1 /* Purpose: Object flavor code */
4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
15 * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
16 * We will have to find a cleaner method for "MULTI_HUED" later.
17 * There were only two multi-hued "flavors" (one potion, one food).
18 * Plus five multi-hued "base-objects" (3 dragon scales, one blade
19 * of chaos, and one something else). See the SHIMMER_OBJECTS code
20 * in "dungeon.c" and the object color extractor in "cave.c".
22 #define TERM_MULTI TERM_VIOLET
26 * Max sizes of the following arrays
28 #define MAX_ROCKS 59 /* Used with rings (min 38) */
29 #define MAX_AMULETS 30 /* Used with amulets (min 14) */
30 #define MAX_WOODS 34 /* Used with staffs (min 30) */
31 #define MAX_METALS 40 /* Used with wands/rods (min 29/29) */
32 #define MAX_COLORS 70 /* Used with potions (min 60) */
33 #define MAX_SHROOM 20 /* Used with mushrooms (min 20) */
34 #define MAX_TITLES 55 /* Used with scrolls (min 48) */
35 #define MAX_SYLLABLES 164 /* Used with scrolls (see below) */
39 * Rings (adjectives and colors)
42 static cptr ring_adj[MAX_ROCKS]
45 "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
46 "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
47 "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
48 "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
49 "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
50 "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
51 "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
52 "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
53 "Engagement", "Adamantite",
54 "Wire", "Dilithium", "Bone", "Wooden",
55 "Spikard", "Serpent", "Wedding", "Double",
56 "Plain", "Brass", "Scarab","Shining",
57 "Rusty","Transparent", "Steel", "Tanzanite",
62 "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
63 "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
64 "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
65 "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
66 "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
67 "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
68 "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
69 "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
70 "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
71 "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
72 "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
73 "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
74 "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
79 static byte ring_col[MAX_ROCKS] =
81 TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
82 TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
83 TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
84 TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
85 TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
86 TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
87 TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
88 TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
89 TERM_YELLOW, TERM_VIOLET,
90 TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
91 TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
92 TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
93 TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
99 * Amulets (adjectives and colors)
101 static cptr amulet_adj[MAX_AMULETS]
104 "Amber", "Driftwood", "Coral", "Agate", "Ivory",
105 "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
106 "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
107 "Copper", "Swastika", "Platinum","Runed", "Rusty",
108 "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
109 "Ruby", "Emerald", "Sapphire", "Garnet", "Diamond"
113 "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
114 "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
115 "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
116 "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
117 "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
118 "¥ë¥Ó¡¼¤Î", "¥¨¥á¥é¥ë¥É¤Î", "¥µ¥Õ¥¡¥¤¥¢¤Î", "¥¬¡¼¥Í¥Ã¥È¤Î", "¥À¥¤¥¢¥â¥ó¥É¤Î"
122 static byte amulet_col[MAX_AMULETS] =
124 TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
125 TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
126 TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
127 TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED,
128 TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE,
129 TERM_RED, TERM_GREEN, TERM_BLUE, TERM_RED, TERM_WHITE
134 * Staffs (adjectives and colors)
136 static cptr staff_adj[MAX_WOODS]
139 "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
140 "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
141 "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
142 "Maple", "Mulberry", "Oak", "Pine", "Redwood",
143 "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
144 "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
145 "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
149 "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
150 "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
151 "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
152 "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
153 "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
154 "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
155 "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
159 static byte staff_col[MAX_WOODS] =
161 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
162 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
163 TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
164 TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
165 TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
166 TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
167 TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
172 * Wands (adjectives and colors)
174 static cptr wand_adj[MAX_METALS]
177 "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
178 "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
179 "Silver", "Steel", "Tin", "Titanium", "Tungsten",
180 "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
181 "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
182 "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
183 "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
184 "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
188 "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
189 "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
190 "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
191 "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥¤Î","Ƽ¥á¥Ã¥¤Î","¶â¥á¥Ã¥¤Î",
192 "ÇòƼ¥á¥Ã¥¤Î","¶ä¥á¥Ã¥¤Î","Å´¥á¥Ã¥¤Î","¥¹¥º¥á¥Ã¥¤Î","°¡±ô¥á¥Ã¥¤Î",
193 "¥ß¥¹¥ê¥ë¥á¥Ã¥¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
194 "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
195 "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
199 static byte wand_col[MAX_METALS] =
201 TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
202 TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
203 TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
204 TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
205 TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
206 TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
207 TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
208 TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
213 * Rods (adjectives and colors).
214 * Efficiency -- copied from wand arrays
217 static cptr rod_adj[MAX_METALS];
219 static byte rod_col[MAX_METALS];
223 * Mushrooms (adjectives and colors)
226 static cptr food_adj[MAX_SHROOM]
229 "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
230 "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
231 "Grey", "Light Blue", "Light Green", "Violet", "Red",
232 "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
236 "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
237 "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
238 "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
239 "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
243 static byte food_col[MAX_SHROOM] =
245 TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
246 TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
247 TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
248 TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
253 * Color adjectives and colors, for potions.
254 * Hack -- The first four entries are hard-coded.
255 * (water, apple juice, slime mold juice, something)
258 static cptr potion_adj[MAX_COLORS]
261 "Clear", "Light Brown", "Icky Green", "xxx",
262 "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
263 "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
264 "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
265 "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
266 "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
267 "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
268 "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
269 "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
270 "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
271 "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
272 "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
273 "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
274 "Gray", "Silver", "Bronze", "Flashing",
278 "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
279 "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
280 "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
281 "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
282 "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
283 "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
284 "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
285 "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
286 "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
287 "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
288 "»É·ã½¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
289 "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
290 "Ã˽¤¤" /*nuke me*/,"°½¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
291 "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
296 static byte potion_col[MAX_COLORS] =
298 TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
299 TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
300 TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
301 TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
302 TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
303 TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
304 TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
305 TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
306 TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
307 TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
308 TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
309 TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
310 TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
311 TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
317 * Syllables for scrolls (must be 1-4 letters each)
320 static cptr syllables[MAX_SYLLABLES]
323 "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
324 "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
325 "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
326 "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
327 "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
328 "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
329 "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
330 "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
331 "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
332 "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
333 "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
334 "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
335 "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
336 "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
337 "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
338 "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
339 "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
340 "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
341 "¼À", "Íð", "Éð", "¾", "·Ú", "Ǧ", "·õ", "ǽ",
342 "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
347 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
348 "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
349 "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
350 "byt", "comp", "con", "cos", "cre", "dalf", "dan",
351 "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
352 "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
353 "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
354 "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
355 "kho", "kli", "klis", "la", "lech", "man", "mar",
356 "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
357 "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
358 "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
359 "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
360 "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
361 "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
362 "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
363 "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
364 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
365 "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
366 "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
373 * Hold the titles of scrolls, 6 to 14 characters each
374 * Also keep an array of scroll colors (always WHITE for now)
376 static char scroll_adj[MAX_TITLES][16];
378 static byte scroll_col[MAX_TITLES];
382 * Certain items, if aware, are known instantly
383 * This function is used only by "flavor_init()"
385 static bool object_easy_know(int i)
387 object_kind *k_ptr = &k_info[i];
389 /* Analyze the "tval" */
394 case TV_SORCERY_BOOK:
400 case TV_ENCHANT_BOOK:
402 case TV_CRUSADE_BOOK:
404 case TV_HISSATSU_BOOK:
420 /* All Food, Potions, Scrolls, Rods */
436 * Certain items have a flavor
437 * This function is used only by "flavor_init()"
439 static bool object_flavor(int k_idx)
441 object_kind *k_ptr = &k_info[k_idx];
443 /* Analyze the item */
448 return (0x80 + amulet_col[k_ptr->sval]);
453 return (0x90 + ring_col[k_ptr->sval]);
458 return (0xA0 + staff_col[k_ptr->sval]);
463 return (0xB0 + wand_col[k_ptr->sval]);
468 return (0xC0 + rod_col[k_ptr->sval]);
473 return (0xD0 + scroll_col[k_ptr->sval]);
478 return (0xE0 + potion_col[k_ptr->sval]);
483 if (k_ptr->sval < SV_FOOD_MIN_FOOD)
485 return (0xF0 + food_col[k_ptr->sval]);
497 void get_table_name(char *out_string)
501 strcpy(out_string, "¡Ø");
502 get_rnd_line("aname_j.txt", 1, Syllable);
503 strcat(out_string, Syllable);
504 get_rnd_line("aname_j.txt", 2, Syllable);
505 strcat(out_string, Syllable);
506 strcat(out_string, "¡Ù");
508 int testcounter = randint1(3) + 1;
510 strcpy(out_string, "'");
512 if (randint1(3) == 2)
514 while (testcounter--)
515 strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
520 testcounter = randint1(2) + 1;
521 while (testcounter--)
523 (void)get_rnd_line("elvish.txt", 0, Syllable);
524 strcat(out_string, Syllable);
528 out_string[1] = toupper(out_string[1]);
530 strcat(out_string, "'");
534 out_string[18] = '\0';
541 * Prepare the "variable" part of the "k_info" array.
