2 * @brief キー入力に応じてゲーム内コマンドを実行する
5 * @todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
8 #include "io/input-key-processor.h"
9 #include "autopick/autopick-pref-processor.h"
10 #include "cmd-action/cmd-hissatsu.h"
11 #include "cmd-action/cmd-mane.h"
12 #include "cmd-action/cmd-mind.h"
13 #include "cmd-action/cmd-move.h"
14 #include "cmd-action/cmd-open-close.h"
15 #include "cmd-action/cmd-others.h"
16 #include "cmd-action/cmd-pet.h"
17 #include "cmd-action/cmd-racial.h"
18 #include "cmd-action/cmd-shoot.h"
19 #include "cmd-action/cmd-spell.h"
20 #include "cmd-action/cmd-travel.h"
21 #include "cmd-action/cmd-tunnel.h"
22 #include "cmd-building/cmd-building.h"
23 #include "cmd-io/cmd-autopick.h"
24 #include "cmd-io/cmd-diary.h"
25 #include "cmd-io/cmd-dump.h"
26 #include "cmd-io/cmd-floor.h"
27 #include "cmd-io/cmd-gameoption.h"
28 #include "cmd-io/cmd-help.h"
29 #include "cmd-io/cmd-knowledge.h"
30 #include "cmd-io/cmd-lore.h"
31 #include "cmd-io/cmd-macro.h"
32 #include "cmd-io/cmd-process-screen.h"
33 #include "cmd-io/cmd-save.h"
34 #include "cmd-item/cmd-destroy.h"
35 #include "cmd-item/cmd-eat.h"
36 #include "cmd-item/cmd-equipment.h"
37 #include "cmd-item/cmd-item.h"
38 #include "cmd-item/cmd-magiceat.h"
39 #include "cmd-item/cmd-quaff.h"
40 #include "cmd-item/cmd-read.h"
41 #include "cmd-item/cmd-refill.h"
42 #include "cmd-item/cmd-throw.h"
43 #include "cmd-item/cmd-usestaff.h"
44 #include "cmd-item/cmd-zaprod.h"
45 #include "cmd-item/cmd-zapwand.h"
46 #include "cmd-visual/cmd-draw.h"
47 #include "cmd-visual/cmd-map.h"
48 #include "cmd-visual/cmd-visuals.h"
49 #include "core/asking-player.h"
50 #include "core/player-redraw-types.h"
51 #include "core/player-update-types.h"
52 #include "core/special-internal-keys.h"
53 #include "dungeon/dungeon-flag-types.h"
54 #include "dungeon/dungeon.h"
55 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
56 #include "floor/wild.h"
57 #include "game-option/birth-options.h"
58 #include "game-option/disturbance-options.h"
59 #include "game-option/game-play-options.h"
60 #include "game-option/input-options.h"
61 #include "io-dump/random-art-info-dumper.h"
62 #include "io/command-repeater.h"
63 #include "io/files-util.h"
64 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
65 #include "io/record-play-movie.h"
66 #include "io/write-diary.h"
67 #include "knowledge/knowledge-autopick.h"
68 #include "knowledge/knowledge-quests.h"
69 #include "main/sound-definitions-table.h"
70 #include "main/sound-of-music.h"
71 #include "mind/mind-blue-mage.h"
72 #include "mind/mind-elementalist.h"
73 #include "mind/mind-magic-eater.h"
74 #include "mind/mind-sniper.h"
75 #include "mind/mind-weaponsmith.h"
76 #include "mind/snipe-types.h"
77 #include "player-base/player-class.h"
78 #include "player-info/class-info.h"
79 #include "player-info/samurai-data-type.h"
80 #include "player-info/sniper-data-type.h"
81 #include "player-status/player-energy.h"
82 #include "player/attack-defense-types.h"
83 #include "player/digestion-processor.h"
84 #include "player/player-status.h"
85 #include "player/special-defense-types.h"
86 #include "status/action-setter.h"
87 #include "store/cmd-store.h"
88 #include "store/home.h"
89 #include "store/store-util.h"
90 #include "system/floor-type-definition.h"
91 #include "system/player-type-definition.h"
92 #include "term/screen-processor.h"
93 #include "util/int-char-converter.h"
94 #include "view/display-messages.h"
95 #include "window/display-sub-windows.h"
96 #include "wizard/cmd-wizard.h"
97 #include "world/world.h"
100 * @brief デバッグコマンドへの導入処理
101 * / Verify use of "debug" commands
102 * @param player_ptr プレイヤーへの参照ポインタ
103 * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
105 static bool enter_debug_mode(player_type *player_ptr)
107 if (!w_ptr->noscore) {
108 if (!allow_debug_options) {
109 msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
113 msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
114 msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
116 if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
121 player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
122 w_ptr->noscore |= 0x0008;
129 * @brief プレイヤーから受けた入力コマンドの分岐処理。
130 * / Parse and execute the current command Give "Warning" on illegal commands.
