2 * @file knowledge-monsters.cpp
3 * @brief 既知のモンスターに関する情報を表示する
6 * @todo サブルーチン分割を行うと行数が膨れ上がりそう、再分割も検討すべし
9 #include "knowledge/knowledge-monsters.h"
10 #include "core/show-file.h"
11 #include "core/stuff-handler.h"
12 #include "game-option/cheat-options.h"
13 #include "game-option/special-options.h"
14 #include "io-dump/dump-util.h"
15 #include "io/input-key-acceptor.h"
16 #include "knowledge/monster-group-table.h"
17 #include "locale/english.h"
18 #include "lore/lore-util.h"
19 #include "monster-race/monster-race.h"
20 #include "monster-race/race-flags1.h"
21 #include "monster-race/race-flags3.h"
22 #include "monster-race/race-flags7.h"
23 #include "monster/monster-describer.h"
24 #include "monster/monster-description-types.h"
25 #include "monster/monster-info.h"
26 #include "monster/monster-status.h"
27 #include "monster/smart-learn-types.h"
28 #include "pet/pet-util.h"
29 #include "system/floor-type-definition.h"
30 #include "system/monster-entity.h"
31 #include "system/monster-race-info.h"
32 #include "system/player-type-definition.h"
33 #include "term/gameterm.h"
34 #include "term/screen-processor.h"
35 #include "term/term-color-types.h"
36 #include "term/z-form.h"
37 #include "util/angband-files.h"
38 #include "util/bit-flags-calculator.h"
39 #include "util/int-char-converter.h"
40 #include "util/sort.h"
41 #include "util/string-processor.h"
42 #include "view/display-lore.h"
43 #include "view/display-monster-status.h"
44 #include "world/world.h"
47 * @brief 特定の与えられた条件に応じてモンスターのIDリストを作成する / Build a list of monster indexes in the given group.
48 * @param player_ptr プレイヤーへの参照ポインタ
49 * @param grp_cur グループ種別。リスト表記中の左一覧(各シンボル及び/ユニーク(-1)/騎乗可能モンスター(-2)/賞金首(-3)/アンバーの王族(-4))を参照できる
50 * @param mode 思い出の扱いに関するモード
51 * @return 作成したモンスターのIDリスト
53 static std::vector<MonsterRaceId> collect_monsters(PlayerType *player_ptr, IDX grp_cur, monster_lore_mode mode)
55 concptr group_char = monster_group_char[grp_cur];
56 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
57 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
58 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
59 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
61 std::vector<MonsterRaceId> monrace_ids;
62 for (const auto &[monrace_id, monrace] : monraces_info) {
63 if (((mode != MONSTER_LORE_DEBUG) && (mode != MONSTER_LORE_RESEARCH)) && !cheat_know && !monrace.r_sights) {
68 if (monrace.kind_flags.has_not(MonsterKindType::UNIQUE)) {
71 } else if (grp_riding) {
72 if (monrace.misc_flags.has_not(MonsterMiscType::RIDING)) {
75 } else if (grp_wanted) {
76 auto wanted = player_ptr->knows_daily_bounty && (w_ptr->today_mon == monrace_id);
77 wanted |= MonsterRace(monrace_id).is_bounty(false);
81 } else if (grp_amberite) {
82 if (monrace.kind_flags.has_not(MonsterKindType::AMBERITE)) {
86 if (!angband_strchr(group_char, monrace.d_char)) {
91 monrace_ids.push_back(monrace_id);
92 if (mode == MONSTER_LORE_NORMAL) {
95 if (mode == MONSTER_LORE_DEBUG) {
101 ang_sort(player_ptr, monrace_ids.data(), &dummy_why, monrace_ids.size(), ang_sort_comp_monster_level, ang_sort_swap_hook);
106 * @brief 現在のペットを表示するコマンドのメインルーチン /
107 * Display current pets
108 * @param player_ptr プレイヤーへの参照ポインタ
110 void do_cmd_knowledge_pets(PlayerType *player_ptr)
113 GAME_TEXT file_name[FILE_NAME_SIZE];
114 if (!open_temporary_file(&fff, file_name)) {
118 MonsterEntity *m_ptr;
120 for (int i = player_ptr->current_floor_ptr->m_max - 1; i >= 1; i--) {
121 m_ptr = &player_ptr->current_floor_ptr->m_list[i];
122 if (!m_ptr->is_valid() || !m_ptr->is_pet()) {
127 const auto pet_name = monster_desc(player_ptr, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
128 fprintf(fff, "%s (%s)\n", pet_name.data(), look_mon_desc(m_ptr, 0x00).data());
131 int show_upkeep = calculate_upkeep(player_ptr);
133 fprintf(fff, "----------------------------------------------\n");
135 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
137 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
139 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
142 (void)show_file(player_ptr, true, file_name, 0, 0, _("現在のペット", "Current Pets"));
147 * @brief 現在までに倒したモンスターを表示するコマンドのメインルーチン /
148 * @param player_ptr プレイヤーへの参照ポインタ
150 * @note the player ghosts are ignored.