543 * The "color"/"metal"/"type" of an item is its "flavor".
544 * For the most part, flavors are assigned randomly each game.
546 * Initialize descriptions for the "colored" objects, including:
547 * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
549 * The first 4 entries for potions are fixed (Water, Apple Juice,
550 * Slime Mold Juice, Unused Potion).
552 * Scroll titles are always between 6 and 14 letters long. This is
553 * ensured because every title is composed of whole words, where every
554 * word is from 1 to 8 letters long (one or two syllables of 1 to 4
555 * letters each), and that no scroll is finished until it attempts to
556 * grow beyond 15 letters. The first time this can happen is when the
557 * current title has 6 letters and the new word has 8 letters, which
558 * would result in a 6 letter scroll title.
560 * Duplicate titles are avoided by requiring that no two scrolls share
561 * the same first four letters (not the most efficient method, and not
562 * the least efficient method, but it will always work).
564 * Hack -- make sure everything stays the same for each saved game
565 * This is accomplished by the use of a saved "random seed", as in
566 * "town_gen()". Since no other functions are called while the special
567 * seed is in effect, so this function is pretty "safe".
569 * Note that the "hacked seed" may provide an RNG with alternating parity!
571 void flavor_init(void)
580 /* Hack -- Use the "simple" RNG */
583 /* Hack -- Induce consistant flavors */
584 Rand_value = seed_flavor;
587 /* Efficiency -- Rods/Wands share initial array */
588 for (i = 0; i < MAX_METALS; i++)
590 rod_adj[i] = wand_adj[i];
591 rod_col[i] = wand_col[i];
595 /* Rings have "ring colors" */
596 for (i = 0; i < MAX_ROCKS; i++)
598 j = randint0(MAX_ROCKS);
599 temp_adj = ring_adj[i];
600 ring_adj[i] = ring_adj[j];
601 ring_adj[j] = temp_adj;
603 temp_col = ring_col[i];
604 ring_col[i] = ring_col[j];
605 ring_col[j] = temp_col;
608 /* Hack -- The One Ring */
610 ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
611 ring_adj[SV_RING_AHO] = "¶â͹¤¤Î";
613 ring_adj[SV_RING_POWER] = "Plain Gold";
614 ring_adj[SV_RING_AHO] = "Plain Goldarn";
619 ring_col[SV_RING_POWER] = TERM_YELLOW;
620 ring_col[SV_RING_AHO] = TERM_YELLOW;
623 /* Amulets have "amulet colors" */
624 for (i = 0; i < MAX_AMULETS; i++)
626 j = randint0(MAX_AMULETS);
627 temp_adj = amulet_adj[i];
628 amulet_adj[i] = amulet_adj[j];
629 amulet_adj[j] = temp_adj;
631 temp_col = amulet_col[i];
632 amulet_col[i] = amulet_col[j];
633 amulet_col[j] = temp_col;
637 for (i = 0; i < MAX_WOODS; i++)
639 j = randint0(MAX_WOODS);
640 temp_adj = staff_adj[i];
641 staff_adj[i] = staff_adj[j];
642 staff_adj[j] = temp_adj;
644 temp_col = staff_col[i];
645 staff_col[i] = staff_col[j];
646 staff_col[j] = temp_col;
650 for (i = 0; i < MAX_METALS; i++)
652 j = randint0(MAX_METALS);
653 temp_adj = wand_adj[i];
654 wand_adj[i] = wand_adj[j];
655 wand_adj[j] = temp_adj;
657 temp_col = wand_col[i];
658 wand_col[i] = wand_col[j];
659 wand_col[j] = temp_col;
663 for (i = 0; i < MAX_METALS; i++)
665 j = randint0(MAX_METALS);
666 temp_adj = rod_adj[i];
667 rod_adj[i] = rod_adj[j];
668 rod_adj[j] = temp_adj;
670 temp_col = rod_col[i];
671 rod_col[i] = rod_col[j];
672 rod_col[j] = temp_col;
675 /* Foods (Mushrooms) */
676 for (i = 0; i < MAX_SHROOM; i++)
678 j = randint0(MAX_SHROOM);
679 temp_adj = food_adj[i];
680 food_adj[i] = food_adj[j];
681 food_adj[j] = temp_adj;
683 temp_col = food_col[i];
684 food_col[i] = food_col[j];
685 food_col[j] = temp_col;
689 for (i = 4; i < MAX_COLORS; i++)
691 j = randint0(MAX_COLORS - 4) + 4;
692 temp_adj = potion_adj[i];
693 potion_adj[i] = potion_adj[j];
694 potion_adj[j] = temp_adj;
696 temp_col = potion_col[i];
697 potion_col[i] = potion_col[j];
698 potion_col[j] = temp_col;
701 /* Scrolls (random titles, always white) */
702 for (i = 0; i < MAX_TITLES; i++)
704 /* Get a new title */
711 /* Start a new title */
714 /* Collect words until done */
721 /* Start a new word */
724 /* Choose one or two syllables */
725 s = ((randint0(100) < 30) ? 1 : 2);
727 /* Add a one or two syllable word */
728 for (q = 0; q < s; q++)
730 /* Add the syllable */
731 strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
734 /* Stop before getting too long */
735 if (strlen(buf) + 1 + strlen(tmp) > 15) break;
745 strcpy(scroll_adj[i], buf+1);
750 /* Check for "duplicate" scroll titles */
751 for (j = 0; j < i; j++)
753 cptr hack1 = scroll_adj[j];
754 cptr hack2 = scroll_adj[i];
756 /* Compare first four characters */
757 if (*hack1++ != *hack2++) continue;
758 if (*hack1++ != *hack2++) continue;
759 if (*hack1++ != *hack2++) continue;
760 if (*hack1++ != *hack2++) continue;
769 /* Break when done */
773 /* All scrolls are white */
774 scroll_col[i] = TERM_WHITE;
778 /* Hack -- Use the "complex" RNG */
781 /* Analyze every object */
782 for (i = 1; i < max_k_idx; i++)
784 object_kind *k_ptr = &k_info[i];
786 /* Skip "empty" objects */
787 if (!k_ptr->name) continue;
789 /* Extract "flavor" (if any) */
790 k_ptr->flavor = object_flavor(i);
792 /* No flavor yields aware */
793 if (!k_ptr->flavor) k_ptr->aware = TRUE;
795 /* Check for "easily known" */
796 k_ptr->easy_know = object_easy_know(i);
802 * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
803 * and return a pointer to the terminator (t + 1).
805 static char *object_desc_chr(char *t, char c)
819 * Print a string "s" into a string "t", as if by strcpy(t, s),
820 * and return a pointer to the terminator.
822 static char *object_desc_str(char *t, cptr s)
824 /* Copy the string */
825 while (*s) *t++ = *s++;
837 * Print an unsigned number "n" into a string "t", as if by
838 * sprintf(t, "%u", n), and return a pointer to the terminator.
