4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: code dealing with files (and death) */
17 * You may or may not want to use the following "#undef".
19 /* #undef _POSIX_SAVED_IDS */
23 * Hack -- drop permissions
25 void safe_setuid_drop(void)
32 # ifdef SAFE_SETUID_POSIX
34 if (setuid(getuid()) != 0)
37 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
39 quit("setuid(): cannot set permissions correctly!");
43 if (setgid(getgid()) != 0)
46 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
48 quit("setgid(): cannot set permissions correctly!");
55 if (setreuid(geteuid(), getuid()) != 0)
58 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
60 quit("setreuid(): cannot set permissions correctly!");
64 if (setregid(getegid(), getgid()) != 0)
67 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
69 quit("setregid(): cannot set permissions correctly!");
84 * Hack -- grab permissions
86 void safe_setuid_grab(void)
93 # ifdef SAFE_SETUID_POSIX
95 if (setuid(player_euid) != 0)
98 quit("setuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
100 quit("setuid(): cannot set permissions correctly!");
104 if (setgid(player_egid) != 0)
107 quit("setgid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
109 quit("setgid(): cannot set permissions correctly!");
116 if (setreuid(geteuid(), getuid()) != 0)
119 quit("setreuid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
121 quit("setreuid(): cannot set permissions correctly!");
125 if (setregid(getegid(), getgid()) != 0)
128 quit("setregid(): Àµ¤·¤¯µö²Ä¤¬¼è¤ì¤Þ¤»¤ó¡ª");
130 quit("setregid(): cannot set permissions correctly!");
135 # endif /* SAFE_SETUID_POSIX */
137 # endif /* SAFE_SETUID */
145 * Extract the first few "tokens" from a buffer
147 * This function uses "colon" and "slash" as the delimeter characters.
149 * We never extract more than "num" tokens. The "last" token may include
150 * "delimeter" characters, allowing the buffer to include a "string" token.
152 * We save pointers to the tokens in "tokens", and return the number found.
154 * Hack -- Attempt to handle the 'c' character formalism
156 * Hack -- An empty buffer, or a final delimeter, yields an "empty" token.
158 * Hack -- We will always extract at least one token
160 s16b tokenize(char *buf, s16b num, char **tokens, int mode)
172 /* Scan the string */
175 /* Found a delimiter */
176 if ((*t == ':') || (*t == '/')) break;
178 /* Handle single quotes */
179 if ((mode & TOKENIZE_CHECKQUOTE) && (*t == '\''))
184 /* Handle backslash */
187 /* Require a character */
193 /* Hack -- Require a close quote */
194 if (*t != '\'') *t = '\'';
197 /* Handle back-slash */
204 /* Nuke and advance */
222 /* A number with a name */
223 typedef struct named_num named_num;
227 cptr name; /* The name of this thing */
228 int num; /* A number associated with it */
232 /* Index of spell type names */
233 static named_num gf_desc[] =
235 {"GF_ELEC", GF_ELEC },
236 {"GF_POIS", GF_POIS },
237 {"GF_ACID", GF_ACID },
238 {"GF_COLD", GF_COLD },
239 {"GF_FIRE", GF_FIRE },
240 {"GF_PSY_SPEAR", GF_PSY_SPEAR },
241 {"GF_MISSILE", GF_MISSILE },
242 {"GF_ARROW", GF_ARROW },
243 {"GF_PLASMA", GF_PLASMA },
244 {"GF_WATER", GF_WATER },
245 {"GF_LITE", GF_LITE },
246 {"GF_DARK", GF_DARK },
247 {"GF_LITE_WEAK", GF_LITE_WEAK },
248 {"GF_DARK_WEAK", GF_DARK_WEAK },
249 {"GF_SHARDS", GF_SHARDS },
250 {"GF_SOUND", GF_SOUND },
251 {"GF_CONFUSION", GF_CONFUSION },
252 {"GF_FORCE", GF_FORCE },
253 {"GF_INERTIA", GF_INERTIA },
254 {"GF_MANA", GF_MANA },
255 {"GF_METEOR", GF_METEOR },
257 {"GF_CHAOS", GF_CHAOS },
258 {"GF_NETHER", GF_NETHER },
259 {"GF_DISENCHANT", GF_DISENCHANT },
260 {"GF_NEXUS", GF_NEXUS },
261 {"GF_TIME", GF_TIME },
262 {"GF_GRAVITY", GF_GRAVITY },
263 {"GF_KILL_WALL", GF_KILL_WALL },
264 {"GF_KILL_DOOR", GF_KILL_DOOR },
265 {"GF_KILL_TRAP", GF_KILL_TRAP },
266 {"GF_MAKE_WALL", GF_MAKE_WALL },
267 {"GF_MAKE_DOOR", GF_MAKE_DOOR },
268 {"GF_MAKE_TRAP", GF_MAKE_TRAP },
269 {"GF_MAKE_TREE", GF_MAKE_TREE },
270 {"GF_OLD_CLONE", GF_OLD_CLONE },
271 {"GF_OLD_POLY", GF_OLD_POLY },
272 {"GF_OLD_HEAL", GF_OLD_HEAL },
273 {"GF_OLD_SPEED", GF_OLD_SPEED },
274 {"GF_OLD_SLOW", GF_OLD_SLOW },
275 {"GF_OLD_CONF", GF_OLD_CONF },
276 {"GF_OLD_SLEEP", GF_OLD_SLEEP },
277 {"GF_OLD_DRAIN", GF_OLD_DRAIN },
278 {"GF_AWAY_UNDEAD", GF_AWAY_UNDEAD },
279 {"GF_AWAY_EVIL", GF_AWAY_EVIL },
280 {"GF_AWAY_ALL", GF_AWAY_ALL },
281 {"GF_TURN_UNDEAD", GF_TURN_UNDEAD },
282 {"GF_TURN_EVIL", GF_TURN_EVIL },
283 {"GF_TURN_ALL", GF_TURN_ALL },
284 {"GF_DISP_UNDEAD", GF_DISP_UNDEAD },
285 {"GF_DISP_EVIL", GF_DISP_EVIL },
286 {"GF_DISP_ALL", GF_DISP_ALL },
287 {"GF_DISP_DEMON", GF_DISP_DEMON },
288 {"GF_DISP_LIVING", GF_DISP_LIVING },
289 {"GF_ROCKET", GF_ROCKET },
290 {"GF_NUKE", GF_NUKE },
291 {"GF_MAKE_GLYPH", GF_MAKE_GLYPH },
292 {"GF_STASIS", GF_STASIS },
293 {"GF_STONE_WALL", GF_STONE_WALL },
294 {"GF_DEATH_RAY", GF_DEATH_RAY },
295 {"GF_STUN", GF_STUN },
296 {"GF_HOLY_FIRE", GF_HOLY_FIRE },
297 {"GF_HELL_FIRE", GF_HELL_FIRE },
298 {"GF_DISINTEGRATE", GF_DISINTEGRATE },
299 {"GF_CHARM", GF_CHARM },
300 {"GF_CONTROL_UNDEAD", GF_CONTROL_UNDEAD },
301 {"GF_CONTROL_ANIMAL", GF_CONTROL_ANIMAL },
303 {"GF_PSI_DRAIN", GF_PSI_DRAIN },
304 {"GF_TELEKINESIS", GF_TELEKINESIS },
305 {"GF_JAM_DOOR", GF_JAM_DOOR },
306 {"GF_DOMINATION", GF_DOMINATION },
307 {"GF_DISP_GOOD", GF_DISP_GOOD },
308 {"GF_DRAIN_MANA", GF_DRAIN_MANA },
309 {"GF_MIND_BLAST", GF_MIND_BLAST },
310 {"GF_BRAIN_SMASH", GF_BRAIN_SMASH },
311 {"GF_CAUSE_1", GF_CAUSE_1 },
312 {"GF_CAUSE_2", GF_CAUSE_2 },
313 {"GF_CAUSE_3", GF_CAUSE_3 },
314 {"GF_CAUSE_4", GF_CAUSE_4 },
315 {"GF_HAND_DOOM", GF_HAND_DOOM },
316 {"GF_CAPTURE", GF_CAPTURE },
317 {"GF_ANIM_DEAD", GF_ANIM_DEAD },
318 {"GF_CONTROL_LIVING", GF_CONTROL_LIVING },
319 {"GF_IDENTIFY", GF_IDENTIFY },
320 {"GF_ATTACK", GF_ATTACK },
321 {"GF_ENGETSU", GF_ENGETSU },
322 {"GF_GENOCIDE", GF_GENOCIDE },
323 {"GF_PHOTO", GF_PHOTO },
324 {"GF_CONTROL_DEMON", GF_CONTROL_DEMON },
325 {"GF_LAVA_FLOW", GF_LAVA_FLOW },
326 {"GF_BLOOD_CURSE", GF_BLOOD_CURSE },
327 {"GF_SEEKER", GF_SEEKER },
328 {"GF_SUPER_RAY", GF_SUPER_RAY },
329 {"GF_STAR_HEAL", GF_STAR_HEAL },
330 {"GF_WATER_FLOW", GF_WATER_FLOW },
331 {"GF_CRUSADE", GF_CRUSADE },
332 {"GF_STASIS_EVIL", GF_STASIS_EVIL },
333 {"GF_WOUNDS", GF_WOUNDS },
339 * Parse a sub-file of the "extra info" (format shown below)
341 * Each "action" line has an "action symbol" in the first column,
342 * followed by a colon, followed by some command specific info,
343 * usually in the form of "tokens" separated by colons or slashes.
345 * Blank lines, lines starting with white space, and lines starting
346 * with pound signs ("#") are ignored (as comments).
348 * Note the use of "tokenize()" to allow the use of both colons and
349 * slashes as delimeters, while still allowing final tokens which
350 * may contain any characters including "delimiters".
352 * Note the use of "strtol()" to allow all "integers" to be encoded
353 * in decimal, hexidecimal, or octal form.
355 * Note that "monster zero" is used for the "player" attr/char, "object
356 * zero" will be used for the "stack" attr/char, and "feature zero" is
357 * used for the "nothing" attr/char.
359 * Parse another file recursively, see below for details
362 * Specify the attr/char values for "monsters" by race index
365 * Specify the attr/char values for "objects" by kind index
368 * Specify the attr/char values for "features" by feature index
371 * Specify the attr/char values for unaware "objects" by kind tval
374 * Specify the attr/char values for inventory "objects" by kind tval
377 * Define a macro action, given an encoded macro action
380 * Create a normal macro, given an encoded macro trigger
383 * Create a command macro, given an encoded macro trigger
386 * Create a keyset mapping
387 * S:<key>:<key>:<dir>
389 * Turn an option off, given its name
392 * Turn an option on, given its name
395 * Specify visual information, given an index, and some data
396 * V:<num>:<kv>:<rv>:<gv>:<bv>
398 * Specify the set of colors to use when drawing a zapped spell
401 * Specify a macro trigger template and macro trigger names.
402 * T:<template>:<modifier chr>:<modifier name1>:<modifier name2>:...
403 * T:<trigger>:<keycode>:<shift-keycode>
407 errr process_pref_file_command(char *buf)
414 /* Require "?:*" format */
415 if (buf[1] != ':') return 1;
420 /* Mega-Hack -- read external player's history file */
421 /* Process "H:<history>" */
423 add_history_from_pref_line(buf + 2);
426 /* Process "R:<num>:<a>/<c>" -- attr/char for monster races */
428 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
431 i = (huge)strtol(zz[0], NULL, 0);
432 n1 = strtol(zz[1], NULL, 0);
433 n2 = strtol(zz[2], NULL, 0);
434 if (i >= max_r_idx) return 1;
436 if (n1 || (!(n2 & 0x80) && n2)) r_ptr->x_attr = n1; /* Allow TERM_DARK text */
437 if (n2) r_ptr->x_char = n2;
442 /* Process "K:<num>:<a>/<c>" -- attr/char for object kinds */
444 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
447 i = (huge)strtol(zz[0], NULL, 0);
448 n1 = strtol(zz[1], NULL, 0);
449 n2 = strtol(zz[2], NULL, 0);
450 if (i >= max_k_idx) return 1;
452 if (n1 || (!(n2 & 0x80) && n2)) k_ptr->x_attr = n1; /* Allow TERM_DARK text */
453 if (n2) k_ptr->x_char = n2;
458 /* Process "F:<num>:<a>/<c>" -- attr/char for terrain features */
460 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
463 i = (huge)strtol(zz[0], NULL, 0);
464 n1 = strtol(zz[1], NULL, 0);
465 n2 = strtol(zz[2], NULL, 0);
466 if (i >= max_f_idx) return 1;
468 if (n1 || (!(n2 & 0x80) && n2)) f_ptr->x_attr = n1; /* Allow TERM_DARK text */
469 if (n2) f_ptr->x_char = n2;
474 /* Process "S:<num>:<a>/<c>" -- attr/char for special things */
476 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
478 j = (byte)strtol(zz[0], NULL, 0);
479 n1 = strtol(zz[1], NULL, 0);
480 n2 = strtol(zz[2], NULL, 0);
481 misc_to_attr[j] = n1;
482 misc_to_char[j] = n2;
487 /* Process "U:<tv>:<a>/<c>" -- attr/char for unaware items */
489 if (tokenize(buf+2, 3, zz, TOKENIZE_CHECKQUOTE) == 3)
491 j = (huge)strtol(zz[0], NULL, 0);
492 n1 = strtol(zz[1], NULL, 0);
493 n2 = strtol(zz[2], NULL, 0);
494 for (i = 1; i < max_k_idx; i++)
496 object_kind *k_ptr = &k_info[i];
497 if (k_ptr->tval == j)
499 if (n1) k_ptr->d_attr = n1;
500 if (n2) k_ptr->d_char = n2;
507 /* Process "E:<tv>:<a>" -- attribute for inventory objects */
509 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) == 2)
511 j = (byte)strtol(zz[0], NULL, 0) % 128;
512 n1 = strtol(zz[1], NULL, 0);
513 if (n1) tval_to_attr[j] = n1;
518 /* Process "A:<str>" -- save an "action" for later */
520 text_to_ascii(macro__buf, buf+2);
523 /* Process "P:<str>" -- normal macro */
528 text_to_ascii(tmp, buf+2);
529 macro_add(tmp, macro__buf);
533 /* Process "C:<str>" -- create keymap */
539 if (tokenize(buf+2, 2, zz, TOKENIZE_CHECKQUOTE) != 2) return 1;
541 mode = strtol(zz[0], NULL, 0);
542 if ((mode < 0) || (mode >= KEYMAP_MODES)) return 1;
544 text_to_ascii(tmp, zz[1]);
545 if (!tmp[0] || tmp[1]) return 1;
548 string_free(keymap_act[mode][i]);
550 keymap_act[mode][i] = string_make(macro__buf);
555 /* Process "V:<num>:<kv>:<rv>:<gv>:<bv>" -- visual info */
557 if (tokenize(buf+2, 5, zz, TOKENIZE_CHECKQUOTE) == 5)
559 i = (byte)strtol(zz[0], NULL, 0);
560 angband_color_table[i][0] = (byte)strtol(zz[1], NULL, 0);
561 angband_color_table[i][1] = (byte)strtol(zz[2], NULL, 0);
562 angband_color_table[i][2] = (byte)strtol(zz[3], NULL, 0);
563 angband_color_table[i][3] = (byte)strtol(zz[4], NULL, 0);
568 /* Process "X:<str>" -- turn option off */
569 /* Process "Y:<str>" -- turn option on */
572 for (i = 0; option_info[i].o_desc; i++)
574 if (option_info[i].o_var &&
575 option_info[i].o_text &&
576 streq(option_info[i].o_text, buf + 2))
578 int os = option_info[i].o_set;
579 int ob = option_info[i].o_bit;
581 if ((p_ptr->playing || character_xtra) && 6 == option_info[i].o_page && !p_ptr->wizard)
584 msg_format("½é´ü¥ª¥×¥·¥ç¥ó¤ÏÊѹ¹¤Ç¤¤Þ¤»¤ó! '%s'", buf);
586 msg_format("Startup options can not changed! '%s'", buf);
595 option_flag[os] &= ~(1L << ob);
596 (*option_info[i].o_var) = FALSE;
601 option_flag[os] |= (1L << ob);
602 (*option_info[i].o_var) = TRUE;
608 /* don't know that option. ignore it.*/
610 msg_format("¥ª¥×¥·¥ç¥ó¤Î̾Á°¤¬Àµ¤·¤¯¤¢¤ê¤Þ¤»¤ó¡§ %s", buf);
612 msg_format("Ignored invalid option: %s", buf);
617 /* Process "Z:<type>:<str>" -- set spell color */
621 char *t = strchr(buf + 2, ':');
629 for (i = 0; gf_desc[i].name; i++)
631 /* Match this type */
632 if (streq(gf_desc[i].name, buf + 2))
634 /* Remember this color set */
635 gf_color[gf_desc[i].num] = quark_add(t);
645 /* Initialize macro trigger names and a template */
646 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
647 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
650 int tok = tokenize(buf+2, 2+MAX_MACRO_MOD, zz, 0);
652 /* Process "T:<template>:<modifier chr>:<modifier name>:..." */
658 if (macro_template != NULL)
660 num = strlen(macro_modifier_chr);
662 /* Kill the template string */
663 string_free(macro_template);
664 macro_template = NULL;
666 /* Kill flag characters of modifier keys */
667 string_free(macro_modifier_chr);
669 /* Kill corresponding modifier names */
670 for (i = 0; i < num; i++)
672 string_free(macro_modifier_name[i]);
675 /* Kill trigger name strings */
676 for (i = 0; i < max_macrotrigger; i++)
678 string_free(macro_trigger_name[i]);
679 string_free(macro_trigger_keycode[0][i]);
680 string_free(macro_trigger_keycode[1][i]);
683 max_macrotrigger = 0;
686 if (*zz[0] == '\0') return 0; /* clear template */
688 /* Number of modifier flags */
691 /* Limit the number */
692 num = MIN(MAX_MACRO_MOD, num);
694 /* Stop if number of modifier is not correct */
695 if (2 + num != tok) return 1;
697 /* Get a template string */
698 macro_template = string_make(zz[0]);
700 /* Get flag characters of modifier keys */
701 macro_modifier_chr = string_make(zz[1]);
703 /* Get corresponding modifier names */
704 for (i = 0; i < num; i++)
706 macro_modifier_name[i] = string_make(zz[2+i]);
710 /* Process "T:<trigger>:<keycode>:<shift-keycode>" */
716 if (max_macrotrigger >= MAX_MACRO_TRIG)
719 msg_print("¥Þ¥¯¥í¥È¥ê¥¬¡¼¤ÎÀßÄ꤬¿¤¹¤®¤Þ¤¹!");
721 msg_print("Too many macro triggers!");
725 m = max_macrotrigger;
728 /* Take into account the escape character */
738 /* Get a trigger name */
739 macro_trigger_name[m] = string_make(buf);
741 /* Get the corresponding key code */
742 macro_trigger_keycode[0][m] = string_make(zz[1]);
746 /* Key code of a combination of it with the shift key */
747 macro_trigger_keycode[1][m] = string_make(zz[2]);
751 macro_trigger_keycode[1][m] = string_make(zz[1]);
766 * Helper function for "process_pref_file()"
769 * v: output buffer array
775 static cptr process_pref_file_expr(char **sp, char *fp)
792 while (isspace(*s)) s++;
810 t = process_pref_file_expr(&s, &f);
819 else if (streq(t, "IOR"))
822 while (*s && (f != b2))
824 t = process_pref_file_expr(&s, &f);
825 if (*t && !streq(t, "0")) v = "1";
830 else if (streq(t, "AND"))
833 while (*s && (f != b2))
835 t = process_pref_file_expr(&s, &f);
836 if (*t && streq(t, "0")) v = "0";
841 else if (streq(t, "NOT"))
844 while (*s && (f != b2))
846 t = process_pref_file_expr(&s, &f);
847 if (*t && streq(t, "1")) v = "0";
852 else if (streq(t, "EQU"))
857 t = process_pref_file_expr(&s, &f);
859 while (*s && (f != b2))
862 t = process_pref_file_expr(&s, &f);
863 if (*t && !streq(p, t)) v = "0";
868 else if (streq(t, "LEQ"))
873 t = process_pref_file_expr(&s, &f);
875 while (*s && (f != b2))
878 t = process_pref_file_expr(&s, &f);
879 if (*t && (strcmp(p, t) > 0)) v = "0";
884 else if (streq(t, "GEQ"))
889 t = process_pref_file_expr(&s, &f);
891 while (*s && (f != b2))
894 t = process_pref_file_expr(&s, &f);
895 if (*t && (strcmp(p, t) < 0)) v = "0";
902 while (*s && (f != b2))
904 t = process_pref_file_expr(&s, &f);
909 if (f != b2) v = "?x?x?";
911 /* Extract final and Terminate */
912 if ((f = *s) != '\0') *s++ = '\0';
918 /* Accept all printables except spaces and brackets */
919 while (isprint(*s) && !strchr(" []", *s)) ++s;
921 /* Extract final and Terminate */
922 if ((f = *s) != '\0') *s++ = '\0';
928 if (streq(b+1, "SYS"))
933 else if (streq(b+1, "KEYBOARD"))
935 v = ANGBAND_KEYBOARD;
939 else if (streq(b+1, "GRAF"))
944 /* Monochrome mode */
945 else if (streq(b+1, "MONOCHROME"))
954 else if (streq(b+1, "RACE"))
964 else if (streq(b+1, "CLASS"))
974 else if (streq(b+1, "PLAYER"))
980 else if (streq(b+1, "REALM1"))
983 v = E_realm_names[p_ptr->realm1];
985 v = realm_names[p_ptr->realm1];
990 else if (streq(b+1, "REALM2"))
993 v = E_realm_names[p_ptr->realm2];
995 v = realm_names[p_ptr->realm2];
1000 else if (streq(b+1, "LEVEL"))
1002 sprintf(tmp, "%02d", p_ptr->lev);
1025 #define PREF_TYPE_NORMAL 0
1026 #define PREF_TYPE_PICKPREF 1
1027 #define PREF_TYPE_HISTPREF 2
1030 * Open the "user pref file" and parse it.
1032 static errr process_pref_file_aux(cptr name, int preftype)
1044 bool bypass = FALSE;
1048 fp = my_fopen(name, "r");
1051 if (!fp) return (-1);
1053 /* Process the file */
1054 while (0 == my_fgets(fp, buf, sizeof(buf)))
1059 /* Skip "empty" lines */
1060 if (!buf[0]) continue;
1062 /* Skip "blank" lines */
1064 if (!iskanji(buf[0]))
1066 if (isspace(buf[0])) continue;
1069 if (buf[0] == '#') continue;
1076 /* Process "?:<expr>" */
1077 if ((buf[0] == '?') && (buf[1] == ':'))
1086 /* Parse the expr */
1087 v = process_pref_file_expr(&s, &f);
1090 bypass = (streq(v, "0") ? TRUE : FALSE);
1096 /* Apply conditionals */
1097 if (bypass) continue;
1100 /* Process "%:<file>" */
1103 static int depth_count = 0;
1105 /* Ignore if deeper than 20 level */
1106 if (depth_count > 20) continue;
1108 /* Count depth level */
1111 /* Process that file if allowed */
1114 case PREF_TYPE_PICKPREF:
1115 (void)process_pickpref_file(buf + 2);
1117 case PREF_TYPE_HISTPREF:
1118 (void)process_histpref_file(buf + 2);
1121 (void)process_pref_file(buf + 2);
1125 /* Set back depth level */
1133 /* Process the line */
1134 err = process_pref_file_command(buf);
1136 /* This is not original pref line... */
1139 if (preftype != PREF_TYPE_PICKPREF)
1141 err = process_pickpref_file_line(buf);
1149 /* Print error message */
1150 /* ToDo: Add better error messages */
1152 msg_format("¥Õ¥¡¥¤¥ë'%s'¤Î%d¹Ô¤Ç¥¨¥é¡¼ÈÖ¹æ%d¤Î¥¨¥é¡¼¡£", name, line, err);
1153 msg_format("('%s'¤ò²òÀÏÃæ)", old);
1155 msg_format("Error %d in line %d of file '%s'.", err, line, name);
1156 msg_format("Parsing '%s'", old);
1161 /* Close the file */
1171 * Process the "user pref file" with the given name
1173 * See the functions above for a list of legal "commands".
