf(fff, "\n Arena Levels:       ALWAYS");
4461 #endif
4462
4463         else if (empty_levels)
4464 #ifdef JP
4465                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           ENABLED");
4466 #else
4467                 fprintf(fff, "\n Arena Levels:       ENABLED");
4468 #endif
4469
4470         else
4471 #ifdef JP
4472                 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê:           OFF");
4473 #else
4474                 fprintf(fff, "\n Arena Levels:       OFF");
4475 #endif
4476
4477
4478 #ifdef JP
4479         fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4480 #else
4481         fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4482 #endif
4483
4484         fprintf(fff, "\n");
4485
4486         if (!lite_town && !vanilla_town)
4487         {
4488                 if (p_ptr->arena_number < 0)
4489                 {
4490                         if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4491                         {
4492 #ifdef JP
4493                                 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4494 #else
4495                                 fprintf(fff, "\n Arena: Defeated\n");
4496 #endif
4497                         }
4498                         else
4499                         {
4500 #ifdef JP
4501                                 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4502                                         r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4503 #else
4504                                 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4505                                         r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4506                                         -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4507 #endif
4508                         }
4509                 }
4510                 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4511                 {
4512 #ifdef JP
4513                         fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4514 #else
4515                         fprintf(fff, "\n Arena: True Champion\n");
4516 #endif
4517                 }
4518                 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4519                 {
4520 #ifdef JP
4521                         fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4522 #else
4523                         fprintf(fff, "\n Arena: Champion\n");
4524 #endif
4525                 }
4526                 else
4527                 {
4528 #ifdef JP
4529                         fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4530 #else
4531                         fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4532 #endif
4533                 }
4534         }
4535
4536         if (p_ptr->noscore)
4537 #ifdef JP
4538                 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4539 #else
4540                 fprintf(fff, "\n You have done something illegal.");
4541 #endif
4542
4543
4544         fprintf(fff,"\n");
4545
4546         /* Monsters slain */
4547         {
4548                 int k;
4549                 long Total = 0;
4550
4551                 for (k = 1; k < max_r_idx; k++)
4552                 {
4553                         monster_race *r_ptr = &r_info[k];
4554
4555                         if (r_ptr->flags1 & RF1_UNIQUE)
4556                         {
4557                                 bool dead = (r_ptr->max_num == 0);
4558                                 if (dead)
4559                                 {
4560                                         Total++;
4561                                 }
4562                         }
4563                         else
4564                         {
4565                                 s16b This = r_ptr->r_pkills;
4566                                 if (This > 0)
4567                                 {
4568                                         Total += This;
4569                                 }
4570                         }
4571                 }
4572
4573                 if (Total < 1)
4574 #ifdef JP
4575                         fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4576 #else
4577                         fprintf(fff,"\n You have defeated no enemies yet.\n");
4578 #endif
4579
4580                 else if (Total == 1)
4581 #ifdef JP
4582                         fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4583 #else
4584                         fprintf(fff,"\n You have defeated one enemy.\n");
4585 #endif
4586
4587                 else
4588 #ifdef JP
4589                         fprintf(fff,"\n %ld ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4590 #else
4591                         fprintf(fff,"\n You have defeated %ld enemies.\n", Total);
4592 #endif
4593
4594         }
4595
4596
4597         if (p_ptr->old_race1 || p_ptr->old_race2)
4598         {
4599 #ifdef JP
4600                 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4601 #else
4602                 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4603 #endif
4604                 for (i = 0; i < MAX_RACES; i++)
4605                 {
4606                         if (p_ptr->start_race == i) continue;
4607                         if (i < 32)
4608                         {
4609                                 if (!(p_ptr->old_race1 & 1L << i)) continue;
4610                         }
4611                         else
4612                         {
4613                                 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4614                         }
4615 #ifdef JP
4616                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4617 #else
4618                         fprintf(fff, "\n You were a %s before.", race_info[i].title);
4619 #endif
4620                 }
4621         }
4622
4623         if (p_ptr->old_realm)
4624         {
4625                 for (i = 0; i < MAX_MAGIC; i++)
4626                 {
4627                         if (!(p_ptr->old_realm & 1L << i)) continue;
4628 #ifdef JP
4629                         fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4630 #else
4631                         fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4632 #endif
4633                 }
4634         }
4635
4636 #ifdef JP
4637         fprintf(fff, "\n\n  [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4638 #else
4639         fprintf(fff, "\n\n  [Virtues]\n\n");
4640 #endif
4641
4642 #ifdef JP
4643         fprintf(fff, "°À­ : %s\n", your_alignment());
4644 #else
4645         fprintf(fff, "Your alighnment : %s\n", your_alignment());
4646 #endif
4647         fprintf(fff, "\n");
4648         dump_virtues(fff);
4649
4650         if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4651         {
4652 #ifdef JP
4653                 fprintf(fff, "\n\n  [ÆÍÁ³ÊÑ°Û]\n\n");
4654 #else
4655                 fprintf(fff, "\n\n  [Mutations]\n\n");
4656 #endif
4657
4658                 dump_mutations(fff);
4659         }
4660
4661
4662         /* Skip some lines */
4663         fprintf(fff, "\n\n");
4664
4665
4666         /* Dump the equipment */
4667         if (equip_cnt)
4668         {
4669 #ifdef JP
4670                 fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4671 #else
4672                 fprintf(fff, "  [Character Equipment]\n\n");
4673 #endif
4674
4675                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4676                 {
4677                         object_desc(o_name, &inventory[i], TRUE, 3);
4678                         if ((i == INVEN_LARM) && p_ptr->ryoute)
4679 #ifdef JP
4680                                 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4681 #else
4682                                 strcpy(o_name, "(wielding with two-hands)");
4683 #endif
4684                         fprintf(fff, "%c%s %s\n",
4685                                 index_to_label(i), paren, o_name);
4686                 }
4687                 fprintf(fff, "\n\n");
4688         }
4689
4690         /* Dump the inventory */
4691 #ifdef JP
4692         fprintf(fff, "  [¥­¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4693 #else
4694         fprintf(fff, "  [Character Inventory]\n\n");
4695 #endif
4696
4697         for (i = 0; i < INVEN_PACK; i++)
4698         {
4699                 /* Don't dump the empty slots */
4700                 if (!inventory[i].k_idx) break;
4701
4702                 /* Dump the inventory slots */
4703                 object_desc(o_name, &inventory[i], TRUE, 3);
4704                 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4705         }
4706
4707         /* Add an empty line */
4708         fprintf(fff, "\n\n");
4709
4710         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4711
4712         /* Print all homes in the different towns */
4713         st_ptr = &town[1].store[STORE_HOME];
4714
4715         /* Home -- if anything there */
4716         if (st_ptr->stock_num)
4717         {
4718                 /* Header with name of the town */
4719 #ifdef JP
4720                 fprintf(fff, "  [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4721 #else
4722                 fprintf(fff, "  [Home Inventory]\n");
4723 #endif
4724                 x = 1;
4725
4726                 /* Dump all available items */
4727                 for (i = 0; i < st_ptr->stock_num; i++)
4728                 {
4729                         if ((i % 12) == 0)
4730 #ifdef JP
4731                                 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4732 #else
4733                                 fprintf(fff, "\n ( page %d )\n", x++);
4734 #endif
4735                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4736                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4737                 }
4738
4739                 /* Add an empty line */
4740                 fprintf(fff, "\n\n");
4741         }
4742
4743
4744         /* Print all homes in the different towns */
4745         st_ptr = &town[1].store[STORE_MUSEUM];
4746
4747         /* Home -- if anything there */
4748         if (st_ptr->stock_num)
4749         {
4750                 /* Header with name of the town */
4751 #ifdef JP
4752                 fprintf(fff, "  [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4753 #else
4754                 fprintf(fff, "  [Museum]\n");
4755 #endif
4756                 x = 1;
4757
4758                 /* Dump all available items */
4759                 for (i = 0; i < st_ptr->stock_num; i++)
4760                 {
4761 #ifdef JP
4762                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4763                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4764                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4765 #else
4766                 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4767                         object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4768                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4769 #endif
4770
4771                 }
4772
4773                 /* Add an empty line */
4774                 fprintf(fff, "\n\n");
4775         }
4776
4777 #ifdef JP
4778         fprintf(fff, "  [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4779 #else
4780         fprintf(fff, "  [Check Sum: \"%s\"]\n\n", get_check_sum());
4781 #endif
4782
4783         return 0;
4784 }
4785
4786 /*
4787  * Hack -- Dump a character description file
4788  *
4789  * XXX XXX XXX Allow the "full" flag to dump additional info,
4790  * and trigger its usage from various places in the code.
4791  */
4792 errr file_character(cptr name)
4793 {
4794         int             fd = -1;
4795         FILE            *fff = NULL;
4796         char            buf[1024];
4797
4798         /* Build the filename */
4799         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4800
4801         /* File type is "TEXT" */
4802         FILE_TYPE(FILE_TYPE_TEXT);
4803
4804         /* Check for existing file */
4805         fd = fd_open(buf, O_RDONLY);
4806
4807         /* Existing file */
4808         if (fd >= 0)
4809         {
4810                 char out_val[160];
4811
4812                 /* Close the file */
4813                 (void)fd_close(fd);
4814
4815                 /* Build query */
4816 #ifdef JP
4817                 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤­¤·¤Þ¤¹¤«? ", buf);
4818 #else
4819                 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4820 #endif
4821
4822
4823                 /* Ask */
4824                 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4825         }
4826
4827         /* Open the non-existing file */
4828         if (fd < 0) fff = my_fopen(buf, "w");
4829
4830         /* Invalid file */
4831         if (!fff)
4832         {
4833                 /* Message */
4834 #ifdef JP
4835                 prt("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4836 #else
4837                 prt("Character dump failed!", 0, 0);
4838 #endif
4839
4840                 (void)inkey();
4841
4842                 /* Error */
4843                 return (-1);
4844         }
4845
4846         (void)make_character_dump(fff);
4847
4848         /* Close it */
4849         my_fclose(fff);
4850
4851
4852         /* Message */
4853 #ifdef JP
4854 msg_print("¥­¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤­½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4855 #else
4856         msg_print("Character dump successful.");
4857 #endif
4858
4859         msg_print(NULL);
4860
4861         /* Success */
4862         return (0);
4863 }
4864
4865
4866 /*
4867  * Recursive file perusal.