840 static char *object_desc_num(char *t, uint n)
844 /* Find "size" of "n" */
845 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
847 /* Dump each digit */
853 /* Remove the digit */
856 /* Process next digit */
872 * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
873 *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
876 char *object_desc_kosuu(char *t, object_type *o_ptr)
878 t = object_desc_num(t, o_ptr->number);
890 t = object_desc_str(t, "ËÜ");
895 t = object_desc_str(t, "´¬");
900 t = object_desc_str(t, "Éþ");
904 case TV_SORCERY_BOOK:
910 case TV_ENCHANT_BOOK:
912 case TV_CRUSADE_BOOK:
914 case TV_HISSATSU_BOOK:
916 t = object_desc_str(t, "ºý");
924 t = object_desc_str(t, "Ãå");
931 t = object_desc_str(t, "¿¶");
936 t = object_desc_str(t, "");
941 t = object_desc_str(t, "Ëç");
944 /* ¿©¤Ù¤â¤Î by ita */
947 if(o_ptr->sval == SV_FOOD_JERKY)
949 t = object_desc_str(t, "ÀÚ¤ì");
955 if (o_ptr->number < 10)
957 t = object_desc_str(t, "¤Ä");
961 t = object_desc_str(t, "¸Ä");
971 * Print an signed number "v" into a string "t", as if by
972 * sprintf(t, "%+d", n), and return a pointer to the terminator.
973 * Note that we always print a sign, either "+" or "-".
975 static char *object_desc_int(char *t, sint v)
982 /* Take the absolute value */
985 /* Use a "minus" sign */
989 /* Positive (or zero) */
992 /* Use the actual number */
995 /* Use a "plus" sign */
999 /* Find "size" of "n" */
1000 for (p = 1; n >= p * 10; p = p * 10) /* loop */;
1002 /* Dump each digit */
1005 /* Dump the digit */
1008 /* Remove the digit */
1011 /* Process next digit */
1024 * Structs and tables for Auto Inscription for flags
1027 typedef struct flag_insc_table
1038 static flag_insc_table flag_insc_plus[] =
1040 { "¹¶", "At", TR_BLOWS, -1 },
1041 { "®", "Sp", TR_SPEED, -1 },
1042 { "ÏÓ", "St", TR_STR, -1 },
1043 { "ÃÎ", "In", TR_INT, -1 },
1044 { "¸", "Wi", TR_WIS, -1 },
1045 { "´ï", "Dx", TR_DEX, -1 },
1046 { "ÂÑ", "Cn", TR_CON, -1 },
1047 { "̥", "Ch", TR_CHR, -1 },
1048 { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
1049 { "±£", "Sl", TR_STEALTH, -1 },
1050 { "õ", "Sr", TR_SEARCH, -1 },
1051 { "ÀÖ", "If", TR_INFRA, -1 },
1052 { "·¡", "Dg", TR_TUNNEL, -1 },
1053 { NULL, NULL, 0, -1 }
1056 static flag_insc_table flag_insc_immune[] =
1058 { "»À", "Ac", TR_IM_ACID, -1 },
1059 { "ÅÅ", "El", TR_IM_ELEC, -1 },
1060 { "²Ð", "Fi", TR_IM_FIRE, -1 },
1061 { "Îä", "Co", TR_IM_COLD, -1 },
1062 { NULL, NULL, 0, -1 }
1065 static flag_insc_table flag_insc_resistance[] =
1067 { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1068 { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1069 { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1070 { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1071 { "ÆÇ", "Po", TR_RES_POIS, -1 },
1072 { "Á®", "Li", TR_RES_LITE, -1 },
1073 { "°Å", "Dk", TR_RES_DARK, -1 },
1074 { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1075 { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1076 { "Íð", "Cf", TR_RES_CONF, -1 },
1077 { "¹ì", "So", TR_RES_SOUND, -1 },
1078 { "¹ö", "Nt", TR_RES_NETHER, -1 },
1079 { "°ø", "Nx", TR_RES_NEXUS, -1 },
1080 { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1081 { "Îô", "Di", TR_RES_DISEN, -1 },
1082 { "¶²", "Fe", TR_RES_FEAR, -1 },
1083 { NULL, NULL, 0, -1 }
1086 static flag_insc_table flag_insc_misc[] =
1088 { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1089 { "Åê", "Th", TR_THROW, -1 },
1090 { "ȿ", "Rf", TR_REFLECT, -1 },
1091 { "Ëã", "Fa", TR_FREE_ACT, -1 },
1092 { "ȑ", "Si", TR_SEE_INVIS, -1 },
1093 { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1094 { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1095 { "³è", "Rg", TR_REGEN, -1 },
1096 { "Éâ", "Lv", TR_FEATHER, -1 },
1097 { "ÌÀ", "Lu", TR_LITE, -1 },
1098 { "·Ù", "Wr", TR_WARNING, -1 },
1099 { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1100 { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1101 { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1102 { "½Ë", "Bs", TR_BLESSED, -1 },
1103 { "´÷", "Ty", TR_TY_CURSE, -1 },
1104 { NULL, NULL, 0, -1 }
1107 static flag_insc_table flag_insc_aura[] =
1109 { "±ê", "F", TR_SH_FIRE, -1 },
1110 { "ÅÅ", "E", TR_SH_ELEC, -1 },
1111 { "Îä", "C", TR_SH_COLD, -1 },
1112 { "Ëâ", "M", TR_NO_MAGIC, -1 },
1113 { "½Ö", "T", TR_NO_TELE, -1 },
1114 { NULL, NULL, 0, -1 }
1117 static flag_insc_table flag_insc_brand[] =
1119 { "»À", "A", TR_BRAND_ACID, -1 },
1120 { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1121 { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1122 { "Åà", "Co", TR_BRAND_COLD, -1 },
1123 { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1124 { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1125 { "µÛ", "V", TR_VAMPIRIC, -1 },
1126 { "¿Ì", "Q", TR_IMPACT, -1 },
1127 { "ÀÚ", "S", TR_VORPAL, -1 },
1128 { "Íý", "M", TR_FORCE_WEAPON, -1 },
1129 { NULL, NULL, 0, -1 }
1132 static flag_insc_table flag_insc_kill[] =
1134 { "¼Ù", "*", TR_KILL_EVIL, -1 },
1135 { "¿Í", "p", TR_KILL_HUMAN, -1 },
1136 { "ζ", "D", TR_KILL_DRAGON, -1 },
1137 { "¥ª", "o", TR_KILL_ORC, -1 },
1138 { "¥È", "T", TR_KILL_TROLL, -1 },
1139 { "µð", "P", TR_KILL_GIANT, -1 },
1140 { "¥Ç", "U", TR_KILL_DEMON, -1 },
1141 { "Ȉ", "L", TR_KILL_UNDEAD, -1 },
1142 { "ư", "Z", TR_KILL_ANIMAL, -1 },
1143 { NULL, NULL, 0, -1 }
1146 static flag_insc_table flag_insc_slay[] =
1148 { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1149 { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1150 { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1151 { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1152 { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1153 { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1154 { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1155 { "Ȉ", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1156 { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1157 { NULL, NULL, 0, -1 }
