3 * \brief OS X front end
5 * Copyright (c) 2011 Peter Ammon
7 * This work is free software; you can redistribute it and/or modify it
8 * under the terms of either:
10 * a) the GNU General Public License as published by the Free Software
11 * Foundation, version 2, or
13 * b) the "Angband licence":
14 * This software may be copied and distributed for educational, research,
15 * and not for profit purposes provided that this copyright and statement
16 * are included in all such copies. Other copyrights may also apply.
20 /* This is not included in angband.h in Hengband. */
23 #if defined(MACH_O_COCOA)
26 #include <Cocoa/Cocoa.h>
27 //#include <Carbon/Carbon.h> /* For keycodes */
28 /* Hack - keycodes to enable compiling in macOS 10.14 */
29 #define kVK_Return 0x24
31 #define kVK_Delete 0x33
32 #define kVK_Escape 0x35
33 #define kVK_ANSI_KeypadEnter 0x4C
35 static NSString * const AngbandDirectoryNameLib = @"lib";
36 static NSString * const AngbandDirectoryNameBase = @"Hengband";
38 static NSString * const AngbandMessageCatalog = @"Localizable";
39 static NSString * const AngbandTerminalsDefaultsKey = @"Terminals";
40 static NSString * const AngbandTerminalRowsDefaultsKey = @"Rows";
41 static NSString * const AngbandTerminalColumnsDefaultsKey = @"Columns";
42 static NSString * const AngbandTerminalVisibleDefaultsKey = @"Visible";
43 static NSString * const AngbandGraphicsDefaultsKey = @"GraphicsID";
44 static NSString * const AngbandFrameRateDefaultsKey = @"FramesPerSecond";
45 static NSString * const AngbandSoundDefaultsKey = @"AllowSound";
46 static NSInteger const AngbandWindowMenuItemTagBase = 1000;
47 static NSInteger const AngbandCommandMenuItemTagBase = 2000;
49 /* We can blit to a large layer or image and then scale it down during live
50 * resize, which makes resizing much faster, at the cost of some image quality
52 #ifndef USE_LIVE_RESIZE_CACHE
53 # define USE_LIVE_RESIZE_CACHE 1
56 /* Global defines etc from Angband 3.5-dev - NRM */
57 #define ANGBAND_TERM_MAX 8
59 static bool new_game = TRUE;
61 #define MAX_COLORS 256
62 #define MSG_MAX SOUND_MAX
64 /* End Angband stuff - NRM */
66 /* Application defined event numbers */
69 AngbandEventWakeup = 1
72 /* Redeclare some 10.7 constants and methods so we can build on 10.6 */
75 Angband_NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
76 Angband_NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8
79 @interface NSWindow (AngbandLionRedeclares)
80 - (void)setRestorable:(BOOL)flag;
83 /* Delay handling of pre-emptive "quit" event */
84 static BOOL quit_when_ready = FALSE;
86 /* Set to indicate the game is over and we can quit without delay */
87 static Boolean game_is_finished = FALSE;
89 /* Our frames per second (e.g. 60). A value of 0 means unthrottled. */
90 static int frames_per_second;
92 /* Function to get the default font */
93 static NSFont *default_font;
98 * To handle fonts where an individual glyph's bounding box can extend into
99 * neighboring columns, Term_curs_cocoa(), Term_pict_cocoa(),
100 * Term_text_cocoa(), and Term_wipe_cocoa() merely record what needs to be
101 * done with the actual drawing happening in response to the notification to
102 * flush all rows, the TERM_XTRA_FRESH case in Term_xtra_cocoa(). Can not use
103 * the TERM_XTRA_FROSH notification (the per-row flush), since with a software
104 * cursor, there are calls to Term_pict_cocoa(), Term_text_cocoa(), or
105 * Term_wipe_cocoa() to take care of the old cursor position which are not
106 * followed by a row flush.
108 enum PendingCellChangeType {
109 CELL_CHANGE_NONE = 0,
114 struct PendingCellChange {
116 * For text rendering, stores the character as a wchar_t; for tile
117 * rendering, stores the column in the tile set for the source tile.
119 union { wchar_t w; char c; } c;
121 * For text rendering, stores the color; for tile rendering, stores the
122 * row in the tile set for the source tile.
126 * For text rendering, is one if wc is a character that takes up two
127 * columns (i.e. Japanese kanji); otherwise it is zero. For tile
128 * rendering, Stores the column in the tile set for the terrain tile. */
131 * For tile rendering, stores the row in the tile set for the
135 enum PendingCellChangeType change_type;
138 struct PendingRowChange
141 * These are the first and last columns, inclusive, that have been
142 * modified. xmin is greater than xmax if no changes have been made.
146 * This points to storage for a number of elements equal to the number
147 * of columns (implicitly gotten from the enclosing AngbandContext).
149 struct PendingCellChange* cell_changes;
152 static struct PendingRowChange* create_row_change(int ncol)
154 struct PendingRowChange* prc =
155 (struct PendingRowChange*) malloc(sizeof(struct PendingRowChange));
156 struct PendingCellChange* pcc = (struct PendingCellChange*)
157 malloc(ncol * sizeof(struct PendingCellChange));
160 if (prc == 0 || pcc == 0) {
172 prc->cell_changes = pcc;
173 for (i = 0; i < ncol; ++i) {
174 pcc[i].change_type = CELL_CHANGE_NONE;
180 static void destroy_row_change(struct PendingRowChange* prc)
183 if (prc->cell_changes != 0) {
184 free(prc->cell_changes);
191 struct PendingChanges
193 /* Hold the number of rows specified at creation. */
196 * Hold the position set for the software cursor. Use negative indices
197 * to indicate that the cursor is not displayed.
200 /* Is nonzero if the cursor should be drawn at double the tile width. */
202 /* Record whether the changes include any text, picts, or wipes. */
203 int has_text, has_pict, has_wipe;
205 * These are the first and last rows, inclusive, that have been
206 * modified. ymin is greater than ymax if no changes have been made.
210 * This is an array of pointers to the changes. The number of elements
211 * is the number of rows. An element will be a NULL pointer if no
212 * modifications have been made to the row.
214 struct PendingRowChange** rows;
218 static struct PendingChanges* create_pending_changes(int ncol, int nrow)
220 struct PendingChanges* pc =
221 (struct PendingChanges*) malloc(sizeof(struct PendingChanges));
222 struct PendingRowChange** pprc = (struct PendingRowChange**)
223 malloc(nrow * sizeof(struct PendingRowChange*));
226 if (pc == 0 || pprc == 0) {
246 for (i = 0; i < nrow; ++i) {
253 static void destroy_pending_changes(struct PendingChanges* pc)
259 for (i = 0; i < pc->nrow; ++i) {
260 if (pc->rows[i] != 0) {
261 destroy_row_change(pc->rows[i]);
271 static void clear_pending_changes(struct PendingChanges* pc)
284 for (i = 0; i < pc->nrow; ++i) {
285 if (pc->rows[i] != 0) {
286 destroy_row_change(pc->rows[i]);
294 /* Return zero if successful; otherwise return a nonzero value. */
295 static int resize_pending_changes(struct PendingChanges* pc, int nrow)
297 struct PendingRowChange** pprc;
304 pprc = (struct PendingRowChange**)
305 malloc(nrow * sizeof(struct PendingRowChange*));
309 for (i = 0; i < nrow; ++i) {
314 for (i = 0; i < pc->nrow; ++i) {
315 if (pc->rows[i] != 0) {
316 destroy_row_change(pc->rows[i]);
335 /* The max number of glyphs we support. Currently this only affects
336 * updateGlyphInfo() for the calculation of the tile size, fontAscender,
337 * fontDescender, ncol_pre, and ncol_post (the glyphArray and glyphWidths
338 * members of AngbandContext are only used in updateGlyphInfo()). The
339 * rendering in drawWChar will work for glyphs not in updateGlyphInfo()'s
340 * set, and that is used for rendering Japanese characters.
342 #define GLYPH_COUNT 256
344 /* An AngbandContext represents a logical Term (i.e. what Angband thinks is
345 * a window). This typically maps to one NSView, but may map to more than one
346 * NSView (e.g. the Test and real screen saver view). */
347 @interface AngbandContext : NSObject <NSWindowDelegate>
351 /* The Angband term */
354 /* Column and row cont, by default 80 x 24 */
358 /* The size of the border between the window edge and the contents */
361 /* Our array of views */
362 NSMutableArray *angbandViews;
364 /* The buffered image */
365 CGLayerRef angbandLayer;
367 /* The font of this context */
368 NSFont *angbandViewFont;
370 /* If this context owns a window, here it is */
371 NSWindow *primaryWindow;
373 /* "Glyph info": an array of the CGGlyphs and their widths corresponding to
375 CGGlyph glyphArray[GLYPH_COUNT];
376 CGFloat glyphWidths[GLYPH_COUNT];
378 /* The size of one tile */
381 /* Font's ascender and descender */
382 CGFloat fontAscender, fontDescender;
384 /* Whether we are currently in live resize, which affects how big we render
388 /* Last time we drew, so we can throttle drawing */
389 CFAbsoluteTime lastRefreshTime;
391 struct PendingChanges* changes;
393 * These are the number of columns before or after, respectively, a text
394 * change that may need to be redrawn.
396 int ncol_pre, ncol_post;
398 /* Flags whether or not a fullscreen transition is in progress. */
399 BOOL in_fullscreen_transition;
403 BOOL _hasSubwindowFlags;
404 BOOL _windowVisibilityChecked;
407 @property (nonatomic, assign) BOOL hasSubwindowFlags;
408 @property (nonatomic, assign) BOOL windowVisibilityChecked;
410 - (void)drawRect:(NSRect)rect inView:(NSView *)view;
412 /* Called at initialization to set the term */
413 - (void)setTerm:(term *)t;
415 /* Called when the context is going down. */
418 /* Returns the size of the image. */
421 /* Return the rect for a tile at given coordinates. */
422 - (NSRect)rectInImageForTileAtX:(int)x Y:(int)y;
424 /* Draw the given wide character into the given tile rect. */
425 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx;
427 /* Locks focus on the Angband image, and scales the CTM appropriately. */
428 - (CGContextRef)lockFocus;
430 /* Locks focus on the Angband image but does NOT scale the CTM. Appropriate
431 * for drawing hairlines. */
432 - (CGContextRef)lockFocusUnscaled;
437 /* Returns the primary window for this angband context, creating it if
439 - (NSWindow *)makePrimaryWindow;
441 /* Called to add a new Angband view */
442 - (void)addAngbandView:(AngbandView *)view;
444 /* Make the context aware that one of its views changed size */
445 - (void)angbandViewDidScale:(AngbandView *)view;
447 /* Handle becoming the main window */
448 - (void)windowDidBecomeMain:(NSNotification *)notification;
450 /* Return whether the context's primary window is ordered in or not */
453 /* Return whether the context's primary window is key */
454 - (BOOL)isMainWindow;
456 /* Invalidate the whole image */
457 - (void)setNeedsDisplay:(BOOL)val;
459 /* Invalidate part of the image, with the rect expressed in base coordinates */
460 - (void)setNeedsDisplayInBaseRect:(NSRect)rect;
462 /* Display (flush) our Angband views */
463 - (void)displayIfNeeded;
465 /* Resize context to size of contentRect, and optionally save size to
467 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults;
470 * Change the minimum size for the window associated with the context.
471 * If termIdx is not negative, use it as the terminal index (that is useful
472 * if self->terminal has not been set yet). Otherwise, [self terminalIndex]
473 * will be used as the index.
475 - (void)setMinimumWindowSize:(int)termIdx;
477 /* Called from the view to indicate that it is starting or ending live resize */
478 - (void)viewWillStartLiveResize:(AngbandView *)view;
479 - (void)viewDidEndLiveResize:(AngbandView *)view;
480 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible;
481 - (BOOL)windowVisibleUsingDefaults;
485 /* Begins an Angband game. This is the entry point for starting off. */
488 /* Ends an Angband game. */
491 /* Internal method */
492 - (AngbandView *)activeView;
497 * Generate a mask for the subwindow flags. The mask is just a safety check to
498 * make sure that our windows show and hide as expected. This function allows
499 * for future changes to the set of flags without needed to update it here
500 * (unless the underlying types change).
502 u32b AngbandMaskForValidSubwindowFlags(void)
504 int windowFlagBits = sizeof(*(window_flag)) * CHAR_BIT;
505 int maxBits = MIN( 16, windowFlagBits );
508 for( int i = 0; i < maxBits; i++ )
510 if( window_flag_desc[i] != NULL )
520 * Check for changes in the subwindow flags and update window visibility.
521 * This seems to be called for every user event, so we don't
522 * want to do any unnecessary hiding or showing of windows.
524 static void AngbandUpdateWindowVisibility(void)
526 /* Because this function is called frequently, we'll make the mask static.