1175 * We also accept the special "?" and "%" directives, which
1176 * allow conditional evaluation and filename inclusion.
1178 errr process_pref_file(cptr name)
1184 /* Build the filename */
1185 path_build(buf, sizeof(buf), ANGBAND_DIR_PREF, name);
1187 /* Process the system pref file */
1188 err1 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1190 /* Stop at parser errors, but not at non-existing file */
1191 if (err1 > 0) return err1;
1194 /* Build the filename */
1195 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
1197 /* Process the user pref file */
1198 err2 = process_pref_file_aux(buf, PREF_TYPE_NORMAL);
1201 /* User file does not exist, but read system pref file */
1202 if (err2 < 0 && !err1)
1205 /* Result of user file processing */
1214 * Operating hours for ANGBAND (defaults to non-work hours)
1216 static char days[7][29] =
1218 "SUN:XXXXXXXXXXXXXXXXXXXXXXXX",
1219 "MON:XXXXXXXX.........XXXXXXX",
1220 "TUE:XXXXXXXX.........XXXXXXX",
1221 "WED:XXXXXXXX.........XXXXXXX",
1222 "THU:XXXXXXXX.........XXXXXXX",
1223 "FRI:XXXXXXXX.........XXXXXXX",
1224 "SAT:XXXXXXXXXXXXXXXXXXXXXXXX"
1228 * Restict usage (defaults to no restrictions)
1230 static bool check_time_flag = FALSE;
1238 errr check_time(void)
1246 /* No restrictions */
1247 if (!check_time_flag) return (0);
1249 /* Check for time violation */
1250 c = time((time_t *)0);
1254 if (days[tp->tm_wday][tp->tm_hour + 4] != 'X') return (1);
1265 * Initialize CHECK_TIME
1267 errr check_time_init(void)
1277 /* Build the filename */
1278 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "time.txt");
1281 fp = my_fopen(buf, "r");
1283 /* No file, no restrictions */
1284 if (!fp) return (0);
1286 /* Assume restrictions */
1287 check_time_flag = TRUE;
1289 /* Parse the file */
1290 while (0 == my_fgets(fp, buf, sizeof(buf)))
1292 /* Skip comments and blank lines */
1293 if (!buf[0] || (buf[0] == '#')) continue;
1295 /* Chop the buffer */
1298 /* Extract the info */
1299 if (prefix(buf, "SUN:")) strcpy(days[0], buf);
1300 if (prefix(buf, "MON:")) strcpy(days[1], buf);
1301 if (prefix(buf, "TUE:")) strcpy(days[2], buf);
1302 if (prefix(buf, "WED:")) strcpy(days[3], buf);
1303 if (prefix(buf, "THU:")) strcpy(days[4], buf);
1304 if (prefix(buf, "FRI:")) strcpy(days[5], buf);
1305 if (prefix(buf, "SAT:")) strcpy(days[6], buf);
1321 #ifndef MAXHOSTNAMELEN
1322 # define MAXHOSTNAMELEN 64
1325 typedef struct statstime statstime;
1331 unsigned int v_pgpgin;
1332 unsigned int v_pgpgout;
1333 unsigned int v_pswpin;
1334 unsigned int v_pswpout;
1335 unsigned int v_intr;
1341 unsigned int v_swtch;
1343 struct timeval boottime;
1344 struct timeval curtime;
1348 * Maximal load (if any).
1350 static int check_load_value = 0;
1358 errr check_load(void)
1363 struct statstime st;
1365 /* Success if not checking */
1366 if (!check_load_value) return (0);
1368 /* Check the load */
1369 if (0 == rstat("localhost", &st))
1371 long val1 = (long)(st.avenrun[2]);
1372 long val2 = (long)(check_load_value) * FSCALE;
1374 /* Check for violation */
1375 if (val1 >= val2) return (1);
1386 * Initialize CHECK_LOAD
1388 errr check_load_init(void)
1397 char temphost[MAXHOSTNAMELEN+1];
1398 char thishost[MAXHOSTNAMELEN+1];
1401 /* Build the filename */
1402 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "load.txt");
1404 /* Open the "load" file */
1405 fp = my_fopen(buf, "r");
1407 /* No file, no restrictions */
1408 if (!fp) return (0);
1411 check_load_value = 100;
1413 /* Get the host name */
1414 (void)gethostname(thishost, (sizeof thishost) - 1);
1417 while (0 == my_fgets(fp, buf, sizeof(buf)))
1421 /* Skip comments and blank lines */
1422 if (!buf[0] || (buf[0] == '#')) continue;
1424 /* Parse, or ignore */
1425 if (sscanf(buf, "%s%d", temphost, &value) != 2) continue;
1427 /* Skip other hosts */
1428 if (!streq(temphost, thishost) &&
1429 !streq(temphost, "localhost")) continue;
1431 /* Use that value */
1432 check_load_value = value;
1438 /* Close the file */
1448 #define ENTRY_BARE_HAND 0
1449 #define ENTRY_TWO_HANDS 1
1450 #define ENTRY_RIGHT_HAND1 2
1451 #define ENTRY_LEFT_HAND1 3
1452 #define ENTRY_LEFT_HAND2 4
1453 #define ENTRY_RIGHT_HAND2 5
1454 #define ENTRY_POSTURE 6
1455 #define ENTRY_SHOOT_HIT_DAM 7
1456 #define ENTRY_SHOOT_POWER 8
1457 #define ENTRY_SPEED 9
1458 #define ENTRY_BASE_AC 10
1459 #define ENTRY_LEVEL 11
1460 #define ENTRY_CUR_EXP 12
1461 #define ENTRY_MAX_EXP 13
1462 #define ENTRY_EXP_TO_ADV 14
1463 #define ENTRY_GOLD 15
1464 #define ENTRY_DAY 16
1467 #define ENTRY_PLAY_TIME 19
1468 #define ENTRY_SKILL_FIGHT 20
1469 #define ENTRY_SKILL_SHOOT 21
1470 #define ENTRY_SKILL_SAVING 22
1471 #define ENTRY_SKILL_STEALTH 23
1472 #define ENTRY_SKILL_PERCEP 24
1473 #define ENTRY_SKILL_SEARCH 25
1474 #define ENTRY_SKILL_DISARM 26
1475 #define ENTRY_SKILL_DEVICE 27
1476 #define ENTRY_BLOWS 28
1477 #define ENTRY_SHOTS 29
1478 #define ENTRY_AVG_DMG 30
1479 #define ENTRY_INFRA 31
1481 #define ENTRY_NAME 32
1482 #define ENTRY_SEX 33
1483 #define ENTRY_RACE 34
1484 #define ENTRY_CLASS 35
1485 #define ENTRY_REALM 36
1486 #define ENTRY_PATRON 37
1487 #define ENTRY_AGE 38
1488 #define ENTRY_HEIGHT 39
1489 #define ENTRY_WEIGHT 40
1490 #define ENTRY_SOCIAL 41
1491 #define ENTRY_ALIGN 42
1493 #define ENTRY_EXP_ANDR 43
1494 #define ENTRY_EXP_TO_ADV_ANDR 44
1503 } disp_player_line[]
1506 { 1, 10, 25, "ÂǷ⽤Àµ(³ÊÆ®)"},
1507 { 1, 10, 25, "ÂǷ⽤Àµ(ξ¼ê)"},
1508 { 1, 10, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1509 { 1, 10, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1510 { 1, 11, 25, "ÂǷ⽤Àµ(º¸¼ê)"},
1511 { 1, 11, 25, "ÂǷ⽤Àµ(±¦¼ê)"},
1513 { 1, 15, 25, "¼Í·â¹¶·â½¤Àµ"},
1514 { 1, 16, 25, "¼Í·âÉð´ïÇÜΨ"},
1515 {01, 20, 25, "²Ã®"},
1516 { 1, 19, 25, "£Á£Ã"},
1517 {29, 13, 21, "¥ì¥Ù¥ë"},
1518 {29, 14, 21, "·Ð¸³ÃÍ"},
1519 {29, 15, 21, "ºÇÂç·Ð¸³"},
1520 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1521 {29, 17, 21, "½ê»ý¶â"},
1522 {29, 19, 21, "ÆüÉÕ"},
1523 {29, 10, 21, "£È£Ð"},
1524 {29, 11, 21, "£Í£Ð"},
1525 {29, 20, 21, "¥×¥ì¥¤»þ´Ö"},
1526 {54, 10, -1, "ÂǷ⹶·â :"},
1527 {54, 11, -1, "¼Í·â¹¶·â :"},
1528 {54, 12, -1, "ËâË¡Ëɸæ :"},
1529 {54, 13, -1, "±£Ì©¹ÔÆ° :"},
1530 {54, 15, -1, "ÃγР:"},
1531 {54, 16, -1, "õº÷ :"},
1532 {54, 17, -1, "²ò½ü :"},
1533 {54, 18, -1, "ËâË¡Æ»¶ñ :"},
1534 {01, 12, 25, "ÂÇ·â²ó¿ô"},
1535 {01, 17, 25, "¼Í·â²ó¿ô"},
1536 {01, 13, 25, "Ê¿¶Ñ¥À¥á¡¼¥¸"},
1537 {54, 20, -1, "ÀÖ³°Àþ»ëÎÏ:"},
1538 {26, 1, -1, "̾Á° : "},
1539 { 1, 3, -1, "ÀÊÌ : "},
1540 { 1, 4, -1, "¼ï² : "},
1541 { 1, 5, -1, "¿¦¶È : "},
1542 { 1, 6, -1, "ËâË¡ : "},
1543 { 1, 7, -1, "¼é¸îËâ¿À : "},
1544 {29, 3, 21, "ǯÎð"},
1545 {29, 4, 21, "¿ÈĹ"},
1546 {29, 5, 21, "ÂνÅ"},
1547 {29, 6, 21, "¼Ò²ñŪÃÏ°Ì"},
1548 {29, 7, 21, "°À"},
1549 {29, 14, 21, "¶¯²½ÅÙ"},
1550 {29, 16, 21, "¼¡¥ì¥Ù¥ë"},
1554 { 1, 10, 25, "Bare hand"},
1555 { 1, 10, 25, "Two hands"},
1556 { 1, 10, 25, "Right hand"},
1557 { 1, 10, 25, "Left hand"},
1558 { 1, 11, 25, "Left hand"},
1559 { 1, 11, 25, "Right hand"},
1560 { 1, 11, 25, "Posture"},
1561 { 1, 15, 25, "Shooting"},
1562 { 1, 16, 25, "Multiplier"},
1563 {01, 20, 25, "Speed"},
1565 {29, 13, 21, "Level"},
1566 {29, 14, 21, "Experience"},
1567 {29, 15, 21, "Max Exp"},
1568 {29, 16, 21, "Exp to Adv"},
1569 {29, 17, 21, "Gold"},
1570 {29, 19, 21, "Time"},
1571 {29, 10, 21, "Hit point"},
1572 {29, 11, 21, "SP (Mana)"},
1573 {29, 20, 21, "Play time"},
1574 {54, 10, -1, "Fighting : "},
1575 {54, 11, -1, "Bows/Throw : "},
1576 {54, 12, -1, "Saving Throw: "},
1577 {54, 13, -1, "Stealth : "},
1578 {54, 15, -1, "Perception : "},
1579 {54, 16, -1, "Searching : "},
1580 {54, 17, -1, "Disarming : "},
1581 {54, 18, -1, "Magic Device: "},
1582 {01, 12, 25, "Blows/Round"},
1583 {01, 17, 25, "Shots/Round"},
1584 {01, 13, 25, "AverageDmg/Rnd"},
1585 {54, 20, -1, "Infra-Vision: "},
1586 {26, 1, -1, "Name : "},
1587 { 1, 3, -1, "Sex : "},
1588 { 1, 4, -1, "Race : "},
1589 { 1, 5, -1, "Class : "},
1590 { 1, 6, -1, "Magic : "},
1591 { 1, 7, -1, "Patron : "},
1593 {29, 4, 21, "Height"},
1594 {29, 5, 21, "Weight"},
1595 {29, 6, 21, "Social Class"},
1596 {29, 7, 21, "Align"},
1597 {29, 14, 21, "Construction"},
1598 {29, 16, 21, "Const to Adv"},
1602 static void display_player_one_line(int entry, cptr val, byte attr)
1606 int row = disp_player_line[entry].row;
1607 int col = disp_player_line[entry].col;
1608 int len = disp_player_line[entry].len;
1609 cptr head = disp_player_line[entry].header;
1611 int head_len = strlen(head);
1613 Term_putstr(col, row, -1, TERM_WHITE, head);
1620 int val_len = len - head_len;
1621 sprintf(buf, "%*.*s", val_len, val_len, val);
1622 Term_putstr(col + head_len, row, -1, attr, buf);
1626 Term_putstr(col + head_len, row, -1, attr, val);
1634 * Prints the following information on the screen.
1636 static void display_player_middle(void)
1639 int show_tohit, show_todam;
1646 show_tohit = p_ptr->dis_to_h[0];
1647 show_todam = p_ptr->dis_to_d[0];
1649 o_ptr = &inventory[INVEN_RARM];
1651 /* Hack -- add in weapon info if known */
1652 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1653 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1656 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1658 /* Dump the bonuses to hit/dam */
1659 if(!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
1660 display_player_one_line(ENTRY_BARE_HAND, buf, TERM_L_BLUE);
1661 else if(p_ptr->ryoute)
1662 display_player_one_line(ENTRY_TWO_HANDS, buf, TERM_L_BLUE);
1663 else if (left_hander)
1664 display_player_one_line(ENTRY_LEFT_HAND1, buf, TERM_L_BLUE);
1666 display_player_one_line(ENTRY_RIGHT_HAND1, buf, TERM_L_BLUE);
1671 show_tohit = p_ptr->dis_to_h[1];
1672 show_todam = p_ptr->dis_to_d[1];
1674 o_ptr = &inventory[INVEN_LARM];
1676 /* Hack -- add in weapon info if known */
1677 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1678 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1681 sprintf(buf, "(%+d,%+d)", show_tohit, show_todam);
1683 /* Dump the bonuses to hit/dam */
1685 display_player_one_line(ENTRY_RIGHT_HAND2, buf, TERM_L_BLUE);
1687 display_player_one_line(ENTRY_LEFT_HAND2, buf, TERM_L_BLUE);
1689 else if ((p_ptr->pclass == CLASS_MONK) && (empty_hands(TRUE) > 1))
1692 if (p_ptr->special_defense & KAMAE_MASK)
1694 for (i = 0; i < MAX_KAMAE; i++)
1696 if ((p_ptr->special_defense >> i) & KAMAE_GENBU) break;
1700 display_player_one_line(ENTRY_POSTURE, format("%s¤Î¹½¤¨", kamae_shurui[i].desc), TERM_YELLOW);
1702 display_player_one_line(ENTRY_POSTURE, format("%s form", kamae_shurui[i].desc), TERM_YELLOW);
1707 display_player_one_line(ENTRY_POSTURE, "¹½¤¨¤Ê¤·", TERM_YELLOW);
1709 display_player_one_line(ENTRY_POSTURE, "none", TERM_YELLOW);
1714 o_ptr = &inventory[INVEN_BOW];
1717 show_tohit = p_ptr->dis_to_h_b;
1720 /* Apply weapon bonuses */
1721 if (object_known_p(o_ptr)) show_tohit += o_ptr->to_h;
1722 if (object_known_p(o_ptr)) show_todam += o_ptr->to_d;
1724 if ((o_ptr->sval == SV_LIGHT_XBOW) || (o_ptr->sval == SV_HEAVY_XBOW))
1725 show_tohit += p_ptr->weapon_exp[0][o_ptr->sval] / 400;
1727 show_tohit += (p_ptr->weapon_exp[0][o_ptr->sval] - (WEAPON_EXP_MASTER / 2)) / 200;
1730 display_player_one_line(ENTRY_SHOOT_HIT_DAM, format("(%+d,%+d)", show_tohit, show_todam), TERM_L_BLUE);
1732 if (inventory[INVEN_BOW].k_idx)
1734 tmul = bow_tmul(inventory[INVEN_BOW].sval);
1736 /* Get extra "power" from "extra might" */
1737 if (p_ptr->xtra_might) tmul++;
1739 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
1743 display_player_one_line(ENTRY_SHOOT_POWER, format("x%d.%02d", tmul/100, tmul%100), TERM_L_BLUE);
1745 /* Dump the armor class */
1746 display_player_one_line(ENTRY_BASE_AC, format("[%d,%+d]", p_ptr->dis_ac, p_ptr->dis_to_a), TERM_L_BLUE);
1754 i = p_ptr->pspeed-110;
1756 /* Hack -- Visually "undo" the Search Mode Slowdown */
1757 if (p_ptr->action == ACTION_SEARCH) i += 10;
1762 attr = TERM_L_GREEN;
1776 attr = TERM_L_UMBER;
1783 if (IS_FAST()) tmp_speed += 10;
1784 if (p_ptr->slow) tmp_speed -= 10;
1785 if (p_ptr->lightspeed) tmp_speed = 99;
1789 if (m_list[p_ptr->riding].fast) tmp_speed += 10;
1790 if (m_list[p_ptr->riding].slow) tmp_speed -= 10;
1796 sprintf(buf, "(%+d%+d)", i-tmp_speed, tmp_speed);
1799 sprintf(buf, "¾èÇÏÃæ (%+d%+d)", i-tmp_speed, tmp_speed);
1801 sprintf(buf, "Riding (%+d%+d)", i-tmp_speed, tmp_speed);
1812 sprintf(buf, "(%+d)", i);
1815 sprintf(buf, "¾èÇÏÃæ (%+d)", i);
1817 sprintf(buf, "Riding (%+d)", i);
1821 display_player_one_line(ENTRY_SPEED, buf, attr);
1824 /* Dump character level */
1825 display_player_one_line(ENTRY_LEVEL, format("%d", p_ptr->lev), TERM_L_GREEN);
1827 /* Dump experience */
1828 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_ANDR;
1829 else e = ENTRY_CUR_EXP;
1831 if (p_ptr->exp >= p_ptr->max_exp)
1832 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_L_GREEN);
1834 display_player_one_line(e, format("%ld", p_ptr->exp), TERM_YELLOW);
1836 /* Dump max experience */
1837 if (p_ptr->prace == RACE_ANDROID)
1840 display_player_one_line(ENTRY_MAX_EXP, format("%ld", p_ptr->max_exp), TERM_L_GREEN);
1842 /* Dump exp to advance */
1843 if (p_ptr->prace == RACE_ANDROID) e = ENTRY_EXP_TO_ADV_ANDR;
1844 else e = ENTRY_EXP_TO_ADV;
1846 if (p_ptr->lev >= PY_MAX_LEVEL)
1847 display_player_one_line(e, "*****", TERM_L_GREEN);
1848 else if (p_ptr->prace == RACE_ANDROID)
1849 display_player_one_line(e, format("%ld", (s32b)(player_exp_a[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1851 display_player_one_line(e, format("%ld", (s32b)(player_exp[p_ptr->lev - 1] * p_ptr->expfact / 100L)), TERM_L_GREEN);
1854 display_player_one_line(ENTRY_GOLD, format("%ld", p_ptr->au), TERM_L_GREEN);
1859 extract_day_hour_min(&day, &hour, &min);
1862 if (day < MAX_DAYS) sprintf(buf, "%dÆüÌÜ %2d:%02d", day, hour, min);
1863 else sprintf(buf, "*****ÆüÌÜ %2d:%02d", hour, min);
1865 if (day < MAX_DAYS) sprintf(buf, "Day %d %2d:%02d", day, hour, min);
1866 else sprintf(buf, "Day ***** %2d:%02d", hour, min);
1869 display_player_one_line(ENTRY_DAY, buf, TERM_L_GREEN);
1871 /* Dump hit point */
1872 if (p_ptr->chp >= p_ptr->mhp)
1873 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_L_GREEN);
1874 else if (p_ptr->chp > (p_ptr->mhp * hitpoint_warn) / 10)
1875 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_YELLOW);
1877 display_player_one_line(ENTRY_HP, format("%4d/%4d", p_ptr->chp , p_ptr->mhp), TERM_RED);
1879 /* Dump mana power */
1880 if (p_ptr->csp >= p_ptr->msp)
1881 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_L_GREEN);
1882 else if (p_ptr->csp > p_ptr->msp / 5)
1883 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_YELLOW);
1885 display_player_one_line(ENTRY_SP, format("%4d/%4d", p_ptr->csp , p_ptr->msp), TERM_RED);
1887 /* Dump play time */
1888 display_player_one_line(ENTRY_PLAY_TIME, format("%.2lu:%.2lu:%.2lu", playtime/(60*60), (playtime/60)%60, playtime%60), TERM_L_GREEN);
1893 * Hack -- pass color info around this file
1895 static byte likert_color = TERM_WHITE;
1899 * Returns a "rating" of x depending on y
1901 static cptr likert(int x, int y)
1903 static char dummy[20] = "";
1908 /* Negative value */
1911 likert_color = TERM_L_DARK;
1915 return ("Very Bad");
1920 /* Analyze the value */
1926 likert_color = TERM_RED;
1936 likert_color = TERM_L_RED;
1947 likert_color = TERM_ORANGE;
1957 likert_color = TERM_YELLOW;
1967 likert_color = TERM_YELLOW;
1969 return ("ÂçÊÑÎɤ¤");
1971 return ("Very Good");
1978 likert_color = TERM_L_GREEN;
1982 return ("Excellent");
1992 likert_color = TERM_GREEN;
2005 likert_color = TERM_BLUE;
2007 return ("¥«¥ª¥¹¥é¥ó¥¯");
2009 return ("Chaos Rank");
2015 likert_color = TERM_VIOLET;
2017 sprintf(dummy,"¥¢¥ó¥Ð¡¼ [%d]", (int) ((((x/y)-17)*5)/2));
2019 sprintf(dummy,"Amber [%d]", (int) ((((x/y)-17)*5)/2));
2029 * Prints ratings on certain abilities
2031 * This code is "imitated" elsewhere to "dump" a character sheet.
