2 * @brief 既知のアイテムとアーティファクトを表示する
7 #include "knowledge/knowledge-items.h"
8 #include "core/show-file.h"
9 #include "core/stuff-handler.h"
10 #include "flavor/flavor-describer.h"
11 #include "flavor/object-flavor-types.h"
12 #include "flavor/object-flavor.h"
13 #include "game-option/special-options.h"
14 #include "inventory/inventory-slot-types.h"
15 #include "io-dump/dump-util.h"
16 #include "io/input-key-acceptor.h"
17 #include "knowledge/object-group-table.h"
18 #include "object-enchant/special-object-flags.h"
19 #include "object-hook/hook-enchant.h"
20 #include "object/object-kind-hook.h"
21 #include "object/object-kind.h"
22 #include "perception/identification.h"
23 #include "perception/object-perception.h"
24 #include "system/artifact-type-definition.h"
25 #include "system/floor-type-definition.h"
26 #include "system/grid-type-definition.h"
27 #include "system/player-type-definition.h"
28 #include "term/screen-processor.h"
29 #include "term/term-color-types.h"
30 #include "util/angband-files.h"
31 #include "util/int-char-converter.h"
32 #include "util/sort.h"
33 #include "view/display-messages.h"
34 #include "world/world.h"
37 * @brief Check the status of "artifacts"
38 * @param player_ptr プレーヤーへの参照ポインタ
39 * @todo okay = 既知のアーティファクト? と思われるが確証がない分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
41 void do_cmd_knowledge_artifacts(player_type *player_ptr)
44 GAME_TEXT file_name[FILE_NAME_SIZE];
45 if (!open_temporary_file(&fff, file_name))
49 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
51 C_MAKE(okay, max_a_idx, bool);
53 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++) {
54 artifact_type *a_ptr = &a_info[k];
56 if (a_ptr->name.empty())
64 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++) {
65 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++) {
66 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
67 for (const auto this_o_idx : g_ptr->o_idx_list) {
69 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
70 if (!object_is_fixed_artifact(o_ptr))
72 if (object_is_known(o_ptr))
75 okay[o_ptr->name1] = false;
80 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++) {
81 object_type *o_ptr = &player_ptr->inventory_list[i];
84 if (!object_is_fixed_artifact(o_ptr))
86 if (object_is_known(o_ptr))
89 okay[o_ptr->name1] = false;
93 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++) {
99 ang_sort(player_ptr, who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
100 for (ARTIFACT_IDX k = 0; k < n; k++) {
101 artifact_type *a_ptr = &a_info[who[k]];
102 GAME_TEXT base_name[MAX_NLEN];
103 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
104 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
109 q_ptr->prep(player_ptr, z);
110 q_ptr->name1 = who[k];
111 q_ptr->ident |= IDENT_STORE;
112 describe_flavor(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
115 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
118 C_KILL(who, max_a_idx, ARTIFACT_IDX);
119 C_KILL(okay, max_a_idx, bool);
121 (void)show_file(player_ptr, true, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
126 * Build a list of object indexes in the given group. Return the number
127 * of objects in the group.
129 * mode & 0x01 : check for non-empty group
130 * mode & 0x02 : visual operation only
132 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
134 KIND_OBJECT_IDX object_cnt = 0;
135 byte group_tval = object_group_tval[grp_cur];
136 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++) {
137 object_kind *k_ptr = &k_info[i];
138 if (k_ptr->name.empty())
141 if (!(mode & 0x02)) {
142 if (!current_world_ptr->wizard) {
150 for (int j = 0; j < 4; j++)
151 k += k_ptr->chance[j];
156 if (TV_LIFE_BOOK == group_tval) {
157 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK) {
158 object_idx[object_cnt++] = i;
161 } else if (k_ptr->tval == group_tval) {
162 object_idx[object_cnt++] = i;
170 object_idx[object_cnt] = -1;
175 * Display the objects in a group.
