1 #include "inventory/inventory-curse.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "core/player-redraw-types.h"
6 #include "core/player-update-types.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "inventory/inventory-slot-types.h"
10 #include "io/files-util.h"
11 #include "monster-floor/monster-summon.h"
12 #include "monster-floor/place-monster-types.h"
13 #include "object-enchant/item-feeling.h"
14 #include "object-enchant/object-curse.h"
15 #include "object-enchant/special-object-flags.h"
16 #include "object-enchant/tr-types.h"
17 #include "object-enchant/trc-types.h"
18 #include "object/object-flags.h"
19 #include "perception/object-perception.h"
20 #include "player-info/race-types.h"
21 #include "player/player-damage.h"
22 #include "player/player-status-flags.h"
23 #include "player/player-status.h"
24 #include "spell-kind/spells-random.h"
25 #include "spell-kind/spells-teleport.h"
26 #include "spell/summon-types.h"
27 #include "status/bad-status-setter.h"
28 #include "status/buff-setter.h"
29 #include "system/floor-type-definition.h"
30 #include "system/object-type-definition.h"
31 #include "system/player-type-definition.h"
32 #include "util/bit-flags-calculator.h"
33 #include "util/quarks.h"
34 #include "util/string-processor.h"
35 #include "view/display-messages.h"
38 const EnumClassFlagGroup<CurseTraitType> TRC_P_FLAG_MASK({ CurseTraitType::TY_CURSE, CurseTraitType::DRAIN_EXP, CurseTraitType::ADD_L_CURSE, CurseTraitType::ADD_H_CURSE, CurseTraitType::CALL_ANIMAL, CurseTraitType::CALL_DEMON,
39 CurseTraitType::CALL_DRAGON, CurseTraitType::COWARDICE, CurseTraitType::TELEPORT, CurseTraitType::DRAIN_HP, CurseTraitType::DRAIN_MANA, CurseTraitType::CALL_UNDEAD, CurseTraitType::BERS_RAGE });
40 const EnumClassFlagGroup<CurseSpecialTraitType> TRCS_P_FLAG_MASK({ CurseSpecialTraitType::TELEPORT_SELF, CurseSpecialTraitType::CHAINSWORD });
43 static bool is_specific_curse(CurseTraitType flag)
46 case CurseTraitType::ADD_L_CURSE:
47 case CurseTraitType::ADD_H_CURSE:
48 case CurseTraitType::DRAIN_HP:
49 case CurseTraitType::DRAIN_MANA:
50 case CurseTraitType::CALL_ANIMAL:
51 case CurseTraitType::CALL_DEMON:
52 case CurseTraitType::CALL_DRAGON:
53 case CurseTraitType::CALL_UNDEAD:
54 case CurseTraitType::COWARDICE:
55 case CurseTraitType::LOW_MELEE:
56 case CurseTraitType::LOW_AC:
57 case CurseTraitType::HARD_SPELL:
58 case CurseTraitType::FAST_DIGEST:
59 case CurseTraitType::SLOW_REGEN:
60 case CurseTraitType::BERS_RAGE:
67 static void choise_cursed_item(CurseTraitType flag, object_type *o_ptr, int *choices, int *number, int item_num)
69 if (!is_specific_curse(flag))
73 auto flgs = object_flags(o_ptr);
75 case CurseTraitType::ADD_L_CURSE:
78 case CurseTraitType::ADD_H_CURSE:
81 case CurseTraitType::DRAIN_HP:
84 case CurseTraitType::DRAIN_MANA:
87 case CurseTraitType::CALL_ANIMAL:
90 case CurseTraitType::CALL_DEMON:
93 case CurseTraitType::CALL_DRAGON:
96 case CurseTraitType::CALL_UNDEAD:
99 case CurseTraitType::COWARDICE:
102 case CurseTraitType::LOW_MELEE:
105 case CurseTraitType::LOW_AC:
108 case CurseTraitType::HARD_SPELL:
111 case CurseTraitType::FAST_DIGEST:
114 case CurseTraitType::SLOW_REGEN:
117 case CurseTraitType::BERS_RAGE:
124 if (flgs.has_not(cf))
127 choices[*number] = item_num;
132 * @brief 現在呪いを保持している装備品を一つランダムに探し出す / Choose one of items that have cursed flag
133 * @param flag 探し出したい呪いフラグ配列
134 * @return 該当の呪いが一つでもあった場合にランダムに選ばれた装備品のオブジェクト構造体参照ポインタを返す。\n
137 object_type *choose_cursed_obj_name(PlayerType *player_ptr, CurseTraitType flag)
139 int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
141 if (player_ptr->cursed.has_not(flag))
144 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
145 object_type *o_ptr = &player_ptr->inventory_list[i];
146 if (o_ptr->curse_flags.has(flag)) {
152 choise_cursed_item(flag, o_ptr, choices, &number, i);
155 return &player_ptr->inventory_list[choices[randint0(number)]];
159 * @brief 呪われている、トランプエゴ等による装備品由来のテレポートを実行する
160 * @param player_ptr プレイヤーへの参照ポインタ
162 static void curse_teleport(PlayerType *player_ptr)
164 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::TELEPORT_SELF)) || !one_in_(200))
167 GAME_TEXT o_name[MAX_NLEN];
169 int i_keep = 0, count = 0;
170 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
171 o_ptr = &player_ptr->inventory_list[i];
175 auto flgs = object_flags(o_ptr);
177 if (flgs.has_not(TR_TELEPORT))
180 if (o_ptr->inscription && angband_strchr(quark_str(o_ptr->inscription), '.'))