527 * It doesn't change between calls, as the flags themselves are hardcoded */
528 static u32b validWindowFlagsMask = 0;
530 if( validWindowFlagsMask == 0 )
532 validWindowFlagsMask = AngbandMaskForValidSubwindowFlags();
535 /* Loop through all of the subwindows and see if there is a change in the
536 * flags. If so, show or hide the corresponding window. We don't care about
537 * the flags themselves; we just want to know if any are set. */
538 for( int i = 1; i < ANGBAND_TERM_MAX; i++ )
540 AngbandContext *angbandContext = angband_term[i]->data;
542 if( angbandContext == nil )
547 /* This horrible mess of flags is so that we can try to maintain some
548 * user visibility preference. This should allow the user a window and
549 * have it stay closed between application launches. However, this
550 * means that when a subwindow is turned on, it will no longer appear
551 * automatically. Angband has no concept of user control over window
552 * visibility, other than the subwindow flags. */
553 if( !angbandContext.windowVisibilityChecked )
555 if( [angbandContext windowVisibleUsingDefaults] )
557 [angbandContext->primaryWindow orderFront: nil];
558 angbandContext.windowVisibilityChecked = YES;
562 [angbandContext->primaryWindow close];
563 angbandContext.windowVisibilityChecked = NO;
568 BOOL termHasSubwindowFlags = ((window_flag[i] & validWindowFlagsMask) > 0);
570 if( angbandContext.hasSubwindowFlags && !termHasSubwindowFlags )
572 [angbandContext->primaryWindow close];
573 angbandContext.hasSubwindowFlags = NO;
574 [angbandContext saveWindowVisibleToDefaults: NO];
576 else if( !angbandContext.hasSubwindowFlags && termHasSubwindowFlags )
578 [angbandContext->primaryWindow orderFront: nil];
579 angbandContext.hasSubwindowFlags = YES;
580 [angbandContext saveWindowVisibleToDefaults: YES];
585 /* Make the main window key so that user events go to the right spot */
586 AngbandContext *mainWindow = angband_term[0]->data;
587 [mainWindow->primaryWindow makeKeyAndOrderFront: nil];
591 * ------------------------------------------------------------------------
593 * ------------------------------------------------------------------------ */
598 static CGImageRef pict_image;
601 * Numbers of rows and columns in a tileset,
602 * calculated by the PICT/PNG loading code
604 static int pict_cols = 0;
605 static int pict_rows = 0;
608 * Requested graphics mode (as a grafID).
609 * The current mode is stored in current_graphics_mode.
611 static int graf_mode_req = 0;
614 * Helper function to check the various ways that graphics can be enabled,
615 * guarding against NULL
617 static BOOL graphics_are_enabled(void)
619 return current_graphics_mode
620 && current_graphics_mode->grafID != GRAPHICS_NONE;
624 * Hack -- game in progress
626 static Boolean game_in_progress = FALSE;
629 #pragma mark Prototypes
630 static void wakeup_event_loop(void);
631 static void hook_plog(const char *str);
632 static void hook_quit(const char * str);
633 static void load_prefs(void);
634 static void load_sounds(void);
635 static void init_windows(void);
636 static void handle_open_when_ready(void);
637 static void play_sound(int event);
638 static BOOL check_events(int wait);
639 static BOOL send_event(NSEvent *event);
640 static void record_current_savefile(void);
642 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp);
646 * Available values for 'wait'
648 #define CHECK_EVENTS_DRAIN -1
649 #define CHECK_EVENTS_NO_WAIT 0
650 #define CHECK_EVENTS_WAIT 1
654 * Note when "open"/"new" become valid
656 static bool initialized = FALSE;
658 /* Methods for getting the appropriate NSUserDefaults */
659 @interface NSUserDefaults (AngbandDefaults)
660 + (NSUserDefaults *)angbandDefaults;
663 @implementation NSUserDefaults (AngbandDefaults)
664 + (NSUserDefaults *)angbandDefaults
666 return [NSUserDefaults standardUserDefaults];
670 /* Methods for pulling images out of the Angband bundle (which may be separate
671 * from the current bundle in the case of a screensaver */
672 @interface NSImage (AngbandImages)
673 + (NSImage *)angbandImage:(NSString *)name;
676 /* The NSView subclass that draws our Angband image */
677 @interface AngbandView : NSView
679 IBOutlet AngbandContext *angbandContext;
682 - (void)setAngbandContext:(AngbandContext *)context;
683 - (AngbandContext *)angbandContext;
687 @implementation NSImage (AngbandImages)
689 /* Returns an image in the resource directoy of the bundle containing the
690 * Angband view class. */
691 + (NSImage *)angbandImage:(NSString *)name
693 NSBundle *bundle = [NSBundle bundleForClass:[AngbandView class]];
694 NSString *path = [bundle pathForImageResource:name];
696 if (path) result = [[[NSImage alloc] initByReferencingFile:path] autorelease];
704 @implementation AngbandContext
706 @synthesize hasSubwindowFlags=_hasSubwindowFlags;
707 @synthesize windowVisibilityChecked=_windowVisibilityChecked;
709 - (NSFont *)selectionFont
711 return angbandViewFont;
714 - (BOOL)useLiveResizeOptimization
716 /* If we have graphics turned off, text rendering is fast enough that we
717 * don't need to use a live resize optimization. */
718 return inLiveResize && graphics_are_enabled();
723 /* We round the base size down. If we round it up, I believe we may end up
724 * with pixels that nobody "owns" that may accumulate garbage. In general
725 * rounding down is harmless, because any lost pixels may be sopped up by
727 return NSMakeSize(floor(cols * tileSize.width + 2 * borderSize.width), floor(rows * tileSize.height + 2 * borderSize.height));
730 /* qsort-compatible compare function for CGSizes */
731 static int compare_advances(const void *ap, const void *bp)
733 const CGSize *a = ap, *b = bp;
734 return (a->width > b->width) - (a->width < b->width);
737 - (void)updateGlyphInfo
739 /* Update glyphArray and glyphWidths */
740 NSFont *screenFont = [angbandViewFont screenFont];
742 /* Generate a string containing each MacRoman character */
743 unsigned char latinString[GLYPH_COUNT];
745 for (i=0; i < GLYPH_COUNT; i++) latinString[i] = (unsigned char)i;
747 /* Turn that into unichar. Angband uses ISO Latin 1. */
748 unichar unicharString[GLYPH_COUNT] = {0};
749 NSString *allCharsString = [[NSString alloc] initWithBytes:latinString length:sizeof latinString encoding:NSISOLatin1StringEncoding];
750 [allCharsString getCharacters:unicharString range:NSMakeRange(0, MIN(GLYPH_COUNT, [allCharsString length]))];
751 [allCharsString autorelease];
754 memset(glyphArray, 0, sizeof glyphArray);
755 CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, glyphArray, GLYPH_COUNT);
757 /* Get advances. Record the max advance. */
758 CGSize advances[GLYPH_COUNT] = {};
759 CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, glyphArray, advances, GLYPH_COUNT);
760 for (i=0; i < GLYPH_COUNT; i++) {
761 glyphWidths[i] = advances[i].width;
764 /* For good non-mono-font support, use the median advance. Start by sorting
766 qsort(advances, GLYPH_COUNT, sizeof *advances, compare_advances);
768 /* Skip over any initially empty run */
770 for (startIdx = 0; startIdx < GLYPH_COUNT; startIdx++)
772 if (advances[startIdx].width > 0) break;
775 /* Pick the center to find the median */
776 CGFloat medianAdvance = 0;
777 if (startIdx < GLYPH_COUNT)
779 /* In case we have all zero advances for some reason */
780 medianAdvance = advances[(startIdx + GLYPH_COUNT)/2].width;
784 * Record the ascender and descender. Some fonts, for instance DIN
785 * Condensed and Rockwell in 10.14, the ascent on '@' exceeds that
786 * reported by [screenFont ascender]. Get the overall bounding box
787 * for the glyphs and use that instead of the ascender and descender
788 * values if the bounding box result extends farther from the baseline.
790 CGRect bounds = CTFontGetBoundingRectsForGlyphs((CTFontRef) screenFont, kCTFontHorizontalOrientation, glyphArray, NULL, GLYPH_COUNT);
791 fontAscender = [screenFont ascender];
792 if (fontAscender < bounds.origin.y + bounds.size.height) {
793 fontAscender = bounds.origin.y + bounds.size.height;
795 fontDescender = [screenFont descender];
796 if (fontDescender > bounds.origin.y) {
797 fontDescender = bounds.origin.y;
801 * Record the tile size. Round both values up to have tile boundaries
802 * match pixel boundaries.
804 tileSize.width = ceil(medianAdvance);
805 tileSize.height = ceil(fontAscender - fontDescender);
808 * Determine whether neighboring columns need to redrawn when a character
811 CGRect boxes[GLYPH_COUNT] = {};
812 CGFloat beyond_right = 0.;
813 CGFloat beyond_left = 0.;
814 CTFontGetBoundingRectsForGlyphs(
815 (CTFontRef)screenFont,
816 kCTFontHorizontalOrientation,
820 for (i = 0; i < GLYPH_COUNT; i++) {
821 /* Account for the compression and offset used by drawWChar(). */
822 CGFloat compression, offset;
825 if (glyphWidths[i] <= tileSize.width) {
827 offset = 0.5 * (tileSize.width - glyphWidths[i]);
829 compression = tileSize.width / glyphWidths[i];
832 v = (offset + boxes[i].origin.x) * compression;
833 if (beyond_left > v) {
836 v = (offset + boxes[i].origin.x + boxes[i].size.width) * compression;
837 if (beyond_right < v) {
841 ncol_pre = ceil(-beyond_left / tileSize.width);
842 if (beyond_right > tileSize.width) {
843 ncol_post = ceil((beyond_right - tileSize.width) / tileSize.width);
851 NSSize size = NSMakeSize(1, 1);
853 AngbandView *activeView = [self activeView];
856 /* If we are in live resize, draw as big as the screen, so we can scale
857 * nicely to any size. If we are not in live resize, then use the
858 * bounds of the active view. */
860 if ([self useLiveResizeOptimization] && (screen = [[activeView window] screen]) != NULL)
862 size = [screen frame].size;
866 size = [activeView bounds].size;
870 CGLayerRelease(angbandLayer);
872 /* Use the highest monitor scale factor on the system to work out what
873 * scale to draw at - not the recommended method, but works where we
874 * can't easily get the monitor the current draw is occurring on. */
875 float angbandLayerScale = 1.0;
876 if ([[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
877 for (NSScreen *screen in [NSScreen screens]) {
878 angbandLayerScale = fmax(angbandLayerScale, [screen backingScaleFactor]);
882 /* Make a bitmap context as an example for our layer */
883 CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB();
884 CGContextRef exampleCtx = CGBitmapContextCreate(NULL, 1, 1, 8 /* bits per component */, 48 /* bytesPerRow */, cs, kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host);
885 CGColorSpaceRelease(cs);
887 /* Create the layer at the appropriate size */
888 size.width = fmax(1, ceil(size.width * angbandLayerScale));
889 size.height = fmax(1, ceil(size.height * angbandLayerScale));
890 angbandLayer = CGLayerCreateWithContext(exampleCtx, *(CGSize *)&size, NULL);
892 CFRelease(exampleCtx);
894 /* Set the new context of the layer to draw at the correct scale */
895 CGContextRef ctx = CGLayerGetContext(angbandLayer);
896 CGContextScaleCTM(ctx, angbandLayerScale, angbandLayerScale);
899 [[NSColor blackColor] set];
900 NSRectFill((NSRect){NSZeroPoint, [self baseSize]});
904 - (void)requestRedraw
906 if (! self->terminal) return;
910 /* Activate the term */
911 Term_activate(self->terminal);
913 /* Redraw the contents */
916 /* Flush the output */
919 /* Restore the old term */
923 - (void)setTerm:(term *)t
928 - (void)viewWillStartLiveResize:(AngbandView *)view
930 #if USE_LIVE_RESIZE_CACHE
931 if (inLiveResize < INT_MAX) inLiveResize++;
932 else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize overflow"];
934 if (inLiveResize == 1 && graphics_are_enabled())
938 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
939 [self requestRedraw];
944 - (void)viewDidEndLiveResize:(AngbandView *)view
946 #if USE_LIVE_RESIZE_CACHE
947 if (inLiveResize > 0) inLiveResize--;
948 else [NSException raise:NSInternalInconsistencyException format:@"inLiveResize underflow"];
950 if (inLiveResize == 0 && graphics_are_enabled())
954 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
955 [self requestRedraw];
961 * If we're trying to limit ourselves to a certain number of frames per second,
962 * then compute how long it's been since we last drew, and then wait until the
963 * next frame has passed. */
966 if (frames_per_second > 0)
968 CFAbsoluteTime now = CFAbsoluteTimeGetCurrent();
969 CFTimeInterval timeSinceLastRefresh = now - lastRefreshTime;
970 CFTimeInterval timeUntilNextRefresh = (1. / (double)frames_per_second) - timeSinceLastRefresh;
972 if (timeUntilNextRefresh > 0)
974 usleep((unsigned long)(timeUntilNextRefresh * 1000000.));
977 lastRefreshTime = CFAbsoluteTimeGetCurrent();
980 - (void)drawWChar:(wchar_t)wchar inRect:(NSRect)tile context:(CGContextRef)ctx
982 CGFloat tileOffsetY = fontAscender;
983 CGFloat tileOffsetX = 0.0;
984 NSFont *screenFont = [angbandViewFont screenFont];
985 UniChar unicharString[2] = {(UniChar)wchar, 0};
987 /* Get glyph and advance */
988 CGGlyph thisGlyphArray[1] = { 0 };
989 CGSize advances[1] = { { 0, 0 } };
990 CTFontGetGlyphsForCharacters((CTFontRef)screenFont, unicharString, thisGlyphArray, 1);
991 CGGlyph glyph = thisGlyphArray[0];
992 CTFontGetAdvancesForGlyphs((CTFontRef)screenFont, kCTFontHorizontalOrientation, thisGlyphArray, advances, 1);
993 CGSize advance = advances[0];
995 /* If our font is not monospaced, our tile width is deliberately not big
996 * enough for every character. In that event, if our glyph is too wide, we
997 * need to compress it horizontally. Compute the compression ratio.
