3 * \brief OS X front end
5 * Copyright (c) 2011 Peter Ammon
7 * This work is free software; you can redistribute it and/or modify it
8 * under the terms of either:
10 * a) the GNU General Public License as published by the Free Software
11 * Foundation, version 2, or
13 * b) the "Angband licence":
14 * This software may be copied and distributed for educational, research,
15 * and not for profit purposes provided that this copyright and statement
16 * are included in all such copies. Other copyrights may also apply.
20 /* This is not included in angband.h in Hengband. */
23 #if defined(MACH_O_COCOA)
26 #import "cocoa/AppDelegate.h"
27 //#include <Carbon/Carbon.h> /* For keycodes */
28 /* Hack - keycodes to enable compiling in macOS 10.14 */
29 #define kVK_Return 0x24
31 #define kVK_Delete 0x33
32 #define kVK_Escape 0x35
33 #define kVK_ANSI_KeypadEnter 0x4C
35 static NSString * const AngbandDirectoryNameLib = @"lib";
36 static NSString * const AngbandDirectoryNameBase = @VERSION_NAME;
38 static NSString * const AngbandMessageCatalog = @"Localizable";
39 static NSString * const AngbandTerminalsDefaultsKey = @"Terminals";
40 static NSString * const AngbandTerminalRowsDefaultsKey = @"Rows";
41 static NSString * const AngbandTerminalColumnsDefaultsKey = @"Columns";
42 static NSString * const AngbandTerminalVisibleDefaultsKey = @"Visible";
43 static NSString * const AngbandGraphicsDefaultsKey = @"GraphicsID";
44 static NSString * const AngbandBigTileDefaultsKey = @"UseBigTiles";
45 static NSString * const AngbandFrameRateDefaultsKey = @"FramesPerSecond";
46 static NSString * const AngbandSoundDefaultsKey = @"AllowSound";
47 static NSInteger const AngbandWindowMenuItemTagBase = 1000;
48 static NSInteger const AngbandCommandMenuItemTagBase = 2000;
50 /* Global defines etc from Angband 3.5-dev - NRM */
51 #define ANGBAND_TERM_MAX 8
53 #define MAX_COLORS 256
54 #define MSG_MAX SOUND_MAX
56 /* End Angband stuff - NRM */
58 /* Application defined event numbers */
61 AngbandEventWakeup = 1
64 /* Delay handling of pre-emptive "quit" event */
65 static BOOL quit_when_ready = FALSE;
67 /* Set to indicate the game is over and we can quit without delay */
68 static Boolean game_is_finished = FALSE;
70 /* Our frames per second (e.g. 60). A value of 0 means unthrottled. */
71 static int frames_per_second;
73 /* Force a new game or not? */
74 static bool new_game = FALSE;
79 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp);
83 * Load sound effects based on sound.cfg within the xtra/sound directory;
84 * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
85 * I/O latency by caching all sounds at the start. Inherits full sound
86 * format support from Quicktime base/plugins.
87 * pelpel favoured a plist-based parser for the future but .cfg support
88 * improves cross-platform compatibility.
90 @interface AngbandSoundCatalog : NSObject {
93 * Stores instances of NSSound keyed by path so the same sound can be
94 * used for multiple events.
96 NSMutableDictionary *soundsByPath;
98 * Stores arrays of NSSound keyed by event number.
100 NSMutableDictionary *soundArraysByEvent;
104 * If NO, then playSound effectively becomes a do nothing operation.
106 @property (getter=isEnabled) BOOL enabled;
109 * Set up for lazy initialization in playSound(). Set enabled to NO.
114 * If self.enabled is YES and the given event has one or more sounds
115 * corresponding to it in the catalog, plays one of those sounds, chosen at
118 - (void)playSound:(int)event;
121 * Impose an arbitrary limit on the number of possible samples per event.
122 * Currently not declaring this as a class property for compatibility with
123 * versions of Xcode prior to 8.
128 * Return the shared sound catalog instance, creating it if it does not
129 * exist yet. Currently not declaring this as a class property for
130 * compatibility with versions of Xcode prior to 8.
132 + (AngbandSoundCatalog*)sharedSounds;
135 * Release any resources associated with shared sounds.
137 + (void)clearSharedSounds;
141 @implementation AngbandSoundCatalog
144 if (self = [super init]) {
145 self->soundsByPath = nil;
146 self->soundArraysByEvent = nil;
152 - (void)playSound:(int)event {
153 if (! self.enabled) {
157 /* Initialize when the first sound is played. */
158 if (self->soundArraysByEvent == nil) {
159 /* Build the "sound" path */
160 char sound_dir[1024];
161 path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
163 /* Find and open the config file */
165 path_build(path, sizeof(path), sound_dir, "sound.cfg");
166 FILE *fff = my_fopen(path, "r");
170 NSLog(@"The sound configuration file could not be opened.");
174 self->soundsByPath = [[NSMutableDictionary alloc] init];
175 self->soundArraysByEvent = [[NSMutableDictionary alloc] init];
178 * This loop may take a while depending on the count and size of
183 /* Lines are always of the form "name = sample [sample ...]" */
185 while (my_fgets(fff, buffer, sizeof(buffer)) == 0) {
187 char *cfg_sample_list;
193 /* Skip anything not beginning with an alphabetic character */
194 if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
196 /* Split the line into two: message name, and the rest */
197 search = strchr(buffer, ' ');
198 cfg_sample_list = strchr(search + 1, ' ');
199 if (!search) continue;
200 if (!cfg_sample_list) continue;
202 /* Set the message name, and terminate at first space */
206 /* Make sure this is a valid event name */
207 for (event = MSG_MAX - 1; event >= 0; event--) {
208 if (strcmp(msg_name, angband_sound_name[event]) == 0)
211 if (event < 0) continue;
214 * Advance the sample list pointer so it's at the beginning of
218 if (!cfg_sample_list[0]) continue;
220 /* Terminate the current token */
221 cur_token = cfg_sample_list;
222 search = strchr(cur_token, ' ');
225 next_token = search + 1;
231 * Now we find all the sample names and add them one by one
234 NSMutableArray *soundSamples =
235 [self->soundArraysByEvent
236 objectForKey:[NSNumber numberWithInteger:event]];
237 if (soundSamples == nil) {
238 soundSamples = [[NSMutableArray alloc] init];
239 [self->soundArraysByEvent
240 setObject:soundSamples
241 forKey:[NSNumber numberWithInteger:event]];
243 int num = (int) soundSamples.count;
245 /* Don't allow too many samples */
246 if (num >= [AngbandSoundCatalog maxSamples]) break;
248 NSString *token_string =
249 [NSString stringWithUTF8String:cur_token];
251 [self->soundsByPath objectForKey:token_string];
255 * We have to load the sound. Build the path to the
258 path_build(path, sizeof(path), sound_dir, cur_token);
260 if (stat(path, &stb) == 0) {
261 /* Load the sound into memory */
262 sound = [[NSSound alloc]
263 initWithContentsOfFile:[NSString stringWithUTF8String:path]
266 [self->soundsByPath setObject:sound
267 forKey:token_string];
272 /* Store it if we loaded it */
274 [soundSamples addObject:sound];
277 /* Figure out next token */
278 cur_token = next_token;
280 /* Try to find a space */
281 search = strchr(cur_token, ' ');
284 * If we can find one, terminate, and set new "next".
288 next_token = search + 1;
290 /* Otherwise prevent infinite looping */
303 NSMutableArray *samples =
304 [self->soundArraysByEvent
305 objectForKey:[NSNumber numberWithInteger:event]];
307 if (samples == nil || samples.count == 0) {
311 /* Choose a random event. */
312 int s = randint0((int) samples.count);
313 NSSound *sound = samples[s];
315 if ([sound isPlaying])
318 /* Play the sound. */
328 * For sharedSounds and clearSharedSounds.
330 static __strong AngbandSoundCatalog* gSharedSounds = nil;
332 + (AngbandSoundCatalog*)sharedSounds {
333 if (gSharedSounds == nil) {
334 gSharedSounds = [[AngbandSoundCatalog alloc] init];
336 return gSharedSounds;
339 + (void)clearSharedSounds {
346 * Each location in the terminal either stores a character, a tile,
347 * padding for a big tile, or padding for a big character (for example a
348 * kanji that takes two columns). These structures represent that. Note
349 * that tiles do not overlap with each other (excepting the double-height
350 * tiles, i.e. from the Shockbolt set; that's handled as a special case).
351 * Characters can overlap horizontally: that is for handling fonts that
352 * aren't fixed width.
354 struct TerminalCellChar {
358 struct TerminalCellTile {
360 * These are the coordinates, within the tile set, for the foreground
361 * tile and background tile.
363 char fgdCol, fgdRow, bckCol, bckRow;
365 struct TerminalCellPadding {
367 * If the cell at (x, y) is padding, the cell at (x - hoff, y - voff)
368 * has the attributes affecting the padded region.
370 unsigned char hoff, voff;
372 struct TerminalCell {
374 struct TerminalCellChar ch;
375 struct TerminalCellTile ti;
376 struct TerminalCellPadding pd;
379 * Used for big characters or tiles which are hscl x vscl cells.
380 * The upper left corner of the big tile or character is marked as
381 * TERM_CELL_TILE or TERM_CELL_CHAR. The remainder are marked as
382 * TERM_CELL_TILE_PADDING or TERM_CELL_CHAR_PADDING and have hscl and
383 * vscl set to matcn what's in the upper left corner. Big tiles are
384 * tiles scaled up to occupy more space. Big characters, on the other
385 * hand, are characters that naturally take up more space than standard
386 * for the font with the assumption that vscl will be one for any big
387 * character and hscl will hold the number of columns it occupies (likely
388 * just 2, i.e. for Japanese kanji).
393 * Hold the offsets, as fractions of the tile size expressed as the
394 * rational numbers hoff_n / hoff_d and voff_n / voff_d, within the tile
395 * or character. For something that is not a big tile or character, these
396 * will be 0, 0, 1, and 1. For a big tile or character, these will be
397 * set when the tile or character is changed to be 0, 0, hscl, and vscl
398 * for the upper left corner and i, j, hscl, vscl for the padding element
399 * at (i, j) relative to the upper left corner. For a big tile or
400 * character that is partially overwritten, these are not modified in the
401 * parts that are not overwritten while hscl, vscl, and, for padding,
402 * v.pd.hoff and v.pd.voff are.
404 unsigned char hoff_n;
405 unsigned char voff_n;
406 unsigned char hoff_d;
407 unsigned char voff_d;
409 * Is either TERM_CELL_CHAR, TERM_CELL_CHAR_PADDING, TERM_CELL_TILE, or
410 * TERM_CELL_TILE_PADDING.
414 #define TERM_CELL_CHAR (0x1)
415 #define TERM_CELL_CHAR_PADDING (0x2)
416 #define TERM_CELL_TILE (0x4)
417 #define TERM_CELL_TILE_PADDING (0x8)
419 struct TerminalCellBlock {
420 int ulcol, ulrow, w, h;
423 struct TerminalCellLocation {
427 typedef int (*TerminalCellPredicate)(const struct TerminalCell*);
429 static int isTileTop(const struct TerminalCell *c)
431 return (c->form == TERM_CELL_TILE ||
432 (c->form == TERM_CELL_TILE_PADDING && c->v.pd.voff == 0)) ? 1 : 0;
435 static int isPartiallyOverwrittenBigChar(const struct TerminalCell *c)
437 if ((c->form & (TERM_CELL_CHAR | TERM_CELL_CHAR_PADDING)) != 0) {
439 * When the tile is set in Term_pict_cocoa, hoff_d is the same as hscl
440 * and voff_d is the same as vscl. hoff_d and voff_d aren't modified
441 * after that, but hscl and vscl are in response to partial overwrites.
442 * If they're diffent, an overwrite has occurred.
444 return ((c->hoff_d > 1 || c->voff_d > 1) &&
445 (c->hoff_d != c->hscl || c->voff_d != c->vscl)) ? 1 : 0;
450 static int isCharNoPartial(const struct TerminalCell *c)
452 return ((c->form & (TERM_CELL_CHAR | TERM_CELL_CHAR_PADDING)) != 0 &&
453 ! isPartiallyOverwrittenBigChar(c)) ? 1 : 0;
457 * Since the drawing is decoupled from Angband's calls to the text_hook,
458 * pict_hook, wipe_hook, curs_hook, and bigcurs_hook callbacks of a terminal,
459 * maintain a version of the Terminal contents.
461 @interface TerminalContents : NSObject {
463 struct TerminalCell *cells;
467 * Initialize with zero columns and zero rows.
472 * Initialize with nCol columns and nRow rows. All elements will be set to
475 - (id)initWithColumns:(int)nCol rows:(int)nRow NS_DESIGNATED_INITIALIZER;
478 * Resize to be nCol by nRow. Current contents still within the new bounds
479 * are preserved. Added areas are filled with blanks.
481 - (void)resizeWithColumns:(int)nCol rows:(int)nRow;
484 * Get the contents of a given cell.
486 - (const struct TerminalCell*)getCellAtColumn:(int)icol row:(int)irow;
489 * Scans the row, irow, starting at the column, icol0, and stopping before the
490 * column, icol1. Returns the column index for the first cell that's within
491 * the given type mask, tm. If all of the cells in that range are not within
492 * the given type mask, returns icol1.
494 - (int)scanForTypeMaskInRow:(int)irow mask:(unsigned int)tm col0:(int)icol0
498 * Scans the w x h block whose upper left corner is at (icol, irow). The
499 * scan starts at (icol + pcurs->col, irow + pcurs->row) and proceeds from
500 * left to right and top to bottom. At exit, pcurs will have the location
501 * (relative to icol, irow) of the first cell encountered that's within the
502 * given type mask, tm. If no such cell was found, pcurs->col will be w
503 * and pcurs->row will be h.
505 - (void)scanForTypeMaskInBlockAtColumn:(int)icol row:(int)irow width:(int)w
506 height:(int)h mask:(unsigned int)tm
507 cursor:(struct TerminalCellLocation*)pcurs;
510 * Scans the row, irow, starting at the column, icol0, and stopping before the
511 * column, icol1. Returns the column index for the first cell that
512 * func(cell_address) != rval. If all of the cells in the range satisfy the
513 * predicate, returns icol1.
515 - (int)scanForPredicateInRow:(int)irow
516 predicate:(TerminalCellPredicate)func
522 * Change the contents to have the given string of n characters appear with
523 * the leftmost character at (icol, irow).
525 - (void)setUniformAttributeTextRunAtColumn:(int)icol
528 glyphs:(const char*)g
532 * Change the contents to have a tile scaled to w x h appear with its upper
533 * left corner at (icol, irow).
535 - (void)setTileAtColumn:(int)icol
537 foregroundColumn:(char)fgdCol
538 foregroundRow:(char)fgdRow
539 backgroundColumn:(char)bckCol
540 backgroundRow:(char)bckRow
545 * Wipe the w x h block whose upper left corner is at (icol, irow).
547 - (void)wipeBlockAtColumn:(int)icol row:(int)irow width:(int)w height:(int)h;
550 * Wipe all the contents.
560 * Thie is a helper function for wipeBlockAtColumn.
562 - (void)wipeBlockAuxAtColumn:(int)icol row:(int)irow width:(int)w
566 * This is a helper function for checkForBigStuffOverwriteAtColumn.
568 - (void) splitBlockAtColumn:(int)icol row:(int)irow n:(int)nsub
569 blocks:(const struct TerminalCellBlock*)b;
572 * This is a helper function for setUniformAttributeTextRunAtColumn,
573 * setTileAtColumn, and wipeBlockAtColumn. If a modification could partially
574 * overwrite a big character or tile, make adjustments so what's left can
575 * be handled appropriately in rendering.
577 - (void)checkForBigStuffOverwriteAtColumn:(int)icol row:(int)irow
578 width:(int)w height:(int)h;
581 * Position the upper left corner of the cursor at (icol, irow) and have it
582 * encompass w x h cells.
584 - (void)setCursorAtColumn:(int)icol row:(int)irow width:(int)w height:(int)h;
587 * Remove the cursor. cursorColumn and cursorRow will be -1 until
588 * setCursorAtColumn is called.
590 - (void)removeCursor;
593 * Verify that everying is consistent.
595 - (void)assertInvariants;
598 * Is the number of columns.
600 @property (readonly) int columnCount;
603 * Is the number of rows.
605 @property (readonly) int rowCount;
608 * Is the column index for the upper left corner of the cursor. It will be -1
609 * if the cursor is disabled.
611 @property (readonly) int cursorColumn;
614 * Is the row index for the upper left corner of the cursor. It will be -1
615 * if the cursor is disabled.
617 @property (readonly) int cursorRow;
620 * Is the cursor width in number of cells.
622 @property (readonly) int cursorWidth;
625 * Is the cursor height in number of cells.
627 @property (readonly) int cursorHeight;
630 * Return the character to be used for blanks.
632 + (wchar_t)getBlankChar;
635 * Return the attribute to be used for blanks.
637 + (int)getBlankAttribute;
641 @implementation TerminalContents
645 return [self initWithColumns:0 rows:0];
648 - (id)initWithColumns:(int)nCol rows:(int)nRow
650 if (self = [super init]) {
651 self->cells = malloc(nCol * nRow * sizeof(struct TerminalCell));
652 self->_columnCount = nCol;
653 self->_rowCount = nRow;
654 self->_cursorColumn = -1;
655 self->_cursorRow = -1;
656 self->_cursorWidth = 1;
657 self->_cursorHeight = 1;
665 if (self->cells != 0) {
671 - (void)resizeWithColumns:(int)nCol rows:(int)nRow
674 * Potential issue: big tiles or characters can become clipped by the
675 * resize. That will only matter if drawing occurs before the contents
676 * are updated by Angband. Even then, unless the drawing mode is used
677 * where AppKit doesn't clip to the window bounds, the only artifact will
678 * be clipping when drawn which is acceptable and doesn't require
679 * additional logic to either filter out the clipped big stuff here or
680 * to just clear it when drawing.