188 o_ptr = &player_ptr->inventory_list[i_keep];
189 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
190 msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s tries to teleport you."), o_name);
191 if (get_check_strict(player_ptr, _("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) {
192 disturb(player_ptr, false, true);
193 teleport_player(player_ptr, 50, TELEPORT_SPONTANEOUS);
195 msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", "You can inscribe {.} on your %s to disable random teleportation. "), o_name);
196 disturb(player_ptr, true, true);
201 * @details 元々呪い効果の発揮ルーチン中にいたので、整合性保持のためここに置いておく
203 static void occur_chainsword_effect(PlayerType *player_ptr)
205 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::CHAINSWORD)) || !one_in_(CHAINSWORD_NOISE))
209 if (!get_rnd_line(_("chainswd_j.txt", "chainswd.txt"), 0, noise))
211 disturb(player_ptr, false, false);
214 static void curse_drain_exp(PlayerType *player_ptr)
216 if ((player_ptr->prace == PlayerRaceType::ANDROID) || (player_ptr->cursed.has_not(CurseTraitType::DRAIN_EXP)) || !one_in_(4))
219 player_ptr->exp -= (player_ptr->lev + 1) / 2;
220 if (player_ptr->exp < 0)
223 player_ptr->max_exp -= (player_ptr->lev + 1) / 2;
224 if (player_ptr->max_exp < 0)
225 player_ptr->max_exp = 0;
227 check_experience(player_ptr);
230 static void multiply_low_curse(PlayerType *player_ptr)
232 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_L_CURSE)) || !one_in_(2000))
236 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_L_CURSE);
237 auto new_curse = get_curse(0, o_ptr);
238 if (o_ptr->curse_flags.has(new_curse))
241 GAME_TEXT o_name[MAX_NLEN];
242 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
243 o_ptr->curse_flags.set(new_curse);
244 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), o_name);
245 o_ptr->feeling = FEEL_NONE;
246 player_ptr->update |= (PU_BONUS);
249 static void multiply_high_curse(PlayerType *player_ptr)
251 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_H_CURSE)) || !one_in_(2000))
255 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_H_CURSE);
256 auto new_curse = get_curse(1, o_ptr);
257 if (o_ptr->curse_flags.has(new_curse))
260 GAME_TEXT o_name[MAX_NLEN];
261 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
262 o_ptr->curse_flags.set(new_curse);
263 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), o_name);
264 o_ptr->feeling = FEEL_NONE;
265 player_ptr->update |= (PU_BONUS);
268 static void curse_call_monster(PlayerType *player_ptr)
270 const int call_type = PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET;
271 const int obj_desc_type = OD_OMIT_PREFIX | OD_NAME_ONLY;
272 floor_type *floor_ptr = player_ptr->current_floor_ptr;
273 if (player_ptr->cursed.has(CurseTraitType::CALL_ANIMAL) && one_in_(2500)) {
274 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_ANIMAL, call_type)) {
275 GAME_TEXT o_name[MAX_NLEN];
276 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_ANIMAL), obj_desc_type);
277 msg_format(_("%sが動物を引き寄せた!", "Your %s has attracted an animal!"), o_name);
278 disturb(player_ptr, false, true);
282 if (player_ptr->cursed.has(CurseTraitType::CALL_DEMON) && one_in_(1111)) {
283 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DEMON, call_type)) {
284 GAME_TEXT o_name[MAX_NLEN];
285 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DEMON), obj_desc_type);
286 msg_format(_("%sが悪魔を引き寄せた!", "Your %s has attracted a demon!"), o_name);
287 disturb(player_ptr, false, true);
291 if (player_ptr->cursed.has(CurseTraitType::CALL_DRAGON) && one_in_(800)) {
292 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DRAGON, call_type)) {
293 GAME_TEXT o_name[MAX_NLEN];
294 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DRAGON), obj_desc_type);
295 msg_format(_("%sがドラゴンを引き寄せた!", "Your %s has attracted a dragon!"), o_name);
296 disturb(player_ptr, false, true);
300 if (player_ptr->cursed.has(CurseTraitType::CALL_UNDEAD) && one_in_(1111)) {