1160 static flag_insc_table flag_insc_esp1[] =
1162 { "´¶", "Tele", TR_TELEPATHY, -1 },
1163 { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1164 { "Á±", "Good", TR_ESP_GOOD, -1 },
1165 { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1166 { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1167 { NULL, NULL, 0, -1 }
1170 static flag_insc_table flag_insc_esp2[] =
1172 { "¿Í", "p", TR_ESP_HUMAN, -1 },
1173 { "ε", "D", TR_ESP_DRAGON, -1 },
1174 { "¥ª", "o", TR_ESP_ORC, -1 },
1175 { "¥È", "T", TR_ESP_TROLL, -1 },
1176 { "µð", "P", TR_ESP_GIANT, -1 },
1177 { "¥Ç", "U", TR_ESP_DEMON, -1 },
1178 { "Ȉ", "L", TR_ESP_UNDEAD, -1 },
1179 { "ư", "Z", TR_ESP_ANIMAL, -1 },
1180 { NULL, NULL, 0, -1 }
1183 static flag_insc_table flag_insc_sust[] =
1185 { "ÏÓ", "St", TR_SUST_STR, -1 },
1186 { "ÃÎ", "In", TR_SUST_INT, -1 },
1187 { "¸", "Wi", TR_SUST_WIS, -1 },
1188 { "´ï", "Dx", TR_SUST_DEX, -1 },
1189 { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1190 { "̥", "Ch", TR_SUST_CHR, -1 },
1191 { NULL, NULL, 0, -1 }
1195 static flag_insc_table flag_insc_plus[] =
1197 { "At", TR_BLOWS, -1 },
1198 { "Sp", TR_SPEED, -1 },
1199 { "St", TR_STR, -1 },
1200 { "In", TR_INT, -1 },
1201 { "Wi", TR_WIS, -1 },
1202 { "Dx", TR_DEX, -1 },
1203 { "Cn", TR_CON, -1 },
1204 { "Ch", TR_CHR, -1 },
1205 { "Md", TR_MAGIC_MASTERY, -1 },
1206 { "Sl", TR_STEALTH, -1 },
1207 { "Sr", TR_SEARCH, -1 },
1208 { "If", TR_INFRA, -1 },
1209 { "Dg", TR_TUNNEL, -1 },
1213 static flag_insc_table flag_insc_immune[] =
1215 { "Ac", TR_IM_ACID, -1 },
1216 { "El", TR_IM_ELEC, -1 },
1217 { "Fi", TR_IM_FIRE, -1 },
1218 { "Co", TR_IM_COLD, -1 },
1222 static flag_insc_table flag_insc_resistance[] =
1224 { "Ac", TR_RES_ACID, TR_IM_ACID },
1225 { "El", TR_RES_ELEC, TR_IM_ELEC },
1226 { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1227 { "Co", TR_RES_COLD, TR_IM_COLD },
1228 { "Po", TR_RES_POIS, -1 },
1229 { "Li", TR_RES_LITE, -1 },
1230 { "Dk", TR_RES_DARK, -1 },
1231 { "Sh", TR_RES_SHARDS, -1 },
1232 { "Bl", TR_RES_BLIND, -1 },
1233 { "Cf", TR_RES_CONF, -1 },
1234 { "So", TR_RES_SOUND, -1 },
1235 { "Nt", TR_RES_NETHER, -1 },
1236 { "Nx", TR_RES_NEXUS, -1 },
1237 { "Ca", TR_RES_CHAOS, -1 },
1238 { "Di", TR_RES_DISEN, -1 },
1239 { "Fe", TR_RES_FEAR, -1 },
1243 static flag_insc_table flag_insc_misc[] =
1245 { "Ma", TR_DEC_MANA, -1 },
1246 { "Th", TR_THROW, -1 },
1247 { "Rf", TR_REFLECT, -1 },
1248 { "Fa", TR_FREE_ACT, -1 },
1249 { "Si", TR_SEE_INVIS, -1 },
1250 { "Hl", TR_HOLD_LIFE, -1 },
1251 { "Sd", TR_SLOW_DIGEST, -1 },
1252 { "Rg", TR_REGEN, -1 },
1253 { "Lv", TR_FEATHER, -1 },
1254 { "Lu", TR_LITE, -1 },
1255 { "Wr", TR_WARNING, -1 },
1256 { "Xm", TR_XTRA_MIGHT, -1 },
1257 { "Xs", TR_XTRA_SHOTS, -1 },
1258 { "Ag", TR_AGGRAVATE, -1 },
1259 { "Bs", TR_BLESSED, -1 },
1260 { "Ty", TR_TY_CURSE, -1 },
1264 static flag_insc_table flag_insc_aura[] =
1266 { "F", TR_SH_FIRE, -1 },
1267 { "E", TR_SH_ELEC, -1 },
1268 { "C", TR_SH_COLD, -1 },
1269 { "M", TR_NO_MAGIC, -1 },
1270 { "T", TR_NO_TELE, -1 },
1274 static flag_insc_table flag_insc_brand[] =
1276 { "A", TR_BRAND_ACID, -1 },
1277 { "E", TR_BRAND_ELEC, -1 },
1278 { "F", TR_BRAND_FIRE, -1 },
1279 { "Co", TR_BRAND_COLD, -1 },
1280 { "P", TR_BRAND_POIS, -1 },
1281 { "Ca", TR_CHAOTIC, -1 },
1282 { "V", TR_VAMPIRIC, -1 },
1283 { "Q", TR_IMPACT, -1 },
1284 { "S", TR_VORPAL, -1 },
1285 { "M", TR_FORCE_WEAPON, -1 },
1289 static flag_insc_table flag_insc_kill[] =
1291 { "*", TR_KILL_EVIL, -1 },
1292 { "p", TR_KILL_HUMAN, -1 },
1293 { "D", TR_KILL_DRAGON, -1 },
1294 { "o", TR_KILL_ORC, -1 },
1295 { "T", TR_KILL_TROLL, -1 },
1296 { "P", TR_KILL_GIANT, -1 },
1297 { "U", TR_KILL_DEMON, -1 },
1298 { "L", TR_KILL_UNDEAD, -1 },
1299 { "Z", TR_KILL_ANIMAL, -1 },
1303 static flag_insc_table flag_insc_slay[] =
1305 { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1306 { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1307 { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1308 { "o", TR_SLAY_ORC, TR_KILL_ORC },
1309 { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1310 { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1311 { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1312 { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1313 { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1317 static flag_insc_table flag_insc_esp1[] =
1319 { "Tele", TR_TELEPATHY, -1 },
1320 { "Evil", TR_ESP_EVIL, -1 },
1321 { "Good", TR_ESP_GOOD, -1 },
1322 { "Nolv", TR_ESP_NONLIVING, -1 },
1323 { "Uniq", TR_ESP_UNIQUE, -1 },
1327 static flag_insc_table flag_insc_esp2[] =
1329 { "p", TR_ESP_HUMAN, -1 },
1330 { "D", TR_ESP_DRAGON, -1 },
1331 { "o", TR_ESP_ORC, -1 },
1332 { "T", TR_ESP_TROLL, -1 },
1333 { "P", TR_ESP_GIANT, -1 },
1334 { "U", TR_ESP_DEMON, -1 },
1335 { "L", TR_ESP_UNDEAD, -1 },
1336 { "Z", TR_ESP_ANIMAL, -1 },
1340 static flag_insc_table flag_insc_sust[] =
1342 { "St", TR_SUST_STR, -1 },
1343 { "In", TR_SUST_INT, -1 },
1344 { "Wi", TR_SUST_WIS, -1 },
1345 { "Dx", TR_SUST_DEX, -1 },
1346 { "Cn", TR_SUST_CON, -1 },
1347 { "Ch", TR_SUST_CHR, -1 },
1352 /* Simple macro for get_inscription() */
1353 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
1356 * Helper function for get_inscription()
1358 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1364 while (fi_ptr->english)
1366 if (have_flag(flgs, fi_ptr->flag) &&
1367 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1369 ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1371 ADD_INSC(fi_ptr->english);
1381 * Special variation of have_flag for auto-inscription
1383 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1385 while (fi_ptr->english)
1387 if (have_flag(flgs, fi_ptr->flag) &&
1388 (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1398 * Get object inscription with auto inscription of object flags.