2033 static void display_player_various(void)
2035 int tmp, damage[2], blows1, blows2, i, basedam;
2036 int xthn, xthb, xfos, xsrh;
2037 int xdis, xdev, xsav, xstl;
2040 u32b flgs[TR_FLAG_SIZE];
2041 int shots, shot_frac;
2045 if (p_ptr->muta2 & MUT2_HORNS) muta_att++;
2046 if (p_ptr->muta2 & MUT2_SCOR_TAIL) muta_att++;
2047 if (p_ptr->muta2 & MUT2_BEAK) muta_att++;
2048 if (p_ptr->muta2 & MUT2_TRUNK) muta_att++;
2049 if (p_ptr->muta2 & MUT2_TENTACLES) muta_att++;
2051 xthn = p_ptr->skill_thn + (p_ptr->to_h_m * BTH_PLUS_ADJ);
2053 /* Shooting Skill (with current bow and normal missile) */
2054 o_ptr = &inventory[INVEN_BOW];
2055 tmp = p_ptr->to_h_b + o_ptr->to_h;
2056 xthb = p_ptr->skill_thb + (tmp * BTH_PLUS_ADJ);
2058 /* If the player is wielding one? */
2061 s16b energy_fire = bow_energy(o_ptr->sval);
2063 /* Calculate shots per round */
2064 shots = p_ptr->num_fire * 100;
2065 shot_frac = (shots * 100 / energy_fire) % 100;
2066 shots = shots / energy_fire;
2067 if (o_ptr->name1 == ART_CRIMSON)
2071 if (p_ptr->pclass == CLASS_ARCHER)
2073 /* Extra shot at level 10 */
2074 if (p_ptr->lev >= 10) shots++;
2076 /* Extra shot at level 30 */
2077 if (p_ptr->lev >= 30) shots++;
2079 /* Extra shot at level 45 */
2080 if (p_ptr->lev >= 45) shots++;
2090 for(i = 0; i < 2; i++)
2092 damage[i] = p_ptr->dis_to_d[i] * 100;
2093 if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER)) && (empty_hands(TRUE) > 1))
2095 int level = p_ptr->lev;
2101 if (p_ptr->pclass == CLASS_FORCETRAINER) level = MAX(1, level - 3);
2102 if (p_ptr->special_defense & KAMAE_BYAKKO)
2103 basedam = monk_ave_damage[level][1];
2104 else if (p_ptr->special_defense & (KAMAE_GENBU | KAMAE_SUZAKU))
2105 basedam = monk_ave_damage[level][2];
2107 basedam = monk_ave_damage[level][0];
2111 o_ptr = &inventory[INVEN_RARM + i];
2113 /* Average damage per round */
2116 if (object_known_p(o_ptr)) damage[i] += o_ptr->to_d * 100;
2117 basedam = ((o_ptr->dd + p_ptr->to_dd[i]) * (o_ptr->ds + p_ptr->to_ds[i] + 1)) * 50;
2118 object_flags_known(o_ptr, flgs);
2119 if ((o_ptr->ident & IDENT_MENTAL) && ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)))
2125 else if (have_flag(flgs, TR_VORPAL))
2127 /* vorpal flag only */
2131 if ((p_ptr->pclass != CLASS_SAMURAI) && have_flag(flgs, TR_FORCE_WEAPON) && (p_ptr->csp > (o_ptr->dd * o_ptr->ds / 5)))
2132 basedam = basedam * 7 / 2;
2136 damage[i] += basedam;
2137 if ((o_ptr->tval == TV_SWORD) && (o_ptr->sval == SV_DOKUBARI)) damage[i] = 1;
2138 if (damage[i] < 0) damage[i] = 0;
2140 blows1 = p_ptr->migite ? p_ptr->num_blow[0]: 0;
2141 blows2 = p_ptr->hidarite ? p_ptr->num_blow[1] : 0;
2143 /* Basic abilities */
2145 xdis = p_ptr->skill_dis;
2146 xdev = p_ptr->skill_dev;
2147 xsav = p_ptr->skill_sav;
2148 xstl = p_ptr->skill_stl;
2149 xsrh = p_ptr->skill_srh;
2150 xfos = p_ptr->skill_fos;
2153 desc = likert(xthn, 12);
2154 display_player_one_line(ENTRY_SKILL_FIGHT, desc, likert_color);
2156 desc = likert(xthb, 12);
2157 display_player_one_line(ENTRY_SKILL_SHOOT, desc, likert_color);
2159 desc = likert(xsav, 7);
2160 display_player_one_line(ENTRY_SKILL_SAVING, desc, likert_color);
2162 desc = likert(xstl, 1);
2163 display_player_one_line(ENTRY_SKILL_STEALTH, desc, likert_color);
2165 desc = likert(xfos, 6);
2166 display_player_one_line(ENTRY_SKILL_PERCEP, desc, likert_color);
2168 desc = likert(xsrh, 6);
2169 display_player_one_line(ENTRY_SKILL_SEARCH, desc, likert_color);
2171 desc = likert(xdis, 8);
2172 display_player_one_line(ENTRY_SKILL_DISARM, desc, likert_color);
2174 desc = likert(xdev, 6);
2175 display_player_one_line(ENTRY_SKILL_DEVICE, desc, likert_color);
2178 display_player_one_line(ENTRY_BLOWS, format("%d+%d", blows1, blows2), TERM_L_BLUE);
2180 display_player_one_line(ENTRY_BLOWS, format("%d+%d+%d", blows1, blows2, muta_att), TERM_L_BLUE);
2182 display_player_one_line(ENTRY_SHOTS, format("%d.%02d", shots, shot_frac), TERM_L_BLUE);
2185 if ((damage[0]+damage[1]) == 0)
2188 desc = format("%d+%d", blows1 * damage[0] / 100, blows2 * damage[1] / 100);
2190 display_player_one_line(ENTRY_AVG_DMG, desc, TERM_L_BLUE);
2192 display_player_one_line(ENTRY_INFRA, format("%d feet", p_ptr->see_infra * 10), TERM_WHITE);
2198 * Obtain the "flags" for the player as if he was an item
2200 static void player_flags(u32b flgs[TR_FLAG_SIZE])
2205 for (i = 0; i < TR_FLAG_SIZE; i++)
2209 switch (p_ptr->pclass)
2212 if (p_ptr->lev > 44)
2213 add_flag(flgs, TR_REGEN);
2215 if (p_ptr->lev > 29)
2216 add_flag(flgs, TR_RES_FEAR);
2219 if (p_ptr->lev > 39)
2220 add_flag(flgs, TR_RES_FEAR);
2222 case CLASS_CHAOS_WARRIOR:
2223 if (p_ptr->lev > 29)
2224 add_flag(flgs, TR_RES_CHAOS);
2225 if (p_ptr->lev > 39)
2226 add_flag(flgs, TR_RES_FEAR);
2229 case CLASS_FORCETRAINER:
2230 if ((p_ptr->lev > 9) && !heavy_armor())
2231 add_flag(flgs, TR_SPEED);
2232 if ((p_ptr->lev>24) && !heavy_armor())
2233 add_flag(flgs, TR_FREE_ACT);
2237 add_flag(flgs, TR_SPEED);
2240 if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
2241 add_flag(flgs, TR_SPEED);
2243 add_flag(flgs, TR_FREE_ACT);
2245 add_flag(flgs, TR_SLOW_DIGEST);
2246 add_flag(flgs, TR_RES_FEAR);
2247 if (p_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
2248 if (p_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
2249 if (p_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
2251 case CLASS_MINDCRAFTER:
2253 add_flag(flgs, TR_RES_FEAR);
2254 if (p_ptr->lev > 19)
2255 add_flag(flgs, TR_SUST_WIS);
2256 if (p_ptr->lev > 29)
2257 add_flag(flgs, TR_RES_CONF);
2258 if (p_ptr->lev > 39)
2259 add_flag(flgs, TR_TELEPATHY);
2262 add_flag(flgs, TR_RES_SOUND);
2264 case CLASS_BERSERKER:
2265 add_flag(flgs, TR_SUST_STR);
2266 add_flag(flgs, TR_SUST_DEX);
2267 add_flag(flgs, TR_SUST_CON);
2268 add_flag(flgs, TR_REGEN);
2269 add_flag(flgs, TR_FREE_ACT);
2270 add_flag(flgs, TR_SPEED);
2271 if (p_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
2273 case CLASS_MIRROR_MASTER:
2274 if(p_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
2277 break; /* Do nothing */
2281 if (p_ptr->mimic_form)
2283 switch(p_ptr->mimic_form)
2286 add_flag(flgs, TR_HOLD_LIFE);
2287 add_flag(flgs, TR_RES_CHAOS);
2288 add_flag(flgs, TR_RES_NETHER);
2289 add_flag(flgs, TR_RES_FIRE);
2290 add_flag(flgs, TR_SEE_INVIS);
2291 add_flag(flgs, TR_SPEED);
2293 case MIMIC_DEMON_LORD:
2294 add_flag(flgs, TR_HOLD_LIFE);
2295 add_flag(flgs, TR_RES_CHAOS);
2296 add_flag(flgs, TR_RES_NETHER);
2297 add_flag(flgs, TR_RES_FIRE);
2298 add_flag(flgs, TR_RES_COLD);
2299 add_flag(flgs, TR_RES_ELEC);
2300 add_flag(flgs, TR_RES_ACID);
2301 add_flag(flgs, TR_RES_POIS);
2302 add_flag(flgs, TR_RES_CONF);
2303 add_flag(flgs, TR_RES_DISEN);
2304 add_flag(flgs, TR_RES_NEXUS);
2305 add_flag(flgs, TR_RES_FEAR);
2306 add_flag(flgs, TR_IM_FIRE);
2307 add_flag(flgs, TR_SH_FIRE);
2308 add_flag(flgs, TR_SEE_INVIS);
2309 add_flag(flgs, TR_TELEPATHY);
2310 add_flag(flgs, TR_FEATHER);
2311 add_flag(flgs, TR_SPEED);
2314 add_flag(flgs, TR_HOLD_LIFE);
2315 add_flag(flgs, TR_RES_DARK);
2316 add_flag(flgs, TR_RES_NETHER);
2317 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2318 add_flag(flgs, TR_RES_POIS);
2319 add_flag(flgs, TR_RES_COLD);
2320 add_flag(flgs, TR_SEE_INVIS);
2321 add_flag(flgs, TR_SPEED);
2327 switch (p_ptr->prace)
2330 add_flag(flgs, TR_RES_LITE);
2333 add_flag(flgs, TR_SUST_DEX);
2336 add_flag(flgs, TR_FREE_ACT);
2339 add_flag(flgs, TR_RES_BLIND);
2342 add_flag(flgs, TR_RES_DARK);
2344 case RACE_HALF_TROLL:
2345 add_flag(flgs, TR_SUST_STR);
2346 if (p_ptr->lev > 14)
2348 add_flag(flgs, TR_REGEN);
2349 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
2351 add_flag(flgs, TR_SLOW_DIGEST);
2353 * Let's not make Regeneration a disadvantage
2354 * for the poor warriors who can never learn
2355 * a spell that satisfies hunger (actually
2356 * neither can rogues, but half-trolls are not
2357 * supposed to play rogues)
2363 add_flag(flgs, TR_SUST_CON);
2364 add_flag(flgs, TR_REGEN); /* Amberites heal fast */
2367 add_flag(flgs, TR_RES_LITE);
2368 add_flag(flgs, TR_SEE_INVIS);
2370 case RACE_BARBARIAN:
2371 add_flag(flgs, TR_RES_FEAR);
2373 case RACE_HALF_OGRE:
2374 add_flag(flgs, TR_SUST_STR);
2375 add_flag(flgs, TR_RES_DARK);
2377 case RACE_HALF_GIANT:
2378 add_flag(flgs, TR_RES_SHARDS);
2379 add_flag(flgs, TR_SUST_STR);
2381 case RACE_HALF_TITAN:
2382 add_flag(flgs, TR_RES_CHAOS);
2385 add_flag(flgs, TR_RES_SOUND);
2388 add_flag(flgs, TR_RES_ACID);
2389 if (p_ptr->lev > 19)
2390 add_flag(flgs, TR_IM_ACID);
2393 add_flag(flgs, TR_RES_CONF);
2394 add_flag(flgs, TR_RES_ACID);
2396 add_flag(flgs, TR_SPEED);
2399 add_flag(flgs, TR_RES_POIS);
2402 add_flag(flgs, TR_RES_DISEN);
2403 add_flag(flgs, TR_RES_DARK);
2406 add_flag(flgs, TR_RES_DARK);
2407 if (p_ptr->lev > 19)
2408 add_flag(flgs, TR_SEE_INVIS);
2410 case RACE_DRACONIAN:
2411 add_flag(flgs, TR_FEATHER);
2413 add_flag(flgs, TR_RES_FIRE);
2415 add_flag(flgs, TR_RES_COLD);
2416 if (p_ptr->lev > 14)
2417 add_flag(flgs, TR_RES_ACID);
2418 if (p_ptr->lev > 19)
2419 add_flag(flgs, TR_RES_ELEC);
2420 if (p_ptr->lev > 34)
2421 add_flag(flgs, TR_RES_POIS);
2423 case RACE_MIND_FLAYER:
2424 add_flag(flgs, TR_SUST_INT);
2425 add_flag(flgs, TR_SUST_WIS);
2426 if (p_ptr->lev > 14)
2427 add_flag(flgs, TR_SEE_INVIS);
2428 if (p_ptr->lev > 29)
2429 add_flag(flgs, TR_TELEPATHY);
2432 add_flag(flgs, TR_RES_FIRE);
2434 add_flag(flgs, TR_SEE_INVIS);
2437 add_flag(flgs, TR_SEE_INVIS);
2438 add_flag(flgs, TR_FREE_ACT);
2439 add_flag(flgs, TR_RES_POIS);
2440 add_flag(flgs, TR_SLOW_DIGEST);
2441 if (p_ptr->lev > 34)
2442 add_flag(flgs, TR_HOLD_LIFE);
2445 add_flag(flgs, TR_SEE_INVIS);
2446 add_flag(flgs, TR_RES_SHARDS);
2447 add_flag(flgs, TR_HOLD_LIFE);
2448 add_flag(flgs, TR_RES_POIS);
2450 add_flag(flgs, TR_RES_COLD);
2453 add_flag(flgs, TR_SEE_INVIS);
2454 add_flag(flgs, TR_HOLD_LIFE);
2455 add_flag(flgs, TR_RES_NETHER);
2456 add_flag(flgs, TR_RES_POIS);
2457 add_flag(flgs, TR_SLOW_DIGEST);
2459 add_flag(flgs, TR_RES_COLD);
2462 add_flag(flgs, TR_HOLD_LIFE);
2463 add_flag(flgs, TR_RES_DARK);
2464 add_flag(flgs, TR_RES_NETHER);
2465 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2466 add_flag(flgs, TR_RES_POIS);
2467 add_flag(flgs, TR_RES_COLD);
2470 add_flag(flgs, TR_FEATHER);
2471 add_flag(flgs, TR_FREE_ACT);
2472 add_flag(flgs, TR_RES_COLD);
2473 add_flag(flgs, TR_SEE_INVIS);
2474 add_flag(flgs, TR_HOLD_LIFE);
2475 add_flag(flgs, TR_RES_NETHER);
2476 add_flag(flgs, TR_RES_POIS);
2477 add_flag(flgs, TR_SLOW_DIGEST);
2479 if (p_ptr->lev > 34)
2480 add_flag(flgs, TR_TELEPATHY);
2483 add_flag(flgs, TR_RES_LITE);
2484 add_flag(flgs, TR_FEATHER);
2486 add_flag(flgs, TR_SPEED);
2489 add_flag(flgs, TR_RES_SOUND);
2490 add_flag(flgs, TR_RES_CONF);
2493 add_flag(flgs, TR_FEATHER);
2494 add_flag(flgs, TR_SEE_INVIS);
2497 add_flag(flgs, TR_RES_FIRE);
2498 add_flag(flgs, TR_RES_NETHER);
2499 add_flag(flgs, TR_HOLD_LIFE);
2501 add_flag(flgs, TR_SEE_INVIS);
2504 add_flag(flgs, TR_SUST_CON);
2507 add_flag(flgs, TR_FEATHER);
2510 add_flag(flgs, TR_RES_CONF);
2513 add_flag(flgs, TR_FREE_ACT);
2514 add_flag(flgs, TR_RES_POIS);
2515 add_flag(flgs, TR_SLOW_DIGEST);
2516 add_flag(flgs, TR_HOLD_LIFE);
2526 if (p_ptr->muta3 & MUT3_FLESH_ROT)
2528 remove_flag(flgs, TR_REGEN);
2531 if ((p_ptr->muta3 & MUT3_XTRA_FAT) ||
2532 (p_ptr->muta3 & MUT3_XTRA_LEGS) ||
2533 (p_ptr->muta3 & MUT3_SHORT_LEG))
2535 add_flag(flgs, TR_SPEED);
2538 if (p_ptr->muta3 & MUT3_ELEC_TOUC)
2540 add_flag(flgs, TR_SH_ELEC);
2543 if (p_ptr->muta3 & MUT3_FIRE_BODY)
2545 add_flag(flgs, TR_SH_FIRE);
2546 add_flag(flgs, TR_LITE);
2549 if (p_ptr->muta3 & MUT3_WINGS)
2551 add_flag(flgs, TR_FEATHER);
2554 if (p_ptr->muta3 & MUT3_FEARLESS)
2556 add_flag(flgs, TR_RES_FEAR);
2559 if (p_ptr->muta3 & MUT3_REGEN)
2561 add_flag(flgs, TR_REGEN);
2564 if (p_ptr->muta3 & MUT3_ESP)
2566 add_flag(flgs, TR_TELEPATHY);
2569 if (p_ptr->muta3 & MUT3_MOTION)
2571 add_flag(flgs, TR_FREE_ACT);
2575 if (p_ptr->pseikaku == SEIKAKU_SEXY)
2576 add_flag(flgs, TR_AGGRAVATE);
2577 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
2579 add_flag(flgs, TR_RES_BLIND);
2580 add_flag(flgs, TR_RES_CONF);
2581 add_flag(flgs, TR_HOLD_LIFE);
2582 if (p_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE);
2584 add_flag(flgs, TR_SPEED);
2586 if (p_ptr->special_defense & KATA_FUUJIN)
2587 add_flag(flgs, TR_REFLECT);
2588 if (p_ptr->special_defense & KAMAE_GENBU)
2589 add_flag(flgs, TR_REFLECT);
2590 if (p_ptr->special_defense & KAMAE_SUZAKU)
2591 add_flag(flgs, TR_FEATHER);
2592 if (p_ptr->special_defense & KAMAE_SEIRYU)
2594 add_flag(flgs, TR_RES_FIRE);
2595 add_flag(flgs, TR_RES_COLD);
2596 add_flag(flgs, TR_RES_ACID);
2597 add_flag(flgs, TR_RES_ELEC);
2598 add_flag(flgs, TR_RES_POIS);
2599 add_flag(flgs, TR_FEATHER);
2600 add_flag(flgs, TR_SH_FIRE);
2601 add_flag(flgs, TR_SH_ELEC);
2602 add_flag(flgs, TR_SH_COLD);
2604 if (p_ptr->special_defense & KATA_MUSOU)
2606 add_flag(flgs, TR_RES_FEAR);
2607 add_flag(flgs, TR_RES_LITE);
2608 add_flag(flgs, TR_RES_DARK);
2609 add_flag(flgs, TR_RES_BLIND);
2610 add_flag(flgs, TR_RES_CONF);
2611 add_flag(flgs, TR_RES_SOUND);
2612 add_flag(flgs, TR_RES_SHARDS);
2613 add_flag(flgs, TR_RES_NETHER);
2614 add_flag(flgs, TR_RES_NEXUS);
2615 add_flag(flgs, TR_RES_CHAOS);
2616 add_flag(flgs, TR_RES_DISEN);
2617 add_flag(flgs, TR_REFLECT);
2618 add_flag(flgs, TR_HOLD_LIFE);
2619 add_flag(flgs, TR_FREE_ACT);
2620 add_flag(flgs, TR_SH_FIRE);
2621 add_flag(flgs, TR_SH_ELEC);
2622 add_flag(flgs, TR_SH_COLD);
2623 add_flag(flgs, TR_FEATHER);
2624 add_flag(flgs, TR_LITE);
2625 add_flag(flgs, TR_SEE_INVIS);
2626 add_flag(flgs, TR_TELEPATHY);
2627 add_flag(flgs, TR_SLOW_DIGEST);
2628 add_flag(flgs, TR_REGEN);
2629 add_flag(flgs, TR_SUST_STR);
2630 add_flag(flgs, TR_SUST_INT);
2631 add_flag(flgs, TR_SUST_WIS);
2632 add_flag(flgs, TR_SUST_DEX);
2633 add_flag(flgs, TR_SUST_CON);
2634 add_flag(flgs, TR_SUST_CHR);
2639 static void tim_player_flags(u32b flgs[TR_FLAG_SIZE])
2644 for (i = 0; i < TR_FLAG_SIZE; i++)
2647 if (IS_HERO() || p_ptr->shero)
2648 add_flag(flgs, TR_RES_FEAR);
2649 if (p_ptr->tim_invis)
2650 add_flag(flgs, TR_SEE_INVIS);
2651 if (p_ptr->tim_regen)
2652 add_flag(flgs, TR_REGEN);
2654 add_flag(flgs, TR_TELEPATHY);
2655 if (IS_FAST() || p_ptr->slow)
2656 add_flag(flgs, TR_SPEED);
2658 if (IS_OPPOSE_ACID() && !(p_ptr->special_defense & DEFENSE_ACID) && !(prace_is_(RACE_YEEK) && (p_ptr->lev > 19)))
2659 add_flag(flgs, TR_RES_ACID);
2660 if (IS_OPPOSE_ELEC() && !(p_ptr->special_defense & DEFENSE_ELEC))
2661 add_flag(flgs, TR_RES_ELEC);
2662 if (IS_OPPOSE_FIRE() && !(p_ptr->special_defense & DEFENSE_FIRE))
2663 add_flag(flgs, TR_RES_FIRE);
2664 if (IS_OPPOSE_COLD() && !(p_ptr->special_defense & DEFENSE_COLD))
2665 add_flag(flgs, TR_RES_COLD);
2666 if (IS_OPPOSE_POIS())
2667 add_flag(flgs, TR_RES_POIS);
