OSDN Git Service

This commit was manufactured by cvs2svn to create tag
[hengbandforosx/hengbandosx.git] / src / flavor.c
1 /* Purpose: Object flavor code */
2
3 /*
4  * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research, and
7  * not for profit purposes provided that this copyright and statement are
8  * included in all such copies.
9  */
10
11 #include "angband.h"
12
13
14 /*
15  * Hack -- note that "TERM_MULTI" is now just "TERM_VIOLET".
16  * We will have to find a cleaner method for "MULTI_HUED" later.
17  * There were only two multi-hued "flavors" (one potion, one food).
18  * Plus five multi-hued "base-objects" (3 dragon scales, one blade
19  * of chaos, and one something else).  See the SHIMMER_OBJECTS code
20  * in "dungeon.c" and the object color extractor in "cave.c".
21  */
22 #define TERM_MULTI      TERM_VIOLET
23
24
25 /*
26  * Max sizes of the following arrays
27  */
28 #define MAX_ROCKS      59       /* Used with rings (min 38) */
29 #define MAX_AMULETS    26       /* Used with amulets (min 14) */
30 #define MAX_WOODS      34       /* Used with staffs (min 30) */
31 #define MAX_METALS     40       /* Used with wands/rods (min 29/29) */
32 #define MAX_COLORS     70       /* Used with potions (min 60) */
33 #define MAX_SHROOM     20       /* Used with mushrooms (min 20) */
34 #define MAX_TITLES     55       /* Used with scrolls (min 48) */
35 #define MAX_SYLLABLES 164       /* Used with scrolls (see below) */
36
37
38 /*
39  * Rings (adjectives and colors)
40  */
41
42 static cptr ring_adj[MAX_ROCKS]
43 #ifndef JP
44 = {
45         "Alexandrite", "Amethyst", "Aquamarine", "Azurite", "Beryl",
46         "Bloodstone", "Calcite", "Carnelian", "Corundum", "Diamond",
47         "Emerald", "Fluorite", "Garnet", "Granite", "Jade",
48         "Jasper", "Lapis Lazuli", "Malachite", "Marble", "Moonstone",
49         "Onyx", "Opal", "Pearl", "Quartz", "Quartzite",
50         "Rhodonite", "Ruby", "Sapphire", "Tiger Eye", "Topaz",
51         "Turquoise", "Zircon", "Platinum", "Bronze", "Gold",
52         "Obsidian", "Silver", "Tortoise Shell", "Mithril", "Jet",
53         "Engagement", "Adamantite",
54         "Wire", "Dilithium", "Bone", "Wooden",
55         "Spikard", "Serpent",   "Wedding", "Double",
56         "Plain", "Brass",  "Scarab","Shining",
57         "Rusty","Transparent", "Steel", "Tanzanite",
58         "Nephrite",
59 };
60 #else
61 = {
62     "¶âÎÐÀФÎ","¥¢¥á¥¸¥¹¥È¤Î","¥¢¥¯¥¢¥Þ¥ê¥ó¤Î","¤á¤Î¤¦¤Î","ÎÐÃìÀФÎ",
63     "·ì¶Ì¿ï¤Î","Êý²òÀФÎ","ÀÖ¤á¤Î¤¦¤Î","¹Ë¶Ì¤Î","¥À¥¤¥¢¥â¥ó¥É¤Î",
64     "¥¨¥á¥é¥ë¥É¤Î","¥Û¥¿¥ëÀФÎ","¥¬¡¼¥Í¥Ã¥È¤Î","¸æ±ÆÀФÎ","¤Ò¤¹¤¤¤Î",
65     "¥¸¥ã¥¹¥Ñ¡¼¤Î","ÀÄÎÜÍþ¤Î","¥¯¥¸¥ã¥¯ÀФÎ","ÂçÍýÀФÎ","¥à¡¼¥ó¥¹¥È¡¼¥ó¤Î",
66     "¼Ê¤á¤Î¤¦¤Î","¥ª¥Ñ¡¼¥ë¤Î","¿¿¼î¤Î","¿å¾½¤Î","ÀбѴä¤Î",
67     "¥¶¥¯¥íÀФÎ","¥ë¥Ó¡¼¤Î","¥µ¥Õ¥¡¥¤¥¢¤Î","¥¿¥¤¥¬¡¼¥¢¥¤¤Î","¥È¥Ñ¡¼¥º¤Î",
68     "¥È¥ë¥³ÀФÎ","¥¸¥ë¥³¥ó¤Î","¥×¥é¥Á¥Ê¤Î","¥Ö¥í¥ó¥º¤Î","¶â¤Î",
69     "¹õÍËÀФÎ","¶ä¤Î","¤Ù¤Ã¹Ã¤Î","¥ß¥¹¥ê¥ë¤Î","¹õ¶Ì¤Î",
70     "º§Ìó","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
71     "¿Ë¶â¤Î","¥Ç¥£¥ê¥·¥¦¥à¤Î","¹ü¤Î","ÌÚ¤Î",
72     "¥¹¥Ô¥«¤Î" /*nuke me*/ ,"¼Ø¤Î","·ëº§","Æó½Å¤Î",
73     "¾þ¤ê¤Î¤Ê¤¤","ÀÄƼ¤Î","¥¹¥«¥é¥Ù¤Î" ,"µ±¤¯",
74     "»¬¤Ó¤¿","Æ©ÌÀ¤Ê","¹ÝÅ´¤Î","¥¿¥ó¥¶¥Ê¥¤¥È¤Î",
75     "Æð¶Ì¤Î",
76 };
77 #endif
78
79 static byte ring_col[MAX_ROCKS] =
80 {
81         TERM_GREEN, TERM_VIOLET, TERM_L_BLUE, TERM_L_BLUE, TERM_L_GREEN,
82         TERM_RED, TERM_WHITE, TERM_RED, TERM_SLATE, TERM_WHITE,
83         TERM_GREEN, TERM_L_GREEN, TERM_RED, TERM_L_DARK, TERM_L_GREEN,
84         TERM_UMBER, TERM_BLUE, TERM_GREEN, TERM_WHITE, TERM_L_WHITE,
85         TERM_L_RED, TERM_L_WHITE, TERM_WHITE, TERM_L_WHITE, TERM_L_WHITE,
86         TERM_L_RED, TERM_RED, TERM_BLUE, TERM_YELLOW, TERM_YELLOW,
87         TERM_L_BLUE, TERM_L_UMBER, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
88         TERM_L_DARK, TERM_L_WHITE, TERM_GREEN, TERM_L_BLUE, TERM_L_DARK,
89         TERM_YELLOW, TERM_VIOLET,
90         TERM_UMBER, TERM_L_WHITE, TERM_WHITE, TERM_UMBER,
91         TERM_BLUE, TERM_GREEN, TERM_YELLOW, TERM_ORANGE,
92         TERM_YELLOW, TERM_ORANGE, TERM_L_GREEN, TERM_YELLOW,
93         TERM_RED, TERM_WHITE, TERM_WHITE, TERM_YELLOW,
94         TERM_GREEN,
95 };
96
97
98 /*
99  * Amulets (adjectives and colors)
100  */
101 static cptr amulet_adj[MAX_AMULETS]
102 #ifndef JP
103 = {
104         "Amber", "Driftwood", "Coral", "Agate", "Ivory",
105         "Obsidian", "Bone", "Brass", "Bronze", "Pewter",
106         "Tortoise Shell", "Golden", "Azure", "Crystal", "Silver",
107         "Copper", "Swastika", "Platinum","Runed", "Rusty",
108         "Curved", "Dragon's claw", "Rosary", "Jade", "Mithril",
109         "Ruby"
110 };
111 #else
112 = {
113     "àèàá¤Î","ήÌÚ¤Î","¥µ¥ó¥´¤Î","¤á¤Î¤¦¤Î","¾Ý²ç¤Î",
114     "¹õÍËÀФÎ","¹ü¤Î","¿¿ï«¤Î","ÀÄƼ¤Î","¤·¤í¤á¤Î",
115     "¤Ù¤Ã¹Ã¤Î","¶â¤Î","ÎÜÍþ¤Î","¿å¾½¤Î","¶ä¤Î",
116     "Ƽ¤Î","ÒĤÎ", "¥×¥é¥Á¥Ê¤Î", "¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","»¬¤Ó¤¿",
117     "¶Ê¤¬¤Ã¤¿", "¥É¥é¥´¥ó¤ÎÄÞ¤Î", "¿ô¼î¤Î", "¤Ò¤¹¤¤¤Î", "¥ß¥¹¥ê¥ë¤Î",
118     "¥ë¥Ó¡¼¤Î"
119 };
120 #endif
121
122 static byte amulet_col[MAX_AMULETS] =
123 {
124         TERM_YELLOW, TERM_L_UMBER, TERM_WHITE, TERM_L_WHITE, TERM_WHITE,
125         TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_L_UMBER, TERM_SLATE,
126         TERM_GREEN, TERM_YELLOW, TERM_L_BLUE, TERM_L_BLUE, TERM_L_WHITE,
127         TERM_L_UMBER, TERM_VIOLET, TERM_WHITE, TERM_UMBER, TERM_RED, 
128         TERM_GREEN, TERM_L_GREEN, TERM_L_GREEN, TERM_GREEN, TERM_L_BLUE, 
129         TERM_RED
130 };
131
132
133 /*
134  * Staffs (adjectives and colors)
135  */
136 static cptr staff_adj[MAX_WOODS]
137 #ifndef JP
138 = {
139         "Aspen", "Balsa", "Banyan", "Birch", "Cedar",
140         "Cottonwood", "Cypress", "Dogwood", "Elm", "Eucalyptus",
141         "Hemlock", "Hickory", "Ironwood", "Locust", "Mahogany",
142         "Maple", "Mulberry", "Oak", "Pine", "Redwood",
143         "Rosewood", "Spruce", "Sycamore", "Teak", "Walnut",
144         "Mistletoe", "Hawthorn", "Bamboo", "Silver", "Runed",
145         "Golden", "Ashen", "Ivory","Gnarled"/*,"Willow"*/
146 };
147 #else
148 = {
149     "¥Ý¥×¥é¤Î","¥Ð¥ë¥µ¤Î","¥Ð¥ó¥ä¥ó¤Î","¥«¥Ð¤Î","À¾ÍÎ¥¹¥®¤Î",
150     "ÛؤÎ","¥¤¥È¥¹¥®¤Î","¥ß¥º¥­¤Î","¥Ë¥ì¤Î","¥æ¡¼¥«¥ê¤Î",
151     "¥Ä¥¬¤Î","¥Ö¥Ê¤Î","¹õÃɤÎ","¥¢¥«¥·¥¢¤Î","¥Þ¥Û¥¬¥Ë¡¼¤Î",
152     "¥«¥¨¥Ç¤Î","¥¯¥ï¤Î","¥«¥·¤Î","¾¾¤Î","¿ù¤Î",
153     "»çÃɤÎ","¥¨¥¾¥Þ¥Ä¤Î","¥¤¥Á¥¸¥¯¤Î","¥Á¡¼¥¯¤Î","¥¯¥ë¥ß¤Î",
154     "¥ä¥É¥ê¥®¤Î","¥µ¥ó¥¶¥·¤Î","ÃݤÎ","¶ä¤Î","¥ë¡¼¥ó¤Î",
155     "¶â¤Î","¥È¥Í¥ê¥³¤Î", "¾Ý²ç¤Î", "·î·Ë¼ù¤Î"
156 };
157 #endif
158
159 static byte staff_col[MAX_WOODS] =
160 {
161         TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
162         TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER,
163         TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER, TERM_L_UMBER, TERM_UMBER,
164         TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_RED,
165         TERM_RED, TERM_L_UMBER, TERM_L_UMBER, TERM_L_UMBER, TERM_UMBER,
166         TERM_GREEN, TERM_L_UMBER, TERM_L_UMBER, TERM_L_WHITE, TERM_UMBER,
167         TERM_YELLOW, TERM_SLATE, TERM_WHITE, TERM_SLATE
168 };
169
170
171 /*
172  * Wands (adjectives and colors)
173  */
174 static cptr wand_adj[MAX_METALS]
175 #ifndef JP
176 = {
177         "Aluminum", "Cast Iron", "Chromium", "Copper", "Gold",
178         "Iron", "Magnesium", "Molybdenum", "Nickel", "Rusty",
179         "Silver", "Steel", "Tin", "Titanium", "Tungsten",
180         "Zirconium", "Zinc", "Aluminum-Plated", "Copper-Plated", "Gold-Plated",
181         "Nickel-Plated", "Silver-Plated", "Steel-Plated", "Tin-Plated", "Zinc-Plated",
182         "Mithril-Plated", "Mithril", "Runed", "Bronze", "Brass",
183         "Platinum", "Lead","Lead-Plated", "Ivory" , "Adamantite",
184         "Uridium", "Long", "Short", "Hexagonal", "Carbonized"
185 };
186 #else
187 = {
188     "¥¢¥ë¥ß¤Î","ÃòÅ´¤Î","¥¯¥í¥à¤Î","Ƽ¤Î","¶â¤Î",
189     "Å´¤Î","¥Þ¥°¥Í¥·¥¦¥à¤Î","¥â¥ê¥Ö¥Ç¥ó¤Î","¥Ë¥Ã¥±¥ë¤Î","»¬¤Ó¤¿",
190     "¶ä¤Î","¹ÝÅ´¤Î","¥Ö¥ê¥­¤Î","¥Á¥¿¥ó¤Î","¥¿¥ó¥°¥¹¥Æ¥ó¤Î",
191     "¥¸¥ë¥³¥ó¤Î","°¡±ô¤Î","¥¢¥ë¥ß¥á¥Ã¥­¤Î","Ƽ¥á¥Ã¥­¤Î","¶â¥á¥Ã¥­¤Î",
192     "ÇòƼ¥á¥Ã¥­¤Î","¶ä¥á¥Ã¥­¤Î","Å´¥á¥Ã¥­¤Î","¥¹¥º¥á¥Ã¥­¤Î","°¡±ô¥á¥Ã¥­¤Î",
193     "¥ß¥¹¥ê¥ë¥á¥Ã¥­¤Î","¥ß¥¹¥ê¥ë¤Î","¥ë¡¼¥ó¤¬¹ï¤Þ¤ì¤¿","ÀÄƼ¤Î","¿¿ï«¤Î",
194     "¥×¥é¥Á¥Ê¤Î","±ô¤Î","±ô¥á¥Ã¥­¤Î","¾Ý²ç¤Î","¥¢¥À¥Þ¥ó¥¿¥¤¥È¤Î",
195     "¥¤¥ê¥Â¥¦¥à¤Î","Ť¤","û¤¤","Ï»³Ñ·Á¤Î", "úÁǤÎ"
196 };
197 #endif
198
199 static byte wand_col[MAX_METALS] =
200 {
201         TERM_L_BLUE, TERM_L_DARK, TERM_WHITE, TERM_L_UMBER, TERM_YELLOW,
202         TERM_SLATE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_UMBER, TERM_RED,
203         TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_WHITE, TERM_WHITE,
204         TERM_L_WHITE, TERM_L_WHITE, TERM_L_BLUE, TERM_L_UMBER, TERM_YELLOW,
205         TERM_L_UMBER, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE, TERM_L_WHITE,
206         TERM_L_BLUE, TERM_L_BLUE, TERM_UMBER, TERM_L_UMBER, TERM_L_UMBER,
207         TERM_WHITE, TERM_SLATE, TERM_SLATE, TERM_WHITE, TERM_VIOLET,
208         TERM_L_RED, TERM_L_BLUE, TERM_BLUE, TERM_RED, TERM_L_DARK
209 };
210
211
212 /*
213  * Rods (adjectives and colors).
