2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
9 #include "core/stuff-handler.h"
10 #include "flavor/flavor-describer.h"
11 #include "flavor/object-flavor-types.h"
12 #include "flavor/object-flavor.h"
13 #include "game-option/special-options.h"
14 #include "inventory/inventory-slot-types.h"
15 #include "io-dump/dump-util.h"
16 #include "io/input-key-acceptor.h"
17 #include "knowledge/object-group-table.h"
18 #include "object-enchant/special-object-flags.h"
19 #include "object/object-kind-hook.h"
20 #include "object/object-kind.h"
21 #include "perception/identification.h"
22 #include "perception/object-perception.h"
23 #include "system/artifact-type-definition.h"
24 #include "system/floor-type-definition.h"
25 #include "system/grid-type-definition.h"
26 #include "system/player-type-definition.h"
27 #include "term/screen-processor.h"
28 #include "term/term-color-types.h"
29 #include "util/angband-files.h"
30 #include "util/int-char-converter.h"
31 #include "util/sort.h"
32 #include "view/display-messages.h"
33 #include "world/world.h"
38 * @brief Check the status of "artifacts"
39 * @param player_ptr プレイヤーへの参照ポインタ
40 * @todo okay = 既知のアーティファクト? と思われるが確証がない分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
42 void do_cmd_knowledge_artifacts(PlayerType *player_ptr)
45 GAME_TEXT file_name[FILE_NAME_SIZE];
46 if (!open_temporary_file(&fff, file_name))
49 //! @note 一般的に std::vector<bool> は使用を避けるべきとされているが、ここの用途では問題ない
50 std::vector<bool> okay(a_info.size());
52 for (const auto &a_ref : a_info) {
53 okay[a_ref.idx] = false;
54 if (a_ref.name.empty())
59 okay[a_ref.idx] = true;
62 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++) {
63 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++) {
64 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
65 for (const auto this_o_idx : g_ptr->o_idx_list) {
67 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
68 if (!o_ptr->is_fixed_artifact())
70 if (o_ptr->is_known())
73 okay[o_ptr->fixed_artifact_idx] = false;
78 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++) {
79 auto *o_ptr = &player_ptr->inventory_list[i];
82 if (!o_ptr->is_fixed_artifact())
84 if (o_ptr->is_known())
87 okay[o_ptr->fixed_artifact_idx] = false;
90 std::vector<ARTIFACT_IDX> whats;
91 for (const auto &a_ref : a_info) {
93 whats.push_back(a_ref.idx);
97 ang_sort(player_ptr, whats.data(), &why, whats.size(), ang_sort_art_comp, ang_sort_art_swap);
98 for (auto a_idx : whats) {
99 auto *a_ptr = &a_info[a_idx];
100 GAME_TEXT base_name[MAX_NLEN];
101 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
102 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
108 q_ptr->fixed_artifact_idx = a_idx;
109 q_ptr->ident |= IDENT_STORE;
110 describe_flavor(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
113 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
117 (void)show_file(player_ptr, true, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
122 * Build a list of object indexes in the given group. Return the number
123 * of objects in the group.
125 * mode & 0x01 : check for non-empty group
126 * mode & 0x02 : visual operation only
128 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
130 KIND_OBJECT_IDX object_cnt = 0;
131 auto group_tval = object_group_tval[grp_cur];
132 for (const auto &k_ref : k_info) {
133 if (k_ref.name.empty())
136 if (!(mode & 0x02)) {
137 if (!w_ptr->wizard) {
144 auto k = std::reduce(std::begin(k_ref.chance), std::end(k_ref.chance), 0);
149 if (group_tval == ItemKindType::LIFE_BOOK) {
150 if (ItemKindType::LIFE_BOOK <= k_ref.tval && k_ref.tval <= ItemKindType::HEX_BOOK) {
151 object_idx[object_cnt++] = k_ref.idx;
154 } else if (k_ref.tval == group_tval) {
155 object_idx[object_cnt++] = k_ref.idx;
163 object_idx[object_cnt] = -1;
168 * Display the objects in a group.