998 * 1.0 means no compression. */
999 double compressionRatio;
1000 if (advance.width <= NSWidth(tile))
1002 /* Our glyph fits, so we can just draw it, possibly with an offset */
1003 compressionRatio = 1.0;
1004 tileOffsetX = (NSWidth(tile) - advance.width)/2;
1008 /* Our glyph doesn't fit, so we'll have to compress it */
1009 compressionRatio = NSWidth(tile) / advance.width;
1015 CGAffineTransform textMatrix = CGContextGetTextMatrix(ctx);
1016 CGFloat savedA = textMatrix.a;
1018 /* Set the position */
1019 textMatrix.tx = tile.origin.x + tileOffsetX;
1020 textMatrix.ty = tile.origin.y + tileOffsetY;
1022 /* Maybe squish it horizontally. */
1023 if (compressionRatio != 1.)
1025 textMatrix.a *= compressionRatio;
1028 textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
1029 CGContextSetTextMatrix(ctx, textMatrix);
1030 CGContextShowGlyphsAtPositions(ctx, &glyph, &CGPointZero, 1);
1032 /* Restore the text matrix if we messed with the compression ratio */
1033 if (compressionRatio != 1.)
1035 textMatrix.a = savedA;
1036 CGContextSetTextMatrix(ctx, textMatrix);
1039 textMatrix = CGAffineTransformScale( textMatrix, 1.0, -1.0 );
1040 CGContextSetTextMatrix(ctx, textMatrix);
1043 /* Lock and unlock focus on our image or layer, setting up the CTM
1045 - (CGContextRef)lockFocusUnscaled
1047 /* Create an NSGraphicsContext representing this CGLayer */
1048 CGContextRef ctx = CGLayerGetContext(angbandLayer);
1049 NSGraphicsContext *context = [NSGraphicsContext graphicsContextWithGraphicsPort:ctx flipped:NO];
1050 [NSGraphicsContext saveGraphicsState];
1051 [NSGraphicsContext setCurrentContext:context];
1052 CGContextSaveGState(ctx);
1058 /* Restore the graphics state */
1059 CGContextRef ctx = [[NSGraphicsContext currentContext] graphicsPort];
1060 CGContextRestoreGState(ctx);
1061 [NSGraphicsContext restoreGraphicsState];
1066 /* Return the size of our layer */
1067 CGSize result = CGLayerGetSize(angbandLayer);
1068 return NSMakeSize(result.width, result.height);
1071 - (CGContextRef)lockFocus
1073 return [self lockFocusUnscaled];
1077 - (NSRect)rectInImageForTileAtX:(int)x Y:(int)y
1080 return NSMakeRect(x * tileSize.width + borderSize.width, flippedY * tileSize.height + borderSize.height, tileSize.width, tileSize.height);
1083 - (void)setSelectionFont:(NSFont*)font adjustTerminal: (BOOL)adjustTerminal
1085 /* Record the new font */
1087 [angbandViewFont release];
1088 angbandViewFont = font;
1090 /* Update our glyph info */
1091 [self updateGlyphInfo];
1093 if( adjustTerminal )
1095 /* Adjust terminal to fit window with new font; save the new columns
1096 * and rows since they could be changed */
1097 NSRect contentRect = [self->primaryWindow contentRectForFrameRect: [self->primaryWindow frame]];
1099 [self setMinimumWindowSize:-1];
1100 NSSize size = self->primaryWindow.contentMinSize;
1101 BOOL windowNeedsResizing = NO;
1102 if (contentRect.size.width < size.width) {
1103 contentRect.size.width = size.width;
1104 windowNeedsResizing = YES;
1106 if (contentRect.size.height < size.height) {
1107 contentRect.size.height = size.height;
1108 windowNeedsResizing = YES;
1110 if (windowNeedsResizing) {
1111 size.width = contentRect.size.width;
1112 size.height = contentRect.size.height;
1113 [self->primaryWindow setContentSize:size];
1115 [self resizeTerminalWithContentRect: contentRect saveToDefaults: YES];
1118 /* Update our image */
1124 if ((self = [super init]))
1126 /* Default rows and cols */
1130 /* Default border size */
1131 self->borderSize = NSMakeSize(2, 2);
1133 /* Allocate our array of views */
1134 angbandViews = [[NSMutableArray alloc] init];
1136 self->changes = create_pending_changes(self->cols, self->rows);
1137 if (self->changes == 0) {
1138 NSLog(@"AngbandContext init: out of memory for pending changes");
1141 self->ncol_post = 0;
1143 self->in_fullscreen_transition = NO;
1145 /* Make the image. Since we have no views, it'll just be a puny 1x1 image. */
1148 _windowVisibilityChecked = NO;
1154 * Destroy all the receiver's stuff. This is intended to be callable more than
1161 /* Disassociate ourselves from our angbandViews */
1162 [angbandViews makeObjectsPerformSelector:@selector(setAngbandContext:) withObject:nil];
1163 [angbandViews release];
1166 /* Destroy the layer/image */
1167 CGLayerRelease(angbandLayer);
1168 angbandLayer = NULL;
1171 [angbandViewFont release];
1172 angbandViewFont = nil;
1175 [primaryWindow setDelegate:nil];
1176 [primaryWindow close];
1177 [primaryWindow release];
1178 primaryWindow = nil;
1180 /* Pending changes */
1181 destroy_pending_changes(self->changes);
1185 /* Usual Cocoa fare */
1195 #pragma mark Directories and Paths Setup
1198 * Return the path for Angband's lib directory and bail if it isn't found. The
1199 * lib directory should be in the bundle's resources directory, since it's
1200 * copied when built.
1202 + (NSString *)libDirectoryPath
1204 NSString *bundleLibPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent: AngbandDirectoryNameLib];
1205 BOOL isDirectory = NO;
1206 BOOL libExists = [[NSFileManager defaultManager] fileExistsAtPath: bundleLibPath isDirectory: &isDirectory];
1208 if( !libExists || !isDirectory )
1210 NSLog( @"[%@ %@]: can't find %@/ in bundle: isDirectory: %d libExists: %d", NSStringFromClass( [self class] ), NSStringFromSelector( _cmd ), AngbandDirectoryNameLib, isDirectory, libExists );
1212 NSString *msg = NSLocalizedStringWithDefaultValue(
1213 @"Error.MissingResources",
1214 AngbandMessageCatalog,
1215 [NSBundle mainBundle],
1216 @"Missing Resources",
1217 @"Alert text for missing resources");
1218 NSString *info = NSLocalizedStringWithDefaultValue(
1219 @"Error.MissingAngbandLib",
1220 AngbandMessageCatalog,
1221 [NSBundle mainBundle],
1222 @"Hengband was unable to find required resources and must quit. Please report a bug on the Angband forums.",
1223 @"Alert informative message for missing Angband lib/ folder");
1224 NSString *quit_label = NSLocalizedStringWithDefaultValue(
1225 @"Label.Quit", AngbandMessageCatalog, [NSBundle mainBundle],
1227 NSAlert *alert = [[NSAlert alloc] init];
1230 * Note that NSCriticalAlertStyle was deprecated in 10.10. The
1231 * replacement is NSAlertStyleCritical.
1233 alert.alertStyle = NSCriticalAlertStyle;
1234 alert.messageText = msg;
1235 alert.informativeText = info;
1236 [alert addButtonWithTitle:quit_label];
1237 NSModalResponse result = [alert runModal];
1242 return bundleLibPath;
1246 * Return the path for the directory where Angband should look for its standard
1249 + (NSString *)angbandDocumentsPath
1251 NSString *documents = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
1253 #if defined(SAFE_DIRECTORY)
1254 NSString *versionedDirectory = [NSString stringWithFormat: @"%@-%s", AngbandDirectoryNameBase, VERSION_STRING];
1255 return [documents stringByAppendingPathComponent: versionedDirectory];
1257 return [documents stringByAppendingPathComponent: AngbandDirectoryNameBase];
1262 * Adjust directory paths as needed to correct for any differences needed by
1263 * Angband. \c init_file_paths() currently requires that all paths provided have
1264 * a trailing slash and all other platforms honor this.
1266 * \param originalPath The directory path to adjust.
1267 * \return A path suitable for Angband or nil if an error occurred.
1269 static NSString *AngbandCorrectedDirectoryPath(NSString *originalPath)
1271 if ([originalPath length] == 0) {
1275 if (![originalPath hasSuffix: @"/"]) {
1276 return [originalPath stringByAppendingString: @"/"];
1279 return originalPath;
1283 * Give Angband the base paths that should be used for the various directories
1284 * it needs. It will create any needed directories.
1286 + (void)prepareFilePathsAndDirectories
1288 char libpath[PATH_MAX + 1] = "\0";
1289 NSString *libDirectoryPath = AngbandCorrectedDirectoryPath([self libDirectoryPath]);
1290 [libDirectoryPath getFileSystemRepresentation: libpath maxLength: sizeof(libpath)];
1292 char basepath[PATH_MAX + 1] = "\0";
1293 NSString *angbandDocumentsPath = AngbandCorrectedDirectoryPath([self angbandDocumentsPath]);
1294 [angbandDocumentsPath getFileSystemRepresentation: basepath maxLength: sizeof(basepath)];
1296 init_file_paths(libpath, basepath);
1297 create_needed_dirs();
1303 /* From the Linux mbstowcs(3) man page:
1304 * If dest is NULL, n is ignored, and the conversion proceeds as above,
1305 * except that the converted wide characters are not written out to mem‐
1306 * ory, and that no length limit exists.
1308 static size_t Term_mbcs_cocoa(wchar_t *dest, const char *src, int n)
1313 /* Unicode code point to UTF-8
1314 * 0x0000-0x007f: 0xxxxxxx
1315 * 0x0080-0x07ff: 110xxxxx 10xxxxxx
1316 * 0x0800-0xffff: 1110xxxx 10xxxxxx 10xxxxxx
1317 * 0x10000-0x1fffff: 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
1318 * Note that UTF-16 limits Unicode to 0x10ffff. This code is not
1321 for (i = 0; i < n || dest == NULL; i++) {
1322 if ((src[i] & 0x80) == 0) {
1323 if (dest != NULL) dest[count] = src[i];
1324 if (src[i] == 0) break;
1325 } else if ((src[i] & 0xe0) == 0xc0) {
1326 if (dest != NULL) dest[count] =
1327 (((unsigned char)src[i] & 0x1f) << 6)|
1328 ((unsigned char)src[i+1] & 0x3f);
1330 } else if ((src[i] & 0xf0) == 0xe0) {
1331 if (dest != NULL) dest[count] =
1332 (((unsigned char)src[i] & 0x0f) << 12) |
1333 (((unsigned char)src[i+1] & 0x3f) << 6) |
1334 ((unsigned char)src[i+2] & 0x3f);
1336 } else if ((src[i] & 0xf8) == 0xf0) {
1337 if (dest != NULL) dest[count] =
1338 (((unsigned char)src[i] & 0x0f) << 18) |
1339 (((unsigned char)src[i+1] & 0x3f) << 12) |
1340 (((unsigned char)src[i+2] & 0x3f) << 6) |
1341 ((unsigned char)src[i+3] & 0x3f);
1344 /* Found an invalid multibyte sequence */
1354 * Entry point for initializing Angband
1358 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
1360 /* Hooks in some "z-util.c" hooks */
1361 plog_aux = hook_plog;
1362 quit_aux = hook_quit;
1364 /* Initialize file paths */
1365 [self prepareFilePathsAndDirectories];
1367 /* Note the "system" */
1368 ANGBAND_SYS = "coc";
1370 /* Load preferences */
1373 /* Load possible graphics modes */
1374 init_graphics_modes();
1376 /* Prepare the windows */
1379 /* Set up game event handlers */
1380 /* init_display(); */
1382 /* Register the sound hook */
1383 /* sound_hook = play_sound; */
1385 /* Initialise game */
1388 /* Initialize some save file stuff */
1389 player_egid = getegid();
1391 /* We are now initialized */
1394 /* Handle "open_when_ready" */
1395 handle_open_when_ready();
1397 /* Handle pending events (most notably update) and flush input */
1400 /* Prompt the user. */
1401 int message_row = (Term->hgt - 23) / 5 + 23;
1402 Term_erase(0, message_row, 255);
1405 "['ファイル' メニューから '新' または '開く' を選択します]",
1406 message_row, (Term->wid - 57) / 2
1408 "[Choose 'New' or 'Open' from the 'File' menu]",
1409 message_row, (Term->wid - 45) / 2
1415 * Play a game -- "new_game" is set by "new", "open" or the open document
1416 * even handler as appropriate
1421 while (!game_in_progress) {
1422 NSAutoreleasePool *splashScreenPool = [[NSAutoreleasePool alloc] init];
1423 NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES];
1424 if (event) [NSApp sendEvent:event];
1425 [splashScreenPool drain];
1429 play_game(new_game);
1436 /* Hack -- Forget messages */
1439 p_ptr->playing = FALSE;
1440 p_ptr->leaving = TRUE;
1441 quit_when_ready = TRUE;
1444 - (void)addAngbandView:(AngbandView *)view
1446 if (! [angbandViews containsObject:view])
1448 [angbandViews addObject:view];
1450 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1451 [self requestRedraw];
1456 * We have this notion of an "active" AngbandView, which is the largest - the
1457 * idea being that in the screen saver, when the user hits Test in System
1458 * Preferences, we don't want to keep driving the AngbandView in the
1459 * background. Our active AngbandView is the widest - that's a hack all right.