682 struct TerminalCell *newCells =
683 malloc(nCol * nRow * sizeof(struct TerminalCell));
684 struct TerminalCell *cellsOutCursor = newCells;
685 const struct TerminalCell *cellsInCursor = self->cells;
686 int nColCommon = (nCol < self.columnCount) ? nCol : self.columnCount;
687 int nRowCommon = (nRow < self.rowCount) ? nRow : self.rowCount;
688 wchar_t blank = [TerminalContents getBlankChar];
689 int blank_attr = [TerminalContents getBlankAttribute];
692 for (i = 0; i < nRowCommon; ++i) {
696 nColCommon * sizeof(struct TerminalCell));
697 cellsInCursor += self.columnCount;
698 for (int j = nColCommon; j < nCol; ++j) {
699 cellsOutCursor[j].v.ch.glyph = blank;
700 cellsOutCursor[j].v.ch.attr = blank_attr;
701 cellsOutCursor[j].hscl = 1;
702 cellsOutCursor[j].vscl = 1;
703 cellsOutCursor[j].hoff_n = 0;
704 cellsOutCursor[j].voff_n = 0;
705 cellsOutCursor[j].hoff_d = 1;
706 cellsOutCursor[j].voff_d = 1;
707 cellsOutCursor[j].form = TERM_CELL_CHAR;
709 cellsOutCursor += nCol;
711 while (cellsOutCursor != newCells + nCol * nRow) {
712 cellsOutCursor->v.ch.glyph = blank;
713 cellsOutCursor->v.ch.attr = blank_attr;
714 cellsOutCursor->hscl = 1;
715 cellsOutCursor->vscl = 1;
716 cellsOutCursor->hoff_n = 0;
717 cellsOutCursor->voff_n = 0;
718 cellsOutCursor->hoff_d = 1;
719 cellsOutCursor->voff_d = 1;
720 cellsOutCursor->form = TERM_CELL_CHAR;
725 self->cells = newCells;
726 self->_columnCount = nCol;
727 self->_rowCount = nRow;
728 if (self->_cursorColumn >= nCol || self->_cursorRow >= nRow) {
729 self->_cursorColumn = -1;
730 self->_cursorRow = -1;
732 if (self->_cursorColumn + self->_cursorWidth > nCol) {
733 self->_cursorWidth = nCol - self->_cursorColumn;
735 if (self->_cursorRow + self->_cursorHeight > nRow) {
736 self->_cursorHeight = nRow - self->_cursorRow;
741 - (const struct TerminalCell*)getCellAtColumn:(int)icol row:(int)irow
743 return self->cells + icol + irow * self.columnCount;
746 - (int)scanForTypeMaskInRow:(int)irow mask:(unsigned int)tm col0:(int)icol0
750 const struct TerminalCell *cellsRow =
751 self->cells + irow * self.columnCount;
757 if ((cellsRow[i].form & tm) != 0) {
764 - (void)scanForTypeMaskInBlockAtColumn:(int)icol row:(int)irow width:(int)w
765 height:(int)h mask:(unsigned int)tm
766 cursor:(struct TerminalCellLocation*)pcurs
768 const struct TerminalCell *cellsRow =
769 self->cells + (irow + pcurs->row) * self.columnCount;
771 if (pcurs->col == w) {
772 if (pcurs->row >= h - 1) {
778 cellsRow += self.columnCount;
781 if ((cellsRow[icol + pcurs->col].form & tm) != 0) {
789 - (int)scanForPredicateInRow:(int)irow
790 predicate:(TerminalCellPredicate)func
796 const struct TerminalCell *cellsRow =
797 self->cells + irow * self.columnCount;
803 if (func(cellsRow + i) != rval) {
810 - (void)setUniformAttributeTextRunAtColumn:(int)icol
813 glyphs:(const char*)g
816 [self checkForBigStuffOverwriteAtColumn:icol row:irow width:n height:1];
818 struct TerminalCell *cellsRow = self->cells + irow * self.columnCount;
821 while (i < icol + n) {
826 * The second byte of the character is past the end. Ignore
831 cellsRow[i].v.ch.glyph = convert_two_byte_eucjp_to_utf16_native(g);
832 cellsRow[i].v.ch.attr = a;
833 cellsRow[i].hscl = 2;
834 cellsRow[i].vscl = 1;
835 cellsRow[i].hoff_n = 0;
836 cellsRow[i].voff_n = 0;
837 cellsRow[i].hoff_d = 2;
838 cellsRow[i].voff_d = 1;
839 cellsRow[i].form = TERM_CELL_CHAR;
841 cellsRow[i].v.pd.hoff = 1;
842 cellsRow[i].v.pd.voff = 0;
843 cellsRow[i].hscl = 2;
844 cellsRow[i].vscl = 1;
845 cellsRow[i].hoff_n = 1;
846 cellsRow[i].voff_n = 0;
847 cellsRow[i].hoff_d = 2;
848 cellsRow[i].voff_d = 1;
849 cellsRow[i].form = TERM_CELL_CHAR_PADDING;
853 cellsRow[i].v.ch.glyph = *g++;
854 cellsRow[i].v.ch.attr = a;
855 cellsRow[i].hscl = 1;
856 cellsRow[i].vscl = 1;
857 cellsRow[i].hoff_n = 0;
858 cellsRow[i].voff_n = 0;
859 cellsRow[i].hoff_d = 1;
860 cellsRow[i].voff_d = 1;
861 cellsRow[i].form = TERM_CELL_CHAR;
865 cellsRow[i].v.ch.glyph = *g++;
866 cellsRow[i].v.ch.attr = a;
867 cellsRow[i].hscl = 1;
868 cellsRow[i].vscl = 1;
869 cellsRow[i].hoff_n = 0;
870 cellsRow[i].voff_n = 0;
871 cellsRow[i].hoff_d = 1;
872 cellsRow[i].voff_d = 1;
873 cellsRow[i].form = TERM_CELL_CHAR;
879 - (void)setTileAtColumn:(int)icol
881 foregroundColumn:(char)fgdCol
882 foregroundRow:(char)fgdRow
883 backgroundColumn:(char)bckCol
884 backgroundRow:(char)bckRow
888 [self checkForBigStuffOverwriteAtColumn:icol row:irow width:w height:h];
890 struct TerminalCell *cellsRow = self->cells + irow * self.columnCount;
892 cellsRow[icol].v.ti.fgdCol = fgdCol;
893 cellsRow[icol].v.ti.fgdRow = fgdRow;
894 cellsRow[icol].v.ti.bckCol = bckCol;
895 cellsRow[icol].v.ti.bckRow = bckRow;
896 cellsRow[icol].hscl = w;
897 cellsRow[icol].vscl = h;
898 cellsRow[icol].hoff_n = 0;
899 cellsRow[icol].voff_n = 0;
900 cellsRow[icol].hoff_d = w;
901 cellsRow[icol].voff_d = h;
902 cellsRow[icol].form = TERM_CELL_TILE;
905 for (ic = icol + 1; ic < icol + w; ++ic) {
906 cellsRow[ic].v.pd.hoff = ic - icol;
907 cellsRow[ic].v.pd.voff = 0;
908 cellsRow[ic].hscl = w;
909 cellsRow[ic].vscl = h;
910 cellsRow[ic].hoff_n = ic - icol;
911 cellsRow[ic].voff_n = 0;
912 cellsRow[ic].hoff_d = w;
913 cellsRow[ic].voff_d = h;
914 cellsRow[ic].form = TERM_CELL_TILE_PADDING;
916 cellsRow += self.columnCount;
917 for (int ir = irow + 1; ir < irow + h; ++ir) {
918 for (ic = icol; ic < icol + w; ++ic) {
919 cellsRow[ic].v.pd.hoff = ic - icol;
920 cellsRow[ic].v.pd.voff = ir - irow;
921 cellsRow[ic].hscl = w;
922 cellsRow[ic].vscl = h;
923 cellsRow[ic].hoff_n = ic - icol;
924 cellsRow[ic].voff_n = ir - irow;
925 cellsRow[ic].hoff_d = w;
926 cellsRow[ic].voff_d = h;
927 cellsRow[ic].form = TERM_CELL_TILE_PADDING;
929 cellsRow += self.columnCount;
933 - (void)wipeBlockAtColumn:(int)icol row:(int)irow width:(int)w height:(int)h
935 [self checkForBigStuffOverwriteAtColumn:icol row:irow width:w height:h];
936 [self wipeBlockAuxAtColumn:icol row:irow width:w height:h];
941 wchar_t blank = [TerminalContents getBlankChar];
942 int blank_attr = [TerminalContents getBlankAttribute];
943 struct TerminalCell *cellCursor = self->cells +
944 self.columnCount * self.rowCount;
946 while (cellCursor != self->cells) {
948 cellCursor->v.ch.glyph = blank;
949 cellCursor->v.ch.attr = blank_attr;
950 cellCursor->hscl = 1;
951 cellCursor->vscl = 1;
952 cellCursor->hoff_n = 0;
953 cellCursor->voff_n = 0;
954 cellCursor->hoff_d = 1;
955 cellCursor->voff_d = 1;
956 cellCursor->form = TERM_CELL_CHAR;
962 wchar_t blank = [TerminalContents getBlankChar];
963 int blank_attr = [TerminalContents getBlankAttribute];
964 struct TerminalCell *cellCursor = self->cells +
965 self.columnCount * self.rowCount;
967 while (cellCursor != self->cells) {
969 if ((cellCursor->form &
970 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
971 cellCursor->v.ch.glyph = blank;
972 cellCursor->v.ch.attr = blank_attr;
973 cellCursor->hscl = 1;
974 cellCursor->vscl = 1;
975 cellCursor->hoff_n = 0;
976 cellCursor->voff_n = 0;
977 cellCursor->hoff_d = 1;
978 cellCursor->voff_d = 1;
979 cellCursor->form = TERM_CELL_CHAR;
984 - (void)wipeBlockAuxAtColumn:(int)icol row:(int)irow width:(int)w
987 struct TerminalCell *cellsRow = self->cells + irow * self.columnCount;
988 wchar_t blank = [TerminalContents getBlankChar];
989 int blank_attr = [TerminalContents getBlankAttribute];
991 for (int ir = irow; ir < irow + h; ++ir) {
992 for (int ic = icol; ic < icol + w; ++ic) {
993 cellsRow[ic].v.ch.glyph = blank;
994 cellsRow[ic].v.ch.attr = blank_attr;
995 cellsRow[ic].hscl = 1;
996 cellsRow[ic].vscl = 1;
997 cellsRow[ic].hoff_n = 0;
998 cellsRow[ic].voff_n = 0;
999 cellsRow[ic].hoff_d = 1;
1000 cellsRow[ic].voff_d = 1;
1001 cellsRow[ic].form = TERM_CELL_CHAR;
1003 cellsRow += self.columnCount;
1007 - (void) splitBlockAtColumn:(int)icol row:(int)irow n:(int)nsub
1008 blocks:(const struct TerminalCellBlock*)b
1010 const struct TerminalCell *pulold = [self getCellAtColumn:icol row:irow];
1012 for (int isub = 0; isub < nsub; ++isub) {
1013 struct TerminalCell* cellsRow =
1014 self->cells + b[isub].ulrow * self.columnCount;
1017 * Copy the data from the upper left corner of the big block to
1018 * the upper left corner of the piece.
1020 if (b[isub].ulcol != icol || b[isub].ulrow != irow) {
1021 if (pulold->form == TERM_CELL_CHAR) {
1022 cellsRow[b[isub].ulcol].v.ch = pulold->v.ch;
1023 cellsRow[b[isub].ulcol].form = TERM_CELL_CHAR;
1025 cellsRow[b[isub].ulcol].v.ti = pulold->v.ti;
1026 cellsRow[b[isub].ulcol].form = TERM_CELL_TILE;
1029 cellsRow[b[isub].ulcol].hscl = b[isub].w;
1030 cellsRow[b[isub].ulcol].vscl = b[isub].h;
1033 * Point the padding elements in the piece to the new upper left
1037 for (ic = b[isub].ulcol + 1; ic < b[isub].ulcol + b[isub].w; ++ic) {
1038 cellsRow[ic].v.pd.hoff = ic - b[isub].ulcol;
1039 cellsRow[ic].v.pd.voff = 0;
1040 cellsRow[ic].hscl = b[isub].w;
1041 cellsRow[ic].vscl = b[isub].h;
1043 cellsRow += self.columnCount;
1044 for (int ir = b[isub].ulrow + 1;
1045 ir < b[isub].ulrow + b[isub].h;
1047 for (ic = b[isub].ulcol; ic < b[isub].ulcol + b[isub].w; ++ic) {
1048 cellsRow[ic].v.pd.hoff = ic - b[isub].ulcol;
1049 cellsRow[ic].v.pd.voff = ir - b[isub].ulrow;
1050 cellsRow[ic].hscl = b[isub].w;
1051 cellsRow[ic].vscl = b[isub].h;
1053 cellsRow += self.columnCount;
1058 - (void)checkForBigStuffOverwriteAtColumn:(int)icol row:(int)irow
1059 width:(int)w height:(int)h
1061 int ire = irow + h, ice = icol + w;
1063 for (int ir = irow; ir < ire; ++ir) {
1064 for (int ic = icol; ic < ice; ++ic) {
1065 const struct TerminalCell *pcell =
1066 [self getCellAtColumn:ic row:ir];
1068 if ((pcell->form & (TERM_CELL_CHAR | TERM_CELL_TILE)) != 0 &&
1069 (pcell->hscl > 1 || pcell->vscl > 1)) {
1071 * Lost chunk including upper left corner. Split into at most
1075 * Tolerate blocks that were clipped by a resize at some point.
1077 int wb = (ic + pcell->hscl <= self.columnCount) ?
1078 pcell->hscl : self.columnCount - ic;
1079 int hb = (ir + pcell->vscl <= self.rowCount) ?
1080 pcell->vscl : self.rowCount - ir;
1081 struct TerminalCellBlock blocks[2];
1082 int nsub = 0, ww, hw;
1084 if (ice < ic + wb) {
1085 /* Have something to the right not overwritten. */
1086 blocks[nsub].ulcol = ice;
1087 blocks[nsub].ulrow = ir;
1088 blocks[nsub].w = ic + wb - ice;
1089 blocks[nsub].h = (ire < ir + hb) ? ire - ir : hb;
1095 if (ire < ir + hb) {
1096 /* Have something below not overwritten. */
1097 blocks[nsub].ulcol = ic;
1098 blocks[nsub].ulrow = ire;
1099 blocks[nsub].w = wb;
1100 blocks[nsub].h = ir + hb - ire;
1107 [self splitBlockAtColumn:ic row:ir n:nsub blocks:blocks];
1110 * Wipe the part of the block that's destined to be overwritten
1111 * so it doesn't receive further consideration in this loop.
1112 * For efficiency, would like to have the loop skip over it or
1113 * fill it with the desired content, but this is easier to
1116 [self wipeBlockAuxAtColumn:ic row:ir width:ww height:hw];
1117 } else if ((pcell->form & (TERM_CELL_CHAR_PADDING |
1118 TERM_CELL_TILE_PADDING)) != 0) {
1120 * Lost a chunk that doesn't cover the upper left corner. In
1121 * general will split into up to four new blocks (one above,
1122 * one to the left, one to the right, and one below).
1124 int pcol = ic - pcell->v.pd.hoff;
1125 int prow = ir - pcell->v.pd.voff;
1126 const struct TerminalCell *pcell2 =
1127 [self getCellAtColumn:pcol row:prow];
1130 * Tolerate blocks that were clipped by a resize at some point.
1132 int wb = (pcol + pcell2->hscl <= self.columnCount) ?
1133 pcell2->hscl : self.columnCount - pcol;
1134 int hb = (prow + pcell2->vscl <= self.rowCount) ?
1135 pcell2->vscl : self.rowCount - prow;
1136 struct TerminalCellBlock blocks[4];
1137 int nsub = 0, ww, hw;
1140 /* Have something above not overwritten. */
1141 blocks[nsub].ulcol = pcol;
1142 blocks[nsub].ulrow = prow;
1143 blocks[nsub].w = wb;
1144 blocks[nsub].h = ir - prow;
1148 /* Have something to the left not overwritten. */
1149 blocks[nsub].ulcol = pcol;
1150 blocks[nsub].ulrow = ir;
1151 blocks[nsub].w = ic - pcol;
1153 (ire < prow + hb) ? ire - ir : prow + hb - ir;
1156 if (ice < pcol + wb) {
1157 /* Have something to the right not overwritten. */
1158 blocks[nsub].ulcol = ice;
1159 blocks[nsub].ulrow = ir;
1160 blocks[nsub].w = pcol + wb - ice;
1162 (ire < prow + hb) ? ire - ir : prow + hb - ir;
1166 ww = pcol + wb - ic;
1168 if (ire < prow + hb) {
1169 /* Have something below not overwritten. */
1170 blocks[nsub].ulcol = pcol;
1171 blocks[nsub].ulrow = ire;
1172 blocks[nsub].w = wb;
1173 blocks[nsub].h = prow + hb - ire;
1177 hw = prow + hb - ir;
1180 [self splitBlockAtColumn:pcol row:prow n:nsub blocks:blocks];
1181 /* Same rationale for wiping as above. */
1182 [self wipeBlockAuxAtColumn:ic row:ir width:ww height:hw];
1188 - (void)setCursorAtColumn:(int)icol row:(int)irow width:(int)w height:(int)h
1190 self->_cursorColumn = icol;
1191 self->_cursorRow = irow;
1192 self->_cursorWidth = w;
1193 self->_cursorHeight = h;
1196 - (void)removeCursor
1198 self->_cursorColumn = -1;
1199 self->_cursorHeight = -1;
1200 self->_cursorWidth = 1;
1201 self->_cursorHeight = 1;
1204 - (void)assertInvariants
1206 const struct TerminalCell *cellsRow = self->cells;
1209 * The comments with the definition for TerminalCell define the
1210 * relationships of hoff_n, voff_n, hoff_d, voff_d, hscl, and vscl
1213 for (int ir = 0; ir < self.rowCount; ++ir) {
1214 for (int ic = 0; ic < self.columnCount; ++ic) {
1215 switch (cellsRow[ic].form) {
1216 case TERM_CELL_CHAR:
1217 assert(cellsRow[ic].hscl > 0 && cellsRow[ic].vscl > 0);
1218 assert(cellsRow[ic].hoff_n < cellsRow[ic].hoff_d &&
1219 cellsRow[ic].voff_n < cellsRow[ic].voff_d);
1220 if (cellsRow[ic].hscl == cellsRow[ic].hoff_d) {
1221 assert(cellsRow[ic].hoff_n == 0);
1223 if (cellsRow[ic].vscl == cellsRow[ic].voff_d) {
1224 assert(cellsRow[ic].voff_n == 0);
1227 * Verify that the padding elements have the correct tag
1228 * and point back to this cell.
1230 if (cellsRow[ic].hscl > 1 || cellsRow[ic].vscl > 1) {
1231 const struct TerminalCell *cellsRow2 = cellsRow;
1233 for (int ir2 = ir; ir2 < ir + cellsRow[ic].vscl; ++ir2) {
1235 ic2 < ic + cellsRow[ic].hscl;
1237 if (ir2 == ir && ic2 == ic) {
1240 assert(cellsRow2[ic2].form ==
1241 TERM_CELL_CHAR_PADDING);
1242 assert(ic2 - cellsRow2[ic2].v.pd.hoff == ic &&
1243 ir2 - cellsRow2[ic2].v.pd.voff == ir);
1245 cellsRow2 += self.columnCount;
1250 case TERM_CELL_TILE:
1251 assert(cellsRow[ic].hscl > 0 && cellsRow[ic].vscl > 0);
1252 assert(cellsRow[ic].hoff_n < cellsRow[ic].hoff_d &&
1253 cellsRow[ic].voff_n < cellsRow[ic].voff_d);
1254 if (cellsRow[ic].hscl == cellsRow[ic].hoff_d) {
1255 assert(cellsRow[ic].hoff_n == 0);
1257 if (cellsRow[ic].vscl == cellsRow[ic].voff_d) {
1258 assert(cellsRow[ic].voff_n == 0);
1261 * Verify that the padding elements have the correct tag
1262 * and point back to this cell.
1264 if (cellsRow[ic].hscl > 1 || cellsRow[ic].vscl > 1) {
1265 const struct TerminalCell *cellsRow2 = cellsRow;
1267 for (int ir2 = ir; ir2 < ir + cellsRow[ic].vscl; ++ir2) {
1269 ic2 < ic + cellsRow[ic].hscl;
1271 if (ir2 == ir && ic2 == ic) {
1274 assert(cellsRow2[ic2].form ==
1275 TERM_CELL_TILE_PADDING);
1276 assert(ic2 - cellsRow2[ic2].v.pd.hoff == ic &&
1277 ir2 - cellsRow2[ic2].v.pd.voff == ir);
1279 cellsRow2 += self.columnCount;
1284 case TERM_CELL_CHAR_PADDING:
1285 assert(cellsRow[ic].hscl > 0 && cellsRow[ic].vscl > 0);
1286 assert(cellsRow[ic].hoff_n < cellsRow[ic].hoff_d &&
1287 cellsRow[ic].voff_n < cellsRow[ic].voff_d);
1288 assert(cellsRow[ic].hoff_n > 0 || cellsRow[ic].voff_n > 0);
1289 if (cellsRow[ic].hscl == cellsRow[ic].hoff_d) {
1290 assert(cellsRow[ic].hoff_n == cellsRow[ic].v.pd.hoff);
1292 if (cellsRow[ic].vscl == cellsRow[ic].voff_d) {
1293 assert(cellsRow[ic].voff_n == cellsRow[ic].v.pd.voff);
1295 assert(ic >= cellsRow[ic].v.pd.hoff &&
1296 ir >= cellsRow[ic].v.pd.voff);
1298 * Verify that it's padding for something that can point
1302 const struct TerminalCell *parent =
1303 [self getCellAtColumn:(ic - cellsRow[ic].v.pd.hoff)
1304 row:(ir - cellsRow[ic].v.pd.voff)];
1306 assert(parent->form == TERM_CELL_CHAR);
1307 assert(parent->hscl > cellsRow[ic].v.pd.hoff &&
1308 parent->vscl > cellsRow[ic].v.pd.voff);
1309 assert(parent->hscl == cellsRow[ic].hscl &&
1310 parent->vscl == cellsRow[ic].vscl);
1311 assert(parent->hoff_d == cellsRow[ic].hoff_d &&
1312 parent->voff_d == cellsRow[ic].voff_d);
1316 case TERM_CELL_TILE_PADDING:
1317 assert(cellsRow[ic].hscl > 0 && cellsRow[ic].vscl > 0);
1318 assert(cellsRow[ic].hoff_n < cellsRow[ic].hoff_d &&
1319 cellsRow[ic].voff_n < cellsRow[ic].voff_d);
1320 assert(cellsRow[ic].hoff_n > 0 || cellsRow[ic].voff_n > 0);
1321 if (cellsRow[ic].hscl == cellsRow[ic].hoff_d) {
1322 assert(cellsRow[ic].hoff_n == cellsRow[ic].v.pd.hoff);
1324 if (cellsRow[ic].vscl == cellsRow[ic].voff_d) {
1325 assert(cellsRow[ic].voff_n == cellsRow[ic].v.pd.voff);
1327 assert(ic >= cellsRow[ic].v.pd.hoff &&
1328 ir >= cellsRow[ic].v.pd.voff);
1330 * Verify that it's padding for something that can point
1334 const struct TerminalCell *parent =
1335 [self getCellAtColumn:(ic - cellsRow[ic].v.pd.hoff)
1336 row:(ir - cellsRow[ic].v.pd.voff)];
1338 assert(parent->form == TERM_CELL_TILE);
1339 assert(parent->hscl > cellsRow[ic].v.pd.hoff &&
1340 parent->vscl > cellsRow[ic].v.pd.voff);
1341 assert(parent->hscl == cellsRow[ic].hscl &&
1342 parent->vscl == cellsRow[ic].vscl);
1343 assert(parent->hoff_d == cellsRow[ic].hoff_d &&
1344 parent->voff_d == cellsRow[ic].voff_d);
1352 cellsRow += self.columnCount;
1356 + (wchar_t)getBlankChar
1361 + (int)getBlankAttribute
1369 * TerminalChanges is used to track changes made via the text_hook, pict_hook,
1370 * wipe_hook, curs_hook, and bigcurs_hook callbacks on the terminal since the
1371 * last call to xtra_hook for TERM_XTRA_FRESH. The locations marked as changed
1372 * can then be used to make bounding rectangles for the regions that need to
1375 @interface TerminalChanges : NSObject {
1378 * Outside of firstChangedRow, lastChangedRow and what's in colBounds, the
1379 * contents of this are handled lazily.
1385 * Initialize with zero columns and zero rows.
1390 * Initialize with nCol columns and nRow rows. No changes will be marked.
1392 - (id)initWithColumns:(int)nCol rows:(int)nRow NS_DESIGNATED_INITIALIZER;
1395 * Resize to be nCol by nRow. Current contents still within the new bounds
1396 * are preserved. Added areas are marked as unchanged.
1398 - (void)resizeWithColumns:(int)nCol rows:(int)nRow;
1401 * Clears all marked changes.
1405 - (BOOL)isChangedAtColumn:(int)icol row:(int)irow;
1408 * Scans the row, irow, starting at the column, icol0, and stopping before the
1409 * column, icol1. Returns the column index for the first cell that is
1410 * changed. The returned index will be equal to icol1 if all of the cells in
1411 * the range are unchanged.
