1 #include "info-reader/race-info-tokens-table.h"
2 #include "monster-attack/monster-attack-effect.h"
3 #include "monster-attack/monster-attack-table.h"
4 #include "monster-race/race-ability-flags.h"
5 #include "monster-race/race-drop-flags.h"
6 #include "monster-race/race-kind-flags.h"
7 #include "monster-race/race-visual-flags.h"
8 #include "monster-race/race-wilderness-flags.h"
12 * Monster Blow Methods
14 const std::unordered_map<std::string_view, RaceBlowMethodType> r_info_blow_method = {
15 { "HIT", RaceBlowMethodType::HIT },
16 { "TOUCH", RaceBlowMethodType::TOUCH },
17 { "PUNCH", RaceBlowMethodType::PUNCH },
18 { "KICK", RaceBlowMethodType::KICK },
19 { "CLAW", RaceBlowMethodType::CLAW },
20 { "BITE", RaceBlowMethodType::BITE },
21 { "STING", RaceBlowMethodType::STING },
22 { "SLASH", RaceBlowMethodType::SLASH },
23 { "BUTT", RaceBlowMethodType::BUTT },
24 { "CRUSH", RaceBlowMethodType::CRUSH },
25 { "ENGULF", RaceBlowMethodType::ENGULF },
26 { "CHARGE", RaceBlowMethodType::CHARGE },
27 { "CRAWL", RaceBlowMethodType::CRAWL },
28 { "DROOL", RaceBlowMethodType::DROOL },
29 { "SPIT", RaceBlowMethodType::SPIT },
30 { "EXPLODE", RaceBlowMethodType::EXPLODE },
31 { "GAZE", RaceBlowMethodType::GAZE },
32 { "WAIL", RaceBlowMethodType::WAIL },
33 { "SPORE", RaceBlowMethodType::SPORE },
34 { "XXX4", RaceBlowMethodType::XXX4 },
35 { "BEG", RaceBlowMethodType::BEG },
36 { "INSULT", RaceBlowMethodType::INSULT },
37 { "MOAN", RaceBlowMethodType::MOAN },
38 { "SHOW", RaceBlowMethodType::SHOW },
39 { "SHOOT", RaceBlowMethodType::SHOOT },
44 * Monster Blow Effects
46 const std::unordered_map<std::string_view, RaceBlowEffectType> r_info_blow_effect = {
47 { "HURT", RaceBlowEffectType::HURT },
48 { "POISON", RaceBlowEffectType::POISON },
49 { "UN_BONUS", RaceBlowEffectType::UN_BONUS },
50 { "UN_POWER", RaceBlowEffectType::UN_POWER },
51 { "EAT_GOLD", RaceBlowEffectType::EAT_GOLD },
52 { "EAT_ITEM", RaceBlowEffectType::EAT_ITEM },
53 { "EAT_FOOD", RaceBlowEffectType::EAT_FOOD },
54 { "EAT_LITE", RaceBlowEffectType::EAT_LITE },
55 { "ACID", RaceBlowEffectType::ACID },
56 { "ELEC", RaceBlowEffectType::ELEC },
57 { "FIRE", RaceBlowEffectType::FIRE },
58 { "COLD", RaceBlowEffectType::COLD },
59 { "BLIND", RaceBlowEffectType::BLIND },
60 { "CONFUSE", RaceBlowEffectType::CONFUSE },
61 { "TERRIFY", RaceBlowEffectType::TERRIFY },
62 { "PARALYZE", RaceBlowEffectType::PARALYZE },
63 { "LOSE_STR", RaceBlowEffectType::LOSE_STR },
64 { "LOSE_INT", RaceBlowEffectType::LOSE_INT },
65 { "LOSE_WIS", RaceBlowEffectType::LOSE_WIS },
66 { "LOSE_DEX", RaceBlowEffectType::LOSE_DEX },