2669 if (p_ptr->special_attack & ATTACK_ACID)
2670 add_flag(flgs, TR_BRAND_ACID);
2671 if (p_ptr->special_attack & ATTACK_ELEC)
2672 add_flag(flgs, TR_BRAND_ELEC);
2673 if (p_ptr->special_attack & ATTACK_FIRE)
2674 add_flag(flgs, TR_BRAND_FIRE);
2675 if (p_ptr->special_attack & ATTACK_COLD)
2676 add_flag(flgs, TR_BRAND_COLD);
2677 if (p_ptr->special_attack & ATTACK_POIS)
2678 add_flag(flgs, TR_BRAND_POIS);
2679 if (p_ptr->special_defense & DEFENSE_ACID)
2680 add_flag(flgs, TR_IM_ACID);
2681 if (p_ptr->special_defense & DEFENSE_ELEC)
2682 add_flag(flgs, TR_IM_ELEC);
2683 if (p_ptr->special_defense & DEFENSE_FIRE)
2684 add_flag(flgs, TR_IM_FIRE);
2685 if (p_ptr->special_defense & DEFENSE_COLD)
2686 add_flag(flgs, TR_IM_COLD);
2687 if (p_ptr->wraith_form)
2688 add_flag(flgs, TR_REFLECT);
2690 if (p_ptr->tim_reflect)
2691 add_flag(flgs, TR_REFLECT);
2693 if (p_ptr->magicdef)
2695 add_flag(flgs, TR_RES_BLIND);
2696 add_flag(flgs, TR_RES_CONF);
2697 add_flag(flgs, TR_REFLECT);
2698 add_flag(flgs, TR_FREE_ACT);
2699 add_flag(flgs, TR_FEATHER);
2701 if (p_ptr->tim_res_nether)
2703 add_flag(flgs, TR_RES_NETHER);
2705 if (p_ptr->tim_sh_fire)
2707 add_flag(flgs, TR_SH_FIRE);
2711 add_flag(flgs, TR_RES_FEAR);
2712 add_flag(flgs, TR_RES_LITE);
2713 add_flag(flgs, TR_RES_DARK);
2714 add_flag(flgs, TR_RES_BLIND);
2715 add_flag(flgs, TR_RES_CONF);
2716 add_flag(flgs, TR_RES_SOUND);
2717 add_flag(flgs, TR_RES_SHARDS);
2718 add_flag(flgs, TR_RES_NETHER);
2719 add_flag(flgs, TR_RES_NEXUS);
2720 add_flag(flgs, TR_RES_CHAOS);
2721 add_flag(flgs, TR_RES_DISEN);
2722 add_flag(flgs, TR_REFLECT);
2723 add_flag(flgs, TR_HOLD_LIFE);
2724 add_flag(flgs, TR_FREE_ACT);
2725 add_flag(flgs, TR_SH_FIRE);
2726 add_flag(flgs, TR_SH_ELEC);
2727 add_flag(flgs, TR_SH_COLD);
2728 add_flag(flgs, TR_FEATHER);
2729 add_flag(flgs, TR_LITE);
2730 add_flag(flgs, TR_SEE_INVIS);
2731 add_flag(flgs, TR_TELEPATHY);
2732 add_flag(flgs, TR_SLOW_DIGEST);
2733 add_flag(flgs, TR_REGEN);
2734 add_flag(flgs, TR_SUST_STR);
2735 add_flag(flgs, TR_SUST_INT);
2736 add_flag(flgs, TR_SUST_WIS);
2737 add_flag(flgs, TR_SUST_DEX);
2738 add_flag(flgs, TR_SUST_CON);
2739 add_flag(flgs, TR_SUST_CHR);
2744 /* Mode flags for displaying player flags */
2745 #define DP_CURSE 0x01
2753 static void display_player_equippy(int y, int x, u16b mode)
2762 /* Weapon flags need only two column */
2763 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2764 else max_i = INVEN_TOTAL;
2766 /* Dump equippy chars */
2767 for (i = INVEN_RARM; i < max_i; i++)
2770 o_ptr = &inventory[i];
2772 a = object_attr(o_ptr);
2773 c = object_char(o_ptr);
2775 /* Clear the part of the screen */
2776 if (!equippy_chars || !o_ptr->k_idx)
2783 Term_putch(x + i - INVEN_RARM, y, a, c);
2788 void print_equippy(void)
2790 display_player_equippy(ROW_EQUIPPY, COL_EQUIPPY, 0);
2797 static void known_obj_immunity(u32b flgs[TR_FLAG_SIZE])
2802 for (i = 0; i < TR_FLAG_SIZE; i++)
2805 /* Check equipment */
2806 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
2808 u32b o_flgs[TR_FLAG_SIZE];
2813 o_ptr = &inventory[i];
2815 if (!o_ptr->k_idx) continue;
2818 object_flags_known(o_ptr, o_flgs);
2820 if (have_flag(o_flgs, TR_IM_ACID)) add_flag(flgs, TR_RES_ACID);
2821 if (have_flag(o_flgs, TR_IM_ELEC)) add_flag(flgs, TR_RES_ELEC);
2822 if (have_flag(o_flgs, TR_IM_FIRE)) add_flag(flgs, TR_RES_FIRE);
2823 if (have_flag(o_flgs, TR_IM_COLD)) add_flag(flgs, TR_RES_COLD);
2827 static void player_immunity(u32b flgs[TR_FLAG_SIZE])
2832 for (i = 0; i < TR_FLAG_SIZE; i++)
2835 if (prace_is_(RACE_SPECTRE))
2836 add_flag(flgs, TR_RES_NETHER);
2837 if (p_ptr->mimic_form == MIMIC_VAMPIRE || prace_is_(RACE_VAMPIRE))
2838 add_flag(flgs, TR_RES_DARK);
2839 if (p_ptr->mimic_form == MIMIC_DEMON_LORD)
2840 add_flag(flgs, TR_RES_FIRE);
2841 else if (prace_is_(RACE_YEEK) && p_ptr->lev > 19)
2842 add_flag(flgs, TR_RES_ACID);
2845 static void tim_player_immunity(u32b flgs[TR_FLAG_SIZE])
2850 for (i = 0; i < TR_FLAG_SIZE; i++)
2853 if (p_ptr->special_defense & DEFENSE_ACID)
2854 add_flag(flgs, TR_RES_ACID);
2855 if (p_ptr->special_defense & DEFENSE_ELEC)
2856 add_flag(flgs, TR_RES_ELEC);
2857 if (p_ptr->special_defense & DEFENSE_FIRE)
2858 add_flag(flgs, TR_RES_FIRE);
2859 if (p_ptr->special_defense & DEFENSE_COLD)
2860 add_flag(flgs, TR_RES_COLD);
2861 if (p_ptr->wraith_form)
2862 add_flag(flgs, TR_RES_DARK);
2865 static void player_vuln_flags(u32b flgs[TR_FLAG_SIZE])
2870 for (i = 0; i < TR_FLAG_SIZE; i++)
2873 if ((p_ptr->muta3 & MUT3_VULN_ELEM) || (p_ptr->special_defense & KATA_KOUKIJIN))
2875 add_flag(flgs, TR_RES_ACID);
2876 add_flag(flgs, TR_RES_ELEC);
2877 add_flag(flgs, TR_RES_FIRE);
2878 add_flag(flgs, TR_RES_COLD);
2880 if (prace_is_(RACE_ANDROID))
2881 add_flag(flgs, TR_RES_ELEC);
2882 if (prace_is_(RACE_ENT))
2883 add_flag(flgs, TR_RES_FIRE);
2884 if (prace_is_(RACE_VAMPIRE) || prace_is_(RACE_S_FAIRY) ||
2885 (p_ptr->mimic_form == MIMIC_VAMPIRE))
2886 add_flag(flgs, TR_RES_LITE);
2891 * A struct for storing misc. flags
2894 u32b player_flags[TR_FLAG_SIZE];
2895 u32b tim_player_flags[TR_FLAG_SIZE];
2896 u32b player_imm[TR_FLAG_SIZE];
2897 u32b tim_player_imm[TR_FLAG_SIZE];
2898 u32b player_vuln[TR_FLAG_SIZE];
2899 u32b known_obj_imm[TR_FLAG_SIZE];
2904 * Helper function, see below
2906 static void display_flag_aux(int row, int col, cptr header,
2907 int flag1, all_player_flags *f, u16b mode)
2913 if (have_flag(f->player_vuln, flag1) &&
2914 !(have_flag(f->known_obj_imm, flag1) ||
2915 have_flag(f->player_imm, flag1) ||
2916 have_flag(f->tim_player_imm, flag1)))
2920 if (!(mode & DP_IMM)) c_put_str(TERM_WHITE, header, row, col);
2923 col += strlen(header) + 1;
2925 /* Weapon flags need only two column */
2926 if (mode & DP_WP) max_i = INVEN_LARM + 1;
2927 else max_i = INVEN_TOTAL;
2929 /* Check equipment */
2930 for (i = INVEN_RARM; i < max_i; i++)
2932 u32b flgs[TR_FLAG_SIZE];
2936 o_ptr = &inventory[i];
2939 object_flags_known(o_ptr, flgs);
2942 if (!(mode & DP_IMM))
2943 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2946 if (mode & DP_CURSE)
2948 if ((mode & DP_CURSE) && (o_ptr->curse_flags & (TRC_CURSED | TRC_HEAVY_CURSE)))
2949 c_put_str(TERM_WHITE, "+", row, col);
2950 if ((mode & DP_CURSE) && (o_ptr->curse_flags & TRC_PERMA_CURSE))
2951 c_put_str(TERM_WHITE, "*", row, col);
2955 if (have_flag(flgs, flag1))
2956 c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE),
2957 (mode & DP_IMM) ? "*" : "+", row, col);
2964 /* Assume that player flag is already written */
2965 if (mode & DP_IMM) return;
2968 c_put_str((byte)(vuln ? TERM_RED : TERM_SLATE), ".", row, col);
2971 if (have_flag(f->player_flags, flag1)) c_put_str((byte)(vuln ? TERM_L_RED : TERM_WHITE), "+", row, col);
2973 /* Timed player flags */
2974 if (have_flag(f->tim_player_flags, flag1)) c_put_str((byte)(vuln ? TERM_ORANGE : TERM_YELLOW), "#", row, col);
2977 if (have_flag(f->tim_player_imm, flag1)) c_put_str(TERM_YELLOW, "*", row, col);
2978 if (have_flag(f->player_imm, flag1)) c_put_str(TERM_WHITE, "*", row, col);
2981 if (vuln) c_put_str(TERM_RED, "v", row, col + 1);
2986 * Special display, part 1
2988 static void display_player_flag_info(void)
2995 /* Extract flags and store */
2996 player_flags(f.player_flags);
2997 tim_player_flags(f.tim_player_flags);
2998 player_immunity(f.player_imm);
2999 tim_player_immunity(f.tim_player_imm);
3000 known_obj_immunity(f.known_obj_imm);
3001 player_vuln_flags(f.player_vuln);
3008 display_player_equippy(row-2, col+8, 0);
3009 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3012 display_flag_aux(row+0, col, "ÂÑ»À :", TR_RES_ACID, &f, 0);
3013 display_flag_aux(row+0, col, "ÂÑ»À :", TR_IM_ACID, &f, DP_IMM);
3014 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_RES_ELEC, &f, 0);
3015 display_flag_aux(row+1, col, "ÂÑÅÅ·â:", TR_IM_ELEC, &f, DP_IMM);
3016 display_flag_aux(row+2, col, "ÂѲбê:", TR_RES_FIRE, &f, 0);
3017 display_flag_aux(row+2, col, "ÂѲбê:", TR_IM_FIRE, &f, DP_IMM);
3018 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_RES_COLD, &f, 0);
3019 display_flag_aux(row+3, col, "ÂÑÎ䵤:", TR_IM_COLD, &f, DP_IMM);
3020 display_flag_aux(row+4, col, "ÂÑÆÇ :", TR_RES_POIS, &f, 0);
3021 display_flag_aux(row+5, col, "ÂÑÁ®¸÷:", TR_RES_LITE, &f, 0);
3022 display_flag_aux(row+6, col, "ÂѰŹõ:", TR_RES_DARK, &f, 0);
3023 display_flag_aux(row+7, col, "ÂÑÇËÊÒ:", TR_RES_SHARDS, &f, 0);
3024 display_flag_aux(row+8, col, "ÂÑÌÕÌÜ:", TR_RES_BLIND, &f, 0);
3025 display_flag_aux(row+9, col, "ÂѺ®Íð:", TR_RES_CONF, &f, 0);
3027 display_flag_aux(row+0, col, "Acid :", TR_RES_ACID, &f, 0);
3028 display_flag_aux(row+0, col, "Acid :", TR_IM_ACID, &f, DP_IMM);
3029 display_flag_aux(row+1, col, "Elec :", TR_RES_ELEC, &f, 0);
3030 display_flag_aux(row+1, col, "Elec :", TR_IM_ELEC, &f, DP_IMM);
3031 display_flag_aux(row+2, col, "Fire :", TR_RES_FIRE, &f, 0);
3032 display_flag_aux(row+2, col, "Fire :", TR_IM_FIRE, &f, DP_IMM);
3033 display_flag_aux(row+3, col, "Cold :", TR_RES_COLD, &f, 0);
3034 display_flag_aux(row+3, col, "Cold :", TR_IM_COLD, &f, DP_IMM);
3035 display_flag_aux(row+4, col, "Poison:", TR_RES_POIS, &f, 0);
3036 display_flag_aux(row+5, col, "Light :", TR_RES_LITE, &f, 0);
3037 display_flag_aux(row+6, col, "Dark :", TR_RES_DARK, &f, 0);
3038 display_flag_aux(row+7, col, "Shard :", TR_RES_SHARDS, &f, 0);
3039 display_flag_aux(row+8, col, "Blind :", TR_RES_BLIND, &f, 0);
3040 display_flag_aux(row+9, col, "Conf :", TR_RES_CONF, &f, 0);
3049 display_player_equippy(row-2, col+8, 0);
3051 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+8);
3054 display_flag_aux(row+0, col, "Âѹ첻:", TR_RES_SOUND, &f, 0);
3055 display_flag_aux(row+1, col, "ÂÑÃϹö:", TR_RES_NETHER, &f, 0);
3056 display_flag_aux(row+2, col, "ÂÑ°øº®:", TR_RES_NEXUS, &f, 0);
3057 display_flag_aux(row+3, col, "ÂÑ¥«¥ª:", TR_RES_CHAOS, &f, 0);
3058 display_flag_aux(row+4, col, "ÂÑÎô²½:", TR_RES_DISEN, &f, 0);
3059 display_flag_aux(row+5, col, "ÂѶ²ÉÝ:", TR_RES_FEAR, &f, 0);
3060 display_flag_aux(row+6, col, "È¿¼Í :", TR_REFLECT, &f, 0);
3061 display_flag_aux(row+7, col, "²Ð±ê¥ª:", TR_SH_FIRE, &f, 0);
3062 display_flag_aux(row+8, col, "Åŵ¤¥ª:", TR_SH_ELEC, &f, 0);
3063 display_flag_aux(row+9, col, "Î䵤¥ª:", TR_SH_COLD, &f, 0);
3065 display_flag_aux(row+0, col, "Sound :", TR_RES_SOUND, &f, 0);
3066 display_flag_aux(row+1, col, "Nether:", TR_RES_NETHER, &f, 0);
3067 display_flag_aux(row+2, col, "Nexus :", TR_RES_NEXUS, &f, 0);
3068 display_flag_aux(row+3, col, "Chaos :", TR_RES_CHAOS, &f, 0);
3069 display_flag_aux(row+4, col, "Disnch:", TR_RES_DISEN, &f, 0);
3070 display_flag_aux(row+5, col, "Fear :", TR_RES_FEAR, &f, 0);
3071 display_flag_aux(row+6, col, "Reflct:", TR_REFLECT, &f, 0);
3072 display_flag_aux(row+7, col, "AuFire:", TR_SH_FIRE, &f, 0);
3073 display_flag_aux(row+8, col, "AuElec:", TR_SH_ELEC, &f, 0);
3074 display_flag_aux(row+9, col, "AuCold:", TR_SH_COLD, &f, 0);
3083 display_player_equippy(row-2, col+12, 0);
3085 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3088 display_flag_aux(row+0, col, "²Ã® :", TR_SPEED, &f, 0);
3089 display_flag_aux(row+1, col, "ÂÑËãáã :", TR_FREE_ACT, &f, 0);
3090 display_flag_aux(row+2, col, "Æ©ÌÀÂλëǧ:", TR_SEE_INVIS, &f, 0);
3091 display_flag_aux(row+3, col, "·Ð¸³ÃÍÊÝ»ý:", TR_HOLD_LIFE, &f, 0);
3092 display_flag_aux(row+4, col, "·Ù¹ð :", TR_WARNING, &f, 0);
3093 display_flag_aux(row+5, col, "Ãپò½ :", TR_SLOW_DIGEST, &f, 0);
3094 display_flag_aux(row+6, col, "µÞ²óÉü :", TR_REGEN, &f, 0);
3095 display_flag_aux(row+7, col, "ÉâÍ· :", TR_FEATHER, &f, 0);
3096 display_flag_aux(row+8, col, "±Ê±ó¸÷¸» :", TR_LITE, &f, 0);
3097 display_flag_aux(row+9, col, "¼ö¤¤ :", 0, &f, DP_CURSE);
3099 display_flag_aux(row+0, col, "Speed :", TR_SPEED, &f, 0);
3100 display_flag_aux(row+1, col, "FreeAction:", TR_FREE_ACT, &f, 0);
3101 display_flag_aux(row+2, col, "SeeInvisi.:", TR_SEE_INVIS, &f, 0);
3102 display_flag_aux(row+3, col, "Hold Life :", TR_HOLD_LIFE, &f, 0);
3103 display_flag_aux(row+4, col, "Warning :", TR_WARNING, &f, 0);
3104 display_flag_aux(row+5, col, "SlowDigest:", TR_SLOW_DIGEST, &f, 0);
3105 display_flag_aux(row+6, col, "Regene. :", TR_REGEN, &f, 0);
3106 display_flag_aux(row+7, col, "Levitation:", TR_FEATHER, &f, 0);
3107 display_flag_aux(row+8, col, "Perm Lite :", TR_LITE, &f, 0);
3108 display_flag_aux(row+9, col, "Cursed :", 0, &f, DP_CURSE);
3115 * Special display, part 2
3117 static void display_player_other_flag_info(void)
3124 /* Extract flags and store */
3125 player_flags(f.player_flags);
3126 tim_player_flags(f.tim_player_flags);
3127 player_immunity(f.player_imm);
3128 tim_player_immunity(f.tim_player_imm);
3129 known_obj_immunity(f.known_obj_imm);
3130 player_vuln_flags(f.player_vuln);
3137 display_player_equippy(row-2, col+12, DP_WP);
3139 c_put_str(TERM_WHITE, "ab@", row-1, col+12);
3142 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_SLAY_EVIL, &f, DP_WP);
3143 display_flag_aux(row+ 0, col, "¼Ù° ÇÜÂÇ :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3144 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_SLAY_UNDEAD, &f, DP_WP);
3145 display_flag_aux(row+ 1, col, "ÉÔ»à ÇÜÂÇ :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3146 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_SLAY_DEMON, &f, DP_WP);
3147 display_flag_aux(row+ 2, col, "°Ëâ ÇÜÂÇ :", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3148 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_SLAY_DRAGON, &f, DP_WP);
3149 display_flag_aux(row+ 3, col, "ζ ÇÜÂÇ :", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3150 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_SLAY_HUMAN, &f, DP_WP);
3151 display_flag_aux(row+ 4, col, "¿Í´Ö ÇÜÂÇ :", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3152 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_SLAY_ANIMAL, &f, DP_WP);
3153 display_flag_aux(row+ 5, col, "ưʪ ÇÜÂÇ :", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3154 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_SLAY_ORC, &f, DP_WP);
3155 display_flag_aux(row+ 6, col, "¥ª¡¼¥¯ÇÜÂÇ:", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3156 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_SLAY_TROLL, &f, DP_WP);
3157 display_flag_aux(row+ 7, col, "¥È¥í¥ëÇÜÂÇ:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3158 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_SLAY_GIANT, &f, DP_WP);
3159 display_flag_aux(row+ 8, col, "µð¿Í ÇÜÂÇ :", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3160 display_flag_aux(row+ 9, col, "Íϲò :", TR_BRAND_ACID, &f, DP_WP);
3161 display_flag_aux(row+10, col, "ÅÅ·â :", TR_BRAND_ELEC, &f, DP_WP);
3162 display_flag_aux(row+11, col, "¾Æ´þ :", TR_BRAND_FIRE, &f, DP_WP);
3163 display_flag_aux(row+12, col, "Åà·ë :", TR_BRAND_COLD, &f, DP_WP);
3164 display_flag_aux(row+13, col, "ÆÇ»¦ :", TR_BRAND_POIS, &f, DP_WP);
3165 display_flag_aux(row+14, col, "ÀÚ¤ìÌ£ :", TR_VORPAL, &f, DP_WP);