1413 - (int)scanForChangedInRow:(int)irow col0:(int)icol0 col1:(int)icol1;
1416 * Scans the row, irow, starting at the column, icol0, and stopping before the
1417 * column, icol1. returns the column index for the first cell that has not
1418 * changed. The returned index will be equal to icol1 if all of the cells in
1419 * the range have changed.
1421 - (int)scanForUnchangedInRow:(int)irow col0:(int)icol0 col1:(int)icol1;
1423 - (void)markChangedAtColumn:(int)icol row:(int)irow;
1425 - (void)markChangedRangeAtColumn:(int)icol row:(int)irow width:(int)w;
1428 * Marks the block as changed who's upper left hand corner is at (icol, irow).
1430 - (void)markChangedBlockAtColumn:(int)icol
1436 * Returns the index of the first changed column in the given row. That index
1437 * will be equal to the number of columns if there are no changes in the row.
1439 - (int)getFirstChangedColumnInRow:(int)irow;
1442 * Returns the index of the last changed column in the given row. That index
1443 * will be equal to -1 if there are no changes in the row.
1445 - (int)getLastChangedColumnInRow:(int)irow;
1448 * Is the number of columns.
1450 @property (readonly) int columnCount;
1453 * Is the number of rows.
1455 @property (readonly) int rowCount;
1458 * Is the index of the first row with changes. Will be equal to the number
1459 * of rows if there are no changes.
1461 @property (readonly) int firstChangedRow;
1464 * Is the index of the last row with changes. Will be equal to -1 if there
1467 @property (readonly) int lastChangedRow;
1471 @implementation TerminalChanges
1475 return [self initWithColumns:0 rows:0];
1478 - (id)initWithColumns:(int)nCol rows:(int)nRow
1480 if (self = [super init]) {
1481 self->colBounds = malloc(2 * nRow * sizeof(int));
1482 self->marks = malloc(nCol * nRow * sizeof(BOOL));
1483 self->_columnCount = nCol;
1484 self->_rowCount = nRow;
1492 if (self->marks != 0) {
1496 if (self->colBounds != 0) {
1497 free(self->colBounds);
1498 self->colBounds = 0;
1502 - (void)resizeWithColumns:(int)nCol rows:(int)nRow
1504 int* newColBounds = malloc(2 * nRow * sizeof(int));
1505 BOOL* newMarks = malloc(nCol * nRow * sizeof(BOOL));
1506 int nRowCommon = (nRow < self.rowCount) ? nRow : self.rowCount;
1508 if (self.firstChangedRow <= self.lastChangedRow &&
1509 self.firstChangedRow < nRowCommon) {
1510 BOOL* marksOutCursor = newMarks + self.firstChangedRow * nCol;
1511 const BOOL* marksInCursor =
1512 self->marks + self.firstChangedRow * self.columnCount;
1513 int nColCommon = (nCol < self.columnCount) ? nCol : self.columnCount;
1515 if (self.lastChangedRow >= nRowCommon) {
1516 self->_lastChangedRow = nRowCommon - 1;
1518 for (int i = self.firstChangedRow; i <= self.lastChangedRow; ++i) {
1519 if (self->colBounds[i + i] < nColCommon) {
1520 newColBounds[i + i] = self->colBounds[i + i];
1521 newColBounds[i + i + 1] =
1522 (self->colBounds[i + i + 1] < nColCommon) ?
1523 self->colBounds[i + i + 1] : nColCommon - 1;
1525 marksOutCursor + self->colBounds[i + i],
1526 marksInCursor + self->colBounds[i + i],
1527 (newColBounds[i + i + 1] - newColBounds[i + i] + 1) *
1529 marksInCursor += self.columnCount;
1530 marksOutCursor += nCol;
1532 self->colBounds[i + i] = nCol;
1533 self->colBounds[i + i + 1] = -1;
1537 self->_firstChangedRow = nRow;
1538 self->_lastChangedRow = -1;
1541 free(self->colBounds);
1542 self->colBounds = newColBounds;
1544 self->marks = newMarks;
1545 self->_columnCount = nCol;
1546 self->_rowCount = nRow;
1551 self->_firstChangedRow = self.rowCount;
1552 self->_lastChangedRow = -1;
1555 - (BOOL)isChangedAtColumn:(int)icol row:(int)irow
1557 if (irow < self.firstChangedRow || irow > self.lastChangedRow) {
1560 if (icol < self->colBounds[irow + irow] ||
1561 icol > self->colBounds[irow + irow + 1]) {
1564 return self->marks[icol + irow * self.columnCount];
1567 - (int)scanForChangedInRow:(int)irow col0:(int)icol0 col1:(int)icol1
1569 if (irow < self.firstChangedRow || irow > self.lastChangedRow ||
1570 icol0 > self->colBounds[irow + irow + 1]) {
1574 int i = (icol0 > self->colBounds[irow + irow]) ?
1575 icol0 : self->colBounds[irow + irow];
1576 int i1 = (icol1 <= self->colBounds[irow + irow + 1]) ?
1577 icol1 : self->colBounds[irow + irow + 1] + 1;
1578 const BOOL* marksCursor = self->marks + irow * self.columnCount;
1583 if (marksCursor[i]) {
1590 - (int)scanForUnchangedInRow:(int)irow col0:(int)icol0 col1:(int)icol1
1592 if (irow < self.firstChangedRow || irow > self.lastChangedRow ||
1593 icol0 < self->colBounds[irow + irow] ||
1594 icol0 > self->colBounds[irow + irow + 1]) {
1599 int i1 = (icol1 <= self->colBounds[irow + irow + 1]) ?
1600 icol1 : self->colBounds[irow + irow + 1] + 1;
1601 const BOOL* marksCursor = self->marks + irow * self.columnCount;
1603 if (i >= i1 || ! marksCursor[i]) {
1610 - (void)markChangedAtColumn:(int)icol row:(int)irow
1612 [self markChangedBlockAtColumn:icol row:irow width:1 height:1];
1615 - (void)markChangedRangeAtColumn:(int)icol row:(int)irow width:(int)w
1617 [self markChangedBlockAtColumn:icol row:irow width:w height:1];
1620 - (void)markChangedBlockAtColumn:(int)icol
1625 if (irow + h <= self.firstChangedRow) {
1626 /* All prior marked regions are on rows after the requested block. */
1627 if (self.firstChangedRow > self.lastChangedRow) {
1628 self->_lastChangedRow = irow + h - 1;
1630 for (int i = irow + h; i < self.firstChangedRow; ++i) {
1631 self->colBounds[i + i] = self.columnCount;
1632 self->colBounds[i + i + 1] = -1;
1635 self->_firstChangedRow = irow;
1637 BOOL* marksCursor = self->marks + irow * self.columnCount;
1638 for (int i = irow; i < irow + h; ++i) {
1639 self->colBounds[i + i] = icol;
1640 self->colBounds[i + i + 1] = icol + w - 1;
1641 for (int j = icol; j < icol + w; ++j) {
1642 marksCursor[j] = YES;
1644 marksCursor += self.columnCount;
1646 } else if (irow > self.lastChangedRow) {
1647 /* All prior marked regions are on rows before the requested block. */
1650 for (i = self.lastChangedRow + 1; i < irow; ++i) {
1651 self->colBounds[i + i] = self.columnCount;
1652 self->colBounds[i + i + 1] = -1;
1654 self->_lastChangedRow = irow + h - 1;
1656 BOOL* marksCursor = self->marks + irow * self.columnCount;
1657 for (i = irow; i < irow + h; ++i) {
1658 self->colBounds[i + i] = icol;
1659 self->colBounds[i + i + 1] = icol + w - 1;
1660 for (int j = icol; j < icol + w; ++j) {
1661 marksCursor[j] = YES;
1663 marksCursor += self.columnCount;
1667 * There's overlap between the rows of the requested block and prior
1670 BOOL* marksCursor = self->marks + irow * self.columnCount;
1673 if (irow < self.firstChangedRow) {
1674 /* Handle any leading rows where there's no overlap. */
1675 for (int i = irow; i < self.firstChangedRow; ++i) {
1676 self->colBounds[i + i] = icol;
1677 self->colBounds[i + i + 1] = icol + w - 1;
1678 for (int j = icol; j < icol + w; ++j) {
1679 marksCursor[j] = YES;
1681 marksCursor += self.columnCount;
1683 irow0 = self.firstChangedRow;
1684 h0 = irow + h - self.firstChangedRow;
1685 self->_firstChangedRow = irow;
1691 /* Handle potentially overlapping rows */
1692 if (irow0 + h0 > self.lastChangedRow + 1) {
1693 h0 = self.lastChangedRow + 1 - irow0;
1694 self->_lastChangedRow = irow + h - 1;
1698 for (i = irow0; i < irow0 + h0; ++i) {
1699 if (icol + w <= self->colBounds[i + i]) {
1702 for (j = icol; j < icol + w; ++j) {
1703 marksCursor[j] = YES;
1705 if (self->colBounds[i + i] > self->colBounds[i + i + 1]) {
1706 self->colBounds[i + i + 1] = icol + w - 1;
1708 for (j = icol + w; j < self->colBounds[i + i]; ++j) {
1709 marksCursor[j] = NO;
1712 self->colBounds[i + i] = icol;
1713 } else if (icol > self->colBounds[i + i + 1]) {
1716 for (j = self->colBounds[i + i + 1] + 1; j < icol; ++j) {
1717 marksCursor[j] = NO;
1719 for (j = icol; j < icol + w; ++j) {
1720 marksCursor[j] = YES;
1722 self->colBounds[i + i + 1] = icol + w - 1;
1724 if (icol < self->colBounds[i + i]) {
1725 self->colBounds[i + i] = icol;
1727 if (icol + w > self->colBounds[i + i + 1]) {
1728 self->colBounds[i + i + 1] = icol + w - 1;
1730 for (int j = icol; j < icol + w; ++j) {
1731 marksCursor[j] = YES;
1734 marksCursor += self.columnCount;
1737 /* Handle any trailing rows where there's no overlap. */
1738 for (i = irow0 + h0; i < irow + h; ++i) {
1739 self->colBounds[i + i] = icol;
1740 self->colBounds[i + i + 1] = icol + w - 1;
1741 for (int j = icol; j < icol + w; ++j) {
1742 marksCursor[j] = YES;
1744 marksCursor += self.columnCount;
1749 - (int)getFirstChangedColumnInRow:(int)irow
1751 if (irow < self.firstChangedRow || irow > self.lastChangedRow) {
1752 return self.columnCount;
1754 return self->colBounds[irow + irow];
1757 - (int)getLastChangedColumnInRow:(int)irow
1759 if (irow < self.firstChangedRow || irow > self.lastChangedRow) {
1762 return self->colBounds[irow + irow + 1];
1769 * Draws one tile as a helper function for AngbandContext's drawRect.
1771 static void draw_image_tile(
1772 NSGraphicsContext* nsContext,
1773 CGContextRef cgContext,
1777 NSCompositingOperation op)
1779 /* Flip the source rect since the source image is flipped */
1780 CGAffineTransform flip = CGAffineTransformIdentity;
1781 flip = CGAffineTransformTranslate(flip, 0.0, CGImageGetHeight(image));
1782 flip = CGAffineTransformScale(flip, 1.0, -1.0);
1783 CGRect flippedSourceRect =
1784 CGRectApplyAffineTransform(NSRectToCGRect(srcRect), flip);
1787 * When we use high-quality resampling to draw a tile, pixels from outside
1788 * the tile may bleed in, causing graphics artifacts. Work around that.
1790 CGImageRef subimage =
1791 CGImageCreateWithImageInRect(image, flippedSourceRect);
1792 [nsContext setCompositingOperation:op];
1793 CGContextDrawImage(cgContext, NSRectToCGRect(dstRect), subimage);
1794 CGImageRelease(subimage);
1799 * The max number of glyphs we support. Currently this only affects
1800 * updateGlyphInfo() for the calculation of the tile size, fontAscender,
1801 * fontDescender, nColPre, and nColPost. The rendering in drawWChar() will
1802 * work for a glyph not in updateGlyphInfo()'s set, and that is used for
1803 * rendering Japanese characters, though there may be clipping or clearing
1804 * artifacts because it wasn't included in updateGlyphInfo()'s calculations.
1806 #define GLYPH_COUNT 256
1809 * An AngbandContext represents a logical Term (i.e. what Angband thinks is
1812 @interface AngbandContext : NSObject <NSWindowDelegate>
1816 /* The Angband term */
1820 /* Is the last time we drew, so we can throttle drawing. */
1821 CFAbsoluteTime lastRefreshTime;
1823 /* Flags whether or not a fullscreen transition is in progress. */
1824 BOOL inFullscreenTransition;
1827 AngbandView *angbandView;
1830 /* Column and row counts, by default 80 x 24 */
1831 @property (readonly) int cols;
1832 @property (readonly) int rows;
1834 /* The size of the border between the window edge and the contents */
1835 @property (readonly) NSSize borderSize;
1837 /* The font of this context */
1838 @property NSFont *angbandViewFont;
1840 /* The size of one tile */
1841 @property (readonly) NSSize tileSize;
1843 /* Font's ascender and descender */
1844 @property (readonly) CGFloat fontAscender;
1845 @property (readonly) CGFloat fontDescender;
1848 * These are the number of columns before or after, respectively, a text
1849 * change that may need to be redrawn.
1851 @property (readonly) int nColPre;
1852 @property (readonly) int nColPost;
1854 /* If this context owns a window, here it is. */
1855 @property NSWindow *primaryWindow;
1857 /* Holds our version of the contents of the terminal. */
1858 @property TerminalContents *contents;
1861 * Marks which locations have been changed by the text_hook, pict_hook,
1862 * wipe_hook, curs_hook, and bigcurs_hhok callbacks on the terminal since
1863 * the last call to xtra_hook with TERM_XTRA_FRESH.
1865 @property TerminalChanges *changes;
1867 @property (nonatomic, assign) BOOL hasSubwindowFlags;
1868 @property (nonatomic, assign) BOOL windowVisibilityChecked;
1870 - (void)resizeWithColumns:(int)nCol rows:(int)nRow;
1873 * Based on what has been marked as changed, inform AppKit of the bounding
1874 * rectangles for the changed areas.
1876 - (void)computeInvalidRects;
1878 - (void)drawRect:(NSRect)rect inView:(NSView *)view;
1880 /* Called at initialization to set the term */
1881 - (void)setTerm:(term *)t;
1883 /* Called when the context is going down. */
1887 * Return the rect in view coordinates for the block of cells whose upper
1888 * left corner is (x,y).
1890 - (NSRect)viewRectForCellBlockAtX:(int)x y:(int)y width:(int)w height:(int)h;
1892 /* Draw the given wide character into the given tile rect. */
1893 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile screenFont:(NSFont*)font
1894 context:(CGContextRef)ctx;
1897 * Returns the primary window for this angband context, creating it if
1900 - (NSWindow *)makePrimaryWindow;
1902 /* Handle becoming the main window */
1903 - (void)windowDidBecomeMain:(NSNotification *)notification;
1905 /* Return whether the context's primary window is ordered in or not */
1906 - (BOOL)isOrderedIn;
1909 * Return whether the context's primary window is the main window.
1910 * Since the terminals other than terminal 0 are configured as panels in
1911 * Hengband, this will only be true for terminal 0.
1913 - (BOOL)isMainWindow;
1916 * Return whether the context's primary window is the destination for key
1919 - (BOOL)isKeyWindow;
1921 /* Invalidate the whole image */
1922 - (void)setNeedsDisplay:(BOOL)val;
1924 /* Invalidate part of the image, with the rect expressed in view coordinates */
1925 - (void)setNeedsDisplayInRect:(NSRect)rect;
1927 /* Display (flush) our Angband views */
1928 - (void)displayIfNeeded;
1931 * Resize context to size of contentRect, and optionally save size to
1934 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults;
1937 * Change the minimum size and size increments for the window associated with
1938 * the context. termIdx is the index for the terminal: pass it so this
1939 * function can be used when self->terminal has not yet been set.
1941 - (void)constrainWindowSize:(int)termIdx;
1943 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible;
1944 - (BOOL)windowVisibleUsingDefaults;
1948 * Gets the default font for all contexts. Currently not declaring this as
1949 * a class property for compatibility with versions of Xcode prior to 8.
1951 + (NSFont*)defaultFont;
1953 * Sets the default font for all contexts.
1955 + (void)setDefaultFont:(NSFont*)font;
1957 /* Internal methods */
1958 /* Set the title for the primary window. */
1959 - (void)setDefaultTitle:(int)termIdx;
1964 * Generate a mask for the subwindow flags. The mask is just a safety check to
1965 * make sure that our windows show and hide as expected. This function allows
1966 * for future changes to the set of flags without needed to update it here
1967 * (unless the underlying types change).
1969 u32b AngbandMaskForValidSubwindowFlags(void)
1971 int windowFlagBits = sizeof(*(window_flag)) * CHAR_BIT;
1972 int maxBits = MIN( 16, windowFlagBits );
1975 for( int i = 0; i < maxBits; i++ )
1977 if( window_flag_desc[i] != NULL )
1987 * Check for changes in the subwindow flags and update window visibility.
1988 * This seems to be called for every user event, so we don't
1989 * want to do any unnecessary hiding or showing of windows.
1991 static void AngbandUpdateWindowVisibility(void)
1994 * Because this function is called frequently, we'll make the mask static.
1995 * It doesn't change between calls, as the flags themselves are hardcoded
1997 static u32b validWindowFlagsMask = 0;
1999 if( validWindowFlagsMask == 0 )
2001 validWindowFlagsMask = AngbandMaskForValidSubwindowFlags();
2005 * Loop through all of the subwindows and see if there is a change in the
2006 * flags. If so, show or hide the corresponding window. We don't care about
2007 * the flags themselves; we just want to know if any are set.
2009 for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
2011 AngbandContext *angbandContext =
2012 (__bridge AngbandContext*) (angband_term[i]->data);
2014 if( angbandContext == nil )
2020 * This horrible mess of flags is so that we can try to maintain some
2021 * user visibility preference. This should allow the user a window and
2022 * have it stay closed between application launches. However, this
2023 * means that when a subwindow is turned on, it will no longer appear
2024 * automatically. Angband has no concept of user control over window
2025 * visibility, other than the subwindow flags.
2027 if( !angbandContext.windowVisibilityChecked )
2029 if( [angbandContext windowVisibleUsingDefaults] )
2031 [angbandContext.primaryWindow orderFront: nil];
2032 angbandContext.windowVisibilityChecked = YES;
2036 [angbandContext.primaryWindow close];
2037 angbandContext.windowVisibilityChecked = NO;
2042 BOOL termHasSubwindowFlags = ((window_flag[i] & validWindowFlagsMask) > 0);
2044 if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
2046 [angbandContext.primaryWindow close];
2047 angbandContext.hasSubwindowFlags = NO;
2048 [angbandContext saveWindowVisibleToDefaults: NO];
2050 else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
2052 [angbandContext.primaryWindow orderFront: nil];
2053 angbandContext.hasSubwindowFlags = YES;
2054 [angbandContext saveWindowVisibleToDefaults: YES];
2059 /* Make the main window key so that user events go to the right spot */
2060 AngbandContext *mainWindow =
2061 (__bridge AngbandContext*) (angband_term[0]->data);
2062 [mainWindow.primaryWindow makeKeyAndOrderFront: nil];
2066 * ------------------------------------------------------------------------
2068 * ------------------------------------------------------------------------ */
2073 static CGImageRef pict_image;
2076 * Numbers of rows and columns in a tileset,
2077 * calculated by the PICT/PNG loading code
2079 static int pict_cols = 0;
2080 static int pict_rows = 0;
2083 * Requested graphics mode (as a grafID).
2084 * The current mode is stored in current_graphics_mode.
2086 static int graf_mode_req = 0;
2089 * Helper function to check the various ways that graphics can be enabled,
2090 * guarding against NULL
2092 static BOOL graphics_are_enabled(void)
2094 return current_graphics_mode
2095 && current_graphics_mode->grafID != GRAPHICS_NONE;
2099 * Like graphics_are_enabled(), but test the requested graphics mode.
2101 static BOOL graphics_will_be_enabled(void)
2103 if (graf_mode_req == GRAPHICS_NONE) {
2107 graphics_mode *new_mode = get_graphics_mode(graf_mode_req);
2108 return new_mode && new_mode->grafID != GRAPHICS_NONE;
2112 * Hack -- game in progress
2114 static Boolean game_in_progress = FALSE;
2117 #pragma mark Prototypes
2118 static BOOL redraw_for_tiles_or_term0_font(void);
2119 static void wakeup_event_loop(void);
2120 static void hook_plog(const char *str);
2121 static void hook_quit(const char * str);
2122 static NSString* get_lib_directory(void);
2123 static NSString* get_doc_directory(void);
2124 static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath);
2125 static void prepare_paths_and_directories(void);
2126 static void load_prefs(void);
2127 static void init_windows(void);
2128 static void handle_open_when_ready(void);
2129 static void play_sound(int event);
2130 static BOOL check_events(int wait);
2131 static BOOL send_event(NSEvent *event);
2132 static void set_color_for_index(int idx);
2133 static void record_current_savefile(void);
2136 * Available values for 'wait'
2138 #define CHECK_EVENTS_DRAIN -1
2139 #define CHECK_EVENTS_NO_WAIT 0
2140 #define CHECK_EVENTS_WAIT 1
2144 * Note when "open"/"new" become valid
2146 static bool initialized = FALSE;
2148 /* Methods for getting the appropriate NSUserDefaults */
2149 @interface NSUserDefaults (AngbandDefaults)
2150 + (NSUserDefaults *)angbandDefaults;
2153 @implementation NSUserDefaults (AngbandDefaults)
2154 + (NSUserDefaults *)angbandDefaults
2156 return [NSUserDefaults standardUserDefaults];
2161 * Methods for pulling images out of the Angband bundle (which may be separate
2162 * from the current bundle in the case of a screensaver
2164 @interface NSImage (AngbandImages)
2165 + (NSImage *)angbandImage:(NSString *)name;
2168 /* The NSView subclass that draws our Angband image */
2169 @interface AngbandView : NSView {
2171 NSBitmapImageRep *cacheForResize;
2175 @property (nonatomic, weak) AngbandContext *angbandContext;
2179 @implementation NSImage (AngbandImages)
2182 * Returns an image in the resource directoy of the bundle containing the
2183 * Angband view class.