4868  *
4869  * Return FALSE on 'Q', otherwise TRUE.
4870  *
4871  * Process various special text in the input file, including
4872  * the "menu" structures used by the "help file" system.
4873  *
4874  * XXX XXX XXX Consider using a temporary file.
4875  *
4876  * XXX XXX XXX Allow the user to "save" the current file.
4877  */
4878 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4879 {
4880         int i, n, k;
4881
4882         /* Number of "real" lines passed by */
4883         int next = 0;
4884
4885         /* Number of "real" lines in the file */
4886         int size = 0;
4887
4888         /* Backup value for "line" */
4889         int back = 0;
4890
4891         /* Color of the next line */
4892         byte color = TERM_WHITE;
4893
4894         /* Loop counter */
4895         int cnt;
4896
4897         /* This screen has sub-screens */
4898         bool menu = FALSE;
4899
4900         /* Current help file */
4901         FILE *fff = NULL;
4902
4903         /* Find this string (if any) */
4904         cptr find = NULL;
4905
4906         /* Jump to this tag */
4907         cptr tag = NULL;
4908
4909         /* Hold a string to find */
4910         char finder[81];
4911
4912         /* Hold a string to show */
4913         char shower[81];
4914
4915         /* Filename */
4916         char filename[1024];
4917
4918         /* Describe this thing */
4919         char caption[128];
4920
4921         /* Path buffer */
4922         char path[1024];
4923
4924         /* General buffer */
4925         char buf[1024];
4926
4927         /* Lower case version of the buffer, for searching */
4928         char lc_buf[1024];
4929
4930         /* Aux pointer for making lc_buf (and find!) lowercase */
4931         cptr lc_buf_ptr;
4932
4933         /* Sub-menu information */
4934         char hook[68][32];
4935
4936         bool reverse = (line < 0);
4937
4938         int wid, hgt, rows;
4939
4940         Term_get_size(&wid, &hgt);
4941         rows = hgt - 4;
4942
4943         /* Wipe finder */
4944         strcpy(finder, "");
4945
4946         /* Wipe shower */
4947         strcpy(shower, "");
4948
4949         /* Wipe caption */
4950         strcpy(caption, "");
4951
4952         /* Wipe the hooks */
4953         for (i = 0; i < 68; i++)
4954         {
4955                 hook[i][0] = '\0';
4956         }
4957
4958         /* Copy the filename */
4959         strcpy(filename, name);
4960
4961         n = strlen(filename);
4962
4963         /* Extract the tag from the filename */
4964         for (i = 0; i < n; i++)
4965         {
4966                 if (filename[i] == '#')
4967                 {
4968                         filename[i] = '\0';
4969                         tag = filename + i + 1;
4970                         break;
4971                 }
4972         }
4973
4974         /* Redirect the name */
4975         name = filename;
4976
4977         /* Hack XXX XXX XXX */
4978         if (what)
4979         {
4980                 /* Caption */
4981                 strcpy(caption, what);
4982
4983                 /* Access the "file" */
4984                 strcpy(path, name);
4985
4986                 /* Open */
4987                 fff = my_fopen(path, "r");
4988         }
4989
4990         /* Look in "help" */
4991         if (!fff)
4992         {
4993                 /* Caption */
4994 #ifdef JP
4995 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4996 #else
4997                 sprintf(caption, "Help file '%s'", name);
4998 #endif
4999
5000
5001                 /* Build the filename */
5002                 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5003
5004                 /* Open the file */
5005                 fff = my_fopen(path, "r");
5006         }
5007
5008         /* Look in "info" */
5009         if (!fff)
5010         {
5011                 /* Caption */
5012 #ifdef JP
5013 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5014 #else
5015                 sprintf(caption, "Info file '%s'", name);
5016 #endif
5017
5018
5019                 /* Build the filename */
5020                 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5021
5022                 /* Open the file */
5023                 fff = my_fopen(path, "r");
5024         }
5025
5026         /* Look in "info" */
5027         if (!fff)
5028         {
5029                 /* Build the filename */
5030                 path_build(path, sizeof(path), ANGBAND_DIR, name);
5031
5032                 for (i = 0; path[i]; i++)
5033                         if ('\\' == path[i])
5034                                 path[i] = PATH_SEP[0];
5035
5036                 /* Caption */
5037 #ifdef JP
5038 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5039 #else
5040                 sprintf(caption, "Info file '%s'", name);
5041 #endif
5042
5043                 /* Open the file */
5044                 fff = my_fopen(path, "r");
5045         }
5046
5047         /* Oops */
5048         if (!fff)
5049         {
5050                 /* Message */
5051 #ifdef JP
5052 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤­¤Þ¤»¤ó¡£", name);
5053 #else
5054                 msg_format("Cannot open '%s'.", name);
5055 #endif
5056
5057                 msg_print(NULL);
5058
5059                 /* Oops */
5060                 return (TRUE);
5061         }
5062
5063
5064         /* Pre-Parse the file */
5065         while (TRUE)
5066         {
5067                 char *str;
5068
5069                 /* Read a line or stop */
5070                 if (my_fgets(fff, buf, sizeof(buf))) break;
5071
5072                 /* Get a color */
5073                 if (prefix(buf, "#####")) str = &buf[6];
5074                 else str = buf;
5075
5076                 /* XXX Parse "menu" items */
5077                 if (prefix(str, "***** "))
5078                 {
5079                         /* Notice "menu" requests */
5080                         if ((str[6] == '[') && isalpha(str[7]))
5081                         {
5082                                 /* This is a menu file */
5083                                 menu = TRUE;
5084
5085                                 /* Extract the menu item */
5086                                 k = str[7] - 'A';
5087
5088                                 if ((str[8] == ']') && (str[9] == ' '))
5089                                 {
5090                                         /* Extract the menu item */
5091                                         strncpy(hook[k], str + 10, 31);
5092
5093                                         /* Make sure it's null-terminated */
5094                                         hook[k][31] = '\0';
5095                                 }
5096                         }
5097                         /* Notice "tag" requests */
5098                         else if (str[6] == '<')
5099                         {
5100                                 str[strlen(str) - 1] = '\0';
5101                                 if (tag && streq(str + 7, tag)) line = next;
5102                         }
5103
5104                         /* Skip this */
5105                         continue;
5106                 }
5107
5108                 /* Count the "real" lines */
5109                 next++;
5110         }
5111
5112         /* Save the number of "real" lines */
5113         size = next;
5114
5115         /* start from bottom when reverse mode */
5116         if (line == -1) line = ((size-1)/rows)*rows;
5117
5118         /* Display the file */
5119         while (TRUE)
5120         {
5121                 /* Clear screen */
5122                 Term_clear();
5123
5124                 /* Restart when necessary */
5125                 if (line >= size - rows) line = size - rows;
5126                 if (line < 0) line = 0;
5127
5128                 /* Re-open the file if needed */
5129                 if (next > line)
5130                 {
5131                         /* Close it */
5132                         my_fclose(fff);
5133
5134                         /* Hack -- Re-Open the file */
5135                         fff = my_fopen(path, "r");
5136
5137                         /* Oops */
5138                         if (!fff) return (FALSE);
5139
5140                         /* File has been restarted */
5141                         next = 0;
5142                 }
5143
5144                 /* Goto the selected line */
5145                 while (next < line)
5146                 {
5147                         /* Get a line */
5148                         if (my_fgets(fff, buf, sizeof(buf))) break;
5149
5150                         /* Skip tags/links */
5151                         if (prefix(buf, "***** ")) continue;
5152
5153                         /* Count the lines */
5154                         next++;
5155                 }
5156
5157                 /* Dump the next 20, or rows, lines of the file */
5158                 for (i = 0; i < rows; )
5159                 {
5160                         int print_x, x;
5161                         cptr str;
5162
5163                         /* Hack -- track the "first" line */
5164                         if (!i) line = next;
5165
5166                         /* Get a line of the file or stop */
5167                         if (my_fgets(fff, buf, sizeof(buf))) break;
5168
5169                         /* Hack -- skip "special" lines */
5170                         if (prefix(buf, "***** ")) continue;
5171
5172                         /* Get a color */
5173                         if (prefix(buf, "#####"))
5174                         {
5175                                 color = color_char_to_attr(buf[5]);
5176                                 str = &buf[6];
5177                         }
5178                         else
5179                         {
5180                                 color = TERM_WHITE;
5181                                 str = buf;
5182                         }
5183
5184                         /* Count the "real" lines */
5185                         next++;
5186
5187                         /* Make a lower case version of str for searching */
5188                         strcpy(lc_buf, str);
5189
5190                         for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5191                         {
5192 #ifdef JP
5193                                 if (iskanji(*lc_buf_ptr))
5194                                         lc_buf_ptr++;
5195                                 else
5196 #endif
5197                                         lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5198                         }
5199
5200                         /* Hack -- keep searching */
5201                         if (find && !i && !strstr(lc_buf, find)) continue;
5202
5203                         /* Hack -- stop searching */
5204                         find = NULL;
5205
5206                         /* Dump the line */
5207                         x = 0;
5208                         print_x = 0;
5209                         while (str[x])
5210                         {
5211                                 /* Color ? */
5212                                 if (prefix(str + x, "[[[[["))
5213                                 {
5214                                         byte c = color_char_to_attr(str[x + 5]);
5215                                         x += 6;
5216
5217                                         /* Ok print the link name */
5218                                         while (str[x] != ']')
5219                                         {
5220                                                 Term_putch(print_x, i + 2, c, str[x]);
5221                                                 x++;
5222                                                 print_x++;
5223                                         }
5224                                 }
5225                                 else
5226                                 {
5227                                         Term_putch(print_x, i + 2, color, str[x]);
5228                                         print_x++;
5229                                 }
5230
5231                                 x++;
5232                         }
5233
5234                         /* Hilite "shower" */
5235                         if (shower[0])
5236                         {
5237                                 cptr s2 = lc_buf;
5238
5239                                 /* Display matches */
5240                                 while ((s2 = strstr(s2, shower)) != NULL)
5241                                 {
5242                                         int len = strlen(shower);
5243
5244                                         /* Display the match */
5245                                         Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5246
5247                                         /* Advance */
5248                                         s2 += len;
5249                                 }
5250                         }
5251
5252                         /* Count the printed lines */
5253                         i++;
5254                 }
5255
5256                 /* Hack -- failed search */
5257                 if (find)
5258                 {
5259                         bell();
5260                         line = back;
5261                         find = NULL;
5262                         continue;
5263                 }
5264
5265
5266                 /* Show a general "title" */
5267                 if (show_version)
5268                 {
5269                         prt(format(
5270 #ifdef JP
5271                                 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5272 #else
5273                                 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5274 #endif
5275
5276                            FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5277                            caption, line, size), 0, 0);
5278                 }
5279                 else
5280                 {
5281                         prt(format(
5282 #ifdef JP
5283                                 "[%s, %d/%d]",
5284 #else
5285                                 "[%s, Line %d/%d]",
5286 #endif
5287                                 caption, line, size), 0, 0);
5288                 }
5289
5290                 /* Prompt -- small files */
5291                 if (size <= rows)
5292                 {
5293                         /* Wait for it */
5294 #ifdef JP
5295 prt("[¥­¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5296 #else
5297                         prt("[Press ESC to exit.]", hgt - 1, 0);
5298 #endif
5299
5300                 }
5301
5302                 /* Prompt -- large files */
5303                 else
5304                 {
5305 #ifdef JP
5306                         if(reverse)
5307                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢­ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5308                         else
5309                                 prt("[¥­¡¼:(RET/¥¹¥Ú¡¼¥¹)¢­ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5310 #else
5311                         prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5312 #endif
5313                 }
5314
5315                 /* Get a keypress */
5316                 k = inkey();
5317
5318                 /* Hack -- return to last screen */
5319                 if (k == '<') break;
5320
5321                 /* Show the help for the help */
5322                 if (k == '?')