152 void do_cmd_knowledge_kill_count(PlayerType *player_ptr)
155 GAME_TEXT file_name[FILE_NAME_SIZE];
156 if (!open_temporary_file(&fff, file_name)) {
161 for (const auto &[r_idx, r_ref] : monraces_info) {
162 if (r_ref.kind_flags.has(MonsterKindType::UNIQUE)) {
163 bool dead = (r_ref.max_num == 0);
169 if (r_ref.r_pkills > 0) {
170 total += r_ref.r_pkills;
176 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
179 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
181 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
184 std::vector<MonsterRaceId> who;
186 for (const auto &[monrace_id, r_ref] : monraces_info) {
187 if (MonsterRace(monrace_id).is_valid()) {
188 who.push_back(monrace_id);
193 ang_sort(player_ptr, who.data(), &why, who.size(), ang_sort_comp_hook, ang_sort_swap_hook);
194 for (auto r_idx : who) {
195 auto *r_ptr = &monraces_info[r_idx];
196 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
197 bool dead = (r_ptr->max_num == 0);
200 if (r_ptr->defeat_level && r_ptr->defeat_time) {
201 details = format(_(" - レベル%2d - %d:%02d:%02d", " - level %2d - %d:%02d:%02d"), r_ptr->defeat_level, r_ptr->defeat_time / (60 * 60),
202 (r_ptr->defeat_time / 60) % 60, r_ptr->defeat_time % 60);
205 fprintf(fff, " %s%s\n", r_ptr->name.data(), details.data());
212 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
213 if (this_monster <= 0) {
218 concptr number_of_kills = angband_strchr("pt", r_ptr->d_char) ? "人" : "体";
219 fprintf(fff, " %3d %sの %s\n", (int)this_monster, number_of_kills, r_ptr->name.data());
221 if (this_monster < 2) {
222 if (r_ptr->name.find("coins") != std::string::npos) {
223 fprintf(fff, " 1 pile of %s\n", r_ptr->name.data());
225 fprintf(fff, " 1 %s\n", r_ptr->name.data());
229 strcpy(ToPlural, r_ptr->name.data());
230 plural_aux(ToPlural);
231 fprintf(fff, " %d %s\n", this_monster, ToPlural);
234 total += this_monster;
237 fprintf(fff, "----------------------------------------------\n");
239 fprintf(fff, " 合計: %lu 体を倒した。\n", (ulong)total);
241 fprintf(fff, " Total: %lu creature%s killed.\n", (ulong)total, (total == 1 ? "" : "s"));
245 (void)show_file(player_ptr, true, file_name, 0, 0, _("倒した敵の数", "Kill Count"));
250 * Display the monsters in a group.
252 static void display_monster_list(int col, int row, int per_page, const std::vector<MonsterRaceId> &mon_idx, int mon_cur, int mon_top, bool visual_only)
255 for (i = 0; i < per_page && mon_top + i < static_cast<int>(mon_idx.size()); i++) {
257 MonsterRaceId r_idx = mon_idx[mon_top + i];
258 auto *r_ptr = &monraces_info[r_idx];
259 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
260 c_prt(attr, (r_ptr->name.data()), row + i, col);
262 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (w_ptr->wizard || visual_only) ? 56 : 61);
265 if (w_ptr->wizard || visual_only) {
266 c_prt(attr, format("%d", enum2i(r_idx)), row + i, 62);
269 term_erase(69, row + i);
270 term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
272 if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
273 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
275 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
280 for (; i < per_page; i++) {
281 term_erase(col, row + i);
286 * Display known monsters.
287 * @param player_ptr プレイヤーへの参照ポインタ
288 * @param need_redraw 画面の再描画が必要な時TRUE
289 * @param visual_only ???