2185 + (NSImage *)angbandImage:(NSString *)name
2187 NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
2188 NSString *path = [bundle pathForImageResource:name];
2189 return (path) ? [[NSImage alloc] initByReferencingFile:path] : nil;
2195 @implementation AngbandContext
2200 * We round the base size down. If we round it up, I believe we may end up
2201 * with pixels that nobody "owns" that may accumulate garbage. In general
2202 * rounding down is harmless, because any lost pixels may be sopped up by
2206 floor(self.cols * self.tileSize.width + 2 * self.borderSize.width),
2207 floor(self.rows * self.tileSize.height + 2 * self.borderSize.height));
2210 /* qsort-compatible compare function for CGSizes */
2211 static int compare_advances(const void *ap, const void *bp)
2213 const CGSize *a = ap, *b = bp;
2214 return (a->width > b->width) - (a->width < b->width);
2218 * Precompute certain metrics (tileSize, fontAscender, fontDescender, nColPre,
2219 * and nColPost) for the current font.
2221 - (void)updateGlyphInfo
2223 NSFont *screenFont = [self.angbandViewFont screenFont];
2225 /* Generate a string containing each MacRoman character */
2227 * Here and below, dynamically allocate working arrays rather than put them
2228 * on the stack in case limited stack space is an issue.
2230 unsigned char *latinString = malloc(GLYPH_COUNT);
2231 if (latinString == 0) {
2232 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2233 reason:@"latinString in updateGlyphInfo"
2238 for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
2240 /* Turn that into unichar. Angband uses ISO Latin 1. */
2241 NSString *allCharsString = [[NSString alloc] initWithBytes:latinString
2242 length:GLYPH_COUNT encoding:NSISOLatin1StringEncoding];
2243 unichar *unicharString = malloc(GLYPH_COUNT * sizeof(unichar));
2244 if (unicharString == 0) {
2246 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2247 reason:@"unicharString in updateGlyphInfo"
2251 unicharString[0] = 0;
2252 [allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
2253 allCharsString = nil;
2257 CGGlyph *glyphArray = calloc(GLYPH_COUNT, sizeof(CGGlyph));
2258 if (glyphArray == 0) {
2259 free(unicharString);
2260 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2261 reason:@"glyphArray in updateGlyphInfo"
2265 CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString,
2266 glyphArray, GLYPH_COUNT);
2267 free(unicharString);
2269 /* Get advances. Record the max advance. */
2270 CGSize *advances = malloc(GLYPH_COUNT * sizeof(CGSize));
2271 if (advances == 0) {
2273 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2274 reason:@"advances in updateGlyphInfo"
2278 CTFontGetAdvancesForGlyphs(
2279 (CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray,
2280 advances, GLYPH_COUNT);
2281 CGFloat *glyphWidths = malloc(GLYPH_COUNT * sizeof(CGFloat));
2282 if (glyphWidths == 0) {
2285 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2286 reason:@"glyphWidths in updateGlyphInfo"
2290 for (i=0; i < GLYPH_COUNT; i++) {
2291 glyphWidths[i] = advances[i].width;
2295 * For good non-mono-font support, use the median advance. Start by sorting
2298 qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
2300 /* Skip over any initially empty run */
2302 for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
2304 if (advances[startIdx].width > 0) break;
2307 /* Pick the center to find the median */
2308 CGFloat medianAdvance = 0;
2309 /* In case we have all zero advances for some reason */
2310 if (startIdx < GLYPH_COUNT)
2312 medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
2318 * Record the ascender and descender. Some fonts, for instance DIN
2319 * Condensed and Rockwell in 10.14, the ascent on '@' exceeds that
2320 * reported by [screenFont ascender]. Get the overall bounding box
2321 * for the glyphs and use that instead of the ascender and descender
2322 * values if the bounding box result extends farther from the baseline.
2324 CGRect bounds = CTFontGetBoundingRectsForGlyphs(
2325 (CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray,
2327 self->_fontAscender = [screenFont ascender];
2328 if (self->_fontAscender < bounds.origin.y + bounds.size.height) {
2329 self->_fontAscender = bounds.origin.y + bounds.size.height;
2331 self->_fontDescender = [screenFont descender];
2332 if (self->_fontDescender > bounds.origin.y) {
2333 self->_fontDescender = bounds.origin.y;
2337 * Record the tile size. Round both values up to have tile boundaries
2338 * match pixel boundaries.
2340 self->_tileSize.width = ceil(medianAdvance);
2341 self->_tileSize.height = ceil(self.fontAscender - self.fontDescender);
2344 * Determine whether neighboring columns need to be redrawn when a
2345 * character changes.
2347 CGRect *boxes = malloc(GLYPH_COUNT * sizeof(CGRect));
2351 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
2352 reason:@"boxes in updateGlyphInfo"
2356 CGFloat beyond_right = 0.;
2357 CGFloat beyond_left = 0.;
2358 CTFontGetBoundingRectsForGlyphs(
2359 (CTFontRef)screenFont,
2360 kCTFontHorizontalOrientation,
2364 for (i = 0; i < GLYPH_COUNT; i++) {
2365 /* Account for the compression and offset used by drawWChar(). */
2366 CGFloat compression, offset;
2369 if (glyphWidths[i] <= self.tileSize.width) {
2371 offset = 0.5 * (self.tileSize.width - glyphWidths[i]);
2373 compression = self.tileSize.width / glyphWidths[i];
2376 v = (offset + boxes[i].origin.x) * compression;
2377 if (beyond_left > v) {
2380 v = (offset + boxes[i].origin.x + boxes[i].size.width) * compression;
2381 if (beyond_right < v) {
2386 self->_nColPre = ceil(-beyond_left / self.tileSize.width);
2387 if (beyond_right > self.tileSize.width) {
2389 ceil((beyond_right - self.tileSize.width) / self.tileSize.width);
2391 self->_nColPost = 0;
2399 - (void)requestRedraw
2401 if (! self->terminal) return;
2405 /* Activate the term */
2406 Term_activate(self->terminal);
2408 /* Redraw the contents */
2411 /* Flush the output */
2414 /* Restore the old term */
2418 - (void)setTerm:(term *)t
2424 * If we're trying to limit ourselves to a certain number of frames per second,
2425 * then compute how long it's been since we last drew, and then wait until the
2426 * next frame has passed. */
2429 if (frames_per_second > 0)
2431 CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
2432 CFTimeInterval timeSinceLastRefresh = now - self->lastRefreshTime;
2433 CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
2435 if (timeUntilNextRefresh > 0)
2437 usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
2440 self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
2443 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile screenFont:(NSFont*)font
2444 context:(CGContextRef)ctx
2446 CGFloat tileOffsetY = self.fontAscender;
2447 CGFloat tileOffsetX = 0.0;
2448 UniChar unicharString[2] = {(UniChar)wchar, 0};
2450 /* Get glyph and advance */
2451 CGGlyph thisGlyphArray[1] = { 0 };
2452 CGSize advances[1] = { { 0, 0 } };
2453 CTFontGetGlyphsForCharacters(
2454 (CTFontRef)font, unicharString, thisGlyphArray, 1);
2455 CGGlyph glyph = thisGlyphArray[0];
2456 CTFontGetAdvancesForGlyphs(
2457 (CTFontRef)font, kCTFontHorizontalOrientation, thisGlyphArray,
2459 CGSize advance = advances[0];
2462 * If our font is not monospaced, our tile width is deliberately not big
2463 * enough for every character. In that event, if our glyph is too wide, we
2464 * need to compress it horizontally. Compute the compression ratio.
2465 * 1.0 means no compression.
2467 double compressionRatio;
2468 if (advance.width <= NSWidth(tile))
2470 /* Our glyph fits, so we can just draw it, possibly with an offset */
2471 compressionRatio = 1.0;
2472 tileOffsetX = (NSWidth(tile) - advance.width)/2;
2476 /* Our glyph doesn't fit, so we'll have to compress it */
2477 compressionRatio = NSWidth(tile) / advance.width;
2482 CGAffineTransform textMatrix = CGContextGetTextMatrix(ctx);
2483 CGFloat savedA = textMatrix.a;
2485 /* Set the position */
2486 textMatrix.tx = tile.origin.x + tileOffsetX;
2487 textMatrix.ty = tile.origin.y + tileOffsetY;
2489 /* Maybe squish it horizontally. */
2490 if (compressionRatio != 1.)
2492 textMatrix.a *= compressionRatio;
2495 CGContextSetTextMatrix(ctx, textMatrix);
2496 CGContextShowGlyphsAtPositions(ctx, &glyph, &CGPointZero, 1);
2498 /* Restore the text matrix if we messed with the compression ratio */
2499 if (compressionRatio != 1.)
2501 textMatrix.a = savedA;
2504 CGContextSetTextMatrix(ctx, textMatrix);
2507 - (NSRect)viewRectForCellBlockAtX:(int)x y:(int)y width:(int)w height:(int)h
2510 x * self.tileSize.width + self.borderSize.width,
2511 y * self.tileSize.height + self.borderSize.height,
2512 w * self.tileSize.width, h * self.tileSize.height);
2515 - (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
2517 /* Record the new font */
2518 self.angbandViewFont = font;
2520 /* Update our glyph info */
2521 [self updateGlyphInfo];
2523 if( adjustTerminal )
2526 * Adjust terminal to fit window with new font; save the new columns
2527 * and rows since they could be changed
2529 NSRect contentRect =
2531 contentRectForFrameRect: [self.primaryWindow frame]];
2533 [self constrainWindowSize:[self terminalIndex]];
2534 NSSize size = self.primaryWindow.contentMinSize;
2535 BOOL windowNeedsResizing = NO;
2536 if (contentRect.size.width < size.width) {
2537 contentRect.size.width = size.width;
2538 windowNeedsResizing = YES;
2540 if (contentRect.size.height < size.height) {
2541 contentRect.size.height = size.height;
2542 windowNeedsResizing = YES;
2544 if (windowNeedsResizing) {
2545 size.width = contentRect.size.width;
2546 size.height = contentRect.size.height;
2547 [self.primaryWindow setContentSize:size];
2549 [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
2555 if ((self = [super init]))
2557 /* Default rows and cols */
2561 /* Default border size */
2562 self->_borderSize = NSMakeSize(2, 2);
2565 self->_nColPost = 0;
2568 [[TerminalContents alloc] initWithColumns:self->_cols
2571 [[TerminalChanges alloc] initWithColumns:self->_cols
2573 self->lastRefreshTime = CFAbsoluteTimeGetCurrent();
2574 self->inFullscreenTransition = NO;
2576 self->_windowVisibilityChecked = NO;
2582 * Destroy all the receiver's stuff. This is intended to be callable more than
2587 self->terminal = NULL;
2589 /* Disassociate ourselves from our view. */
2590 [self->angbandView setAngbandContext:nil];
2591 self->angbandView = nil;
2594 self.angbandViewFont = nil;
2597 [self.primaryWindow setDelegate:nil];
2598 [self.primaryWindow close];
2599 self.primaryWindow = nil;
2601 /* Contents and pending changes */
2602 self.contents = nil;
2606 /* Usual Cocoa fare */
2612 - (void)resizeWithColumns:(int)nCol rows:(int)nRow
2614 [self.contents resizeWithColumns:nCol rows:nRow];
2615 [self.changes resizeWithColumns:nCol rows:nRow];
2621 * For defaultFont and setDefaultFont.
2623 static __strong NSFont* gDefaultFont = nil;
2625 + (NSFont*)defaultFont
2627 return gDefaultFont;
2630 + (void)setDefaultFont:(NSFont*)font
2632 gDefaultFont = font;
2635 - (void)setDefaultTitle:(int)termIdx
2637 NSMutableString *title =
2638 [NSMutableString stringWithCString:angband_term_name[termIdx]
2640 encoding:NSJapaneseEUCStringEncoding
2642 encoding:NSMacOSRomanStringEncoding
2645 [title appendFormat:@" %dx%d", self.cols, self.rows];
2646 [[self makePrimaryWindow] setTitle:title];
2649 - (NSWindow *)makePrimaryWindow
2651 if (! self.primaryWindow)
2654 * This has to be done after the font is set, which it already is in
2657 NSSize sz = self.baseSize;
2658 NSRect contentRect = NSMakeRect( 0.0, 0.0, sz.width, sz.height );
2660 NSUInteger styleMask = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask;
2663 * Make every window other than the main window closable, also create
2664 * them as utility panels to get the thinner title bar and other
2665 * attributes that already match up with how those windows are used.
2667 if ((__bridge AngbandContext*) (angband_term[0]->data) != self)
2670 [[NSPanel alloc] initWithContentRect:contentRect
2671 styleMask:(styleMask | NSClosableWindowMask |
2672 NSUtilityWindowMask)
2673 backing:NSBackingStoreBuffered defer:YES];
2675 panel.floatingPanel = NO;
2676 self.primaryWindow = panel;
2678 self.primaryWindow =
2679 [[NSWindow alloc] initWithContentRect:contentRect
2681 backing:NSBackingStoreBuffered defer:YES];
2684 /* Not to be released when closed */
2685 [self.primaryWindow setReleasedWhenClosed:NO];
2686 [self.primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
2689 self->angbandView = [[AngbandView alloc] initWithFrame:contentRect];
2690 [angbandView setAngbandContext:self];
2691 [angbandView setNeedsDisplay:YES];
2692 [self.primaryWindow setContentView:angbandView];
2694 /* We are its delegate */
2695 [self.primaryWindow setDelegate:self];
2697 return self.primaryWindow;
2701 - (void)computeInvalidRects
2703 for (int irow = self.changes.firstChangedRow;
2704 irow <= self.changes.lastChangedRow;
2706 int icol = [self.changes scanForChangedInRow:irow
2707 col0:0 col1:self.cols];
2709 while (icol < self.cols) {
2710 /* Find the end of the changed region. */
2712 [self.changes scanForUnchangedInRow:irow col0:(icol + 1)
2716 * If the last column is a character, extend the region drawn
2717 * because characters can exceed the horizontal bounds of the cell
2718 * and those parts will need to be cleared. Don't extend into a
2719 * tile because the clipping is set while drawing to never
2720 * extend text into a tile. For a big character that's been
2721 * partially overwritten, allow what comes after the point
2722 * where the overwrite occurred to influence the stuff before
2723 * but not vice versa. If extending the region reaches another
2724 * changed block, find the end of that block and repeat the
2728 * A value of zero means checking for a character immediately
2729 * prior to the column, isrch. A value of one means checking for
2730 * something past the end that could either influence the changed
2731 * region (within nColPre of it and no intervening tile) or be
2732 * influenced by it (within nColPost of it and no intervening
2733 * tile or partially overwritten big character). A value of two
2734 * means checking for something past the end which is both changed
2735 * and could affect the part of the unchanged region that has to
2736 * be redrawn because it is affected by the prior changed region
2737 * Values of three and four are like one and two, respectively,
2738 * but indicate that a partially overwritten big character was
2747 const struct TerminalCell *pcell =
2748 [self.contents getCellAtColumn:(isrch - 1) row:irow];
2750 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
2753 irng0 = isrch + self.nColPre;
2754 if (irng0 > self.cols) {
2757 irng1 = isrch + self.nColPost;
2758 if (irng1 > self.cols) {
2761 if (isrch < irng0 || isrch < irng1) {
2762 stage = isPartiallyOverwrittenBigChar(pcell) ?
2771 const struct TerminalCell *pcell =
2772 [self.contents getCellAtColumn:isrch row:irow];
2775 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
2777 * Check if still in the region that could be
2778 * influenced by the changed region. If so,
2779 * everything up to the tile will be redrawn anyways
2780 * so combine the regions if the tile has changed
2781 * as well. Otherwise, terminate the search since
2782 * the tile doesn't allow influence to propagate
2783 * through it and don't want to affect what's in the
2786 if (isrch < irng1) {
2787 if ([self.changes isChangedAtColumn:isrch
2789 jcol = [self.changes scanForUnchangedInRow:irow
2790 col0:(isrch + 1) col1:self.cols];
2791 if (jcol < self.cols) {
2801 * With a changed character, combine the regions (if
2802 * still in the region affected by the changed region
2803 * am going to redraw everything up to this new region
2804 * anyway; if only in the region that can affect the
2805 * changed region, this changed text could influence
2806 * the current changed region).
2808 if ([self.changes isChangedAtColumn:isrch row:irow]) {
2809 jcol = [self.changes scanForUnchangedInRow:irow
2810 col0:(isrch + 1) col1:self.cols];
2811 if (jcol < self.cols) {
2819 if (isrch < irng1) {
2821 * Can be affected by the changed region so
2822 * has to be redrawn.
2827 if (isrch >= irng1) {
2828 irng0 = jcol + self.nColPre;
2829 if (irng0 > self.cols) {
2832 if (isrch >= irng0) {
2835 stage = isPartiallyOverwrittenBigChar(pcell) ?
2837 } else if (isPartiallyOverwrittenBigChar(pcell)) {
2845 * Looking for a later changed region that could influence
2846 * the region that has to be redrawn. The region that has
2847 * to be redrawn ends just before jcol.
2849 const struct TerminalCell *pcell =
2850 [self.contents getCellAtColumn:isrch row:irow];
2853 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
2854 /* Can not spread influence through a tile. */
2857 if ([self.changes isChangedAtColumn:isrch row:irow]) {
2859 * Found one. Combine with the one ending just before
2862 jcol = [self.changes scanForUnchangedInRow:irow
2863 col0:(isrch + 1) col1:self.cols];
2864 if (jcol < self.cols) {
2873 if (isrch >= irng0) {
2876 if (isPartiallyOverwrittenBigChar(pcell)) {
2882 const struct TerminalCell *pcell =
2883 [self.contents getCellAtColumn:isrch row:irow];
2886 * Have encountered a partially overwritten big character
2887 * but still may be in the region that could be influenced
2888 * by the changed region. That influence can not extend
2889 * past the past the padding for the partially overwritten
2892 if ((pcell->form & (TERM_CELL_CHAR | TERM_CELL_TILE |
2893 TERM_CELL_TILE_PADDING)) != 0) {
2894 if (isrch < irng1) {
2896 * Still can be affected by the changed region
2897 * so everything up to isrch will be redrawn
2898 * anyways. If this location has changed,
2899 * merge the changed regions.
2901 if ([self.changes isChangedAtColumn:isrch
2903 jcol = [self.changes scanForUnchangedInRow:irow
2904 col0:(isrch + 1) col1:self.cols];
2905 if (jcol < self.cols) {
2914 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
2916 * It's a tile. That blocks influence in either
2923 * The partially overwritten big character was
2924 * overwritten by a character. Check to see if it
2925 * can either influence the unchanged region that
2926 * has to redrawn or the changed region prior to
2929 if (isrch >= irng0) {
2934 if (isrch < irng1) {
2936 * Can be affected by the changed region so has to
2942 if (isrch >= irng1) {
2943 irng0 = jcol + self.nColPre;
2944 if (irng0 > self.cols) {
2947 if (isrch >= irng0) {
2957 * Have already encountered a partially overwritten big
2958 * character. Looking for a later changed region that
2959 * could influence the region that has to be redrawn
2960 * The region that has to be redrawn ends just before jcol.
2962 const struct TerminalCell *pcell =
2963 [self.contents getCellAtColumn:isrch row:irow];
2966 (TERM_CELL_TILE | TERM_CELL_TILE_PADDING)) != 0) {
2967 /* Can not spread influence through a tile. */
2970 if (pcell->form == TERM_CELL_CHAR) {
2971 if ([self.changes isChangedAtColumn:isrch row:irow]) {
2973 * Found a changed region. Combine with the one
2974 * ending just before jcol.
2976 jcol = [self.changes scanForUnchangedInRow:irow
2977 col0:(isrch + 1) col1:self.cols];
2978 if (jcol < self.cols) {
2987 if (isrch >= irng0) {
2994 * Check to see if there's characters before the changed region
2995 * that would have to be redrawn because it's influenced by the
2996 * changed region. Do not have to check for merging with a prior
2997 * region because of the screening already done.
2999 if (self.nColPre > 0 &&
3000 ([self.contents getCellAtColumn:icol row:irow]->form &
3001 (TERM_CELL_CHAR | TERM_CELL_CHAR_PADDING)) != 0) {
3002 int irng = icol - self.nColPre;
3007 while (icol > irng &&
3008 ([self.contents getCellAtColumn:(icol - 1)
3010 (TERM_CELL_CHAR | TERM_CELL_CHAR_PADDING)) != 0) {
3015 NSRect r = [self viewRectForCellBlockAtX:icol y:irow
3016 width:(jcol - icol) height:1];
3017 [self setNeedsDisplayInRect:r];
3019 icol = [self.changes scanForChangedInRow:irow col0:jcol
3026 #pragma mark View/Window Passthrough
3029 * This is a qsort-compatible compare function for NSRect, to get them in
3030 * ascending order by y origin.
3032 static int compare_nsrect_yorigin_greater(const void *ap, const void *bp)
3034 const NSRect *arp = ap;
3035 const NSRect *brp = bp;
3036 return (arp->origin.y > brp->origin.y) - (arp->origin.y < brp->origin.y);
3040 * This is a helper function for drawRect.