5323                 {
5324                         /* Hack - prevent silly recursion */
5325 #ifdef JP
5326                         if (strcmp(name, "jhelpinfo.txt") != 0)
5327                                 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5328 #else
5329                         if (strcmp(name, "helpinfo.txt") != 0)
5330                                 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5331 #endif
5332                 }
5333
5334                 /* Hack -- try showing */
5335                 if (k == '=')
5336                 {
5337                         /* Get "shower" */
5338 #ifdef JP
5339 prt("¶¯Ä´: ", hgt - 1, 0);
5340 #else
5341                         prt("Show: ", hgt - 1, 0);
5342 #endif
5343
5344                         (void)askfor_aux(shower, 80);
5345                 }
5346
5347                 /* Hack -- try finding */
5348                 if (k == '/')
5349                 {
5350                         /* Get "finder" */
5351 #ifdef JP
5352 prt("¸¡º÷: ", hgt - 1, 0);
5353 #else
5354                         prt("Find: ", hgt - 1, 0);
5355 #endif
5356
5357
5358                         if (askfor_aux(finder, 80))
5359                         {
5360                                 /* Find it */
5361                                 find = finder;
5362                                 back = line;
5363                                 line = line + 1;
5364
5365                                 /* Make finder lowercase */
5366                                 for (cnt = 0; finder[cnt] != 0; cnt++)
5367                                 {
5368 #ifdef JP
5369                                         if (iskanji(finder[cnt]))
5370                                                 cnt++;
5371                                         else
5372 #endif
5373                                                 finder[cnt] = tolower(finder[cnt]);
5374                                 }
5375
5376                                 /* Show it */
5377                                 strcpy(shower, finder);
5378                         }
5379                 }
5380
5381                 /* Hack -- go to a specific line */
5382                 if (k == '#')
5383                 {
5384                         char tmp[81];
5385 #ifdef JP
5386 prt("¹Ô: ", hgt - 1, 0);
5387 #else
5388                         prt("Goto Line: ", hgt - 1, 0);
5389 #endif
5390
5391                         strcpy(tmp, "0");
5392
5393                         if (askfor_aux(tmp, 80))
5394                         {
5395                                 line = atoi(tmp);
5396                         }
5397                 }
5398
5399                 /* Hack -- go to a specific file */
5400                 if (k == '%')
5401                 {
5402                         char tmp[81];
5403 #ifdef JP
5404 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5405 strcpy(tmp, "jhelp.hlp");
5406 #else
5407                         prt("Goto File: ", hgt - 1, 0);
5408                         strcpy(tmp, "help.hlp");
5409 #endif
5410
5411
5412                         if (askfor_aux(tmp, 80))
5413                         {
5414                                 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5415                         }
5416                 }
5417
5418                 /* Allow backing up */
5419                 if (k == '-')
5420                 {
5421                         line = line + (reverse ? rows : -rows);
5422                         if (line < 0) line = 0;
5423                 }
5424
5425                 /* Advance a single line */
5426                 if ((k == '\n') || (k == '\r'))
5427                 {
5428                         line = line + (reverse ? -1 : 1);
5429                         if (line < 0) line = 0;
5430                 }
5431
5432
5433                 /* Move up / down */
5434                 if (k == '8')
5435                 {
5436                         line--;
5437                         if (line < 0) line = 0;
5438                 }
5439
5440                 if (k == '2') line++;
5441
5442                 /* Advance one page */
5443                 if (k == ' ')
5444                 {
5445                         line = line + (reverse ? -rows : rows);
5446                         if (line < 0) line = ((size-1)/rows)*rows;
5447                 }
5448
5449                 /* Recurse on numbers */
5450                 if (menu)
5451                 {
5452                         int key = -1;
5453
5454                         if (isalpha(k))
5455                                 key = k - 'A';
5456
5457                         if ((key > -1) && hook[key][0])
5458                         {
5459                                 /* Recurse on that file */
5460                                 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5461                                         k = 'q';
5462                         }
5463                 }
5464
5465                 /* Hack, dump to file */
5466                 if (k == '|')
5467                 {
5468                         FILE *ffp;
5469                         char buff[1024];
5470                         char xtmp[82];
5471
5472                         strcpy (xtmp, "");
5473
5474 #ifdef JP
5475                         if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5476 #else
5477                         if (!get_string("File name: ", xtmp, 80))
5478 #endif
5479                         {
5480                                 continue;
5481                         }
5482  
5483                         /* Close it */
5484                         my_fclose(fff);
5485
5486                         /* Build the filename */
5487                         path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5488
5489                         /* Hack -- Re-Open the file */
5490                         fff = my_fopen(path, "r");
5491
5492                         ffp = my_fopen(buff, "w");
5493
5494                         /* Oops */
5495                         if (!(fff && ffp))
5496                         {
5497 #ifdef JP
5498 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5499 #else
5500                                 msg_print("Failed to open file.");
5501 #endif
5502
5503                                 k = ESCAPE;
5504                                 break;
5505                         }
5506
5507                         sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5508                         my_fputs(ffp, xtmp, 80);
5509                         my_fputs(ffp, "\n", 80);
5510
5511                         while (!my_fgets(fff, buff, sizeof(buff)))
5512                                 my_fputs(ffp, buff, 80);
5513
5514                         /* Close it */
5515                         my_fclose(fff);
5516                         my_fclose(ffp);
5517
5518                         /* Hack -- Re-Open the file */
5519                         fff = my_fopen(path, "r");
5520                 }
5521
5522                 /* Exit on escape */
5523                 if (k == ESCAPE) break;
5524                 if (k == 'q') break;
5525         }
5526
5527         /* Close the file */
5528         my_fclose(fff);
5529
5530         /* Escape */
5531         if (k == 'q') return (FALSE);
5532
5533         /* Normal return */
5534         return (TRUE);
5535 }
5536
5537
5538 /*
5539  * Peruse the On-Line-Help
5540  */
5541 void do_cmd_help(void)
5542 {
5543         /* Save screen */
5544         screen_save();
5545
5546         /* Peruse the main help file */
5547 #ifdef JP
5548 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5549 #else
5550         (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5551 #endif
5552
5553
5554         /* Load screen */
5555         screen_load();
5556 }
5557
5558
5559 /*
5560  * Process the player name.
5561  * Extract a clean "base name".
5562  * Build the savefile name if needed.