3166 display_flag_aux(row+15, col, "ÃÏ¿Ì :", TR_IMPACT, &f, DP_WP);
3167 display_flag_aux(row+16, col, "µÛ·ì :", TR_VAMPIRIC, &f, DP_WP);
3168 display_flag_aux(row+17, col, "¥«¥ª¥¹¸ú²Ì:", TR_CHAOTIC, &f, DP_WP);
3169 display_flag_aux(row+18, col, "ÍýÎÏ :", TR_FORCE_WEAPON, &f, DP_WP);
3171 display_flag_aux(row+ 0, col, "Slay Evil :", TR_SLAY_EVIL, &f, DP_WP);
3172 display_flag_aux(row+ 0, col, "Slay Evil :", TR_KILL_EVIL, &f, (DP_WP|DP_IMM));
3173 display_flag_aux(row+ 1, col, "Slay Und. :", TR_SLAY_UNDEAD, &f, DP_WP);
3174 display_flag_aux(row+ 1, col, "Slay Und. :", TR_KILL_UNDEAD, &f, (DP_WP|DP_IMM));
3175 display_flag_aux(row+ 2, col, "Slay Demon:", TR_SLAY_DEMON, &f, DP_WP);
3176 display_flag_aux(row+ 2, col, "Slay Demon:", TR_KILL_DEMON, &f, (DP_WP|DP_IMM));
3177 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_SLAY_DRAGON, &f, DP_WP);
3178 display_flag_aux(row+ 3, col, "Slay Drag.:", TR_KILL_DRAGON, &f, (DP_WP|DP_IMM));
3179 display_flag_aux(row+ 4, col, "Slay Human:", TR_SLAY_HUMAN, &f, DP_WP);
3180 display_flag_aux(row+ 4, col, "Slay Human:", TR_KILL_HUMAN, &f, (DP_WP|DP_IMM));
3181 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_SLAY_ANIMAL, &f, DP_WP);
3182 display_flag_aux(row+ 5, col, "Slay Anim.:", TR_KILL_ANIMAL, &f, (DP_WP|DP_IMM));
3183 display_flag_aux(row+ 6, col, "Slay Orc :", TR_SLAY_ORC, &f, DP_WP);
3184 display_flag_aux(row+ 6, col, "Slay Orc :", TR_KILL_ORC, &f, (DP_WP|DP_IMM));
3185 display_flag_aux(row+ 7, col, "Slay Troll:", TR_SLAY_TROLL, &f, DP_WP);
3186 display_flag_aux(row+ 7, col, "Slay Troll:", TR_KILL_TROLL, &f, (DP_WP|DP_IMM));
3187 display_flag_aux(row+ 8, col, "Slay Giant:", TR_SLAY_GIANT, &f, DP_WP);
3188 display_flag_aux(row+ 8, col, "Slay Giant:", TR_KILL_GIANT, &f, (DP_WP|DP_IMM));
3189 display_flag_aux(row+ 9, col, "Acid Brand:", TR_BRAND_ACID, &f, DP_WP);
3190 display_flag_aux(row+10, col, "Elec Brand:", TR_BRAND_ELEC, &f, DP_WP);
3191 display_flag_aux(row+11, col, "Fire Brand:", TR_BRAND_FIRE, &f, DP_WP);
3192 display_flag_aux(row+12, col, "Cold Brand:", TR_BRAND_COLD, &f, DP_WP);
3193 display_flag_aux(row+13, col, "Poison Brd:", TR_BRAND_POIS, &f, DP_WP);
3194 display_flag_aux(row+14, col, "Sharpness :", TR_VORPAL, &f, DP_WP);
3195 display_flag_aux(row+15, col, "Quake :", TR_IMPACT, &f, DP_WP);
3196 display_flag_aux(row+16, col, "Vampiric :", TR_VAMPIRIC, &f, DP_WP);
3197 display_flag_aux(row+17, col, "Chaotic :", TR_CHAOTIC, &f, DP_WP);
3198 display_flag_aux(row+18, col, "Force Wep.:", TR_FORCE_WEAPON, &f, DP_WP);
3207 display_player_equippy(row-2, col+12, 0);
3208 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+12);
3211 display_flag_aux(row+ 0, col, "¥Æ¥ì¥Ñ¥·¡¼:", TR_TELEPATHY, &f, 0);
3212 display_flag_aux(row+ 1, col, "¼Ù°ESP :", TR_ESP_EVIL, &f, 0);
3213 display_flag_aux(row+ 2, col, "̵À¸ÊªESP :", TR_ESP_NONLIVING, &f, 0);
3214 display_flag_aux(row+ 3, col, "Á±ÎÉESP :", TR_ESP_GOOD, &f, 0);
3215 display_flag_aux(row+ 4, col, "ÉÔ»àESP :", TR_ESP_UNDEAD, &f, 0);
3216 display_flag_aux(row+ 5, col, "°ËâESP :", TR_ESP_DEMON, &f, 0);
3217 display_flag_aux(row+ 6, col, "ζESP :", TR_ESP_DRAGON, &f, 0);
3218 display_flag_aux(row+ 7, col, "¿Í´ÖESP :", TR_ESP_HUMAN, &f, 0);
3219 display_flag_aux(row+ 8, col, "ưʪESP :", TR_ESP_ANIMAL, &f, 0);
3220 display_flag_aux(row+ 9, col, "¥ª¡¼¥¯ESP :", TR_ESP_ORC, &f, 0);
3221 display_flag_aux(row+10, col, "¥È¥í¥ëESP :", TR_ESP_TROLL, &f, 0);
3222 display_flag_aux(row+11, col, "µð¿ÍESP :", TR_ESP_GIANT, &f, 0);
3224 display_flag_aux(row+13, col, "ÏÓÎÏ°Ý»ý :", TR_SUST_STR, &f, 0);
3225 display_flag_aux(row+14, col, "ÃÎÎÏ°Ý»ý :", TR_SUST_INT, &f, 0);
3226 display_flag_aux(row+15, col, "¸¤µ°Ý»ý :", TR_SUST_WIS, &f, 0);
3227 display_flag_aux(row+16, col, "´ïÍÑ°Ý»ý :", TR_SUST_DEX, &f, 0);
3228 display_flag_aux(row+17, col, "Âѵװݻý :", TR_SUST_CON, &f, 0);
3229 display_flag_aux(row+18, col, "Ì¥ÎÏ°Ý»ý :", TR_SUST_CHR, &f, 0);
3231 display_flag_aux(row+ 0, col, "Telepathy :", TR_TELEPATHY, &f, 0);
3232 display_flag_aux(row+ 1, col, "ESP Evil :", TR_ESP_EVIL, &f, 0);
3233 display_flag_aux(row+ 2, col, "ESP Noliv.:", TR_ESP_NONLIVING, &f, 0);
3234 display_flag_aux(row+ 3, col, "ESP Good :", TR_ESP_GOOD, &f, 0);
3235 display_flag_aux(row+ 4, col, "ESP Undead:", TR_ESP_UNDEAD, &f, 0);
3236 display_flag_aux(row+ 5, col, "ESP Demon :", TR_ESP_DEMON, &f, 0);
3237 display_flag_aux(row+ 6, col, "ESP Dragon:", TR_ESP_DRAGON, &f, 0);
3238 display_flag_aux(row+ 7, col, "ESP Human :", TR_ESP_HUMAN, &f, 0);
3239 display_flag_aux(row+ 8, col, "ESP Animal:", TR_ESP_ANIMAL, &f, 0);
3240 display_flag_aux(row+ 9, col, "ESP Orc :", TR_ESP_ORC, &f, 0);
3241 display_flag_aux(row+10, col, "ESP Troll :", TR_ESP_TROLL, &f, 0);
3242 display_flag_aux(row+11, col, "ESP Giant :", TR_ESP_GIANT, &f, 0);
3244 display_flag_aux(row+13, col, "Sust Str :", TR_SUST_STR, &f, 0);
3245 display_flag_aux(row+14, col, "Sust Int :", TR_SUST_INT, &f, 0);
3246 display_flag_aux(row+15, col, "Sust Wis :", TR_SUST_WIS, &f, 0);
3247 display_flag_aux(row+16, col, "Sust Dex :", TR_SUST_DEX, &f, 0);
3248 display_flag_aux(row+17, col, "Sust Con :", TR_SUST_CON, &f, 0);
3249 display_flag_aux(row+18, col, "Sust Chr :", TR_SUST_CHR, &f, 0);
3256 col = col + 12 + 17;
3258 display_player_equippy(row-2, col+14, 0);
3260 c_put_str(TERM_WHITE, "abcdefghijkl@", row-1, col+14);
3263 display_flag_aux(row+ 0, col, "Äɲù¶·â :", TR_BLOWS, &f, 0);
3264 display_flag_aux(row+ 1, col, "ºÎ·¡ :", TR_TUNNEL, &f, 0);
3265 display_flag_aux(row+ 2, col, "ÀÖ³°Àþ»ëÎÏ :", TR_INFRA, &f, 0);
3266 display_flag_aux(row+ 3, col, "ËâË¡Æ»¶ñ»ÙÇÛ:", TR_MAGIC_MASTERY, &f, 0);
3267 display_flag_aux(row+ 4, col, "±£Ì© :", TR_STEALTH, &f, 0);
3268 display_flag_aux(row+ 5, col, "õº÷ :", TR_SEARCH, &f, 0);
3270 display_flag_aux(row+ 7, col, "¾èÇÏ :", TR_RIDING, &f, 0);
3271 display_flag_aux(row+ 8, col, "ÅêÚ³ :", TR_THROW, &f, 0);
3272 display_flag_aux(row+ 9, col, "½ËÊ¡ :", TR_BLESSED, &f, 0);
3273 display_flag_aux(row+10, col, "È¿¥Æ¥ì¥Ý¡¼¥È:", TR_NO_TELE, &f, 0);
3274 display_flag_aux(row+11, col, "È¿ËâË¡ :", TR_NO_MAGIC, &f, 0);
3275 display_flag_aux(row+12, col, "¾ÃÈñËâÎϸº¾¯:", TR_DEC_MANA, &f, 0);
3277 display_flag_aux(row+14, col, "·Ð¸³Ã͸º¾¯ :", TR_DRAIN_EXP, &f, 0);
3278 display_flag_aux(row+15, col, "Íð¥Æ¥ì¥Ý¡¼¥È:", TR_TELEPORT, &f, 0);
3279 display_flag_aux(row+16, col, "È¿´¶ :", TR_AGGRAVATE, &f, 0);
3280 display_flag_aux(row+17, col, "ÂÀ¸Å¤Î±åÇ° :", TR_TY_CURSE, &f, 0);
3282 display_flag_aux(row+ 0, col, "Add Blows :", TR_BLOWS, &f, 0);
3283 display_flag_aux(row+ 1, col, "Add Tunnel :", TR_TUNNEL, &f, 0);
3284 display_flag_aux(row+ 2, col, "Add Infra :", TR_INFRA, &f, 0);
3285 display_flag_aux(row+ 3, col, "Add Device :", TR_MAGIC_MASTERY, &f, 0);
3286 display_flag_aux(row+ 4, col, "Add Stealth :", TR_STEALTH, &f, 0);
3287 display_flag_aux(row+ 5, col, "Add Search :", TR_SEARCH, &f, 0);
3289 display_flag_aux(row+ 7, col, "Riding :", TR_RIDING, &f, 0);
3290 display_flag_aux(row+ 8, col, "Throw :", TR_THROW, &f, 0);
3291 display_flag_aux(row+ 9, col, "Blessed :", TR_BLESSED, &f, 0);
3292 display_flag_aux(row+10, col, "No Teleport :", TR_NO_TELE, &f, 0);
3293 display_flag_aux(row+11, col, "Anti Magic :", TR_NO_MAGIC, &f, 0);
3294 display_flag_aux(row+12, col, "Econom. Mana:", TR_DEC_MANA, &f, 0);
3296 display_flag_aux(row+14, col, "Drain Exp :", TR_DRAIN_EXP, &f, 0);
3297 display_flag_aux(row+15, col, "Rnd.Teleport:", TR_TELEPORT, &f, 0);
3298 display_flag_aux(row+16, col, "Aggravate :", TR_AGGRAVATE, &f, 0);
3299 display_flag_aux(row+17, col, "TY Curse :", TR_TY_CURSE, &f, 0);
3306 * Special display, part 2a
3308 static void display_player_misc_info(void)
3313 /* Display basics */
3315 put_str("̾Á° :", 1, 26);
3316 put_str("ÀÊÌ :", 3, 1);
3317 put_str("¼ï² :", 4, 1);
3318 put_str("¿¦¶È :", 5, 1);
3320 put_str("Name :", 1, 26);
3321 put_str("Sex :", 3, 1);
3322 put_str("Race :", 4, 1);
3323 put_str("Class :", 5, 1);
3326 strcpy(tmp,ap_ptr->title);
3333 strcat(tmp,player_name);
3335 c_put_str(TERM_L_BLUE, tmp, 1, 34);
3336 c_put_str(TERM_L_BLUE, sp_ptr->title, 3, 9);
3337 c_put_str(TERM_L_BLUE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), 4, 9);
3338 c_put_str(TERM_L_BLUE, cp_ptr->title, 5, 9);
3340 /* Display extras */
3342 put_str("¥ì¥Ù¥ë:", 6, 1);
3343 put_str("£È£Ð :", 7, 1);
3344 put_str("£Í£Ð :", 8, 1);
3346 put_str("Level :", 6, 1);
3347 put_str("Hits :", 7, 1);
3348 put_str("Mana :", 8, 1);
3352 (void)sprintf(buf, "%d", (int)p_ptr->lev);
3353 c_put_str(TERM_L_BLUE, buf, 6, 9);
3354 (void)sprintf(buf, "%d/%d", (int)p_ptr->chp, (int)p_ptr->mhp);
3355 c_put_str(TERM_L_BLUE, buf, 7, 9);
3356 (void)sprintf(buf, "%d/%d", (int)p_ptr->csp, (int)p_ptr->msp);
3357 c_put_str(TERM_L_BLUE, buf, 8, 9);
3362 * Special display, part 2b
3364 * How to print out the modifications and sustains.
3365 * Positive mods with no sustain will be light green.
3366 * Positive mods with a sustain will be dark green.
3367 * Sustains (with no modification) will be a dark green 's'.
3368 * Negative mods (from a curse) will be red.
3369 * Huge mods (>9), like from MICoMorgoth, will be a '*'
3370 * No mod, no sustain, will be a slate '.'
3372 static void display_player_stat_info(void)
3379 u32b flgs[TR_FLAG_SIZE];
3393 /* Print out the labels for the columns */
3395 c_put_str(TERM_WHITE, "ǽÎÏ", row, stat_col+1);
3396 c_put_str(TERM_BLUE, " ´ðËÜ", row, stat_col+7);
3397 c_put_str(TERM_L_BLUE, " ¼ï ¿¦ À Áõ ", row, stat_col+13);
3398 c_put_str(TERM_L_GREEN, "¹ç·×", row, stat_col+28);
3399 c_put_str(TERM_YELLOW, "¸½ºß", row, stat_col+35);
3401 c_put_str(TERM_WHITE, "Stat", row, stat_col+1);
3402 c_put_str(TERM_BLUE, " Base", row, stat_col+7);
3403 c_put_str(TERM_L_BLUE, "RacClaPerMod", row, stat_col+13);
3404 c_put_str(TERM_L_GREEN, "Actual", row, stat_col+26);
3405 c_put_str(TERM_YELLOW, "Current", row, stat_col+32);
3409 /* Display the stats */
3410 for (i = 0; i < 6; i++)
3414 if (p_ptr->mimic_form) r_adj = mimic_info[p_ptr->mimic_form].r_adj[i];
3415 else r_adj = rp_ptr->r_adj[i];
3417 /* Calculate equipment adjustment */
3420 /* Icky formula to deal with the 18 barrier */
3421 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] > 18))
3422 e_adj = (p_ptr->stat_top[i] - p_ptr->stat_max[i]) / 10;
3423 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] <= 18))
3424 e_adj = p_ptr->stat_top[i] - p_ptr->stat_max[i];
3425 if ((p_ptr->stat_max[i] <= 18) && (p_ptr->stat_top[i] > 18))
3426 e_adj = (p_ptr->stat_top[i] - 18) / 10 - p_ptr->stat_max[i] + 18;
3428 if ((p_ptr->stat_max[i] > 18) && (p_ptr->stat_top[i] <= 18))
3429 e_adj = p_ptr->stat_top[i] - (p_ptr->stat_max[i] - 19) / 10 - 19;
3431 if (prace_is_(RACE_ENT))
3437 if (p_ptr->lev > 25) r_adj++;
3438 if (p_ptr->lev > 40) r_adj++;
3439 if (p_ptr->lev > 45) r_adj++;
3442 if (p_ptr->lev > 25) r_adj--;
3443 if (p_ptr->lev > 40) r_adj--;
3444 if (p_ptr->lev > 45) r_adj--;
3450 e_adj -= cp_ptr->c_adj[i];
3451 e_adj -= ap_ptr->a_adj[i];
3453 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3454 /* Reduced name of stat */
3455 c_put_str(TERM_WHITE, stat_names_reduced[i], row + i+1, stat_col+1);
3457 c_put_str(TERM_WHITE, stat_names[i], row + i+1, stat_col+1);
3460 /* Internal "natural" max value. Maxes at 18/100 */
3461 /* This is useful to see if you are maxed out */
3462 cnv_stat(p_ptr->stat_max[i], buf);
3463 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3466 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 6);
3468 c_put_str(TERM_WHITE, "!", row + i+1, stat_col + 4);
3471 c_put_str(TERM_BLUE, buf, row + i+1, stat_col + 13 - strlen(buf));
3473 /* Race, class, and equipment modifiers */
3474 (void)sprintf(buf, "%3d", r_adj);
3475 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 13);
3476 (void)sprintf(buf, "%3d", (int)cp_ptr->c_adj[i]);
3477 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 16);
3478 (void)sprintf(buf, "%3d", (int)ap_ptr->a_adj[i]);
3479 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 19);
3480 (void)sprintf(buf, "%3d", (int)e_adj);
3481 c_put_str(TERM_L_BLUE, buf, row + i+1, stat_col + 22);
3483 /* Actual maximal modified value */
3484 cnv_stat(p_ptr->stat_top[i], buf);
3485 c_put_str(TERM_L_GREEN, buf, row + i+1, stat_col + 26);
3487 /* Only display stat_use if not maximal */
3488 if (p_ptr->stat_use[i] < p_ptr->stat_top[i])
3490 cnv_stat(p_ptr->stat_use[i], buf);
3491 c_put_str(TERM_YELLOW, buf, row + i+1, stat_col + 33);
3496 col = stat_col + 41;
3498 /* Header and Footer */
3499 c_put_str(TERM_WHITE, "abcdefghijkl@", row, col);
3501 c_put_str(TERM_L_GREEN, "ǽÎϽ¤Àµ", row - 1, col);
3503 c_put_str(TERM_L_GREEN, "Modification", row - 1, col);
3507 /* Process equipment */
3508 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
3511 o_ptr = &inventory[i];
3513 /* Acquire "known" flags */
3514 object_flags_known(o_ptr, flgs);
3516 /* Initialize color based of sign of pval. */
3517 for (stat = 0; stat < 6; stat++)
3524 if (have_flag(flgs, stat))
3530 if (o_ptr->pval > 0)
3536 if (o_ptr->pval < 10) c = '0' + o_ptr->pval;
3539 if (have_flag(flgs, stat + TR_SUST_STR))
3541 /* Dark green for sustained stats */
3546 if (o_ptr->pval < 0)
3552 if (o_ptr->pval > -10) c = '0' - o_ptr->pval;
3557 else if (have_flag(flgs, stat + TR_SUST_STR))
3559 /* Dark green "s" */
3564 /* Dump proper character */
3565 Term_putch(col, row + stat+1, a, c);
3576 for (stat = 0; stat < 6; stat++)
3583 if (p_ptr->muta3 || p_ptr->tsuyoshi)
3589 if (p_ptr->muta3 & MUT3_HYPER_STR) dummy += 4;
3590 if (p_ptr->muta3 & MUT3_PUNY) dummy -= 4;
3591 if (p_ptr->tsuyoshi) dummy += 4;
3593 else if (stat == A_WIS || stat == A_INT)
3595 if (p_ptr->muta3 & MUT3_HYPER_INT) dummy += 4;
3596 if (p_ptr->muta3 & MUT3_MORONIC) dummy -= 4;
3598 else if (stat == A_DEX)
3600 if (p_ptr->muta3 & MUT3_IRON_SKIN) dummy -= 1;
3601 if (p_ptr->muta3 & MUT3_LIMBER) dummy += 3;
3602 if (p_ptr->muta3 & MUT3_ARTHRITIS) dummy -= 3;
3604 else if (stat == A_CON)
3606 if (p_ptr->muta3 & MUT3_RESILIENT) dummy += 4;
3607 if (p_ptr->muta3 & MUT3_XTRA_FAT) dummy += 2;
3608 if (p_ptr->muta3 & MUT3_ALBINO) dummy -= 4;
3609 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 2;
3610 if (p_ptr->tsuyoshi) dummy += 4;
3612 else if (stat == A_CHR)
3614 if (p_ptr->muta3 & MUT3_SILLY_VOI) dummy -= 4;
3615 if (p_ptr->muta3 & MUT3_BLANK_FAC) dummy -= 1;
3616 if (p_ptr->muta3 & MUT3_FLESH_ROT) dummy -= 1;
3617 if (p_ptr->muta3 & MUT3_SCALES) dummy -= 1;
3618 if (p_ptr->muta3 & MUT3_WART_SKIN) dummy -= 2;
3619 if (p_ptr->muta3 & MUT3_ILL_NORM) dummy = 0;
3635 if (dummy < 10) c = '0' + dummy;
3645 if (dummy > -10) c = '0' - dummy;
3652 if (have_flag(flgs, stat + TR_SUST_STR))
3654 /* Dark green "s" */
3661 Term_putch(col, row + stat+1, a, c);
3667 * Display the character on the screen (various modes)
3669 * The top one and bottom two lines are left blank.