1400 static void get_inscription(char *buff, object_type *o_ptr)
1402 cptr insc = quark_str(o_ptr->inscription);
1404 char *prev_ptr = buff;
1406 u32b flgs[TR_FLAG_SIZE];
1408 /* Not fully identified */
1409 if (!(o_ptr->ident & IDENT_MENTAL))
1411 /* Copy until end of line or '#' */
1414 if (*insc == '#') break;
1416 if (iskanji(*insc)) *buff++ = *insc++;
1425 /* Extract the flags */
1426 object_flags(o_ptr, flgs);
1430 for (; *insc; insc++)
1435 /* Ignore fake artifact inscription */
1436 if (*insc == '#') break;
1438 /* {%} will be automatically converted */
1439 else if ('%' == *insc)
1441 cptr start_percent = ptr;
1453 if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1463 /* check for too long inscription */
1464 if (ptr >= buff + MAX_NLEN) continue;
1466 /* Remove obvious flags */
1469 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1473 for (j = 0; j < TR_FLAG_SIZE; j++)
1474 flgs[j] &= ~k_ptr->flags[j];
1478 artifact_type *a_ptr = &a_info[o_ptr->name1];
1480 for (j = 0; j < TR_FLAG_SIZE; j++)
1481 flgs[j] &= ~a_ptr->flags[j];
1486 bool teleport = have_flag(flgs, TR_TELEPORT);
1487 ego_item_type *e_ptr = &e_info[o_ptr->name2];
1489 for (j = 0; j < TR_FLAG_SIZE; j++)
1490 flgs[j] &= ~e_ptr->flags[j];
1492 /* Always inscribe {.} for random teleport */
1493 if (teleport) add_flag(flgs, TR_TELEPORT);
1499 if (have_flag_of(flag_insc_plus, flgs))
1504 ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1507 if (have_flag_of(flag_insc_immune, flgs))
1509 if (!kanji && ptr != prev_ptr)
1516 ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1519 if (have_flag_of(flag_insc_resistance, flgs))
1523 else if (ptr != prev_ptr)
1529 ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1532 if (have_flag_of(flag_insc_misc, flgs))
1534 if (ptr != prev_ptr)
1540 ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1543 if (have_flag_of(flag_insc_aura, flgs))
1547 ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1550 if (have_flag_of(flag_insc_brand, flgs))
1552 ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1555 if (have_flag_of(flag_insc_kill, flgs))
1557 ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1560 if (have_flag_of(flag_insc_slay, flgs))
1562 ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1567 if (have_flag_of(flag_insc_esp1, flgs) ||
1568 have_flag_of(flag_insc_esp2, flgs))
1570 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1571 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1575 if (have_flag_of(flag_insc_esp1, flgs))
1577 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1578 if (have_flag_of(flag_insc_esp2, flgs))
1580 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1583 /* Random Teleport */
1584 if (have_flag(flgs, TR_TELEPORT))
1590 if (have_flag_of(flag_insc_sust, flgs))
1594 ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1596 if (ptr == start_percent)
1610 #define strchr strchr_j
1615 * Creates a description of the item "o_ptr", and stores it in "out_val".
1617 * One can choose the "verbosity" of the description, including whether
1618 * or not the "number" of items should be described, and how much detail
1619 * should be used when describing the item.
1621 * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1622 * description, which can get pretty long, including incriptions, such as:
1623 * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1624 * Note that the inscription will be clipped to keep the total description
1625 * under MAX_NLEN-1 chars (plus a terminator).
1627 * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1628 * portable, versions of some common "sprintf()" commands.
1630 * Note that all ego-items (when known) append an "Ego-Item Name", unless
1631 * the item is also an artifact, which should NEVER happen.
1633 * Note that all artifacts (when known) append an "Artifact Name", so we
1634 * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1635 * The "Specials" never use "modifiers" if they are "known", since they
1636 * have special "descriptions", such as "The Necklace of the Dwarves".
1638 * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1639 * plus the artifact name, just like any other artifact, if known.
1641 * Special Ring's and Amulet's, if not "aware", use the same code as normal
1642 * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1643 * Amulet or Necklace). They will NEVER "append" the "k_info" name. But,
1644 * they will append the artifact name, just like any artifact, if known.
1646 * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1648 * If "pref" then a "numeric" prefix will be pre-pended.
1651 * 0 -- The Cloak of Death
1652 * 1 -- The Cloak of Death [1,+3]
1653 * 2 -- The Cloak of Death [1,+3] (+2 to Stealth)
1654 * 3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1656 void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
1658 /* Extract default "base" string */
1659 cptr basenm = get_object_name(o_ptr);
1661 /* Assume no "modifier" string */
1664 /* Hack -- Extract the sub-type "indexx" */
1665 int indexx = o_ptr->sval;
1673 bool append_name = FALSE;
1676 bool show_weapon = FALSE;
1677 bool show_armour = FALSE;
1682 char p1 = '(', p2 = ')';
1683 char b1 = '[', b2 = ']';
1684 char c1 = '{', c2 = '}';
1686 char tmp_val[MAX_NLEN+160];
1687 char tmp_val2[MAX_NLEN+10];
1689 u32b flgs[TR_FLAG_SIZE];
1691 object_type *bow_ptr;
1693 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1695 /* Extract some flags */
1696 object_flags(o_ptr, flgs);
1698 /* See if the object is "aware" */
1699 if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
1701 /* See if the object is "known" */
1702 if (object_known_p(o_ptr)) known = TRUE;
1705 /* Analyze the object */
1706 switch (o_ptr->tval)
1708 /* Some objects are easy to describe */
1722 monster_race *r_ptr = &r_info[o_ptr->pval];
1731 modstr = " (empty)";
1737 sprintf(tmp_val2, " (%s)",r_name + r_ptr->name);
1740 cptr t = r_name + r_ptr->name;
1742 if (!(r_ptr->flags1 & RF1_UNIQUE))
1744 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1750 sprintf(tmp_val2, "(%s)", t);
1760 /* Figurines/Statues */
1764 monster_race *r_ptr = &r_info[o_ptr->pval];
1767 modstr = r_name + r_ptr->name;
1769 cptr t = r_name + r_ptr->name;
1771 if (!(r_ptr->flags1 & RF1_UNIQUE))
1773 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1790 monster_race *r_ptr = &r_info[o_ptr->pval];
1792 modstr = r_name + r_ptr->name;
1796 sprintf(tmp_val2, "#%s", basenm);
1798 if (r_ptr->flags1 & RF1_UNIQUE)
1800 sprintf(tmp_val2, "& %s %s", basenm, "of #");
1804 sprintf(tmp_val2, "& # %s", basenm);
1813 /* Missiles/ Bows/ Weapons */
1844 /* Lites (including a few "Specials") */
1850 /* Amulets (including a few "Specials") */
1853 /* Known artifacts */
1856 if (artifact_p(o_ptr)) break;
1857 if (k_ptr->gen_flags & TRG_INSTA_ART) break;
1860 /* Color the object */
1861 modstr = amulet_adj[indexx];
1863 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1865 basenm = aware ? "%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "¥¢¥ß¥å¥ì¥Ã¥È";
1867 basenm = aware ? "#%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "#¥¢¥ß¥å¥ì¥Ã¥È";
1869 basenm = "& Amulet~";
1871 basenm = aware ? "& # Amulet~" : "& # Amulet~";
1873 if (aware) append_name = TRUE;
1879 /* Rings (including a few "Specials") */
1882 /* Known artifacts */
1885 if (artifact_p(o_ptr)) break;
1886 if (k_ptr->gen_flags & TRG_INSTA_ART) break;
1889 /* Color the object */
1890 modstr = ring_adj[indexx];
1892 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1894 basenm = aware ? "%¤Î»ØÎØ" : "»ØÎØ";