1460 * Mercifully when we're just playing the game there's only one view.
1462 - (AngbandView *)activeView
1464 if ([angbandViews count] == 1)
1465 return [angbandViews objectAtIndex:0];
1467 AngbandView *result = nil;
1469 for (AngbandView *angbandView in angbandViews)
1471 float width = [angbandView frame].size.width;
1472 if (width > maxWidth)
1475 result = angbandView;
1481 - (void)angbandViewDidScale:(AngbandView *)view
1483 /* If we're live-resizing with graphics, we're using the live resize
1484 * optimization, so don't update the image. Otherwise do it. */
1485 if (! (inLiveResize && graphics_are_enabled()) && view == [self activeView])
1489 [self setNeedsDisplay:YES]; /*we'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1490 [self requestRedraw];
1495 - (void)removeAngbandView:(AngbandView *)view
1497 if ([angbandViews containsObject:view])
1499 [angbandViews removeObject:view];
1501 [self setNeedsDisplay:YES]; /* We'll need to redisplay everything anyways, so avoid creating all those little redisplay rects */
1502 if ([angbandViews count]) [self requestRedraw];
1507 static NSMenuItem *superitem(NSMenuItem *self)
1509 NSMenu *supermenu = [[self menu] supermenu];
1510 int index = [supermenu indexOfItemWithSubmenu:[self menu]];
1511 if (index == -1) return nil;
1512 else return [supermenu itemAtIndex:index];
1516 - (BOOL)validateMenuItem:(NSMenuItem *)menuItem
1518 int tag = [menuItem tag];
1519 SEL sel = [menuItem action];
1520 if (sel == @selector(setGraphicsMode:))
1522 [menuItem setState: (tag == graf_mode_req)];
1531 - (NSWindow *)makePrimaryWindow
1533 if (! primaryWindow)
1535 /* This has to be done after the font is set, which it already is in
1536 * term_init_cocoa() */
1537 CGFloat width = self->cols * tileSize.width + borderSize.width * 2.0;
1538 CGFloat height = self->rows * tileSize.height + borderSize.height * 2.0;
1539 NSRect contentRect = NSMakeRect( 0.0, 0.0, width, height );
1541 NSUInteger styleMask = NSTitledWindowMask | NSResizableWindowMask | NSMiniaturizableWindowMask;
1543 /* Make every window other than the main window closable */
1544 if( angband_term[0]->data != self )
1546 styleMask |= NSClosableWindowMask;
1549 primaryWindow = [[NSWindow alloc] initWithContentRect:contentRect styleMask: styleMask backing:NSBackingStoreBuffered defer:YES];
1551 /* Not to be released when closed */
1552 [primaryWindow setReleasedWhenClosed:NO];
1553 [primaryWindow setExcludedFromWindowsMenu: YES]; /* we're using custom window menu handling */
1556 AngbandView *angbandView = [[AngbandView alloc] initWithFrame:contentRect];
1557 [angbandView setAngbandContext:self];
1558 [angbandViews addObject:angbandView];
1559 [primaryWindow setContentView:angbandView];
1560 [angbandView release];
1562 /* We are its delegate */
1563 [primaryWindow setDelegate:self];
1565 /* Update our image, since this is probably the first angband view
1569 return primaryWindow;
1574 #pragma mark View/Window Passthrough
1577 * This is what our views call to get us to draw to the window
1579 - (void)drawRect:(NSRect)rect inView:(NSView *)view
1581 /* Take this opportunity to throttle so we don't flush faster than desired.
1583 BOOL viewInLiveResize = [view inLiveResize];
1584 if (! viewInLiveResize) [self throttle];
1586 /* With a GLayer, use CGContextDrawLayerInRect */
1587 CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
1588 NSRect bounds = [view bounds];
1589 if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationLow);
1590 CGContextSetBlendMode(context, kCGBlendModeCopy);
1591 CGContextDrawLayerInRect(context, *(CGRect *)&bounds, angbandLayer);
1592 if (viewInLiveResize) CGContextSetInterpolationQuality(context, kCGInterpolationDefault);
1597 return [[[angbandViews lastObject] window] isVisible];
1600 - (BOOL)isMainWindow
1602 return [[[angbandViews lastObject] window] isMainWindow];
1605 - (void)setNeedsDisplay:(BOOL)val
1607 for (NSView *angbandView in angbandViews)
1609 [angbandView setNeedsDisplay:val];
1613 - (void)setNeedsDisplayInBaseRect:(NSRect)rect
1615 for (NSView *angbandView in angbandViews)
1617 [angbandView setNeedsDisplayInRect: rect];
1621 - (void)displayIfNeeded
1623 [[self activeView] displayIfNeeded];
1626 - (int)terminalIndex
1630 for( termIndex = 0; termIndex < ANGBAND_TERM_MAX; termIndex++ )
1632 if( angband_term[termIndex] == self->terminal )
1641 - (void)resizeTerminalWithContentRect: (NSRect)contentRect saveToDefaults: (BOOL)saveToDefaults
1643 CGFloat newRows = floor( (contentRect.size.height - (borderSize.height * 2.0)) / tileSize.height );
1644 CGFloat newColumns = ceil( (contentRect.size.width - (borderSize.width * 2.0)) / tileSize.width );
1646 if (newRows < 1 || newColumns < 1) return;
1647 self->cols = newColumns;
1648 self->rows = newRows;
1650 if (resize_pending_changes(self->changes, self->rows) != 0) {
1651 destroy_pending_changes(self->changes);
1653 NSLog(@"out of memory for pending changes with resize of terminal %d",
1654 [self terminalIndex]);
1657 if( saveToDefaults )
1659 int termIndex = [self terminalIndex];
1660 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1662 if( termIndex < (int)[terminals count] )
1664 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
1665 [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->cols] forKey: AngbandTerminalColumnsDefaultsKey];
1666 [mutableTerm setValue: [NSNumber numberWithUnsignedInt: self->rows] forKey: AngbandTerminalRowsDefaultsKey];
1668 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
1669 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
1671 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
1672 [mutableTerminals release];
1673 [mutableTerm release];
1675 [[NSUserDefaults standardUserDefaults] synchronize];
1679 Term_activate( self->terminal );
1680 Term_resize( (int)newColumns, (int)newRows);
1682 Term_activate( old );
1685 - (void)setMinimumWindowSize:(int)termIdx
1690 termIdx = [self terminalIndex];
1694 minsize.height = 24;
1700 minsize.width * self->tileSize.width + self->borderSize.width * 2.0;
1702 minsize.height * self->tileSize.height + self->borderSize.height * 2.0;
1703 [[self makePrimaryWindow] setContentMinSize:minsize];
1706 - (void)saveWindowVisibleToDefaults: (BOOL)windowVisible
1708 int termIndex = [self terminalIndex];
1709 BOOL safeVisibility = (termIndex == 0) ? YES : windowVisible; /* Ensure main term doesn't go away because of these defaults */
1710 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1712 if( termIndex < (int)[terminals count] )
1714 NSMutableDictionary *mutableTerm = [[NSMutableDictionary alloc] initWithDictionary: [terminals objectAtIndex: termIndex]];
1715 [mutableTerm setValue: [NSNumber numberWithBool: safeVisibility] forKey: AngbandTerminalVisibleDefaultsKey];
1717 NSMutableArray *mutableTerminals = [[NSMutableArray alloc] initWithArray: terminals];
1718 [mutableTerminals replaceObjectAtIndex: termIndex withObject: mutableTerm];
1720 [[NSUserDefaults standardUserDefaults] setValue: mutableTerminals forKey: AngbandTerminalsDefaultsKey];
1721 [mutableTerminals release];
1722 [mutableTerm release];
1726 - (BOOL)windowVisibleUsingDefaults
1728 int termIndex = [self terminalIndex];
1730 if( termIndex == 0 )
1735 NSArray *terminals = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
1738 if( termIndex < (int)[terminals count] )
1740 NSDictionary *term = [terminals objectAtIndex: termIndex];
1741 NSNumber *visibleValue = [term valueForKey: AngbandTerminalVisibleDefaultsKey];
1743 if( visibleValue != nil )
1745 visible = [visibleValue boolValue];
1753 #pragma mark NSWindowDelegate Methods
1755 /*- (void)windowWillStartLiveResize: (NSNotification *)notification
1759 - (void)windowDidEndLiveResize: (NSNotification *)notification
1761 NSWindow *window = [notification object];
1762 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1763 [self resizeTerminalWithContentRect: contentRect saveToDefaults: !(self->in_fullscreen_transition)];
1766 /*- (NSSize)windowWillResize: (NSWindow *)sender toSize: (NSSize)frameSize
1770 - (void)windowWillEnterFullScreen: (NSNotification *)notification
1772 self->in_fullscreen_transition = YES;
1775 - (void)windowDidEnterFullScreen: (NSNotification *)notification
1777 NSWindow *window = [notification object];
1778 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1779 self->in_fullscreen_transition = NO;
1780 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
1783 - (void)windowWillExitFullScreen: (NSNotification *)notification
1785 self->in_fullscreen_transition = YES;
1788 - (void)windowDidExitFullScreen: (NSNotification *)notification
1790 NSWindow *window = [notification object];
1791 NSRect contentRect = [window contentRectForFrameRect: [window frame]];
1792 self->in_fullscreen_transition = NO;
1793 [self resizeTerminalWithContentRect: contentRect saveToDefaults: NO];
1796 - (void)windowDidBecomeMain:(NSNotification *)notification
1798 NSWindow *window = [notification object];
1800 if( window != self->primaryWindow )
1805 int termIndex = [self terminalIndex];
1806 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
1807 [item setState: NSOnState];
1809 if( [[NSFontPanel sharedFontPanel] isVisible] )
1811 [[NSFontPanel sharedFontPanel] setPanelFont: [self selectionFont] isMultiple: NO];
1815 - (void)windowDidResignMain: (NSNotification *)notification
1817 NSWindow *window = [notification object];
1819 if( window != self->primaryWindow )
1824 int termIndex = [self terminalIndex];
1825 NSMenuItem *item = [[[NSApplication sharedApplication] windowsMenu] itemWithTag: AngbandWindowMenuItemTagBase + termIndex];
1826 [item setState: NSOffState];
1829 - (void)windowWillClose: (NSNotification *)notification
1831 [self saveWindowVisibleToDefaults: NO];
1837 @implementation AngbandView
1849 - (void)drawRect:(NSRect)rect
1851 if (! angbandContext)
1853 /* Draw bright orange, 'cause this ain't right */
1854 [[NSColor orangeColor] set];
1855 NSRectFill([self bounds]);
1859 /* Tell the Angband context to draw into us */
1860 [angbandContext drawRect:rect inView:self];
1864 - (void)setAngbandContext:(AngbandContext *)context
1866 angbandContext = context;
1869 - (AngbandContext *)angbandContext
1871 return angbandContext;
1874 - (void)setFrameSize:(NSSize)size
1876 BOOL changed = ! NSEqualSizes(size, [self frame].size);
1877 [super setFrameSize:size];
1878 if (changed) [angbandContext angbandViewDidScale:self];
1881 - (void)viewWillStartLiveResize
1883 [angbandContext viewWillStartLiveResize:self];
1886 - (void)viewDidEndLiveResize
1888 [angbandContext viewDidEndLiveResize:self];
1894 * Delay handling of double-clicked savefiles
1896 Boolean open_when_ready = FALSE;
1901 * ------------------------------------------------------------------------
1902 * Some generic functions
1903 * ------------------------------------------------------------------------ */
1906 * Sets an Angband color at a given index
1908 static void set_color_for_index(int idx)
1912 /* Extract the R,G,B data */
1913 rv = angband_color_table[idx][1];
1914 gv = angband_color_table[idx][2];
1915 bv = angband_color_table[idx][3];
1917 CGContextSetRGBFillColor([[NSGraphicsContext currentContext] graphicsPort], rv/255., gv/255., bv/255., 1.);
1921 * Remember the current character in UserDefaults so we can select it by
1922 * default next time.