5563  */
5564 void process_player_name(bool sf)
5565 {
5566         int i, k = 0;
5567
5568
5569         /* Cannot be too long */
5570 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5571 #ifdef MSDOS
5572         if (strlen(player_name) > 8)
5573 #else
5574         if (strlen(player_name) > 15)
5575 #endif
5576         {
5577                 /* Name too long */
5578 #ifdef JP
5579 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5580 #else
5581                 quit_fmt("The name '%s' is too long!", player_name);
5582 #endif
5583
5584         }
5585 #endif
5586
5587         /* Cannot contain "icky" characters */
5588         for (i = 0; player_name[i]; i++)
5589         {
5590                 /* No control characters */
5591 #ifdef JP
5592                 if (iskanji(player_name[i])){i++;continue;}
5593                 if (iscntrl( (unsigned char)player_name[i]))
5594 #else
5595                 if (iscntrl(player_name[i]))
5596 #endif
5597
5598                 {
5599                         /* Illegal characters */
5600 #ifdef JP
5601 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5602 #else
5603                         quit_fmt("The name '%s' contains control chars!", player_name);
5604 #endif
5605
5606                 }
5607         }
5608
5609
5610 #ifdef MACINTOSH
5611
5612         /* Extract "useful" letters */
5613         for (i = 0; player_name[i]; i++)
5614         {
5615 #ifdef JP
5616                 unsigned char c = player_name[i];
5617 #else
5618                 char c = player_name[i];
5619 #endif
5620
5621
5622                 /* Convert "dot" to "underscore" */
5623                 if (c == '.') c = '_';
5624
5625                 /* Accept all the letters */
5626                 player_base[k++] = c;
5627         }
5628
5629 #else
5630
5631         /* Extract "useful" letters */
5632         for (i = 0; player_name[i]; i++)
5633         {
5634 #ifdef JP
5635                 unsigned char c = player_name[i];
5636 #else
5637                 char c = player_name[i];
5638 #endif
5639
5640                 /* Accept some letters */
5641 #ifdef JP
5642                 if(iskanji(c)){
5643                   if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5644                   player_base[k++] = c;
5645                   i++;
5646                   player_base[k++] = player_name[i];
5647                 }
5648 #ifdef SJIS
5649                 else if (iskana(c)) player_base[k++] = c;
5650 #endif
5651                 else
5652 #endif
5653                 /* Convert path separator to underscore */
5654                 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5655                         player_base[k++] = '_';
5656                         i += strlen(PATH_SEP);
5657                 }
5658 #ifdef MSDOS
5659                 /* Convert space, dot, and underscore to underscore */
5660                 else if (strchr(". _", c)) player_base[k++] = '_';
5661 #endif
5662                 else if (isprint(c)) player_base[k++] = c;
5663         }
5664
5665 #endif
5666
5667
5668 #if defined(MSDOS)
5669
5670         /* Hack -- max length */
5671         if (k > 8) k = 8;
5672
5673 #endif
5674
5675         /* Terminate */
5676         player_base[k] = '\0';
5677
5678         /* Require a "base" name */
5679         if (!player_base[0]) strcpy(player_base, "PLAYER");
5680
5681
5682 #ifdef SAVEFILE_MUTABLE
5683
5684         /* Accept */
5685         sf = TRUE;
5686
5687 #endif
5688         if (!savefile_base[0] && savefile[0])
5689         {
5690                 cptr s;
5691                 s = savefile;
5692                 while (1)
5693                 {
5694                         cptr t;
5695                         t = strstr(s, PATH_SEP);
5696                         if (!t)
5697                                 break;
5698                         s = t+1;
5699                 }
5700                 strcpy(savefile_base, s);
5701         }
5702
5703         if (!savefile_base[0] || !savefile[0])
5704                 sf = TRUE;
5705
5706         /* Change the savefile name */
5707         if (sf)
5708         {
5709                 char temp[128];
5710
5711                 strcpy(savefile_base, player_base);
5712
5713 #ifdef SAVEFILE_USE_UID
5714                 /* Rename the savefile, using the player_uid and player_base */
5715                 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5716 #else
5717                 /* Rename the savefile, using the player_base */
5718                 (void)sprintf(temp, "%s", player_base);
5719 #endif
5720
5721 #ifdef VM
5722                 /* Hack -- support "flat directory" usage on VM/ESA */
5723                 (void)sprintf(temp, "%s.sv", player_base);
5724 #endif /* VM */
5725
5726                 /* Build the filename */
5727                 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5728         }
5729 }
5730
5731
5732 /*
5733  * Gets a name for the character, reacting to name changes.
5734  *
5735  * Assumes that "display_player(0)" has just been called
5736  *
5737  * Perhaps we should NOT ask for a name (at "birth()") on
5738  * Unix machines?  XXX XXX
5739  *
5740  * What a horrible name for a global function.  XXX XXX XXX
5741  */
5742 void get_name(void)
5743 {
5744         char tmp[64];
5745
5746         /* Save the player name */
5747         strcpy(tmp, player_name);
5748
5749         /* Prompt for a new name */
5750 #ifdef JP
5751         if (get_string("¥­¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5752 #else
5753         if (get_string("Enter a name for your character: ", tmp, 15))
5754 #endif
5755         {
5756                 /* Use the name */
5757                 strcpy(player_name, tmp);
5758         }
5759         else if (0 == strlen(player_name))
5760         {
5761                 /* Use default name */
5762                 strcpy(player_name, "PLAYER");
5763         }
5764
5765         strcpy(tmp,ap_ptr->title);
5766 #ifdef JP
5767         if(ap_ptr->no == 1)
5768                 strcat(tmp,"¤Î");
5769 #else
5770         strcat(tmp, " ");
5771 #endif
5772         strcat(tmp,player_name);
5773
5774         /* Re-Draw the name (in light blue) */
5775         Term_erase(34, 1, 255);
5776         c_put_str(TERM_L_BLUE, tmp, 1, 34);
5777
5778         /* Erase the prompt, etc */
5779         clear_from(22);
5780 }
5781
5782
5783
5784 /*
5785  * Hack -- commit suicide
5786  */
5787 void do_cmd_suicide(void)
5788 {
5789         int i;
5790
5791         /* Flush input */
5792         flush();
5793
5794         /* Verify Retirement */
5795         if (p_ptr->total_winner)
5796         {
5797                 /* Verify */
5798 #ifdef JP
5799 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5800 #else
5801                 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5802 #endif
5803
5804         }
5805
5806         /* Verify Suicide */
5807         else
5808         {
5809                 /* Verify */
5810 #ifdef JP
5811 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5812 #else
5813                 if (!get_check("Do you really want to commit suicide? ")) return;
5814 #endif
5815         }
5816
5817
5818         if (!p_ptr->noscore)
5819         {
5820                 /* Special Verification for suicide */
5821 #ifdef JP
5822 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5823 #else
5824                 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5825 #endif
5826
5827                 flush();
5828                 i = inkey();
5829                 prt("", 0, 0);
5830                 if (i != '@') return;
5831         }
5832
5833         /* Stop playing */
5834         p_ptr->playing = FALSE;
5835
5836         /* Kill the player */
5837         p_ptr->is_dead = TRUE;
5838
5839         /* Leaving */
5840         p_ptr->leaving = TRUE;
5841
5842         if (!p_ptr->total_winner)
5843         {
5844 #ifdef JP
5845                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5846                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5847 #else
5848                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5849                 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "--------   Game  Over   --------");
5850 #endif
5851                 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5852         }
5853
5854         /* Cause of death */
5855 #ifdef JP
5856 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5857 #else
5858         (void)strcpy(p_ptr->died_from, "Quitting");
5859 #endif
5860
5861 }
5862
5863
5864
5865 /*
5866  * Save the game
5867  */
5868 void do_cmd_save_game(int is_autosave)
5869 {
5870         /* Autosaves do not disturb */
5871         if (is_autosave)
5872         {
5873 #ifdef JP
5874 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5875 #else
5876                 msg_print("Autosaving the game...");
5877 #endif
5878
5879         }
5880         else
5881         {
5882                 /* Disturb the player */
5883                 disturb(1, 0);
5884         }
5885
5886         /* Clear messages */
5887         msg_print(NULL);
5888
5889         /* Handle stuff */
5890         handle_stuff();
5891
5892         /* Message */
5893 #ifdef JP
5894 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5895 #else
5896         prt("Saving game...", 0, 0);
5897 #endif
5898
5899
5900         /* Refresh */
5901         Term_fresh();
5902
5903         /* The player is not dead */
5904 #ifdef JP
5905 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5906 #else
5907         (void)strcpy(p_ptr->died_from, "(saved)");
5908 #endif
5909
5910
5911         /* Forbid suspend */
5912         signals_ignore_tstp();
5913
5914         /* Save the player */
5915         if (save_player())
5916         {
5917 #ifdef JP
5918 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5919 #else
5920                 prt("Saving game... done.", 0, 0);
5921 #endif
5922
5923         }
5924
5925         /* Save failed (oops) */
5926         else
5927         {
5928 #ifdef JP
5929 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5930 #else
5931                 prt("Saving game... failed!", 0, 0);
5932 #endif
5933
5934         }
5935
5936         /* Allow suspend again */
5937         signals_handle_tstp();
5938
5939         /* Refresh */
5940         Term_fresh();
5941
5942         /* Note that the player is not dead */
5943 #ifdef JP
5944 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤­¤Æ¤¤¤ë)");
5945 #else
5946         (void)strcpy(p_ptr->died_from, "(alive and well)");
5947 #endif
5948
5949         /* HACK -- don't get sanity blast on updating view */
5950         hack_mind = FALSE;
5951
5952         /* Update stuff */
5953         update_stuff();
5954
5955         /* HACK -- reset the hackish flag */
5956         hack_mind = TRUE;
5957 }
5958
5959
5960 /*
5961  * Save the game and exit
5962  */
5963 void do_cmd_save_and_exit(void)
5964 {
5965         p_ptr->playing = FALSE;
5966
5967         /* Leaving */
5968         p_ptr->leaving = TRUE;
5969 #ifdef JP
5970         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5971 #else
5972         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5973 #endif
5974 }
5975
5976
5977 /*
5978  * Hack -- Calculates the total number of points earned         -JWT-
5979  */
5980 long total_points(void)
5981 {
5982         int i, mult = 100;
5983         s16b max_dl = 0;
5984         u32b point, point_h, point_l;
5985         int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5986
5987         if (!preserve_mode) mult += 10;
5988         if (!autoroller) mult += 10;
5989         if (!smart_learn) mult -= 20;
5990         if (smart_cheat) mult += 30;
5991         if (ironman_shops) mult += 50;
5992         if (ironman_small_levels) mult += 10;
5993         if (ironman_empty_levels) mult += 20;
5994         if (!powerup_home) mult += 50;
5995         if (ironman_rooms) mult += 100;
5996         if (ironman_nightmare) mult += 100;
5997
5998         if (mult < 5) mult = 5;
5999
6000         for (i = 0; i < max_d_idx; i++)
6001                 if(max_dlv[i] > max_dl)
6002                         max_dl = max_dlv[i];
6003
6004         point_l = (p_ptr->max_max_exp + (100 * max_dl));
6005         point_h = point_l / 0x10000L;
6006         point_l = point_l % 0x10000L;
6007         point_h *= mult;
6008         point_l *= mult;
6009         point_h += point_l / 0x10000L;
6010         point_l %= 0x10000L;
6011
6012         point_l += ((point_h % 100) << 16);
6013         point_h /= 100;
6014         point_l /= 100;
6015
6016         point = (point_h << 16) + (point_l);
6017         if (p_ptr->arena_number >= 0)
6018                 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6019
6020         if (ironman_downward) point *= 2;
6021         if (p_ptr->pclass == CLASS_BERSERKER)
6022         {
6023                 if ( p_ptr->prace == RACE_SPECTRE )
6024                         point = point / 5;
6025         }
6026
6027         if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6028         {
6029                 point = 1;
6030                 if (p_ptr->total_winner) point = 2;
6031         }
6032         if (easy_band) point = (0 - point);
6033
6034         return point;
6035 }
6036
6037
6038 #define GRAVE_LINE_WIDTH 31
6039
6040 /*
6041  * Centers a string within a 31 character string                -JWT-
6042  */
6043 static void center_string(char *buf, cptr str)
6044 {
6045         int i, j;
6046
6047         /* Total length */
6048         i = strlen(str);
6049
6050         /* Necessary border */
6051         j = GRAVE_LINE_WIDTH / 2 - i / 2;
6052
6053         /* Mega-Hack */
6054         (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6055 }
6056
6057
6058 #if 0
6059 /*
6060  * Save a "bones" file for a dead character
6061  *
6062  * Note that we will not use these files until Angband 2.8.0, and
6063  * then we will only use the name and level on which death occured.
