2 * @brief モンスターの思い出表示に必要なフラグ類の処理
7 #include "lore/monster-lore.h"
8 #include "game-option/cheat-options.h"
9 #include "lore/lore-calculator.h"
10 #include "lore/lore-util.h"
11 #include "lore/magic-types-setter.h"
12 #include "monster-race/monster-race.h"
13 #include "monster-race/race-flags1.h"
14 #include "monster-race/race-flags2.h"
15 #include "monster-race/race-flags3.h"
16 #include "monster-race/race-indice-types.h"
17 #include "monster-race/race-misc-flags.h"
18 #include "monster-race/race-sex-const.h"
19 #include "player-ability/player-ability-types.h"
20 #include "system/angband.h"
21 #include "system/monster-race-info.h"
22 #include "term/term-color-types.h"
23 #include "view/display-lore-attacks.h"
24 #include "view/display-lore-drops.h"
25 #include "view/display-lore-magics.h"
26 #include "view/display-lore-status.h"
27 #include "view/display-lore.h"
30 static void set_msex_flags(lore_type *lore_ptr)
32 lore_ptr->msex = MSEX_NONE;
33 if (is_male(*(lore_ptr->r_ptr))) {
34 lore_ptr->msex = MSEX_MALE;
36 if (is_female(*(lore_ptr->r_ptr))) {
37 lore_ptr->msex = MSEX_FEMALE;
41 static void set_flags1(lore_type *lore_ptr)
43 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
44 lore_ptr->kind_flags.set(MonsterKindType::UNIQUE);
47 if (lore_ptr->r_ptr->flags1 & RF1_QUESTOR) {
48 lore_ptr->flags1 |= (RF1_QUESTOR);
51 if (lore_ptr->r_ptr->misc_flags.has(MonsterMiscType::HAS_FRIENDS)) {
52 lore_ptr->misc_flags.set(MonsterMiscType::HAS_FRIENDS);
55 if (lore_ptr->r_ptr->flags1 & RF1_ESCORT) {
56 lore_ptr->flags1 |= (RF1_ESCORT);
59 if (lore_ptr->r_ptr->flags1 & RF1_ESCORTS) {
60 lore_ptr->flags1 |= (RF1_ESCORTS);
64 static void set_race_flags(lore_type *lore_ptr)
66 if (!lore_ptr->r_ptr->r_tkills && !lore_ptr->know_everything) {
70 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::ORC)) {
71 lore_ptr->kind_flags.set(MonsterKindType::ORC);
74 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::TROLL)) {
75 lore_ptr->kind_flags.set(MonsterKindType::TROLL);
78 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::GIANT)) {
79 lore_ptr->kind_flags.set(MonsterKindType::GIANT);
82 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::DRAGON)) {
83 lore_ptr->kind_flags.set(MonsterKindType::DRAGON);
86 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::DEMON)) {
87 lore_ptr->kind_flags.set(MonsterKindType::DEMON);
90 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::UNDEAD)) {
91 lore_ptr->kind_flags.set(MonsterKindType::UNDEAD);
94 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
95 lore_ptr->kind_flags.set(MonsterKindType::EVIL);
98 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::GOOD)) {
99 lore_ptr->kind_flags.set(MonsterKindType::GOOD);
102 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::ANIMAL)) {
103 lore_ptr->kind_flags.set(MonsterKindType::ANIMAL);
106 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::AMBERITE)) {
107 lore_ptr->kind_flags.set(MonsterKindType::AMBERITE);
110 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::HUMAN)) {
111 lore_ptr->kind_flags.set(MonsterKindType::HUMAN);
114 if (lore_ptr->r_ptr->kind_flags.has(MonsterKindType::QUANTUM)) {
115 lore_ptr->kind_flags.set(MonsterKindType::QUANTUM);
118 if (lore_ptr->r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH)) {
119 lore_ptr->misc_flags.set(MonsterMiscType::FORCE_DEPTH);
122 if (lore_ptr->r_ptr->misc_flags.has(MonsterMiscType::FORCE_MAXHP)) {
123 lore_ptr->misc_flags.set(MonsterMiscType::FORCE_MAXHP);
128 * @brief モンスターの思い出情報を表示するメインルーチン
129 * Hack -- display monster information using "hooked_roff()"
130 * @param r_idx モンスターの種族ID
131 * @param mode 表示オプション
133 * This function should only be called with the cursor placed at the
134 * left edge of the screen, on a cleared line, in which the recall is
135 * to take place. One extra blank line is left after the recall.