67 { "LOSE_CON", RaceBlowEffectType::LOSE_CON },
68 { "LOSE_CHR", RaceBlowEffectType::LOSE_CHR },
69 { "LOSE_ALL", RaceBlowEffectType::LOSE_ALL },
70 { "SHATTER", RaceBlowEffectType::SHATTER },
71 { "EXP_10", RaceBlowEffectType::EXP_10 },
72 { "EXP_20", RaceBlowEffectType::EXP_20 },
73 { "EXP_40", RaceBlowEffectType::EXP_40 },
74 { "EXP_80", RaceBlowEffectType::EXP_80 },
75 { "DISEASE", RaceBlowEffectType::DISEASE },
76 { "TIME", RaceBlowEffectType::TIME },
77 { "EXP_VAMP", RaceBlowEffectType::DR_LIFE },
78 { "DR_MANA", RaceBlowEffectType::DR_MANA },
79 { "SUPERHURT", RaceBlowEffectType::SUPERHURT },
80 { "INERTIA", RaceBlowEffectType::INERTIA },
81 { "STUN", RaceBlowEffectType::STUN },
82 { "HUNGRY", RaceBlowEffectType::HUNGRY },
83 { "FLAVOR", RaceBlowEffectType::FLAVOR },
90 const std::unordered_map<std::string_view, race_flags1> r_info_flags1 = {
91 { "QUESTOR", RF1_QUESTOR },
93 { "FEMALE", RF1_FEMALE },
94 { "FORCE_DEPTH", RF1_FORCE_DEPTH },
95 { "FORCE_MAXHP", RF1_FORCE_MAXHP },
96 { "FORCE_EXTRA", RF1_FORCE_EXTRA },
97 { "FRIENDS", RF1_FRIENDS },
98 { "ESCORT", RF1_ESCORT },
99 { "ESCORTS", RF1_ESCORTS },
106 const std::unordered_map<std::string_view, race_flags2> r_info_flags2 = {
107 { "CAN_SPEAK", RF2_CAN_SPEAK },
108 { "REFLECTING", RF2_REFLECTING },
109 { "INVISIBLE", RF2_INVISIBLE },
110 { "COLD_BLOOD", RF2_COLD_BLOOD },
111 { "EMPTY_MIND", RF2_EMPTY_MIND },
112 { "WEIRD_MIND", RF2_WEIRD_MIND },
113 { "MULTIPLY", RF2_MULTIPLY },
114 { "REGENERATE", RF2_REGENERATE },
115 { "CHAR_MULTI", RF2_CHAR_MULTI },
116 { "POWERFUL", RF2_POWERFUL },
117 { "ELDRITCH_HORROR", RF2_ELDRITCH_HORROR },
118 { "FLAGS2_XX14", RF2_XX14 },
119 { "FLAGS2_XX15", RF2_XX15 },
120 { "PASS_WALL", RF2_PASS_WALL },
121 { "KILL_WALL", RF2_KILL_WALL },
128 const std::unordered_map<std::string_view, race_flags3> r_info_flags3 = {
129 { "FLAGS3_XX10", RF3_XX10 },
130 { "NO_FEAR", RF3_NO_FEAR },
131 { "NO_STUN", RF3_NO_STUN },
132 { "NO_CONF", RF3_NO_CONF },
133 { "NO_SLEEP", RF3_NO_SLEEP }
137 * モンスター特性トークン (発動型能力) /
140 /* clang-format off */
141 const std::unordered_map<std::string_view, MonsterAbilityType> r_info_ability_flags = {
142 {"SHRIEK", MonsterAbilityType::SHRIEK },
143 {"XXX1", MonsterAbilityType::XXX1 },
144 {"DISPEL", MonsterAbilityType::DISPEL },
145 {"ROCKET", MonsterAbilityType::ROCKET },
146 {"SHOOT", MonsterAbilityType::SHOOT },
147 {"XXX2", MonsterAbilityType::XXX2 },
148 {"XXX3", MonsterAbilityType::XXX3 },
149 {"XXX4", MonsterAbilityType::XXX4 },
150 {"BR_ACID", MonsterAbilityType::BR_ACID },