170 static void display_object_list(int col, int row, int per_page, IDX object_idx[], int object_cur, int object_top, bool visual_only)
173 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++) {
174 GAME_TEXT o_name[MAX_NLEN];
176 object_kind *flavor_k_ptr;
177 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
178 auto *k_ptr = &k_info[k_idx];
179 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
180 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
181 if (!visual_only && k_ptr->flavor) {
182 flavor_k_ptr = &k_info[k_ptr->flavor];
184 flavor_k_ptr = k_ptr;
187 attr = ((i + object_top == object_cur) ? cursor : attr);
188 if (!k_ptr->flavor || (!visual_only && k_ptr->aware)) {
189 strip_name(o_name, k_idx);
191 strcpy(o_name, flavor_k_ptr->flavor_name.c_str());
194 c_prt(attr, o_name, row + i, col);
196 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (w_ptr->wizard || visual_only) ? 64 : 68);
199 if (w_ptr->wizard || visual_only) {
200 c_prt(attr, format("%d", k_idx), row + i, 70);
203 a = flavor_k_ptr->x_attr;
204 auto c = flavor_k_ptr->x_char;
206 term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
209 for (; i < per_page; i++) {
210 term_erase(col, row + i, 255);
215 * Describe fake object
217 static void desc_obj_fake(PlayerType *player_ptr, KIND_OBJECT_IDX k_idx)
220 ObjectType ObjectType_body;
221 o_ptr = &ObjectType_body;
225 o_ptr->ident |= IDENT_KNOWN;
226 handle_stuff(player_ptr);
228 if (screen_object(player_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
231 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
236 * @brief Display known objects
238 void do_cmd_knowledge_objects(PlayerType *player_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
240 KIND_OBJECT_IDX object_old, object_top;
241 KIND_OBJECT_IDX grp_idx[100];
244 bool visual_list = false;
245 TERM_COLOR attr_top = 0;
250 term_get_size(&wid, &hgt);
252 int browser_rows = hgt - 8;
253 std::vector<KIND_OBJECT_IDX> object_idx(k_info.size());
258 if (direct_k_idx < 0) {
259 mode = visual_only ? 0x03 : 0x01;
260 for (IDX i = 0; object_group_text[i] != nullptr; i++) {
261 len = strlen(object_group_text[i]);
265 if (collect_objects(i, object_idx.data(), mode)) {
266 grp_idx[grp_cnt++] = i;
273 auto *k_ptr = &k_info[direct_k_idx];
274 object_kind *flavor_k_ptr;
276 if (!visual_only && k_ptr->flavor) {
277 flavor_k_ptr = &k_info[k_ptr->flavor];
279 flavor_k_ptr = k_ptr;
282 object_idx[0] = direct_k_idx;
283 object_old = direct_k_idx;
286 (void)visual_mode_command(
287 'v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
290 grp_idx[grp_cnt] = -1;
291 mode = visual_only ? 0x02 : 0x00;
292 IDX old_grp_cur = -1;
295 IDX object_cur = object_top = 0;
300 object_kind *k_ptr, *flavor_k_ptr;
306 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
307 if (direct_k_idx < 0)
309 prt("名前", 4, max + 3);
310 if (w_ptr->wizard || visual_only)
314 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
315 if (direct_k_idx < 0)
317 prt("Name", 4, max + 3);
318 if (w_ptr->wizard || visual_only)
323 for (IDX i = 0; i < 78; i++) {
324 term_putch(i, 5, TERM_WHITE, '=');
327 if (direct_k_idx < 0) {
328 for (IDX i = 0; i < browser_rows; i++) {
329 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
336 if (direct_k_idx < 0) {
337 if (grp_cur < grp_top)
339 if (grp_cur >= grp_top + browser_rows)
340 grp_top = grp_cur - browser_rows + 1;
342 std::vector<concptr> tmp_texts;
343 for (auto &text : object_group_text) {
344 tmp_texts.push_back(text);
347 display_group_list(0, 6, max, browser_rows, grp_idx, tmp_texts.data(), grp_cur, grp_top);
348 if (old_grp_cur != grp_cur) {
349 old_grp_cur = grp_cur;
350 object_cnt = collect_objects(grp_idx[grp_cur], object_idx.data(), mode);
353 while (object_cur < object_top)
354 object_top = std::max<short>(0, object_top - browser_rows / 2);
356 while (object_cur >= object_top + browser_rows)
357 object_top = std::min<short>(object_cnt - browser_rows, object_top + browser_rows / 2);
361 display_object_list(max + 3, 6, browser_rows, object_idx.data(), object_cur, object_top, visual_only);
363 object_top = object_cur;
364 display_object_list(max + 3, 6, 1, object_idx.data(), object_cur, object_top, visual_only);
365 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
368 k_ptr = &k_info[object_idx[object_cur]];
370 if (!visual_only && k_ptr->flavor) {
371 flavor_k_ptr = &k_info[k_ptr->flavor];
373 flavor_k_ptr = k_ptr;
377 prt(format("<方向>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "", visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
378 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
381 prt(format("<dir>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r' to recall" : "", visual_list ? ", ENTER to accept" : ", 'v' for visuals",
382 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
388 object_kind_track(player_ptr, object_idx[object_cur]);
390 if (object_old != object_idx[object_cur]) {
391 handle_stuff(player_ptr);
392 object_old = object_idx[object_cur];
397 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
398 } else if (!column) {
399 term_gotoxy(0, 6 + (grp_cur - grp_top));
401 term_gotoxy(max + 3, 6 + (object_cur - object_top));
405 if (visual_mode_command(
406 ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw)) {
407 if (direct_k_idx >= 0) {
427 if (!visual_list && !visual_only && (grp_cnt > 0)) {
428 desc_obj_fake(player_ptr, object_idx[object_cur]);
436 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);