3671 * Mode 0 = standard display with skills
3672 * Mode 1 = standard display with history
3673 * Mode 2 = summary of various things
3674 * Mode 3 = summary of various things (part 2)
3675 * Mode 4 = mutations
3677 void display_player(int mode)
3686 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && display_mutations)
3695 if ((mode == 0) || (mode == 1))
3697 /* Name, Sex, Race, Class */
3699 sprintf(tmp, "%s%s%s", ap_ptr->title, ap_ptr->no == 1 ? "¤Î":"", player_name);
3701 sprintf(tmp, "%s %s", ap_ptr->title, player_name);
3704 display_player_one_line(ENTRY_NAME, tmp, TERM_L_BLUE);
3705 display_player_one_line(ENTRY_SEX, sp_ptr->title, TERM_L_BLUE);
3706 display_player_one_line(ENTRY_RACE, (p_ptr->mimic_form ? mimic_info[p_ptr->mimic_form].title : rp_ptr->title), TERM_L_BLUE);
3707 display_player_one_line(ENTRY_CLASS, cp_ptr->title, TERM_L_BLUE);
3712 sprintf(tmp, "%s, %s", realm_names[p_ptr->realm1], realm_names[p_ptr->realm2]);
3714 strcpy(tmp, realm_names[p_ptr->realm1]);
3715 display_player_one_line(ENTRY_REALM, tmp, TERM_L_BLUE);
3718 if ((p_ptr->pclass == CLASS_CHAOS_WARRIOR) || (p_ptr->muta2 & MUT2_CHAOS_GIFT))
3719 display_player_one_line(ENTRY_PATRON, chaos_patrons[p_ptr->chaos_patron], TERM_L_BLUE);
3721 /* Age, Height, Weight, Social */
3722 /* ¿ÈĹ¤Ï¥»¥ó¥Á¥á¡¼¥È¥ë¤Ë¡¢ÂνŤϥ¥í¥°¥é¥à¤ËÊѹ¹¤·¤Æ¤¢¤ê¤Þ¤¹ */
3724 display_player_one_line(ENTRY_AGE, format("%dºÍ" ,(int)p_ptr->age), TERM_L_BLUE);
3725 display_player_one_line(ENTRY_HEIGHT, format("%dcm" ,(int)((p_ptr->ht*254)/100)), TERM_L_BLUE);
3726 display_player_one_line(ENTRY_WEIGHT, format("%dkg" ,(int)((p_ptr->wt*4536)/10000)), TERM_L_BLUE);
3727 display_player_one_line(ENTRY_SOCIAL, format("%d " ,(int)p_ptr->sc), TERM_L_BLUE);
3729 display_player_one_line(ENTRY_AGE, format("%d" ,(int)p_ptr->age), TERM_L_BLUE);
3730 display_player_one_line(ENTRY_HEIGHT, format("%d" ,(int)p_ptr->ht), TERM_L_BLUE);
3731 display_player_one_line(ENTRY_WEIGHT, format("%d" ,(int)p_ptr->wt), TERM_L_BLUE);
3732 display_player_one_line(ENTRY_SOCIAL, format("%d" ,(int)p_ptr->sc), TERM_L_BLUE);
3734 display_player_one_line(ENTRY_ALIGN, format("%s" ,your_alignment()), TERM_L_BLUE);
3737 /* Display the stats */
3738 for (i = 0; i < 6; i++)
3740 /* Special treatment of "injured" stats */
3741 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
3745 /* Use lowercase stat name */
3746 put_str(stat_names_reduced[i], 3 + i, 54);
3748 /* Get the current stat */
3749 value = p_ptr->stat_use[i];
3751 /* Obtain the current stat (modified) */
3752 cnv_stat(value, buf);
3754 /* Display the current stat (modified) */
3755 c_put_str(TERM_YELLOW, buf, 3 + i, 61);
3757 /* Acquire the max stat */
3758 value = p_ptr->stat_top[i];
3760 /* Obtain the maximum stat (modified) */
3761 cnv_stat(value, buf);
3763 /* Display the maximum stat (modified) */
3764 c_put_str(TERM_L_GREEN, buf, 3 + i, 68);
3767 /* Normal treatment of "normal" stats */
3770 /* Assume uppercase stat name */
3771 put_str(stat_names[i], 3 + i, 54);
3773 /* Obtain the current stat (modified) */
3774 cnv_stat(p_ptr->stat_use[i], buf);
3776 /* Display the current stat (modified) */
3777 c_put_str(TERM_L_GREEN, buf, 3 + i, 61);
3780 if (p_ptr->stat_max[i] == p_ptr->stat_max_max[i])
3783 c_put_str(TERM_WHITE, "!", 3+i, 59);
3785 c_put_str(TERM_WHITE, "!", 3+i, 59-2);
3790 /* Display "history" info */
3796 put_str("(¥¥ã¥é¥¯¥¿¡¼¤ÎÀ¸¤¤Î©¤Á)", 11, 25);
3798 put_str("(Character Background)", 11, 25);
3801 for (i = 0; i < 4; i++)
3803 put_str(p_ptr->history[i], i + 12, 10);
3810 if (p_ptr->total_winner)
3813 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¾¡Íø¤Î¸å%s¤·¤¿¡£", streq(p_ptr->died_from, "Seppuku") ? "ÀÚÊ¢" : "°úÂà");
3815 sprintf(statmsg, "...You %s after the winning.", streq(p_ptr->died_from, "Seppuku") ? "did Seppuku" : "retired from the adventure");
3818 else if (!dun_level)
3821 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï%s¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), p_ptr->died_from);
3823 sprintf(statmsg, "...You were killed by %s in %s.", p_ptr->died_from, map_name());
3826 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3828 /* Get the quest text */
3829 /* Bewere that INIT_ASSIGN resets the cur_num. */
3830 init_flags = INIT_ASSIGN;
3832 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3835 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢¥¯¥¨¥¹¥È¡Ö%s¡×¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", quest[p_ptr->inside_quest].name, p_ptr->died_from);
3837 sprintf(statmsg, "...You were killed by %s in the quest '%s'.", p_ptr->died_from, quest[p_ptr->inside_quest].name);
3843 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¡¢%s¤Î%d³¬¤Ç%s¤Ë»¦¤µ¤ì¤¿¡£", map_name(), dun_level, p_ptr->died_from);
3845 sprintf(statmsg, "...You were killed by %s on level %d of %s.", p_ptr->died_from, dun_level, map_name());
3849 else if (character_dungeon)
3854 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Ë¤¤¤ë¡£", map_name());
3856 sprintf(statmsg, "...Now, you are in %s.", map_name());
3859 else if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest))
3861 /* Clear the text */
3862 /* Must be done before doing INIT_SHOW_TEXT */
3863 for (i = 0; i < 10; i++)
3865 quest_text[i][0] = '\0';
3867 quest_text_line = 0;
3869 /* Get the quest text */
3870 init_flags = INIT_SHOW_TEXT;
3872 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
3875 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ ¥¯¥¨¥¹¥È¡Ö%s¡×¤ò¿ë¹ÔÃæ¤À¡£", quest[p_ptr->inside_quest].name);
3877 sprintf(statmsg, "...Now, you are in the quest '%s'.", quest[p_ptr->inside_quest].name);
3883 sprintf(statmsg, "¡Ä¤¢¤Ê¤¿¤Ï¸½ºß¡¢ %s ¤Î %d ³¬¤Çõº÷¤·¤Æ¤¤¤ë¡£", map_name(), dun_level);
3885 sprintf(statmsg, "...Now, you are exploring level %d of %s.", dun_level, map_name());
3892 char temp[64*2], *t;
3893 roff_to_buf(statmsg, 60, temp, sizeof(temp));
3895 for(i=0 ; i<2 ; i++)
3901 put_str(t, i + 5 + 12, 10);
3909 /* Display "various" info */
3912 display_player_middle();
3913 display_player_various();
3920 /* See "http://www.cs.berkeley.edu/~davidb/angband.html" */
3923 display_player_misc_info();
3924 display_player_stat_info();
3925 display_player_flag_info();
3931 display_player_other_flag_info();
3936 do_cmd_knowledge_mutations();
3941 errr make_character_dump(FILE *fff)
3948 char o_name[MAX_NLEN];
3954 fprintf(fff, " [ÊѶòÈÚÅÜ %d.%d.%d ¥¥ã¥é¥¯¥¿¾ðÊó]\n\n",
3955 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3957 fprintf(fff, " [Hengband %d.%d.%d Character Dump]\n\n",
3958 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3963 /* Display player */
3966 /* Dump part of the screen */
3967 for (y = 1; y < 22; y++)
3970 for (x = 0; x < 79; x++)
3972 /* Get the attr/char */
3973 (void)(Term_what(x, y, &a, &c));
3979 /* End the string */
3982 /* Kill trailing spaces */
3983 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
3987 fprintf(fff, "%s\n", buf);
3989 fprintf(fff, "%s\n", buf);
3994 /* Display history */
3997 /* Dump part of the screen */
3998 for (y = 10; y < 19; y++)
4001 for (x = 0; x < 79; x++)
4003 /* Get the attr/char */
4004 (void)(Term_what(x, y, &a, &c));
4010 /* End the string */
4013 /* Kill trailing spaces */
4014 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4017 fprintf(fff, "%s\n", buf);
4022 /* Display flags (part 1) */
4025 /* Dump part of the screen */
4026 for (y = 2; y < 22; y++)
4029 for (x = 0; x < 79; x++)
4031 /* Get the attr/char */
4032 (void)(Term_what(x, y, &a, &c));
4034 /* Dump it (Ignore equippy tile graphic) */
4041 /* End the string */
4044 /* Kill trailing spaces */
4045 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4048 fprintf(fff, "%s\n", buf);
4053 /* Display flags (part 2) */
4056 /* Dump part of the screen */
4057 for (y = 1; y < 22; y++)
4060 for (x = 0; x < 79; x++)
4062 /* Get the attr/char */
4063 (void)(Term_what(x, y, &a, &c));
4065 /* Dump it (Ignore equippy tile graphic) */
4072 /* End the string */
4075 /* Kill trailing spaces */
4076 while ((x > 0) && (buf[x-1] == ' ')) buf[--x] = '\0';
4079 fprintf(fff, "%s\n", buf);
4082 for (i = 0; (unsigned int) i < (p_ptr->count / 80); i++)
4085 for (i = 0; (unsigned int) i < (p_ptr->count % 80); i++)
4092 for (i = m_max - 1; i >= 1; i--)
4094 monster_type *m_ptr = &m_list[i];
4096 if (!m_ptr->r_idx) continue;
4097 if (!is_pet(m_ptr)) continue;
4098 if (!m_ptr->nickname && (p_ptr->riding != i)) continue;
4102 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4104 fprintf(fff, "\n [Leading Pets]\n\n");
4108 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4109 fprintf(fff, "%s\n", pet_name);
4112 for (i = MAX_PARTY_MON - 1; i >= 0; i--)
4114 monster_type *m_ptr = &party_mon[i];
4116 if (!m_ptr->r_idx) continue;
4117 if (!m_ptr->nickname) continue;
4121 fprintf(fff, "\n [¼ç¤Ê¥Ú¥Ã¥È]\n\n");
4123 fprintf(fff, "\n [Leading Pets]\n\n");
4127 monster_desc(pet_name, m_ptr, MD_ASSUME_OUTSIDE | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
4128 fprintf(fff, "%s\n", pet_name);
4131 if (pet) fprintf(fff, "\n");
4135 if (p_ptr->pclass == CLASS_BLUE_MAGE) {
4142 int spellnum[MAX_MONSPELLS];
4143 s32b f4 = 0, f5 = 0, f6 = 0;
4148 for (i=0;i<60;i++) { p[i][0] = '\0'; }
4151 strcat(p[col], "\n [³Ø½¬ºÑ¤ß¤ÎÀÄËâË¡]\n");
4153 strcat(p[col], "\n [Learned Blue Magic]\n");
4160 set_rf_masks(&f4, &f5, &f6, j);
4163 case MONSPELL_TYPE_BOLT:
4165 strcat(p[col], "\n [¥Ü¥ë¥È·¿]\n");
4167 strcat(p[col], "\n [Bolt Type]\n");
4171 case MONSPELL_TYPE_BALL:
4173 strcat(p[col], "\n [¥Ü¡¼¥ë·¿]\n");
4175 strcat(p[col], "\n [Ball Type]\n");
4179 case MONSPELL_TYPE_BREATH:
4181 strcat(p[col], "\n [¥Ö¥ì¥¹·¿]\n");
4183 strcat(p[col], "\n [ Breath ]\n");
4187 case MONSPELL_TYPE_SUMMON:
4189 strcat(p[col], "\n [¾¤´ËâË¡]\n");
4191 strcat(p[col], "\n [Summonning]\n");
4195 case MONSPELL_TYPE_OTHER:
4197 strcat(p[col], "\n [ ¤½¤Î¾ ]\n");
4199 strcat(p[col], "\n [Other Type]\n");
4204 for (i = 0, num = 0; i < 32; i++)
4206 if ((0x00000001 << i) & f4) spellnum[num++] = i;
4210 if ((0x00000001 << (i - 32)) & f5) spellnum[num++] = i;
4214 if ((0x00000001 << (i - 64)) & f6) spellnum[num++] = i;
4219 strcat(p[col], " ");
4221 for (i = 0; i < num; i++)
4223 if (p_ptr->magic_num2[spellnum[i]])
4226 /* Dump blue magic */
4227 l1 = strlen(p[col]);
4228 l2 = strlen(monster_powers_short[spellnum[i]]);
4229 if ((l1 + l2) >= 75)
4231 strcat(p[col], "\n");
4233 strcat(p[col], " ");
4235 strcat(p[col], monster_powers_short[spellnum[i]]);
4236 strcat(p[col], ", ");
4243 strcat(p[col], "¤Ê¤·");
4245 strcat(p[col], "None");
4250 if (p[col][strlen(p[col])-2] == ',')
4252 p[col][strlen(p[col])-2] = '\0';
4256 p[col][strlen(p[col])-10] = '\0';
4260 strcat(p[col], "\n");
4263 for (i=0;i<=col;i++)
4275 fprintf(fff, "\n [¥¯¥¨¥¹¥È¾ðÊó]\n");
4277 fprintf(fff, "\n [Quest Information]\n");
4280 /* Allocate Memory */
4281 C_MAKE(quest_num, max_quests, int);
4283 /* Sort by compete level */
4284 for (i = 1; i < max_quests; i++) quest_num[i] = i;
4285 ang_sort_comp = ang_sort_comp_quest_num;
4286 ang_sort_swap = ang_sort_swap_quest_num;
4287 ang_sort(quest_num, &dummy, max_quests);
4289 /* Dump Quest Information */
4291 do_cmd_knowledge_quests_completed(fff, quest_num);
4293 do_cmd_knowledge_quests_failed(fff, quest_num);
4297 C_KILL(quest_num, max_quests, int);
4299 if (p_ptr->is_dead && !p_ptr->total_winner)
4302 fprintf(fff, "\n [»à¤ÌľÁ°¤Î¥á¥Ã¥»¡¼¥¸]\n\n");
4304 fprintf(fff, "\n [Last Messages]\n\n");
4306 for (i = MIN(message_num(), 30); i >= 0; i--)
4308 fprintf(fff,"> %s\n",message_str((s16b)i));
4314 fprintf(fff, "\n [¤½¤Î¾¤Î¾ðÊó]\n");
4316 fprintf(fff, "\n [Miscellaneous Information]\n");
4320 fprintf(fff, "\n µ¢´Ô¾ì½ê:\n");
4322 fprintf(fff, "\n Recall Depth:\n");
4324 for (y = 1; y < max_d_idx; y++)
4328 if (!d_info[y].maxdepth) continue;
4329 if (!max_dlv[y]) continue;
4330 if (d_info[y].final_guardian)
4332 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
4334 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
4337 fprintf(fff, " %c%-12s: %3d ³¬\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4339 fprintf(fff, " %c%-16s: level %3d\n", seiha ? '!' : ' ', d_name+d_info[y].name, max_dlv[y]);
4345 fprintf(fff, "\n Êݸ¥â¡¼¥É: ON");
4347 fprintf(fff, "\n Preserve Mode: ON");
4352 fprintf(fff, "\n Êݸ¥â¡¼¥É: OFF");
4354 fprintf(fff, "\n Preserve Mode: OFF");
4358 if (ironman_autoscum)
4360 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ALWAYS");
4362 fprintf(fff, "\n Autoscum: ALWAYS");
4367 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: ON");
4369 fprintf(fff, "\n Autoscum: ON");
4374 fprintf(fff, "\n ¼«Æ°Áª¤ê¹¥¤ß: OFF");
4376 fprintf(fff, "\n Autoscum: OFF");
4380 if (ironman_small_levels)
4382 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ALWAYS");
4384 fprintf(fff, "\n Small Levels: ALWAYS");
4387 else if (always_small_levels)
4389 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ON");
4391 fprintf(fff, "\n Small Levels: ON");
4394 else if (small_levels)
4396 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: ENABLED");
4398 fprintf(fff, "\n Small Levels: ENABLED");
4403 fprintf(fff, "\n ¾®¤µ¤¤¥À¥ó¥¸¥ç¥ó: OFF");
4405 fprintf(fff, "\n Small Levels: OFF");
4411 fprintf(fff, "\n ¸µÁĤÎÄ®¤Î¤ß: ON");
4413 fprintf(fff, "\n Vanilla Town: ON");
4418 fprintf(fff, "\n ¾®µ¬ÌϤÊÄ®: ON");
4420 fprintf(fff, "\n Lite Town: ON");
4426 fprintf(fff, "\n Ź¤Ê¤·: ON");
4428 fprintf(fff, "\n No Shops: ON");
4432 if (ironman_downward)
4434 fprintf(fff, "\n ³¬Ãʤò¾å¤¬¤ì¤Ê¤¤: ON");
4436 fprintf(fff, "\n Diving Only: ON");
4442 fprintf(fff, "\n ÉáÄ̤Ǥʤ¤Éô²°: ON");
4444 fprintf(fff, "\n Unusual Rooms: ON");
4448 if (ironman_nightmare)
4450 fprintf(fff, "\n °Ì´¥â¡¼¥É: ON");
4452 fprintf(fff, "\n Nightmare Mode: ON");
4456 if (ironman_empty_levels)
4458 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ALWAYS");
4460 fprintf(fff, "\n Arena Levels: ALWAYS");
4463 else if (empty_levels)
4465 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: ENABLED");
4467 fprintf(fff, "\n Arena Levels: ENABLED");
4472 fprintf(fff, "\n ¥¢¥ê¡¼¥Ê: OFF");
4474 fprintf(fff, "\n Arena Levels: OFF");
4479 fprintf(fff, "\n ¥é¥ó¥À¥à¥¯¥¨¥¹¥È¿ô: %d", number_of_quests());
4481 fprintf(fff, "\n Num. Random Quests: %d", number_of_quests());
4486 if (!lite_town && !vanilla_town)
4488 if (p_ptr->arena_number < 0)
4490 if (p_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
4493 fprintf(fff, "\n Æ®µ»¾ì: ÇÔËÌ\n");
4495 fprintf(fff, "\n Arena: Defeated\n");
4501 fprintf(fff, "\n Æ®µ»¾ì: %d²óÀï¤Ç%s¤ÎÁ°¤ËÇÔËÌ\n", -p_ptr->arena_number,
4502 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name);
4504 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
4505 r_name + r_info[arena_info[-1 - p_ptr->arena_number].r_idx].name,
4506 -p_ptr->arena_number, get_ordinal_number_suffix(-p_ptr->arena_number));
4510 else if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
4513 fprintf(fff, "\n Æ®µ»¾ì: ¿¿¤Î¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4515 fprintf(fff, "\n Arena: True Champion\n");
4518 else if (p_ptr->arena_number > MAX_ARENA_MONS - 1)
4521 fprintf(fff, "\n Æ®µ»¾ì: ¥Á¥ã¥ó¥Ô¥ª¥ó\n");
4523 fprintf(fff, "\n Arena: Champion\n");
4529 fprintf(fff, "\n Æ®µ»¾ì: %2d¾¡\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number));
4531 fprintf(fff, "\n Arena: %2d Victor%s\n", (p_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : p_ptr->arena_number), (p_ptr->arena_number > 1) ? "ies" : "y");
4538 fprintf(fff, "\n ²¿¤«ÉÔÀµ¤Ê¤³¤È¤ò¤·¤Æ¤·¤Þ¤Ã¤Æ¤Þ¤¹¡£");
4540 fprintf(fff, "\n You have done something illegal.");
4546 /* Monsters slain */
4551 for (k = 1; k < max_r_idx; k++)
4553 monster_race *r_ptr = &r_info[k];
4555 if (r_ptr->flags1 & RF1_UNIQUE)
4557 bool dead = (r_ptr->max_num == 0);
4565 s16b This = r_ptr->r_pkills;
4575 fprintf(fff,"\n ¤Þ¤ÀŨ¤òÅݤ·¤Æ¤¤¤Þ¤»¤ó¡£\n");
4577 fprintf(fff,"\n You have defeated no enemies yet.\n");
4580 else if (Total == 1)
4582 fprintf(fff,"\n °ìÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n");
4584 fprintf(fff,"\n You have defeated one enemy.\n");
4589 fprintf(fff,"\n %ld ÂΤÎŨ¤òÅݤ·¤Æ¤¤¤Þ¤¹¡£\n", Total);
4591 fprintf(fff,"\n You have defeated %ld enemies.\n", Total);
4597 if (p_ptr->old_race1 || p_ptr->old_race2)
4600 fprintf(fff, "\n\n ¤¢¤Ê¤¿¤Ï%s¤È¤·¤ÆÀ¸¤Þ¤ì¤¿¡£", race_info[p_ptr->start_race].title);
4602 fprintf(fff, "\n\n You were born as %s.", race_info[p_ptr->start_race].title);
4604 for (i = 0; i < MAX_RACES; i++)
4606 if (p_ptr->start_race == i) continue;
4609 if (!(p_ptr->old_race1 & 1L << i)) continue;
4613 if (!(p_ptr->old_race2 & 1L << (i-32))) continue;
4616 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%s¤À¤Ã¤¿¡£", race_info[i].title);
4618 fprintf(fff, "\n You were a %s before.", race_info[i].title);
4623 if (p_ptr->old_realm)
4625 for (i = 0; i < MAX_MAGIC; i++)
4627 if (!(p_ptr->old_realm & 1L << i)) continue;
4629 fprintf(fff, "\n ¤¢¤Ê¤¿¤Ï¤«¤Ä¤Æ%sËâË¡¤ò»È¤¨¤¿¡£", realm_names[i+1]);
4631 fprintf(fff, "\n You were able to use %s magic before.", realm_names[i+1]);
4637 fprintf(fff, "\n\n [¥×¥ì¥¤¥ä¡¼¤ÎÆÁ]\n\n");
4639 fprintf(fff, "\n\n [Virtues]\n\n");
4643 fprintf(fff, "°À : %s\n", your_alignment());
4645 fprintf(fff, "Your alighnment : %s\n", your_alignment());
4650 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
4653 fprintf(fff, "\n\n [ÆÍÁ³ÊÑ°Û]\n\n");
4655 fprintf(fff, "\n\n [Mutations]\n\n");
4658 dump_mutations(fff);
4662 /* Skip some lines */
4663 fprintf(fff, "\n\n");
4666 /* Dump the equipment */
4670 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤ÎÁõÈ÷]\n\n");
4672 fprintf(fff, " [Character Equipment]\n\n");
4675 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4677 object_desc(o_name, &inventory[i], TRUE, 3);
4678 if ((i == INVEN_LARM) && p_ptr->ryoute)
4680 strcpy(o_name, "(Éð´ï¤òξ¼ê»ý¤Á)");
4682 strcpy(o_name, "(wielding with two-hands)");
4684 fprintf(fff, "%c%s %s\n",
4685 index_to_label(i), paren, o_name);
4687 fprintf(fff, "\n\n");
4690 /* Dump the inventory */
4692 fprintf(fff, " [¥¥ã¥é¥¯¥¿¤Î»ý¤Áʪ]\n\n");
4694 fprintf(fff, " [Character Inventory]\n\n");
4697 for (i = 0; i < INVEN_PACK; i++)
4699 /* Don't dump the empty slots */
4700 if (!inventory[i].k_idx) break;
4702 /* Dump the inventory slots */
4703 object_desc(o_name, &inventory[i], TRUE, 3);
4704 fprintf(fff, "%c%s %s\n", index_to_label(i), paren, o_name);
4707 /* Add an empty line */
4708 fprintf(fff, "\n\n");
4710 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
4712 /* Print all homes in the different towns */
4713 st_ptr = &town[1].store[STORE_HOME];
4715 /* Home -- if anything there */
4716 if (st_ptr->stock_num)
4718 /* Header with name of the town */
4720 fprintf(fff, " [²æ¤¬²È¤Î¥¢¥¤¥Æ¥à]\n");
4722 fprintf(fff, " [Home Inventory]\n");
4726 /* Dump all available items */
4727 for (i = 0; i < st_ptr->stock_num; i++)
4731 fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4733 fprintf(fff, "\n ( page %d )\n", x++);
4735 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4736 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4739 /* Add an empty line */
4740 fprintf(fff, "\n\n");
4744 /* Print all homes in the different towns */
4745 st_ptr = &town[1].store[STORE_MUSEUM];
4747 /* Home -- if anything there */
4748 if (st_ptr->stock_num)
4750 /* Header with name of the town */
4752 fprintf(fff, " [Çîʪ´Û¤Î¥¢¥¤¥Æ¥à]\n");
4754 fprintf(fff, " [Museum]\n");
4758 /* Dump all available items */
4759 for (i = 0; i < st_ptr->stock_num; i++)
4762 if ((i % 12) == 0) fprintf(fff, "\n ( %d ¥Ú¡¼¥¸ )\n", x++);
4763 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4764 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4766 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
4767 object_desc(o_name, &st_ptr->stock[i], TRUE, 3);
4768 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
4773 /* Add an empty line */
4774 fprintf(fff, "\n\n");
4778 fprintf(fff, " [¥Á¥§¥Ã¥¯¥µ¥à: \"%s\"]\n\n", get_check_sum());
4780 fprintf(fff, " [Check Sum: \"%s\"]\n\n", get_check_sum());
4787 * Hack -- Dump a character description file
4789 * XXX XXX XXX Allow the "full" flag to dump additional info,
4790 * and trigger its usage from various places in the code.
4792 errr file_character(cptr name)
4798 /* Build the filename */
4799 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
4801 /* File type is "TEXT" */
4802 FILE_TYPE(FILE_TYPE_TEXT);
4804 /* Check for existing file */
4805 fd = fd_open(buf, O_RDONLY);
4812 /* Close the file */
4817 (void)sprintf(out_val, "¸½Â¸¤¹¤ë¥Õ¥¡¥¤¥ë %s ¤Ë¾å½ñ¤¤·¤Þ¤¹¤«? ", buf);
4819 (void)sprintf(out_val, "Replace existing file %s? ", buf);
4824 if (get_check_strict(out_val, CHECK_NO_HISTORY)) fd = -1;
4827 /* Open the non-existing file */
4828 if (fd < 0) fff = my_fopen(buf, "w");
4835 prt("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤Ë¼ºÇÔ¤·¤Þ¤·¤¿¡ª", 0, 0);
4837 prt("Character dump failed!", 0, 0);
4846 (void)make_character_dump(fff);
4854 msg_print("¥¥ã¥é¥¯¥¿¾ðÊó¤Î¥Õ¥¡¥¤¥ë¤Ø¤Î½ñ¤½Ð¤·¤ËÀ®¸ù¤·¤Þ¤·¤¿¡£");
4856 msg_print("Character dump successful.");
4867 * Recursive file perusal.
4869 * Return FALSE on 'Q', otherwise TRUE.
4871 * Process various special text in the input file, including
4872 * the "menu" structures used by the "help file" system.
4874 * XXX XXX XXX Consider using a temporary file.
4876 * XXX XXX XXX Allow the user to "save" the current file.