151 {"BR_ELEC", MonsterAbilityType::BR_ELEC },
152 {"BR_FIRE", MonsterAbilityType::BR_FIRE },
153 {"BR_COLD", MonsterAbilityType::BR_COLD },
154 {"BR_POIS", MonsterAbilityType::BR_POIS },
155 {"BR_NETH", MonsterAbilityType::BR_NETH },
156 {"BR_LITE", MonsterAbilityType::BR_LITE },
157 {"BR_DARK", MonsterAbilityType::BR_DARK },
158 {"BR_CONF", MonsterAbilityType::BR_CONF },
159 {"BR_SOUN", MonsterAbilityType::BR_SOUN },
160 {"BR_CHAO", MonsterAbilityType::BR_CHAO },
161 {"BR_DISE", MonsterAbilityType::BR_DISE },
162 {"BR_NEXU", MonsterAbilityType::BR_NEXU },
163 {"BR_TIME", MonsterAbilityType::BR_TIME },
164 {"BR_INER", MonsterAbilityType::BR_INER },
165 {"BR_GRAV", MonsterAbilityType::BR_GRAV },
166 {"BR_SHAR", MonsterAbilityType::BR_SHAR },
167 {"BR_PLAS", MonsterAbilityType::BR_PLAS },
168 {"BR_FORC", MonsterAbilityType::BR_FORC },
169 {"BR_MANA", MonsterAbilityType::BR_MANA },
170 {"BA_NUKE", MonsterAbilityType::BA_NUKE },
171 {"BR_NUKE", MonsterAbilityType::BR_NUKE },
172 {"BA_CHAO", MonsterAbilityType::BA_CHAO },
173 {"BR_DISI", MonsterAbilityType::BR_DISI },
174 {"BR_VOID", MonsterAbilityType::BR_VOID },
175 {"BR_ABYSS", MonsterAbilityType::BR_ABYSS },
177 {"BA_ACID", MonsterAbilityType::BA_ACID },
178 {"BA_ELEC", MonsterAbilityType::BA_ELEC },
179 {"BA_FIRE", MonsterAbilityType::BA_FIRE },
180 {"BA_COLD", MonsterAbilityType::BA_COLD },
181 {"BA_POIS", MonsterAbilityType::BA_POIS },
182 {"BA_NETH", MonsterAbilityType::BA_NETH },
183 {"BA_WATE", MonsterAbilityType::BA_WATE },
184 {"BA_MANA", MonsterAbilityType::BA_MANA },
185 {"BA_DARK", MonsterAbilityType::BA_DARK },
186 {"BA_VOID", MonsterAbilityType::BA_VOID },
187 {"BA_ABYSS", MonsterAbilityType::BA_ABYSS },
188 {"DRAIN_MANA", MonsterAbilityType::DRAIN_MANA },
189 {"MIND_BLAST", MonsterAbilityType::MIND_BLAST },
190 {"BRAIN_SMASH", MonsterAbilityType::BRAIN_SMASH },
191 {"CAUSE_1", MonsterAbilityType::CAUSE_1 },
192 {"CAUSE_2", MonsterAbilityType::CAUSE_2 },
193 {"CAUSE_3", MonsterAbilityType::CAUSE_3 },
194 {"CAUSE_4", MonsterAbilityType::CAUSE_4 },
195 {"BO_ACID", MonsterAbilityType::BO_ACID },
196 {"BO_ELEC", MonsterAbilityType::BO_ELEC },
197 {"BO_FIRE", MonsterAbilityType::BO_FIRE },
198 {"BO_COLD", MonsterAbilityType::BO_COLD },
199 {"BA_LITE", MonsterAbilityType::BA_LITE },
200 {"BO_NETH", MonsterAbilityType::BO_NETH },
201 {"BO_WATE", MonsterAbilityType::BO_WATE },
202 {"BO_MANA", MonsterAbilityType::BO_MANA },
203 {"BO_PLAS", MonsterAbilityType::BO_PLAS },
204 {"BO_ICEE", MonsterAbilityType::BO_ICEE },
205 {"BO_VOID", MonsterAbilityType::BO_VOID },
206 {"BO_ABYSS", MonsterAbilityType::BO_ABYSS },