6064  *
6065  * Should probably attempt some form of locking...
6066  */
6067 static void make_bones(void)
6068 {
6069         FILE                *fp;
6070
6071         char                str[1024];
6072
6073
6074         /* Ignore wizards and borgs */
6075         if (!(p_ptr->noscore & 0x00FF))
6076         {
6077                 /* Ignore people who die in town */
6078                 if (dun_level)
6079                 {
6080                         char tmp[128];
6081
6082                         /* XXX XXX XXX "Bones" name */
6083                         sprintf(tmp, "bone.%03d", dun_level);
6084
6085                         /* Build the filename */
6086                         path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6087
6088                         /* Attempt to open the bones file */
6089                         fp = my_fopen(str, "r");
6090
6091                         /* Close it right away */
6092                         if (fp) my_fclose(fp);
6093
6094                         /* Do not over-write a previous ghost */
6095                         if (fp) return;
6096
6097                         /* File type is "TEXT" */
6098                         FILE_TYPE(FILE_TYPE_TEXT);
6099
6100                         /* Grab permissions */
6101                         safe_setuid_grab();
6102
6103                         /* Try to write a new "Bones File" */
6104                         fp = my_fopen(str, "w");
6105
6106                         /* Drop permissions */
6107                         safe_setuid_drop();
6108
6109                         /* Not allowed to write it?  Weird. */
6110                         if (!fp) return;
6111
6112                         /* Save the info */
6113                         fprintf(fp, "%s\n", player_name);
6114                         fprintf(fp, "%d\n", p_ptr->mhp);
6115                         fprintf(fp, "%d\n", p_ptr->prace);
6116                         fprintf(fp, "%d\n", p_ptr->pclass);
6117
6118                         /* Close and save the Bones file */
6119                         my_fclose(fp);
6120                 }
6121         }
6122 }
6123 #endif
6124
6125
6126 /*
6127  * Redefinable "print_tombstone" action
6128  */
6129 bool (*tombstone_aux)(void) = NULL;
6130
6131
6132 /*
6133  * Display a "tomb-stone"
6134  */
6135 static void print_tomb(void)
6136 {
6137         bool done = FALSE;
6138
6139         /* Do we use a special tombstone ? */
6140         if (tombstone_aux)
6141         {
6142                 /* Use tombstone hook */
6143                 done = (*tombstone_aux)();
6144         }
6145
6146         /* Print the text-tombstone */
6147         if (!done)
6148         {
6149                 cptr   p;
6150                 char   tmp[160];
6151                 char   buf[1024];
6152                 char   dummy[80];
6153                 char   *t;
6154                 FILE   *fp;
6155                 time_t ct = time((time_t*)0);
6156 #ifdef JP
6157                 int    extra_line = 0;
6158 #endif
6159
6160                 /* Clear screen */
6161                 Term_clear();
6162
6163                 /* Build the filename */
6164 #ifdef JP
6165                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6166 #else
6167                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6168 #endif
6169
6170                 /* Open the News file */
6171                 fp = my_fopen(buf, "r");
6172
6173                 /* Dump */
6174                 if (fp)
6175                 {
6176                         int i = 0;
6177
6178                         /* Dump the file to the screen */
6179                         while (0 == my_fgets(fp, buf, sizeof(buf)))
6180                         {
6181                                 /* Display and advance */
6182                                 put_str(buf, i++, 0);
6183                         }
6184
6185                         /* Close */
6186                         my_fclose(fp);
6187                 }
6188
6189                 /* King or Queen */
6190                 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6191                 {
6192 #ifdef JP
6193                         /* ±ÑÆüÀÚ¤êÂؤ¨ */
6194                         p= "°ÎÂç¤Ê¤ë¼Ô";
6195 #else
6196                         p = "Magnificent";
6197 #endif
6198                 }
6199
6200                 /* Normal */
6201                 else
6202                 {
6203                         p =  player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6204                 }
6205
6206                 center_string(buf, player_name);
6207                 put_str(buf, 6, 11);
6208
6209 #ifndef JP
6210                 center_string(buf, "the");
6211                 put_str(buf, 7, 11);
6212 #endif
6213
6214                 center_string(buf, p);
6215                 put_str(buf, 8, 11);
6216
6217                 center_string(buf, cp_ptr->title);
6218                 put_str(buf, 10, 11);
6219
6220 #ifdef JP
6221                 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6222 #else
6223                 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6224 #endif
6225                 center_string(buf, tmp);
6226                 put_str(buf, 11, 11);
6227
6228 #ifdef JP
6229                 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6230 #else
6231                 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6232 #endif
6233                 center_string(buf, tmp);
6234                 put_str(buf, 12, 11);
6235
6236 #ifdef JP
6237                 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6238 #else
6239                 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6240 #endif
6241                 center_string(buf, tmp);
6242                 put_str(buf, 13, 11);
6243
6244 #ifdef JP
6245                 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6246                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6247                 {
6248                         strcpy(tmp, "<¼«»¦>");
6249                 }
6250                 else if (streq(p_ptr->died_from, "ripe"))
6251                 {
6252                         strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6253                 }
6254                 else if (streq(p_ptr->died_from, "Seppuku"))
6255                 {
6256                         strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6257                 }
6258                 else
6259                 {
6260                         roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6261                         t = tmp + strlen(tmp) + 1;
6262                         if (*t)
6263                         {
6264                                 strcpy(dummy, t); /* 2nd line */
6265                                 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6266                                 {
6267                                         for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6268                                         strcpy(t, "¡Ä");
6269                                 }
6270                                 else if (strstr_j(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6271                                 {
6272                                         char dummy2[80];
6273                                         char *name_head = strstr_j(tmp, "¡Ø");
6274                                         sprintf(dummy2, "%s%s", name_head, dummy);
6275                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6276                                         {
6277                                                 strcpy(dummy, dummy2);
6278                                                 *name_head = '\0';
6279                                         }
6280                                 }
6281                                 else if (strstr_j(tmp, "¡Ö") && suffix(dummy, "¡×"))
6282                                 {
6283                                         char dummy2[80];
6284                                         char *name_head = strstr_j(tmp, "¡Ö");
6285                                         sprintf(dummy2, "%s%s", name_head, dummy);
6286                                         if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6287                                         {
6288                                                 strcpy(dummy, dummy2);
6289                                                 *name_head = '\0';
6290                                         }
6291                                 }
6292                                 center_string(buf, dummy);
6293                                 put_str(buf, 15, 11);
6294                                 extra_line = 1;
6295                         }
6296                 }
6297                 center_string(buf, tmp);
6298                 put_str(buf, 14, 11);
6299
6300                 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6301                 {
6302                         if (dun_level == 0)
6303                         {
6304                                 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6305                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6306                                 {
6307                                         sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6308                                 }
6309                                 else
6310                                 {
6311                                         sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6312                                 }
6313                         }
6314                         else
6315                         {
6316                                 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6317                                 {
6318                                         sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6319                                 }
6320                                 else
6321                                 {
6322                                         sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6323                                 }
6324                         }
6325                         center_string(buf, tmp);
6326                         put_str(buf, 15 + extra_line, 11);
6327                 }
6328 #else
6329                 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6330                 center_string(buf, tmp);
6331                 put_str(buf, 14, 11);
6332
6333                 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6334                 center_string(buf, tmp);
6335                 put_str(buf, 15, 11);
6336                 t = tmp + strlen(tmp) + 1;
6337                 if (*t)
6338                 {
6339                         strcpy(dummy, t); /* 2nd line */
6340                         if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6341                         {
6342                                 int dummy_len = strlen(dummy);
6343                                 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6344                         }
6345                         center_string(buf, dummy);
6346                         put_str(buf, 16, 11);
6347                 }
6348 #endif
6349
6350                 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6351                 center_string(buf, tmp);
6352                 put_str(buf, 17, 11);
6353
6354 #ifdef JP
6355                 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6356 #else
6357                 msg_format("Goodbye, %s!", player_name);
6358 #endif
6359         }
6360 }
6361
6362
6363 /*
6364  * Display some character info
6365  */
6366 static void show_info(void)
6367 {
6368         int             i, j, k, l;
6369         object_type             *o_ptr;
6370         store_type              *st_ptr;
6371
6372         /* Hack -- Know everything in the inven/equip */
6373         for (i = 0; i < INVEN_TOTAL; i++)
6374         {
6375                 o_ptr = &inventory[i];
6376
6377                 /* Skip non-objects */
6378                 if (!o_ptr->k_idx) continue;
6379
6380                 /* Aware and Known */
6381                 object_aware(o_ptr);
6382                 object_known(o_ptr);
6383         }
6384
6385         for (i = 1; i < max_towns; i++)
6386         {
6387                 st_ptr = &town[i].store[STORE_HOME];
6388
6389                 /* Hack -- Know everything in the home */
6390                 for (j = 0; j < st_ptr->stock_num; j++)
6391                 {