137 void process_monster_lore(PlayerType *player_ptr, MonsterRaceId r_idx, monster_lore_mode mode)
139 lore_type tmp_lore(r_idx, mode);
140 lore_type *lore_ptr = &tmp_lore;
142 auto is_valid_reinforcer = [](const auto &reinforce) {
143 auto [r_idx, dd, ds] = reinforce;
144 auto is_reinforce = MonsterRace(r_idx).is_valid();
145 is_reinforce &= dd > 0;
146 is_reinforce &= ds > 0;
150 lore_ptr->reinforce =
152 lore_ptr->r_ptr->reinforces.begin(), lore_ptr->r_ptr->reinforces.end(),
153 is_valid_reinforcer) != lore_ptr->r_ptr->reinforces.end();
155 if (cheat_know || (mode == MONSTER_LORE_RESEARCH) || (mode == MONSTER_LORE_DEBUG)) {
156 lore_ptr->know_everything = true;
159 set_flags_for_full_knowledge(lore_ptr);
160 set_msex_flags(lore_ptr);
161 set_flags1(lore_ptr);
162 set_race_flags(lore_ptr);
163 display_kill_numbers(lore_ptr);
164 concptr tmp = lore_ptr->r_ptr->text.data();
170 if (r_idx == MonsterRaceId::KAGE) {
175 if (!display_where_to_appear(lore_ptr)) {
179 display_monster_move(lore_ptr);
180 display_monster_never_move(lore_ptr);
182 hooked_roff(_("。", ". "));
183 lore_ptr->old = false;
186 display_lore_this(player_ptr, lore_ptr);
187 if (lore_ptr->special_flags.has(MonsterSpecialType::DIMINISH_MAX_DAMAGE)) {
188 hooked_roff(format(_("%s^は", "%s^ "), Who::who(lore_ptr->msex)));
189 hook_c_roff(TERM_RED, _("致命的な威力の攻撃に対して大きな耐性を持っている。", "has the strong resistance for a critical damage. "));
191 display_monster_aura(lore_ptr);
192 if (lore_ptr->flags2 & RF2_REFLECTING) {
193 hooked_roff(format(_("%s^は矢の呪文を跳ね返す。", "%s^ reflects bolt spells. "), Who::who(lore_ptr->msex)));
196 display_monster_collective(lore_ptr);
198 if (lore_ptr->ability_flags.has(MonsterAbilityType::SHRIEK)) {
199 lore_ptr->vp[lore_ptr->vn] = _("悲鳴で助けを求める", "shriek for help");
200 lore_ptr->color[lore_ptr->vn++] = TERM_L_WHITE;
203 display_monster_launching(player_ptr, lore_ptr);
204 if (lore_ptr->ability_flags.has(MonsterAbilityType::SPECIAL)) {
205 lore_ptr->vp[lore_ptr->vn] = _("特別な行動をする", "do something");
206 lore_ptr->color[lore_ptr->vn++] = TERM_VIOLET;
209 display_monster_sometimes(lore_ptr);
210 set_breath_types(player_ptr, lore_ptr);
211 display_monster_breath(lore_ptr);
214 set_ball_types(player_ptr, lore_ptr);
215 set_particular_types(player_ptr, lore_ptr);
216 set_bolt_types(player_ptr, lore_ptr);
217 set_status_types(lore_ptr);
218 set_teleport_types(lore_ptr);
219 set_floor_types(player_ptr, lore_ptr);
220 set_summon_types(lore_ptr);
221 display_monster_magic_types(lore_ptr);
222 display_mosnter_magic_possibility(lore_ptr);
223 display_monster_hp_ac(lore_ptr);
226 display_monster_concrete_abilities(lore_ptr);
227 display_monster_abilities(lore_ptr);
228 display_monster_constitutions(lore_ptr);
231 display_monster_concrete_weakness(lore_ptr);
232 display_monster_weakness(lore_ptr);
235 display_monster_concrete_resistances(lore_ptr);
236 display_monster_resistances(lore_ptr);
237 display_monster_evolution(lore_ptr);
240 display_monster_concrete_immunities(lore_ptr);
241 display_monster_immunities(lore_ptr);
242 display_monster_alert(lore_ptr);
243 display_monster_drops(lore_ptr);
244 display_monster_blows(lore_ptr);
245 display_monster_guardian(lore_ptr);