177 static void display_object_list(int col, int row, int per_page, IDX object_idx[], int object_cur, int object_top, bool visual_only)
180 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++) {
181 GAME_TEXT o_name[MAX_NLEN];
184 object_kind *flavor_k_ptr;
185 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
186 object_kind *k_ptr = &k_info[k_idx];
187 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
188 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
189 if (!visual_only && k_ptr->flavor) {
190 flavor_k_ptr = &k_info[k_ptr->flavor];
192 flavor_k_ptr = k_ptr;
195 attr = ((i + object_top == object_cur) ? cursor : attr);
196 if (!k_ptr->flavor || (!visual_only && k_ptr->aware)) {
197 strip_name(o_name, k_idx);
199 strcpy(o_name, flavor_k_ptr->flavor_name.c_str());
202 c_prt(attr, o_name, row + i, col);
204 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
207 if (current_world_ptr->wizard || visual_only) {
208 c_prt(attr, format("%d", k_idx), row + i, 70);
211 a = flavor_k_ptr->x_attr;
212 c = flavor_k_ptr->x_char;
214 term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
217 for (; i < per_page; i++) {
218 term_erase(col, row + i, 255);
223 * Describe fake object
225 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
228 object_type object_type_body;
229 o_ptr = &object_type_body;
231 o_ptr->prep(creature_ptr, k_idx);
233 o_ptr->ident |= IDENT_KNOWN;
234 handle_stuff(creature_ptr);
236 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
239 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
244 * @brief Display known objects
246 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, KIND_OBJECT_IDX direct_k_idx)
248 KIND_OBJECT_IDX object_old, object_top;
249 KIND_OBJECT_IDX grp_idx[100];
251 OBJECT_IDX *object_idx;
253 bool visual_list = false;
254 TERM_COLOR attr_top = 0;
259 term_get_size(&wid, &hgt);
261 int browser_rows = hgt - 8;
262 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
267 if (direct_k_idx < 0) {
268 mode = visual_only ? 0x03 : 0x01;
269 for (IDX i = 0; object_group_text[i] != NULL; i++) {
270 len = strlen(object_group_text[i]);
274 if (collect_objects(i, object_idx, mode)) {
275 grp_idx[grp_cnt++] = i;
282 object_kind *k_ptr = &k_info[direct_k_idx];
283 object_kind *flavor_k_ptr;
285 if (!visual_only && k_ptr->flavor) {
286 flavor_k_ptr = &k_info[k_ptr->flavor];
288 flavor_k_ptr = k_ptr;
291 object_idx[0] = direct_k_idx;
292 object_old = direct_k_idx;
295 (void)visual_mode_command(
296 'v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
299 grp_idx[grp_cnt] = -1;
300 mode = visual_only ? 0x02 : 0x00;
301 IDX old_grp_cur = -1;
304 IDX object_cur = object_top = 0;
309 object_kind *k_ptr, *flavor_k_ptr;
315 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
316 if (direct_k_idx < 0)
318 prt("名前", 4, max + 3);
319 if (current_world_ptr->wizard || visual_only)
323 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
324 if (direct_k_idx < 0)
326 prt("Name", 4, max + 3);
327 if (current_world_ptr->wizard || visual_only)
332 for (IDX i = 0; i < 78; i++) {
333 term_putch(i, 5, TERM_WHITE, '=');
336 if (direct_k_idx < 0) {
337 for (IDX i = 0; i < browser_rows; i++) {
338 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
345 if (direct_k_idx < 0) {
346 if (grp_cur < grp_top)
348 if (grp_cur >= grp_top + browser_rows)
349 grp_top = grp_cur - browser_rows + 1;
351 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
352 if (old_grp_cur != grp_cur) {
353 old_grp_cur = grp_cur;
354 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
357 while (object_cur < object_top)
358 object_top = MAX(0, object_top - browser_rows / 2);
359 while (object_cur >= object_top + browser_rows)
360 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
364 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
366 object_top = object_cur;
367 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
368 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
371 k_ptr = &k_info[object_idx[object_cur]];
373 if (!visual_only && k_ptr->flavor) {
374 flavor_k_ptr = &k_info[k_ptr->flavor];
376 flavor_k_ptr = k_ptr;
380 prt(format("<方向>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "", visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
381 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
384 prt(format("<dir>%s%s%s, ESC", (!visual_list && !visual_only) ? ", 'r' to recall" : "", visual_list ? ", ENTER to accept" : ", 'v' for visuals",
385 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
391 object_kind_track(creature_ptr, object_idx[object_cur]);
393 if (object_old != object_idx[object_cur]) {
394 handle_stuff(creature_ptr);
395 object_old = object_idx[object_cur];
400 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
401 } else if (!column) {
402 term_gotoxy(0, 6 + (grp_cur - grp_top));
404 term_gotoxy(max + 3, 6 + (object_cur - object_top));
408 if (visual_mode_command(
409 ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw)) {
410 if (direct_k_idx >= 0) {
430 if (!visual_list && !visual_only && (grp_cnt > 0)) {
431 desc_obj_fake(creature_ptr, object_idx[object_cur]);
439 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
445 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);