1924 static void record_current_savefile(void)
1926 NSString *savefileString = [[NSString stringWithCString:savefile encoding:NSMacOSRomanStringEncoding] lastPathComponent];
1929 NSUserDefaults *angbandDefs = [NSUserDefaults angbandDefaults];
1930 [angbandDefs setObject:savefileString forKey:@"SaveFile"];
1931 [angbandDefs synchronize];
1938 * Convert a two-byte EUC-JP encoded character (both *cp and (*cp + 1) are in
1939 * the range, 0xA1-0xFE, or *cp is 0x8E) to a utf16 value in the native byte
1942 static wchar_t convert_two_byte_eucjp_to_utf16_native(const char *cp)
1944 NSString* str = [[NSString alloc] initWithBytes:cp length:2
1945 encoding:NSJapaneseEUCStringEncoding];
1946 wchar_t result = [str characterAtIndex:0];
1955 * ------------------------------------------------------------------------
1956 * Support for the "z-term.c" package
1957 * ------------------------------------------------------------------------ */
1961 * Initialize a new Term
1963 static void Term_init_cocoa(term *t)
1965 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
1966 AngbandContext *context = [[AngbandContext alloc] init];
1968 /* Give the term a hard retain on context (for GC) */
1969 t->data = (void *)CFRetain(context);
1972 /* Handle graphics */
1973 t->higher_pict = !! use_graphics;
1974 t->always_pict = FALSE;
1976 NSDisableScreenUpdates();
1978 /* Figure out the frame autosave name based on the index of this term */
1979 NSString *autosaveName = nil;
1981 for (termIdx = 0; termIdx < ANGBAND_TERM_MAX; termIdx++)
1983 if (angband_term[termIdx] == t)
1985 autosaveName = [NSString stringWithFormat:@"AngbandTerm-%d", termIdx];
1991 NSString *fontName = [[NSUserDefaults angbandDefaults] stringForKey:[NSString stringWithFormat:@"FontName-%d", termIdx]];
1992 if (! fontName) fontName = [default_font fontName];
1994 /* Use a smaller default font for the other windows, but only if the font
1995 * hasn't been explicitly set */
1996 float fontSize = (termIdx > 0) ? 10.0 : [default_font pointSize];
1997 NSNumber *fontSizeNumber = [[NSUserDefaults angbandDefaults] valueForKey: [NSString stringWithFormat: @"FontSize-%d", termIdx]];
1999 if( fontSizeNumber != nil )
2001 fontSize = [fontSizeNumber floatValue];
2004 [context setSelectionFont:[NSFont fontWithName:fontName size:fontSize] adjustTerminal: NO];
2006 NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
2007 NSInteger rows = 24;
2008 NSInteger columns = 80;
2010 if( termIdx < (int)[terminalDefaults count] )
2012 NSDictionary *term = [terminalDefaults objectAtIndex: termIdx];
2013 NSInteger defaultRows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
2014 NSInteger defaultColumns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
2016 if (defaultRows > 0) rows = defaultRows;
2017 if (defaultColumns > 0) columns = defaultColumns;
2020 context->cols = columns;
2021 context->rows = rows;
2023 if (resize_pending_changes(context->changes, context->rows) != 0) {
2024 destroy_pending_changes(context->changes);
2025 context->changes = 0;
2026 NSLog(@"initializing terminal %d: out of memory for pending changes",
2030 /* Get the window */
2031 NSWindow *window = [context makePrimaryWindow];
2033 /* Set its title and, for auxiliary terms, tentative size */
2034 NSString *title = [NSString stringWithCString:angband_term_name[termIdx]
2036 encoding:NSJapaneseEUCStringEncoding
2038 encoding:NSMacOSRomanStringEncoding
2041 [window setTitle:title];
2042 [context setMinimumWindowSize:termIdx];
2044 /* If this is the first term, and we support full screen (Mac OS X Lion or
2045 * later), then allow it to go full screen (sweet). Allow other terms to be
2046 * FullScreenAuxilliary, so they can at least show up. Unfortunately in
2047 * Lion they don't get brought to the full screen space; but they would
2048 * only make sense on multiple displays anyways so it's not a big loss. */
2049 if ([window respondsToSelector:@selector(toggleFullScreen:)])
2051 NSWindowCollectionBehavior behavior = [window collectionBehavior];
2052 behavior |= (termIdx == 0 ? Angband_NSWindowCollectionBehaviorFullScreenPrimary : Angband_NSWindowCollectionBehaviorFullScreenAuxiliary);
2053 [window setCollectionBehavior:behavior];
2056 /* No Resume support yet, though it would not be hard to add */
2057 if ([window respondsToSelector:@selector(setRestorable:)])
2059 [window setRestorable:NO];
2062 /* default window placement */ {
2063 static NSRect overallBoundingRect;
2067 /* This is a bit of a trick to allow us to display multiple windows
2068 * in the "standard default" window position in OS X: the upper
2069 * center of the screen.
2070 * The term sizes set in load_prefs() are based on a 5-wide by
2071 * 3-high grid, with the main term being 4/5 wide by 2/3 high
2072 * (hence the scaling to find */
2074 /* What the containing rect would be). */
2075 NSRect originalMainTermFrame = [window frame];
2076 NSRect scaledFrame = originalMainTermFrame;
2077 scaledFrame.size.width *= 5.0 / 4.0;
2078 scaledFrame.size.height *= 3.0 / 2.0;
2079 scaledFrame.size.width += 1.0; /* spacing between window columns */
2080 scaledFrame.size.height += 1.0; /* spacing between window rows */
2081 [window setFrame: scaledFrame display: NO];
2083 overallBoundingRect = [window frame];
2084 [window setFrame: originalMainTermFrame display: NO];
2087 static NSRect mainTermBaseRect;
2088 NSRect windowFrame = [window frame];
2092 /* The height and width adjustments were determined experimentally,
2093 * so that the rest of the windows line up nicely without
2095 windowFrame.size.width += 7.0;
2096 windowFrame.size.height += 9.0;
2097 windowFrame.origin.x = NSMinX( overallBoundingRect );
2098 windowFrame.origin.y = NSMaxY( overallBoundingRect ) - NSHeight( windowFrame );
2099 mainTermBaseRect = windowFrame;
2101 else if( termIdx == 1 )
2103 windowFrame.origin.x = NSMinX( mainTermBaseRect );
2104 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2106 else if( termIdx == 2 )
2108 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2109 windowFrame.origin.y = NSMaxY( mainTermBaseRect ) - NSHeight( windowFrame );
2111 else if( termIdx == 3 )
2113 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2114 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2116 else if( termIdx == 4 )
2118 windowFrame.origin.x = NSMaxX( mainTermBaseRect ) + 1.0;
2119 windowFrame.origin.y = NSMinY( mainTermBaseRect );
2121 else if( termIdx == 5 )
2123 windowFrame.origin.x = NSMinX( mainTermBaseRect ) + NSWidth( windowFrame ) + 1.0;
2124 windowFrame.origin.y = NSMinY( mainTermBaseRect ) - NSHeight( windowFrame ) - 1.0;
2127 [window setFrame: windowFrame display: NO];
2130 /* Override the default frame above if the user has adjusted windows in
2132 if (autosaveName) [window setFrameAutosaveName:autosaveName];
2134 /* Tell it about its term. Do this after we've sized it so that the sizing
2135 * doesn't trigger redrawing and such. */
2136 [context setTerm:t];
2138 /* Only order front if it's the first term. Other terms will be ordered
2139 * front from AngbandUpdateWindowVisibility(). This is to work around a
2140 * problem where Angband aggressively tells us to initialize terms that
2141 * don't do anything! */
2142 if (t == angband_term[0]) [context->primaryWindow makeKeyAndOrderFront: nil];
2144 NSEnableScreenUpdates();
2146 /* Set "mapped" flag */
2147 t->mapped_flag = true;
2156 static void Term_nuke_cocoa(term *t)
2158 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2160 AngbandContext *context = t->data;
2163 /* Tell the context to get rid of its windows, etc. */
2166 /* Balance our CFRetain from when we created it */
2177 * Returns the CGImageRef corresponding to an image with the given name in the
2178 * resource directory, transferring ownership to the caller
2180 static CGImageRef create_angband_image(NSString *path)
2182 CGImageRef decodedImage = NULL, result = NULL;
2184 /* Try using ImageIO to load the image */
2187 NSURL *url = [[NSURL alloc] initFileURLWithPath:path isDirectory:NO];
2190 NSDictionary *options = [[NSDictionary alloc] initWithObjectsAndKeys:(id)kCFBooleanTrue, kCGImageSourceShouldCache, nil];
2191 CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, (CFDictionaryRef)options);
2194 /* We really want the largest image, but in practice there's
2195 * only going to be one */
2196 decodedImage = CGImageSourceCreateImageAtIndex(source, 0, (CFDictionaryRef)options);
2204 /* Draw the sucker to defeat ImageIO's weird desire to cache and decode on
2205 * demand. Our images aren't that big! */
2208 size_t width = CGImageGetWidth(decodedImage), height = CGImageGetHeight(decodedImage);
2210 /* Compute our own bitmap info */
2211 CGBitmapInfo imageBitmapInfo = CGImageGetBitmapInfo(decodedImage);
2212 CGBitmapInfo contextBitmapInfo = kCGBitmapByteOrderDefault;
2214 switch (imageBitmapInfo & kCGBitmapAlphaInfoMask) {
2215 case kCGImageAlphaNone:
2216 case kCGImageAlphaNoneSkipLast:
2217 case kCGImageAlphaNoneSkipFirst:
2219 contextBitmapInfo |= kCGImageAlphaNone;
2222 /* Some alpha, use premultiplied last which is most efficient. */
2223 contextBitmapInfo |= kCGImageAlphaPremultipliedLast;
2227 /* Draw the source image flipped, since the view is flipped */
2228 CGContextRef ctx = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(decodedImage), CGImageGetBytesPerRow(decodedImage), CGImageGetColorSpace(decodedImage), contextBitmapInfo);
2229 CGContextSetBlendMode(ctx, kCGBlendModeCopy);
2230 CGContextTranslateCTM(ctx, 0.0, height);
2231 CGContextScaleCTM(ctx, 1.0, -1.0);
2232 CGContextDrawImage(ctx, CGRectMake(0, 0, width, height), decodedImage);
2233 result = CGBitmapContextCreateImage(ctx);
2235 /* Done with these things */
2237 CGImageRelease(decodedImage);
2245 static errr Term_xtra_cocoa_react(void)
2247 /* Don't actually switch graphics until the game is running */
2248 if (!initialized || !game_in_progress) return (-1);
2250 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2251 AngbandContext *angbandContext = Term->data;
2253 /* Handle graphics */
2254 int expected_graf_mode = (current_graphics_mode) ?
2255 current_graphics_mode->grafID : GRAPHICS_NONE;
2256 if (graf_mode_req != expected_graf_mode)
2258 graphics_mode *new_mode;
2259 if (graf_mode_req != GRAPHICS_NONE) {
2260 new_mode = get_graphics_mode(graf_mode_req);
2265 /* Get rid of the old image. CGImageRelease is NULL-safe. */
2266 CGImageRelease(pict_image);
2269 /* Try creating the image if we want one */
2270 if (new_mode != NULL)
2272 NSString *img_path = [NSString stringWithFormat:@"%s/%s", new_mode->path, new_mode->file];
2273 pict_image = create_angband_image(img_path);
2275 /* If we failed to create the image, set the new desired mode to
2281 /* Record what we did */
2282 use_graphics = new_mode ? new_mode->grafID : 0;
2283 ANGBAND_GRAF = (new_mode ? new_mode->graf : "ascii");
2284 current_graphics_mode = new_mode;
2286 /* Enable or disable higher picts. Note: this should be done for all
2288 angbandContext->terminal->higher_pict = !! use_graphics;
2290 if (pict_image && current_graphics_mode)
2292 /* Compute the row and column count via the image height and width.
2294 pict_rows = (int)(CGImageGetHeight(pict_image) / current_graphics_mode->cell_height);
2295 pict_cols = (int)(CGImageGetWidth(pict_image) / current_graphics_mode->cell_width);
2304 if (initialized && game_in_progress)
2318 * Draws one tile as a helper function for Term_xtra_cocoa_fresh().
2320 static void draw_image_tile(
2321 NSGraphicsContext* nsContext,
2322 CGContextRef cgContext,
2326 NSCompositingOperation op)
2328 /* Flip the source rect since the source image is flipped */
2329 CGAffineTransform flip = CGAffineTransformIdentity;
2330 flip = CGAffineTransformTranslate(flip, 0.0, CGImageGetHeight(image));
2331 flip = CGAffineTransformScale(flip, 1.0, -1.0);
2332 CGRect flippedSourceRect =
2333 CGRectApplyAffineTransform(NSRectToCGRect(srcRect), flip);
2336 * When we use high-quality resampling to draw a tile, pixels from outside
2337 * the tile may bleed in, causing graphics artifacts. Work around that.
2339 CGImageRef subimage =
2340 CGImageCreateWithImageInRect(image, flippedSourceRect);
2341 [nsContext setCompositingOperation:op];
2342 CGContextDrawImage(cgContext, NSRectToCGRect(dstRect), subimage);
2343 CGImageRelease(subimage);
2348 * This is a helper function for Term_xtra_cocoa_fresh(): look before a block
2349 * of text on a row to see if the bounds for rendering and clipping need to be
2352 static void query_before_text(
2353 struct PendingRowChange* prc, int iy, int npre, int* pclip, int* prend)
2359 if (i < 0 || i < start - npre) {
2363 if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
2365 * The cell has been rendered with a tile. Do not want to modify
2366 * its contents so the clipping and rendering region can not be
2370 } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
2371 /* It has not changed so inquire what it is. */
2375 Term_what(i, iy, a + 1, c + 1);
2376 if (use_graphics && (a[1] & 0x80) && (c[1] & 0x80)) {
2378 * It is an unchanged location rendered with a tile. Do not
2379 * want to modify its contents so the clipping and rendering
2380 * region can not be extended.
2385 * It is unchanged text. A character from the changed region
2386 * may have extended into it so render it to clear that.
2389 /* Check to see if it is the second part of a kanji character. */
2391 Term_what(i - 1, iy, a, c);
2393 prc->cell_changes[i - 1].c.w =
2394 convert_two_byte_eucjp_to_utf16_native(c);
2395 prc->cell_changes[i - 1].a = a[0];
2396 prc->cell_changes[i - 1].tcol = 1;
2397 prc->cell_changes[i].c.w = 0;
2398 prc->cell_changes[i].a = a[0];
2399 prc->cell_changes[i].tcol = 0;
2404 prc->cell_changes[i].c.w = c[1];
2405 prc->cell_changes[i].a = a[1];
2406 prc->cell_changes[i].tcol = 0;
2411 prc->cell_changes[i].c.w = c[1];
2412 prc->cell_changes[i].a = a[1];
2413 prc->cell_changes[i].tcol = 0;
2418 prc->cell_changes[i].c.w = c[1];
2419 prc->cell_changes[i].a = a[1];
2420 prc->cell_changes[i].tcol = 0;
2427 * The cell has been wiped or had changed text rendered. Do
2428 * not need to render. Can extend the clipping rectangle into it.