1896 basenm = aware ? "#%¤Î»ØÎØ" : "#»ØÎØ";
1900 basenm = aware ? "& # Ring~" : "& # Ring~";
1902 if (aware) append_name = TRUE;
1905 if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1917 /* Color the object */
1918 modstr = staff_adj[indexx];
1920 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1922 basenm = aware ? "%¤Î¾ó" : "¾ó";
1924 basenm = aware ? "#%¤Î¾ó" : "#¾ó";
1926 basenm = "& Staff~";
1928 basenm = aware ? "& # Staff~" : "& # Staff~";
1930 if (aware) append_name = TRUE;
1938 /* Color the object */
1939 modstr = wand_adj[indexx];
1941 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1943 basenm = aware? "%¤ÎËâË¡ËÀ":"ËâË¡ËÀ";
1945 basenm = aware ? "#%¤ÎËâË¡ËÀ" : "#ËâË¡ËÀ";
1949 basenm = aware ? "& # Wand~" : "& # Wand~";
1951 if (aware) append_name = TRUE;
1959 /* Color the object */
1960 modstr = rod_adj[indexx];
1962 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1964 basenm = aware? "%¤Î¥í¥Ã¥É":"¥í¥Ã¥É";
1966 basenm = aware ? "#%¤Î¥í¥Ã¥É" : "#¥í¥Ã¥É";
1970 basenm = aware ? "& # Rod~" : "& # Rod~";
1972 if (aware) append_name = TRUE;
1980 /* Color the object */
1981 modstr = scroll_adj[indexx];
1983 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
1985 basenm = aware ? "%¤Î´¬Êª" : "´¬Êª";
1987 basenm = aware ? "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1989 basenm = "& Scroll~";
1991 basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
1993 if (aware) append_name = TRUE;
2001 /* Color the object */
2002 modstr = potion_adj[indexx];
2004 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
2006 basenm = aware ? "%¤ÎÌô" : "Ìô";
2008 basenm = aware ? "#%¤ÎÌô" : "#Ìô";
2010 basenm = "& Potion~";
2012 basenm = aware ? "& # Potion~" : "& # Potion~";
2014 if (aware) append_name = TRUE;
2022 /* Ordinary food is "boring" */
2023 if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
2025 /* Color the object */
2026 modstr = food_adj[indexx];
2028 if ((plain_descriptions && aware) || (o_ptr->ident & IDENT_STOREB))
2030 basenm = aware ? "%¤Î¥¥Î¥³" : "¥¥Î¥³";
2032 basenm = aware ? "#%¤Î¥¥Î¥³" : "#¥¥Î¥³";
2034 basenm = "& Mushroom~";
2036 basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
2038 if (aware) append_name = TRUE;
2048 basenm = "ÍÓÈé»æ - #";
2050 basenm = "& Parchment~ - #";
2060 basenm = "À¸Ì¿¤ÎËâË¡½ñ#";
2062 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2063 basenm = "& Book~ of Life Magic #";
2065 basenm = "& Life Spellbook~ #";
2071 case TV_SORCERY_BOOK:
2075 basenm = "Àç½Ñ¤ÎËâË¡½ñ#";
2077 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2078 basenm = "& Book~ of Sorcery #";
2080 basenm = "& Sorcery Spellbook~ #";
2086 case TV_NATURE_BOOK:
2090 basenm = "¼«Á³¤ÎËâË¡½ñ#";
2092 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2093 basenm = "& Book~ of Nature Magic #";
2095 basenm = "& Nature Spellbook~ #";
2105 basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ#";
2107 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2108 basenm = "& Book~ of Chaos Magic #";
2110 basenm = "& Chaos Spellbook~ #";
2120 basenm = "°Å¹õ¤ÎËâË¡½ñ#";
2122 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2123 basenm = "& Book~ of Death Magic #";
2125 basenm = "& Death Spellbook~ #";
2135 basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
2137 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2138 basenm = "& Book~ of Trump Magic #";
2140 basenm = "& Trump Spellbook~ #";
2146 case TV_ARCANE_BOOK:
2150 basenm = "Èë½Ñ¤ÎËâË¡½ñ#";
2152 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2153 basenm = "& Book~ of Arcane Magic #";
2155 basenm = "& Arcane Spellbook~ #";
2161 case TV_ENCHANT_BOOK:
2165 basenm = "¾¢¤ÎËâË¡½ñ#";
2167 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2168 basenm = "& Book~ of Craft Magic #";
2170 basenm = "& Craft Spellbook~ #";
2176 case TV_DAEMON_BOOK:
2180 basenm = "°Ëâ¤ÎËâË¡½ñ#";
2182 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2183 basenm = "& Book~ of Daemon Magic #";
2185 basenm = "& Daemon Spellbook~ #";
2191 case TV_CRUSADE_BOOK:
2195 basenm = "Ç˼٤ÎËâË¡½ñ#";
2197 if (mp_ptr->spell_book == TV_LIFE_BOOK)
2198 basenm = "& Book~ of Crusade Magic #";
2200 basenm = "& Crusade Spellbook~ #";
2212 basenm = "& Song Book~ #";
2218 case TV_HISSATSU_BOOK:
2222 basenm = "& Éð·Ý¤Î½ñ#";
2224 basenm = "Book~ of Kendo #";
2230 /* Hack -- Gold/Gems */
2233 strcpy(buf, basenm);
2237 /* Used in the "inventory" routine */
2241 strcpy(buf, "(¤Ê¤·)");
2243 strcpy(buf, "(nothing)");
2250 /* Use full name from k_info or a_info */
2251 if (aware && have_flag(flgs, TR_FULL_NAME))
2253 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
2254 else basenm = get_object_name(o_ptr);
2256 append_name = FALSE;
2260 /* Start dumping the result */
2264 if (basenm[0] == '&')
2274 else if (o_ptr->number > 1)
2276 if (change_numeral == FALSE)
2278 t = object_desc_num(t, o_ptr->number);
2279 t = object_desc_str(t, (o_ptr->number > 9) ? "¸Ä¤Î " : "¤Ä¤Î ");
2283 t = object_desc_kosuu(t, o_ptr);
2284 t = object_desc_str(t, "¤Î ");
2288 /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
2289 * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë
2293 if (artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
2294 else if (o_ptr->art_name) t = object_desc_str(t, "¡ù");
2299 /* The object "expects" a "number" */
2300 if (basenm[0] == '&')
2302 /* Skip the ampersand (and space) */
2311 /* Hack -- None left */
2312 else if (o_ptr->number <= 0)
2314 t = object_desc_str(t, "no more ");
2317 /* Extract the number */
2318 else if (o_ptr->number > 1)
2320 t = object_desc_num(t, o_ptr->number);
2321 t = object_desc_chr(t, ' ');
2324 /* Hack -- The only one of its kind */
2325 else if ((known && (artifact_p(o_ptr) || o_ptr->art_name)) ||
2326 ((o_ptr->tval == TV_CORPSE) &&
2327 (r_info[o_ptr->pval].flags1 & RF1_UNIQUE)))
2329 t = object_desc_str(t, "The ");
2332 /* A single one, with a vowel in the modifier */
2333 else if ((*s == '#') && (is_a_vowel(modstr[0])))
2335 t = object_desc_str(t, "an ");
2338 /* A single one, with a vowel */
2339 else if (is_a_vowel(*s))
2341 t = object_desc_str(t, "an ");
2344 /* A single one, without a vowel */
2347 t = object_desc_str(t, "a ");
2351 /* Hack -- objects that "never" take an article */
2363 /* Hack -- all gone */
2364 else if (o_ptr->number <= 0)
2366 t = object_desc_str(t, "no more ");
2369 /* Prefix a number if required */
2370 else if (o_ptr->number > 1)
2372 t = object_desc_num(t, o_ptr->number);
2373 t = object_desc_chr(t, ' ');
2376 /* Hack -- The only one of its kind */
2377 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2379 t = object_desc_str(t, "The ");
2382 /* Hack -- single items get no prefix */
2390 /* Paranoia -- skip illegal tildes */
2391 /* while (*s == '~') s++; */
2394 if (item_tester_hook_smith(o_ptr))
2396 t = object_desc_str(t, format("ÃÃÌê»Õ%s¤Î", player_name));
2399 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
2402 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
2403 if (o_ptr->art_name)
2406 strcpy(temp, quark_str(o_ptr->art_name));
2407 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2408 /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
2409 if (strncmp(temp, "of ", 3) == 0)
2411 t = object_desc_str(t, &temp[3]);
2412 t = object_desc_str(t, "¤Î");
2414 else if ((strncmp(temp, "¡Ø", 2) != 0) && (temp[0] != '\''))
2415 t = object_desc_str(t, temp);
2417 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
2418 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME))
2420 artifact_type *a_ptr = &a_info[o_ptr->name1];