214  * Efficiency -- copied from wand arrays
215  */
216
217 static cptr rod_adj[MAX_METALS];
218
219 static byte rod_col[MAX_METALS];
220
221
222 /*
223  * Mushrooms (adjectives and colors)
224  */
225
226 static cptr food_adj[MAX_SHROOM]
227 #ifndef JP
228 = {
229         "Blue", "Black", "Black Spotted", "Brown", "Dark Blue",
230         "Dark Green", "Dark Red", "Yellow", "Furry", "Green",
231         "Grey", "Light Blue", "Light Green", "Violet", "Red",
232         "Slimy", "Tan", "White", "White Spotted", "Wrinkled",
233 };
234 #else
235 = {
236     "ÀĤ¤","¹õ¤¤","¹õÈäÎ","Ã㿧¤Î","·²ÀĤÎ",
237     "¿¼ÎФÎ","¹È¿§¤Î","²«¿§¤¤","Âݤष¤¿","ÎФÎ",
238     "¥°¥ì¡¼¤Î","¶õ¿§¤Î","²«ÎФÎ","¥¹¥ß¥ì¿§¤Î","ÀÖ¤¤",
239     "¤Í¤Ð¤Í¤Ð¤·¤¿","²«³ì¿§¤Î","Çò¤¤","ÇòÈäÎ","¤·¤ï¤·¤ï¤Î",
240 };
241 #endif
242
243 static byte food_col[MAX_SHROOM] =
244 {
245         TERM_BLUE, TERM_L_DARK, TERM_L_DARK, TERM_UMBER, TERM_BLUE,
246         TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_L_WHITE, TERM_GREEN,
247         TERM_SLATE, TERM_L_BLUE, TERM_L_GREEN, TERM_VIOLET, TERM_RED,
248         TERM_SLATE, TERM_L_UMBER, TERM_WHITE, TERM_WHITE, TERM_UMBER
249 };
250
251
252 /*
253  * Color adjectives and colors, for potions.
254  * Hack -- The first four entries are hard-coded.
255  * (water, apple juice, slime mold juice, something)
256  */
257
258 static cptr potion_adj[MAX_COLORS]
259 #ifndef JP
260 = {
261         "Clear", "Light Brown", "Icky Green", "xxx",
262         "Azure", "Blue", "Blue Speckled", "Black", "Brown", "Brown Speckled",
263         "Bubbling", "Chartreuse", "Cloudy", "Copper Speckled", "Crimson", "Cyan",
264         "Dark Blue", "Dark Green", "Dark Red", "Gold Speckled", "Green",
265         "Green Speckled", "Grey", "Grey Speckled", "Hazy", "Indigo",
266         "Light Blue", "Light Green", "Magenta", "Metallic Blue", "Metallic Red",
267         "Metallic Green", "Metallic Purple", "Misty", "Orange", "Orange Speckled",
268         "Pink", "Pink Speckled", "Puce", "Purple", "Purple Speckled",
269         "Red", "Red Speckled", "Silver Speckled", "Smoky", "Tangerine",
270         "Violet", "Vermilion", "White", "Yellow", "Violet Speckled",
271         "Pungent", "Clotted Red", "Viscous Pink", "Oily Yellow", "Gloopy Green",
272         "Shimmering", "Coagulated Crimson", "Yellow Speckled", "Gold",
273         "Manly", "Stinking", "Oily Black", "Ichor", "Ivory White", "Sky Blue",
274         "Gray", "Silver", "Bronze", "Flashing",
275 };
276 #else
277 = {
278     "Æ©ÌÀ¤Ê","ÇöÃ㿧¤Î","¤è¤É¤ó¤ÀÎФÎ","¼¿¹õ¤Î",
279     "º°ÊˤÎ","ÀĤ¤","ÀÄÈäÎ","¹õ¤¤","Ã㿧¤Î","ÃãÈäÎ",
280     "Ë¢¤À¤Ã¤¿","Çö²«Î理Î","Âù¤Ã¤¿","ƼÈäÎ","¹È¿§¤Î","¥·¥¢¥ó¿§¤Î",
281     "·²ÀÄ¿§¤Î","¿¼¤¤ÎФÎ","¿¼¤¤ÀÖ¿§¤Î","¶âÈäÎ","Î理Î",
282     "ÎÐÈäÎ","³¥¿§¤Î","³¥ÈäÎ","¤Ü¤ä¤±¤¿¿§¤Î","Íõ¿§¤Î",
283     "Çö¤¤ÀÄ¿§¤Î","Çö¤¤Î理Î","¥Þ¥¼¥ó¥¿¿§¤Î","ÀĤ¯µ±¤¯","ÀÖ¤¯µ±¤¯",
284     "ÎФ˵±¤¯","»ç¤Ëµ±¤¯","̸¾õ¤Î","¥ª¥ì¥ó¥¸¿§¤Î","¥ª¥ì¥ó¥¸ÈäÎ",
285     "¥Ô¥ó¥¯¿§¤Î","¥Ô¥ó¥¯ÈäÎ","¹õ³ì¿§¤Î","»ç¿§¤Î","¤¦¤¹¤¤»çÈäÎ",
286     "ÀÖ¤¤","ÀÖÈäÎ","¶äÈäÎ","±ì¤Ã¤¿","Üô¿§¤Î",
287     "¥¹¥ß¥ì¿§¤Î","¼ë¿§¤Î","Çò¤¤","²«¿§¤¤", "»çÈäÎ",
288     "»É·ã½­¤Î¤¹¤ë","¤è¤É¤ó¤ÀÀÖ¤Î","¥É¥í¥É¥í¤Î","¤Í¤Ð¤Ã¤¿²«¿§¤Î","°ÅÎ理Î",
289     "µ±¤¯","¤Í¤Ð¤Ã¤¿¿¼¹È¤Î","²«ÈäÎ","¶â¿§¤Î",
290     "Ã˽­¤¤" /*nuke me*/,"°­½­¤Î¤¹¤ë","¹õÌý¿§¤Î","ǾÞù¤Î",
291     "¾Ý²ç¿§¤Î","¶õ¿§¤Î", "¤Í¤º¤ß¿§¤Î", "¶ä¿§¤Î", "ÀÖƼ¿§¤Î",
292     "¥­¥é¥­¥é¸÷¤ë"
293 };
294 #endif
295
296 static byte potion_col[MAX_COLORS] =
297 {
298         TERM_WHITE, TERM_L_UMBER, TERM_GREEN, 0,
299         TERM_L_BLUE, TERM_BLUE, TERM_BLUE, TERM_L_DARK, TERM_UMBER, TERM_UMBER,
300         TERM_L_WHITE, TERM_L_GREEN, TERM_WHITE, TERM_L_UMBER, TERM_RED, TERM_L_BLUE,
301         TERM_BLUE, TERM_GREEN, TERM_RED, TERM_YELLOW, TERM_GREEN,
302         TERM_GREEN, TERM_SLATE, TERM_SLATE, TERM_L_WHITE, TERM_VIOLET,
303         TERM_L_BLUE, TERM_L_GREEN, TERM_RED, TERM_BLUE, TERM_RED,
304         TERM_GREEN, TERM_VIOLET, TERM_L_WHITE, TERM_ORANGE, TERM_ORANGE,
305         TERM_L_RED, TERM_L_RED, TERM_VIOLET, TERM_VIOLET, TERM_VIOLET,
306         TERM_RED, TERM_RED, TERM_L_WHITE, TERM_L_DARK, TERM_ORANGE,
307         TERM_VIOLET, TERM_RED, TERM_WHITE, TERM_YELLOW, TERM_VIOLET,
308         TERM_L_RED, TERM_RED, TERM_L_RED, TERM_YELLOW, TERM_GREEN,
309         TERM_MULTI, TERM_RED, TERM_YELLOW, TERM_YELLOW,
310         TERM_L_UMBER, TERM_UMBER, TERM_L_DARK, TERM_RED,
311         TERM_WHITE, TERM_L_BLUE, TERM_L_WHITE, TERM_WHITE, TERM_RED,
312         TERM_YELLOW
313 };
314
315
316 /*
317  * Syllables for scrolls (must be 1-4 letters each)
318  */
319
320 static cptr syllables[MAX_SYLLABLES]
321 #ifdef JP
322 = {
323         "Å·", "ÃÏ", "̵", "ÍÑ", "°ì", "Åá", "ξ", "ÃÇ",
324         "°á", "Ë¥", "Æü", "Àé", "½©", "Ëþ", "¿È", "ÁÏ",
325         "áØ", "¼·", "ž", "Ȭ", "ÅÝ", "²é", "¿Å",
326         "¾¨", "ÃÀ", "µ¯", "»à", "²ó", "À¸", "ʸ",
327         "Éð", "Æ»", "ε", "Ƭ", "¼Ø", "Èø", "ñ", "Åá", "ľ", "Æþ",
328         "¿Ê", "Âà", "¸Þ", "¡", "Ï»", "ç¥", "Âç", "»³", "ÌÄ",
329         "Æ°", "É÷", "ÎÓ", "²Ð", "Àä", "ÂÎ", "Ì¿", "»Í",
330         "ÌÌ", "Á¿", "²Î", "´°", "Á´", "·ç", "Ä·", "ÎÂ",
331         "ìí", "î½", "òµ", "Ì¥", "ò³", "ò´", "½Ä",
332         "²£", "¿Ô", "¿À", "½Ð", "µ´", "Ë×", "²¹", "¸Î", "ÃÎ",
333         "¿·", "½Õ", "²Æ", "Åß", "½ã", "¿¿", "¹¤", "¶½",
334         "Ì£", "ÄÅ", "³Î", "Èæ", "¶ì", "¿´", "»´", "߸",
335         "Ç°", "ȯ", "Á°", "Âå", "̤", "ʹ", "¶õ", "¸å",
336         "Ú¼", "¶â", "¿¹", "Íå", "Ëü", "¾Ý", "ÊÑ", "²½",
337         "½½", "Ãæ", "Ȭ", "¶å", "¿Í", "¿§", "»î", "¹Ô",
338         "ºø", "¸í", "»ö", "¼Â", "º¬", "µÛ", "¼ý", "¹ç",
339         "Ê»", "Á´", "¹ñ", "À©", "ÇÆ", "¾Æ", "Æù", "Äê",
340         "¿©", "¹ü", "²ç", "Ìø", "Èô", "æÆ", "Éõ", "°õ",
341         "¼À", "Íð", "Éð", "¾­", "·Ú", "Ǧ", "·õ", "ǽ",
342         "À»", "¼Ù", "¼ö", "¼±", "¸¸", "´¶", "ÆÇ", "°Ç",
343         "Íî", "±¢", "ÍÛ"
344 };
345 #else
346 = {
347         "a", "ab", "ag", "aks", "ala", "an", "ankh", "app",
348         "arg", "arze", "ash", "aus", "ban", "bar", "bat", "bek",
349         "bie", "bin", "bit", "bjor", "blu", "bot", "bu",
350         "byt", "comp", "con", "cos", "cre", "dalf", "dan",
351         "den", "der", "doe", "dok", "eep", "el", "eng", "er", "ere", "erk",
352         "esh", "evs", "fa", "fid", "flit", "for", "fri", "fu", "gan",
353         "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i",
354         "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo",
355         "kho", "kli", "klis", "la", "lech", "man", "mar",
356         "me", "mi", "mic", "mik", "mon", "mung", "mur", "nag", "nej",
357         "nelg", "nep", "ner", "nes", "nis", "nih", "nin", "o",
358         "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet",
359         "ple", "plu", "po", "pot", "prok", "re", "rea", "rhov",
360         "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat",
361         "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik",
362         "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab",
363         "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u",
364         "ulk", "um", "un", "uni", "ur", "val", "viv", "vly",
365         "vom", "wah", "wed", "werg", "wex", "whon", "wun", "x",
366         "yerg", "yp", "zun", "tri", "blaa", "jah", "bul", "on",
367         "foo", "ju", "xuxu"
368 };
369 #endif
370
371
372 /*
373  * Hold the titles of scrolls, 6 to 14 characters each
374  * Also keep an array of scroll colors (always WHITE for now)
375  */
376 static char scroll_adj[MAX_TITLES][16];
377
378 static byte scroll_col[MAX_TITLES];
379
380
381 /*
382  * Certain items, if aware, are known instantly
383  * This function is used only by "flavor_init()"
384  */
385 static bool object_easy_know(int i)
386 {
387         object_kind *k_ptr = &k_info[i];
388
389         /* Analyze the "tval" */
390         switch (k_ptr->tval)
391         {
392                 /* Spellbooks */
393                 case TV_LIFE_BOOK:
394                 case TV_SORCERY_BOOK:
395                 case TV_NATURE_BOOK:
396                 case TV_CHAOS_BOOK:
397                 case TV_DEATH_BOOK:
398                 case TV_TRUMP_BOOK:
399                 case TV_ARCANE_BOOK:
400                 case TV_ENCHANT_BOOK:
401                 case TV_DAEMON_BOOK:
402                 case TV_CRUSADE_BOOK:
403                 case TV_MUSIC_BOOK:
404                 case TV_HISSATSU_BOOK:
405                 {
406                         return (TRUE);
407                 }
408
409                 /* Simple items */
410                 case TV_FLASK:
411                 case TV_JUNK:
412                 case TV_BOTTLE:
413                 case TV_SKELETON:
414                 case TV_SPIKE:
415                 case TV_WHISTLE:
416                 {
417                         return (TRUE);
418                 }
419
420                 /* All Food, Potions, Scrolls, Rods */
421                 case TV_FOOD:
422                 case TV_POTION:
423                 case TV_SCROLL:
424                 case TV_ROD:
425                 {
426                         return (TRUE);
427                 }
428         }
429
430         /* Nope */
431         return (FALSE);
432 }
433
434
435 /*
436  * Certain items have a flavor
437  * This function is used only by "flavor_init()"
438  */
439 static bool object_flavor(int k_idx)
440 {
441         object_kind *k_ptr = &k_info[k_idx];
442
443         /* Analyze the item */
444         switch (k_ptr->tval)
445         {
446                 case TV_AMULET:
447                 {
448                         return (0x80 + amulet_col[k_ptr->sval]);
449                 }
450
451                 case TV_RING:
452                 {
453                         return (0x90 + ring_col[k_ptr->sval]);
454                 }
455
456                 case TV_STAFF:
457                 {
458                         return (0xA0 + staff_col[k_ptr->sval]);
459                 }
460
461                 case TV_WAND:
462                 {
463                         return (0xB0 + wand_col[k_ptr->sval]);
464                 }
465
466                 case TV_ROD:
467                 {
468                         return (0xC0 + rod_col[k_ptr->sval]);
469                 }
470
471                 case TV_SCROLL:
472                 {
473                         return (0xD0 + scroll_col[k_ptr->sval]);
474                 }
475
476                 case TV_POTION:
477                 {
478                         return (0xE0 + potion_col[k_ptr->sval]);
479                 }
480
481                 case TV_FOOD:
482                 {
483                         if (k_ptr->sval < SV_FOOD_MIN_FOOD)
484                         {
485                                 return (0xF0 + food_col[k_ptr->sval]);
486                         }
487
488                         break;
489                 }
490         }
491
492         /* No flavor */
493         return (0);
494 }
495
496
497 void get_table_name(char *out_string)
498 {
499 #ifdef JP
500         char Syllable[80];
501         strcpy(out_string, "¡Ø");
502         get_rnd_line("aname_j.txt", 1, Syllable);
503         strcat(out_string, Syllable);
504         get_rnd_line("aname_j.txt", 2, Syllable);
505         strcat(out_string, Syllable);
506         strcat(out_string, "¡Ù");
507 #else
508         int testcounter = randint1(3) + 1;
509
510         strcpy(out_string, "'");
511
512         if (randint1(3) == 2)
513         {
514                 while (testcounter--)
515                         strcat(out_string, syllables[randint0(MAX_SYLLABLES)]);
516         }
517         else
518         {
519                 char Syllable[80];
520                 testcounter = randint1(2) + 1;
521                 while (testcounter--)
522                 {
523                         (void)get_rnd_line("elvish.txt", 0, Syllable);
524                         strcat(out_string, Syllable);
525                 }
526         }
527
528         out_string[1] = toupper(out_string[1]);
529
530         strcat(out_string, "'");
531 #endif
532
533
534         out_string[18] = '\0';
535
536         return;
537 }
538
539
540 /*
541  * Prepare the "variable" part of the "k_info" array.