2438 * This is a helper function for Term_xtra_cocoa_fresh(): look after a block
2439 * of text on a row to see if the bounds for rendering and clipping need to be
2442 static void query_after_text(
2443 struct PendingRowChange* prc,
2455 * Be willing to consolidate this block with the one after it. This
2456 * logic should be sufficient to avoid redraws of the region between
2457 * changed blocks of text if angbandContext->ncol_pre is zero or one.
2458 * For larger values of ncol_pre, would need to do something more to
2459 * avoid extra redraws.
2463 prc->cell_changes[i].change_type != CELL_CHANGE_TEXT &&
2464 prc->cell_changes[i].change_type != CELL_CHANGE_WIPE)) {
2468 if (prc->cell_changes[i].change_type == CELL_CHANGE_PICT) {
2470 * The cell has been rendered with a tile. Do not want to modify
2471 * its contents so the clipping and rendering region can not be
2475 } else if (prc->cell_changes[i].change_type == CELL_CHANGE_NONE) {
2476 /* It has not changed so inquire what it is. */
2480 Term_what(i, iy, a, c);
2481 if (use_graphics && (a[0] & 0x80) && (c[0] & 0x80)) {
2483 * It is an unchanged location rendered with a tile. Do not
2484 * want to modify its contents so the clipping and rendering
2485 * region can not be extended.
2490 * It is unchanged text. A character from the changed region
2491 * may have extended into it so render it to clear that.
2494 /* Check to see if it is the first part of a kanji character. */
2496 Term_what(i + 1, iy, a + 1, c + 1);
2498 prc->cell_changes[i].c.w =
2499 convert_two_byte_eucjp_to_utf16_native(c);
2500 prc->cell_changes[i].a = a[0];
2501 prc->cell_changes[i].tcol = 1;
2502 prc->cell_changes[i + 1].c.w = 0;
2503 prc->cell_changes[i + 1].a = a[0];
2504 prc->cell_changes[i + 1].tcol = 0;
2509 prc->cell_changes[i].c.w = c[0];
2510 prc->cell_changes[i].a = a[0];
2511 prc->cell_changes[i].tcol = 0;
2516 prc->cell_changes[i].c.w = c[0];
2517 prc->cell_changes[i].a = a[0];
2518 prc->cell_changes[i].tcol = 0;
2523 prc->cell_changes[i].c.w = c[0];
2524 prc->cell_changes[i].a = a[0];
2525 prc->cell_changes[i].tcol = 0;
2532 * Have come to another region of changed text or another region
2533 * to wipe. Combine the regions to minimize redraws.
2545 * Draw the pending changes saved in angbandContext->changes.
2547 static void Term_xtra_cocoa_fresh(AngbandContext* angbandContext)
2549 int graf_width, graf_height, alphablend;
2551 if (angbandContext->changes->has_pict) {
2552 CGImageAlphaInfo ainfo = CGImageGetAlphaInfo(pict_image);
2554 graf_width = current_graphics_mode->cell_width;
2555 graf_height = current_graphics_mode->cell_height;
2557 * As of this writing, a value of zero for
2558 * current_graphics_mode->alphablend can mean either that the tile set
2559 * doesn't have an alpha channel or it does but it only takes on values
2560 * of 0 or 255. For main-cocoa.m's purposes, the latter is rendered
2561 * using the same procedure as if alphablend was nonzero. The former
2562 * is handled differently, but alphablend doesn't distinguish it from
2563 * the latter. So ignore alphablend and directly test whether an
2564 * alpha channel is present.
2566 alphablend = (ainfo & (kCGImageAlphaPremultipliedFirst |
2567 kCGImageAlphaPremultipliedLast)) ? 1 : 0;
2574 CGContextRef ctx = [angbandContext lockFocus];
2576 if (angbandContext->changes->has_text ||
2577 angbandContext->changes->has_wipe) {
2578 NSFont *selectionFont = [[angbandContext selectionFont] screenFont];
2579 [selectionFont set];
2583 for (iy = angbandContext->changes->ymin;
2584 iy <= angbandContext->changes->ymax;
2586 struct PendingRowChange* prc = angbandContext->changes->rows[iy];
2589 /* Skip untouched rows. */
2598 if (ix > prc->xmax) {
2602 switch (prc->cell_changes[ix].change_type) {
2603 case CELL_CHANGE_NONE:
2607 case CELL_CHANGE_PICT:
2610 * Because changes are made to the compositing mode, save
2611 * the incoming value.
2613 NSGraphicsContext *nsContext =
2614 [NSGraphicsContext currentContext];
2615 NSCompositingOperation op = nsContext.compositingOperation;
2618 while (jx <= prc->xmax &&
2619 prc->cell_changes[jx].change_type
2620 == CELL_CHANGE_PICT) {
2621 NSRect destinationRect =
2622 [angbandContext rectInImageForTileAtX:jx Y:iy];
2623 NSRect sourceRect, terrainRect;
2625 sourceRect.origin.x = graf_width *
2626 prc->cell_changes[jx].c.c;
2627 sourceRect.origin.y = graf_height *
2628 prc->cell_changes[jx].a;
2629 sourceRect.size.width = graf_width;
2630 sourceRect.size.height = graf_height;
2631 terrainRect.origin.x = graf_width *
2632 prc->cell_changes[jx].tcol;
2633 terrainRect.origin.y = graf_height *
2634 prc->cell_changes[jx].trow;
2635 terrainRect.size.width = graf_width;
2636 terrainRect.size.height = graf_height;
2646 * Skip drawing the foreground if it is the same
2647 * as the background.
2649 if (sourceRect.origin.x != terrainRect.origin.x ||
2650 sourceRect.origin.y != terrainRect.origin.y) {
2657 NSCompositeSourceOver);
2671 [nsContext setCompositingOperation:op];
2674 [angbandContext rectInImageForTileAtX:ix Y:iy];
2676 angbandContext->tileSize.width * (jx - ix);
2677 [angbandContext setNeedsDisplayInBaseRect:rect];
2682 case CELL_CHANGE_WIPE:
2683 case CELL_CHANGE_TEXT:
2685 * For a wiped region, treat it as if it had text (the only
2686 * loss if it was not is some extra work rendering
2687 * neighboring unchanged text).
2690 while (jx < angbandContext->cols &&
2691 (prc->cell_changes[jx].change_type
2693 || prc->cell_changes[jx].change_type
2694 == CELL_CHANGE_WIPE)) {
2699 int ieclip = jx - 1;
2701 int ierend = jx - 1;
2703 TERM_COLOR alast = 0;
2708 prc, iy, angbandContext->ncol_pre, &isclip, &isrend);
2712 angbandContext->cols,
2713 angbandContext->ncol_post,
2719 /* Save the state since the clipping will be modified. */
2720 CGContextSaveGState(ctx);
2722 /* Clear the area where rendering will be done. */
2723 r = [angbandContext rectInImageForTileAtX:isrend Y:iy];
2724 r.size.width = angbandContext->tileSize.width *
2725 (ierend - isrend + 1);
2726 [[NSColor blackColor] set];
2730 * Clear the current path so it does not affect clipping.
2731 * Then set the clipping rectangle. Using
2732 * CGContextSetTextDrawingMode() to include clipping does
2733 * not appear to be necessary on 10.14 and is actually
2734 * detrimental: when displaying more than one character,
2735 * only the first is visible.
2737 CGContextBeginPath(ctx);
2738 r = [angbandContext rectInImageForTileAtX:isclip Y:iy];
2739 r.size.width = angbandContext->tileSize.width *
2740 (ieclip - isclip + 1);
2741 CGContextClipToRect(ctx, r);
2745 while (k <= ierend) {
2748 if (prc->cell_changes[k].change_type
2749 == CELL_CHANGE_WIPE) {
2750 /* Skip over since no rendering is necessary. */
2755 if (set_color || alast != prc->cell_changes[k].a) {
2757 alast = prc->cell_changes[k].a;
2758 set_color_for_index(alast % MAX_COLORS);
2762 [angbandContext rectInImageForTileAtX:k Y:iy];
2763 if (prc->cell_changes[k].tcol) {
2764 rectToDraw.size.width *= 2.0;
2765 [angbandContext drawWChar:prc->cell_changes[k].c.w
2766 inRect:rectToDraw context:ctx];
2769 [angbandContext drawWChar:prc->cell_changes[k].c.w
2770 inRect:rectToDraw context:ctx];
2776 * Inform the context that the area in the clipping
2777 * rectangle needs to be redisplayed.
2779 [angbandContext setNeedsDisplayInBaseRect:r];
2781 CGContextRestoreGState(ctx);
2788 if (angbandContext->changes->xcurs >= 0 &&
2789 angbandContext->changes->ycurs >= 0) {
2790 NSRect rect = [angbandContext
2791 rectInImageForTileAtX:angbandContext->changes->xcurs
2792 Y:angbandContext->changes->ycurs];
2794 if (angbandContext->changes->bigcurs) {
2795 rect.size.width += angbandContext->tileSize.width;
2797 [[NSColor yellowColor] set];
2798 NSFrameRectWithWidth(rect, 1);
2799 /* Invalidate that rect */
2800 [angbandContext setNeedsDisplayInBaseRect:rect];
2803 [angbandContext unlockFocus];
2808 * Do a "special thing"
2810 static errr Term_xtra_cocoa(int n, int v)
2812 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
2813 AngbandContext* angbandContext = Term->data;
2821 case TERM_XTRA_NOISE:
2830 case TERM_XTRA_SOUND:
2834 /* Process random events */
2835 case TERM_XTRA_BORED:
2837 /* Show or hide cocoa windows based on the subwindow flags set by
2839 AngbandUpdateWindowVisibility();
2841 /* Process an event */
2842 (void)check_events(CHECK_EVENTS_NO_WAIT);
2848 /* Process pending events */
2849 case TERM_XTRA_EVENT:
2851 /* Process an event */
2852 (void)check_events(v);
2858 /* Flush all pending events (if any) */
2859 case TERM_XTRA_FLUSH:
2861 /* Hack -- flush all events */
2862 while (check_events(CHECK_EVENTS_DRAIN)) /* loop */;
2868 /* Hack -- Change the "soft level" */
2869 case TERM_XTRA_LEVEL:
2871 /* Here we could activate (if requested), but I don't think Angband
2872 * should be telling us our window order (the user should decide
2873 * that), so do nothing. */
2877 /* Clear the screen */
2878 case TERM_XTRA_CLEAR:
2880 [angbandContext lockFocus];
2881 [[NSColor blackColor] set];
2882 NSRect imageRect = {NSZeroPoint, [angbandContext imageSize]};
2883 NSRectFillUsingOperation(imageRect, NSCompositeCopy);
2884 [angbandContext unlockFocus];
2885 [angbandContext setNeedsDisplay:YES];
2890 /* React to changes */
2891 case TERM_XTRA_REACT:
2893 /* React to changes */
2894 return (Term_xtra_cocoa_react());
2897 /* Delay (milliseconds) */
2898 case TERM_XTRA_DELAY:
2904 double seconds = v / 1000.;
2905 NSDate* date = [NSDate dateWithTimeIntervalSinceNow:seconds];
2911 event = [NSApp nextEventMatchingMask:-1 untilDate:date inMode:NSDefaultRunLoopMode dequeue:YES];
2912 if (event) send_event(event);
2914 } while ([date timeIntervalSinceNow] >= 0);
2922 case TERM_XTRA_FRESH:
2923 /* Draw the pending changes. */
2924 if (angbandContext->changes != 0) {
2925 Term_xtra_cocoa_fresh(angbandContext);
2926 clear_pending_changes(angbandContext->changes);
2942 static errr Term_curs_cocoa(int x, int y)
2944 AngbandContext *angbandContext = Term->data;
2946 if (angbandContext->changes == 0) {
2947 /* Bail out; there was an earlier memory allocation failure. */
2950 angbandContext->changes->xcurs = x;
2951 angbandContext->changes->ycurs = y;
2952 angbandContext->changes->bigcurs = 0;
2959 * Draw a cursor that's two tiles wide. For Japanese, that's used when
2960 * the cursor points at a kanji character, irregardless of whether operating
2963 static errr Term_bigcurs_cocoa(int x, int y)
2965 AngbandContext *angbandContext = Term->data;
2967 if (angbandContext->changes == 0) {
2968 /* Bail out; there was an earlier memory allocation failure. */
2971 angbandContext->changes->xcurs = x;
2972 angbandContext->changes->ycurs = y;
2973 angbandContext->changes->bigcurs = 1;
2980 * Low level graphics (Assumes valid input)
2982 * Erase "n" characters starting at (x,y)
2984 static errr Term_wipe_cocoa(int x, int y, int n)
2986 AngbandContext *angbandContext = Term->data;
2987 struct PendingCellChange *pc;
2989 if (angbandContext->changes == 0) {
2990 /* Bail out; there was an earlier memory allocation failure. */
2993 if (angbandContext->changes->rows[y] == 0) {
2994 angbandContext->changes->rows[y] =
2995 create_row_change(angbandContext->cols);
2996 if (angbandContext->changes->rows[y] == 0) {
2997 NSLog(@"failed to allocate changes for row %d", y);
3000 if (angbandContext->changes->ymin > y) {
3001 angbandContext->changes->ymin = y;
3003 if (angbandContext->changes->ymax < y) {
3004 angbandContext->changes->ymax = y;
3008 angbandContext->changes->has_wipe = 1;
3009 if (angbandContext->changes->rows[y]->xmin > x) {
3010 angbandContext->changes->rows[y]->xmin = x;
3012 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
3013 angbandContext->changes->rows[y]->xmax = x + n - 1;
3015 for (pc = angbandContext->changes->rows[y]->cell_changes + x;
3016 pc != angbandContext->changes->rows[y]->cell_changes + x + n;
3018 pc->change_type = CELL_CHANGE_WIPE;
3025 static errr Term_pict_cocoa(int x, int y, int n, TERM_COLOR *ap,
3026 const char *cp, const TERM_COLOR *tap,
3030 /* Paranoia: Bail if we don't have a current graphics mode */
3031 if (! current_graphics_mode) return -1;
3033 AngbandContext* angbandContext = Term->data;
3035 struct PendingCellChange *pc;
3037 if (angbandContext->changes == 0) {
3038 /* Bail out; there was an earlier memory allocation failure. */
3041 if (angbandContext->changes->rows[y] == 0) {
3042 angbandContext->changes->rows[y] =
3043 create_row_change(angbandContext->cols);
3044 if (angbandContext->changes->rows[y] == 0) {
3045 NSLog(@"failed to allocate changes for row %d", y);
3048 if (angbandContext->changes->ymin > y) {
3049 angbandContext->changes->ymin = y;
3051 if (angbandContext->changes->ymax < y) {
3052 angbandContext->changes->ymax = y;
3056 if (angbandContext->changes->rows[y]->xmin > x) {
3057 angbandContext->changes->rows[y]->xmin = x;
3059 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
3060 angbandContext->changes->rows[y]->xmax = x + n - 1;
3062 for (pc = angbandContext->changes->rows[y]->cell_changes + x;
3063 pc != angbandContext->changes->rows[y]->cell_changes + x + n;
3065 TERM_COLOR a = *ap++;
3067 TERM_COLOR ta = *tap++;
3070 if (use_graphics && (a & 0x80) && (c & 0x80)) {
3071 pc->c.c = ((byte)c & 0x7F) % pict_cols;
3072 pc->a = ((byte)a & 0x7F) % pict_rows;
3073 pc->tcol = ((byte)tc & 0x7F) % pict_cols;
3074 pc->trow = ((byte)ta & 0x7F) % pict_rows;
3075 pc->change_type = CELL_CHANGE_PICT;
3080 angbandContext->changes->has_pict = 1;
3088 * Low level graphics. Assumes valid input.