290 * @param direct_r_idx モンスターID
291 * @todo 引数の詳細について加筆求む
293 void do_cmd_knowledge_monsters(PlayerType *player_ptr, bool *need_redraw, bool visual_only, std::optional<MonsterRaceId> direct_r_idx)
295 TermCenteredOffsetSetter tcos(MAIN_TERM_MIN_COLS, std::nullopt);
297 const auto &[wid, hgt] = term_get_size();
298 std::vector<MonsterRaceId> r_idx_list;
299 std::vector<IDX> grp_idx;
302 bool visual_list = false;
303 TERM_COLOR attr_top = 0;
305 monster_lore_mode mode;
306 const int browser_rows = hgt - 8;
308 mode = visual_only ? MONSTER_LORE_DEBUG : MONSTER_LORE_NORMAL;
310 for (IDX i = 0; monster_group_text[i] != nullptr; i++) {
311 len = strlen(monster_group_text[i]);
316 if ((monster_group_char[i] == ((char *)-1L)) || !collect_monsters(player_ptr, i, mode).empty()) {
317 grp_idx.push_back(i);
321 r_idx_list.push_back(*direct_r_idx);
322 auto &monrace = monraces_info[*direct_r_idx];
323 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
324 &attr_top, &char_left, &monrace.x_attr, &monrace.x_char, need_redraw);
327 grp_idx.push_back(-1); // Sentinel
328 mode = visual_only ? MONSTER_LORE_RESEARCH : MONSTER_LORE_NONE;
329 IDX old_grp_cur = -1;
340 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
342 prt(_("グループ", "Group"), 4, 0);
344 prt(_("名前", "Name"), 4, max + 3);
345 if (w_ptr->wizard || visual_only) {
348 prt(_("文字", "Sym"), 4, 67);
350 prt(_("殺害数", "Kills"), 4, 72);
353 for (IDX i = 0; i < 78; i++) {
354 term_putch(i, 5, TERM_WHITE, '=');
358 for (IDX i = 0; i < browser_rows; i++) {
359 term_putch(max + 1, 6 + i, TERM_WHITE, '|');
367 if (grp_cur < grp_top) {
370 if (grp_cur >= grp_top + browser_rows) {
371 grp_top = grp_cur - browser_rows + 1;
374 display_group_list(0, 6, max, browser_rows, grp_idx.data(), monster_group_text, grp_cur, grp_top);
375 if (old_grp_cur != grp_cur) {
376 old_grp_cur = grp_cur;
377 r_idx_list = collect_monsters(player_ptr, grp_idx[grp_cur], mode);
380 while (mon_cur < mon_top) {
381 mon_top = std::max<short>(0, mon_top - browser_rows / 2);
384 while (mon_cur >= mon_top + browser_rows) {
385 auto remain = static_cast<int>(r_idx_list.size()) - browser_rows;
386 mon_top = static_cast<short>(std::min(remain, mon_top + browser_rows / 2));
391 display_monster_list(max + 3, 6, browser_rows, r_idx_list, mon_cur, mon_top, visual_only);
394 display_monster_list(max + 3, 6, 1, r_idx_list, mon_cur, mon_top, visual_only);
395 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
398 prt(format(_("%lu 種", "%lu Races"), r_idx_list.size()), 3, 26);
399 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"), (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
400 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
401 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
406 auto *attr_ptr = &dummy_a;
407 auto *char_ptr = &dummy_c;
408 if (!r_idx_list.empty()) {
409 auto *r_ptr = &monraces_info[r_idx_list[mon_cur]];
410 attr_ptr = &r_ptr->x_attr;
411 char_ptr = &r_ptr->x_char;
414 monster_race_track(player_ptr, r_idx_list[mon_cur]);
415 handle_stuff(player_ptr);
419 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
420 } else if (!column) {
421 term_gotoxy(0, 6 + (grp_cur - grp_top));
423 term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
428 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, attr_ptr, char_ptr, need_redraw)) {
450 if (!visual_list && !visual_only && MonsterRace(r_idx_list[mon_cur]).is_valid()) {
451 screen_roff(player_ptr, r_idx_list[mon_cur], MONSTER_LORE_NORMAL);
462 browser_cursor(ch, &column, &grp_cur, grp_idx.size() - 1, &mon_cur, r_idx_list.size());
471 * List wanted monsters
472 * @param player_ptr プレイヤーへの参照ポインタ
474 void do_cmd_knowledge_bounty(PlayerType *player_ptr)
477 GAME_TEXT file_name[FILE_NAME_SIZE];
478 if (!open_temporary_file(&fff, file_name)) {
482 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
483 player_ptr->knows_daily_bounty ? monraces_info[w_ptr->today_mon].name.data() : _("不明", "unknown"));
485 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
486 fprintf(fff, "----------------------------------------------\n");
489 for (const auto &[r_idx, is_achieved] : w_ptr->bounties) {
491 fprintf(fff, "%s\n", monraces_info[r_idx].name.data());
497 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
501 (void)show_file(player_ptr, true, file_name, 0, 0, _("賞金首の一覧", "Wanted monsters"));