2421 /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2422 if (strncmp(a_name + a_ptr->name, "¡Ø", 2) != 0)
2424 t = object_desc_str(t, a_name + a_ptr->name);
2427 /* ̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
2428 else if (o_ptr->name2)
2430 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2431 t = object_desc_str(t, e_name + e_ptr->name);
2435 /* Copy the string */
2444 /* Add a plural if needed */
2445 if (pref && (o_ptr->number != 1))
2449 /* XXX XXX XXX Mega-Hack */
2451 /* Hack -- "Cutlass-es" and "Torch-es" */
2452 if ((k == 's') || (k == 'h')) *t++ = 'e';
2463 /* Insert the modifier */
2464 for (u = modstr; *u; u++) *t++ = *u;
2469 /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉղ乤ë by ita */
2471 modstr = get_object_name(o_ptr);
2472 for (u = modstr; *u; u++) *t++ = *u;
2487 /* Append the "kind name" to the "base name" */
2491 t = object_desc_str(t, " of ");
2492 t = object_desc_str(t, get_object_name(o_ptr));
2498 /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
2501 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ËµÏ¿
2502 ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
2503 if (o_ptr->art_name)
2507 strcpy(temp, quark_str(o_ptr->art_name));
2508 /* MEGA HACK by ita */
2509 if (strncmp(temp, "¡Ø", 2) == 0) t = object_desc_str(t, temp);
2510 else if (temp[0] == '\'')
2512 itemp = strlen(temp);
2513 temp[itemp - 1] = 0;
2514 t = object_desc_str(t, "¡Ø");
2515 t = object_desc_str(t, &temp[1]);
2516 t = object_desc_str(t, "¡Ù");
2519 else if (o_ptr->name1)
2521 artifact_type *a_ptr = &a_info[o_ptr->name1];
2522 if (strncmp(a_name + a_ptr->name, "¡Ø", 2) == 0)
2524 t = object_desc_str(t, a_name + a_ptr->name);
2527 else if (o_ptr->inscription)
2529 cptr str = quark_str(o_ptr->inscription);
2538 if (*str == '#') break;
2544 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2546 /* Add the false name */
2547 t = object_desc_str(t,"¡Ø");
2548 t = object_desc_str(t, &str[1]);
2549 t = object_desc_str(t,"¡Ù");
2554 if (item_tester_hook_smith(o_ptr))
2556 t = object_desc_str(t,format(" of %s the Smith",player_name));
2559 /* Hack -- Append "Artifact" or "Special" names */
2560 if (known && !have_flag(flgs, TR_FULL_NAME))
2562 /* Is it a new random artifact ? */
2563 if (o_ptr->art_name)
2565 t = object_desc_chr(t, ' ');
2566 t = object_desc_str(t, quark_str(o_ptr->art_name));
2569 /* Grab any artifact name */
2570 else if (o_ptr->name1)
2572 artifact_type *a_ptr = &a_info[o_ptr->name1];
2574 t = object_desc_chr(t, ' ');
2575 t = object_desc_str(t, a_name + a_ptr->name);
2578 /* Grab any ego-item name */
2583 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2585 t = object_desc_chr(t, ' ');
2586 t = object_desc_str(t, e_name + e_ptr->name);
2589 if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
2592 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2594 /* Add the false name */
2595 t = object_desc_chr(t, ' ');
2596 t = object_desc_str(t, &str[1]);
2603 /* No more details wanted */
2604 if (mode < 1) goto copyback;
2606 /* Hack -- Chests must be described in detail */
2607 if (o_ptr->tval == TV_CHEST)
2609 /* Not searched yet */
2615 /* May be "empty" */
2616 else if (!o_ptr->pval)
2619 t = object_desc_str(t, "(¶õ)");
2621 t = object_desc_str(t, " (empty)");
2625 /* May be "disarmed" */
2626 else if (o_ptr->pval < 0)
2628 if (chest_traps[0 - o_ptr->pval])
2631 t = object_desc_str(t, "(²ò½üºÑ)");
2633 t = object_desc_str(t, " (disarmed)");
2639 t = object_desc_str(t, "(Èó»Ü¾û)");
2641 t = object_desc_str(t, " (unlocked)");
2646 /* Describe the traps, if any */
2649 /* Describe the traps */
2650 switch (chest_traps[o_ptr->pval])
2655 t = object_desc_str(t, "(»Ü¾û)");
2657 t = object_desc_str(t, " (Locked)");
2661 case CHEST_LOSE_STR:
2664 t = object_desc_str(t, "(ÆÇ¿Ë)");
2666 t = object_desc_str(t, " (Poison Needle)");
2670 case CHEST_LOSE_CON:
2673 t = object_desc_str(t, "(ÆÇ¿Ë)");
2675 t = object_desc_str(t, " (Poison Needle)");
2682 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2684 t = object_desc_str(t, " (Gas Trap)");
2688 case CHEST_PARALYZE:
2691 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2693 t = object_desc_str(t, " (Gas Trap)");
2700 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2702 t = object_desc_str(t, " (Explosion Device)");
2707 case CHEST_BIRD_STORM:
2708 case CHEST_E_SUMMON:
2709 case CHEST_H_SUMMON:
2712 t = object_desc_str(t, "(¾¤´¤Î¥ë¡¼¥ó)");
2714 t = object_desc_str(t, " (Summoning Runes)");
2718 case CHEST_RUNES_OF_EVIL:
2721 t = object_desc_str(t, "(¼Ù°¤Ê¥ë¡¼¥ó)");
2723 t = object_desc_str(t, " (Gleaming Black Runes)");
2730 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2732 t = object_desc_str(t, " (Alarm)");
2739 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2741 t = object_desc_str(t, " (Multiple Traps)");
2750 /* Display the item like a weapon */
2751 if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2753 /* Display the item like a weapon */
2754 if (item_tester_hook_smith(o_ptr) && (o_ptr->xtra3 == 1 + ESSENCE_SLAY_GLOVE))
2757 /* Display the item like a weapon */
2758 if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2760 /* Display the item like armour */
2761 if (o_ptr->ac) show_armour = TRUE;
2764 /* Dump base weapon info */
2765 switch (o_ptr->tval)
2767 /* Missiles and Weapons */
2776 /* Append a "damage" string */
2777 t = object_desc_chr(t, ' ');
2778 t = object_desc_chr(t, p1);
2779 t = object_desc_num(t, o_ptr->dd);
2780 t = object_desc_chr(t, 'd');
2781 t = object_desc_num(t, o_ptr->ds);
2782 t = object_desc_chr(t, p2);
2788 /* Bows get a special "damage string" */
2791 /* Mega-Hack -- Extract the "base power" */
2792 power = bow_tmul(o_ptr->sval);
2794 /* Apply the "Extra Might" flag */
2795 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2797 /* Append a special "damage" string */
2798 t = object_desc_chr(t, ' ');
2799 t = object_desc_chr(t, p1);
2800 t = object_desc_chr(t, 'x');
2801 t = object_desc_num(t, power);
2802 t = object_desc_chr(t, p2);
2809 /* Add the weapon bonuses */
2812 /* Show the tohit/todam on request */
2815 t = object_desc_chr(t, ' ');
2816 t = object_desc_chr(t, p1);
2817 t = object_desc_int(t, o_ptr->to_h);
2818 t = object_desc_chr(t, ',');
2819 t = object_desc_int(t, o_ptr->to_d);
2820 t = object_desc_chr(t, p2);
2823 /* Show the tohit if needed */
2824 else if (o_ptr->to_h)
2826 t = object_desc_chr(t, ' ');
2827 t = object_desc_chr(t, p1);
2828 t = object_desc_int(t, o_ptr->to_h);
2829 t = object_desc_chr(t, p2);
2832 /* Show the todam if needed */
2833 else if (o_ptr->to_d)
2835 t = object_desc_chr(t, ' ');
2836 t = object_desc_chr(t, p1);
2837 t = object_desc_int(t, o_ptr->to_d);
2838 t = object_desc_chr(t, p2);
2842 bow_ptr = &inventory[INVEN_BOW];
2844 /* If have a firing weapon + ammo matches bow */
2845 if (bow_ptr->k_idx && (o_ptr->tval == p_ptr->tval_ammo))
2847 int avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2848 int tmul = bow_tmul(bow_ptr->sval);
2849 s16b energy_fire = bow_energy(bow_ptr->sval);
2851 /* See if the bow is "known" - then set damage bonus */
2852 if (object_known_p(bow_ptr)) avgdam += (bow_ptr->to_d * 10);
2854 /* Effect of ammo */
2855 if (known) avgdam += (o_ptr->to_d * 10);
2857 /* Get extra "power" from "extra might" */
2858 if (p_ptr->xtra_might) tmul++;
2860 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2862 /* Launcher multiplier */
2864 avgdam /= (100 * 10);
2865 if (avgdam < 0) avgdam = 0;
2867 /* Display (shot damage/ avg damage) */
2868 t = object_desc_chr(t, ' ');