6392                         o_ptr = &st_ptr->stock[j];
6393
6394                         /* Skip non-objects */
6395                         if (!o_ptr->k_idx) continue;
6396
6397                         /* Aware and Known */
6398                         object_aware(o_ptr);
6399                         object_known(o_ptr);
6400                 }
6401         }
6402
6403         /* Hack -- Recalculate bonuses */
6404         p_ptr->update |= (PU_BONUS);
6405
6406         /* Handle stuff */
6407         handle_stuff();
6408
6409         /* Flush all input keys */
6410         flush();
6411
6412         /* Flush messages */
6413         msg_print(NULL);
6414
6415
6416         /* Describe options */
6417 #ifdef JP
6418 prt("¥­¥ã¥é¥¯¥¿¡¼¤Îµ­Ï¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤­½Ð¤¹¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£", 21, 0);
6419 prt("¥ê¥¿¡¼¥ó¥­¡¼¤Ç¥­¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6420 #else
6421         prt("You may now dump a character record to one or more files.", 21, 0);
6422         prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6423 #endif
6424
6425
6426         /* Dump character records as requested */
6427         while (TRUE)
6428         {
6429                 char out_val[160];
6430
6431                 /* Prompt */
6432 #ifdef JP
6433 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6434 #else
6435                 put_str("Filename: ", 23, 0);
6436 #endif
6437
6438
6439                 /* Default */
6440                 strcpy(out_val, "");
6441
6442                 /* Ask for filename (or abort) */
6443                 if (!askfor_aux(out_val, 60)) return;
6444
6445                 /* Return means "show on screen" */
6446                 if (!out_val[0]) break;
6447
6448                 /* Save screen */
6449                 screen_save();
6450
6451                 /* Dump a character file */
6452                 (void)file_character(out_val);
6453
6454                 /* Load screen */
6455                 screen_load();
6456         }
6457
6458         update_playtime();
6459
6460         /* Display player */
6461         display_player(0);
6462
6463         /* Prompt for inventory */
6464 #ifdef JP
6465 prt("²¿¤«¥­¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤­¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6466 #else
6467         prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6468 #endif
6469
6470
6471         /* Allow abort at this point */
6472         if (inkey() == ESCAPE) return;
6473
6474
6475         /* Show equipment and inventory */
6476
6477         /* Equipment -- if any */
6478         if (equip_cnt)
6479         {
6480                 Term_clear();
6481                 item_tester_full = TRUE;
6482                 (void)show_equip(0);
6483 #ifdef JP
6484 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6485 #else
6486                 prt("You are using: -more-", 0, 0);
6487 #endif
6488
6489                 if (inkey() == ESCAPE) return;
6490         }
6491
6492         /* Inventory -- if any */
6493         if (inven_cnt)
6494         {
6495                 Term_clear();
6496                 item_tester_full = TRUE;
6497                 (void)show_inven(0);
6498 #ifdef JP
6499 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6500 #else
6501                 prt("You are carrying: -more-", 0, 0);
6502 #endif
6503
6504                 if (inkey() == ESCAPE) return;
6505         }
6506
6507         /* Homes in the different towns */
6508         for (l = 1; l < max_towns; l++)
6509         {
6510                 st_ptr = &town[l].store[STORE_HOME];
6511
6512                 /* Home -- if anything there */
6513                 if (st_ptr->stock_num)
6514                 {
6515                         /* Display contents of the home */
6516                         for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6517                         {
6518                                 /* Clear screen */
6519                                 Term_clear();
6520
6521                                 /* Show 12 items */
6522                                 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6523                                 {
6524                                         char o_name[MAX_NLEN];
6525                                         char tmp_val[80];
6526
6527                                         /* Acquire item */
6528                                         o_ptr = &st_ptr->stock[i];
6529
6530                                         /* Print header, clear line */
6531                                         sprintf(tmp_val, "%c) ", I2A(j));
6532                                         prt(tmp_val, j+2, 4);
6533
6534                                         /* Display object description */
6535                                         object_desc(o_name, o_ptr, TRUE, 3);
6536                                         c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6537                                 }
6538
6539                                 /* Caption */
6540 #ifdef JP
6541 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6542 #else
6543                                 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6544 #endif
6545
6546
6547                                 /* Wait for it */
6548                                 if (inkey() == ESCAPE) return;
6549                         }
6550                 }
6551         }
6552 }
6553
6554
6555 static bool check_score(void)
6556 {
6557         /* Clear screen */
6558         Term_clear();
6559
6560         /* No score file */
6561         if (highscore_fd < 0)
6562         {
6563 #ifdef JP
6564 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ­¤Þ¤»¤ó¡£");
6565 #else
6566                 msg_print("Score file unavailable.");
6567 #endif
6568
6569                 msg_print(NULL);
6570                 return FALSE;
6571         }
6572
6573 #ifndef SCORE_WIZARDS
6574         /* Wizard-mode pre-empts scoring */
6575         if (p_ptr->noscore & 0x000F)
6576         {
6577 #ifdef JP
6578 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6579 #else
6580                 msg_print("Score not registered for wizards.");
6581 #endif
6582
6583                 msg_print(NULL);
6584                 return FALSE;
6585         }
6586 #endif
6587
6588 #ifndef SCORE_BORGS
6589         /* Borg-mode pre-empts scoring */
6590         if (p_ptr->noscore & 0x00F0)
6591         {
6592 #ifdef JP
6593 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6594 #else
6595                 msg_print("Score not registered for borgs.");
6596 #endif
6597
6598                 msg_print(NULL);
6599                 return FALSE;
6600         }
6601 #endif
6602
6603 #ifndef SCORE_CHEATERS
6604         /* Cheaters are not scored */
6605         if (p_ptr->noscore & 0xFF00)
6606         {
6607 #ifdef JP
6608 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6609 #else
6610                 msg_print("Score not registered for cheaters.");
6611 #endif
6612
6613                 msg_print(NULL);
6614                 return FALSE;
6615         }
6616 #endif
6617
6618         /* Interupted */
6619 #ifdef JP
6620 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6621 #else
6622         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6623 #endif
6624
6625         {
6626 #ifdef JP
6627 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6628 #else
6629                 msg_print("Score not registered due to interruption.");
6630 #endif
6631
6632                 msg_print(NULL);
6633                 return FALSE;
6634         }
6635
6636         /* Quitter */
6637 #ifdef JP
6638 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6639 #else
6640         if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6641 #endif
6642
6643         {
6644 #ifdef JP
6645 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µ­Ï¿¤µ¤ì¤Þ¤»¤ó¡£");
6646 #else
6647                 msg_print("Score not registered due to quitting.");
6648 #endif
6649
6650                 msg_print(NULL);
6651                 return FALSE;
6652         }
6653         return TRUE;
6654 }
6655
6656 /*
6657  * Close up the current game (player may or may not be dead)
6658  *
6659  * This function is called only from "main.c" and "signals.c".
6660  */
6661 void close_game(void)
6662 {
6663         char buf[1024];
6664         bool do_send = TRUE;
6665
6666 /*      cptr p = "[i:¥­¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤­½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6667
6668         /* Handle stuff */
6669         handle_stuff();
6670
6671         /* Flush the messages */
6672         msg_print(NULL);
6673
6674         /* Flush the input */
6675         flush();
6676
6677
6678         /* No suspending now */
6679         signals_ignore_tstp();
6680
6681
6682         /* Hack -- Character is now "icky" */
6683         character_icky = TRUE;
6684
6685
6686         /* Build the filename */
6687         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6688
6689         /* Grab permissions */
6690         safe_setuid_grab();
6691
6692         /* Open the high score file, for reading/writing */
6693         highscore_fd = fd_open(buf, O_RDWR);
6694
6695         /* Drop permissions */
6696         safe_setuid_drop();
6697
6698         /* Handle death */
6699         if (p_ptr->is_dead)
6700         {
6701                 /* Handle retirement */
6702                 if (p_ptr->total_winner) kingly();
6703
6704                 /* Save memories */
6705 #ifdef JP
6706                 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6707 #else
6708                 if (!cheat_save || get_check("Save death? "))
6709 #endif
6710                 {
6711
6712 #ifdef JP
6713 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6714 #else
6715                         if (!save_player()) msg_print("death save failed!");
6716 #endif
6717                 }
6718                 else do_send = FALSE;
6719
6720                 /* You are dead */
6721                 print_tomb();
6722
6723                 flush();
6724
6725                 /* Show more info */
6726                 show_info();
6727
6728                 /* Clear screen */
6729                 Term_clear();
6730
6731                 if (check_score())
6732                 {
6733                         if ((!send_world_score(do_send)))
6734                         {
6735 #ifdef JP
6736                                 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6737 #else
6738                                 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6739 #endif
6740                                 {
6741                                         p_ptr->wait_report_score = TRUE;
6742                                         p_ptr->is_dead = FALSE;
6743 #ifdef JP
6744                                         if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6745 #else
6746                                         if (!save_player()) msg_print("death save failed!");
6747 #endif
6748                                 }
6749                         }
6750                         if (!p_ptr->wait_report_score)
6751                                 (void)top_twenty();
6752                 }
6753                 else if (highscore_fd >= 0)
6754                 {
6755                         display_scores_aux(0, 10, -1, NULL);
6756                 }
6757 #if 0
6758                 /* Dump bones file */
6759                 make_bones();
6760 #endif
6761         }
6762
6763         /* Still alive */
6764         else
6765         {
6766                 /* Save the game */
6767                 do_cmd_save_game(FALSE);
6768
6769                 /* Prompt for scores XXX XXX XXX */
6770 #ifdef JP
6771 prt("¥ê¥¿¡¼¥ó¥­¡¼¤« ESC ¥­¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6772 #else
6773                 prt("Press Return (or Escape).", 0, 40);
6774 #endif
6775
6776
6777                 /* Predict score (or ESCAPE) */
6778                 if (inkey() != ESCAPE) predict_score();
6779         }
6780
6781
6782         /* Shut the high score file */
6783         (void)fd_close(highscore_fd);
6784
6785         /* Forget the high score fd */
6786         highscore_fd = -1;
6787
6788         /* Kill all temporal files */
6789         clear_saved_floor_files();
6790
6791         /* Allow suspending now */
6792         signals_handle_tstp();
6793 }
6794
6795
6796 /*
6797  * Handle abrupt death of the visual system
6798  *
6799  * This routine is called only in very rare situations, and only
6800  * by certain visual systems, when they experience fatal errors.
