2 * todo サブルーチン分割を行うと行数が膨れ上がりそう、再分割も検討すべし
3 * @brief 既知のモンスターに関する情報を表示する
8 #include "knowledge/knowledge-monsters.h"
9 #include "core/show-file.h"
10 #include "core/stuff-handler.h"
11 #include "game-option/cheat-options.h"
12 #include "game-option/special-options.h"
13 #include "io-dump/dump-util.h"
14 #include "io/input-key-acceptor.h"
15 #include "knowledge/monster-group-table.h"
16 #include "locale/english.h"
17 #include "monster-race/monster-race.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster-race/race-flags3.h"
20 #include "monster-race/race-flags7.h"
21 #include "monster/monster-describer.h"
22 #include "monster/monster-description-types.h"
23 #include "monster/monster-info.h"
24 #include "monster/monster-status.h"
25 #include "monster/smart-learn-types.h"
26 #include "system/floor-type-definition.h"
27 #include "term/screen-processor.h"
28 #include "term/term-color-types.h"
29 #include "util/angband-files.h"
30 #include "util/bit-flags-calculator.h"
31 #include "util/int-char-converter.h"
32 #include "util/sort.h"
33 #include "util/string-processor.h"
34 #include "view/display-lore.h"
35 #include "view/display-monster-status.h"
36 #include "world/world.h"
40 * Build a list of monster indexes in the given group.
42 * mode & 0x01 : check for non-empty group
43 * mode & 0x02 : visual operation only
45 * @param creature_ptr プレーヤーへの参照ポインタ
47 * @param mon_idx[] ???
49 * @return The number of monsters in the group
51 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
53 concptr group_char = monster_group_char[grp_cur];
54 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
55 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
56 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
57 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
60 for (IDX i = 0; i < max_r_idx; i++) {
61 monster_race *r_ptr = &r_info[i];
64 if ((mode != MONSTER_LORE_DEBUG) && !cheat_know && !r_ptr->r_sights)
68 if (none_bits(r_ptr->flags1, RF1_UNIQUE))
70 } else if (grp_riding) {
71 if (none_bits(r_ptr->flags7, RF7_RIDING))
73 } else if (grp_wanted) {
75 for (int j = 0; j < MAX_BOUNTY; j++) {
76 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i
77 || (creature_ptr->today_mon && creature_ptr->today_mon == i)) {
85 } else if (grp_amberite) {
86 if (none_bits(r_ptr->flags3, RF3_AMBERITE))
89 if (!angband_strchr(group_char, r_ptr->d_char))
93 mon_idx[mon_cnt++] = i;
94 if (mode == MONSTER_LORE_NORMAL)
98 mon_idx[mon_cnt] = -1;
100 ang_sort(creature_ptr, mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
105 * @brief 現在のペットを表示するコマンドのメインルーチン /
106 * Display current pets
107 * @param creature_ptr プレーヤーへの参照ポインタ
110 void do_cmd_knowledge_pets(player_type *creature_ptr)
113 GAME_TEXT file_name[FILE_NAME_SIZE];
114 if (!open_temporary_file(&fff, file_name))
118 GAME_TEXT pet_name[MAX_NLEN];
120 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
121 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
122 if (!monster_is_valid(m_ptr) || !is_pet(m_ptr))
126 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
127 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
130 int show_upkeep = calculate_upkeep(creature_ptr);
132 fprintf(fff, "----------------------------------------------\n");
134 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
136 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
138 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
141 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
146 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
147 * @param creature_ptr プレーヤーへの参照ポインタ
150 * @note the player ghosts are ignored.
152 void do_cmd_knowledge_kill_count(player_type *creature_ptr)
155 GAME_TEXT file_name[FILE_NAME_SIZE];
156 if (!open_temporary_file(&fff, file_name))
160 C_MAKE(who, max_r_idx, MONRACE_IDX);
162 for (int kk = 1; kk < max_r_idx; kk++) {
163 monster_race *r_ptr = &r_info[kk];
165 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
166 bool dead = (r_ptr->max_num == 0);
172 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
174 if (this_monster > 0) {
175 total += this_monster;
181 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
184 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
186 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
191 for (MONRACE_IDX i = 1; i < max_r_idx; i++) {
192 monster_race *r_ptr = &r_info[i];
198 ang_sort(creature_ptr, who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
199 for (int k = 0; k < n; k++) {
200 monster_race *r_ptr = &r_info[who[k]];
201 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
202 bool dead = (r_ptr->max_num == 0);
204 fprintf(fff, " %s\n", (r_name + r_ptr->name));
211 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
212 if (this_monster <= 0)
216 char *number_of_kills = angband_strchr("pt", r_ptr->d_char) ? "人" : "体";
217 fprintf(fff, " %3d %sの %s\n", (int)this_monster, number_of_kills, r_name + r_ptr->name);
219 if (this_monster < 2) {
220 if (angband_strstr(r_name + r_ptr->name, "coins")) {
221 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
223 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
227 strcpy(ToPlural, (r_name + r_ptr->name));
228 plural_aux(ToPlural);
229 fprintf(fff, " %d %s\n", this_monster, ToPlural);
232 total += this_monster;
235 fprintf(fff, "----------------------------------------------\n");
237 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
239 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
242 C_KILL(who, max_r_idx, s16b);
244 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
249 * Display the monsters in a group.