542  *
543  * The "color"/"metal"/"type" of an item is its "flavor".
544  * For the most part, flavors are assigned randomly each game.
545  *
546  * Initialize descriptions for the "colored" objects, including:
547  * Rings, Amulets, Staffs, Wands, Rods, Food, Potions, Scrolls.
548  *
549  * The first 4 entries for potions are fixed (Water, Apple Juice,
550  * Slime Mold Juice, Unused Potion).
551  *
552  * Scroll titles are always between 6 and 14 letters long.  This is
553  * ensured because every title is composed of whole words, where every
554  * word is from 1 to 8 letters long (one or two syllables of 1 to 4
555  * letters each), and that no scroll is finished until it attempts to
556  * grow beyond 15 letters.  The first time this can happen is when the
557  * current title has 6 letters and the new word has 8 letters, which
558  * would result in a 6 letter scroll title.
559  *
560  * Duplicate titles are avoided by requiring that no two scrolls share
561  * the same first four letters (not the most efficient method, and not
562  * the least efficient method, but it will always work).
563  *
564  * Hack -- make sure everything stays the same for each saved game
565  * This is accomplished by the use of a saved "random seed", as in
566  * "town_gen()".  Since no other functions are called while the special
567  * seed is in effect, so this function is pretty "safe".
568  *
569  * Note that the "hacked seed" may provide an RNG with alternating parity!
570  */
571 void flavor_init(void)
572 {
573         int     i, j;
574
575         byte    temp_col;
576
577         cptr    temp_adj;
578
579
580         /* Hack -- Use the "simple" RNG */
581         Rand_quick = TRUE;
582
583         /* Hack -- Induce consistant flavors */
584         Rand_value = seed_flavor;
585
586
587         /* Efficiency -- Rods/Wands share initial array */
588         for (i = 0; i < MAX_METALS; i++)
589         {
590                 rod_adj[i] = wand_adj[i];
591                 rod_col[i] = wand_col[i];
592         }
593
594
595         /* Rings have "ring colors" */
596         for (i = 0; i < MAX_ROCKS; i++)
597         {
598                 j = randint0(MAX_ROCKS);
599                 temp_adj = ring_adj[i];
600                 ring_adj[i] = ring_adj[j];
601                 ring_adj[j] = temp_adj;
602
603                 temp_col = ring_col[i];
604                 ring_col[i] = ring_col[j];
605                 ring_col[j] = temp_col;
606         }
607
608         /* Hack -- The One Ring */
609 #ifdef JP
610         ring_adj[SV_RING_POWER] = "¶â̵¹¤¤Î";
611         ring_adj[SV_RING_AHO] = "¶âÍ­¹¤¤Î";
612 #else
613         ring_adj[SV_RING_POWER] = "Plain Gold";
614         ring_adj[SV_RING_AHO] = "Plain Goldarn";
615 #endif
616
617         if (!use_graphics)
618         {
619                 ring_col[SV_RING_POWER] = TERM_YELLOW;
620                 ring_col[SV_RING_AHO] = TERM_YELLOW;
621         }
622
623         /* Amulets have "amulet colors" */
624         for (i = 0; i < MAX_AMULETS; i++)
625         {
626                 j = randint0(MAX_AMULETS);
627                 temp_adj = amulet_adj[i];
628                 amulet_adj[i] = amulet_adj[j];
629                 amulet_adj[j] = temp_adj;
630
631                 temp_col = amulet_col[i];
632                 amulet_col[i] = amulet_col[j];
633                 amulet_col[j] = temp_col;
634         }
635
636         /* Staffs */
637         for (i = 0; i < MAX_WOODS; i++)
638         {
639                 j = randint0(MAX_WOODS);
640                 temp_adj = staff_adj[i];
641                 staff_adj[i] = staff_adj[j];
642                 staff_adj[j] = temp_adj;
643
644                 temp_col = staff_col[i];
645                 staff_col[i] = staff_col[j];
646                 staff_col[j] = temp_col;
647         }
648
649         /* Wands */
650         for (i = 0; i < MAX_METALS; i++)
651         {
652                 j = randint0(MAX_METALS);
653                 temp_adj = wand_adj[i];
654                 wand_adj[i] = wand_adj[j];
655                 wand_adj[j] = temp_adj;
656
657                 temp_col = wand_col[i];
658                 wand_col[i] = wand_col[j];
659                 wand_col[j] = temp_col;
660         }
661
662         /* Rods */
663         for (i = 0; i < MAX_METALS; i++)
664         {
665                 j = randint0(MAX_METALS);
666                 temp_adj = rod_adj[i];
667                 rod_adj[i] = rod_adj[j];
668                 rod_adj[j] = temp_adj;
669
670                 temp_col = rod_col[i];
671                 rod_col[i] = rod_col[j];
672                 rod_col[j] = temp_col;
673         }
674
675         /* Foods (Mushrooms) */
676         for (i = 0; i < MAX_SHROOM; i++)
677         {
678                 j = randint0(MAX_SHROOM);
679                 temp_adj = food_adj[i];
680                 food_adj[i] = food_adj[j];
681                 food_adj[j] = temp_adj;
682
683                 temp_col = food_col[i];
684                 food_col[i] = food_col[j];
685                 food_col[j] = temp_col;
686         }
687
688         /* Potions */
689         for (i = 4; i < MAX_COLORS; i++)
690         {
691                 j = randint0(MAX_COLORS - 4) + 4;
692                 temp_adj = potion_adj[i];
693                 potion_adj[i] = potion_adj[j];
694                 potion_adj[j] = temp_adj;
695
696                 temp_col = potion_col[i];
697                 potion_col[i] = potion_col[j];
698                 potion_col[j] = temp_col;
699         }
700
701         /* Scrolls (random titles, always white) */
702         for (i = 0; i < MAX_TITLES; i++)
703         {
704                 /* Get a new title */
705                 while (TRUE)
706                 {
707                         char buf[80];
708
709                         bool okay;
710
711                         /* Start a new title */
712                         buf[0] = '\0';
713
714                         /* Collect words until done */
715                         while (1)
716                         {
717                                 int q, s;
718
719                                 char tmp[80];
720
721                                 /* Start a new word */
722                                 tmp[0] = '\0';
723
724                                 /* Choose one or two syllables */
725                                 s = ((randint0(100) < 30) ? 1 : 2);
726
727                                 /* Add a one or two syllable word */
728                                 for (q = 0; q < s; q++)
729                                 {
730                                         /* Add the syllable */
731                                         strcat(tmp, syllables[randint0(MAX_SYLLABLES)]);
732                                 }
733
734                                 /* Stop before getting too long */
735                                 if (strlen(buf) + 1 + strlen(tmp) > 15) break;
736
737                                 /* Add a space */
738                                 strcat(buf, " ");
739
740                                 /* Add the word */
741                                 strcat(buf, tmp);
742                         }
743
744                         /* Save the title */
745                         strcpy(scroll_adj[i], buf+1);
746
747                         /* Assume okay */
748                         okay = TRUE;
749
750                         /* Check for "duplicate" scroll titles */
751                         for (j = 0; j < i; j++)
752                         {
753                                 cptr hack1 = scroll_adj[j];
754                                 cptr hack2 = scroll_adj[i];
755
756                                 /* Compare first four characters */
757                                 if (*hack1++ != *hack2++) continue;
758                                 if (*hack1++ != *hack2++) continue;
759                                 if (*hack1++ != *hack2++) continue;
760                                 if (*hack1++ != *hack2++) continue;
761
762                                 /* Not okay */
763                                 okay = FALSE;
764
765                                 /* Stop looking */
766                                 break;
767                         }
768
769                         /* Break when done */
770                         if (okay) break;
771                 }
772
773                 /* All scrolls are white */
774                 scroll_col[i] = TERM_WHITE;
775         }
776
777
778         /* Hack -- Use the "complex" RNG */
779         Rand_quick = FALSE;
780
781         /* Analyze every object */
782         for (i = 1; i < max_k_idx; i++)
783         {
784                 object_kind *k_ptr = &k_info[i];
785
786                 /* Skip "empty" objects */
787                 if (!k_ptr->name) continue;
788
789                 /* Extract "flavor" (if any) */
790                 k_ptr->flavor = object_flavor(i);
791
792                 /* No flavor yields aware */
793                 if (!k_ptr->flavor) k_ptr->aware = TRUE;
794
795                 /* Check for "easily known" */
796                 k_ptr->easy_know = object_easy_know(i);
797         }
798 }
799
800
801 /*
802  * Print a char "c" into a string "t", as if by sprintf(t, "%c", c),
803  * and return a pointer to the terminator (t + 1).
804  */
805 static char *object_desc_chr(char *t, char c)
806 {
807         /* Copy the char */
808         *t++ = c;
809
810         /* Terminate */
811         *t = '\0';
812
813         /* Result */
814         return (t);
815 }
816
817
818 /*
819  * Print a string "s" into a string "t", as if by strcpy(t, s),
820  * and return a pointer to the terminator.
821  */
822 static char *object_desc_str(char *t, cptr s)
823 {
824         /* Copy the string */
825         while (*s) *t++ = *s++;
826
827         /* Terminate */
828         *t = '\0';
829
830         /* Result */
831         return (t);
832 }
833
834
835
836 /*
837  * Print an unsigned number "n" into a string "t", as if by
838  * sprintf(t, "%u", n), and return a pointer to the terminator.
839  */
840 static char *object_desc_num(char *t, uint n)
841 {
842         uint p;
843
844         /* Find "size" of "n" */
845         for (p = 1; n >= p * 10; p = p * 10) /* loop */;
846
847         /* Dump each digit */
848         while (p >= 1)
849         {
850                 /* Dump the digit */
851                 *t++ = '0' + n / p;
852
853                 /* Remove the digit */
854                 n = n % p;
855
856                 /* Process next digit */
857                 p = p / 10;
858         }
859
860         /* Terminate */
861         *t = '\0';
862
863         /* Result */
864         return (t);
865 }
866
867
868
869
870 #ifdef JP
871 /*
872  * ÆüËܸì¤Î¸Ä¿ôɽ¼¨¥ë¡¼¥Á¥ó
873  *¡Êcmd1.c ¤ÇήÍѤ¹¤ë¤¿¤á¤Ë object_desc_japanese ¤«¤é°ÜÆ°¤·¤¿¡£¡Ë
874  */
875
876 char *object_desc_kosuu(char *t, object_type *o_ptr)
877 {
878     t = object_desc_num(t, o_ptr->number);
879
880     switch (o_ptr->tval)
881     {
882       case TV_BOLT:
883       case TV_ARROW:
884       case TV_POLEARM:
885       case TV_STAFF:
886       case TV_WAND:
887       case TV_ROD:
888       case TV_DIGGING:
889       {
890           t = object_desc_str(t, "ËÜ");
891           break;
892       }
893       case TV_SCROLL:
894       {
895           t = object_desc_str(t, "´¬");
896           break;
897       }
898       case TV_POTION:
899       {
900           t = object_desc_str(t, "Éþ");
901           break;
902       }
903       case  TV_LIFE_BOOK:
904       case  TV_SORCERY_BOOK:
905       case  TV_NATURE_BOOK:
906       case  TV_CHAOS_BOOK:
907       case  TV_DEATH_BOOK:
908       case  TV_TRUMP_BOOK:
909       case  TV_ARCANE_BOOK:
910       case  TV_ENCHANT_BOOK:
911       case  TV_DAEMON_BOOK:
912       case  TV_CRUSADE_BOOK:
913       case  TV_MUSIC_BOOK:
914       case  TV_HISSATSU_BOOK:
915       {
916           t = object_desc_str(t, "ºý");
917           break;
918       }
919       case TV_SOFT_ARMOR:
920       case TV_HARD_ARMOR:
921       case TV_DRAG_ARMOR:
922       case TV_CLOAK:
923       {
924           t = object_desc_str(t, "Ãå");
925           break;
926       }
927       case TV_SWORD:
928       case TV_HAFTED:
929       case TV_BOW:
930       {
931           t = object_desc_str(t, "¿¶");
932           break;
933       }
934       case TV_BOOTS:
935       {
936           t = object_desc_str(t, "­");
937           break;
938       }
939       case TV_CARD:
940       {
941           t = object_desc_str(t, "Ëç");
942           break;
943       }
944             /* ¿©¤Ù¤â¤Î by ita */
945       case TV_FOOD:
946       {
947           if(o_ptr->sval == SV_FOOD_JERKY)
948           {
949               t = object_desc_str(t, "ÀÚ¤ì");
950               break;
951           }
952       }
953       default:
954       {
955           if (o_ptr->number < 10)
956           {
957               t = object_desc_str(t, "¤Ä");
958           }
959           else
960           {
961               t = object_desc_str(t, "¸Ä");
962           }
963           break;
964       }
965   }
966   return (t);                  
967 }
968 #endif
969
970 /*
971  * Print an signed number "v" into a string "t", as if by
972  * sprintf(t, "%+d", n), and return a pointer to the terminator.
973  * Note that we always print a sign, either "+" or "-".