6801  *
6802  * XXX XXX Hack -- clear the death flag when creating a HANGUP
6803  * save file so that player can see tombstone when restart.
6804  */
6805 void exit_game_panic(void)
6806 {
6807         /* If nothing important has happened, just quit */
6808 #ifdef JP
6809 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6810 #else
6811         if (!character_generated || character_saved) quit("panic");
6812 #endif
6813
6814
6815         /* Mega-Hack -- see "msg_print()" */
6816         msg_flag = FALSE;
6817
6818         /* Clear the top line */
6819         prt("", 0, 0);
6820
6821         /* Hack -- turn off some things */
6822         disturb(1, 0);
6823
6824         /* Mega-Hack -- Delay death */
6825         if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6826
6827         /* Hardcode panic save */
6828         p_ptr->panic_save = 1;
6829
6830         /* Forbid suspend */
6831         signals_ignore_tstp();
6832
6833         /* Indicate panic save */
6834 #ifdef JP
6835 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6836 #else
6837         (void)strcpy(p_ptr->died_from, "(panic save)");
6838 #endif
6839
6840
6841         /* Panic save, or get worried */
6842 #ifdef JP
6843 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6844 #else
6845         if (!save_player()) quit("panic save failed!");
6846 #endif
6847
6848
6849         /* Successful panic save */
6850 #ifdef JP
6851 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6852 #else
6853         quit("panic save succeeded!");
6854 #endif
6855
6856 }
6857
6858
6859 /*
6860  * Get a random line from a file
6861  * Based on the monster speech patch by Matt Graham,
6862  */
6863 errr get_rnd_line(cptr file_name, int entry, char *output)
6864 {
6865         FILE    *fp;
6866         char    buf[1024];
6867         int     counter, test;
6868         int     line_num = 0;
6869
6870
6871         /* Build the filename */
6872         path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6873
6874         /* Open the file */
6875         fp = my_fopen(buf, "r");
6876
6877         /* Failed */
6878         if (!fp) return -1;
6879
6880         /* Find the entry of the monster */
6881         while (TRUE)
6882         {
6883                 /* Get a line from the file */
6884                 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6885                 {
6886                         /* Count the lines */
6887                         line_num++;
6888
6889                         /* Look for lines starting with 'N:' */
6890                         if ((buf[0] == 'N') && (buf[1] == ':'))
6891                         {
6892                                 /* Allow default lines */
6893                                 if (buf[2] == '*')
6894                                 {
6895                                         /* Default lines */
6896                                         break;
6897                                 }
6898                                 else if (buf[2] == 'M')
6899                                 {
6900                                         if (r_info[entry].flags1 & RF1_MALE) break;
6901                                 }
6902                                 else if (buf[2] == 'F')
6903                                 {
6904                                         if (r_info[entry].flags1 & RF1_FEMALE) break;
6905                                 }
6906                                 /* Get the monster number */
6907                                 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6908                                 {
6909                                         /* Is it the right number? */
6910                                         if (test == entry) break;
6911                                 }
6912                                 else
6913                                 {
6914                                         /* Error while converting the number */
6915                                         msg_format("Error in line %d of %s!", line_num, file_name);
6916                                         my_fclose(fp);
6917                                         return -1;
6918                                 }
6919                         }
6920                 }
6921                 else
6922                 {
6923                         /* Reached end of file */
6924                         my_fclose(fp);
6925                         return -1;
6926                 }
6927         }
6928
6929         /* Get the random line */
6930         for (counter = 0; ; counter++)
6931         {
6932                 while (TRUE)
6933                 {
6934                         test = my_fgets(fp, buf, sizeof(buf));
6935
6936                         /* Count the lines */
6937                         /* line_num++; No more needed */
6938
6939                         if (!test)
6940                         {
6941                                 /* Ignore lines starting with 'N:' */
6942                                 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6943
6944                                 if (buf[0] != '#') break;
6945                         }
6946                         else break;
6947                 }
6948
6949                 /* Abort */
6950                 if (!buf[0]) break;
6951
6952                 /* Copy the line */
6953                 if (one_in_(counter + 1)) strcpy(output, buf);
6954         }
6955
6956         /* Close the file */
6957         my_fclose(fp);
6958
6959         /* Success */
6960         return counter ? 0 : -1;
6961 }
6962
6963
6964 #ifdef JP
6965 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6966 {
6967         int  i, j, kanji;
6968         errr result = 1;
6969
6970         for (i = 0; i < count; i++)
6971         {
6972                 result = get_rnd_line(file_name, entry, output);
6973                 if (result) break;
6974                 kanji = 0;
6975                 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6976                 if (kanji) break;
6977         }
6978         return result;
6979 }
6980 #endif
6981
6982 /*
6983  * Process file for auto picker/destroyer.
6984  */
6985 errr process_pickpref_file(cptr name)
6986 {
6987         char buf[1024];
6988
6989         errr err = 0;
6990
6991         /* Build the filename */
6992         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6993
6994         err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
6995
6996         /* Result */
6997         return (err);
6998 }
6999
7000
7001 /*
7002  * Process file for player's history editor.
7003  */
7004 errr process_histpref_file(cptr name)
7005 {
7006         char buf[1024];
7007         errr err = 0;
7008         bool old_character_xtra = character_xtra;
7009
7010         /* Build the filename */
7011         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7012
7013         /* Hack -- prevent modification birth options in this file */
7014         character_xtra = TRUE;
7015
7016         err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7017
7018         character_xtra = old_character_xtra;
7019
7020         /* Result */
7021         return (err);
7022 }
7023
7024
7025 static errr counts_seek(int fd, u32b where, bool flag)
7026 {
7027         huge seekpoint;
7028         char temp1[128], temp2[128];
7029         u32b zero_header[3] = {0L, 0L, 0L};
7030         int i;
7031
7032 #ifdef SAVEFILE_USE_UID
7033         (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7034 #else
7035         (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7036 #endif
7037         for (i = 0; temp1[i]; i++)
7038                 temp1[i] ^= (i+1) * 63;
7039
7040         seekpoint = 0;
7041         while (1)
7042         {
7043                 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7044                         return 1;
7045                 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7046                 {
7047                         if (!flag)
7048                                 return 1;
7049                         /* add new name */
7050                         fd_seek(fd, seekpoint);
7051                         fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7052                         fd_write(fd, (char*)(temp1), sizeof(temp1));
7053                         break;
7054                 }
7055
7056                 if (strcmp(temp1, temp2) == 0)
7057                         break;
7058
7059                 seekpoint += 128 + 3 * sizeof(u32b);
7060         }
7061
7062         return fd_seek(fd, seekpoint + where * sizeof(u32b));
7063 }
7064
7065 u32b counts_read(int where)
7066 {
7067         int fd;
7068         u32b count = 0;
7069         char buf[1024];
7070
7071 #ifdef JP
7072         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7073 #else
7074         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7075 #endif
7076         fd = fd_open(buf, O_RDONLY);
7077
7078         if (counts_seek(fd, where, FALSE) ||
7079             fd_read(fd, (char*)(&count), sizeof(u32b)))
7080                 count = 0;
7081
7082         (void)fd_close(fd);
7083
7084         return count;
7085 }
7086
7087 errr counts_write(int where, u32b count)
7088 {
7089         int fd;
7090         char buf[1024];
7091         errr err;
7092
7093 #ifdef JP
7094         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7095 #else
7096         path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7097 #endif
7098
7099         /* Grab permissions */
7100         safe_setuid_grab();
7101
7102         fd = fd_open(buf, O_RDWR);
7103
7104         /* Drop permissions */
7105         safe_setuid_drop();
7106
7107         if (fd < 0)
7108         {
7109                 /* File type is "DATA" */
7110                 FILE_TYPE(FILE_TYPE_DATA);
7111
7112                 /* Grab permissions */
7113                 safe_setuid_grab();
7114
7115                 /* Create a new high score file */
7116                 fd = fd_make(buf, 0644);
7117
7118                 /* Drop permissions */
7119                 safe_setuid_drop();
7120         }
7121
7122         /* Grab permissions */
7123         safe_setuid_grab();
7124
7125         err = fd_lock(fd, F_WRLCK);
7126
7127         /* Drop permissions */
7128         safe_setuid_drop();
7129
7130         if (err) return 1;
7131
7132         counts_seek(fd, where, TRUE);
7133         fd_write(fd, (char*)(&count), sizeof(u32b));
7134
7135         /* Grab permissions */
7136         safe_setuid_grab();
7137
7138         err = fd_lock(fd, F_UNLCK);
7139
7140         /* Drop permissions */
7141         safe_setuid_drop();
7142
7143         if (err) return 1;
7144
7145         (void)fd_close(fd);
7146
7147         return 0;
7148 }
7149
7150
7151 #ifdef HANDLE_SIGNALS
7152
7153
7154 #include <signal.h>
7155
7156
7157 /*
7158  * Handle signals -- suspend
7159  *
7160  * Actually suspend the game, and then resume cleanly
7161  */
7162 static void handle_signal_suspend(int sig)
7163 {
7164         /* Disable handler */
7165         (void)signal(sig, SIG_IGN);
7166
7167 #ifdef SIGSTOP
7168
7169         /* Flush output */
7170         Term_fresh();
7171
7172         /* Suspend the "Term" */
7173         Term_xtra(TERM_XTRA_ALIVE, 0);
7174
7175         /* Suspend ourself */
7176         (void)kill(0, SIGSTOP);
7177
7178         /* Resume the "Term" */
7179         Term_xtra(TERM_XTRA_ALIVE, 1);
7180
7181         /* Redraw the term */
7182         Term_redraw();
7183
7184         /* Flush the term */
7185         Term_fresh();
7186
7187 #endif
7188
7189         /* Restore handler */
7190         (void)signal(sig, handle_signal_suspend);
7191 }
7192
7193
7194 /*
7195  * Handle signals -- simple (interrupt and quit)
7196  *
7197  * This function was causing a *huge* number of problems, so it has
7198  * been simplified greatly.  We keep a global variable which counts
7199  * the number of times the user attempts to kill the process, and
7200  * we commit suicide if the user does this a certain number of times.
