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[hengbandforosx/hengbandosx.git] / src / floor / object-allocator.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 enum dap_type : int;
6 struct player_type;
7 bool alloc_stairs(player_type *player_ptr, FEAT_IDX feat, int num, int walls);
8 void alloc_object(player_type *player_ptr, dap_type set, EFFECT_ID typ, int num);