3090 * Draw several ("n") chars, with an attr, at a given location.
3092 static errr Term_text_cocoa(int x, int y, int n, byte_hack a, concptr cp)
3094 AngbandContext* angbandContext = Term->data;
3095 struct PendingCellChange *pc;
3097 if (angbandContext->changes == 0) {
3098 /* Bail out; there was an earlier memory allocation failure. */
3101 if (angbandContext->changes->rows[y] == 0) {
3102 angbandContext->changes->rows[y] =
3103 create_row_change(angbandContext->cols);
3104 if (angbandContext->changes->rows[y] == 0) {
3105 NSLog(@"failed to allocate changes for row %d", y);
3108 if (angbandContext->changes->ymin > y) {
3109 angbandContext->changes->ymin = y;
3111 if (angbandContext->changes->ymax < y) {
3112 angbandContext->changes->ymax = y;
3116 angbandContext->changes->has_text = 1;
3117 if (angbandContext->changes->rows[y]->xmin > x) {
3118 angbandContext->changes->rows[y]->xmin = x;
3120 if (angbandContext->changes->rows[y]->xmax < x + n - 1) {
3121 angbandContext->changes->rows[y]->xmax = x + n - 1;
3123 pc = angbandContext->changes->rows[y]->cell_changes + x;
3124 while (pc != angbandContext->changes->rows[y]->cell_changes + x + n) {
3128 angbandContext->changes->rows[y]->cell_changes + x + n) {
3130 * The second byte of the character is past the end. Ignore
3135 pc->c.w = convert_two_byte_eucjp_to_utf16_native(cp);
3138 pc->change_type = CELL_CHANGE_TEXT;
3141 * Fill in a dummy value since the previous character will take
3147 pc->change_type = CELL_CHANGE_TEXT;
3155 pc->change_type = CELL_CHANGE_TEXT;
3163 pc->change_type = CELL_CHANGE_TEXT;
3174 * Post a nonsense event so that our event loop wakes up
3176 static void wakeup_event_loop(void)
3178 /* Big hack - send a nonsense event to make us update */
3179 NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined location:NSZeroPoint modifierFlags:0 timestamp:0 windowNumber:0 context:NULL subtype:AngbandEventWakeup data1:0 data2:0];
3180 [NSApp postEvent:event atStart:NO];
3185 * Create and initialize window number "i"
3187 static term *term_data_link(int i)
3189 NSArray *terminalDefaults = [[NSUserDefaults standardUserDefaults] valueForKey: AngbandTerminalsDefaultsKey];
3190 NSInteger rows = 24;
3191 NSInteger columns = 80;
3193 if( i < (int)[terminalDefaults count] )
3195 NSDictionary *term = [terminalDefaults objectAtIndex: i];
3196 rows = [[term valueForKey: AngbandTerminalRowsDefaultsKey] integerValue];
3197 columns = [[term valueForKey: AngbandTerminalColumnsDefaultsKey] integerValue];
3201 term *newterm = ZNEW(term);
3203 /* Initialize the term */
3204 term_init(newterm, columns, rows, 256 /* keypresses, for some reason? */);
3206 /* Differentiate between BS/^h, Tab/^i, etc. */
3207 /* newterm->complex_input = TRUE; */
3209 /* Use a "software" cursor */
3210 newterm->soft_cursor = TRUE;
3212 /* Disable the per-row flush notifications since they are not used. */
3213 newterm->never_frosh = TRUE;
3215 /* Erase with "white space" */
3216 newterm->attr_blank = TERM_WHITE;
3217 newterm->char_blank = ' ';
3219 /* Prepare the init/nuke hooks */
3220 newterm->init_hook = Term_init_cocoa;
3221 newterm->nuke_hook = Term_nuke_cocoa;
3223 /* Prepare the function hooks */
3224 newterm->xtra_hook = Term_xtra_cocoa;
3225 newterm->wipe_hook = Term_wipe_cocoa;
3226 newterm->curs_hook = Term_curs_cocoa;
3227 newterm->bigcurs_hook = Term_bigcurs_cocoa;
3228 newterm->text_hook = Term_text_cocoa;
3229 newterm->pict_hook = Term_pict_cocoa;
3230 /* newterm->mbcs_hook = Term_mbcs_cocoa; */
3232 /* Global pointer */
3233 angband_term[i] = newterm;
3239 * Load preferences from preferences file for current host+current user+
3240 * current application.
3242 static void load_prefs()
3244 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
3246 /* Make some default defaults */
3247 NSMutableArray *defaultTerms = [[NSMutableArray alloc] init];
3249 /* The following default rows/cols were determined experimentally by first
3250 * finding the ideal window/font size combinations. But because of awful
3251 * temporal coupling in Term_init_cocoa(), it's impossible to set up the
3252 * defaults there, so we do it this way. */
3253 for( NSUInteger i = 0; i < ANGBAND_TERM_MAX; i++ )
3291 NSDictionary *standardTerm = [NSDictionary dictionaryWithObjectsAndKeys:
3292 [NSNumber numberWithInt: rows], AngbandTerminalRowsDefaultsKey,
3293 [NSNumber numberWithInt: columns], AngbandTerminalColumnsDefaultsKey,
3294 [NSNumber numberWithBool: visible], AngbandTerminalVisibleDefaultsKey,
3296 [defaultTerms addObject: standardTerm];
3299 NSDictionary *defaults = [[NSDictionary alloc] initWithObjectsAndKeys:
3301 @"Osaka", @"FontName",
3303 @"Menlo", @"FontName",
3305 [NSNumber numberWithFloat:13.f], @"FontSize",
3306 [NSNumber numberWithInt:60], AngbandFrameRateDefaultsKey,
3307 [NSNumber numberWithBool:YES], AngbandSoundDefaultsKey,
3308 [NSNumber numberWithInt:GRAPHICS_NONE], AngbandGraphicsDefaultsKey,
3309 defaultTerms, AngbandTerminalsDefaultsKey,
3311 [defs registerDefaults:defaults];
3313 [defaultTerms release];
3315 /* Preferred graphics mode */
3316 graf_mode_req = [defs integerForKey:AngbandGraphicsDefaultsKey];
3318 /* Use sounds; set the Angband global */
3319 use_sound = ([defs boolForKey:AngbandSoundDefaultsKey] == YES) ? TRUE : FALSE;
3322 frames_per_second = [defs integerForKey:AngbandFrameRateDefaultsKey];
3325 default_font = [[NSFont fontWithName:[defs valueForKey:@"FontName-0"] size:[defs floatForKey:@"FontSize-0"]] retain];
3326 if (! default_font) default_font = [[NSFont fontWithName:@"Menlo" size:13.] retain];
3330 * Arbitary limit on number of possible samples per event
3332 #define MAX_SAMPLES 16
3335 * Struct representing all data for a set of event samples
3339 int num; /* Number of available samples for this event */
3340 NSSound *sound[MAX_SAMPLES];
3341 } sound_sample_list;
3344 * Array of event sound structs
3346 static sound_sample_list samples[MSG_MAX];
3350 * Load sound effects based on sound.cfg within the xtra/sound directory;
3351 * bridge to Cocoa to use NSSound for simple loading and playback, avoiding
3352 * I/O latency by cacheing all sounds at the start. Inherits full sound
3353 * format support from Quicktime base/plugins.
3354 * pelpel favoured a plist-based parser for the future but .cfg support
3355 * improves cross-platform compatibility.
3357 static void load_sounds(void)
3359 char sound_dir[1024];
3364 /* Build the "sound" path */
3365 path_build(sound_dir, sizeof(sound_dir), ANGBAND_DIR_XTRA, "sound");
3367 /* Find and open the config file */
3368 path_build(path, sizeof(path), sound_dir, "sound.cfg");
3369 fff = my_fopen(path, "r");
3374 NSLog(@"The sound configuration file could not be opened.");
3378 /* Instantiate an autorelease pool for use by NSSound */
3379 NSAutoreleasePool *autorelease_pool;
3380 autorelease_pool = [[NSAutoreleasePool alloc] init];
3382 /* Use a dictionary to unique sounds, so we can share NSSounds across
3383 * multiple events */
3384 NSMutableDictionary *sound_dict = [NSMutableDictionary dictionary];
3387 * This loop may take a while depending on the count and size of samples
3391 /* Parse the file */
3392 /* Lines are always of the form "name = sample [sample ...]" */
3393 while (my_fgets(fff, buffer, sizeof(buffer)) == 0)
3396 char *cfg_sample_list;
3402 /* Skip anything not beginning with an alphabetic character */
3403 if (!buffer[0] || !isalpha((unsigned char)buffer[0])) continue;
3405 /* Split the line into two: message name, and the rest */
3406 search = strchr(buffer, ' ');
3407 cfg_sample_list = strchr(search + 1, ' ');
3408 if (!search) continue;
3409 if (!cfg_sample_list) continue;
3411 /* Set the message name, and terminate at first space */
3415 /* Make sure this is a valid event name */
3416 for (event = MSG_MAX - 1; event >= 0; event--)
3418 if (strcmp(msg_name, angband_sound_name[event]) == 0)
3421 if (event < 0) continue;
3423 /* Advance the sample list pointer so it's at the beginning of text */
3425 if (!cfg_sample_list[0]) continue;
3427 /* Terminate the current token */
3428 cur_token = cfg_sample_list;
3429 search = strchr(cur_token, ' ');
3433 next_token = search + 1;
3441 * Now we find all the sample names and add them one by one
3445 int num = samples[event].num;
3447 /* Don't allow too many samples */
3448 if (num >= MAX_SAMPLES) break;
3450 NSString *token_string = [NSString stringWithUTF8String:cur_token];
3451 NSSound *sound = [sound_dict objectForKey:token_string];
3457 /* We have to load the sound. Build the path to the sample */
3458 path_build(path, sizeof(path), sound_dir, cur_token);
3459 if (stat(path, &stb) == 0)
3462 /* Load the sound into memory */
3463 sound = [[[NSSound alloc] initWithContentsOfFile:[NSString stringWithUTF8String:path] byReference:YES] autorelease];
3464 if (sound) [sound_dict setObject:sound forKey:token_string];
3468 /* Store it if we loaded it */
3471 samples[event].sound[num] = [sound retain];
3473 /* Imcrement the sample count */
3474 samples[event].num++;
3478 /* Figure out next token */
3479 cur_token = next_token;
3482 /* Try to find a space */
3483 search = strchr(cur_token, ' ');
3485 /* If we can find one, terminate, and set new "next" */
3489 next_token = search + 1;
3493 /* Otherwise prevent infinite looping */
3500 /* Release the autorelease pool */
3501 [autorelease_pool release];
3503 /* Close the file */
3508 * Play sound effects asynchronously. Select a sound from any available
3509 * for the required event, and bridge to Cocoa to play it.