3042 - (void)renderTileRunInRow:(int)irow col0:(int)icol0 col1:(int)icol1
3043 nsctx:(NSGraphicsContext*)nsctx ctx:(CGContextRef)ctx
3044 grafWidth:(int)graf_width grafHeight:(int)graf_height
3045 overdrawRow:(int)overdraw_row overdrawMax:(int)overdraw_max
3047 /* Save the compositing mode since it is modified below. */
3048 NSCompositingOperation op = nsctx.compositingOperation;
3050 while (icol0 < icol1) {
3051 const struct TerminalCell *pcell =
3052 [self.contents getCellAtColumn:icol0 row:irow];
3053 NSRect destinationRect =
3054 [self viewRectForCellBlockAtX:icol0 y:irow
3055 width:pcell->hscl height:pcell->vscl];
3056 NSRect fgdRect = NSMakeRect(
3057 graf_width * (pcell->v.ti.fgdCol +
3058 pcell->hoff_n / (1.0 * pcell->hoff_d)),
3059 graf_height * (pcell->v.ti.fgdRow +
3060 pcell->voff_n / (1.0 * pcell->voff_d)),
3061 graf_width * pcell->hscl / (1.0 * pcell->hoff_d),
3062 graf_height * pcell->vscl / (1.0 * pcell->voff_d));
3063 NSRect bckRect = NSMakeRect(
3064 graf_width * (pcell->v.ti.bckCol +
3065 pcell->hoff_n / (1.0 * pcell->hoff_d)),
3066 graf_height * (pcell->v.ti.bckRow +
3067 pcell->voff_n / (1.0 * pcell->voff_d)),
3068 graf_width * pcell->hscl / (1.0 * pcell->hoff_d),
3069 graf_height * pcell->vscl / (1.0 * pcell->voff_d));
3070 int dbl_height_bck = overdraw_row && (irow > 2) &&
3071 (pcell->v.ti.bckRow >= overdraw_row &&
3072 pcell->v.ti.bckRow <= overdraw_max);
3073 int dbl_height_fgd = overdraw_row && (irow > 2) &&
3074 (pcell->v.ti.fgdRow >= overdraw_row) &&
3075 (pcell->v.ti.fgdRow <= overdraw_max);
3076 int aligned_row = 0, aligned_col = 0;
3077 int is_first_piece = 0, simple_upper = 0;
3079 /* Initialize stuff for handling a double-height tile. */
3080 if (dbl_height_bck || dbl_height_fgd) {
3081 if (self->terminal == angband_term[0]) {
3082 aligned_col = ((icol0 - COL_MAP) / pcell->hoff_d) *
3083 pcell->hoff_d + COL_MAP;
3085 aligned_col = (icol0 / pcell->hoff_d) * pcell->hoff_d;
3087 aligned_row = ((irow - ROW_MAP) / pcell->voff_d) *
3088 pcell->voff_d + ROW_MAP;
3091 * If the lower half has been broken into multiple pieces, only
3092 * do the work of rendering whatever is necessary for the upper
3093 * half when drawing the first piece (the one closest to the
3094 * upper left corner).
3096 struct TerminalCellLocation curs = { 0, 0 };
3098 [self.contents scanForTypeMaskInBlockAtColumn:aligned_col
3099 row:aligned_row width:pcell->hoff_d height:pcell->voff_d
3100 mask:TERM_CELL_TILE cursor:&curs];
3101 if (curs.col + aligned_col == icol0 &&
3102 curs.row + aligned_row == irow) {
3106 * Hack: lookup the previous row to determine how much of the
3107 * tile there is shown to apply it the upper half of the
3108 * double-height tile. That will do the right thing if there
3109 * is a menu displayed in that row but isn't right if there's
3110 * an object/creature/feature there that doesn't have a
3111 * mapping to the tile set and is rendered with a character.
3115 [self.contents scanForTypeMaskInBlockAtColumn:aligned_col
3116 row:(aligned_row - pcell->voff_d) width:pcell->hoff_d
3117 height:pcell->voff_d mask:TERM_CELL_TILE cursor:&curs];
3118 if (curs.col == 0 && curs.row == 0) {
3119 const struct TerminalCell *pcell2 =
3121 getCellAtColumn:(aligned_col + curs.col)
3122 row:(aligned_row + curs.row - pcell->voff_d)];
3124 if (pcell2->hscl == pcell2->hoff_d &&
3125 pcell2->vscl == pcell2->voff_d) {
3127 * The tile in the previous row hasn't been clipped
3128 * or partially overwritten. Use a streamlined
3129 * rendering procedure.
3138 * Draw the background. For a double-height tile, this is only the
3142 nsctx, ctx, pict_image, bckRect, destinationRect, NSCompositeCopy);
3143 if (dbl_height_bck && is_first_piece) {
3144 /* Combine upper half with previously drawn row. */
3146 const struct TerminalCell *pcell2 =
3147 [self.contents getCellAtColumn:aligned_col
3148 row:(aligned_row - pcell->voff_d)];
3150 [self viewRectForCellBlockAtX:aligned_col
3151 y:(aligned_row - pcell->voff_d)
3152 width:pcell2->hscl height:pcell2->vscl];
3153 NSRect brect2 = NSMakeRect(
3154 graf_width * pcell->v.ti.bckCol,
3155 graf_height * (pcell->v.ti.bckRow - 1),
3156 graf_width, graf_height);
3158 draw_image_tile(nsctx, ctx, pict_image, brect2, drect2,
3159 NSCompositeSourceOver);
3161 struct TerminalCellLocation curs = { 0, 0 };
3163 [self.contents scanForTypeMaskInBlockAtColumn:aligned_col
3164 row:(aligned_row - pcell->voff_d) width:pcell->hoff_d
3165 height:pcell->voff_d mask:TERM_CELL_TILE
3167 while (curs.col < pcell->hoff_d &&
3168 curs.row < pcell->voff_d) {
3169 const struct TerminalCell *pcell2 =
3170 [self.contents getCellAtColumn:(aligned_col + curs.col)
3171 row:(aligned_row + curs.row - pcell->voff_d)];
3173 [self viewRectForCellBlockAtX:(aligned_col + curs.col)
3174 y:(aligned_row + curs.row - pcell->voff_d)
3175 width:pcell2->hscl height:pcell2->vscl];
3177 * Column and row in the tile set are from the
3178 * double-height tile at *pcell, but the offsets within
3179 * that and size are from what's visible for *pcell2.
3181 NSRect brect2 = NSMakeRect(
3182 graf_width * (pcell->v.ti.bckCol +
3183 pcell2->hoff_n / (1.0 * pcell2->hoff_d)),
3184 graf_height * (pcell->v.ti.bckRow - 1 +
3186 (1.0 * pcell2->voff_d)),
3187 graf_width * pcell2->hscl / (1.0 * pcell2->hoff_d),
3188 graf_height * pcell2->vscl / (1.0 * pcell2->voff_d));
3190 draw_image_tile(nsctx, ctx, pict_image, brect2, drect2,
3191 NSCompositeSourceOver);
3192 curs.col += pcell2->hscl;
3194 scanForTypeMaskInBlockAtColumn:aligned_col
3195 row:(aligned_row - pcell->voff_d)
3196 width:pcell->hoff_d height:pcell->voff_d
3197 mask:TERM_CELL_TILE cursor:&curs];
3202 /* Skip drawing the foreground if it is the same as the background. */
3203 if (fgdRect.origin.x != bckRect.origin.x ||
3204 fgdRect.origin.y != bckRect.origin.y) {
3205 if (is_first_piece && dbl_height_fgd) {
3207 if (pcell->hoff_n == 0 && pcell->voff_n == 0 &&
3208 pcell->hscl == pcell->hoff_d) {
3210 * Render upper and lower parts as one since they
3213 fgdRect.origin.y -= graf_height;
3214 fgdRect.size.height += graf_height;
3215 destinationRect.origin.y -=
3216 destinationRect.size.height;
3217 destinationRect.size.height +=
3218 destinationRect.size.height;
3220 /* Not contiguous. Render the upper half. */
3222 [self viewRectForCellBlockAtX:aligned_col
3223 y:(aligned_row - pcell->voff_d)
3224 width:pcell->hoff_d height:pcell->voff_d];
3225 NSRect frect2 = NSMakeRect(
3226 graf_width * pcell->v.ti.fgdCol,
3227 graf_height * (pcell->v.ti.fgdRow - 1),
3228 graf_width, graf_height);
3231 nsctx, ctx, pict_image, frect2, drect2,
3232 NSCompositeSourceOver);
3235 /* Render the upper half pieces. */
3236 struct TerminalCellLocation curs = { 0, 0 };
3240 scanForTypeMaskInBlockAtColumn:aligned_col
3241 row:(aligned_row - pcell->voff_d)
3242 width:pcell->hoff_d height:pcell->voff_d
3243 mask:TERM_CELL_TILE cursor:&curs];
3245 if (curs.col >= pcell->hoff_d ||
3246 curs.row >= pcell->voff_d) {
3250 const struct TerminalCell *pcell2 =
3252 getCellAtColumn:(aligned_col + curs.col)
3253 row:(aligned_row + curs.row - pcell->voff_d)];
3255 [self viewRectForCellBlockAtX:(aligned_col + curs.col)
3256 y:(aligned_row + curs.row - pcell->voff_d)
3257 width:pcell2->hscl height:pcell2->vscl];
3258 NSRect frect2 = NSMakeRect(
3259 graf_width * (pcell->v.ti.fgdCol +
3261 (1.0 * pcell2->hoff_d)),
3262 graf_height * (pcell->v.ti.fgdRow - 1 +
3264 (1.0 * pcell2->voff_d)),
3265 graf_width * pcell2->hscl / (1.0 * pcell2->hoff_d),
3266 graf_height * pcell2->vscl /
3267 (1.0 * pcell2->voff_d));
3269 draw_image_tile(nsctx, ctx, pict_image, frect2, drect2,
3270 NSCompositeSourceOver);
3271 curs.col += pcell2->hscl;
3276 * Render the foreground (if a double height tile and the bottom
3277 * part is contiguous with the upper part this also render the
3281 nsctx, ctx, pict_image, fgdRect, destinationRect,
3282 NSCompositeSourceOver);
3284 icol0 = [self.contents scanForTypeMaskInRow:irow mask:TERM_CELL_TILE
3285 col0:(icol0+pcell->hscl) col1:icol1];
3288 /* Restore the compositing mode. */
3289 nsctx.compositingOperation = op;
3293 * This is what our views call to get us to draw to the window
3295 - (void)drawRect:(NSRect)rect inView:(NSView *)view
3298 * Take this opportunity to throttle so we don't flush faster than desired.
3303 self.borderSize.height + self.tileSize.height * self.rows;
3305 self.borderSize.width + self.tileSize.width * self.cols;
3307 const NSRect *invalidRects;
3308 NSInteger invalidCount;
3309 [view getRectsBeingDrawn:&invalidRects count:&invalidCount];
3312 * If the non-border areas need rendering, set some things up so they can
3313 * be reused for each invalid rectangle.
3315 NSGraphicsContext *nsctx = nil;
3316 CGContextRef ctx = 0;
3317 NSFont* screenFont = nil;
3318 int graf_width = 0, graf_height = 0;
3319 int overdraw_row = 0, overdraw_max = 0;
3321 if (rect.origin.x < rightX &&
3322 rect.origin.x + rect.size.width > self.borderSize.width &&
3323 rect.origin.y < bottomY &&
3324 rect.origin.y + rect.size.height > self.borderSize.height) {
3325 nsctx = [NSGraphicsContext currentContext];
3326 ctx = [nsctx graphicsPort];
3327 screenFont = [self.angbandViewFont screenFont];
3329 blank = [TerminalContents getBlankChar];
3331 graf_width = current_graphics_mode->cell_width;
3332 graf_height = current_graphics_mode->cell_height;
3333 overdraw_row = current_graphics_mode->overdrawRow;
3334 overdraw_max = current_graphics_mode->overdrawMax;
3339 * With double height tiles, need to have rendered prior rows (i.e.
3340 * smaller y) before the current one. Since the invalid rectanges are
3341 * processed in order, ensure that by sorting the invalid rectangles in
3342 * increasing order of y origin (AppKit guarantees the invalid rectanges
3343 * are non-overlapping).
3345 NSRect* sortedRects = 0;
3346 const NSRect* workingRects;
3347 if (overdraw_row && invalidCount > 1) {
3348 sortedRects = malloc(invalidCount * sizeof(NSRect));
3349 if (sortedRects == 0) {
3350 NSException *exc = [NSException exceptionWithName:@"OutOfMemory"
3351 reason:@"sorted rects in drawRect"
3356 sortedRects, invalidRects, invalidCount * sizeof(NSRect));
3357 qsort(sortedRects, invalidCount, sizeof(NSRect),
3358 compare_nsrect_yorigin_greater);
3359 workingRects = sortedRects;
3361 workingRects = invalidRects;
3365 * Use -2 for unknown. Use -1 for Cocoa's blackColor. All others are the
3366 * Angband color index.
3369 int redrawCursor = 0;
3371 for (NSInteger irect = 0; irect < invalidCount; ++irect) {
3372 NSRect modRect, clearRect;
3374 int iRowFirst, iRowLast;
3375 int iColFirst, iColLast;
3377 /* Handle the top border. */
3378 if (workingRects[irect].origin.y < self.borderSize.height) {
3380 workingRects[irect].origin.y + workingRects[irect].size.height;
3381 if (edge <= self.borderSize.height) {
3383 [[NSColor blackColor] set];
3386 NSRectFill(workingRects[irect]);
3389 clearRect = workingRects[irect];
3390 clearRect.size.height =
3391 self.borderSize.height - workingRects[irect].origin.y;
3393 [[NSColor blackColor] set];
3396 NSRectFill(clearRect);
3397 modRect.origin.x = workingRects[irect].origin.x;
3398 modRect.origin.y = self.borderSize.height;
3399 modRect.size.width = workingRects[irect].size.width;
3400 modRect.size.height = edge - self.borderSize.height;
3402 modRect = workingRects[irect];
3405 /* Handle the left border. */
3406 if (modRect.origin.x < self.borderSize.width) {
3407 edge = modRect.origin.x + modRect.size.width;
3408 if (edge <= self.borderSize.width) {
3411 [[NSColor blackColor] set];
3413 NSRectFill(modRect);
3416 clearRect = modRect;
3417 clearRect.size.width = self.borderSize.width - clearRect.origin.x;
3420 [[NSColor blackColor] set];
3422 NSRectFill(clearRect);
3423 modRect.origin.x = self.borderSize.width;
3424 modRect.size.width = edge - self.borderSize.width;
3427 iRowFirst = floor((modRect.origin.y - self.borderSize.height) /
3428 self.tileSize.height);
3429 iColFirst = floor((modRect.origin.x - self.borderSize.width) /
3430 self.tileSize.width);
3431 edge = modRect.origin.y + modRect.size.height;
3432 if (edge <= bottomY) {
3434 ceil((edge - self.borderSize.height) / self.tileSize.height);
3436 iRowLast = self.rows;
3438 edge = modRect.origin.x + modRect.size.width;
3439 if (edge <= rightX) {
3441 ceil((edge - self.borderSize.width) / self.tileSize.width);
3443 iColLast = self.cols;
3446 if (self.contents.cursorColumn != -1 &&
3447 self.contents.cursorRow != -1 &&
3448 self.contents.cursorColumn + self.contents.cursorWidth - 1 >=
3450 self.contents.cursorColumn < iColLast &&
3451 self.contents.cursorRow + self.contents.cursorHeight - 1 >=
3453 self.contents.cursorRow < iRowLast) {
3457 for (int irow = iRowFirst; irow < iRowLast; ++irow) {
3459 [self.contents scanForTypeMaskInRow:irow
3460 mask:(TERM_CELL_CHAR | TERM_CELL_TILE)
3461 col0:iColFirst col1:iColLast];
3464 if (icol >= iColLast) {
3468 if ([self.contents getCellAtColumn:icol row:irow]->form ==
3471 * It is a tile. Identify how far the run of tiles goes.
3473 int jcol = [self.contents scanForPredicateInRow:irow
3474 predicate:isTileTop desired:1
3475 col0:(icol + 1) col1:iColLast];
3477 [self renderTileRunInRow:irow col0:icol col1:jcol
3479 grafWidth:graf_width grafHeight:graf_height
3480 overdrawRow:overdraw_row overdrawMax:overdraw_max];
3484 * It is a character. Identify how far the run of
3487 int jcol = [self.contents scanForPredicateInRow:irow
3488 predicate:isCharNoPartial desired:1
3489 col0:(icol + 1) col1:iColLast];
3492 if (jcol < iColLast &&
3493 isPartiallyOverwrittenBigChar(
3494 [self.contents getCellAtColumn:jcol row:irow])) {
3495 jcol2 = [self.contents scanForTypeMaskInRow:irow
3496 mask:~TERM_CELL_CHAR_PADDING
3497 col0:(jcol + 1) col1:iColLast];
3503 * Set up clipping rectangle for text. Save the
3504 * graphics context so the clipping rectangle can be
3505 * forgotten. Use CGContextBeginPath to clear the current
3506 * path so it does not affect clipping. Do not call
3507 * CGContextSetTextDrawingMode() to include clipping since
3508 * that does not appear to necessary on 10.14 and is
3509 * actually detrimental: when displaying more than one
3510 * character, only the first is visible.
3512 CGContextSaveGState(ctx);
3513 CGContextBeginPath(ctx);
3514 NSRect r = [self viewRectForCellBlockAtX:icol y:irow
3515 width:(jcol2 - icol) height:1];
3516 CGContextClipToRect(ctx, r);
3519 * See if the region to be rendered needs to be expanded:
3520 * adjacent text that could influence what's in the clipped
3524 int irng = icol - self.nColPost;
3530 if (isrch <= irng) {
3534 const struct TerminalCell *pcell2 =
3535 [self.contents getCellAtColumn:(isrch - 1)
3537 if (pcell2->form == TERM_CELL_CHAR) {
3539 if (pcell2->v.ch.glyph != blank) {
3542 } else if (pcell2->form == TERM_CELL_CHAR_PADDING) {
3544 * Only extend the rendering if this is padding
3545 * for a character that hasn't been partially
3548 if (! isPartiallyOverwrittenBigChar(pcell2)) {
3549 if (isrch - pcell2->v.pd.hoff >= 0) {
3550 const struct TerminalCell* pcell3 =
3552 getCellAtColumn:(isrch - pcell2->v.pd.hoff)
3555 if (pcell3->v.ch.glyph != blank) {
3556 icol = isrch - pcell2->v.pd.hoff;
3559 isrch = isrch - pcell2->v.pd.hoff - 1;
3562 /* Should not happen, corrupt offset. */
3570 * Tiles or tile padding block anything before
3571 * them from rendering after them.
3578 irng = jcol2 + self.nColPre;
3579 if (irng > self.cols) {
3583 if (isrch >= irng) {
3587 const struct TerminalCell *pcell2 =
3588 [self.contents getCellAtColumn:isrch row:irow];
3589 if (pcell2->form == TERM_CELL_CHAR) {
3590 if (pcell2->v.ch.glyph != blank) {
3594 } else if (pcell2->form == TERM_CELL_CHAR_PADDING) {
3602 /* Clear where rendering will be done. */
3604 [[NSColor blackColor] set];
3607 r = [self viewRectForCellBlockAtX:icol y:irow
3608 width:(jcol - icol) height:1];
3611 while (icol < jcol) {
3612 const struct TerminalCell *pcell =
3613 [self.contents getCellAtColumn:icol row:irow];
3616 * For blanks, clearing was all that was necessary.
3617 * Don't redraw them.