207 {"MISSILE", MonsterAbilityType::MISSILE },
208 {"SCARE", MonsterAbilityType::SCARE },
209 {"BLIND", MonsterAbilityType::BLIND },
210 {"CONF", MonsterAbilityType::CONF },
211 {"SLOW", MonsterAbilityType::SLOW },
212 {"HOLD", MonsterAbilityType::HOLD },
214 {"HASTE", MonsterAbilityType::HASTE },
215 {"HAND_DOOM", MonsterAbilityType::HAND_DOOM },
216 {"HEAL", MonsterAbilityType::HEAL },
217 {"INVULNER", MonsterAbilityType::INVULNER },
218 {"BLINK", MonsterAbilityType::BLINK },
219 {"TPORT", MonsterAbilityType::TPORT },
220 {"WORLD", MonsterAbilityType::WORLD },
221 {"SPECIAL", MonsterAbilityType::SPECIAL },
222 {"TELE_TO", MonsterAbilityType::TELE_TO },
223 {"TELE_AWAY", MonsterAbilityType::TELE_AWAY },
224 {"TELE_LEVEL", MonsterAbilityType::TELE_LEVEL },
225 {"PSY_SPEAR", MonsterAbilityType::PSY_SPEAR },
226 {"DARKNESS", MonsterAbilityType::DARKNESS },
227 {"TRAPS", MonsterAbilityType::TRAPS },
228 {"FORGET", MonsterAbilityType::FORGET },
229 {"ANIM_DEAD", MonsterAbilityType::RAISE_DEAD /* ToDo: Implement ANIM_DEAD */ },
230 {"S_KIN", MonsterAbilityType::S_KIN },
231 {"S_CYBER", MonsterAbilityType::S_CYBER },
232 {"S_MONSTER", MonsterAbilityType::S_MONSTER },
233 {"S_MONSTERS", MonsterAbilityType::S_MONSTERS },
234 {"S_ANT", MonsterAbilityType::S_ANT },
235 {"S_SPIDER", MonsterAbilityType::S_SPIDER },
236 {"S_HOUND", MonsterAbilityType::S_HOUND },
237 {"S_HYDRA", MonsterAbilityType::S_HYDRA },
238 {"S_ANGEL", MonsterAbilityType::S_ANGEL },
239 {"S_DEMON", MonsterAbilityType::S_DEMON },
240 {"S_UNDEAD", MonsterAbilityType::S_UNDEAD },
241 {"S_DRAGON", MonsterAbilityType::S_DRAGON },
242 {"S_HI_UNDEAD", MonsterAbilityType::S_HI_UNDEAD },
243 {"S_HI_DRAGON", MonsterAbilityType::S_HI_DRAGON },
244 {"S_AMBERITES", MonsterAbilityType::S_AMBERITES },
245 {"S_UNIQUE", MonsterAbilityType::S_UNIQUE },
247 /* clang-format on */
252 * "GUARDIAN" ... init.c d_infoの FINAL_GUARDIAN_* にて自動指定
254 const std::unordered_map<std::string_view, race_flags7> r_info_flags7 = {
255 { "AQUATIC", RF7_AQUATIC },
256 { "CAN_SWIM", RF7_CAN_SWIM },
257 { "CAN_FLY", RF7_CAN_FLY },
258 { "NAZGUL", RF7_NAZGUL },
259 { "UNIQUE2", RF7_UNIQUE2 },
260 { "RIDING", RF7_RIDING },
261 { "KAGE", RF7_KAGE },
262 { "HAS_LITE_1", RF7_HAS_LITE_1 },
263 { "SELF_LITE_1", RF7_SELF_LITE_1 },
264 { "HAS_LITE_2", RF7_HAS_LITE_2 },
265 { "SELF_LITE_2", RF7_SELF_LITE_2 },
266 { "CHAMELEON", RF7_CHAMELEON },
267 { "TANUKI", RF7_TANUKI },
268 { "HAS_DARK_1", RF7_HAS_DARK_1 },
269 { "SELF_DARK_1", RF7_SELF_DARK_1 },
270 { "HAS_DARK_2", RF7_HAS_DARK_2 },