974  */
975 static char *object_desc_int(char *t, sint v)
976 {
977         uint p, n;
978
979         /* Negative */
980         if (v < 0)
981         {
982                 /* Take the absolute value */
983                 n = 0 - v;
984
985                 /* Use a "minus" sign */
986                 *t++ = '-';
987         }
988
989         /* Positive (or zero) */
990         else
991         {
992                 /* Use the actual number */
993                 n = v;
994
995                 /* Use a "plus" sign */
996                 *t++ = '+';
997         }
998
999         /* Find "size" of "n" */
1000         for (p = 1; n >= p * 10; p = p * 10) /* loop */;
1001
1002         /* Dump each digit */
1003         while (p >= 1)
1004         {
1005                 /* Dump the digit */
1006                 *t++ = '0' + n / p;
1007
1008                 /* Remove the digit */
1009                 n = n % p;
1010
1011                 /* Process next digit */
1012                 p = p / 10;
1013         }
1014
1015         /* Terminate */
1016         *t = '\0';
1017
1018         /* Result */
1019         return (t);
1020 }
1021
1022
1023 /*
1024  * Structs and tables for Auto Inscription for flags
1025  */
1026
1027 typedef struct flag_insc_table
1028 {
1029 #ifdef JP
1030         cptr japanese;
1031 #endif
1032         cptr english;
1033         int flag;
1034         int except_flag;
1035 } flag_insc_table;
1036
1037 #ifdef JP
1038 static flag_insc_table flag_insc_plus[] =
1039 {
1040         { "¹¶", "At", TR_BLOWS, -1 },
1041         { "®", "Sp", TR_SPEED, -1 },
1042         { "ÏÓ", "St", TR_STR, -1 },
1043         { "ÃÎ", "In", TR_INT, -1 },
1044         { "¸­", "Wi", TR_WIS, -1 },
1045         { "´ï", "Dx", TR_DEX, -1 },
1046         { "ÂÑ", "Cn", TR_CON, -1 },
1047         { "̥", "Ch", TR_CHR, -1 },
1048         { "ƻ", "Md", TR_MAGIC_MASTERY, -1 },
1049         { "±£", "Sl", TR_STEALTH, -1 },
1050         { "õ", "Sr", TR_SEARCH, -1 },
1051         { "ÀÖ", "If", TR_INFRA, -1 },
1052         { "·¡", "Dg", TR_TUNNEL, -1 },
1053         { NULL, NULL, 0, -1 }
1054 };
1055
1056 static flag_insc_table flag_insc_immune[] =
1057 {
1058         { "»À", "Ac", TR_IM_ACID, -1 },
1059         { "ÅÅ", "El", TR_IM_ELEC, -1 },
1060         { "²Ð", "Fi", TR_IM_FIRE, -1 },
1061         { "Îä", "Co", TR_IM_COLD, -1 },
1062         { NULL, NULL, 0, -1 }
1063 };
1064
1065 static flag_insc_table flag_insc_resistance[] =
1066 {
1067         { "»À", "Ac", TR_RES_ACID, TR_IM_ACID },
1068         { "ÅÅ", "El", TR_RES_ELEC, TR_IM_ELEC },
1069         { "²Ð", "Fi", TR_RES_FIRE, TR_IM_FIRE },
1070         { "Îä", "Co", TR_RES_COLD, TR_IM_COLD },
1071         { "ÆÇ", "Po", TR_RES_POIS, -1 },
1072         { "Á®", "Li", TR_RES_LITE, -1 },
1073         { "°Å", "Dk", TR_RES_DARK, -1 },
1074         { "ÇË", "Sh", TR_RES_SHARDS, -1 },
1075         { "ÌÕ", "Bl", TR_RES_BLIND, -1 },
1076         { "Íð", "Cf", TR_RES_CONF, -1 },
1077         { "¹ì", "So", TR_RES_SOUND, -1 },
1078         { "¹ö", "Nt", TR_RES_NETHER, -1 },
1079         { "°ø", "Nx", TR_RES_NEXUS, -1 },
1080         { "ÆÙ", "Ca", TR_RES_CHAOS, -1 },
1081         { "Îô", "Di", TR_RES_DISEN, -1 },
1082         { "¶²", "Fe", TR_RES_FEAR, -1 },
1083         { NULL, NULL, 0, -1 }
1084 };
1085
1086 static flag_insc_table flag_insc_misc[] =
1087 {
1088         { "ËâÎÏ", "Ma", TR_DEC_MANA, -1 },
1089         { "Åê", "Th", TR_THROW, -1 },
1090         { "ȿ", "Rf", TR_REFLECT, -1 },
1091         { "Ëã", "Fa", TR_FREE_ACT, -1 },
1092         { "»ë", "Si", TR_SEE_INVIS, -1 },
1093         { "·Ð", "Hl", TR_HOLD_LIFE, -1 },
1094         { "ÃÙ", "Sd", TR_SLOW_DIGEST, -1 },
1095         { "³è", "Rg", TR_REGEN, -1 },
1096         { "Éâ", "Lv", TR_FEATHER, -1 },
1097         { "ÌÀ", "Lu", TR_LITE, -1 },
1098         { "·Ù", "Wr", TR_WARNING, -1 },
1099         { "ÇÜ", "Xm", TR_XTRA_MIGHT, -1 },
1100         { "¼Í", "Xs", TR_XTRA_SHOTS, -1 },
1101         { "ÅÜ", "Ag", TR_AGGRAVATE, -1 },
1102         { "½Ë", "Bs", TR_BLESSED, -1 },
1103         { "´÷", "Ty", TR_TY_CURSE, -1 },
1104         { NULL, NULL, 0, -1 }
1105 };
1106
1107 static flag_insc_table flag_insc_aura[] =
1108 {
1109         { "±ê", "F", TR_SH_FIRE, -1 },
1110         { "ÅÅ", "E", TR_SH_ELEC, -1 },
1111         { "Îä", "C", TR_SH_COLD, -1 },
1112         { "Ëâ", "M", TR_NO_MAGIC, -1 },
1113         { "½Ö", "T", TR_NO_TELE, -1 },
1114         { NULL, NULL, 0, -1 }
1115 };
1116
1117 static flag_insc_table flag_insc_brand[] =
1118 {
1119         { "»À", "A", TR_BRAND_ACID, -1 },
1120         { "ÅÅ", "E", TR_BRAND_ELEC, -1 },
1121         { "¾Æ", "F", TR_BRAND_FIRE, -1 },
1122         { "Åà", "Co", TR_BRAND_COLD, -1 },
1123         { "ÆÇ", "P", TR_BRAND_POIS, -1 },
1124         { "ÆÙ", "Ca", TR_CHAOTIC, -1 },
1125         { "µÛ", "V", TR_VAMPIRIC, -1 },
1126         { "¿Ì", "Q", TR_IMPACT, -1 },
1127         { "ÀÚ", "S", TR_VORPAL, -1 },
1128         { "Íý", "M", TR_FORCE_WEAPON, -1 },
1129         { NULL, NULL, 0, -1 }
1130 };
1131
1132 static flag_insc_table flag_insc_kill[] =
1133 {
1134         { "¼Ù", "*", TR_KILL_EVIL, -1 },
1135         { "¿Í", "p", TR_KILL_HUMAN, -1 },
1136         { "ζ", "D", TR_KILL_DRAGON, -1 },
1137         { "¥ª", "o", TR_KILL_ORC, -1 },
1138         { "¥È", "T", TR_KILL_TROLL, -1 },
1139         { "µð", "P", TR_KILL_GIANT, -1 },
1140         { "¥Ç", "U", TR_KILL_DEMON, -1 },
1141         { "»à", "L", TR_KILL_UNDEAD, -1 },
1142         { "ư", "Z", TR_KILL_ANIMAL, -1 },
1143         { NULL, NULL, 0, -1 }
1144 };
1145
1146 static flag_insc_table flag_insc_slay[] =
1147 {
1148         { "¼Ù", "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1149         { "¿Í", "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1150         { "ε", "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1151         { "¥ª", "o", TR_SLAY_ORC, TR_KILL_ORC },
1152         { "¥È", "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1153         { "µð", "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1154         { "¥Ç", "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1155         { "»à", "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1156         { "ư", "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1157         { NULL, NULL, 0, -1 }
1158 };
1159
1160 static flag_insc_table flag_insc_esp1[] =
1161 {
1162         { "´¶", "Tele", TR_TELEPATHY, -1 },
1163         { "¼Ù", "Evil", TR_ESP_EVIL, -1 },
1164         { "Á±", "Good", TR_ESP_GOOD, -1 },
1165         { "̵", "Nolv", TR_ESP_NONLIVING, -1 },
1166         { "¸Ä", "Uniq", TR_ESP_UNIQUE, -1 },
1167         { NULL, NULL, 0, -1 }
1168 };
1169
1170 static flag_insc_table flag_insc_esp2[] =
1171 {
1172         { "¿Í", "p", TR_ESP_HUMAN, -1 },
1173         { "ε", "D", TR_ESP_DRAGON, -1 },
1174         { "¥ª", "o", TR_ESP_ORC, -1 },
1175         { "¥È", "T", TR_ESP_TROLL, -1 },
1176         { "µð", "P", TR_ESP_GIANT, -1 },
1177         { "¥Ç", "U", TR_ESP_DEMON, -1 },
1178         { "»à", "L", TR_ESP_UNDEAD, -1 },
1179         { "ư", "Z", TR_ESP_ANIMAL, -1 },
1180         { NULL, NULL, 0, -1 }
1181 };
1182
1183 static flag_insc_table flag_insc_sust[] =
1184 {
1185         { "ÏÓ", "St", TR_SUST_STR, -1 },
1186         { "ÃÎ", "In", TR_SUST_INT, -1 },
1187         { "¸­", "Wi", TR_SUST_WIS, -1 },
1188         { "´ï", "Dx", TR_SUST_DEX, -1 },
1189         { "ÂÑ", "Cn", TR_SUST_CON, -1 },
1190         { "̥", "Ch", TR_SUST_CHR, -1 },
1191         { NULL, NULL, 0, -1 }
1192 };
1193
1194 #else
1195 static flag_insc_table flag_insc_plus[] =
1196 {
1197         { "At", TR_BLOWS, -1 },
1198         { "Sp", TR_SPEED, -1 },
1199         { "St", TR_STR, -1 },
1200         { "In", TR_INT, -1 },
1201         { "Wi", TR_WIS, -1 },
1202         { "Dx", TR_DEX, -1 },
1203         { "Cn", TR_CON, -1 },
1204         { "Ch", TR_CHR, -1 },
1205         { "Md", TR_MAGIC_MASTERY, -1 },
1206         { "Sl", TR_STEALTH, -1 },
1207         { "Sr", TR_SEARCH, -1 },
1208         { "If", TR_INFRA, -1 },
1209         { "Dg", TR_TUNNEL, -1 },
1210         { NULL, 0, -1 }
1211 };
1212
1213 static flag_insc_table flag_insc_immune[] =
1214 {
1215         { "Ac", TR_IM_ACID, -1 },
1216         { "El", TR_IM_ELEC, -1 },
1217         { "Fi", TR_IM_FIRE, -1 },
1218         { "Co", TR_IM_COLD, -1 },
1219         { NULL, 0, -1 }
1220 };
1221
1222 static flag_insc_table flag_insc_resistance[] =
1223 {
1224         { "Ac", TR_RES_ACID, TR_IM_ACID },
1225         { "El", TR_RES_ELEC, TR_IM_ELEC },
1226         { "Fi", TR_RES_FIRE, TR_IM_FIRE },
1227         { "Co", TR_RES_COLD, TR_IM_COLD },
1228         { "Po", TR_RES_POIS, -1 },
1229         { "Li", TR_RES_LITE, -1 },
1230         { "Dk", TR_RES_DARK, -1 },
1231         { "Sh", TR_RES_SHARDS, -1 },
1232         { "Bl", TR_RES_BLIND, -1 },
1233         { "Cf", TR_RES_CONF, -1 },
1234         { "So", TR_RES_SOUND, -1 },
1235         { "Nt", TR_RES_NETHER, -1 },
1236         { "Nx", TR_RES_NEXUS, -1 },
1237         { "Ca", TR_RES_CHAOS, -1 },
1238         { "Di", TR_RES_DISEN, -1 },
1239         { "Fe", TR_RES_FEAR, -1 },
1240         { NULL, 0, -1 }
1241 };
1242
1243 static flag_insc_table flag_insc_misc[] =
1244 {
1245         { "Ma", TR_DEC_MANA, -1 },
1246         { "Th", TR_THROW, -1 },
1247         { "Rf", TR_REFLECT, -1 },
1248         { "Fa", TR_FREE_ACT, -1 },
1249         { "Si", TR_SEE_INVIS, -1 },
1250         { "Hl", TR_HOLD_LIFE, -1 },
1251         { "Sd", TR_SLOW_DIGEST, -1 },
1252         { "Rg", TR_REGEN, -1 },
1253         { "Lv", TR_FEATHER, -1 },
1254         { "Lu", TR_LITE, -1 },
1255         { "Wr", TR_WARNING, -1 },
1256         { "Xm", TR_XTRA_MIGHT, -1 },
1257         { "Xs", TR_XTRA_SHOTS, -1 },
1258         { "Ag", TR_AGGRAVATE, -1 },
1259         { "Bs", TR_BLESSED, -1 },
1260         { "Ty", TR_TY_CURSE, -1 },
1261         { NULL, 0, -1 }
1262 };
1263
1264 static flag_insc_table flag_insc_aura[] =
1265 {
1266         { "F", TR_SH_FIRE, -1 },
1267         { "E", TR_SH_ELEC, -1 },
1268         { "C", TR_SH_COLD, -1 },
1269         { "M", TR_NO_MAGIC, -1 },
1270         { "T", TR_NO_TELE, -1 },
1271         { NULL, 0, -1 }
1272 };
1273
1274 static flag_insc_table flag_insc_brand[] =
1275 {
1276         { "A", TR_BRAND_ACID, -1 },
1277         { "E", TR_BRAND_ELEC, -1 },
1278         { "F", TR_BRAND_FIRE, -1 },
1279         { "Co", TR_BRAND_COLD, -1 },
1280         { "P", TR_BRAND_POIS, -1 },
1281         { "Ca", TR_CHAOTIC, -1 },
1282         { "V", TR_VAMPIRIC, -1 },
1283         { "Q", TR_IMPACT, -1 },
1284         { "S", TR_VORPAL, -1 },
1285         { "M", TR_FORCE_WEAPON, -1 },
1286         { NULL, 0, -1 }
1287 };
1288
1289 static flag_insc_table flag_insc_kill[] =
1290 {
1291         { "*", TR_KILL_EVIL, -1 },
1292         { "p", TR_KILL_HUMAN, -1 },
1293         { "D", TR_KILL_DRAGON, -1 },
1294         { "o", TR_KILL_ORC, -1 },
1295         { "T", TR_KILL_TROLL, -1 },
1296         { "P", TR_KILL_GIANT, -1 },
1297         { "U", TR_KILL_DEMON, -1 },
1298         { "L", TR_KILL_UNDEAD, -1 },
1299         { "Z", TR_KILL_ANIMAL, -1 },
1300         { NULL, 0, -1 }
1301 };
1302
1303 static flag_insc_table flag_insc_slay[] =
1304 {
1305         { "*", TR_SLAY_EVIL, TR_KILL_EVIL },
1306         { "p", TR_SLAY_HUMAN, TR_KILL_HUMAN },
1307         { "D", TR_SLAY_DRAGON, TR_KILL_DRAGON },
1308         { "o", TR_SLAY_ORC, TR_KILL_ORC },
1309         { "T", TR_SLAY_TROLL, TR_KILL_TROLL },
1310         { "P", TR_SLAY_GIANT, TR_KILL_GIANT },
1311         { "U", TR_SLAY_DEMON, TR_KILL_DEMON },
1312         { "L", TR_SLAY_UNDEAD, TR_KILL_UNDEAD },
1313         { "Z", TR_SLAY_ANIMAL, TR_KILL_ANIMAL },
1314         { NULL, 0, -1 }
1315 };
1316
1317 static flag_insc_table flag_insc_esp1[] =
1318 {
1319         { "Tele", TR_TELEPATHY, -1 },
1320         { "Evil", TR_ESP_EVIL, -1 },
1321         { "Good", TR_ESP_GOOD, -1 },
1322         { "Nolv", TR_ESP_NONLIVING, -1 },
1323         { "Uniq", TR_ESP_UNIQUE, -1 },
1324         { NULL, 0, -1 }
1325 };
1326
1327 static flag_insc_table flag_insc_esp2[] =
1328 {
1329         { "p", TR_ESP_HUMAN, -1 },
1330         { "D", TR_ESP_DRAGON, -1 },
1331         { "o", TR_ESP_ORC, -1 },
1332         { "T", TR_ESP_TROLL, -1 },
1333         { "P", TR_ESP_GIANT, -1 },
1334         { "U", TR_ESP_DEMON, -1 },
1335         { "L", TR_ESP_UNDEAD, -1 },
1336         { "Z", TR_ESP_ANIMAL, -1 },
1337         { NULL, 0, -1 }
1338 };
1339
1340 static flag_insc_table flag_insc_sust[] =
1341 {
1342         { "St", TR_SUST_STR, -1 },
1343         { "In", TR_SUST_INT, -1 },
1344         { "Wi", TR_SUST_WIS, -1 },
1345         { "Dx", TR_SUST_DEX, -1 },
1346         { "Cn", TR_SUST_CON, -1 },
1347         { "Ch", TR_SUST_CHR, -1 },
1348         { NULL, 0, -1 }
1349 };
1350 #endif
1351
1352 /* Simple macro for get_inscription() */
1353 #define ADD_INSC(STR) (void)(ptr = object_desc_str(ptr, (STR)))
1354
1355 /*
1356  *  Helper function for get_inscription()
1357  */
1358 static char *inscribe_flags_aux(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE], bool kanji, char *ptr)
1359 {
1360         while (fi_ptr->english)
1361         {
1362                 if (have_flag(flgs, fi_ptr->flag) &&
1363                     (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1364 #ifdef JP
1365                         ADD_INSC(kanji ? fi_ptr->japanese : fi_ptr->english);
1366 #else
1367                         ADD_INSC(fi_ptr->english);
1368 #endif
1369                 fi_ptr++;
1370         }
1371
1372         return ptr;
1373 }
1374
1375
1376 /*
1377  *  Special variation of have_flag for auto-inscription
1378  */
1379 static bool have_flag_of(flag_insc_table *fi_ptr, u32b flgs[TR_FLAG_SIZE])
1380 {
1381         while (fi_ptr->english)
1382         {
1383                 if (have_flag(flgs, fi_ptr->flag) &&
1384                    (fi_ptr->except_flag == -1 || !have_flag(flgs, fi_ptr->except_flag)))
1385                         return (TRUE);
1386                 fi_ptr++;
1387         }
1388
1389         return (FALSE);
1390 }
1391
1392
1393 /*
1394  *  Get object inscription with auto inscription of object flags.