3619 if (pcell->v.ch.glyph != blank) {
3620 int a = pcell->v.ch.attr % MAX_COLORS;
3624 set_color_for_index(a);
3626 r = [self viewRectForCellBlockAtX:icol
3627 y:irow width:pcell->hscl
3629 [self drawWChar:pcell->v.ch.glyph inRect:r
3630 screenFont:screenFont context:ctx];
3632 icol += pcell->hscl;
3636 * Forget the clipping rectangle. As a side effect, lose
3639 CGContextRestoreGState(ctx);
3643 [self.contents scanForTypeMaskInRow:irow
3644 mask:(TERM_CELL_CHAR | TERM_CELL_TILE)
3645 col0:icol col1:iColLast];
3649 /* Handle the right border. */
3650 edge = modRect.origin.x + modRect.size.width;
3651 if (edge > rightX) {
3652 if (modRect.origin.x >= rightX) {
3655 [[NSColor blackColor] set];
3657 NSRectFill(modRect);
3660 clearRect = modRect;
3661 clearRect.origin.x = rightX;
3662 clearRect.size.width = edge - rightX;
3665 [[NSColor blackColor] set];
3667 NSRectFill(clearRect);
3668 modRect.size.width = edge - modRect.origin.x;
3671 /* Handle the bottom border. */
3672 edge = modRect.origin.y + modRect.size.height;
3673 if (edge > bottomY) {
3674 if (modRect.origin.y < bottomY) {
3675 modRect.origin.y = bottomY;
3676 modRect.size.height = edge - bottomY;
3680 [[NSColor blackColor] set];
3682 NSRectFill(modRect);
3687 NSRect r = [self viewRectForCellBlockAtX:self.contents.cursorColumn
3688 y:self.contents.cursorRow
3689 width:self.contents.cursorWidth
3690 height:self.contents.cursorHeight];
3691 [[NSColor yellowColor] set];
3692 NSFrameRectWithWidth(r, 1);
3700 return [[self->angbandView window] isVisible];
3703 - (BOOL)isMainWindow
3705 return [[self->angbandView window] isMainWindow];
3710 return [[self->angbandView window] isKeyWindow];
3713 - (void)setNeedsDisplay:(BOOL)val
3715 [self->angbandView setNeedsDisplay:val];
3718 - (void)setNeedsDisplayInRect:(NSRect)rect
3720 [self->angbandView setNeedsDisplayInRect:rect];
3723 - (void)displayIfNeeded
3725 [self->angbandView displayIfNeeded];
3728 - (int)terminalIndex
3732 for( termIndex = 0; termIndex < ANGBAND_TERM_MAX; termIndex++ )
3734 if( angband_term[termIndex] == self->terminal )
3743 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults
3745 CGFloat newRows = floor(
3746 (contentRect.size.height - (self.borderSize.height * 2.0)) /
3747 self.tileSize.height);
3748 CGFloat newColumns = floor(
3749 (contentRect.size.width - (self.borderSize.width * 2.0)) /
3750 self.tileSize.width);
3752 if (newRows < 1 || newColumns < 1) return;
3753 [self resizeWithColumns:newColumns rows:newRows];
3755 int termIndex = [self terminalIndex];
3756 [self setDefaultTitle:termIndex];
3758 if( saveToDefaults )
3760 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
3762 if( termIndex < (int)[terminals count] )
3764 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
3765 [mutableTerm setValue: [NSNumber numberWithInteger: self.cols]
3766 forKey: AngbandTerminalColumnsDefaultsKey];
3767 [mutableTerm setValue: [NSNumber numberWithInteger: self.rows]
3768 forKey: AngbandTerminalRowsDefaultsKey];
3770 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
3771 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
3773 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
3778 Term_activate( self->terminal );
3779 Term_resize( self.cols, self.rows );
3781 Term_activate( old );
3784 - (void)constrainWindowSize:(int)termIdx
3790 minsize.height = 24;
3796 minsize.width * self.tileSize.width + self.borderSize.width * 2.0;
3798 minsize.height * self.tileSize.height + self.borderSize.height * 2.0;
3799 [[self makePrimaryWindow] setContentMinSize:minsize];
3800 self.primaryWindow.contentResizeIncrements = self.tileSize;
3803 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible
3805 int termIndex = [self terminalIndex];
3806 BOOL safeVisibility = (termIndex == 0) ? YES : windowVisible; /* Ensure main term doesn't go away because of these defaults */
3807 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
3809 if( termIndex < (int)[terminals count] )
3811 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
3812 [mutableTerm setValue: [NSNumber numberWithBool: safeVisibility] forKey: AngbandTerminalVisibleDefaultsKey];
3814 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
3815 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
3817 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
3821 - (BOOL)windowVisibleUsingDefaults
3823 int termIndex = [self terminalIndex];
3825 if( termIndex == 0 )
3830 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
3833 if( termIndex < (int)[terminals count] )
3835 NSDictionary *term = [terminals objectAtIndex: termIndex];
3836 NSNumber *visibleValue = [term valueForKey: AngbandTerminalVisibleDefaultsKey];
3838 if( visibleValue != nil )
3840 visible = [visibleValue boolValue];
3848 #pragma mark NSWindowDelegate Methods
3850 /*- (void)windowWillStartLiveResize: (NSNotification *)notification
3854 - (void)windowDidEndLiveResize: (NSNotification *)notification
3856 NSWindow *window = [notification object];
3857 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
3858 [self resizeTerminalWithContentRect: contentRect saveToDefaults: !(self->inFullscreenTransition)];
3861 /*- (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
3865 - (void)windowWillEnterFullScreen: (NSNotification *)notification
3867 self->inFullscreenTransition = YES;
3870 - (void)windowDidEnterFullScreen: (NSNotification *)notification
3872 NSWindow *window = [notification object];
3873 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
3874 self->inFullscreenTransition = NO;
3875 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
3878 - (void)windowWillExitFullScreen: (NSNotification *)notification
3880 self->inFullscreenTransition = YES;
3883 - (void)windowDidExitFullScreen: (NSNotification *)notification
3885 NSWindow *window = [notification object];
3886 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
3887 self->inFullscreenTransition = NO;
3888 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
3891 - (void)windowDidBecomeMain:(NSNotification *)notification
3893 NSWindow *window = [notification object];
3895 if( window != self.primaryWindow )
3900 int termIndex = [self terminalIndex];
3901 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
3902 [item setState: NSOnState];
3904 if( [[NSFontPanel sharedFontPanel] isVisible] )
3906 [[NSFontPanel sharedFontPanel] setPanelFont:self.angbandViewFont
3911 - (void)windowDidResignMain: (NSNotification *)notification
3913 NSWindow *window = [notification object];
3915 if( window != self.primaryWindow )
3920 int termIndex = [self terminalIndex];
3921 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
3922 [item setState: NSOffState];
3925 - (void)windowWillClose: (NSNotification *)notification
3928 * If closing only because the application is terminating, don't update
3929 * the visible state for when the application is relaunched.
3931 if (! quit_when_ready) {
3932 [self saveWindowVisibleToDefaults: NO];
3939 @implementation AngbandView
3951 - (void)drawRect:(NSRect)rect
3953 if ([self inLiveResize]) {
3955 * Always anchor the cached area to the upper left corner of the view.
3956 * Any parts on the right or bottom that can't be drawn from the cached
3957 * area are simply cleared. Will fill them with appropriate content
3958 * when resizing is done.
3960 const NSRect *rects;
3963 [self getRectsBeingDrawn:&rects count:&count];
3965 NSRect viewRect = [self visibleRect];
3967 [[NSColor blackColor] set];
3968 while (count-- > 0) {
3969 CGFloat drawTop = rects[count].origin.y - viewRect.origin.y;
3970 CGFloat drawBottom = drawTop + rects[count].size.height;
3971 CGFloat drawLeft = rects[count].origin.x - viewRect.origin.x;
3972 CGFloat drawRight = drawLeft + rects[count].size.width;
3974 * modRect and clrRect, like rects[count], are in the view
3975 * coordinates with y flipped. cacheRect is in the bitmap
3976 * coordinates and y is not flipped.
3978 NSRect modRect, clrRect, cacheRect;
3981 * Clip by bottom edge of cached area. Clear what's below
3984 if (drawTop >= self->cacheBounds.size.height) {
3985 NSRectFill(rects[count]);
3988 modRect.origin.x = rects[count].origin.x;
3989 modRect.origin.y = rects[count].origin.y;
3990 modRect.size.width = rects[count].size.width;
3991 cacheRect.origin.y = drawTop;
3992 if (drawBottom > self->cacheBounds.size.height) {
3994 drawBottom - self->cacheBounds.size.height;
3996 modRect.size.height = rects[count].size.height - excess;
3997 cacheRect.origin.y = 0;
3998 clrRect.origin.x = modRect.origin.x;
3999 clrRect.origin.y = modRect.origin.y + modRect.size.height;
4000 clrRect.size.width = modRect.size.width;
4001 clrRect.size.height = excess;
4002 NSRectFill(clrRect);
4004 modRect.size.height = rects[count].size.height;
4005 cacheRect.origin.y = self->cacheBounds.size.height -
4006 rects[count].size.height;
4008 cacheRect.size.height = modRect.size.height;
4011 * Clip by right edge of cached area. Clear what's to the
4012 * right of that and copy the remainder from the cache.
4014 if (drawLeft >= self->cacheBounds.size.width) {
4015 NSRectFill(modRect);
4018 cacheRect.origin.x = drawLeft;
4019 if (drawRight > self->cacheBounds.size.width) {
4020 CGFloat excess = drawRight - self->cacheBounds.size.width;
4022 modRect.size.width -= excess;
4023 cacheRect.size.width =
4024 self->cacheBounds.size.width - drawLeft;
4025 clrRect.origin.x = modRect.origin.x + modRect.size.width;
4026 clrRect.origin.y = modRect.origin.y;
4027 clrRect.size.width = excess;
4028 clrRect.size.height = modRect.size.height;
4029 NSRectFill(clrRect);
4031 cacheRect.size.width = drawRight - drawLeft;
4033 [self->cacheForResize drawInRect:modRect fromRect:cacheRect
4034 operation:NSCompositeCopy fraction:1.0
4035 respectFlipped:YES hints:nil];
4038 } else if (! self.angbandContext) {
4039 /* Draw bright orange, 'cause this ain't right */
4040 [[NSColor orangeColor] set];
4041 NSRectFill([self bounds]);
4043 /* Tell the Angband context to draw into us */
4044 [self.angbandContext drawRect:rect inView:self];
4049 * Override NSView's method to set up a cache that's used in drawRect to
4050 * handle drawing during a resize.
4052 - (void)viewWillStartLiveResize
4054 [super viewWillStartLiveResize];
4055 self->cacheBounds = [self visibleRect];
4056 self->cacheForResize =
4057 [self bitmapImageRepForCachingDisplayInRect:self->cacheBounds];
4058 if (self->cacheForResize != nil) {
4059 [self cacheDisplayInRect:self->cacheBounds
4060 toBitmapImageRep:self->cacheForResize];
4062 self->cacheBounds.size.width = 0.;
4063 self->cacheBounds.size.height = 0.;
4068 * Override NSView's method to release the cache set up in
4069 * viewWillStartLiveResize.
4071 - (void)viewDidEndLiveResize
4073 [super viewDidEndLiveResize];
4074 self->cacheForResize = nil;
4075 [self setNeedsDisplay:YES];
4081 * Delay handling of double-clicked savefiles
4083 Boolean open_when_ready = FALSE;
4088 * ------------------------------------------------------------------------
4089 * Some generic functions
4090 * ------------------------------------------------------------------------ */
4093 * Sets an Angband color at a given index
4095 static void set_color_for_index(int idx)
4099 /* Extract the R,G,B data */
4100 rv = angband_color_table[idx][1];
4101 gv = angband_color_table[idx][2];
4102 bv = angband_color_table[idx][3];
4104 CGContextSetRGBFillColor([[NSGraphicsContext currentContext] graphicsPort], rv/255., gv/255., bv/255., 1.);
4108 * Remember the current character in UserDefaults so we can select it by
4109 * default next time.
4111 static void record_current_savefile(void)
4113 NSString *savefileString = [[NSString stringWithCString:savefile encoding:NSMacOSRomanStringEncoding] lastPathComponent];
4116 NSUserDefaults *angbandDefs = [NSUserDefaults angbandDefaults];
4117 [angbandDefs setObject:savefileString forKey:@"SaveFile"];
4124 * Convert a two-byte EUC-JP encoded character (both *cp and (*cp + 1) are in
4125 * the range, 0xA1-0xFE, or *cp is 0x8E) to a utf16 value in the native byte
4128 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp)
4130 NSString* str = [[NSString alloc] initWithBytes:cp length:2
4131 encoding:NSJapaneseEUCStringEncoding];
4132 wchar_t result = [str characterAtIndex:0];
4140 * ------------------------------------------------------------------------
4141 * Support for the "z-term.c" package
4142 * ------------------------------------------------------------------------ */
4146 * Initialize a new Term
4148 static void Term_init_cocoa(term *t)
4151 AngbandContext *context = [[AngbandContext alloc] init];
4153 /* Give the term ownership of the context */
4154 t->data = (void *)CFBridgingRetain(context);
4156 /* Handle graphics */
4157 t->higher_pict = !! use_graphics;
4158 t->always_pict = FALSE;
4160 NSDisableScreenUpdates();
4163 * Figure out the frame autosave name based on the index of this term
4165 NSString *autosaveName = nil;
4167 for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
4169 if (angband_term[termIdx] == t)
4172 [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
4178 NSString *fontName =
4179 [[NSUserDefaults angbandDefaults]
4180 stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
4181 if (! fontName) fontName = [[AngbandContext defaultFont] fontName];
4184 * Use a smaller default font for the other windows, but only if the
4185 * font hasn't been explicitly set.
4188 (termIdx > 0) ? 10.0 : [[AngbandContext defaultFont] pointSize];
4189 NSNumber *fontSizeNumber =
4190 [[NSUserDefaults angbandDefaults]
4191 valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
4193 if( fontSizeNumber != nil )
4195 fontSize = [fontSizeNumber floatValue];
4198 [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize]
4199 adjustTerminal: NO];
4201 NSArray *terminalDefaults =
4202 [[NSUserDefaults standardUserDefaults]
4203 valueForKey: AngbandTerminalsDefaultsKey];
4204 NSInteger rows = 24;
4205 NSInteger columns = 80;
4207 if( termIdx < (int)[terminalDefaults count] )
4209 NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
4210 NSInteger defaultRows =
4211 [[term valueForKey: AngbandTerminalRowsDefaultsKey]
4213 NSInteger defaultColumns =
4214 [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
4217 if (defaultRows > 0) rows = defaultRows;
4218 if (defaultColumns > 0) columns = defaultColumns;
4221 [context resizeWithColumns:columns rows:rows];
4223 /* Get the window */
4224 NSWindow *window = [context makePrimaryWindow];
4226 /* Set its title and, for auxiliary terms, tentative size */
4227 [context setDefaultTitle:termIdx];
4228 [context constrainWindowSize:termIdx];
4231 * If this is the first term, and we support full screen (Mac OS X Lion
4232 * or later), then allow it to go full screen (sweet). Allow other
4233 * terms to be FullScreenAuxilliary, so they can at least show up.
4234 * Unfortunately in Lion they don't get brought to the full screen
4235 * space; but they would only make sense on multiple displays anyways
4236 * so it's not a big loss.
4238 if ([window respondsToSelector:@selector(toggleFullScreen:)])
4240 NSWindowCollectionBehavior behavior = [window collectionBehavior];
4243 NSWindowCollectionBehaviorFullScreenPrimary :
4244 NSWindowCollectionBehaviorFullScreenAuxiliary);
4245 [window setCollectionBehavior:behavior];
4248 /* No Resume support yet, though it would not be hard to add */
4249 if ([window respondsToSelector:@selector(setRestorable:)])
4251 [window setRestorable:NO];
4254 /* default window placement */ {
4255 static NSRect overallBoundingRect;
4260 * This is a bit of a trick to allow us to display multiple
4261 * windows in the "standard default" window position in OS X:
4262 * the upper center of the screen. The term sizes set in
4263 * load_prefs() are based on a 5-wide by 3-high grid, with the
4264 * main term being 4/5 wide by 2/3 high (hence the scaling to
4265 * find what the containing rect would be).
4267 NSRect originalMainTermFrame = [window frame];
4268 NSRect scaledFrame = originalMainTermFrame;
4269 scaledFrame.size.width *= 5.0 / 4.0;
4270 scaledFrame.size.height *= 3.0 / 2.0;
4271 scaledFrame.size.width += 1.0; /* spacing between window columns */
4272 scaledFrame.size.height += 1.0; /* spacing between window rows */
4273 [window setFrame: scaledFrame display: NO];
4275 overallBoundingRect = [window frame];
4276 [window setFrame: originalMainTermFrame display: NO];
4279 static NSRect mainTermBaseRect;
4280 NSRect windowFrame = [window frame];
4285 * The height and width adjustments were determined
4286 * experimentally, so that the rest of the windows line up
4287 * nicely without overlapping.
4289 windowFrame.size.width += 7.0;
4290 windowFrame.size.height += 9.0;
4291 windowFrame.origin.x = NSMinX( overallBoundingRect );
4292 windowFrame.origin.y =
4293 NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
4294 mainTermBaseRect = windowFrame;
4296 else if( termIdx == 1 )
4298 windowFrame.origin.x = NSMinX( mainTermBaseRect );
4299 windowFrame.origin.y =
4300 NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
4302 else if( termIdx == 2 )
4304 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
4305 windowFrame.origin.y =
4306 NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
4308 else if( termIdx == 3 )
4310 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
4311 windowFrame.origin.y =
4312 NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
4314 else if( termIdx == 4 )
4316 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
4317 windowFrame.origin.y = NSMinY( mainTermBaseRect );
4319 else if( termIdx == 5 )
4321 windowFrame.origin.x =
4322 NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
4323 windowFrame.origin.y =
4324 NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
4327 [window setFrame: windowFrame display: NO];
4331 * Override the default frame above if the user has adjusted windows in
4334 if (autosaveName) [window setFrameAutosaveName:autosaveName];
4337 * Tell it about its term. Do this after we've sized it so that the
4338 * sizing doesn't trigger redrawing and such.
4340 [context setTerm:t];
4343 * Only order front if it's the first term. Other terms will be ordered
4344 * front from AngbandUpdateWindowVisibility(). This is to work around a
4345 * problem where Angband aggressively tells us to initialize terms that
4346 * don't do anything!
4348 if (t == angband_term[0])
4349 [context.primaryWindow makeKeyAndOrderFront: nil];
4351 NSEnableScreenUpdates();
4353 /* Set "mapped" flag */
4354 t->mapped_flag = true;
4363 static void Term_nuke_cocoa(term *t)
4366 AngbandContext *context = (__bridge AngbandContext*) (t->data);
4369 /* Tell the context to get rid of its windows, etc. */
4372 /* Balance our CFBridgingRetain from when we created it */
4382 * Returns the CGImageRef corresponding to an image with the given path.
4383 * Transfers ownership to the caller.
4385 static CGImageRef create_angband_image(NSString *path)
4387 CGImageRef decodedImage = NULL, result = NULL;
4389 /* Try using ImageIO to load the image */
4392 NSURL *url = [[NSURL alloc] initFileURLWithPath:path isDirectory:NO];
4395 NSDictionary *options = [[NSDictionary alloc] initWithObjectsAndKeys:(id)kCFBooleanTrue, kCGImageSourceShouldCache, nil];
4396 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, (CFDictionaryRef)options);
4400 * We really want the largest image, but in practice there's
4401 * only going to be one
4403 decodedImage = CGImageSourceCreateImageAtIndex(source, 0, (CFDictionaryRef)options);
4410 * Draw the sucker to defeat ImageIO's weird desire to cache and decode on
4411 * demand. Our images aren't that big!
4415 size_t width = CGImageGetWidth(decodedImage), height = CGImageGetHeight(decodedImage);
4417 /* Compute our own bitmap info */
4418 CGBitmapInfo imageBitmapInfo = CGImageGetBitmapInfo(decodedImage);
4419 CGBitmapInfo contextBitmapInfo = kCGBitmapByteOrderDefault;
4421 switch (imageBitmapInfo & kCGBitmapAlphaInfoMask) {
4422 case kCGImageAlphaNone:
4423 case kCGImageAlphaNoneSkipLast:
4424 case kCGImageAlphaNoneSkipFirst:
4426 contextBitmapInfo |= kCGImageAlphaNone;
4429 /* Some alpha, use premultiplied last which is most efficient. */
4430 contextBitmapInfo |= kCGImageAlphaPremultipliedLast;
4434 /* Draw the source image flipped, since the view is flipped */
4435 CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(decodedImage), CGImageGetBytesPerRow(decodedImage), CGImageGetColorSpace(decodedImage), contextBitmapInfo);
4437 CGContextSetBlendMode(ctx, kCGBlendModeCopy);
4438 CGContextTranslateCTM(ctx, 0.0, height);
4439 CGContextScaleCTM(ctx, 1.0, -1.0);
4441 ctx, CGRectMake(0, 0, width, height), decodedImage);
4442 result = CGBitmapContextCreateImage(ctx);
4446 CGImageRelease(decodedImage);
4454 static errr Term_xtra_cocoa_react(void)
4456 /* Don't actually switch graphics until the game is running */
4457 if (!initialized || !game_in_progress) return (-1);
4460 /* Handle graphics */
4461 int expected_graf_mode = (current_graphics_mode) ?
4462 current_graphics_mode->grafID : GRAPHICS_NONE;
4463 if (graf_mode_req != expected_graf_mode)
4465 graphics_mode *new_mode;
4466 if (graf_mode_req != GRAPHICS_NONE) {
4467 new_mode = get_graphics_mode(graf_mode_req);
4472 /* Get rid of the old image. CGImageRelease is NULL-safe. */
4473 CGImageRelease(pict_image);
4476 /* Try creating the image if we want one */
4477 if (new_mode != NULL)
4479 NSString *img_path =
4480 [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
4481 pict_image = create_angband_image(img_path);
4483 /* If we failed to create the image, revert to ASCII. */
4487 arg_bigtile = FALSE;
4489 [[NSUserDefaults angbandDefaults]
4490 setInteger:GRAPHICS_NONE
4491 forKey:AngbandGraphicsDefaultsKey];
4493 NSString *msg = NSLocalizedStringWithDefaultValue(
4494 @"Error.TileSetLoadFailed",
4495 AngbandMessageCatalog,
4496 [NSBundle mainBundle],
4497 @"Failed to Load Tile Set",
4498 @"Alert text for failed tile set load");
4499 NSString *info = NSLocalizedStringWithDefaultValue(
4500 @"Error.TileSetRevertToASCII",
4501 AngbandMessageCatalog,
4502 [NSBundle mainBundle],
4503 @"Could not load the tile set. Switched back to ASCII.",
4504 @"Alert informative message for failed tile set load");
4505 NSAlert *alert = [[NSAlert alloc] init];
4506 alert.messageText = msg;
4507 alert.informativeText = info;
4512 if (graphics_are_enabled()) {
4514 * The contents stored in the AngbandContext may have
4515 * references to the old tile set. Out of an abundance
4516 * of caution, clear those references in case there's an
4517 * attempt to redraw the contents before the core has the
4518 * chance to update it via the text_hook, pict_hook, and
4521 for (int iterm = 0; iterm < ANGBAND_TERM_MAX; ++iterm) {
4522 AngbandContext* aContext =
4523 (__bridge AngbandContext*) (angband_term[iterm]->data);
4525 [aContext.contents wipeTiles];
4529 /* Record what we did */
4530 use_graphics = new_mode ? new_mode->grafID : 0;
4531 ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
4532 current_graphics_mode = new_mode;
4534 /* Enable or disable higher picts. */
4535 for (int iterm = 0; iterm < ANGBAND_TERM_MAX; ++iterm) {
4536 if (angband_term[iterm]) {
4537 angband_term[iterm]->higher_pict = !! use_graphics;
4541 if (pict_image && current_graphics_mode)
4544 * Compute the row and column count via the image height and
4547 pict_rows = (int)(CGImageGetHeight(pict_image) /
4548 current_graphics_mode->cell_height);
4549 pict_cols = (int)(CGImageGetWidth(pict_image) /
4550 current_graphics_mode->cell_width);
4559 if (arg_bigtile == use_bigtile && character_generated)
4565 if (arg_bigtile != use_bigtile) {
4566 if (character_generated)
4572 Term_activate(angband_term[0]);
4573 Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
4583 * Do a "special thing"
4585 static errr Term_xtra_cocoa(int n, int v)
4589 AngbandContext* angbandContext =
4590 (__bridge AngbandContext*) (Term->data);
4595 case TERM_XTRA_NOISE:
4600 case TERM_XTRA_SOUND:
4604 /* Process random events */
4605 case TERM_XTRA_BORED:
4607 * Show or hide cocoa windows based on the subwindow flags set by
4610 AngbandUpdateWindowVisibility();
4611 /* Process an event */
4612 (void)check_events(CHECK_EVENTS_NO_WAIT);
4615 /* Process pending events */
4616 case TERM_XTRA_EVENT:
4617 /* Process an event */
4618 (void)check_events(v);
4621 /* Flush all pending events (if any) */
4622 case TERM_XTRA_FLUSH:
4623 /* Hack -- flush all events */
4624 while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
4628 /* Hack -- Change the "soft level" */
4629 case TERM_XTRA_LEVEL:
4631 * Here we could activate (if requested), but I don't think
4632 * Angband should be telling us our window order (the user
4633 * should decide that), so do nothing.