271 { "SELF_DARK_2", RF7_SELF_DARK_2 },
278 const std::unordered_map<std::string_view, race_flags8> r_info_flags8 = {
279 { "NO_QUEST", RF8_NO_QUEST },
283 * モンスター特性トークンの定義R(耐性) /
286 const std::unordered_map<std::string_view, MonsterResistanceType> r_info_flagsr = {
287 { "RES_ALL", MonsterResistanceType::RESIST_ALL },
288 { "HURT_ACID", MonsterResistanceType::HURT_ACID },
289 { "RES_ACID", MonsterResistanceType::RESIST_ACID },
290 { "IM_ACID", MonsterResistanceType::IMMUNE_ACID },
291 { "HURT_ELEC", MonsterResistanceType::HURT_ELEC },
292 { "RES_ELEC", MonsterResistanceType::RESIST_ELEC },
293 { "IM_ELEC", MonsterResistanceType::IMMUNE_ELEC },
294 { "HURT_FIRE", MonsterResistanceType::HURT_FIRE },
295 { "RES_FIRE", MonsterResistanceType::RESIST_FIRE },
296 { "IM_FIRE", MonsterResistanceType::IMMUNE_FIRE },
297 { "HURT_COLD", MonsterResistanceType::HURT_COLD },
298 { "RES_COLD", MonsterResistanceType::RESIST_FIRE },
299 { "IM_COLD", MonsterResistanceType::IMMUNE_COLD },
300 { "HURT_POIS", MonsterResistanceType::HURT_POISON },
301 { "RES_POIS", MonsterResistanceType::RESIST_POISON },
302 { "IM_POIS", MonsterResistanceType::IMMUNE_POISON },
303 { "HURT_LITE", MonsterResistanceType::HURT_LITE },
304 { "RES_LITE", MonsterResistanceType::RESIST_LITE },
305 { "HURT_DARK", MonsterResistanceType::HURT_DARK },
306 { "RES_DARK", MonsterResistanceType::RESIST_DARK },
307 { "HURT_NETH", MonsterResistanceType::HURT_NETHER },
308 { "RES_NETH", MonsterResistanceType::RESIST_NETHER },
309 { "HURT_WATE", MonsterResistanceType::HURT_WATER },
310 { "RES_WATE", MonsterResistanceType::RESIST_WATER },
311 { "HURT_PLAS", MonsterResistanceType::HURT_PLASMA },
312 { "RES_PLAS", MonsterResistanceType::RESIST_PLASMA },
313 { "HURT_SHAR", MonsterResistanceType::HURT_SHARDS },
314 { "RES_SHAR", MonsterResistanceType::RESIST_SHARDS },
315 { "HURT_SOUN", MonsterResistanceType::HURT_SOUND },
316 { "RES_SOUN", MonsterResistanceType::RESIST_SOUND },
317 { "HURT_CHAO", MonsterResistanceType::HURT_CHAOS },
318 { "RES_CHAO", MonsterResistanceType::RESIST_CHAOS },
319 { "HURT_NEXU", MonsterResistanceType::HURT_NEXUS },
320 { "RES_NEXU", MonsterResistanceType::RESIST_NEXUS },
321 { "HURT_DISE", MonsterResistanceType::HURT_DISENCHANT },
322 { "RES_DISE", MonsterResistanceType::RESIST_DISENCHANT },
323 { "HURT_WALL", MonsterResistanceType::HURT_FORCE },
324 { "RES_WALL", MonsterResistanceType::RESIST_FORCE },
325 { "HURT_INER", MonsterResistanceType::HURT_INERTIA },
326 { "RES_INER", MonsterResistanceType::RESIST_INERTIA },
327 { "HURT_TIME", MonsterResistanceType::HURT_TIME },