131 * @todo Make some "blocks"
133 void process_command(player_type *player_ptr)
135 COMMAND_CODE old_now_message = now_message;
138 auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
139 if (sniper_data && sniper_data->concent > 0) {
140 sniper_data->reset_concent = true;
143 floor_type *floor_ptr = player_ptr->current_floor_ptr;
144 switch (command_cmd) {
153 if (enter_debug_mode(player_ptr)) {
154 do_cmd_debug(player_ptr);
160 if (!player_ptr->wild_mode)
161 do_cmd_wield(player_ptr);
166 if (!player_ptr->wild_mode)
167 do_cmd_takeoff(player_ptr);
172 if (!player_ptr->wild_mode)
173 do_cmd_drop(player_ptr);
178 do_cmd_destroy(player_ptr);
182 do_cmd_equip(player_ptr);
186 do_cmd_inven(player_ptr);
190 do_cmd_observe(player_ptr);
195 toggle_inventory_equipment(player_ptr);
199 if (!player_ptr->wild_mode)
200 do_cmd_alter(player_ptr);
205 if (!player_ptr->wild_mode)
206 do_cmd_tunnel(player_ptr);
211 do_cmd_walk(player_ptr, false);
215 do_cmd_walk(player_ptr, true);
219 if (!player_ptr->wild_mode)
220 do_cmd_run(player_ptr);
225 do_cmd_stay(player_ptr, always_pickup);
229 do_cmd_stay(player_ptr, !always_pickup);
233 do_cmd_rest(player_ptr);
237 do_cmd_search(player_ptr);
241 if (player_ptr->action == ACTION_SEARCH)
242 set_action(player_ptr, ACTION_NONE);
244 set_action(player_ptr, ACTION_SEARCH);
248 case SPECIAL_KEY_STORE: {
249 do_cmd_store(player_ptr);
252 case SPECIAL_KEY_BUILDING: {
253 do_cmd_building(player_ptr);
256 case SPECIAL_KEY_QUEST: {
257 do_cmd_quest(player_ptr);
261 if (!player_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
265 if (player_ptr->ambush_flag) {
266 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
270 if (player_ptr->food < PY_FOOD_WEAK) {
271 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
275 change_wild_mode(player_ptr, false);
277 do_cmd_go_up(player_ptr);
282 if (player_ptr->wild_mode)
283 change_wild_mode(player_ptr, false);
285 do_cmd_go_down(player_ptr);
290 do_cmd_open(player_ptr);
294 do_cmd_close(player_ptr);
298 do_cmd_spike(player_ptr);
302 do_cmd_bash(player_ptr);
306 do_cmd_disarm(player_ptr);
310 if (player_ptr->pclass == PlayerClassType::SORCERER || player_ptr->pclass == PlayerClassType::RED_MAGE || player_ptr->pclass == PlayerClassType::ELEMENTALIST)
311 msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
312 else if (player_ptr->pclass == PlayerClassType::SAMURAI)
313 do_cmd_gain_hissatsu(player_ptr);
314 else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
315 import_magic_device(player_ptr);
317 do_cmd_study(player_ptr);
322 if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
323 || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
324 do_cmd_mind_browse(player_ptr);
325 else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
326 do_cmd_element_browse(player_ptr);
327 else if (player_ptr->pclass == PlayerClassType::SMITH)
328 do_cmd_kaji(player_ptr, true);
329 else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
330 do_cmd_magic_eater(player_ptr, true, false);
331 else if (player_ptr->pclass == PlayerClassType::SNIPER)
332 do_cmd_snipe_browse(player_ptr);
334 do_cmd_browse(player_ptr);
339 if (player_ptr->wild_mode) {
343 if ((player_ptr->pclass == PlayerClassType::WARRIOR) || (player_ptr->pclass == PlayerClassType::ARCHER) || (player_ptr->pclass == PlayerClassType::CAVALRY)) {
344 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
348 if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && (player_ptr->pclass != PlayerClassType::BERSERKER)
349 && (player_ptr->pclass != PlayerClassType::SMITH)) {
350 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
355 if (player_ptr->anti_magic && (player_ptr->pclass != PlayerClassType::BERSERKER) && (player_ptr->pclass != PlayerClassType::SMITH)) {
356 concptr which_power = _("魔法", "magic");
357 switch (player_ptr->pclass) {
358 case PlayerClassType::MINDCRAFTER:
359 which_power = _("超能力", "psionic powers");
361 case PlayerClassType::IMITATOR:
362 which_power = _("ものまね", "imitation");
364 case PlayerClassType::SAMURAI:
365 which_power = _("必殺剣", "hissatsu");
367 case PlayerClassType::MIRROR_MASTER:
368 which_power = _("鏡魔法", "mirror magic");
370 case PlayerClassType::NINJA:
371 which_power = _("忍術", "ninjutsu");
373 case PlayerClassType::ELEMENTALIST:
374 which_power = _("元素魔法", "magic");
377 if (mp_ptr->spell_book == ItemKindType::LIFE_BOOK)
378 which_power = _("祈り", "prayer");
382 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
383 PlayerEnergy(player_ptr).reset_player_turn();
387 if (is_shero(player_ptr) && (player_ptr->pclass != PlayerClassType::BERSERKER)) {
388 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
389 PlayerEnergy(player_ptr).reset_player_turn();
393 if ((player_ptr->pclass == PlayerClassType::MINDCRAFTER) || (player_ptr->pclass == PlayerClassType::BERSERKER) || (player_ptr->pclass == PlayerClassType::NINJA)
394 || (player_ptr->pclass == PlayerClassType::MIRROR_MASTER))
395 do_cmd_mind(player_ptr);
396 else if (player_ptr->pclass == PlayerClassType::ELEMENTALIST)
397 do_cmd_element(player_ptr);
398 else if (player_ptr->pclass == PlayerClassType::IMITATOR)
399 do_cmd_mane(player_ptr, false);
400 else if (player_ptr->pclass == PlayerClassType::MAGIC_EATER)
401 do_cmd_magic_eater(player_ptr, false, false);
402 else if (player_ptr->pclass == PlayerClassType::SAMURAI)
403 do_cmd_hissatsu(player_ptr);
404 else if (player_ptr->pclass == PlayerClassType::BLUE_MAGE)
405 do_cmd_cast_learned(player_ptr);
406 else if (player_ptr->pclass == PlayerClassType::SMITH)
407 do_cmd_kaji(player_ptr, false);
408 else if (player_ptr->pclass == PlayerClassType::SNIPER)
409 do_cmd_snipe(player_ptr);
411 (void)do_cmd_cast(player_ptr);
416 do_cmd_pet(player_ptr);
420 do_cmd_inscribe(player_ptr);
424 do_cmd_uninscribe(player_ptr);
428 do_cmd_activate(player_ptr);
432 do_cmd_eat_food(player_ptr);
436 do_cmd_refill(player_ptr);
440 do_cmd_fire(player_ptr, SP_NONE);
444 (void)ThrowCommand(player_ptr).do_cmd_throw(1, false, -1);
448 do_cmd_aim_wand(player_ptr);
452 if (use_command && rogue_like_commands) {
453 do_cmd_use(player_ptr);
455 do_cmd_zap_rod(player_ptr);
461 do_cmd_quaff_potion(player_ptr);
465 do_cmd_read_scroll(player_ptr);
469 if (use_command && !rogue_like_commands)
470 do_cmd_use(player_ptr);
472 do_cmd_use_staff(player_ptr);
477 do_cmd_racial_power(player_ptr);
481 do_cmd_view_map(player_ptr);
485 do_cmd_locate(player_ptr);
489 do_cmd_look(player_ptr);
493 do_cmd_target(player_ptr);
497 do_cmd_help(player_ptr);
501 do_cmd_query_symbol(player_ptr);
505 do_cmd_player_status(player_ptr);
513 do_cmd_pref(player_ptr);
517 do_cmd_reload_autopick(player_ptr);
521 do_cmd_edit_autopick(player_ptr);
525 do_cmd_macros(player_ptr);
529 do_cmd_visuals(player_ptr);
530 do_cmd_redraw(player_ptr);
534 do_cmd_colors(player_ptr);
535 do_cmd_redraw(player_ptr);
539 do_cmd_options(player_ptr);
540 (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
541 do_cmd_redraw(player_ptr);
553 do_cmd_feeling(player_ptr);
557 do_cmd_message_one();
561 do_cmd_messages(old_now_message);
565 do_cmd_checkquest(player_ptr);
569 now_message = old_now_message;
570 do_cmd_redraw(player_ptr);
574 do_cmd_save_game(player_ptr, false);
578 do_cmd_time(player_ptr);
582 case SPECIAL_KEY_QUIT: {
583 do_cmd_save_and_exit(player_ptr);
587 do_cmd_suicide(player_ptr);
591 do_cmd_diary(player_ptr);
595 do_cmd_knowledge(player_ptr);
599 do_cmd_load_screen();
603 do_cmd_save_screen(player_ptr);
607 prepare_movie_hooks(player_ptr);
611 spoil_random_artifact(player_ptr, "randifact.txt");
615 if (!player_ptr->wild_mode)
616 do_cmd_travel(player_ptr);
617 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStance::MUSOU });
626 sound(SOUND_ILLEGAL);
627 if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
630 prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
637 if (!player_ptr->energy_use && !now_message)
638 now_message = old_now_message;