4878 bool show_file(bool show_version, cptr name, cptr what, int line, int mode)
4882 /* Number of "real" lines passed by */
4885 /* Number of "real" lines in the file */
4888 /* Backup value for "line" */
4891 /* Color of the next line */
4892 byte color = TERM_WHITE;
4897 /* This screen has sub-screens */
4900 /* Current help file */
4903 /* Find this string (if any) */
4906 /* Jump to this tag */
4909 /* Hold a string to find */
4912 /* Hold a string to show */
4916 char filename[1024];
4918 /* Describe this thing */
4924 /* General buffer */
4927 /* Lower case version of the buffer, for searching */
4930 /* Aux pointer for making lc_buf (and find!) lowercase */
4933 /* Sub-menu information */
4936 bool reverse = (line < 0);
4940 Term_get_size(&wid, &hgt);
4950 strcpy(caption, "");
4952 /* Wipe the hooks */
4953 for (i = 0; i < 68; i++)
4958 /* Copy the filename */
4959 strcpy(filename, name);
4961 n = strlen(filename);
4963 /* Extract the tag from the filename */
4964 for (i = 0; i < n; i++)
4966 if (filename[i] == '#')
4969 tag = filename + i + 1;
4974 /* Redirect the name */
4977 /* Hack XXX XXX XXX */
4981 strcpy(caption, what);
4983 /* Access the "file" */
4987 fff = my_fopen(path, "r");
4990 /* Look in "help" */
4995 sprintf(caption, "¥Ø¥ë¥×¡¦¥Õ¥¡¥¤¥ë'%s'", name);
4997 sprintf(caption, "Help file '%s'", name);
5001 /* Build the filename */
5002 path_build(path, sizeof(path), ANGBAND_DIR_HELP, name);
5005 fff = my_fopen(path, "r");
5008 /* Look in "info" */
5013 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5015 sprintf(caption, "Info file '%s'", name);
5019 /* Build the filename */
5020 path_build(path, sizeof(path), ANGBAND_DIR_INFO, name);
5023 fff = my_fopen(path, "r");
5026 /* Look in "info" */
5029 /* Build the filename */
5030 path_build(path, sizeof(path), ANGBAND_DIR, name);
5032 for (i = 0; path[i]; i++)
5033 if ('\\' == path[i])
5034 path[i] = PATH_SEP[0];
5038 sprintf(caption, "¥¹¥Ý¥¤¥é¡¼¡¦¥Õ¥¡¥¤¥ë'%s'", name);
5040 sprintf(caption, "Info file '%s'", name);
5044 fff = my_fopen(path, "r");
5052 msg_format("'%s'¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", name);
5054 msg_format("Cannot open '%s'.", name);
5064 /* Pre-Parse the file */
5069 /* Read a line or stop */
5070 if (my_fgets(fff, buf, sizeof(buf))) break;
5073 if (prefix(buf, "#####")) str = &buf[6];
5076 /* XXX Parse "menu" items */
5077 if (prefix(str, "***** "))
5079 /* Notice "menu" requests */
5080 if ((str[6] == '[') && isalpha(str[7]))
5082 /* This is a menu file */
5085 /* Extract the menu item */
5088 if ((str[8] == ']') && (str[9] == ' '))
5090 /* Extract the menu item */
5091 strncpy(hook[k], str + 10, 31);
5093 /* Make sure it's null-terminated */
5097 /* Notice "tag" requests */
5098 else if (str[6] == '<')
5100 str[strlen(str) - 1] = '\0';
5101 if (tag && streq(str + 7, tag)) line = next;
5108 /* Count the "real" lines */
5112 /* Save the number of "real" lines */
5115 /* start from bottom when reverse mode */
5116 if (line == -1) line = ((size-1)/rows)*rows;
5118 /* Display the file */
5124 /* Restart when necessary */
5125 if (line >= size - rows) line = size - rows;
5126 if (line < 0) line = 0;
5128 /* Re-open the file if needed */
5134 /* Hack -- Re-Open the file */
5135 fff = my_fopen(path, "r");
5138 if (!fff) return (FALSE);
5140 /* File has been restarted */
5144 /* Goto the selected line */
5148 if (my_fgets(fff, buf, sizeof(buf))) break;
5150 /* Skip tags/links */
5151 if (prefix(buf, "***** ")) continue;
5153 /* Count the lines */
5157 /* Dump the next 20, or rows, lines of the file */
5158 for (i = 0; i < rows; )
5163 /* Hack -- track the "first" line */
5164 if (!i) line = next;
5166 /* Get a line of the file or stop */
5167 if (my_fgets(fff, buf, sizeof(buf))) break;
5169 /* Hack -- skip "special" lines */
5170 if (prefix(buf, "***** ")) continue;
5173 if (prefix(buf, "#####"))
5175 color = color_char_to_attr(buf[5]);
5184 /* Count the "real" lines */
5187 /* Make a lower case version of str for searching */
5188 strcpy(lc_buf, str);
5190 for (lc_buf_ptr = lc_buf; *lc_buf_ptr != 0; lc_buf_ptr++)
5193 if (iskanji(*lc_buf_ptr))
5197 lc_buf[lc_buf_ptr-lc_buf] = tolower(*lc_buf_ptr);
5200 /* Hack -- keep searching */
5201 if (find && !i && !strstr(lc_buf, find)) continue;
5203 /* Hack -- stop searching */
5212 if (prefix(str + x, "[[[[["))
5214 byte c = color_char_to_attr(str[x + 5]);
5217 /* Ok print the link name */
5218 while (str[x] != ']')
5220 Term_putch(print_x, i + 2, c, str[x]);
5227 Term_putch(print_x, i + 2, color, str[x]);
5234 /* Hilite "shower" */
5239 /* Display matches */
5240 while ((s2 = strstr(s2, shower)) != NULL)
5242 int len = strlen(shower);
5244 /* Display the match */
5245 Term_putstr(s2-lc_buf, i+2, len, TERM_YELLOW, &str[s2-lc_buf]);
5252 /* Count the printed lines */
5256 /* Hack -- failed search */
5266 /* Show a general "title" */
5271 "[ÊѶòÈÚÅÜ %d.%d.%d, %s, %d/%d]",
5273 "[Hengband %d.%d.%d, %s, Line %d/%d]",
5276 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH,
5277 caption, line, size), 0, 0);
5287 caption, line, size), 0, 0);
5290 /* Prompt -- small files */
5295 prt("[¥¡¼:(?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5297 prt("[Press ESC to exit.]", hgt - 1, 0);
5302 /* Prompt -- large files */
5307 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢¬ (-)¢ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5309 prt("[¥¡¼:(RET/¥¹¥Ú¡¼¥¹)¢ (-)¢¬ (?)¥Ø¥ë¥× (ESC)½ªÎ»]", hgt - 1, 0);
5311 prt("[Press Return, Space, -, =, /, |, or ESC to exit.]", hgt - 1, 0);
5315 /* Get a keypress */
5318 /* Hack -- return to last screen */
5319 if (k == '<') break;
5321 /* Show the help for the help */
5324 /* Hack - prevent silly recursion */
5326 if (strcmp(name, "jhelpinfo.txt") != 0)
5327 show_file(TRUE, "jhelpinfo.txt", NULL, 0, mode);
5329 if (strcmp(name, "helpinfo.txt") != 0)
5330 show_file(TRUE, "helpinfo.txt", NULL, 0, mode);
5334 /* Hack -- try showing */
5339 prt("¶¯Ä´: ", hgt - 1, 0);
5341 prt("Show: ", hgt - 1, 0);
5344 (void)askfor_aux(shower, 80);
5347 /* Hack -- try finding */
5352 prt("¸¡º÷: ", hgt - 1, 0);
5354 prt("Find: ", hgt - 1, 0);
5358 if (askfor_aux(finder, 80))
5365 /* Make finder lowercase */
5366 for (cnt = 0; finder[cnt] != 0; cnt++)
5369 if (iskanji(finder[cnt]))
5373 finder[cnt] = tolower(finder[cnt]);
5377 strcpy(shower, finder);
5381 /* Hack -- go to a specific line */
5386 prt("¹Ô: ", hgt - 1, 0);
5388 prt("Goto Line: ", hgt - 1, 0);
5393 if (askfor_aux(tmp, 80))
5399 /* Hack -- go to a specific file */
5404 prt("¥Õ¥¡¥¤¥ë¡¦¥Í¡¼¥à: ", hgt - 1, 0);
5405 strcpy(tmp, "jhelp.hlp");
5407 prt("Goto File: ", hgt - 1, 0);
5408 strcpy(tmp, "help.hlp");
5412 if (askfor_aux(tmp, 80))
5414 if (!show_file(TRUE, tmp, NULL, 0, mode)) k = 'q';
5418 /* Allow backing up */
5421 line = line + (reverse ? rows : -rows);
5422 if (line < 0) line = 0;
5425 /* Advance a single line */
5426 if ((k == '\n') || (k == '\r'))
5428 line = line + (reverse ? -1 : 1);
5429 if (line < 0) line = 0;
5433 /* Move up / down */
5437 if (line < 0) line = 0;
5440 if (k == '2') line++;
5442 /* Advance one page */
5445 line = line + (reverse ? -rows : rows);
5446 if (line < 0) line = ((size-1)/rows)*rows;
5449 /* Recurse on numbers */
5457 if ((key > -1) && hook[key][0])
5459 /* Recurse on that file */
5460 if (!show_file(TRUE, hook[key], NULL, 0, mode))
5465 /* Hack, dump to file */
5475 if (!get_string("¥Õ¥¡¥¤¥ë̾: ", xtmp, 80))
5477 if (!get_string("File name: ", xtmp, 80))
5486 /* Build the filename */
5487 path_build(buff, sizeof(buff), ANGBAND_DIR_USER, xtmp);
5489 /* Hack -- Re-Open the file */
5490 fff = my_fopen(path, "r");
5492 ffp = my_fopen(buff, "w");
5498 msg_print("¥Õ¥¡¥¤¥ë¤¬³«¤±¤Þ¤»¤ó¡£");
5500 msg_print("Failed to open file.");
5507 sprintf(xtmp, "%s: %s", player_name, what ? what : caption);
5508 my_fputs(ffp, xtmp, 80);
5509 my_fputs(ffp, "\n", 80);
5511 while (!my_fgets(fff, buff, sizeof(buff)))
5512 my_fputs(ffp, buff, 80);
5518 /* Hack -- Re-Open the file */
5519 fff = my_fopen(path, "r");
5522 /* Exit on escape */
5523 if (k == ESCAPE) break;
5524 if (k == 'q') break;
5527 /* Close the file */
5531 if (k == 'q') return (FALSE);
5539 * Peruse the On-Line-Help
5541 void do_cmd_help(void)
5546 /* Peruse the main help file */
5548 (void)show_file(TRUE, "jhelp.hlp", NULL, 0, 0);
5550 (void)show_file(TRUE, "help.hlp", NULL, 0, 0);
5560 * Process the player name.
5561 * Extract a clean "base name".
5562 * Build the savefile name if needed.
5564 void process_player_name(bool sf)
5569 /* Cannot be too long */
5570 #if defined(MACINTOSH) || defined(MSDOS) || defined(USE_EMX) || defined(AMIGA) || defined(ACORN) || defined(VM)
5572 if (strlen(player_name) > 8)
5574 if (strlen(player_name) > 15)
5579 quit_fmt("'%s'¤È¤¤¤¦Ì¾Á°¤ÏŤ¹¤®¤Þ¤¹¡ª", player_name);
5581 quit_fmt("The name '%s' is too long!", player_name);
5587 /* Cannot contain "icky" characters */
5588 for (i = 0; player_name[i]; i++)
5590 /* No control characters */
5592 if (iskanji(player_name[i])){i++;continue;}
5593 if (iscntrl( (unsigned char)player_name[i]))
5595 if (iscntrl(player_name[i]))
5599 /* Illegal characters */
5601 quit_fmt("'%s' ¤È¤¤¤¦Ì¾Á°¤ÏÉÔÀµ¤Ê¥³¥ó¥È¥í¡¼¥ë¥³¡¼¥É¤ò´Þ¤ó¤Ç¤¤¤Þ¤¹¡£", player_name);
5603 quit_fmt("The name '%s' contains control chars!", player_name);
5612 /* Extract "useful" letters */
5613 for (i = 0; player_name[i]; i++)
5616 unsigned char c = player_name[i];
5618 char c = player_name[i];
5622 /* Convert "dot" to "underscore" */
5623 if (c == '.') c = '_';
5625 /* Accept all the letters */
5626 player_base[k++] = c;
5631 /* Extract "useful" letters */
5632 for (i = 0; player_name[i]; i++)
5635 unsigned char c = player_name[i];
5637 char c = player_name[i];
5640 /* Accept some letters */
5643 if(k + 2 >= sizeof(player_base) || !player_name[i+1]) break;
5644 player_base[k++] = c;
5646 player_base[k++] = player_name[i];
5649 else if (iskana(c)) player_base[k++] = c;
5653 /* Convert path separator to underscore */
5654 if (!strncmp(PATH_SEP, player_name+i, strlen(PATH_SEP))){
5655 player_base[k++] = '_';
5656 i += strlen(PATH_SEP);
5659 /* Convert space, dot, and underscore to underscore */
5660 else if (strchr(". _", c)) player_base[k++] = '_';
5662 else if (isprint(c)) player_base[k++] = c;
5670 /* Hack -- max length */
5676 player_base[k] = '\0';
5678 /* Require a "base" name */
5679 if (!player_base[0]) strcpy(player_base, "PLAYER");
5682 #ifdef SAVEFILE_MUTABLE
5688 if (!savefile_base[0] && savefile[0])
5695 t = strstr(s, PATH_SEP);
5700 strcpy(savefile_base, s);
5703 if (!savefile_base[0] || !savefile[0])
5706 /* Change the savefile name */
5711 strcpy(savefile_base, player_base);
5713 #ifdef SAVEFILE_USE_UID
5714 /* Rename the savefile, using the player_uid and player_base */
5715 (void)sprintf(temp, "%d.%s", player_uid, player_base);
5717 /* Rename the savefile, using the player_base */
5718 (void)sprintf(temp, "%s", player_base);
5722 /* Hack -- support "flat directory" usage on VM/ESA */
5723 (void)sprintf(temp, "%s.sv", player_base);
5726 /* Build the filename */
5727 path_build(savefile, sizeof(savefile), ANGBAND_DIR_SAVE, temp);
5733 * Gets a name for the character, reacting to name changes.
5735 * Assumes that "display_player(0)" has just been called
5737 * Perhaps we should NOT ask for a name (at "birth()") on
5738 * Unix machines? XXX XXX
5740 * What a horrible name for a global function. XXX XXX XXX
5746 /* Save the player name */
5747 strcpy(tmp, player_name);
5749 /* Prompt for a new name */
5751 if (get_string("¥¥ã¥é¥¯¥¿¡¼¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤: ", tmp, 15))
5753 if (get_string("Enter a name for your character: ", tmp, 15))
5757 strcpy(player_name, tmp);
5759 else if (0 == strlen(player_name))
5761 /* Use default name */
5762 strcpy(player_name, "PLAYER");
5765 strcpy(tmp,ap_ptr->title);
5772 strcat(tmp,player_name);
5774 /* Re-Draw the name (in light blue) */
5775 Term_erase(34, 1, 255);
5776 c_put_str(TERM_L_BLUE, tmp, 1, 34);
5778 /* Erase the prompt, etc */
5785 * Hack -- commit suicide
5787 void do_cmd_suicide(void)
5794 /* Verify Retirement */
5795 if (p_ptr->total_winner)
5799 if (!get_check_strict("°úÂष¤Þ¤¹¤«? ", CHECK_NO_HISTORY)) return;
5801 if (!get_check_strict("Do you want to retire? ", CHECK_NO_HISTORY)) return;
5806 /* Verify Suicide */
5811 if (!get_check("ËÜÅö¤Ë¼«»¦¤·¤Þ¤¹¤«¡©")) return;
5813 if (!get_check("Do you really want to commit suicide? ")) return;
5818 if (!p_ptr->noscore)
5820 /* Special Verification for suicide */
5822 prt("³Îǧ¤Î¤¿¤á '@' ¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 0);
5824 prt("Please verify SUICIDE by typing the '@' sign: ", 0, 0);
5830 if (i != '@') return;
5834 p_ptr->playing = FALSE;
5836 /* Kill the player */
5837 p_ptr->is_dead = TRUE;
5840 p_ptr->leaving = TRUE;
5842 if (!p_ptr->total_winner)
5845 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥À¥ó¥¸¥ç¥ó¤Îõº÷¤ËÀä˾¤·¤Æ¼«»¦¤·¤¿¡£");
5846 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- ¥²¡¼¥à¥ª¡¼¥Ð¡¼ --------");
5848 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up all hope to commit suicide.");
5849 do_cmd_write_nikki(NIKKI_GAMESTART, 1, "-------- Game Over --------");
5851 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
5854 /* Cause of death */
5856 (void)strcpy(p_ptr->died_from, "ÅÓÃ潪λ");
5858 (void)strcpy(p_ptr->died_from, "Quitting");
5868 void do_cmd_save_game(int is_autosave)
5870 /* Autosaves do not disturb */
5874 msg_print("¼«Æ°¥»¡¼¥ÖÃæ");
5876 msg_print("Autosaving the game...");
5882 /* Disturb the player */
5886 /* Clear messages */
5894 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹...", 0, 0);
5896 prt("Saving game...", 0, 0);
5903 /* The player is not dead */
5905 (void)strcpy(p_ptr->died_from, "(¥»¡¼¥Ö)");
5907 (void)strcpy(p_ptr->died_from, "(saved)");
5911 /* Forbid suspend */
5912 signals_ignore_tstp();
5914 /* Save the player */
5918 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ½ªÎ»", 0, 0);
5920 prt("Saving game... done.", 0, 0);
5925 /* Save failed (oops) */
5929 prt("¥²¡¼¥à¤ò¥»¡¼¥Ö¤·¤Æ¤¤¤Þ¤¹... ¼ºÇÔ¡ª", 0, 0);
5931 prt("Saving game... failed!", 0, 0);
5936 /* Allow suspend again */
5937 signals_handle_tstp();
5942 /* Note that the player is not dead */
5944 (void)strcpy(p_ptr->died_from, "(¸µµ¤¤ËÀ¸¤¤Æ¤¤¤ë)");
5946 (void)strcpy(p_ptr->died_from, "(alive and well)");
5949 /* HACK -- don't get sanity blast on updating view */
5955 /* HACK -- reset the hackish flag */
5961 * Save the game and exit
5963 void do_cmd_save_and_exit(void)
5965 p_ptr->playing = FALSE;
5968 p_ptr->leaving = TRUE;
5970 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥àÃæÃÇ----");
5972 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Save and Exit Game ----");
5978 * Hack -- Calculates the total number of points earned -JWT-
5980 long total_points(void)
5984 u32b point, point_h, point_l;
5985 int arena_win = MIN(p_ptr->arena_number, MAX_ARENA_MONS);
5987 if (!preserve_mode) mult += 10;
5988 if (!autoroller) mult += 10;
5989 if (!smart_learn) mult -= 20;
5990 if (smart_cheat) mult += 30;
5991 if (ironman_shops) mult += 50;
5992 if (ironman_small_levels) mult += 10;
5993 if (ironman_empty_levels) mult += 20;
5994 if (!powerup_home) mult += 50;
5995 if (ironman_rooms) mult += 100;
5996 if (ironman_nightmare) mult += 100;
5998 if (mult < 5) mult = 5;
6000 for (i = 0; i < max_d_idx; i++)
6001 if(max_dlv[i] > max_dl)
6002 max_dl = max_dlv[i];
6004 point_l = (p_ptr->max_max_exp + (100 * max_dl));
6005 point_h = point_l / 0x10000L;
6006 point_l = point_l % 0x10000L;
6009 point_h += point_l / 0x10000L;
6010 point_l %= 0x10000L;
6012 point_l += ((point_h % 100) << 16);
6016 point = (point_h << 16) + (point_l);
6017 if (p_ptr->arena_number >= 0)
6018 point += (arena_win * arena_win * (arena_win > 29 ? 1000 : 100));
6020 if (ironman_downward) point *= 2;
6021 if (p_ptr->pclass == CLASS_BERSERKER)
6023 if ( p_ptr->prace == RACE_SPECTRE )
6027 if ((p_ptr->pseikaku == SEIKAKU_MUNCHKIN) && point)
6030 if (p_ptr->total_winner) point = 2;
6032 if (easy_band) point = (0 - point);
6038 #define GRAVE_LINE_WIDTH 31
6041 * Centers a string within a 31 character string -JWT-
6043 static void center_string(char *buf, cptr str)
6050 /* Necessary border */
6051 j = GRAVE_LINE_WIDTH / 2 - i / 2;
6054 (void)sprintf(buf, "%*s%s%*s", j, "", str, GRAVE_LINE_WIDTH - i - j, "");
6060 * Save a "bones" file for a dead character
6062 * Note that we will not use these files until Angband 2.8.0, and
6063 * then we will only use the name and level on which death occured.
6065 * Should probably attempt some form of locking...