328 { "RES_TIME", MonsterResistanceType::RESIST_TIME },
329 { "HURT_GRAV", MonsterResistanceType::HURT_GRAVITY },
330 { "RES_GRAV", MonsterResistanceType::RESIST_GRAVITY },
331 { "RES_TELE", MonsterResistanceType::RESIST_TELEPORT },
332 { "HURT_ROCK", MonsterResistanceType::HURT_ROCK },
333 { "RES_ROCK", MonsterResistanceType::RESIST_ROCK },
334 { "HURT_ABYSS", MonsterResistanceType::HURT_ABYSS },
335 { "RES_ABYSS", MonsterResistanceType::RESIST_ABYSS },
336 { "HURT_VOID", MonsterResistanceType::HURT_VOID_MAGIC },
337 { "RES_VOID", MonsterResistanceType::RESIST_VOID_MAGIC },
340 const std::unordered_map<std::string_view, MonsterAuraType> r_info_aura_flags = {
341 { "AURA_FIRE", MonsterAuraType::FIRE },
342 { "AURA_COLD", MonsterAuraType::COLD },
343 { "AURA_ELEC", MonsterAuraType::ELEC },
344 { "AURA_ACID", MonsterAuraType::ACID },
345 { "AURA_POISON", MonsterAuraType::POISON },
346 { "AURA_NUKE", MonsterAuraType::NUKE },
347 { "AURA_PLASMA", MonsterAuraType::PLASMA },
348 { "AURA_WATER", MonsterAuraType::WATER },
349 { "AURA_ICEE", MonsterAuraType::ICEE },
350 { "AURA_LITE", MonsterAuraType::LITE },
351 { "AURA_DARK", MonsterAuraType::DARK },
352 { "AURA_SHARDS", MonsterAuraType::SHARDS },
353 { "AURA_FORCE", MonsterAuraType::FORCE },
354 { "AURA_MANA", MonsterAuraType::MANA },
355 { "AURA_METEOR", MonsterAuraType::METEOR },
356 { "AURA_CHAOS", MonsterAuraType::CHAOS },
357 { "AURA_HOLINESS", MonsterAuraType::HOLINESS },
358 { "AURA_NETHER", MonsterAuraType::NETHER },
359 { "AURA_DISENCHANT", MonsterAuraType::DISENCHANT },
360 { "AURA_NEXUS", MonsterAuraType::NEXUS },
361 { "AURA_TIME", MonsterAuraType::TIME },
362 { "AURA_GRAVITY", MonsterAuraType::GRAVITY },
363 { "AURA_VOIDS", MonsterAuraType::VOIDS },
364 { "AURA_ABYSS", MonsterAuraType::ABYSS },
367 const std::unordered_map<std::string_view, MonsterBehaviorType> r_info_behavior_flags = {
368 { "NEVER_BLOW", MonsterBehaviorType::NEVER_BLOW },
369 { "NEVER_MOVE", MonsterBehaviorType::NEVER_MOVE },
370 { "OPEN_DOOR", MonsterBehaviorType::OPEN_DOOR },
371 { "BASH_DOOR", MonsterBehaviorType::BASH_DOOR },
372 { "MOVE_BODY", MonsterBehaviorType::MOVE_BODY },
373 { "KILL_BODY", MonsterBehaviorType::KILL_BODY },
374 { "TAKE_ITEM", MonsterBehaviorType::TAKE_ITEM },
375 { "KILL_ITEM", MonsterBehaviorType::KILL_ITEM },
376 { "RAND_25", MonsterBehaviorType::RAND_MOVE_25 },
377 { "RAND_50", MonsterBehaviorType::RAND_MOVE_50 },
378 { "STUPID", MonsterBehaviorType::STUPID },
379 { "SMART", MonsterBehaviorType::SMART },
380 { "FRIENDLY", MonsterBehaviorType::FRIENDLY },