7201  *
7202  * We attempt to give "feedback" to the user as he approaches the
7203  * suicide thresh-hold, but without penalizing accidental keypresses.
7204  *
7205  * To prevent messy accidents, we should reset this global variable
7206  * whenever the user enters a keypress, or something like that.
7207  */
7208 static void handle_signal_simple(int sig)
7209 {
7210         /* Disable handler */
7211         (void)signal(sig, SIG_IGN);
7212
7213
7214         /* Nothing to save, just quit */
7215         if (!character_generated || character_saved) quit(NULL);
7216
7217
7218         /* Count the signals */
7219         signal_count++;
7220
7221
7222         /* Terminate dead characters */
7223         if (p_ptr->is_dead)
7224         {
7225                 /* Mark the savefile */
7226 #ifdef JP
7227 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7228 #else
7229                 (void)strcpy(p_ptr->died_from, "Abortion");
7230 #endif
7231
7232                 forget_lite();
7233                 forget_view();
7234                 clear_mon_lite();
7235
7236                 /* Close stuff */
7237                 close_game();
7238
7239                 /* Quit */
7240 #ifdef JP
7241 quit("¶¯À©½ªÎ»");
7242 #else
7243                 quit("interrupt");
7244 #endif
7245
7246         }
7247
7248         /* Allow suicide (after 5) */
7249         else if (signal_count >= 5)
7250         {
7251                 /* Cause of "death" */
7252 #ifdef JP
7253 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7254 #else
7255                 (void)strcpy(p_ptr->died_from, "Interrupting");
7256 #endif
7257
7258
7259                 forget_lite();
7260                 forget_view();
7261                 clear_mon_lite();
7262
7263                 /* Stop playing */
7264                 p_ptr->playing = FALSE;
7265
7266                 /* Suicide */
7267                 p_ptr->is_dead = TRUE;
7268
7269                 /* Leaving */
7270                 p_ptr->leaving = TRUE;
7271
7272                 /* Close stuff */
7273                 close_game();
7274
7275                 /* Quit */
7276 #ifdef JP
7277 quit("¶¯À©½ªÎ»");
7278 #else
7279                 quit("interrupt");
7280 #endif
7281
7282         }
7283
7284         /* Give warning (after 4) */
7285         else if (signal_count >= 4)
7286         {
7287                 /* Make a noise */
7288                 Term_xtra(TERM_XTRA_NOISE, 0);
7289
7290                 /* Clear the top line */
7291                 Term_erase(0, 0, 255);
7292
7293                 /* Display the cause */
7294 #ifdef JP
7295 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7296 #else
7297                 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7298 #endif
7299
7300
7301                 /* Flush */
7302                 Term_fresh();
7303         }
7304
7305         /* Give warning (after 2) */
7306         else if (signal_count >= 2)
7307         {
7308                 /* Make a noise */
7309                 Term_xtra(TERM_XTRA_NOISE, 0);
7310         }
7311
7312         /* Restore handler */
7313         (void)signal(sig, handle_signal_simple);
7314 }
7315
7316
7317 /*
7318  * Handle signal -- abort, kill, etc
7319  */
7320 static void handle_signal_abort(int sig)
7321 {
7322         int wid, hgt;
7323
7324         Term_get_size(&wid, &hgt);
7325
7326         /* Disable handler */
7327         (void)signal(sig, SIG_IGN);
7328
7329
7330         /* Nothing to save, just quit */
7331         if (!character_generated || character_saved) quit(NULL);
7332
7333
7334         forget_lite();
7335         forget_view();
7336         clear_mon_lite();
7337
7338         /* Clear the bottom line */
7339         Term_erase(0, hgt - 1, 255);
7340
7341         /* Give a warning */
7342         Term_putstr(0, hgt - 1, -1, TERM_RED,
7343 #ifdef JP
7344 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤­¤¿¡ª");
7345 #else
7346                     "A gruesome software bug LEAPS out at you!");
7347 #endif
7348
7349
7350         /* Message */
7351 #ifdef JP
7352 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7353 #else
7354         Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7355 #endif
7356
7357
7358 #ifdef JP
7359         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7360 #else
7361         do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7362 #endif
7363
7364         /* Flush output */
7365         Term_fresh();
7366
7367         /* Panic Save */
7368         p_ptr->panic_save = 1;
7369
7370         /* Panic save */
7371 #ifdef JP
7372 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7373 #else
7374         (void)strcpy(p_ptr->died_from, "(panic save)");
7375 #endif
7376
7377
7378         /* Forbid suspend */
7379         signals_ignore_tstp();
7380
7381         /* Attempt to save */
7382         if (save_player())
7383         {
7384 #ifdef JP
7385 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7386 #else
7387                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7388 #endif
7389
7390         }
7391
7392         /* Save failed */
7393         else
7394         {
7395 #ifdef JP
7396 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7397 #else
7398                 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7399 #endif
7400
7401         }
7402
7403         /* Flush output */
7404         Term_fresh();
7405
7406         /* Quit */
7407 #ifdef JP
7408 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7409 #else
7410         quit("software bug");
7411 #endif
7412
7413 }
7414
7415
7416
7417
7418 /*
7419  * Ignore SIGTSTP signals (keyboard suspend)
7420  */
7421 void signals_ignore_tstp(void)
7422 {
7423
7424 #ifdef SIGTSTP
7425         (void)signal(SIGTSTP, SIG_IGN);
7426 #endif
7427
7428 }
7429
7430 /*
7431  * Handle SIGTSTP signals (keyboard suspend)
7432  */
7433 void signals_handle_tstp(void)
7434 {
7435
7436 #ifdef SIGTSTP
7437         (void)signal(SIGTSTP, handle_signal_suspend);
7438 #endif
7439
7440 }
7441
7442
7443 /*
7444  * Prepare to handle the relevant signals
7445  */
7446 void signals_init(void)
7447 {
7448
7449 #ifdef SIGHUP
7450         (void)signal(SIGHUP, SIG_IGN);
7451 #endif
7452
7453
7454 #ifdef SIGTSTP
7455         (void)signal(SIGTSTP, handle_signal_suspend);
7456 #endif
7457
7458
7459 #ifdef SIGINT
7460         (void)signal(SIGINT, handle_signal_simple);
7461 #endif
7462
7463 #ifdef SIGQUIT
7464         (void)signal(SIGQUIT, handle_signal_simple);
7465 #endif
7466
7467
7468 #ifdef SIGFPE
7469         (void)signal(SIGFPE, handle_signal_abort);
7470 #endif
7471
7472 #ifdef SIGILL
7473         (void)signal(SIGILL, handle_signal_abort);
7474 #endif
7475
7476 #ifdef SIGTRAP
7477         (void)signal(SIGTRAP, handle_signal_abort);
7478 #endif
7479
7480 #ifdef SIGIOT
7481         (void)signal(SIGIOT, handle_signal_abort);
7482 #endif
7483
7484 #ifdef SIGKILL
7485         (void)signal(SIGKILL, handle_signal_abort);
7486 #endif
7487
7488 #ifdef SIGBUS
7489         (void)signal(SIGBUS, handle_signal_abort);
7490 #endif
7491
7492 #ifdef SIGSEGV
7493         (void)signal(SIGSEGV, handle_signal_abort);
7494 #endif
7495
7496 #ifdef SIGTERM
7497         (void)signal(SIGTERM, handle_signal_abort);
7498 #endif
7499
7500 #ifdef SIGPIPE
7501         (void)signal(SIGPIPE, handle_signal_abort);
7502 #endif
7503
7504 #ifdef SIGEMT
7505         (void)signal(SIGEMT, handle_signal_abort);
7506 #endif
7507
7508 #ifdef SIGDANGER
7509         (void)signal(SIGDANGER, handle_signal_abort);
7510 #endif
7511
7512 #ifdef SIGSYS
7513         (void)signal(SIGSYS, handle_signal_abort);
7514 #endif
7515
7516 #ifdef SIGXCPU
7517         (void)signal(SIGXCPU, handle_signal_abort);
7518 #endif
7519
7520 #ifdef SIGPWR
7521         (void)signal(SIGPWR, handle_signal_abort);
7522 #endif
7523
7524 }
7525
7526
7527 #else   /* HANDLE_SIGNALS */
7528
7529
7530 /*
7531  * Do nothing
7532  */
7533 void signals_ignore_tstp(void)
7534 {
7535 }
7536
7537 /*
7538  * Do nothing
7539  */
7540 void signals_handle_tstp(void)
7541 {
7542 }
7543
7544 /*
7545  * Do nothing
7546  */
7547 void signals_init(void)
7548 {
7549 }
7550 #endif  /* HANDLE_SIGNALS */