4637 /* Clear the screen */
4638 case TERM_XTRA_CLEAR:
4639 [angbandContext.contents wipe];
4640 [angbandContext setNeedsDisplay:YES];
4643 /* React to changes */
4644 case TERM_XTRA_REACT:
4645 result = Term_xtra_cocoa_react();
4648 /* Delay (milliseconds) */
4649 case TERM_XTRA_DELAY:
4652 double seconds = v / 1000.;
4653 NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
4657 event = [NSApp nextEventMatchingMask:-1
4659 inMode:NSDefaultRunLoopMode
4661 if (event) send_event(event);
4663 } while ([date timeIntervalSinceNow] >= 0);
4667 /* Draw the pending changes. */
4668 case TERM_XTRA_FRESH:
4671 * Check the cursor visibility since the core will tell us
4672 * explicitly to draw it, but tells us implicitly to forget it
4673 * by simply telling us to redraw a location.
4677 Term_get_cursor(&isVisible);
4679 [angbandContext.contents removeCursor];
4681 [angbandContext computeInvalidRects];
4682 [angbandContext.changes clear];
4696 static errr Term_curs_cocoa(TERM_LEN x, TERM_LEN y)
4698 AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
4700 [angbandContext.contents setCursorAtColumn:x row:y width:1 height:1];
4702 * Unfortunately, this (and the same logic in Term_bigcurs_cocoa) will
4703 * also trigger what's under the cursor to be redrawn as well, even if
4704 * it has not changed. In the current drawing implementation, that
4705 * inefficiency seems unavoidable.
4707 [angbandContext.changes markChangedAtColumn:x row:y];
4714 * Draw a cursor that's two tiles wide. For Japanese, that's used when
4715 * the cursor points at a kanji character, irregardless of whether operating
4718 static errr Term_bigcurs_cocoa(TERM_LEN x, TERM_LEN y)
4720 AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
4722 [angbandContext.contents setCursorAtColumn:x row:y width:2 height:1];
4723 [angbandContext.changes markChangedBlockAtColumn:x row:y width:2 height:1];
4730 * Low level graphics (Assumes valid input)
4732 * Erase "n" characters starting at (x,y)
4734 static errr Term_wipe_cocoa(TERM_LEN x, TERM_LEN y, int n)
4736 AngbandContext *angbandContext = (__bridge AngbandContext*) (Term->data);
4738 [angbandContext.contents wipeBlockAtColumn:x row:y width:n height:1];
4739 [angbandContext.changes markChangedRangeAtColumn:x row:y width:n];
4745 static errr Term_pict_cocoa(TERM_LEN x, TERM_LEN y, int n,
4746 TERM_COLOR *ap, concptr cp,
4747 const TERM_COLOR *tap, concptr tcp)
4749 /* Paranoia: Bail if graphics aren't enabled */
4750 if (! graphics_are_enabled()) return -1;
4752 AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
4753 int step = (use_bigtile) ? 2 : 1;
4757 CGImageAlphaInfo ainfo = CGImageGetAlphaInfo(pict_image);
4759 alphablend = (ainfo & (kCGImageAlphaPremultipliedFirst |
4760 kCGImageAlphaPremultipliedLast)) ? 1 : 0;
4765 for (int i = x; i < x + n * step; i += step) {
4768 TERM_COLOR ta = *tap;
4775 if (use_graphics && (a & 0x80) && (c & 0x80)) {
4776 char fgdRow = ((byte)a & 0x7F) % pict_rows;
4777 char fgdCol = ((byte)c & 0x7F) % pict_cols;
4778 char bckRow, bckCol;
4781 bckRow = ((byte)ta & 0x7F) % pict_rows;
4782 bckCol = ((byte)tc & 0x7F) % pict_cols;
4785 * Not blending so make the background the same as the
4791 [angbandContext.contents setTileAtColumn:i row:y
4792 foregroundColumn:fgdCol
4793 foregroundRow:fgdRow
4794 backgroundColumn:bckCol
4795 backgroundRow:bckRow
4798 [angbandContext.changes markChangedBlockAtColumn:i row:y
4799 width:step height:1];
4808 * Low level graphics. Assumes valid input.
4810 * Draw several ("n") chars, with an attr, at a given location.
4812 static errr Term_text_cocoa(
4813 TERM_LEN x, TERM_LEN y, int n, TERM_COLOR a, concptr cp)
4815 AngbandContext* angbandContext = (__bridge AngbandContext*) (Term->data);
4817 [angbandContext.contents setUniformAttributeTextRunAtColumn:x
4818 row:y n:n glyphs:cp attribute:a];
4819 [angbandContext.changes markChangedRangeAtColumn:x row:y width:n];
4827 * From the Linux mbstowcs(3) man page:
4828 * If dest is NULL, n is ignored, and the conversion proceeds as above,
4829 * except that the converted wide characters are not written out to
4830 * memory, and that no length limit exists.
4832 static size_t Term_mbcs_cocoa(wchar_t *dest, const char *src, int n)
4838 * Unicode code point to UTF-8
4839 * 0x0000-0x007f: 0xxxxxxx
4840 * 0x0080-0x07ff: 110xxxxx 10xxxxxx
4841 * 0x0800-0xffff: 1110xxxx 10xxxxxx 10xxxxxx
4842 * 0x10000-0x1fffff: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
4843 * Note that UTF-16 limits Unicode to 0x10ffff. This code is not
4846 for (i = 0; i < n || dest == NULL; i++) {
4847 if ((src[i] & 0x80) == 0) {
4848 if (dest != NULL) dest[count] = src[i];
4849 if (src[i] == 0) break;
4850 } else if ((src[i] & 0xe0) == 0xc0) {
4851 if (dest != NULL) dest[count] =
4852 (((unsigned char)src[i] & 0x1f) << 6)|
4853 ((unsigned char)src[i+1] & 0x3f);
4855 } else if ((src[i] & 0xf0) == 0xe0) {
4856 if (dest != NULL) dest[count] =
4857 (((unsigned char)src[i] & 0x0f) << 12) |
4858 (((unsigned char)src[i+1] & 0x3f) << 6) |
4859 ((unsigned char)src[i+2] & 0x3f);
4861 } else if ((src[i] & 0xf8) == 0xf0) {
4862 if (dest != NULL) dest[count] =
4863 (((unsigned char)src[i] & 0x0f) << 18) |
4864 (((unsigned char)src[i+1] & 0x3f) << 12) |
4865 (((unsigned char)src[i+2] & 0x3f) << 6) |
4866 ((unsigned char)src[i+3] & 0x3f);
4869 /* Found an invalid multibyte sequence */
4879 * Handle redrawing for a change to the tile set, tile scaling, or main window
4880 * font. Returns YES if the redrawing was initiated. Otherwise returns NO.
4882 static BOOL redraw_for_tiles_or_term0_font(void)
4885 * In Angband 4.2, do_cmd_redraw() will always clear, but only provides
4886 * something to replace the erased content if a character has been
4887 * generated. In Hengband, do_cmd_redraw() isn't safe to call unless a
4888 * character has been generated. Therefore, only call it if a character
4889 * has been generated.
4891 if (character_generated) {
4893 wakeup_event_loop();
4900 * Post a nonsense event so that our event loop wakes up
4902 static void wakeup_event_loop(void)
4904 /* Big hack - send a nonsense event to make us update */
4905 NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
4906 [NSApp postEvent:event atStart:NO];
4911 * Handle the "open_when_ready" flag
4913 static void handle_open_when_ready(void)
4915 /* Check the flag XXX XXX XXX make a function for this */
4916 if (open_when_ready && initialized && !game_in_progress)
4919 open_when_ready = FALSE;
4921 /* Game is in progress */
4922 game_in_progress = TRUE;
4924 /* Wait for a keypress */
4925 pause_line(Term->hgt - 1);
4931 * Handle quit_when_ready, by Peter Ammon,
4932 * slightly modified to check inkey_flag.
4934 static void quit_calmly(void)
4936 /* Quit immediately if game's not started */
4937 if (!game_in_progress || !character_generated) quit(NULL);
4939 /* Save the game and Quit (if it's safe) */
4942 /* Hack -- Forget messages and term */
4944 Term->mapped_flag = FALSE;
4947 do_cmd_save_game(FALSE);
4948 record_current_savefile();
4954 /* Wait until inkey_flag is set */
4960 * Returns YES if we contain an AngbandView (and hence should direct our events
4963 static BOOL contains_angband_view(NSView *view)
4965 if ([view isKindOfClass:[AngbandView class]]) return YES;
4966 for (NSView *subview in [view subviews]) {
4967 if (contains_angband_view(subview)) return YES;
4974 * Queue mouse presses if they occur in the map section of the main window.
4976 static void AngbandHandleEventMouseDown( NSEvent *event )
4979 AngbandContext *angbandContext = [[[event window] contentView] angbandContext];
4980 AngbandContext *mainAngbandContext =
4981 (__bridge AngbandContext*) (angband_term[0]->data);
4983 if (mainAngbandContext.primaryWindow &&
4984 [[event window] windowNumber] ==
4985 [mainAngbandContext.primaryWindow windowNumber])
4987 int cols, rows, x, y;
4988 Term_get_size(&cols, &rows);
4989 NSSize tileSize = angbandContext.tileSize;
4990 NSSize border = angbandContext.borderSize;
4991 NSPoint windowPoint = [event locationInWindow];
4994 * Adjust for border; add border height because window origin
4997 windowPoint = NSMakePoint( windowPoint.x - border.width, windowPoint.y + border.height );
4999 NSPoint p = [[[event window] contentView] convertPoint: windowPoint fromView: nil];
5000 x = floor( p.x / tileSize.width );
5001 y = floor( p.y / tileSize.height );
5004 * Being safe about this, since xcode doesn't seem to like the
5007 BOOL displayingMapInterface = ((int)inkey_flag != 0);
5009 /* Sidebar plus border == thirteen characters; top row is reserved. */
5010 /* Coordinates run from (0,0) to (cols-1, rows-1). */
5011 BOOL mouseInMapSection = (x > 13 && x <= cols - 1 && y > 0 && y <= rows - 2);
5014 * If we are displaying a menu, allow clicks anywhere within
5015 * the terminal bounds; if we are displaying the main game
5016 * interface, only allow clicks in the map section
5018 if ((!displayingMapInterface && x >= 0 && x < cols &&
5019 y >= 0 && y < rows) ||
5020 (displayingMapInterface && mouseInMapSection))
5023 * [event buttonNumber] will return 0 for left click,
5024 * 1 for right click, but this is safer
5026 int button = ([event type] == NSLeftMouseDown) ? 1 : 2;
5029 NSUInteger eventModifiers = [event modifierFlags];
5030 byte angbandModifiers = 0;
5031 angbandModifiers |= (eventModifiers & NSShiftKeyMask) ? KC_MOD_SHIFT : 0;
5032 angbandModifiers |= (eventModifiers & NSControlKeyMask) ? KC_MOD_CONTROL : 0;
5033 angbandModifiers |= (eventModifiers & NSAlternateKeyMask) ? KC_MOD_ALT : 0;
5034 button |= (angbandModifiers & 0x0F) << 4; /* encode modifiers in the button number (see Term_mousepress()) */
5037 Term_mousepress(x, y, button);
5042 /* Pass click through to permit focus change, resize, etc. */
5043 [NSApp sendEvent:event];
5049 * Encodes an NSEvent Angband-style, or forwards it along. Returns YES if the
5050 * event was sent to Angband, NO if Cocoa (or nothing) handled it
5052 static BOOL send_event(NSEvent *event)
5055 /* If the receiving window is not an Angband window, then do nothing */
5056 if (! contains_angband_view([[event window] contentView]))
5058 [NSApp sendEvent:event];
5062 /* Analyze the event */
5063 switch ([event type])
5067 /* Try performing a key equivalent */
5068 if ([[NSApp mainMenu] performKeyEquivalent:event]) break;
5070 unsigned modifiers = [event modifierFlags];
5072 /* Send all NSCommandKeyMasks through */
5073 if (modifiers & NSCommandKeyMask)
5075 [NSApp sendEvent:event];
5079 if (! [[event characters] length]) break;
5082 /* Extract some modifiers */
5083 int mc = !! (modifiers & NSControlKeyMask);
5084 int ms = !! (modifiers & NSShiftKeyMask);
5085 int mo = !! (modifiers & NSAlternateKeyMask);
5086 int kp = !! (modifiers & NSNumericPadKeyMask);
5089 /* Get the Angband char corresponding to this unichar */
5090 unichar c = [[event characters] characterAtIndex:0];
5093 * Have anything from the numeric keypad generate a macro
5094 * trigger so that shift or control modifiers can be passed.
5096 if (c <= 0x7F && !kp)
5102 * The rest of Hengband uses Angband 2.7's or so key handling:
5103 * so for the rest do something like the encoding that
5104 * main-win.c does: send a macro trigger with the Unicode
5105 * value encoded into printable ASCII characters.
5110 /* override special keys */
5111 switch([event keyCode]) {
5112 case kVK_Return: ch = '\r'; break;
5113 case kVK_Escape: ch = 27; break;
5114 case kVK_Tab: ch = '\t'; break;
5115 case kVK_Delete: ch = '\b'; break;
5116 case kVK_ANSI_KeypadEnter: ch = '\r'; kp = TRUE; break;
5119 /* Hide the mouse pointer */
5120 [NSCursor setHiddenUntilMouseMoves:YES];
5130 * Could use the hexsym global but some characters overlap with
5131 * those used to indicate modifiers.
5133 const char encoded[16] = {
5134 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b',
5138 /* Begin the macro trigger. */
5141 /* Send the modifiers. */
5142 if (mc) Term_keypress('C');
5143 if (ms) Term_keypress('S');
5144 if (mo) Term_keypress('O');
5145 if (kp) Term_keypress('K');
5148 Term_keypress(encoded[c & 0xF]);
5152 /* End the macro trigger. */
5159 case NSLeftMouseDown:
5160 case NSRightMouseDown:
5161 AngbandHandleEventMouseDown(event);
5164 case NSApplicationDefined:
5166 if ([event subtype] == AngbandEventWakeup)
5174 [NSApp sendEvent:event];
5181 * Check for Events, return TRUE if we process any
5183 static BOOL check_events(int wait)
5188 /* Handles the quit_when_ready flag */
5189 if (quit_when_ready) quit_calmly();
5192 if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
5193 else endDate = [NSDate distantPast];
5197 if (quit_when_ready)
5199 /* send escape events until we quit */
5200 Term_keypress(0x1B);
5205 event = [NSApp nextEventMatchingMask:-1 untilDate:endDate
5206 inMode:NSDefaultRunLoopMode dequeue:YES];
5211 if (send_event(event)) break;
5220 * Hook to tell the user something important
5222 static void hook_plog(const char * str)
5226 NSString *msg = NSLocalizedStringWithDefaultValue(
5227 @"Warning", AngbandMessageCatalog, [NSBundle mainBundle],
5228 @"Warning", @"Alert text for generic warning");
5229 NSString *info = [NSString stringWithCString:str
5231 encoding:NSJapaneseEUCStringEncoding
5233 encoding:NSMacOSRomanStringEncoding
5236 NSAlert *alert = [[NSAlert alloc] init];
5238 alert.messageText = msg;
5239 alert.informativeText = info;
5246 * Hook to tell the user something, and then quit
5248 static void hook_quit(const char * str)
5250 for (int i = ANGBAND_TERM_MAX - 1; i >= 0; --i) {
5251 if (angband_term[i]) {
5252 term_nuke(angband_term[i]);
5255 [AngbandSoundCatalog clearSharedSounds];
5256 [AngbandContext setDefaultFont:nil];
5262 * Return the path for Angband's lib directory and bail if it isn't found. The
5263 * lib directory should be in the bundle's resources directory, since it's
5264 * copied when built.
5266 static NSString* get_lib_directory(void)
5268 NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
5269 BOOL isDirectory = NO;
5270 BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
5272 if( !libExists || !isDirectory )
5274 NSLog( @"%@: can't find %@/ in bundle: isDirectory: %d libExists: %d", @VERSION_NAME, AngbandDirectoryNameLib, isDirectory, libExists );
5276 NSString *msg = NSLocalizedStringWithDefaultValue(
5277 @"Error.MissingResources",
5278 AngbandMessageCatalog,
5279 [NSBundle mainBundle],
5280 @"Missing Resources",
5281 @"Alert text for missing resources");
5282 NSString *info = NSLocalizedStringWithDefaultValue(
5283 @"Error.MissingAngbandLib",
5284 AngbandMessageCatalog,
5285 [NSBundle mainBundle],
5286 @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
5287 @"Alert informative message for missing Angband lib/ folder");
5288 NSString *quit_label = NSLocalizedStringWithDefaultValue(
5289 @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
5291 NSAlert *alert = [[NSAlert alloc] init];
5293 * Note that NSCriticalAlertStyle was deprecated in 10.10. The
5294 * replacement is NSAlertStyleCritical.
5296 alert.alertStyle = NSCriticalAlertStyle;
5297 alert.messageText = msg;
5298 alert.informativeText = info;
5299 [alert addButtonWithTitle:quit_label];
5304 return bundleLibPath;
5308 * Return the path for the directory where Angband should look for its standard
5311 static NSString* get_doc_directory(void)
5313 NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
5315 #if defined(SAFE_DIRECTORY)
5316 NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
5317 return [documents stringByAppendingPathComponent: versionedDirectory];
5319 return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
5324 * Adjust directory paths as needed to correct for any differences needed by
5325 * Angband. init_file_paths() currently requires that all paths provided have
5326 * a trailing slash and all other platforms honor this.
5328 * \param originalPath The directory path to adjust.
5329 * \return A path suitable for Angband or nil if an error occurred.
5331 static NSString* AngbandCorrectedDirectoryPath(NSString *originalPath)
5333 if ([originalPath length] == 0) {
5337 if (![originalPath hasSuffix: @"/"]) {
5338 return [originalPath stringByAppendingString: @"/"];
5341 return originalPath;
5345 * Give Angband the base paths that should be used for the various directories
5346 * it needs. It will create any needed directories.
5348 static void prepare_paths_and_directories(void)
5350 char libpath[PATH_MAX + 1] = "\0";
5351 NSString *libDirectoryPath =
5352 AngbandCorrectedDirectoryPath(get_lib_directory());
5353 [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
5355 char basepath[PATH_MAX + 1] = "\0";
5356 NSString *angbandDocumentsPath =
5357 AngbandCorrectedDirectoryPath(get_doc_directory());
5358 [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
5360 init_file_paths(libpath, basepath);
5361 create_needed_dirs();
5365 * Create and initialize Angband terminal number "i".
5367 static term *term_data_link(int i)
5369 NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults]
5370 valueForKey: AngbandTerminalsDefaultsKey];
5371 NSInteger rows = 24;
5372 NSInteger columns = 80;
5374 if (i < (int)[terminalDefaults count]) {
5375 NSDictionary *term = [terminalDefaults objectAtIndex:i];
5376 rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey]
5378 columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey]
5383 term *newterm = ZNEW(term);
5385 /* Initialize the term */
5386 term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
5388 /* Use a "software" cursor */
5389 newterm->soft_cursor = TRUE;
5391 /* Disable the per-row flush notifications since they are not used. */
5392 newterm->never_frosh = TRUE;
5395 * Differentiate between BS/^h, Tab/^i, ... so ^h and ^j work under the
5396 * roguelike command set.
5398 /* newterm->complex_input = TRUE; */
5400 /* Erase with "white space" */
5401 newterm->attr_blank = TERM_WHITE;
5402 newterm->char_blank = ' ';
5404 /* Prepare the init/nuke hooks */
5405 newterm->init_hook = Term_init_cocoa;
5406 newterm->nuke_hook = Term_nuke_cocoa;
5408 /* Prepare the function hooks */
5409 newterm->xtra_hook = Term_xtra_cocoa;
5410 newterm->wipe_hook = Term_wipe_cocoa;
5411 newterm->curs_hook = Term_curs_cocoa;
5412 newterm->bigcurs_hook = Term_bigcurs_cocoa;
5413 newterm->text_hook = Term_text_cocoa;
5414 newterm->pict_hook = Term_pict_cocoa;
5415 /* newterm->mbcs_hook = Term_mbcs_cocoa; */
5417 /* Global pointer */
5418 angband_term[i] = newterm;
5424 * Load preferences from preferences file for current host+current user+
5425 * current application.