6067 static void make_bones(void)
6074 /* Ignore wizards and borgs */
6075 if (!(p_ptr->noscore & 0x00FF))
6077 /* Ignore people who die in town */
6082 /* XXX XXX XXX "Bones" name */
6083 sprintf(tmp, "bone.%03d", dun_level);
6085 /* Build the filename */
6086 path_build(str, sizeof(str), ANGBAND_DIR_BONE, tmp);
6088 /* Attempt to open the bones file */
6089 fp = my_fopen(str, "r");
6091 /* Close it right away */
6092 if (fp) my_fclose(fp);
6094 /* Do not over-write a previous ghost */
6097 /* File type is "TEXT" */
6098 FILE_TYPE(FILE_TYPE_TEXT);
6100 /* Grab permissions */
6103 /* Try to write a new "Bones File" */
6104 fp = my_fopen(str, "w");
6106 /* Drop permissions */
6109 /* Not allowed to write it? Weird. */
6113 fprintf(fp, "%s\n", player_name);
6114 fprintf(fp, "%d\n", p_ptr->mhp);
6115 fprintf(fp, "%d\n", p_ptr->prace);
6116 fprintf(fp, "%d\n", p_ptr->pclass);
6118 /* Close and save the Bones file */
6127 * Redefinable "print_tombstone" action
6129 bool (*tombstone_aux)(void) = NULL;
6133 * Display a "tomb-stone"
6135 static void print_tomb(void)
6139 /* Do we use a special tombstone ? */
6142 /* Use tombstone hook */
6143 done = (*tombstone_aux)();
6146 /* Print the text-tombstone */
6155 time_t ct = time((time_t*)0);
6163 /* Build the filename */
6165 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead_j.txt");
6167 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "dead.txt");
6170 /* Open the News file */
6171 fp = my_fopen(buf, "r");
6178 /* Dump the file to the screen */
6179 while (0 == my_fgets(fp, buf, sizeof(buf)))
6181 /* Display and advance */
6182 put_str(buf, i++, 0);
6190 if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
6203 p = player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5];
6206 center_string(buf, player_name);
6207 put_str(buf, 6, 11);
6210 center_string(buf, "the");
6211 put_str(buf, 7, 11);
6214 center_string(buf, p);
6215 put_str(buf, 8, 11);
6217 center_string(buf, cp_ptr->title);
6218 put_str(buf, 10, 11);
6221 (void)sprintf(tmp, "¥ì¥Ù¥ë: %d", (int)p_ptr->lev);
6223 (void)sprintf(tmp, "Level: %d", (int)p_ptr->lev);
6225 center_string(buf, tmp);
6226 put_str(buf, 11, 11);
6229 (void)sprintf(tmp, "·Ð¸³ÃÍ: %ld", (long)p_ptr->exp);
6231 (void)sprintf(tmp, "Exp: %ld", (long)p_ptr->exp);
6233 center_string(buf, tmp);
6234 put_str(buf, 12, 11);
6237 (void)sprintf(tmp, "½ê»ý¶â: %ld", (long)p_ptr->au);
6239 (void)sprintf(tmp, "AU: %ld", (long)p_ptr->au);
6241 center_string(buf, tmp);
6242 put_str(buf, 13, 11);
6245 /* Êè¤Ë¹ï¤à¸ÀÍÕ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¼¨ */
6246 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6248 strcpy(tmp, "<¼«»¦>");
6250 else if (streq(p_ptr->died_from, "ripe"))
6252 strcpy(tmp, "°úÂà¸å¤ËÅ·¼÷¤òÁ´¤¦");
6254 else if (streq(p_ptr->died_from, "Seppuku"))
6256 strcpy(tmp, "¾¡Íø¤Î¸å¡¢ÀÚÊ¢");
6260 roff_to_buf(p_ptr->died_from, GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6261 t = tmp + strlen(tmp) + 1;
6264 strcpy(dummy, t); /* 2nd line */
6265 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6267 for (t = dummy + strlen(dummy) - 2; iskanji(*(t - 1)); t--) /* Loop */;
6270 else if (strstr_j(tmp, "¡Ø") && suffix(dummy, "¡Ù"))
6273 char *name_head = strstr_j(tmp, "¡Ø");
6274 sprintf(dummy2, "%s%s", name_head, dummy);
6275 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6277 strcpy(dummy, dummy2);
6281 else if (strstr_j(tmp, "¡Ö") && suffix(dummy, "¡×"))
6284 char *name_head = strstr_j(tmp, "¡Ö");
6285 sprintf(dummy2, "%s%s", name_head, dummy);
6286 if (strlen(dummy2) <= GRAVE_LINE_WIDTH)
6288 strcpy(dummy, dummy2);
6292 center_string(buf, dummy);
6293 put_str(buf, 15, 11);
6297 center_string(buf, tmp);
6298 put_str(buf, 14, 11);
6300 if (!streq(p_ptr->died_from, "ripe") && !streq(p_ptr->died_from, "Seppuku"))
6304 cptr town = p_ptr->town_num ? "³¹" : "¹ÓÌî";
6305 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6307 sprintf(tmp, "%s¤Ç»à¤ó¤À", town);
6311 sprintf(tmp, "¤Ë%s¤Ç»¦¤µ¤ì¤¿", town);
6316 if (streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6318 sprintf(tmp, "Ãϲ¼ %d ³¬¤Ç»à¤ó¤À", dun_level);
6322 sprintf(tmp, "¤ËÃϲ¼ %d ³¬¤Ç»¦¤µ¤ì¤¿", dun_level);
6325 center_string(buf, tmp);
6326 put_str(buf, 15 + extra_line, 11);
6329 (void)sprintf(tmp, "Killed on Level %d", dun_level);
6330 center_string(buf, tmp);
6331 put_str(buf, 14, 11);
6333 roff_to_buf(format("by %s.", p_ptr->died_from), GRAVE_LINE_WIDTH + 1, tmp, sizeof tmp);
6334 center_string(buf, tmp);
6335 put_str(buf, 15, 11);
6336 t = tmp + strlen(tmp) + 1;
6339 strcpy(dummy, t); /* 2nd line */
6340 if (*(t + strlen(t) + 1)) /* Does 3rd line exist? */
6342 int dummy_len = strlen(dummy);
6343 strcpy(dummy + MIN(dummy_len, GRAVE_LINE_WIDTH - 3), "...");
6345 center_string(buf, dummy);
6346 put_str(buf, 16, 11);
6350 (void)sprintf(tmp, "%-.24s", ctime(&ct));
6351 center_string(buf, tmp);
6352 put_str(buf, 17, 11);
6355 msg_format("¤µ¤è¤¦¤Ê¤é¡¢%s!", player_name);
6357 msg_format("Goodbye, %s!", player_name);
6364 * Display some character info
6366 static void show_info(void)
6372 /* Hack -- Know everything in the inven/equip */
6373 for (i = 0; i < INVEN_TOTAL; i++)
6375 o_ptr = &inventory[i];
6377 /* Skip non-objects */
6378 if (!o_ptr->k_idx) continue;
6380 /* Aware and Known */
6381 object_aware(o_ptr);
6382 object_known(o_ptr);
6385 for (i = 1; i < max_towns; i++)
6387 st_ptr = &town[i].store[STORE_HOME];
6389 /* Hack -- Know everything in the home */
6390 for (j = 0; j < st_ptr->stock_num; j++)
6392 o_ptr = &st_ptr->stock[j];
6394 /* Skip non-objects */
6395 if (!o_ptr->k_idx) continue;
6397 /* Aware and Known */
6398 object_aware(o_ptr);
6399 object_known(o_ptr);
6403 /* Hack -- Recalculate bonuses */
6404 p_ptr->update |= (PU_BONUS);
6409 /* Flush all input keys */
6412 /* Flush messages */
6416 /* Describe options */
6418 prt("¥¥ã¥é¥¯¥¿¡¼¤ÎµÏ¿¤ò¥Õ¥¡¥¤¥ë¤Ë½ñ¤½Ð¤¹¤³¤È¤¬¤Ç¤¤Þ¤¹¡£", 21, 0);
6419 prt("¥ê¥¿¡¼¥ó¥¡¼¤Ç¥¥ã¥é¥¯¥¿¡¼¤ò¸«¤Þ¤¹¡£ESC¤ÇÃæÃǤ·¤Þ¤¹¡£", 22, 0);
6421 prt("You may now dump a character record to one or more files.", 21, 0);
6422 prt("Then, hit RETURN to see the character, or ESC to abort.", 22, 0);
6426 /* Dump character records as requested */
6433 put_str("¥Õ¥¡¥¤¥ë¥Í¡¼¥à: ", 23, 0);
6435 put_str("Filename: ", 23, 0);
6440 strcpy(out_val, "");
6442 /* Ask for filename (or abort) */
6443 if (!askfor_aux(out_val, 60)) return;
6445 /* Return means "show on screen" */
6446 if (!out_val[0]) break;
6451 /* Dump a character file */
6452 (void)file_character(out_val);
6460 /* Display player */
6463 /* Prompt for inventory */
6465 prt("²¿¤«¥¡¼¤ò²¡¤¹¤È¤µ¤é¤Ë¾ðÊó¤¬Â³¤¤Þ¤¹ (ESC¤ÇÃæÃÇ): ", 23, 0);
6467 prt("Hit any key to see more information (ESC to abort): ", 23, 0);
6471 /* Allow abort at this point */
6472 if (inkey() == ESCAPE) return;
6475 /* Show equipment and inventory */
6477 /* Equipment -- if any */
6481 item_tester_full = TRUE;
6482 (void)show_equip(0);
6484 prt("ÁõÈ÷¤·¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6486 prt("You are using: -more-", 0, 0);
6489 if (inkey() == ESCAPE) return;
6492 /* Inventory -- if any */
6496 item_tester_full = TRUE;
6497 (void)show_inven(0);
6499 prt("»ý¤Ã¤Æ¤¤¤¿¥¢¥¤¥Æ¥à: -³¤¯-", 0, 0);
6501 prt("You are carrying: -more-", 0, 0);
6504 if (inkey() == ESCAPE) return;
6507 /* Homes in the different towns */
6508 for (l = 1; l < max_towns; l++)
6510 st_ptr = &town[l].store[STORE_HOME];
6512 /* Home -- if anything there */
6513 if (st_ptr->stock_num)
6515 /* Display contents of the home */
6516 for (k = 0, i = 0; i < st_ptr->stock_num; k++)
6522 for (j = 0; (j < 12) && (i < st_ptr->stock_num); j++, i++)
6524 char o_name[MAX_NLEN];
6528 o_ptr = &st_ptr->stock[i];
6530 /* Print header, clear line */
6531 sprintf(tmp_val, "%c) ", I2A(j));
6532 prt(tmp_val, j+2, 4);
6534 /* Display object description */
6535 object_desc(o_name, o_ptr, TRUE, 3);
6536 c_put_str(tval_to_attr[o_ptr->tval], o_name, j+2, 7);
6541 prt(format("²æ¤¬²È¤ËÃÖ¤¤¤Æ¤¢¤Ã¤¿¥¢¥¤¥Æ¥à ( %d ¥Ú¡¼¥¸): -³¤¯-", k+1), 0, 0);
6543 prt(format("Your home contains (page %d): -more-", k+1), 0, 0);
6548 if (inkey() == ESCAPE) return;
6555 static bool check_score(void)
6561 if (highscore_fd < 0)
6564 msg_print("¥¹¥³¥¢¡¦¥Õ¥¡¥¤¥ë¤¬»ÈÍѤǤ¤Þ¤»¤ó¡£");
6566 msg_print("Score file unavailable.");
6573 #ifndef SCORE_WIZARDS
6574 /* Wizard-mode pre-empts scoring */
6575 if (p_ptr->noscore & 0x000F)
6578 msg_print("¥¦¥£¥¶¡¼¥É¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6580 msg_print("Score not registered for wizards.");
6589 /* Borg-mode pre-empts scoring */
6590 if (p_ptr->noscore & 0x00F0)
6593 msg_print("¥Ü¡¼¥°¡¦¥â¡¼¥É¤Ç¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6595 msg_print("Score not registered for borgs.");
6603 #ifndef SCORE_CHEATERS
6604 /* Cheaters are not scored */
6605 if (p_ptr->noscore & 0xFF00)
6608 msg_print("º¾µ½¤ò¤ä¤Ã¤¿¿Í¤Ï¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6610 msg_print("Score not registered for cheaters.");
6620 if (!p_ptr->total_winner && streq(p_ptr->died_from, "¶¯À©½ªÎ»"))
6622 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Interrupting"))
6627 msg_print("¶¯À©½ªÎ»¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6629 msg_print("Score not registered due to interruption.");
6638 if (!p_ptr->total_winner && streq(p_ptr->died_from, "ÅÓÃ潪λ"))
6640 if (!p_ptr->total_winner && streq(p_ptr->died_from, "Quitting"))
6645 msg_print("ÅÓÃ潪λ¤Î¤¿¤á¥¹¥³¥¢¤¬µÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
6647 msg_print("Score not registered due to quitting.");
6657 * Close up the current game (player may or may not be dead)
6659 * This function is called only from "main.c" and "signals.c".
6661 void close_game(void)
6664 bool do_send = TRUE;
6666 /* cptr p = "[i:¥¥ã¥é¥¯¥¿¤Î¾ðÊó, f:¥Õ¥¡¥¤¥ë½ñ¤½Ð¤·, t:¥¹¥³¥¢, x:*´ÕÄê*, ESC:¥²¡¼¥à½ªÎ»]"; */
6671 /* Flush the messages */
6674 /* Flush the input */
6678 /* No suspending now */
6679 signals_ignore_tstp();
6682 /* Hack -- Character is now "icky" */
6683 character_icky = TRUE;
6686 /* Build the filename */
6687 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6689 /* Grab permissions */
6692 /* Open the high score file, for reading/writing */
6693 highscore_fd = fd_open(buf, O_RDWR);
6695 /* Drop permissions */
6701 /* Handle retirement */
6702 if (p_ptr->total_winner) kingly();
6706 if (!cheat_save || get_check("»à¤ó¤À¥Ç¡¼¥¿¤ò¥»¡¼¥Ö¤·¤Þ¤¹¤«¡© "))
6708 if (!cheat_save || get_check("Save death? "))
6713 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6715 if (!save_player()) msg_print("death save failed!");
6718 else do_send = FALSE;
6725 /* Show more info */
6733 if ((!send_world_score(do_send)))
6736 if (get_check_strict("¸å¤Ç¥¹¥³¥¢¤òÅÐÏ¿¤¹¤ë¤¿¤á¤ËÂÔµ¡¤·¤Þ¤¹¤«¡©", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6738 if (get_check_strict("Stand by for later score registration? ", (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
6741 p_ptr->wait_report_score = TRUE;
6742 p_ptr->is_dead = FALSE;
6744 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6746 if (!save_player()) msg_print("death save failed!");
6750 if (!p_ptr->wait_report_score)
6753 else if (highscore_fd >= 0)
6755 display_scores_aux(0, 10, -1, NULL);
6758 /* Dump bones file */
6767 do_cmd_save_game(FALSE);
6769 /* Prompt for scores XXX XXX XXX */
6771 prt("¥ê¥¿¡¼¥ó¥¡¼¤« ESC ¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£", 0, 40);
6773 prt("Press Return (or Escape).", 0, 40);
6777 /* Predict score (or ESCAPE) */
6778 if (inkey() != ESCAPE) predict_score();
6782 /* Shut the high score file */
6783 (void)fd_close(highscore_fd);
6785 /* Forget the high score fd */
6788 /* Kill all temporal files */
6789 clear_saved_floor_files();
6791 /* Allow suspending now */
6792 signals_handle_tstp();
6797 * Handle abrupt death of the visual system
6799 * This routine is called only in very rare situations, and only
6800 * by certain visual systems, when they experience fatal errors.
6802 * XXX XXX Hack -- clear the death flag when creating a HANGUP
6803 * save file so that player can see tombstone when restart.
6805 void exit_game_panic(void)
6807 /* If nothing important has happened, just quit */
6809 if (!character_generated || character_saved) quit("¶ÛµÞ»öÂÖ");
6811 if (!character_generated || character_saved) quit("panic");
6815 /* Mega-Hack -- see "msg_print()" */
6818 /* Clear the top line */
6821 /* Hack -- turn off some things */
6824 /* Mega-Hack -- Delay death */
6825 if (p_ptr->chp < 0) p_ptr->is_dead = FALSE;
6827 /* Hardcode panic save */
6828 p_ptr->panic_save = 1;
6830 /* Forbid suspend */
6831 signals_ignore_tstp();
6833 /* Indicate panic save */
6835 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
6837 (void)strcpy(p_ptr->died_from, "(panic save)");
6841 /* Panic save, or get worried */
6843 if (!save_player()) quit("¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
6845 if (!save_player()) quit("panic save failed!");
6849 /* Successful panic save */
6851 quit("¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
6853 quit("panic save succeeded!");
6860 * Get a random line from a file
6861 * Based on the monster speech patch by Matt Graham,
6863 errr get_rnd_line(cptr file_name, int entry, char *output)
6871 /* Build the filename */
6872 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, file_name);
6875 fp = my_fopen(buf, "r");
6880 /* Find the entry of the monster */
6883 /* Get a line from the file */
6884 if (my_fgets(fp, buf, sizeof(buf)) == 0)
6886 /* Count the lines */
6889 /* Look for lines starting with 'N:' */
6890 if ((buf[0] == 'N') && (buf[1] == ':'))
6892 /* Allow default lines */
6898 else if (buf[2] == 'M')
6900 if (r_info[entry].flags1 & RF1_MALE) break;
6902 else if (buf[2] == 'F')
6904 if (r_info[entry].flags1 & RF1_FEMALE) break;
6906 /* Get the monster number */
6907 else if (sscanf(&(buf[2]), "%d", &test) != EOF)
6909 /* Is it the right number? */
6910 if (test == entry) break;
6914 /* Error while converting the number */
6915 msg_format("Error in line %d of %s!", line_num, file_name);
6923 /* Reached end of file */
6929 /* Get the random line */
6930 for (counter = 0; ; counter++)
6934 test = my_fgets(fp, buf, sizeof(buf));
6936 /* Count the lines */
6937 /* line_num++; No more needed */
6941 /* Ignore lines starting with 'N:' */
6942 if ((buf[0] == 'N') && (buf[1] == ':')) continue;
6944 if (buf[0] != '#') break;
6953 if (one_in_(counter + 1)) strcpy(output, buf);
6956 /* Close the file */
6960 return counter ? 0 : -1;
6965 errr get_rnd_line_jonly(cptr file_name, int entry, char *output, int count)
6970 for (i = 0; i < count; i++)
6972 result = get_rnd_line(file_name, entry, output);
6975 for (j = 0; output[j]; j++) kanji |= iskanji(output[j]);
6983 * Process file for auto picker/destroyer.
6985 errr process_pickpref_file(cptr name)
6991 /* Build the filename */
6992 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
6994 err = process_pref_file_aux(buf, PREF_TYPE_PICKPREF);
7002 * Process file for player's history editor.
7004 errr process_histpref_file(cptr name)
7008 bool old_character_xtra = character_xtra;
7010 /* Build the filename */
7011 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, name);
7013 /* Hack -- prevent modification birth options in this file */
7014 character_xtra = TRUE;
7016 err = process_pref_file_aux(buf, PREF_TYPE_HISTPREF);
7018 character_xtra = old_character_xtra;
7025 static errr counts_seek(int fd, u32b where, bool flag)
7028 char temp1[128], temp2[128];
7029 u32b zero_header[3] = {0L, 0L, 0L};
7032 #ifdef SAVEFILE_USE_UID
7033 (void)sprintf(temp1, "%d.%s.%d%d%d", player_uid, savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7035 (void)sprintf(temp1, "%s.%d%d%d", savefile_base, p_ptr->pclass, p_ptr->pseikaku, p_ptr->age);
7037 for (i = 0; temp1[i]; i++)
7038 temp1[i] ^= (i+1) * 63;
7043 if (fd_seek(fd, seekpoint + 3 * sizeof(u32b)))
7045 if (fd_read(fd, (char*)(temp2), sizeof(temp2)))
7050 fd_seek(fd, seekpoint);
7051 fd_write(fd, (char*)zero_header, 3*sizeof(u32b));
7052 fd_write(fd, (char*)(temp1), sizeof(temp1));
7056 if (strcmp(temp1, temp2) == 0)
7059 seekpoint += 128 + 3 * sizeof(u32b);
7062 return fd_seek(fd, seekpoint + where * sizeof(u32b));
7065 u32b counts_read(int where)
7072 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7074 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7076 fd = fd_open(buf, O_RDONLY);
7078 if (counts_seek(fd, where, FALSE) ||
7079 fd_read(fd, (char*)(&count), sizeof(u32b)))
7087 errr counts_write(int where, u32b count)
7094 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info_j.raw");
7096 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, "z_info.raw");
7099 /* Grab permissions */
7102 fd = fd_open(buf, O_RDWR);
7104 /* Drop permissions */
7109 /* File type is "DATA" */
7110 FILE_TYPE(FILE_TYPE_DATA);
7112 /* Grab permissions */
7115 /* Create a new high score file */
7116 fd = fd_make(buf, 0644);
7118 /* Drop permissions */
7122 /* Grab permissions */
7125 err = fd_lock(fd, F_WRLCK);
7127 /* Drop permissions */
7132 counts_seek(fd, where, TRUE);
7133 fd_write(fd, (char*)(&count), sizeof(u32b));
7135 /* Grab permissions */
7138 err = fd_lock(fd, F_UNLCK);
7140 /* Drop permissions */
7151 #ifdef HANDLE_SIGNALS
7158 * Handle signals -- suspend
7160 * Actually suspend the game, and then resume cleanly
7162 static void handle_signal_suspend(int sig)
7164 /* Disable handler */
7165 (void)signal(sig, SIG_IGN);
7172 /* Suspend the "Term" */
7173 Term_xtra(TERM_XTRA_ALIVE, 0);
7175 /* Suspend ourself */
7176 (void)kill(0, SIGSTOP);
7178 /* Resume the "Term" */
7179 Term_xtra(TERM_XTRA_ALIVE, 1);
7181 /* Redraw the term */
7184 /* Flush the term */
7189 /* Restore handler */
7190 (void)signal(sig, handle_signal_suspend);
7195 * Handle signals -- simple (interrupt and quit)
7197 * This function was causing a *huge* number of problems, so it has
7198 * been simplified greatly. We keep a global variable which counts
7199 * the number of times the user attempts to kill the process, and
7200 * we commit suicide if the user does this a certain number of times.
7202 * We attempt to give "feedback" to the user as he approaches the
7203 * suicide thresh-hold, but without penalizing accidental keypresses.
7205 * To prevent messy accidents, we should reset this global variable
7206 * whenever the user enters a keypress, or something like that.
7208 static void handle_signal_simple(int sig)
7210 /* Disable handler */
7211 (void)signal(sig, SIG_IGN);
7214 /* Nothing to save, just quit */
7215 if (!character_generated || character_saved) quit(NULL);
7218 /* Count the signals */
7222 /* Terminate dead characters */
7225 /* Mark the savefile */
7227 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»");
7229 (void)strcpy(p_ptr->died_from, "Abortion");
7248 /* Allow suicide (after 5) */
7249 else if (signal_count >= 5)
7251 /* Cause of "death" */
7253 (void)strcpy(p_ptr->died_from, "¶¯À©½ªÎ»Ãæ");
7255 (void)strcpy(p_ptr->died_from, "Interrupting");
7264 p_ptr->playing = FALSE;
7267 p_ptr->is_dead = TRUE;
7270 p_ptr->leaving = TRUE;
7284 /* Give warning (after 4) */
7285 else if (signal_count >= 4)
7288 Term_xtra(TERM_XTRA_NOISE, 0);
7290 /* Clear the top line */
7291 Term_erase(0, 0, 255);
7293 /* Display the cause */
7295 Term_putstr(0, 0, -1, TERM_WHITE, "½Ïθ¤Î¾å¤Î¼«»¦¡ª");
7297 Term_putstr(0, 0, -1, TERM_WHITE, "Contemplating suicide!");
7305 /* Give warning (after 2) */
7306 else if (signal_count >= 2)
7309 Term_xtra(TERM_XTRA_NOISE, 0);
7312 /* Restore handler */
7313 (void)signal(sig, handle_signal_simple);
7318 * Handle signal -- abort, kill, etc
7320 static void handle_signal_abort(int sig)
7324 Term_get_size(&wid, &hgt);
7326 /* Disable handler */
7327 (void)signal(sig, SIG_IGN);
7330 /* Nothing to save, just quit */
7331 if (!character_generated || character_saved) quit(NULL);
7338 /* Clear the bottom line */
7339 Term_erase(0, hgt - 1, 255);
7341 /* Give a warning */
7342 Term_putstr(0, hgt - 1, -1, TERM_RED,
7344 "¶²¤í¤·¤¤¥½¥Õ¥È¤Î¥Ð¥°¤¬Èô¤Ó¤«¤«¤Ã¤Æ¤¤¿¡ª");
7346 "A gruesome software bug LEAPS out at you!");
7352 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö...");
7354 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save...");
7359 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "----¥²¡¼¥à°Û¾ï½ªÎ»----");
7361 do_cmd_write_nikki(NIKKI_GAMESTART, 0, "---- Panic Save and Abort Game ----");
7368 p_ptr->panic_save = 1;
7372 (void)strcpy(p_ptr->died_from, "(¶ÛµÞ¥»¡¼¥Ö)");
7374 (void)strcpy(p_ptr->died_from, "(panic save)");
7378 /* Forbid suspend */
7379 signals_ignore_tstp();
7381 /* Attempt to save */
7385 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥ÖÀ®¸ù¡ª");
7387 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save succeeded!");
7396 Term_putstr(45, hgt - 1, -1, TERM_RED, "¶ÛµÞ¥»¡¼¥Ö¼ºÇÔ¡ª");
7398 Term_putstr(45, hgt - 1, -1, TERM_RED, "Panic save failed!");
7408 quit("¥½¥Õ¥È¤Î¥Ð¥°");
7410 quit("software bug");
7419 * Ignore SIGTSTP signals (keyboard suspend)
7421 void signals_ignore_tstp(void)
7425 (void)signal(SIGTSTP, SIG_IGN);
7431 * Handle SIGTSTP signals (keyboard suspend)
7433 void signals_handle_tstp(void)
7437 (void)signal(SIGTSTP, handle_signal_suspend);
7444 * Prepare to handle the relevant signals
7446 void signals_init(void)
7450 (void)signal(SIGHUP, SIG_IGN);
7455 (void)signal(SIGTSTP, handle_signal_suspend);
7460 (void)signal(SIGINT, handle_signal_simple);
7464 (void)signal(SIGQUIT, handle_signal_simple);
7469 (void)signal(SIGFPE, handle_signal_abort);
7473 (void)signal(SIGILL, handle_signal_abort);
7477 (void)signal(SIGTRAP, handle_signal_abort);
7481 (void)signal(SIGIOT, handle_signal_abort);
7485 (void)signal(SIGKILL, handle_signal_abort);
7489 (void)signal(SIGBUS, handle_signal_abort);
7493 (void)signal(SIGSEGV, handle_signal_abort);
7497 (void)signal(SIGTERM, handle_signal_abort);
7501 (void)signal(SIGPIPE, handle_signal_abort);
7505 (void)signal(SIGEMT, handle_signal_abort);
7509 (void)signal(SIGDANGER, handle_signal_abort);
7513 (void)signal(SIGSYS, handle_signal_abort);
7517 (void)signal(SIGXCPU, handle_signal_abort);
7521 (void)signal(SIGPWR, handle_signal_abort);
7527 #else /* HANDLE_SIGNALS */
7533 void signals_ignore_tstp(void)
7540 void signals_handle_tstp(void)
7547 void signals_init(void)
7550 #endif /* HANDLE_SIGNALS */