2869 t = object_desc_chr(t, p1);
2870 t = object_desc_num(t, avgdam);
2871 t = object_desc_chr(t, '/');
2873 if (p_ptr->num_fire == 0)
2875 t = object_desc_chr(t, '0');
2879 /* Calc effects of energy */
2880 avgdam *= (p_ptr->num_fire * 100);
2881 avgdam /= energy_fire;
2882 t = object_desc_num(t, avgdam);
2885 t = object_desc_chr(t, p2);
2887 else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2889 int avgdam = p_ptr->mighty_throw ? (1 + 3) : 1;
2890 s16b energy_fire = 100 - p_ptr->lev;
2892 avgdam += ((p_ptr->lev + 30) * (p_ptr->lev + 30) - 900) / 55;
2894 /* Display (shot damage/ avg damage) */
2895 t = object_desc_chr(t, ' ');
2896 t = object_desc_chr(t, p1);
2897 t = object_desc_num(t, avgdam);
2898 t = object_desc_chr(t, '/');
2900 /* Calc effects of energy */
2901 avgdam = 100 * avgdam / energy_fire;
2903 t = object_desc_num(t, avgdam);
2904 t = object_desc_chr(t, p2);
2907 /* Add the armor bonuses */
2910 /* Show the armor class info */
2913 t = object_desc_chr(t, ' ');
2914 t = object_desc_chr(t, b1);
2915 t = object_desc_num(t, o_ptr->ac);
2916 t = object_desc_chr(t, ',');
2917 t = object_desc_int(t, o_ptr->to_a);
2918 t = object_desc_chr(t, b2);
2921 /* No base armor, but does increase armor */
2922 else if (o_ptr->to_a)
2924 t = object_desc_chr(t, ' ');
2925 t = object_desc_chr(t, b1);
2926 t = object_desc_int(t, o_ptr->to_a);
2927 t = object_desc_chr(t, b2);
2931 /* Hack -- always show base armor */
2932 else if (show_armour)
2934 t = object_desc_chr(t, ' ');
2935 t = object_desc_chr(t, b1);
2936 t = object_desc_num(t, o_ptr->ac);
2937 t = object_desc_chr(t, b2);
2941 /* No more details wanted */
2942 if (mode < 2) goto copyback;
2945 if (known) /* Known item only */
2948 * Hack -- Wands and Staffs have charges. Make certain how many charges
2949 * a stack of staffs really has is clear. -LM-
2951 if (((o_ptr->tval == TV_STAFF) || (o_ptr->tval == TV_WAND)))
2953 /* Dump " (N charges)" */
2954 t = object_desc_chr(t, ' ');
2955 t = object_desc_chr(t, p1);
2957 /* Clear explaination for staffs. */
2958 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2960 t = object_desc_num(t, o_ptr->number);
2961 t = object_desc_str(t, "x ");
2963 t = object_desc_num(t, o_ptr->pval);
2965 t = object_desc_str(t, "²óʬ");
2967 t = object_desc_str(t, " charge");
2968 if (o_ptr->pval != 1) t = object_desc_chr(t, 's');
2971 t = object_desc_chr(t, p2);
2973 /* Hack -- Rods have a "charging" indicator. Now that stacks of rods may
2974 * be in any state of charge or discharge, this now includes a number. -LM-
2976 else if (o_ptr->tval == TV_ROD)
2978 /* Hack -- Dump " (# charging)" if relevant */
2981 /* Stacks of rods display an exact count of charging rods. */
2982 if (o_ptr->number > 1)
2985 if (k_ptr->pval == 0) k_ptr->pval = 1;
2987 /* Find out how many rods are charging, by dividing
2988 * current timeout by each rod's maximum timeout.
2989 * Ensure that any remainder is rounded up. Display
2990 * very discharged stacks as merely fully discharged.
2992 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
2993 if (power > o_ptr->number) power = o_ptr->number;
2995 /* Display prettily. */
2996 t = object_desc_str(t, " (");
2997 t = object_desc_num(t, power);
2999 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
3001 t = object_desc_str(t, " charging)");
3005 /* "one Rod of Perception (1 charging)" would look tacky. */
3009 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3011 t = object_desc_str(t, " (charging)");
3017 /* Dump "pval" flags for wearable items */
3018 if (have_pval_flags(flgs))
3020 /* Start the display */
3021 t = object_desc_chr(t, ' ');
3022 t = object_desc_chr(t, p1);
3024 /* Dump the "pval" itself */
3025 t = object_desc_int(t, o_ptr->pval);
3027 /* Do not display the "pval" flags */
3028 if (have_flag(flgs, TR_HIDE_TYPE))
3034 else if (have_flag(flgs, TR_SPEED))
3036 /* Dump " to speed" */
3038 t = object_desc_str(t, "²Ã®");
3040 t = object_desc_str(t, " to speed");
3045 else if (have_flag(flgs, TR_BLOWS))
3049 t = object_desc_str(t, "¹¶·â");
3051 t = object_desc_str(t, " attack");
3054 if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
3059 else if (have_flag(flgs, TR_STEALTH))
3061 /* Dump " to stealth" */
3063 t = object_desc_str(t, "±£Ì©");
3065 t = object_desc_str(t, " to stealth");
3070 else if (have_flag(flgs, TR_SEARCH))
3072 /* Dump " to searching" */
3074 t = object_desc_str(t, "õº÷");
3076 t = object_desc_str(t, " to searching");
3081 else if (have_flag(flgs, TR_INFRA))
3083 /* Dump " to infravision" */
3085 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
3087 t = object_desc_str(t, " to infravision");
3091 /* Finish the display */
3092 t = object_desc_chr(t, p2);
3095 /* Hack -- Process Lanterns/Torches */
3096 if ((o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
3098 /* Hack -- Turns of light for normal lites */
3100 t = object_desc_chr(t, '(');
3102 t = object_desc_str(t, " (with ");
3105 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4 * 2);
3106 else t = object_desc_num(t, o_ptr->xtra4);
3108 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
3110 t = object_desc_str(t, " turns of light)");
3114 /* Indicate charging objects, but not rods. */
3115 if (o_ptr->timeout && (o_ptr->tval != TV_ROD))
3117 /* Hack -- Dump " (charging)" if relevant */
3119 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3121 t = object_desc_str(t, " (charging)");
3127 /* No more details wanted */
3128 if (mode < 3) goto copyback;
3131 /* No inscription yet */
3134 /* Use the game-generated "feeling" otherwise, if available */
3137 strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
3140 /* Note "cursed" if the item is known to be cursed */
3141 else if (cursed_p(o_ptr) && (known || (o_ptr->ident & IDENT_SENSE)))
3144 strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
3146 strcpy(tmp_val2, "cursed");
3150 /* Note "unidentified" if the item is unidentified */
3151 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)
3152 || (o_ptr->tval == TV_LITE) || (o_ptr->tval == TV_FIGURINE))
3153 && object_aware_p(o_ptr) && !known
3154 && !(o_ptr->ident & IDENT_SENSE))
3157 strcpy(tmp_val2, "̤´ÕÄê");
3159 strcpy(tmp_val2, "unidentified");
3163 /* Mega-Hack -- note empty wands/staffs */
3164 else if (!known && (o_ptr->ident & IDENT_EMPTY))
3167 strcpy(tmp_val2, "¶õ");
3169 strcpy(tmp_val2, "empty");
3173 /* Note "tried" if the object has been tested unsuccessfully */
3174 else if (!aware && object_tried_p(o_ptr))
3177 strcpy(tmp_val2, "̤ȽÌÀ");
3179 strcpy(tmp_val2, "tried");
3183 /* Use the standard inscription if available */
3184 if (o_ptr->inscription)
3188 if (tmp_val2[0]) strcat(tmp_val2, ", ");
3190 /* Get inscription and convert {%} */
3191 get_inscription(buff, o_ptr);
3193 /* strcat with correct treating of kanji */
3194 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
3197 /* Note the discount, if any */
3198 else if (o_ptr->discount && !(tmp_val2[0]))
3200 (void)object_desc_num(tmp_val2, o_ptr->discount);
3202 strcat(tmp_val2, "%°ú¤");
3204 strcat(tmp_val2, "% off");
3208 /* Append the inscription, if any */
3211 /* Append the inscription */
3212 t = object_desc_chr(t, ' ');
3213 t = object_desc_chr(t, c1);
3214 t = object_desc_str(t, tmp_val2);
3215 t = object_desc_chr(t, c2);
3220 for (i = 0; i < MAX_NLEN - 2; i++)
3223 if (iskanji(*(t + i)))
3225 *(buf + i) = *(t + i);
3229 *(buf + i) = *(t + i);
3231 if (i == MAX_NLEN - 2)
3234 if (iskanji(*(t + i)))
3238 *(buf + i) = *(t + i);
3240 *(buf + MAX_NLEN - 1) = '\0';