301 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_UNDEAD, call_type)) {
302 GAME_TEXT o_name[MAX_NLEN];
303 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_UNDEAD), obj_desc_type);
304 msg_format(_("%sが死霊を引き寄せた!", "Your %s has attracted an undead!"), o_name);
305 disturb(player_ptr, false, true);
310 static void curse_cowardice(PlayerType *player_ptr)
312 if (player_ptr->cursed.has_not(CurseTraitType::COWARDICE))
316 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::COWARDICE);
318 int duration = 13 + randint1(26);
320 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
325 if (!one_in_(chance))
328 if (has_resist_fear(player_ptr))
331 disturb(player_ptr, false, true);
332 msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
333 (void)BadStatusSetter(player_ptr).mod_afraidness(duration);
337 * @brief 装備による狂戦士化の発作を引き起こす
338 * @param player_ptr プレイヤー情報への参照ポインタ
340 static void curse_berserk_rage(PlayerType *player_ptr)
342 if (player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE))
346 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::BERS_RAGE);
348 int duration = 10 + randint1(player_ptr->lev);
350 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
355 if (!one_in_(chance))
358 disturb(player_ptr, false, true);
359 msg_print(_("ウガァァア!", "RAAAAGHH!"));
360 msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
361 (void)set_shero(player_ptr, duration, false);
362 (void)BadStatusSetter(player_ptr).afraidness(0);
365 static void curse_drain_hp(PlayerType *player_ptr)
367 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_HP)) || !one_in_(666))
370 GAME_TEXT o_name[MAX_NLEN];
371 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY));
372 msg_format(_("%sはあなたの体力を吸収した!", "Your %s drains HP from you!"), o_name);
373 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min(player_ptr->lev * 2, 100), o_name);
376 static void curse_drain_mp(PlayerType *player_ptr)
378 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_MANA)) || (player_ptr->csp == 0) || !one_in_(666))
381 GAME_TEXT o_name[MAX_NLEN];
382 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY));
383 msg_format(_("%sはあなたの魔力を吸収した!", "Your %s drains mana from you!"), o_name);
384 player_ptr->csp -= std::min<short>(player_ptr->lev, 50);
385 if (player_ptr->csp < 0) {
387 player_ptr->csp_frac = 0;
390 player_ptr->redraw |= PR_MANA;
393 static void occur_curse_effects(PlayerType *player_ptr)
395 if ((player_ptr->cursed.has_none_of(TRC_P_FLAG_MASK) && player_ptr->cursed_special.has_none_of(TRCS_P_FLAG_MASK)) || player_ptr->phase_out
396 || player_ptr->wild_mode)
399 curse_teleport(player_ptr);
400 occur_chainsword_effect(player_ptr);
401 if (player_ptr->cursed.has(CurseTraitType::TY_CURSE) && one_in_(TY_CURSE_CHANCE)) {
403 (void)activate_ty_curse(player_ptr, false, &count);
406 curse_drain_exp(player_ptr);
407 multiply_low_curse(player_ptr);
408 multiply_high_curse(player_ptr);
409 curse_call_monster(player_ptr);
410 curse_cowardice(player_ptr);
411 curse_berserk_rage(player_ptr);
412 if (player_ptr->cursed.has(CurseTraitType::TELEPORT) && one_in_(200) && !player_ptr->anti_tele) {
413 disturb(player_ptr, false, true);
414 teleport_player(player_ptr, 40, TELEPORT_PASSIVE);
417 curse_drain_hp(player_ptr);
418 curse_drain_mp(player_ptr);
422 * @brief 10ゲームターンが進行するごとに装備効果の発動判定を行う処理
423 * / Handle curse effects once every 10 game turns
424 * @param player_ptr プレイヤーへの参照ポインタ
426 void execute_cursed_items_effect(PlayerType *player_ptr)
428 occur_curse_effects(player_ptr);
429 if (!one_in_(999) || player_ptr->anti_magic || (one_in_(2) && has_resist_curse(player_ptr)))
432 object_type *o_ptr = &player_ptr->inventory_list[INVEN_LITE];
433 if (o_ptr->name1 != ART_JUDGE)
436 if (o_ptr->is_known())
437 msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!"));
439 msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!"));
441 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min<short>(player_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"));