5427 static void load_prefs(void)
5429 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
5431 /* Make some default defaults */
5432 NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
5435 * The following default rows/cols were determined experimentally by first
5436 * finding the ideal window/font size combinations. But because of awful
5437 * temporal coupling in Term_init_cocoa(), it's impossible to set up the
5438 * defaults there, so we do it this way.
5440 for (NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++) {
5476 NSDictionary *standardTerm =
5477 [NSDictionary dictionaryWithObjectsAndKeys:
5478 [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
5479 [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
5480 [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
5482 [defaultTerms addObject: standardTerm];
5485 NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
5487 @"Osaka", @"FontName",
5489 @"Menlo", @"FontName",
5491 [NSNumber numberWithFloat:13.f], @"FontSize",
5492 [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
5493 [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
5494 [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
5495 [NSNumber numberWithBool:YES], AngbandBigTileDefaultsKey,
5496 defaultTerms, AngbandTerminalsDefaultsKey,
5498 [defs registerDefaults:defaults];
5500 /* Preferred graphics mode */
5501 graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
5502 if (graphics_will_be_enabled() &&
5503 [defs boolForKey:AngbandBigTileDefaultsKey] == YES) {
5507 use_bigtile = FALSE;
5508 arg_bigtile = FALSE;
5511 /* Use sounds; set the Angband global */
5512 if ([defs boolForKey:AngbandSoundDefaultsKey] == YES) {
5514 [AngbandSoundCatalog sharedSounds].enabled = YES;
5517 [AngbandSoundCatalog sharedSounds].enabled = NO;
5521 frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
5525 setDefaultFont:[NSFont fontWithName:[defs valueForKey:@"FontName-0"]
5526 size:[defs floatForKey:@"FontSize-0"]]];
5527 if (! [AngbandContext defaultFont])
5529 setDefaultFont:[NSFont fontWithName:@"Menlo" size:13.]];
5533 * Play sound effects asynchronously. Select a sound from any available
5534 * for the required event, and bridge to Cocoa to play it.
5536 static void play_sound(int event)
5538 [[AngbandSoundCatalog sharedSounds] playSound:event];
5542 * Allocate the primary Angband terminal and activate it. Allocate the other
5543 * Angband terminals.
5545 static void init_windows(void)
5547 /* Create the primary window */
5548 term *primary = term_data_link(0);
5550 /* Prepare to create any additional windows */
5551 for (int i = 1; i < ANGBAND_TERM_MAX; i++) {
5555 /* Activate the primary term */
5556 Term_activate(primary);
5560 * ------------------------------------------------------------------------
5562 * ------------------------------------------------------------------------ */
5564 @implementation AngbandAppDelegate
5566 @synthesize graphicsMenu=_graphicsMenu;
5567 @synthesize commandMenu=_commandMenu;
5568 @synthesize commandMenuTagMap=_commandMenuTagMap;
5570 - (IBAction)newGame:sender
5572 /* Game is in progress */
5573 game_in_progress = TRUE;
5577 - (IBAction)editFont:sender
5579 NSFontPanel *panel = [NSFontPanel sharedFontPanel];
5580 NSFont *termFont = [AngbandContext defaultFont];
5583 for (i=0; i < ANGBAND_TERM_MAX; i++) {
5584 AngbandContext *context =
5585 (__bridge AngbandContext*) (angband_term[i]->data);
5586 if ([context isKeyWindow]) {
5587 termFont = [context angbandViewFont];
5592 [panel setPanelFont:termFont isMultiple:NO];
5593 [panel orderFront:self];
5597 * Implement NSObject's changeFont() method to receive a notification about the
5598 * changed font. Note that, as of 10.14, changeFont() is deprecated in
5599 * NSObject - it will be removed at some point and the application delegate
5600 * will have to be declared as implementing the NSFontChanging protocol.
5602 - (void)changeFont:(id)sender
5605 for (mainTerm=0; mainTerm < ANGBAND_TERM_MAX; mainTerm++) {
5606 AngbandContext *context =
5607 (__bridge AngbandContext*) (angband_term[mainTerm]->data);
5608 if ([context isKeyWindow]) {
5613 /* Bug #1709: Only change font for angband windows */
5614 if (mainTerm == ANGBAND_TERM_MAX) return;
5616 NSFont *oldFont = [AngbandContext defaultFont];
5617 NSFont *newFont = [sender convertFont:oldFont];
5618 if (! newFont) return; /*paranoia */
5620 /* Store as the default font if we changed the first term */
5621 if (mainTerm == 0) {
5622 [AngbandContext setDefaultFont:newFont];
5625 /* Record it in the preferences */
5626 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
5627 [defs setValue:[newFont fontName]
5628 forKey:[NSString stringWithFormat:@"FontName-%d", mainTerm]];
5629 [defs setFloat:[newFont pointSize]
5630 forKey:[NSString stringWithFormat:@"FontSize-%d", mainTerm]];
5632 NSDisableScreenUpdates();
5635 AngbandContext *angbandContext =
5636 (__bridge AngbandContext*) (angband_term[mainTerm]->data);
5637 [(id)angbandContext setSelectionFont:newFont adjustTerminal: YES];
5639 NSEnableScreenUpdates();
5641 if (mainTerm != 0 || ! redraw_for_tiles_or_term0_font()) {
5642 [(id)angbandContext requestRedraw];
5646 - (IBAction)openGame:sender
5649 BOOL selectedSomething = NO;
5652 /* Get where we think the save files are */
5653 NSURL *startingDirectoryURL =
5654 [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding]
5657 /* Set up an open panel */
5658 NSOpenPanel* panel = [NSOpenPanel openPanel];
5659 [panel setCanChooseFiles:YES];
5660 [panel setCanChooseDirectories:NO];
5661 [panel setResolvesAliases:YES];
5662 [panel setAllowsMultipleSelection:NO];
5663 [panel setTreatsFilePackagesAsDirectories:YES];
5664 [panel setDirectoryURL:startingDirectoryURL];
5667 panelResult = [panel runModal];
5668 if (panelResult == NSOKButton)
5670 NSArray* fileURLs = [panel URLs];
5671 if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
5673 NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
5675 * The path property doesn't do the right thing except for
5676 * URLs with the file scheme. We had
5677 * getFileSystemRepresentation here before, but that wasn't
5678 * introduced until OS X 10.9.
5680 selectedSomething = [[savefileURL path]
5682 maxLength:sizeof savefile
5683 encoding:NSMacOSRomanStringEncoding];
5687 if (selectedSomething)
5689 /* Remember this so we can select it by default next time */
5690 record_current_savefile();
5692 /* Game is in progress */
5693 game_in_progress = TRUE;
5698 - (IBAction)saveGame:sender
5700 /* Hack -- Forget messages */
5704 do_cmd_save_game(FALSE);
5707 * Record the current save file so we can select it by default next time.
5708 * It's a little sketchy that this only happens when we save through the
5709 * menu; ideally game-triggered saves would trigger it too.
5711 record_current_savefile();
5715 * Entry point for initializing Angband
5720 /* Hooks in some "z-util.c" hooks */
5721 plog_aux = hook_plog;
5722 quit_aux = hook_quit;
5724 /* Initialize file paths */
5725 prepare_paths_and_directories();
5727 /* Note the "system" */
5728 ANGBAND_SYS = "coc";
5730 /* Load possible graphics modes */
5731 init_graphics_modes();
5733 /* Load preferences */
5736 /* Prepare the windows */
5739 /* Set up game event handlers */
5740 /* init_display(); */
5742 /* Register the sound hook */
5743 /* sound_hook = play_sound; */
5745 /* Initialize some save file stuff */
5746 player_euid = geteuid();
5747 player_egid = getegid();
5749 /* Initialise game */
5752 /* We are now initialized */
5755 /* Handle "open_when_ready" */
5756 handle_open_when_ready();
5758 /* Handle pending events (most notably update) and flush input */
5762 * Prompt the user; assume the splash screen is 80 x 23 and position
5763 * relative to that rather than center based on the full size of the
5766 int message_row = 23;
5767 Term_erase(0, message_row, 255);
5770 "['ファイル' メニューから '新規' または '開く' を選択します]",
5771 message_row, (80 - 59) / 2
5773 "[Choose 'New' or 'Open' from the 'File' menu]",
5774 message_row, (80 - 45) / 2
5780 while (!game_in_progress) {
5782 NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
5783 if (event) [NSApp sendEvent:event];
5788 * Play a game -- "new_game" is set by "new", "open" or the open document
5789 * even handler as appropriate
5792 play_game(new_game);
5798 * Implement NSObject's validateMenuItem() method to override enabling or
5799 * disabling a menu item. Note that, as of 10.14, validateMenuItem() is
5800 * deprecated in NSObject - it will be removed at some point and the
5801 * application delegate will have to be declared as implementing the
5802 * NSMenuItemValidation protocol.
5804 - (BOOL)validateMenuItem:(NSMenuItem *)menuItem
5806 SEL sel = [menuItem action];
5807 NSInteger tag = [menuItem tag];
5809 if( tag >= AngbandWindowMenuItemTagBase && tag < AngbandWindowMenuItemTagBase + ANGBAND_TERM_MAX )
5811 if( tag == AngbandWindowMenuItemTagBase )
5813 /* The main window should always be available and visible */
5819 * Another window is only usable after Term_init_cocoa() has
5820 * been called for it. For Angband, if window_flag[i] is nonzero
5821 * then that has happened for window i. For Hengband, that is
5822 * not the case so also test angband_term[i]->data.
5824 NSInteger subwindowNumber = tag - AngbandWindowMenuItemTagBase;
5825 return (angband_term[subwindowNumber]->data != 0
5826 && window_flag[subwindowNumber] > 0);
5832 if (sel == @selector(newGame:))
5834 return ! game_in_progress;
5836 else if (sel == @selector(editFont:))
5840 else if (sel == @selector(openGame:))
5842 return ! game_in_progress;
5844 else if (sel == @selector(setRefreshRate:) &&
5845 [[menuItem parentItem] tag] == 150)
5847 NSInteger fps = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandFrameRateDefaultsKey];
5848 [menuItem setState: ([menuItem tag] == fps)];
5851 else if( sel == @selector(setGraphicsMode:) )
5853 NSInteger requestedGraphicsMode = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandGraphicsDefaultsKey];
5854 [menuItem setState: (tag == requestedGraphicsMode)];
5857 else if( sel == @selector(toggleSound:) )
5859 BOOL is_on = [[NSUserDefaults standardUserDefaults]
5860 boolForKey:AngbandSoundDefaultsKey];
5862 [menuItem setState: ((is_on) ? NSOnState : NSOffState)];
5865 else if (sel == @selector(toggleWideTiles:)) {
5866 BOOL is_on = [[NSUserDefaults standardUserDefaults]
5867 boolForKey:AngbandBigTileDefaultsKey];
5869 [menuItem setState: ((is_on) ? NSOnState : NSOffState)];
5872 else if( sel == @selector(sendAngbandCommand:) ||
5873 sel == @selector(saveGame:) )
5876 * we only want to be able to send commands during an active game
5877 * after the birth screens
5879 return !!game_in_progress && character_generated;
5885 - (IBAction)setRefreshRate:(NSMenuItem *)menuItem
5887 frames_per_second = [menuItem tag];
5888 [[NSUserDefaults angbandDefaults] setInteger:frames_per_second forKey:AngbandFrameRateDefaultsKey];
5891 - (void)setGraphicsMode:(NSMenuItem *)sender
5893 /* We stashed the graphics mode ID in the menu item's tag */
5894 graf_mode_req = [sender tag];
5896 /* Stash it in UserDefaults */
5897 [[NSUserDefaults angbandDefaults] setInteger:graf_mode_req forKey:AngbandGraphicsDefaultsKey];
5899 if (! graphics_will_be_enabled()) {
5901 arg_bigtile = FALSE;
5903 } else if ([[NSUserDefaults angbandDefaults] boolForKey:AngbandBigTileDefaultsKey] == YES &&
5908 if (arg_bigtile != use_bigtile) {
5909 Term_activate(angband_term[0]);
5910 Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
5912 redraw_for_tiles_or_term0_font();
5915 - (void)selectWindow: (id)sender
5917 NSInteger subwindowNumber =
5918 [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
5919 AngbandContext *context =
5920 (__bridge AngbandContext*) (angband_term[subwindowNumber]->data);
5921 [context.primaryWindow makeKeyAndOrderFront: self];
5922 [context saveWindowVisibleToDefaults: YES];
5925 - (IBAction) toggleSound: (NSMenuItem *) sender
5927 BOOL is_on = (sender.state == NSOnState);
5929 /* Toggle the state and update the Angband global and preferences. */
5931 sender.state = NSOffState;
5933 [AngbandSoundCatalog sharedSounds].enabled = NO;
5935 sender.state = NSOnState;
5937 [AngbandSoundCatalog sharedSounds].enabled = YES;
5939 [[NSUserDefaults angbandDefaults] setBool:(! is_on)
5940 forKey:AngbandSoundDefaultsKey];
5943 - (IBAction)toggleWideTiles:(NSMenuItem *) sender
5945 BOOL is_on = (sender.state == NSOnState);
5947 /* Toggle the state and update the Angband globals and preferences. */
5948 sender.state = (is_on) ? NSOffState : NSOnState;
5949 [[NSUserDefaults angbandDefaults] setBool:(! is_on)
5950 forKey:AngbandBigTileDefaultsKey];
5951 if (graphics_are_enabled()) {
5952 arg_bigtile = (is_on) ? FALSE : TRUE;
5953 if (arg_bigtile != use_bigtile) {
5954 Term_activate(angband_term[0]);
5955 Term_resize(angband_term[0]->wid, angband_term[0]->hgt);
5956 redraw_for_tiles_or_term0_font();
5961 - (void)prepareWindowsMenu
5965 * Get the window menu with default items and add a separator and
5966 * item for the main window.
5968 NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
5969 [windowsMenu addItem: [NSMenuItem separatorItem]];
5971 NSString *title1 = [NSString stringWithCString:angband_term_name[0]
5973 encoding:NSJapaneseEUCStringEncoding
5975 encoding:NSMacOSRomanStringEncoding
5978 NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
5979 [angbandItem setTarget: self];
5980 [angbandItem setTag: AngbandWindowMenuItemTagBase];
5981 [windowsMenu addItem: angbandItem];
5983 /* Add items for the additional term windows */
5984 for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
5986 NSString *title = [NSString stringWithCString:angband_term_name[i]
5988 encoding:NSJapaneseEUCStringEncoding
5990 encoding:NSMacOSRomanStringEncoding
5993 NSString *keyEquivalent =
5994 [NSString stringWithFormat: @"%ld", (long)i];
5995 NSMenuItem *windowItem =
5996 [[NSMenuItem alloc] initWithTitle: title
5997 action: @selector(selectWindow:)
5998 keyEquivalent: keyEquivalent];
5999 [windowItem setTarget: self];
6000 [windowItem setTag: AngbandWindowMenuItemTagBase + i];
6001 [windowsMenu addItem: windowItem];
6007 * Send a command to Angband via a menu item. This places the appropriate key
6008 * down events into the queue so that it seems like the user pressed them
6009 * (instead of trying to use the term directly).
6011 - (void)sendAngbandCommand: (id)sender
6013 NSMenuItem *menuItem = (NSMenuItem *)sender;
6014 NSString *command = [self.commandMenuTagMap objectForKey: [NSNumber numberWithInteger: [menuItem tag]]];
6015 AngbandContext* context =
6016 (__bridge AngbandContext*) (angband_term[0]->data);
6017 NSInteger windowNumber = [context.primaryWindow windowNumber];
6019 /* Send a \ to bypass keymaps */
6020 NSEvent *escape = [NSEvent keyEventWithType: NSKeyDown
6021 location: NSZeroPoint
6024 windowNumber: windowNumber
6027 charactersIgnoringModifiers: @"\\"
6030 [[NSApplication sharedApplication] postEvent: escape atStart: NO];
6032 /* Send the actual command (from the original command set) */
6033 NSEvent *keyDown = [NSEvent keyEventWithType: NSKeyDown
6034 location: NSZeroPoint
6037 windowNumber: windowNumber
6040 charactersIgnoringModifiers: command
6043 [[NSApplication sharedApplication] postEvent: keyDown atStart: NO];
6047 * Set up the command menu dynamically, based on CommandMenu.plist.
6049 - (void)prepareCommandMenu
6052 NSString *commandMenuPath =
6053 [[NSBundle mainBundle] pathForResource: @"CommandMenu"
6055 NSArray *commandMenuItems =
6056 [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
6057 NSMutableDictionary *angbandCommands =
6058 [[NSMutableDictionary alloc] init];
6059 NSString *tblname = @"CommandMenu";
6060 NSInteger tagOffset = 0;
6062 for( NSDictionary *item in commandMenuItems )
6064 BOOL useShiftModifier =
6065 [[item valueForKey: @"ShiftModifier"] boolValue];
6066 BOOL useOptionModifier =
6067 [[item valueForKey: @"OptionModifier"] boolValue];
6068 NSUInteger keyModifiers = NSCommandKeyMask;
6069 keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
6070 keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
6072 NSString *lookup = [item valueForKey: @"Title"];
6073 NSString *title = NSLocalizedStringWithDefaultValue(
6074 lookup, tblname, [NSBundle mainBundle], lookup, @"");
6075 NSString *key = [item valueForKey: @"KeyEquivalent"];
6076 NSMenuItem *menuItem =
6077 [[NSMenuItem alloc] initWithTitle: title
6078 action: @selector(sendAngbandCommand:)
6079 keyEquivalent: key];
6080 [menuItem setTarget: self];
6081 [menuItem setKeyEquivalentModifierMask: keyModifiers];
6082 [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
6083 [self.commandMenu addItem: menuItem];
6085 NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
6086 [angbandCommands setObject: angbandCommand
6087 forKey: [NSNumber numberWithInteger: [menuItem tag]]];
6091 self.commandMenuTagMap = [[NSDictionary alloc]
6092 initWithDictionary: angbandCommands];
6096 - (void)awakeFromNib
6098 [super awakeFromNib];
6100 [self prepareWindowsMenu];
6101 [self prepareCommandMenu];
6104 - (void)applicationDidFinishLaunching:sender
6109 * Once beginGame finished, the game is over - that's how Angband works,
6110 * and we should quit
6112 game_is_finished = TRUE;
6113 [NSApp terminate:self];
6116 - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
6118 if (p_ptr->playing == FALSE || game_is_finished == TRUE)
6120 quit_when_ready = true;
6121 return NSTerminateNow;
6123 else if (! inkey_flag)
6125 /* For compatibility with other ports, do not quit in this case */
6126 return NSTerminateCancel;
6131 /* player->upkeep->playing = FALSE; */
6134 * Post an escape event so that we can return from our get-key-event
6137 wakeup_event_loop();
6138 quit_when_ready = true;
6140 * Must return Cancel, not Later, because we need to get out of the
6141 * run loop and back to Angband's loop
6143 return NSTerminateCancel;
6148 * Dynamically build the Graphics menu
6150 - (void)menuNeedsUpdate:(NSMenu *)menu {
6152 /* Only the graphics menu is dynamic */
6153 if (! [menu isEqual:self.graphicsMenu])
6157 * If it's non-empty, then we've already built it. Currently graphics modes
6158 * won't change once created; if they ever can we can remove this check.
6159 * Note that the check mark does change, but that's handled in
6160 * validateMenuItem: instead of menuNeedsUpdate:
6162 if ([menu numberOfItems] > 0)
6165 /* This is the action for all these menu items */
6166 SEL action = @selector(setGraphicsMode:);
6168 /* Add an initial Classic ASCII menu item */
6169 NSString *tblname = @"GraphicsMenu";
6170 NSString *key = @"Classic ASCII";
6171 NSString *title = NSLocalizedStringWithDefaultValue(
6172 key, tblname, [NSBundle mainBundle], key, @"");
6173 NSMenuItem *classicItem = [menu addItemWithTitle:title action:action keyEquivalent:@""];
6174 [classicItem setTag:GRAPHICS_NONE];
6176 /* Walk through the list of graphics modes */
6177 if (graphics_modes) {
6180 for (i=0; graphics_modes[i].pNext; i++)
6182 const graphics_mode *graf = &graphics_modes[i];
6184 if (graf->grafID == GRAPHICS_NONE) {
6187 /* Make the title. NSMenuItem throws on a nil title, so ensure it's
6189 key = [[NSString alloc] initWithUTF8String:graf->menuname];
6190 title = NSLocalizedStringWithDefaultValue(
6191 key, tblname, [NSBundle mainBundle], key, @"");
6194 NSMenuItem *item = [menu addItemWithTitle:title action:action keyEquivalent:@""];
6195 [item setTag:graf->grafID];
6201 * Delegate method that gets called if we're asked to open a file.
6203 - (void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
6205 /* Can't open a file once we've started */
6206 if (game_in_progress) {
6207 [[NSApplication sharedApplication]
6208 replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
6212 /* We can only open one file. Use the last one. */
6213 NSString *file = [filenames lastObject];
6215 [[NSApplication sharedApplication]
6216 replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
6220 /* Put it in savefile */
6221 if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile]) {
6222 [[NSApplication sharedApplication]
6223 replyToOpenOrPrint:NSApplicationDelegateReplyFailure];
6227 game_in_progress = TRUE;
6230 * Wake us up in case this arrives while we're sitting at the Welcome
6233 wakeup_event_loop();
6235 [[NSApplication sharedApplication]
6236 replyToOpenOrPrint:NSApplicationDelegateReplySuccess];
6241 int main(int argc, char* argv[])
6243 NSApplicationMain(argc, (void*)argv);
6247 #endif /* MACINTOSH || MACH_O_COCOA */