1395  */
1396 static void get_inscription(char *buff, object_type *o_ptr)
1397 {
1398         cptr insc = quark_str(o_ptr->inscription);
1399         char *ptr = buff;
1400         char *prev_ptr = buff;
1401
1402         u32b flgs[TR_FLAG_SIZE];
1403
1404         /* Not fully identified */
1405         if (!(o_ptr->ident & IDENT_MENTAL))
1406         {
1407                 /* Copy until end of line or '#' */
1408                 while (*insc)
1409                 {
1410                         if (*insc == '#') break;
1411 #ifdef JP
1412                         if (iskanji(*insc)) *buff++ = *insc++;
1413 #endif
1414                         *buff++ = *insc++;
1415                 }
1416
1417                 *buff = '\0';
1418                 return;
1419         }
1420
1421         /* Extract the flags */
1422         object_flags(o_ptr, flgs);
1423
1424
1425         *buff = '\0';
1426         for (; *insc; insc++)
1427         {
1428                 bool kanji = FALSE;
1429                 bool all;
1430
1431                 /* Ignore fake artifact inscription */
1432                 if (*insc == '#') break;
1433
1434                 /* {%} will be automatically converted */
1435                 else if ('%' == *insc)
1436                 {
1437                         cptr start_percent = ptr;
1438 #ifdef JP
1439                         if ('%' == insc[1])
1440                         {
1441                                 insc++;
1442                                 kanji = FALSE;
1443                         }
1444                         else
1445                         {
1446                                 kanji = TRUE;
1447                         }
1448 #endif
1449                         if ('a' == insc[1] && 'l' == insc[2] && 'l' == insc[3])
1450                         {
1451                                 all = TRUE;
1452                                 insc += 3;
1453                         }
1454                         else
1455                         {
1456                                 all = FALSE;
1457                         }
1458
1459                         /* check for too long inscription */
1460                         if (ptr >= buff + MAX_NLEN) continue;
1461
1462                         /* Remove obvious flags */
1463                         if (!all)
1464                         {
1465                                 object_kind *k_ptr = &k_info[o_ptr->k_idx];
1466                                 int j;
1467                                 
1468                                 /* Base object */
1469                                 for (j = 0; j < TR_FLAG_SIZE; j++)
1470                                         flgs[j] &= ~k_ptr->flags[j];
1471
1472                                 if (o_ptr->name1)
1473                                 {
1474                                         artifact_type *a_ptr = &a_info[o_ptr->name1];
1475                                         
1476                                         for (j = 0; j < TR_FLAG_SIZE; j++)
1477                                                 flgs[j] &= ~a_ptr->flags[j];
1478                                 }
1479
1480                                 if (o_ptr->name2)
1481                                 {
1482                                         bool teleport = have_flag(flgs, TR_TELEPORT);
1483                                         ego_item_type *e_ptr = &e_info[o_ptr->name2];
1484                                         
1485                                         for (j = 0; j < TR_FLAG_SIZE; j++)
1486                                                 flgs[j] &= ~e_ptr->flags[j];
1487
1488                                         /* Always inscribe {.} for random teleport */
1489                                         if (teleport) add_flag(flgs, TR_TELEPORT);
1490                                 }
1491                         }
1492
1493
1494                         /* Plusses */
1495                         if (have_flag_of(flag_insc_plus, flgs))
1496                         {
1497                                 if (kanji)
1498                                         ADD_INSC("+");
1499                         }
1500                         ptr = inscribe_flags_aux(flag_insc_plus, flgs, kanji, ptr);
1501
1502                         /* Immunity */
1503                         if (have_flag_of(flag_insc_immune, flgs))
1504                         {
1505                                 if (!kanji && ptr != prev_ptr)
1506                                 {
1507                                         ADD_INSC(";");
1508                                         prev_ptr = ptr;
1509                                 }
1510                                 ADD_INSC("*");
1511                         }
1512                         ptr = inscribe_flags_aux(flag_insc_immune, flgs, kanji, ptr);
1513
1514                         /* Resistance */
1515                         if (have_flag_of(flag_insc_resistance, flgs))
1516                         {
1517                                 if (kanji)
1518                                         ADD_INSC("r");
1519                                 else if (ptr != prev_ptr)
1520                                 {
1521                                         ADD_INSC(";");
1522                                         prev_ptr = ptr;
1523                                 }
1524                         }
1525                         ptr = inscribe_flags_aux(flag_insc_resistance, flgs, kanji, ptr);
1526
1527                         /* Misc Ability */
1528                         if (have_flag_of(flag_insc_misc, flgs))
1529                         {
1530                                 if (ptr != prev_ptr)
1531                                 {
1532                                         ADD_INSC(";");
1533                                         prev_ptr = ptr;
1534                                 }
1535                         }
1536                         ptr = inscribe_flags_aux(flag_insc_misc, flgs, kanji, ptr);
1537
1538                         /* Aura */
1539                         if (have_flag_of(flag_insc_aura, flgs))
1540                         {
1541                                 ADD_INSC("[");
1542                         }
1543                         ptr = inscribe_flags_aux(flag_insc_aura, flgs, kanji, ptr);
1544
1545                         /* Brand Weapon */
1546                         if (have_flag_of(flag_insc_brand, flgs))
1547                                 ADD_INSC("|");
1548                         ptr = inscribe_flags_aux(flag_insc_brand, flgs, kanji, ptr);
1549
1550                         /* Kill Weapon */
1551                         if (have_flag_of(flag_insc_kill, flgs))
1552                                 ADD_INSC("/X");
1553                         ptr = inscribe_flags_aux(flag_insc_kill, flgs, kanji, ptr);
1554
1555                         /* Slay Weapon */
1556                         if (have_flag_of(flag_insc_slay, flgs))
1557                                 ADD_INSC("/");
1558                         ptr = inscribe_flags_aux(flag_insc_slay, flgs, kanji, ptr);
1559
1560                         /* Esp */
1561                         if (kanji)
1562                         {
1563                                 if (have_flag_of(flag_insc_esp1, flgs) ||
1564                                     have_flag_of(flag_insc_esp2, flgs))
1565                                         ADD_INSC("~");
1566                                 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1567                                 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1568                         }
1569                         else
1570                         {
1571                                 if (have_flag_of(flag_insc_esp1, flgs))
1572                                         ADD_INSC("~");
1573                                 ptr = inscribe_flags_aux(flag_insc_esp1, flgs, kanji, ptr);
1574                                 if (have_flag_of(flag_insc_esp2, flgs))
1575                                         ADD_INSC("~");
1576                                 ptr = inscribe_flags_aux(flag_insc_esp2, flgs, kanji, ptr);
1577                         }
1578
1579                         /* Random Teleport */
1580                         if (have_flag(flgs, TR_TELEPORT))
1581                         {
1582                                 ADD_INSC(".");
1583                         }
1584
1585                         /* sustain */
1586                         if (have_flag_of(flag_insc_sust, flgs))
1587                         {
1588                                 ADD_INSC("(");
1589                         }
1590                         ptr = inscribe_flags_aux(flag_insc_sust, flgs, kanji, ptr);
1591
1592                         if (ptr == start_percent)
1593                                 ADD_INSC(" ");
1594                 }
1595                 else
1596                 {
1597                         *ptr++ = *insc;
1598                 }
1599         }
1600         *ptr = '\0';
1601 }
1602
1603
1604
1605 /*
1606  * Creates a description of the item "o_ptr", and stores it in "out_val".
1607  *
1608  * One can choose the "verbosity" of the description, including whether
1609  * or not the "number" of items should be described, and how much detail
1610  * should be used when describing the item.
1611  *
1612  * The given "buf" must be MAX_NLEN chars long to hold the longest possible
1613  * description, which can get pretty long, including incriptions, such as:
1614  * "no more Maces of Disruption (Defender) (+10,+10) [+5] (+3 to stealth)".
1615  * Note that the inscription will be clipped to keep the total description
1616  * under MAX_NLEN-1 chars (plus a terminator).
1617  *
1618  * Note the use of "object_desc_num()" and "object_desc_int()" as hyper-efficient,
1619  * portable, versions of some common "sprintf()" commands.
1620  *
1621  * Note that all ego-items (when known) append an "Ego-Item Name", unless
1622  * the item is also an artifact, which should NEVER happen.
1623  *
1624  * Note that all artifacts (when known) append an "Artifact Name", so we
1625  * have special processing for "Specials" (artifact Lites, Rings, Amulets).
1626  * The "Specials" never use "modifiers" if they are "known", since they
1627  * have special "descriptions", such as "The Necklace of the Dwarves".
1628  *
1629  * Special Lite's use the "k_info" base-name (Phial, Star, or Arkenstone),
1630  * plus the artifact name, just like any other artifact, if known.
1631  *
1632  * Special Ring's and Amulet's, if not "aware", use the same code as normal
1633  * rings and amulets, and if "aware", use the "k_info" base-name (Ring or
1634  * Amulet or Necklace).  They will NEVER "append" the "k_info" name.  But,
1635  * they will append the artifact name, just like any artifact, if known.
1636  *
1637  * Hack -- Display "The One Ring" as "a Plain Gold Ring" until aware.
1638  *
1639  * If "pref" then a "numeric" prefix will be pre-pended.
1640  *
1641  * Mode:
1642  *   0 -- The Cloak of Death
1643  *   1 -- The Cloak of Death [1,+3]
1644  *   2 -- The Cloak of Death [1,+3] (+2 to Stealth)
1645  *   3 -- The Cloak of Death [1,+3] (+2 to Stealth) {nifty}
1646  */
1647 void object_desc(char *buf, object_type *o_ptr, int pref, int mode)
1648 {
1649         cptr            basenm, modstr;
1650         int             power, indexx, i;
1651
1652         bool            aware = FALSE;
1653         bool            known = FALSE;
1654
1655         bool            append_name = FALSE;
1656
1657         bool            show_weapon = FALSE;
1658         bool            show_armour = FALSE;
1659
1660         cptr            s, u;
1661         char            *t;
1662
1663         char            p1 = '(', p2 = ')';
1664         char            b1 = '[', b2 = ']';
1665         char            c1 = '{', c2 = '}';
1666
1667         char            tmp_val[MAX_NLEN+160];
1668         char            tmp_val2[MAX_NLEN+10];
1669
1670         u32b flgs[TR_FLAG_SIZE];
1671
1672         object_type     *bow_ptr;
1673
1674
1675         object_kind *k_ptr = &k_info[o_ptr->k_idx];
1676
1677         /* Extract some flags */
1678         object_flags(o_ptr, flgs);
1679
1680         /* See if the object is "aware" */
1681         if (object_aware_p(o_ptr) || (o_ptr->ident & IDENT_MENTAL)) aware = TRUE;
1682
1683         /* See if the object is "known" */
1684         if (object_known_p(o_ptr)) known = TRUE;
1685
1686         /* Hack -- Extract the sub-type "indexx" */
1687         indexx = o_ptr->sval;
1688
1689         /* Extract default "base" string */
1690         basenm = get_object_name(o_ptr);
1691
1692         /* Assume no "modifier" string */
1693         modstr = "";
1694
1695
1696         /* Analyze the object */
1697         switch (o_ptr->tval)
1698         {
1699                 /* Some objects are easy to describe */
1700                 case TV_SKELETON:
1701                 case TV_BOTTLE:
1702                 case TV_JUNK:
1703                 case TV_SPIKE:
1704                 case TV_FLASK:
1705                 case TV_CHEST:
1706                 case TV_WHISTLE:
1707                 {
1708                         break;
1709                 }
1710
1711                 case TV_CAPTURE:
1712                 {
1713                         monster_race *r_ptr = &r_info[o_ptr->pval];
1714
1715                         if (known)
1716                         {
1717                                 if (!o_ptr->pval)
1718                                 {
1719 #ifdef JP
1720                                         modstr = "¡Ê¶õ¡Ë";
1721 #else
1722                                         modstr = " (empty)";
1723 #endif
1724                                 }
1725                                 else
1726                                 {
1727 #ifdef JP
1728                                         sprintf(tmp_val2, "¡Ê%s¡Ë",r_name + r_ptr->name);
1729                                         modstr = tmp_val2;
1730 #else
1731                                         cptr t = r_name + r_ptr->name;
1732
1733                                         if (!(r_ptr->flags1 & RF1_UNIQUE))
1734                                         {
1735                                                 sprintf(tmp_val2, " (%s%s)", (is_a_vowel(*t) ? "an " : "a "), t);
1736
1737                                                 modstr = tmp_val2;
1738                                         }
1739                                         else
1740                                         {
1741                                                 sprintf(tmp_val2, "(%s)", t);
1742
1743                                                 modstr = t;
1744                                         }
1745 #endif
1746                                 }
1747                         }
1748                         break;
1749                 }
1750
1751                 /* Figurines/Statues */
1752                 case TV_FIGURINE:
1753                 case TV_STATUE:
1754                 {
1755                         monster_race *r_ptr = &r_info[o_ptr->pval];
1756
1757 #ifdef JP
1758                         modstr = r_name + r_ptr->name;
1759 #else
1760                         cptr t = r_name + r_ptr->name;
1761
1762                         if (!(r_ptr->flags1 & RF1_UNIQUE))
1763                         {
1764                                 sprintf(tmp_val2, "%s%s", (is_a_vowel(*t) ? "an " : "a "), t);
1765
1766                                 modstr = tmp_val2;
1767                         }
1768                         else
1769                         {
1770                                 modstr = t;
1771                         }
1772 #endif
1773
1774
1775                         break;
1776                 }
1777
1778                 /* Corpses */
1779                 case TV_CORPSE:
1780                 {
1781                         monster_race *r_ptr = &r_info[o_ptr->pval];
1782
1783                         modstr = r_name + r_ptr->name;
1784
1785
1786 #ifdef JP
1787                         sprintf(tmp_val2, "#%s", basenm);
1788 #else
1789                         if (r_ptr->flags1 & RF1_UNIQUE)
1790                         {
1791                                 sprintf(tmp_val2, "& %s %s", basenm, "of #");
1792                         }
1793                         else
1794                         {
1795                                 sprintf(tmp_val2, "& # %s", basenm);
1796                         }
1797 #endif
1798
1799
1800                         basenm = tmp_val2;
1801                         break;
1802                 }
1803
1804                 /* Missiles/ Bows/ Weapons */
1805                 case TV_SHOT:
1806                 case TV_BOLT:
1807                 case TV_ARROW:
1808                 case TV_BOW:
1809                 case TV_HAFTED:
1810                 case TV_POLEARM:
1811                 case TV_SWORD:
1812                 case TV_DIGGING:
1813                 {
1814                         show_weapon = TRUE;
1815                         break;
1816                 }
1817
1818
1819                 /* Armour */
1820                 case TV_BOOTS:
1821                 case TV_GLOVES:
1822                 case TV_CLOAK:
1823                 case TV_CROWN:
1824                 case TV_HELM:
1825                 case TV_SHIELD:
1826                 case TV_SOFT_ARMOR:
1827                 case TV_HARD_ARMOR:
1828                 case TV_DRAG_ARMOR:
1829                 {
1830                         show_armour = TRUE;
1831                         break;
1832                 }
1833
1834
1835                 /* Lites (including a few "Specials") */
1836                 case TV_LITE:
1837                 {
1838                         break;
1839                 }
1840
1841                 /* Amulets (including a few "Specials") */
1842                 case TV_AMULET:
1843                 {
1844                         /* Known artifacts */
1845                         if (artifact_p(o_ptr) && aware) break;
1846
1847                         if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1848
1849                         /* Color the object */
1850                         modstr = amulet_adj[indexx];
1851
1852                         if (aware) append_name = TRUE;
1853
1854                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1855 #ifdef JP
1856                                 basenm = aware ? "%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "¥¢¥ß¥å¥ì¥Ã¥È";
1857                         else
1858                                 basenm = aware ? "#%¤Î¥¢¥ß¥å¥ì¥Ã¥È" : "#¥¢¥ß¥å¥ì¥Ã¥È";
1859 #else
1860                                 basenm = "& Amulet~";
1861                         else
1862                                 basenm = aware ? "& # Amulet~" : "& # Amulet~";
1863 #endif
1864
1865                         break;
1866                 }
1867
1868                 /* Rings (including a few "Specials") */
1869                 case TV_RING:
1870                 {
1871                         /* Known artifacts */
1872                         if (artifact_p(o_ptr) && aware) break;
1873
1874                         if ((k_ptr->gen_flags & TRG_INSTA_ART) && aware) break;
1875
1876                         /* Color the object */
1877                         modstr = ring_adj[indexx];
1878
1879                         if (aware) append_name = TRUE;
1880
1881                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1882 #ifdef JP
1883                                 basenm = aware ? "%¤Î»ØÎØ" : "»ØÎØ";
1884                         else
1885                                 basenm = aware ? "#%¤Î»ØÎØ" : "#»ØÎØ";
1886 #else
1887                                 basenm = "& Ring~";
1888                         else
1889                                 basenm = aware ? "& # Ring~" : "& # Ring~";
1890 #endif
1891
1892                         if (!k_ptr->to_h && !k_ptr->to_d && (o_ptr->to_h || o_ptr->to_d)) show_weapon = TRUE;
1893
1894                         break;
1895                 }
1896
1897                 case TV_CARD:
1898                 {
1899                         break;
1900                 }
1901
1902                 case TV_STAFF:
1903                 {
1904                         /* Color the object */
1905                         modstr = staff_adj[indexx];
1906
1907                         if (aware) append_name = TRUE;
1908                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1909 #ifdef JP
1910                                 basenm = aware ? "%¤Î¾ó" : "¾ó";
1911                         else
1912                                 basenm = aware ? "#%¤Î¾ó" : "#¾ó";
1913 #else
1914                                 basenm = "& Staff~";
1915                         else
1916                                 basenm = aware ? "& # Staff~" : "& # Staff~";
1917 #endif
1918
1919                         break;
1920                 }
1921
1922                 case TV_WAND:
1923                 {
1924                         /* Color the object */
1925                         modstr = wand_adj[indexx];
1926
1927                         if (aware) append_name = TRUE;
1928                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1929 #ifdef JP
1930                                 basenm = aware? "%¤ÎËâË¡ËÀ":"ËâË¡ËÀ";
1931                         else
1932                                 basenm = aware ? "#%¤ÎËâË¡ËÀ" : "#ËâË¡ËÀ";
1933 #else
1934                                 basenm = "& Wand~";
1935                         else
1936                                 basenm = aware ? "& # Wand~" : "& # Wand~";
1937 #endif
1938
1939                         break;
1940                 }
1941
1942                 case TV_ROD:
1943                 {
1944                         /* Color the object */
1945                         modstr = rod_adj[indexx];
1946
1947                         if (aware) append_name = TRUE;
1948                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1949 #ifdef JP
1950                                 basenm = aware? "%¤Î¥í¥Ã¥É":"¥í¥Ã¥É";
1951                         else
1952                                 basenm = aware ? "#%¤Î¥í¥Ã¥É" : "#¥í¥Ã¥É";
1953 #else
1954                                 basenm = "& Rod~";
1955                         else
1956                                 basenm = aware ? "& # Rod~" : "& # Rod~";
1957 #endif
1958
1959                         break;
1960                 }
1961
1962                 case TV_SCROLL:
1963                 {
1964                         /* Color the object */
1965                         modstr = scroll_adj[indexx];
1966                         if (aware) append_name = TRUE;
1967                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1968 #ifdef JP
1969                                 basenm = aware ? "%¤Î´¬Êª" : "´¬Êª";
1970                         else
1971                                 basenm = aware ? "¡Ö#¡×¤È½ñ¤«¤ì¤¿%¤Î´¬Êª" : "¡Ö#¡×¤È½ñ¤«¤ì¤¿´¬Êª";
1972 #else
1973                                 basenm = "& Scroll~";
1974                         else
1975                                 basenm = aware ? "& Scroll~ titled \"#\"" : "& Scroll~ titled \"#\"";
1976 #endif
1977
1978                         break;
1979                 }
1980
1981                 case TV_POTION:
1982                 {
1983                         /* Color the object */
1984                         modstr = potion_adj[indexx];
1985
1986                         if (aware) append_name = TRUE;
1987                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
1988 #ifdef JP
1989                                 basenm = aware ? "%¤ÎÌô" : "Ìô";
1990                         else
1991                                 basenm = aware ? "#%¤ÎÌô" : "#Ìô";
1992 #else
1993                                 basenm = "& Potion~";
1994                         else
1995                                 basenm = aware ? "& # Potion~" : "& # Potion~";
1996 #endif
1997
1998                         break;
1999                 }
2000
2001                 case TV_FOOD:
2002                 {
2003                         /* Ordinary food is "boring" */
2004                         if (o_ptr->sval >= SV_FOOD_MIN_FOOD) break;
2005
2006                         /* Color the object */
2007                         modstr = food_adj[indexx];
2008
2009                         if (aware) append_name = TRUE;
2010                         if (((plain_descriptions) && (aware)) || o_ptr->ident & IDENT_STOREB)
2011 #ifdef JP
2012                                 basenm = aware ? "%¤Î¥­¥Î¥³" : "¥­¥Î¥³";
2013                         else
2014                                 basenm = aware ? "#%¤Î¥­¥Î¥³" : "#¥­¥Î¥³";
2015 #else
2016                                 basenm = "& Mushroom~";
2017                         else
2018                                 basenm = aware ? "& # Mushroom~" : "& # Mushroom~";
2019 #endif
2020
2021                         break;
2022                 }
2023
2024                 case TV_PARCHEMENT:
2025                 {
2026                         modstr = basenm;
2027 #ifdef JP
2028                         basenm = "ÍÓÈé»æ - #";
2029 #else
2030                         basenm = "& Parchement~ - #";
2031 #endif
2032                         break;
2033                 }
2034
2035                 /* Magic Books */
2036                 case TV_LIFE_BOOK:
2037                 {
2038                         modstr = basenm;
2039 #ifdef JP
2040                                 basenm = "À¸Ì¿¤ÎËâË¡½ñ#";
2041 #else
2042                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2043                                 basenm = "& Book~ of Life Magic #";
2044                         else
2045                                 basenm = "& Life Spellbook~ #";
2046 #endif
2047
2048                         break;
2049                 }
2050
2051                 case TV_SORCERY_BOOK:
2052                 {
2053                         modstr = basenm;
2054 #ifdef JP
2055                                 basenm = "Àç½Ñ¤ÎËâË¡½ñ#";
2056 #else
2057                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2058                                 basenm = "& Book~ of Sorcery #";
2059                         else
2060                                 basenm = "& Sorcery Spellbook~ #";
2061 #endif
2062
2063                         break;
2064                 }
2065
2066                 case TV_NATURE_BOOK:
2067                 {
2068                         modstr = basenm;
2069 #ifdef JP
2070                                 basenm = "¼«Á³¤ÎËâË¡½ñ#";
2071 #else
2072                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2073                                 basenm = "& Book~ of Nature Magic #";
2074                         else
2075                                 basenm = "& Nature Spellbook~ #";
2076 #endif
2077
2078                         break;
2079                 }
2080
2081                 case TV_CHAOS_BOOK:
2082                 {
2083                         modstr = basenm;
2084 #ifdef JP
2085                                 basenm = "¥«¥ª¥¹¤ÎËâË¡½ñ#";
2086 #else
2087                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2088                                 basenm = "& Book~ of Chaos Magic #";
2089                         else
2090                                 basenm = "& Chaos Spellbook~ #";
2091 #endif
2092
2093                         break;
2094                 }
2095
2096                 case TV_DEATH_BOOK:
2097                 {
2098                         modstr = basenm;
2099 #ifdef JP
2100                                 basenm = "°Å¹õ¤ÎËâË¡½ñ#";
2101 #else
2102                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2103                                 basenm = "& Book~ of Death Magic #";
2104                         else
2105                                 basenm = "& Death Spellbook~ #";
2106 #endif
2107
2108                         break;
2109                 }
2110
2111                 case TV_TRUMP_BOOK:
2112                 {
2113                         modstr = basenm;
2114 #ifdef JP
2115                                 basenm = "¥È¥é¥ó¥×¤ÎËâË¡½ñ#";
2116 #else
2117                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2118                                 basenm = "& Book~ of Trump Magic #";
2119                         else
2120                                 basenm = "& Trump Spellbook~ #";
2121 #endif
2122
2123                         break;
2124                 }
2125
2126                 case TV_ARCANE_BOOK:
2127                 {
2128                         modstr = basenm;
2129 #ifdef JP
2130                                 basenm = "Èë½Ñ¤ÎËâË¡½ñ#";
2131 #else
2132                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2133                                 basenm = "& Book~ of Arcane Magic #";
2134                         else
2135                                 basenm = "& Arcane Spellbook~ #";
2136 #endif
2137
2138                         break;
2139                 }
2140                 case TV_ENCHANT_BOOK:
2141                 {
2142                         modstr = basenm;
2143 #ifdef JP
2144                                 basenm = "¾¢¤ÎËâË¡½ñ#";
2145 #else
2146                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2147                                 basenm = "& Book~ of Craft Magic #";
2148                         else
2149                                 basenm = "& Craft Spellbook~ #";
2150 #endif
2151
2152                         break;
2153                 }
2154                 case TV_DAEMON_BOOK:
2155                 {
2156                         modstr = basenm;
2157 #ifdef JP
2158                                 basenm = "°­Ëâ¤ÎËâË¡½ñ#";
2159 #else
2160                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2161                                 basenm = "& Book~ of Daemon Magic #";
2162                         else
2163                                 basenm = "& Daemon Spellbook~ #";
2164 #endif
2165
2166                         break;
2167                 }
2168                 case TV_CRUSADE_BOOK:
2169                 {
2170                         modstr = basenm;
2171 #ifdef JP
2172                                 basenm = "Ç˼٤ÎËâË¡½ñ#";
2173 #else
2174                         if (mp_ptr->spell_book == TV_LIFE_BOOK)
2175                                 basenm = "& Book~ of Crusade Magic #";
2176                         else
2177                                 basenm = "& Crusade Spellbook~ #";
2178 #endif
2179
2180                         break;
2181                 }
2182                 case TV_MUSIC_BOOK:
2183                 {
2184                         modstr = basenm;
2185 #ifdef JP
2186                                 basenm = "²Î½¸#";
2187 #else
2188                                 basenm = "& Song Book~ #";
2189 #endif
2190
2191                         break;
2192                 }
2193                 case TV_HISSATSU_BOOK:
2194                 {
2195                         modstr = basenm;
2196 #ifdef JP
2197                                 basenm = "& Éð·Ý¤Î½ñ#";
2198 #else
2199                                 basenm = "Book~ of Kendo #";
2200 #endif
2201
2202                         break;
2203                 }
2204
2205
2206
2207                 /* Hack -- Gold/Gems */
2208                 case TV_GOLD:
2209                 {
2210                         strcpy(buf, basenm);
2211                         return;
2212                 }
2213
2214                 /* Used in the "inventory" routine */
2215                 default:
2216                 {
2217 #ifdef JP
2218                         strcpy(buf, "(¤Ê¤·)");
2219 #else
2220                         strcpy(buf, "(nothing)");
2221 #endif
2222
2223                         return;
2224                 }
2225         }
2226
2227         /* Use full name from k_info or a_info */
2228         if (aware && have_flag(flgs, TR_FULL_NAME))
2229         {
2230                 if (known && o_ptr->name1) basenm = a_name + a_info[o_ptr->name1].name;
2231                 else basenm = get_object_name(o_ptr);
2232         }
2233
2234         /* Start dumping the result */
2235         t = tmp_val;
2236
2237 #ifdef JP
2238         if (basenm[0] == '&')
2239                 s = basenm + 2;
2240         else
2241                 s = basenm;
2242
2243         /* No prefix */
2244         if (!pref)
2245         {
2246                 /* Nothing */
2247         }
2248         else if (o_ptr->number > 1)
2249         {
2250                 if ( change_numeral == FALSE ){
2251                         t = object_desc_num(t, o_ptr->number);
2252                         if (o_ptr->number > 9)
2253                                 t = object_desc_str(t, "¸Ä¤Î ");
2254                         else
2255                                 t = object_desc_str(t, "¤Ä¤Î ");
2256                 }
2257                 else
2258                 {
2259                         t = object_desc_kosuu(t,o_ptr);
2260                         t = object_desc_str(t, "¤Î ");
2261                 }
2262         }
2263
2264         /* ±Ñ¸ì¤Î¾ì¹ç¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Ï The ¤¬ÉÕ¤¯¤Î¤Çʬ¤«¤ë¤¬
2265          * ÆüËܸì¤Ç¤Ïʬ¤«¤é¤Ê¤¤¤Î¤Ç¥Þ¡¼¥¯¤ò¤Ä¤±¤ë 
2266          */
2267         if (known && artifact_p(o_ptr)) t = object_desc_str(t, "¡ú");
2268         else if (known && o_ptr->art_name) t = object_desc_str(t, "¡ù");
2269
2270 #else
2271
2272         /* The object "expects" a "number" */
2273         if (basenm[0] == '&')
2274         {
2275                 /* Skip the ampersand (and space) */
2276                 s = basenm + 2;
2277
2278                 /* No prefix */
2279                 if (!pref)
2280                 {
2281                         /* Nothing */
2282                 }
2283
2284                 /* Hack -- None left */
2285                 else if (o_ptr->number <= 0)
2286                 {
2287                         t = object_desc_str(t, "no more ");
2288                 }
2289
2290                 /* Extract the number */
2291                 else if (o_ptr->number > 1)
2292                 {
2293                         t = object_desc_num(t, o_ptr->number);
2294                         t = object_desc_chr(t, ' ');
2295                 }
2296
2297                 /* Hack -- The only one of its kind */
2298                 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2299                 {
2300                         t = object_desc_str(t, "The ");
2301                 }
2302
2303                 /* Unique corpses are unique */
2304                 else if (o_ptr->tval == TV_CORPSE)
2305                 {
2306                         monster_race *r_ptr = &r_info[o_ptr->pval];
2307
2308                         if (r_ptr->flags1 & RF1_UNIQUE)
2309                         {