251 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
254 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++) {
256 MONRACE_IDX r_idx = mon_idx[mon_top + i];
257 monster_race *r_ptr = &r_info[r_idx];
258 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
259 c_prt(attr, (r_name + r_ptr->name), row + i, col);
261 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
263 if (current_world_ptr->wizard || visual_only)
264 c_prt(attr, format("%d", r_idx), row + i, 62);
266 term_erase(69, row + i, 255);
267 term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
269 if (none_bits(r_ptr->flags1, RF1_UNIQUE))
270 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
272 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
276 for (; i < per_page; i++) {
277 term_erase(col, row + i, 255);
283 * Display known monsters.
284 * @param creature_ptr プレーヤーへの参照ポインタ
285 * @param need_redraw 画面の再描画が必要な時TRUE
286 * @param visual_only ???
287 * @param direct_r_idx モンスターID
290 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
293 term_get_size(&wid, &hgt);
295 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
301 bool visual_list = FALSE;
302 TERM_COLOR attr_top = 0;
305 int browser_rows = hgt - 8;
306 if (direct_r_idx < 0) {
307 mode = visual_only ? 0x03 : 0x01;
309 for (IDX i = 0; monster_group_text[i] != NULL; i++) {
310 len = strlen(monster_group_text[i]);
314 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode)) {
315 grp_idx[grp_cnt++] = i;
321 mon_idx[0] = direct_r_idx;
325 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_info[direct_r_idx].x_attr,
326 &r_info[direct_r_idx].x_char, need_redraw);
329 grp_idx[grp_cnt] = -1;
330 mode = visual_only ? 0x02 : 0x00;
331 IDX old_grp_cur = -1;
342 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
343 if (direct_r_idx < 0)
344 prt(_("グループ", "Group"), 4, 0);
345 prt(_("名前", "Name"), 4, max + 3);
346 if (current_world_ptr->wizard || visual_only)
348 prt(_("文字", "Sym"), 4, 67);
350 prt(_("殺害数", "Kills"), 4, 72);
352 for (IDX i = 0; i < 78; i++) {
353 term_putch(i, 5, TERM_WHITE, '=');
356 if (direct_r_idx < 0) {
357 for (IDX i = 0; i < browser_rows; i++) {
358 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
365 if (direct_r_idx < 0) {
366 if (grp_cur < grp_top)
368 if (grp_cur >= grp_top + browser_rows)
369 grp_top = grp_cur - browser_rows + 1;
371 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
372 if (old_grp_cur != grp_cur) {
373 old_grp_cur = grp_cur;
374 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
377 while (mon_cur < mon_top)
378 mon_top = MAX(0, mon_top - browser_rows / 2);
379 while (mon_cur >= mon_top + browser_rows)
380 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
384 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
387 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
388 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
391 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"), (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
392 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
393 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
397 r_ptr = &r_info[mon_idx[mon_cur]];
401 monster_race_track(creature_ptr, mon_idx[mon_cur]);
402 handle_stuff(creature_ptr);
406 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
407 } else if (!column) {
408 term_gotoxy(0, 6 + (grp_cur - grp_top));
410 term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
414 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw)) {
415 if (direct_r_idx >= 0) {
436 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0)) {
437 screen_roff(creature_ptr, mon_idx[mon_cur], MONSTER_LORE_NORMAL);
448 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
455 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
459 * List wanted monsters
460 * @param creature_ptr プレーヤーへの参照ポインタ
463 void do_cmd_knowledge_bounty(player_type *creature_ptr)
466 GAME_TEXT file_name[FILE_NAME_SIZE];
467 if (!open_temporary_file(&fff, file_name))
470 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
471 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
473 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
474 fprintf(fff, "----------------------------------------------\n");
477 for (int i = 0; i < MAX_BOUNTY; i++) {
478 if (current_world_ptr->bounty_r_idx[i] <= 10000) {
479 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
485 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
488 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);