381 { "PREVENT_SUDDEN_MAGIC", MonsterBehaviorType::PREVENT_SUDDEN_MAGIC },
384 const std::unordered_map<std::string_view, MonsterVisualType> r_info_visual_flags = {
385 { "CHAR_CLEAR", MonsterVisualType::CLEAR },
386 { "SHAPECHANGER", MonsterVisualType::SHAPECHANGER },
387 { "ATTR_CLEAR", MonsterVisualType::CLEAR_COLOR },
388 { "ATTR_MULTI", MonsterVisualType::MULTI_COLOR },
389 { "ATTR_SEMIRAND", MonsterVisualType::RANDOM_COLOR },
390 { "ATTR_ANY", MonsterVisualType::ANY_COLOR },
393 const std::unordered_map<std::string_view, MonsterKindType> r_info_kind_flags = {
394 { "UNIQUE", MonsterKindType::UNIQUE },
395 { "HUMAN", MonsterKindType::HUMAN },
396 { "QUANTUM", MonsterKindType::QUANTUM },
397 { "ORC", MonsterKindType::ORC },
398 { "TROLL", MonsterKindType::TROLL },
399 { "GIANT", MonsterKindType::GIANT },
400 { "DRAGON", MonsterKindType::DRAGON },
401 { "DEMON", MonsterKindType::DEMON },
402 { "UNDEAD", MonsterKindType::UNDEAD },
403 { "EVIL", MonsterKindType::EVIL },
404 { "ANIMAL", MonsterKindType::ANIMAL },
405 { "AMBERITE", MonsterKindType::AMBERITE },
406 { "GOOD", MonsterKindType::GOOD },
407 { "NONLIVING", MonsterKindType::NONLIVING },
408 { "ANGEL", MonsterKindType::ANGEL },
411 const std::unordered_map<std::string_view, MonsterDropType> r_info_drop_flags = {
412 { "ONLY_GOLD", MonsterDropType::ONLY_GOLD },
413 { "ONLY_ITEM", MonsterDropType::ONLY_ITEM },
414 { "DROP_GOOD", MonsterDropType::DROP_GOOD },
415 { "DROP_GREAT", MonsterDropType::DROP_GREAT },
416 { "DROP_CORPSE", MonsterDropType::DROP_CORPSE },
417 { "DROP_SKELETON", MonsterDropType::DROP_SKELETON },
418 { "DROP_60", MonsterDropType::DROP_60 },
419 { "DROP_90", MonsterDropType::DROP_90 },
420 { "DROP_1D2", MonsterDropType::DROP_1D2 },
421 { "DROP_2D2", MonsterDropType::DROP_2D2 },
422 { "DROP_3D2", MonsterDropType::DROP_3D2 },
423 { "DROP_4D2", MonsterDropType::DROP_4D2 },
426 const std::unordered_map<std::string_view, MonsterWildernessType> r_info_wilderness_flags = {
427 { "WILD_ONLY", MonsterWildernessType::WILD_ONLY },
428 { "WILD_TOWN", MonsterWildernessType::WILD_TOWN },
429 { "WILD_SHORE", MonsterWildernessType::WILD_SHORE },
430 { "WILD_OCEAN", MonsterWildernessType::WILD_OCEAN },
431 { "WILD_WASTE", MonsterWildernessType::WILD_WASTE },
432 { "WILD_WOOD", MonsterWildernessType::WILD_WOOD },
433 { "WILD_VOLCANO", MonsterWildernessType::WILD_VOLCANO },
434 { "WILD_MOUNTAIN", MonsterWildernessType::WILD_MOUNTAIN },
435 { "WILD_GRASS", MonsterWildernessType::WILD_GRASS },
436 { "WILD_SWAMP", MonsterWildernessType::WILD_SWAMP },
437 { "WILD_ALL", MonsterWildernessType::WILD_ALL },