2310                                 t = object_desc_str(t, "The ");
2311                         }
2312                 }
2313
2314                 /* A single one, with a vowel in the modifier */
2315                 else if ((*s == '#') && (is_a_vowel(modstr[0])))
2316                 {
2317                         t = object_desc_str(t, "an ");
2318                 }
2319
2320                 /* A single one, with a vowel */
2321                 else if (is_a_vowel(*s))
2322                 {
2323                         t = object_desc_str(t, "an ");
2324                 }
2325
2326                 /* A single one, without a vowel */
2327                 else
2328                 {
2329                         t = object_desc_str(t, "a ");
2330                 }
2331         }
2332
2333         /* Hack -- objects that "never" take an article */
2334         else
2335         {
2336                 /* No ampersand */
2337                 s = basenm;
2338
2339                 /* No pref */
2340                 if (!pref)
2341                 {
2342                         /* Nothing */
2343                 }
2344
2345                 /* Hack -- all gone */
2346                 else if (o_ptr->number <= 0)
2347                 {
2348                         t = object_desc_str(t, "no more ");
2349                 }
2350
2351                 /* Prefix a number if required */
2352                 else if (o_ptr->number > 1)
2353                 {
2354                         t = object_desc_num(t, o_ptr->number);
2355                         t = object_desc_chr(t, ' ');
2356                 }
2357
2358                 /* Hack -- The only one of its kind */
2359                 else if (known && (artifact_p(o_ptr) || o_ptr->art_name))
2360                 {
2361                         t = object_desc_str(t, "The ");
2362                 }
2363
2364                 /* Hack -- single items get no prefix */
2365                 else
2366                 {
2367                         /* Nothing */
2368                 }
2369         }
2370 #endif
2371
2372         /* Paranoia -- skip illegal tildes */
2373         /* while (*s == '~') s++; */
2374
2375 #ifdef JP
2376         if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2377         {
2378                 t = object_desc_str(t,format("ÃÃÌê»Õ%s¤Î",player_name));
2379         }
2380
2381         /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¡¢Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à¤Î̾Á°¤òÉղ乤ë */
2382         if (known) {
2383                 /* ¥é¥ó¥À¥à¡¦¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È */
2384                 if (o_ptr->art_name)
2385                 {       char temp[256];
2386                         strcpy(temp, quark_str(o_ptr->art_name));
2387                         /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2388                         /* ±Ñ¸ìÈǤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤«¤éÍ褿 'of XXX' ¤Ï,¡ÖXXX¤Î¡×¤Èɽ¼¨¤¹¤ë */
2389                         if ( strncmp( temp , "of ",3)==0 ) {t=object_desc_str(t,&temp[3]);t=object_desc_str(t,"¤Î");}
2390                         else 
2391                         if ( strncmp( temp , "¡Ø" , 2 ) != 0 && temp[0]!='\'')
2392                                 t=object_desc_str(t,  temp);
2393                 }
2394                 /* ÅÁÀâ¤Î¥¢¥¤¥Æ¥à */
2395                 else if (o_ptr->name1 && !have_flag(flgs, TR_FULL_NAME)) {
2396                         artifact_type *a_ptr = &a_info[o_ptr->name1];
2397                         /* '¡Ø' ¤«¤é»Ï¤Þ¤é¤Ê¤¤ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ½é¤ËÉղ乤ë */
2398                         if ( strncmp( (a_name + a_ptr->name), "¡Ø" , 2) != 0){
2399                                 t=object_desc_str(t, (a_name + a_ptr->name));
2400                         }
2401                 }
2402                 /* Ì¾¤Î¤¢¤ë¥¢¥¤¥Æ¥à */
2403                 else if (o_ptr->name2) {
2404                         ego_item_type *e_ptr = &e_info[o_ptr->name2];
2405                         t=object_desc_str(t, (e_name + e_ptr->name));
2406                 }
2407         }
2408 #endif
2409         /* Copy the string */
2410         for (; *s; s++)
2411         {
2412                 /* Pluralizer */
2413 #ifdef JP
2414                 if (*s == '#')
2415 #else
2416                 if (*s == '~')
2417                 {
2418                         /* Add a plural if needed */
2419                         if (pref && o_ptr->number != 1)
2420                         {
2421                                 char k = t[-1];
2422
2423                                 /* XXX XXX XXX Mega-Hack */
2424
2425                                 /* Hack -- "Cutlass-es" and "Torch-es" */
2426                                 if ((k == 's') || (k == 'h')) *t++ = 'e';
2427
2428                                 /* Add an 's' */
2429                                 *t++ = 's';
2430                         }
2431                 }
2432
2433                 /* Modifier */
2434                 else if (*s == '#')
2435 #endif
2436
2437                 {
2438                         /* Insert the modifier */
2439                         for (u = modstr; *u; u++) *t++ = *u;
2440                 }
2441
2442 #ifdef JP
2443                 else if (*s == '%')
2444                   /* saigo ¤ÎÂå¤ï¤ê¡£¸úǽ¤òÉÕ²½¤¹¤ë by ita*/
2445                 {
2446                   modstr=get_object_name(o_ptr);
2447                   for (u = modstr; *u; u++) *t++ = *u;
2448                 }
2449 #endif
2450                 /* Normal */
2451                 else
2452                 {
2453                         /* Copy */
2454                         *t++ = *s;
2455                 }
2456         }
2457
2458         /* Terminate */
2459         *t = '\0';
2460
2461
2462         /* Append the "kind name" to the "base name" */
2463 #ifndef JP
2464         if (append_name)
2465         {
2466                 t = object_desc_str(t, " of ");
2467                 t = object_desc_str(t, get_object_name(o_ptr));
2468         }
2469 #endif
2470
2471
2472 #ifdef JP
2473         /* '¡Ø'¤«¤é»Ï¤Þ¤ëÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤Î̾Á°¤ÏºÇ¸å¤ËÉղ乤ë */
2474         if (known) {
2475                 /* ¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î̾Á°¤Ï¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ëµ­Ï¿
2476                    ¤µ¤ì¤ë¤Î¤Ç¡¢±Ñ¸ìÈǤÎ̾Á°¤â¤½¤ì¤é¤·¤¯ÊÑ´¹¤¹¤ë */
2477                 if (o_ptr->art_name)
2478                 {       char temp[256];int itemp;
2479                         strcpy(temp, quark_str(o_ptr->art_name));
2480                         /* MEGA HACK by ita*/
2481                                 if ( strncmp( temp , "¡Ø" , 2 ) == 0 ) t=object_desc_str(t,  temp);else
2482                          if( temp[0]=='\'' ) { itemp=strlen(temp);temp[itemp-1]=0; 
2483                          t=object_desc_str(t,"¡Ø");
2484                          t=object_desc_str(t,&temp[1]);
2485                          t=object_desc_str(t,"¡Ù");}
2486                                 
2487                 }
2488                 else if (o_ptr->name1) {
2489                                 artifact_type *a_ptr = &a_info[o_ptr->name1];
2490                                 if ( strncmp( (a_name + a_ptr->name) , "¡Ø" , 2 ) == 0 ){
2491                                         t=object_desc_str(t, (a_name + a_ptr->name));
2492                                 }
2493                 }
2494                 else if (o_ptr->inscription)
2495                 {
2496                         cptr str = quark_str(o_ptr->inscription);
2497
2498                         while(*str)
2499                         {
2500                                 if (iskanji(*str))
2501                                 {
2502                                         str += 2;
2503                                         continue;
2504                                 }
2505                                 if (*str == '#') break;
2506                                 str++;
2507                         }
2508                         if (*str)
2509                         {
2510                                 /* Find the '#' */
2511                                 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2512
2513                                 /* Add the false name */
2514                                 t=object_desc_str(t,"¡Ø");
2515                                 t = object_desc_str(t, &str[1]);
2516                                 t=object_desc_str(t,"¡Ù");
2517                         }
2518                 }
2519         }
2520 #else
2521         if ((o_ptr->tval > TV_CAPTURE) && o_ptr->xtra3)
2522         {
2523                 t = object_desc_str(t,format(" of %s the Smith",player_name));
2524         }
2525
2526         /* Hack -- Append "Artifact" or "Special" names */
2527         if (known && !have_flag(flgs, TR_FULL_NAME))
2528         {
2529                 /* Is it a new random artifact ? */
2530                 if (o_ptr->art_name)
2531                 {
2532                         t = object_desc_chr(t, ' ');
2533
2534                         t = object_desc_str(t, quark_str(o_ptr->art_name));
2535                 }
2536
2537                 /* Grab any artifact name */
2538                 else if (o_ptr->name1)
2539                 {
2540                         artifact_type *a_ptr = &a_info[o_ptr->name1];
2541
2542                         t = object_desc_chr(t, ' ');
2543                         t = object_desc_str(t, (a_name + a_ptr->name));
2544                 }
2545
2546                 /* Grab any ego-item name */
2547                 else
2548                 {
2549                         if (o_ptr->name2)
2550                         {
2551                                 ego_item_type *e_ptr = &e_info[o_ptr->name2];
2552
2553                                 t = object_desc_chr(t, ' ');
2554                                 t = object_desc_str(t, (e_name + e_ptr->name));
2555                         }
2556
2557                         if (o_ptr->inscription && strchr(quark_str(o_ptr->inscription), '#'))
2558                         {
2559                                 /* Find the '#' */
2560                                 cptr str = strchr(quark_str(o_ptr->inscription), '#');
2561
2562                                 /* Add the false name */
2563                                 t = object_desc_chr(t, ' ');
2564                                 t = object_desc_str(t, &str[1]);
2565                         }
2566                 }
2567         }
2568 #endif
2569
2570
2571
2572         /* No more details wanted */
2573         if (mode < 1) goto copyback;
2574
2575         /* Hack -- Chests must be described in detail */
2576         if (o_ptr->tval == TV_CHEST)
2577         {
2578                 /* Not searched yet */
2579                 if (!known)
2580                 {
2581                         /* Nothing */
2582                 }
2583
2584                 /* May be "empty" */
2585                 else if (!o_ptr->pval)
2586                 {
2587 #ifdef JP
2588 t = object_desc_str(t, "(¶õ)");
2589 #else
2590                         t = object_desc_str(t, " (empty)");
2591 #endif
2592
2593                 }
2594
2595                 /* May be "disarmed" */
2596                 else if (o_ptr->pval < 0)
2597                 {
2598                         if (chest_traps[0 - o_ptr->pval])
2599                         {
2600 #ifdef JP
2601 t = object_desc_str(t, "(²ò½üºÑ)");
2602 #else
2603                                 t = object_desc_str(t, " (disarmed)");
2604 #endif
2605
2606                         }
2607                         else
2608                         {
2609 #ifdef JP
2610 t = object_desc_str(t, "(Èó»Ü¾û)");
2611 #else
2612                                 t = object_desc_str(t, " (unlocked)");
2613 #endif
2614
2615                         }
2616                 }
2617
2618                 /* Describe the traps, if any */
2619                 else
2620                 {
2621                         /* Describe the traps */
2622                         switch (chest_traps[o_ptr->pval])
2623                         {
2624                                 case 0:
2625                                 {
2626 #ifdef JP
2627 t = object_desc_str(t, "(»Ü¾û)");
2628 #else
2629                                         t = object_desc_str(t, " (Locked)");
2630 #endif
2631
2632                                         break;
2633                                 }
2634                                 case CHEST_LOSE_STR:
2635                                 {
2636 #ifdef JP
2637 t = object_desc_str(t, "(ÆÇ¿Ë)");
2638 #else
2639                                         t = object_desc_str(t, " (Poison Needle)");
2640 #endif
2641
2642                                         break;
2643                                 }
2644                                 case CHEST_LOSE_CON:
2645                                 {
2646 #ifdef JP
2647 t = object_desc_str(t, "(ÆÇ¿Ë)");
2648 #else
2649                                         t = object_desc_str(t, " (Poison Needle)");
2650 #endif
2651
2652                                         break;
2653                                 }
2654                                 case CHEST_POISON:
2655                                 {
2656 #ifdef JP
2657 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2658 #else
2659                                         t = object_desc_str(t, " (Gas Trap)");
2660 #endif
2661
2662                                         break;
2663                                 }
2664                                 case CHEST_PARALYZE:
2665                                 {
2666 #ifdef JP
2667 t = object_desc_str(t, "(¥¬¥¹¡¦¥È¥é¥Ã¥×)");
2668 #else
2669                                         t = object_desc_str(t, " (Gas Trap)");
2670 #endif
2671
2672                                         break;
2673                                 }
2674                                 case CHEST_EXPLODE:
2675                                 {
2676 #ifdef JP
2677 t = object_desc_str(t, "(ÇúȯÁõÃÖ)");
2678 #else
2679                                         t = object_desc_str(t, " (Explosion Device)");
2680 #endif
2681
2682                                         break;
2683                                 }
2684                                 case CHEST_SUMMON:
2685                                 case CHEST_BIRD_STORM:
2686                                 case CHEST_E_SUMMON:
2687                                 case CHEST_H_SUMMON:
2688                                 {
2689 #ifdef JP
2690 t = object_desc_str(t, "(¾¤´­¤Î¥ë¡¼¥ó)");
2691 #else
2692                                         t = object_desc_str(t, " (Summoning Runes)");
2693 #endif
2694
2695                                         break;
2696                                 }
2697                                 case CHEST_RUNES_OF_EVIL:
2698                                 {
2699 #ifdef JP
2700 t = object_desc_str(t, "(¼Ù°­¤Ê¥ë¡¼¥ó)");
2701 #else
2702                                         t = object_desc_str(t, " (Gleaming Black Runes)");
2703 #endif
2704
2705                                         break;
2706                                 }
2707                                 case CHEST_ALARM:
2708                                 {
2709 #ifdef JP
2710 t = object_desc_str(t, "(·ÙÊóÁõÃÖ)");
2711 #else
2712                                         t = object_desc_str(t, " (Alarm)");
2713 #endif
2714
2715                                         break;
2716                                 }
2717                                 default:
2718                                 {
2719 #ifdef JP
2720 t = object_desc_str(t, "(¥Þ¥ë¥Á¡¦¥È¥é¥Ã¥×)");
2721 #else
2722                                         t = object_desc_str(t, " (Multiple Traps)");
2723 #endif
2724
2725                                         break;
2726                                 }
2727                         }
2728                 }
2729         }
2730
2731
2732         /* Display the item like a weapon */
2733         if (have_flag(flgs, TR_SHOW_MODS)) show_weapon = TRUE;
2734
2735         /* Display the item like a weapon */
2736         if (o_ptr->to_h && o_ptr->to_d) show_weapon = TRUE;
2737
2738         /* Display the item like armour */
2739         if (o_ptr->ac) show_armour = TRUE;
2740
2741
2742         /* Dump base weapon info */
2743         switch (o_ptr->tval)
2744         {
2745                 /* Missiles and Weapons */
2746                 case TV_SHOT:
2747                 case TV_BOLT:
2748                 case TV_ARROW:
2749                 case TV_HAFTED:
2750                 case TV_POLEARM:
2751                 case TV_SWORD:
2752                 case TV_DIGGING:
2753
2754                 /* Append a "damage" string */
2755                 t = object_desc_chr(t, ' ');
2756                 t = object_desc_chr(t, p1);
2757                 t = object_desc_num(t, o_ptr->dd);
2758                 t = object_desc_chr(t, 'd');
2759                 t = object_desc_num(t, o_ptr->ds);
2760                 t = object_desc_chr(t, p2);
2761
2762                 /* All done */
2763                 break;
2764
2765
2766                 /* Bows get a special "damage string" */
2767                 case TV_BOW:
2768
2769                 /* Mega-Hack -- Extract the "base power" */
2770                 power = (o_ptr->sval % 10);
2771
2772                 /* Apply the "Extra Might" flag */
2773                 if (have_flag(flgs, TR_XTRA_MIGHT)) power++;
2774
2775                 /* Append a special "damage" string */
2776                 t = object_desc_chr(t, ' ');
2777                 t = object_desc_chr(t, p1);
2778                 t = object_desc_chr(t, 'x');
2779                 t = object_desc_num(t, power);
2780                 t = object_desc_chr(t, p2);
2781
2782                 /* All done */
2783                 break;
2784         }
2785
2786
2787         /* Add the weapon bonuses */
2788         if (known)
2789         {
2790                 /* Show the tohit/todam on request */
2791                 if (show_weapon)
2792                 {
2793                         t = object_desc_chr(t, ' ');
2794                         t = object_desc_chr(t, p1);
2795                         t = object_desc_int(t, o_ptr->to_h);
2796                         t = object_desc_chr(t, ',');
2797                         t = object_desc_int(t, o_ptr->to_d);
2798                         t = object_desc_chr(t, p2);
2799                 }
2800
2801                 /* Show the tohit if needed */
2802                 else if (o_ptr->to_h)
2803                 {
2804                         t = object_desc_chr(t, ' ');
2805                         t = object_desc_chr(t, p1);
2806                         t = object_desc_int(t, o_ptr->to_h);
2807                         t = object_desc_chr(t, p2);
2808                 }
2809
2810                 /* Show the todam if needed */
2811                 else if (o_ptr->to_d)
2812                 {
2813                         t = object_desc_chr(t, ' ');
2814                         t = object_desc_chr(t, p1);
2815                         t = object_desc_int(t, o_ptr->to_d);
2816                         t = object_desc_chr(t, p2);
2817                 }
2818         }
2819
2820         bow_ptr = &inventory[INVEN_BOW];
2821
2822         /* if have a firing weapon + ammo matches bow*/
2823         if (bow_ptr->k_idx &&
2824             (((bow_ptr->sval == SV_SLING) && (o_ptr->tval == TV_SHOT)) ||
2825              (((bow_ptr->sval == SV_SHORT_BOW) ||
2826                (bow_ptr->sval == SV_LONG_BOW) ||
2827                (bow_ptr->sval == SV_NAMAKE_BOW)) && (o_ptr->tval == TV_ARROW)) ||
2828              (((bow_ptr->sval == SV_LIGHT_XBOW) ||
2829                (bow_ptr->sval == SV_HEAVY_XBOW)) && (o_ptr->tval == TV_BOLT))))
2830         {
2831                 int avgdam = 10;
2832                 int tmul;
2833                 s16b energy_fire;
2834
2835                 avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
2836
2837                 /* See if the bow is "known" - then set damage bonus*/
2838                 if (object_known_p(bow_ptr))
2839                 {
2840                         avgdam += (bow_ptr->to_d * 10);
2841                 }
2842
2843                 /* effect of ammo */
2844                 if (known) avgdam += (o_ptr->to_d * 10);
2845
2846                 energy_fire = bow_energy(bow_ptr->sval);
2847                 tmul = bow_tmul(bow_ptr->sval);
2848
2849                 /* Get extra "power" from "extra might" */
2850                 if (p_ptr->xtra_might) tmul++;
2851
2852                 tmul = tmul * (100 + (int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128);
2853
2854                 /* launcher multiplier */
2855                 avgdam *= tmul;
2856                 avgdam /= (100 * 10);
2857                 if (avgdam < 0) avgdam = 0;
2858
2859                 /* display (shot damage/ avg damage) */
2860                 t = object_desc_chr(t, ' ');
2861                 t = object_desc_chr(t, p1);
2862                 t = object_desc_num(t, avgdam);
2863                 t = object_desc_chr(t, '/');
2864
2865                 if (p_ptr->num_fire == 0)
2866                 {
2867                         t = object_desc_chr(t, '0');
2868                 }
2869                 else
2870                 {
2871                         /* calc effects of energy */
2872                         avgdam *= (p_ptr->num_fire * 100);
2873
2874                         avgdam /= energy_fire;
2875
2876                         t = object_desc_num(t, avgdam);
2877                 }
2878
2879                 t = object_desc_chr(t, p2);
2880         }
2881         else if ((p_ptr->pclass == CLASS_NINJA) && (o_ptr->tval == TV_SPIKE))
2882         {
2883                 int avgdam;
2884                 s16b energy_fire;
2885
2886                 if (p_ptr->mighty_throw)
2887                         avgdam =  1 + 3;
2888                 else
2889                         avgdam =  1;
2890                 avgdam += ((p_ptr->lev+30)*(p_ptr->lev+30)-900)/55;
2891
2892                 energy_fire = 100 - p_ptr->lev;
2893
2894                 /* display (shot damage/ avg damage) */
2895                 t = object_desc_chr(t, ' ');
2896                 t = object_desc_chr(t, p1);
2897                 t = object_desc_num(t, avgdam);
2898                 t = object_desc_chr(t, '/');
2899
2900                 /* calc effects of energy */
2901                 avgdam = 100 * avgdam / energy_fire;
2902
2903                 t = object_desc_num(t, avgdam);
2904
2905                 t = object_desc_chr(t, p2);
2906         }
2907                
2908
2909         /* Add the armor bonuses */
2910         if (known)
2911         {
2912                 /* Show the armor class info */
2913                 if (show_armour)
2914                 {
2915                         t = object_desc_chr(t, ' ');
2916                         t = object_desc_chr(t, b1);
2917                         t = object_desc_num(t, o_ptr->ac);
2918                         t = object_desc_chr(t, ',');
2919                         t = object_desc_int(t, o_ptr->to_a);
2920                         t = object_desc_chr(t, b2);
2921                 }
2922
2923                 /* No base armor, but does increase armor */
2924                 else if (o_ptr->to_a)
2925                 {
2926                         t = object_desc_chr(t, ' ');
2927                         t = object_desc_chr(t, b1);
2928                         t = object_desc_int(t, o_ptr->to_a);
2929                         t = object_desc_chr(t, b2);
2930                 }
2931         }
2932
2933         /* Hack -- always show base armor */
2934         else if (show_armour)
2935         {
2936                 t = object_desc_chr(t, ' ');
2937                 t = object_desc_chr(t, b1);
2938                 t = object_desc_num(t, o_ptr->ac);
2939                 t = object_desc_chr(t, b2);
2940         }
2941
2942
2943         /* No more details wanted */
2944         if (mode < 2) goto copyback;
2945
2946
2947         /*
2948          * Hack -- Wands and Staffs have charges.  Make certain how many charges
2949          * a stack of staffs really has is clear. -LM-
2950          */
2951         if (known &&
2952             ((o_ptr->tval == TV_STAFF) ||
2953              (o_ptr->tval == TV_WAND)))
2954         {
2955                 /* Dump " (N charges)" */
2956                 t = object_desc_chr(t, ' ');
2957                 t = object_desc_chr(t, p1);
2958
2959                 /* Clear explaination for staffs. */
2960                 if ((o_ptr->tval == TV_STAFF) && (o_ptr->number > 1))
2961                 {
2962                         t = object_desc_num(t, o_ptr->number);
2963                         t = object_desc_str(t, "x ");
2964                 }
2965                 t = object_desc_num(t, o_ptr->pval);
2966 #ifdef JP
2967                 t = object_desc_str(t, "²óʬ");
2968 #else
2969                 t = object_desc_str(t, " charge");
2970
2971                 if (o_ptr->pval != 1)
2972                 {
2973                         t = object_desc_chr(t, 's');
2974                 }
2975 #endif
2976
2977
2978                 t = object_desc_chr(t, p2);
2979         }
2980         /* Hack -- Rods have a "charging" indicator.  Now that stacks of rods may
2981          * be in any state of charge or discharge, this now includes a number. -LM-
2982          */
2983         else if (known && (o_ptr->tval == TV_ROD))
2984         {
2985                 /* Hack -- Dump " (# charging)" if relevant */
2986                 if (o_ptr->timeout)
2987                 {
2988                         /* Stacks of rods display an exact count of charging rods. */
2989                         if (o_ptr->number > 1)
2990                         {
2991                                 /* Paranoia. */
2992                                 if (k_ptr->pval == 0) k_ptr->pval = 1;
2993
2994                                 /* Find out how many rods are charging, by dividing
2995                                  * current timeout by each rod's maximum timeout.
2996                                  * Ensure that any remainder is rounded up.  Display
2997                                  * very discharged stacks as merely fully discharged.
2998                                  */
2999                                 power = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3000                                 if (power > o_ptr->number) power = o_ptr->number;
3001
3002                                 /* Display prettily. */
3003                                 t = object_desc_str(t, " (");
3004                                 t = object_desc_num(t, power);
3005 #ifdef JP
3006                                 t = object_desc_str(t, "ËÜ ½¼Å¶Ãæ)");
3007 #else
3008                                 t = object_desc_str(t, " charging)");
3009 #endif
3010
3011                         }
3012
3013                         /* "one Rod of Perception (1 charging)" would look tacky. */
3014                         else
3015                         {
3016 #ifdef JP
3017 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3018 #else
3019                                 t = object_desc_str(t, " (charging)");
3020 #endif
3021
3022                         }
3023                 }
3024         }
3025
3026         /* Dump "pval" flags for wearable items */
3027         if (known && (have_pval_flags(flgs)))
3028         {
3029                 /* Start the display */
3030                 t = object_desc_chr(t, ' ');
3031                 t = object_desc_chr(t, p1);
3032
3033                 /* Dump the "pval" itself */
3034                 t = object_desc_int(t, o_ptr->pval);
3035
3036                 /* Do not display the "pval" flags */
3037                 if (have_flag(flgs, TR_HIDE_TYPE))
3038                 {
3039                         /* Nothing */
3040                 }
3041
3042                 /* Speed */
3043                 else if (have_flag(flgs, TR_SPEED))
3044                 {
3045                         /* Dump " to speed" */
3046 #ifdef JP
3047 t = object_desc_str(t, "²Ã®");
3048 #else
3049                         t = object_desc_str(t, " to speed");
3050 #endif
3051
3052                 }
3053
3054                 /* Attack speed */
3055                 else if (have_flag(flgs, TR_BLOWS))
3056                 {
3057                         /* Add " attack" */
3058 #ifdef JP
3059 t = object_desc_str(t, "¹¶·â");
3060 #else
3061                         t = object_desc_str(t, " attack");
3062
3063                         /* Add "attacks" */
3064                         if (ABS(o_ptr->pval) != 1) t = object_desc_chr(t, 's');
3065 #endif
3066
3067                 }
3068
3069                 /* Stealth */
3070                 else if (have_flag(flgs, TR_STEALTH))
3071                 {
3072                         /* Dump " to stealth" */
3073 #ifdef JP
3074 t = object_desc_str(t, "±£Ì©");
3075 #else
3076                         t = object_desc_str(t, " to stealth");
3077 #endif
3078
3079                 }
3080
3081                 /* Search */
3082                 else if (have_flag(flgs, TR_SEARCH))
3083                 {
3084                         /* Dump " to searching" */
3085 #ifdef JP
3086 t = object_desc_str(t, "õº÷");
3087 #else
3088                         t = object_desc_str(t, " to searching");
3089 #endif
3090
3091                 }
3092
3093                 /* Infravision */
3094                 else if (have_flag(flgs, TR_INFRA))
3095                 {
3096                         /* Dump " to infravision" */
3097 #ifdef JP
3098 t = object_desc_str(t, "ÀÖ³°Àþ»ëÎÏ");
3099 #else
3100                         t = object_desc_str(t, " to infravision");
3101 #endif
3102
3103                 }
3104
3105                 /* Tunneling */
3106                 else if (have_flag(flgs, TR_TUNNEL))
3107                 {
3108                         /* Nothing */
3109                 }
3110
3111                 /* Finish the display */
3112                 t = object_desc_chr(t, p2);
3113         }
3114
3115         /* Hack -- Process Lanterns/Torches */
3116         if (known && (o_ptr->tval == TV_LITE) && (!(artifact_p(o_ptr) || (o_ptr->sval == SV_LITE_FEANOR))))
3117         {
3118                 /* Hack -- Turns of light for normal lites */
3119 #ifdef JP
3120 t = object_desc_str(t, "(");
3121 #else
3122                 t = object_desc_str(t, " (with ");
3123 #endif
3124
3125                 if (o_ptr->name2 == EGO_LITE_LONG) t = object_desc_num(t, o_ptr->xtra4*2);
3126                 else t = object_desc_num(t, o_ptr->xtra4);
3127 #ifdef JP
3128 t = object_desc_str(t, "¥¿¡¼¥ó¤Î¼÷Ì¿)");
3129 #else
3130                 t = object_desc_str(t, " turns of light)");
3131 #endif
3132
3133         }
3134
3135
3136         /* Indicate charging objects, but not rods. */
3137         if (known && o_ptr->timeout && o_ptr->tval != TV_ROD)
3138         {
3139                 /* Hack -- Dump " (charging)" if relevant */
3140 #ifdef JP
3141 t = object_desc_str(t, "(½¼Å¶Ãæ)");
3142 #else
3143                 t = object_desc_str(t, " (charging)");
3144 #endif
3145
3146         }
3147
3148
3149         /* No more details wanted */
3150         if (mode < 3) goto copyback;
3151
3152
3153         /* No inscription yet */
3154         tmp_val2[0] = '\0';
3155
3156         /* Use the game-generated "feeling" otherwise, if available */
3157         if (o_ptr->feeling)
3158         {
3159                 strcpy(tmp_val2, game_inscriptions[o_ptr->feeling]);
3160         }
3161
3162         /* Note "cursed" if the item is known to be cursed */
3163         else if (cursed_p(o_ptr) && (known || (o_ptr->ident & (IDENT_SENSE))))
3164         {
3165 #ifdef JP
3166 strcpy(tmp_val2, "¼ö¤ï¤ì¤Æ¤¤¤ë");
3167 #else
3168                 strcpy(tmp_val2, "cursed");
3169 #endif
3170
3171         }
3172  
3173         /* Note "unidentified" if the item is unidentified */
3174         else if ((o_ptr->tval == TV_RING || o_ptr->tval == TV_AMULET
3175                   || o_ptr->tval == TV_LITE || o_ptr->tval == TV_FIGURINE)
3176                  && object_aware_p(o_ptr) && !object_known_p(o_ptr)
3177                  && !((o_ptr->ident)&IDENT_SENSE))
3178         {
3179 #ifdef JP
3180 strcpy(tmp_val2, "̤´ÕÄê");
3181 #else
3182                 strcpy(tmp_val2, "unidentified");
3183 #endif
3184         }
3185
3186         /* Mega-Hack -- note empty wands/staffs */
3187         else if (!known && (o_ptr->ident & (IDENT_EMPTY)))
3188         {
3189 #ifdef JP
3190 strcpy(tmp_val2, "¶õ");
3191 #else
3192                 strcpy(tmp_val2, "empty");
3193 #endif
3194
3195         }
3196
3197         /* Note "tried" if the object has been tested unsuccessfully */
3198         else if (!aware && object_tried_p(o_ptr))
3199         {
3200 #ifdef JP
3201 strcpy(tmp_val2, "̤ȽÌÀ");
3202 #else
3203                 strcpy(tmp_val2, "tried");
3204 #endif
3205
3206         }
3207
3208         /* Use the standard inscription if available */
3209         if (o_ptr->inscription)
3210         {
3211                 char buff[1024];
3212
3213                 if (tmp_val2[0]) strcat(tmp_val2, ", ");
3214
3215                 /* Get inscription and convert {%} */
3216                 get_inscription(buff, o_ptr);
3217
3218                 /* strcat with correct treating of kanji */
3219                 my_strcat(tmp_val2, buff, sizeof(tmp_val2));
3220         }
3221
3222         /* Note the discount, if any */
3223         else if (o_ptr->discount && !(tmp_val2[0]))
3224         {
3225                 (void)object_desc_num(tmp_val2, o_ptr->discount);
3226 #ifdef JP
3227                 strcat(tmp_val2, "%°ú¤­");
3228 #else
3229                 strcat(tmp_val2, "% off");
3230 #endif
3231
3232         }
3233
3234         /* Append the inscription, if any */
3235         if (tmp_val2[0])
3236         {
3237                 /* Append the inscription */
3238                 t = object_desc_chr(t, ' ');
3239                 t = object_desc_chr(t, c1);
3240                 t = object_desc_str(t, tmp_val2);
3241                 t = object_desc_chr(t, c2);
3242         }
3243
3244 copyback:
3245         t = tmp_val;
3246         for (i = 0; i < MAX_NLEN-2; i++)
3247         {
3248 #ifdef JP
3249                 if (iskanji(*(t+i)))
3250                 {
3251                         *(buf+i) = *(t+i);
3252                         i++;
3253                 }
3254 #endif
3255                 *(buf+i) = *(t+i);
3256         }
3257         if (i == MAX_NLEN-2)
3258         {
3259 #ifdef JP
3260                 if (iskanji(*(t+i)))
3261                         *(buf+i) = '\0';
3262                 else
3263 #endif
3264                         *(buf+i) = *(t+i);
3265         }
3266         *(buf+MAX_NLEN-1) = '\0';
3267 }
3268