3511 static void play_sound(int event)
3514 if (event < 0 || event >= MSG_MAX) return;
3516 /* Load sounds just-in-time (once) */
3517 static BOOL loaded = NO;
3523 /* Check there are samples for this event */
3524 if (!samples[event].num) return;
3526 /* Instantiate an autorelease pool for use by NSSound */
3527 NSAutoreleasePool *autorelease_pool;
3528 autorelease_pool = [[NSAutoreleasePool alloc] init];
3530 /* Choose a random event */
3531 int s = randint0(samples[event].num);
3533 /* Stop the sound if it's currently playing */
3534 if ([samples[event].sound[s] isPlaying])
3535 [samples[event].sound[s] stop];
3537 /* Play the sound */
3538 [samples[event].sound[s] play];
3540 /* Release the autorelease pool */
3541 [autorelease_pool drain];
3547 static void init_windows(void)
3549 /* Create the main window */
3550 term *primary = term_data_link(0);
3552 /* Prepare to create any additional windows */
3554 for (i=1; i < ANGBAND_TERM_MAX; i++) {
3558 /* Activate the primary term */
3559 Term_activate(primary);
3563 * Handle the "open_when_ready" flag
3565 static void handle_open_when_ready(void)
3567 /* Check the flag XXX XXX XXX make a function for this */
3568 if (open_when_ready && initialized && !game_in_progress)
3571 open_when_ready = FALSE;
3573 /* Game is in progress */
3574 game_in_progress = TRUE;
3576 /* Wait for a keypress */
3577 pause_line(Term->hgt - 1);
3583 * Handle quit_when_ready, by Peter Ammon,
3584 * slightly modified to check inkey_flag.
3586 static void quit_calmly(void)
3588 /* Quit immediately if game's not started */
3589 if (!game_in_progress || !character_generated) quit(NULL);
3591 /* Save the game and Quit (if it's safe) */
3594 /* Hack -- Forget messages and term */
3596 Term->mapped_flag = FALSE;
3599 do_cmd_save_game(FALSE);
3600 record_current_savefile();
3606 /* Wait until inkey_flag is set */
3612 * Returns YES if we contain an AngbandView (and hence should direct our events
3615 static BOOL contains_angband_view(NSView *view)
3617 if ([view isKindOfClass:[AngbandView class]]) return YES;
3618 for (NSView *subview in [view subviews]) {
3619 if (contains_angband_view(subview)) return YES;
3626 * Queue mouse presses if they occur in the map section of the main window.
3628 static void AngbandHandleEventMouseDown( NSEvent *event )
3631 AngbandContext *angbandContext = [[[event window] contentView] angbandContext];
3632 AngbandContext *mainAngbandContext = angband_term[0]->data;
3634 if (mainAngbandContext->primaryWindow && [[event window] windowNumber] == [mainAngbandContext->primaryWindow windowNumber])
3636 int cols, rows, x, y;
3637 Term_get_size(&cols, &rows);
3638 NSSize tileSize = angbandContext->tileSize;
3639 NSSize border = angbandContext->borderSize;
3640 NSPoint windowPoint = [event locationInWindow];
3642 /* Adjust for border; add border height because window origin is at
3644 windowPoint = NSMakePoint( windowPoint.x - border.width, windowPoint.y + border.height );
3646 NSPoint p = [[[event window] contentView] convertPoint: windowPoint fromView: nil];
3647 x = floor( p.x / tileSize.width );
3648 y = floor( p.y / tileSize.height );
3650 /* Being safe about this, since xcode doesn't seem to like the
3651 * bool_hack stuff */
3652 BOOL displayingMapInterface = ((int)inkey_flag != 0);
3654 /* Sidebar plus border == thirteen characters; top row is reserved. */
3655 /* Coordinates run from (0,0) to (cols-1, rows-1). */
3656 BOOL mouseInMapSection = (x > 13 && x <= cols - 1 && y > 0 && y <= rows - 2);
3658 /* If we are displaying a menu, allow clicks anywhere; if we are
3659 * displaying the main game interface, only allow clicks in the map
3661 if (!displayingMapInterface || (displayingMapInterface && mouseInMapSection))
3663 /* [event buttonNumber] will return 0 for left click,
3664 * 1 for right click, but this is safer */
3665 int button = ([event type] == NSLeftMouseDown) ? 1 : 2;
3668 NSUInteger eventModifiers = [event modifierFlags];
3669 byte angbandModifiers = 0;
3670 angbandModifiers |= (eventModifiers & NSShiftKeyMask) ? KC_MOD_SHIFT : 0;
3671 angbandModifiers |= (eventModifiers & NSControlKeyMask) ? KC_MOD_CONTROL : 0;
3672 angbandModifiers |= (eventModifiers & NSAlternateKeyMask) ? KC_MOD_ALT : 0;
3673 button |= (angbandModifiers & 0x0F) << 4; /* encode modifiers in the button number (see Term_mousepress()) */
3676 Term_mousepress(x, y, button);
3680 /* Pass click through to permit focus change, resize, etc. */
3681 [NSApp sendEvent:event];
3687 * Encodes an NSEvent Angband-style, or forwards it along. Returns YES if the
3688 * event was sent to Angband, NO if Cocoa (or nothing) handled it */
3689 static BOOL send_event(NSEvent *event)
3692 /* If the receiving window is not an Angband window, then do nothing */
3693 if (! contains_angband_view([[event window] contentView]))
3695 [NSApp sendEvent:event];
3699 /* Analyze the event */
3700 switch ([event type])
3704 /* Try performing a key equivalent */
3705 if ([[NSApp mainMenu] performKeyEquivalent:event]) break;
3707 unsigned modifiers = [event modifierFlags];
3709 /* Send all NSCommandKeyMasks through */
3710 if (modifiers & NSCommandKeyMask)
3712 [NSApp sendEvent:event];
3716 if (! [[event characters] length]) break;
3719 /* Extract some modifiers */
3720 int mc = !! (modifiers & NSControlKeyMask);
3721 int ms = !! (modifiers & NSShiftKeyMask);
3722 int mo = !! (modifiers & NSAlternateKeyMask);
3723 int kp = !! (modifiers & NSNumericPadKeyMask);
3726 /* Get the Angband char corresponding to this unichar */
3727 unichar c = [[event characters] characterAtIndex:0];
3730 * Have anything from the numeric keypad generate a macro
3731 * trigger so that shift or control modifiers can be passed.
3733 if (c <= 0x7F && !kp)
3739 * The rest of Hengband uses Angband 2.7's or so key handling:
3740 * so for the rest do something like the encoding that
3741 * main-win.c does: send a macro trigger with the Unicode
3742 * value encoded into printable ASCII characters.
3747 /* override special keys */
3748 switch([event keyCode]) {
3749 case kVK_Return: ch = '\r'; break;
3750 case kVK_Escape: ch = 27; break;
3751 case kVK_Tab: ch = '\t'; break;
3752 case kVK_Delete: ch = '\b'; break;
3753 case kVK_ANSI_KeypadEnter: ch = '\r'; kp = TRUE; break;
3756 /* Hide the mouse pointer */
3757 [NSCursor setHiddenUntilMouseMoves:YES];
3767 * Could use the hexsym global but some characters overlap with
3768 * those used to indicate modifiers.
3770 const char encoded[16] = {
3771 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b',
3775 /* Begin the macro trigger. */
3778 /* Send the modifiers. */
3779 if (mc) Term_keypress('C');
3780 if (ms) Term_keypress('S');
3781 if (mo) Term_keypress('O');
3782 if (kp) Term_keypress('K');
3785 Term_keypress(encoded[c & 0xF]);
3789 /* End the macro trigger. */
3796 case NSLeftMouseDown:
3797 case NSRightMouseDown:
3798 AngbandHandleEventMouseDown(event);
3801 case NSApplicationDefined:
3803 if ([event subtype] == AngbandEventWakeup)
3811 [NSApp sendEvent:event];
3818 * Check for Events, return TRUE if we process any
3820 static BOOL check_events(int wait)
3823 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
3825 /* Handles the quit_when_ready flag */
3826 if (quit_when_ready) quit_calmly();
3829 if (wait == CHECK_EVENTS_WAIT) endDate = [NSDate distantFuture];
3830 else endDate = [NSDate distantPast];
3834 if (quit_when_ready)
3836 /* send escape events until we quit */
3837 Term_keypress(0x1B);
3842 event = [NSApp nextEventMatchingMask:-1 untilDate:endDate inMode:NSDefaultRunLoopMode dequeue:YES];
3848 if (send_event(event)) break;
3854 /* Something happened */
3860 * Hook to tell the user something important
3862 static void hook_plog(const char * str)
3866 NSString *msg = NSLocalizedStringWithDefaultValue(
3867 @"Warning", AngbandMessageCatalog, [NSBundle mainBundle],
3868 @"Warning", @"Alert text for generic warning");
3869 NSString *info = [NSString stringWithCString:str
3871 encoding:NSJapaneseEUCStringEncoding
3873 encoding:NSMacOSRomanStringEncoding
3876 NSAlert *alert = [[NSAlert alloc] init];
3878 alert.messageText = msg;
3879 alert.informativeText = info;
3880 NSModalResponse result = [alert runModal];
3887 * Hook to tell the user something, and then quit
3889 static void hook_quit(const char * str)
3896 * ------------------------------------------------------------------------
3898 * ------------------------------------------------------------------------ */
3900 @interface AngbandAppDelegate : NSObject {
3901 IBOutlet NSMenu *terminalsMenu;
3902 NSMenu *_graphicsMenu;
3903 NSMenu *_commandMenu;
3904 NSDictionary *_commandMenuTagMap;
3907 @property (nonatomic, retain) IBOutlet NSMenu *graphicsMenu;
3908 @property (nonatomic, retain) IBOutlet NSMenu *commandMenu;
3909 @property (nonatomic, retain) NSDictionary *commandMenuTagMap;
3911 - (IBAction)newGame:sender;
3912 - (IBAction)openGame:sender;
3914 - (IBAction)editFont:sender;
3915 - (IBAction)setGraphicsMode:(NSMenuItem *)sender;
3916 - (IBAction)toggleSound:(NSMenuItem *)sender;
3918 - (IBAction)setRefreshRate:(NSMenuItem *)menuItem;
3919 - (IBAction)selectWindow: (id)sender;
3923 @implementation AngbandAppDelegate
3925 @synthesize graphicsMenu=_graphicsMenu;
3926 @synthesize commandMenu=_commandMenu;
3927 @synthesize commandMenuTagMap=_commandMenuTagMap;
3929 - (IBAction)newGame:sender
3931 /* Game is in progress */
3932 game_in_progress = TRUE;
3936 - (IBAction)editFont:sender
3938 NSFontPanel *panel = [NSFontPanel sharedFontPanel];
3939 NSFont *termFont = default_font;
3942 for (i=0; i < ANGBAND_TERM_MAX; i++) {
3943 if ([(id)angband_term[i]->data isMainWindow]) {
3944 termFont = [(id)angband_term[i]->data selectionFont];
3949 [panel setPanelFont:termFont isMultiple:NO];
3950 [panel orderFront:self];
3954 * Implent NSObject's changeFont() method to receive a notification about the
3955 * changed font. Note that, as of 10.14, changeFont() is deprecated in
3956 * NSObject - it will be removed at some point and the application delegate
3957 * will have to be declared as implementing the NSFontChanging protocol.
3959 - (void)changeFont:(id)sender
3962 for (mainTerm=0; mainTerm < ANGBAND_TERM_MAX; mainTerm++) {
3963 if ([(id)angband_term[mainTerm]->data isMainWindow]) {
3968 /* Bug #1709: Only change font for angband windows */
3969 if (mainTerm == ANGBAND_TERM_MAX) return;
3971 NSFont *oldFont = default_font;
3972 NSFont *newFont = [sender convertFont:oldFont];
3973 if (! newFont) return; /*paranoia */
3975 /* Store as the default font if we changed the first term */
3976 if (mainTerm == 0) {
3978 [default_font release];
3979 default_font = newFont;
3982 /* Record it in the preferences */
3983 NSUserDefaults *defs = [NSUserDefaults angbandDefaults];
3984 [defs setValue:[newFont fontName]
3985 forKey:[NSString stringWithFormat:@"FontName-%d", mainTerm]];
3986 [defs setFloat:[newFont pointSize]
3987 forKey:[NSString stringWithFormat:@"FontSize-%d", mainTerm]];
3990 NSDisableScreenUpdates();
3993 AngbandContext *angbandContext = angband_term[mainTerm]->data;
3994 [(id)angbandContext setSelectionFont:newFont adjustTerminal: YES];
3996 NSEnableScreenUpdates();
3998 if (mainTerm == 0 && game_in_progress) {
3999 /* Mimics the logic in setGraphicsMode(). */
4001 wakeup_event_loop();
4003 [(id)angbandContext requestRedraw];
4007 - (IBAction)openGame:sender
4009 NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
4010 BOOL selectedSomething = NO;
4013 /* Get where we think the save files are */
4014 NSURL *startingDirectoryURL = [NSURL fileURLWithPath:[NSString stringWithCString:ANGBAND_DIR_SAVE encoding:NSASCIIStringEncoding] isDirectory:YES];
4016 /* Set up an open panel */
4017 NSOpenPanel* panel = [NSOpenPanel openPanel];
4018 [panel setCanChooseFiles:YES];
4019 [panel setCanChooseDirectories:NO];
4020 [panel setResolvesAliases:YES];
4021 [panel setAllowsMultipleSelection:NO];
4022 [panel setTreatsFilePackagesAsDirectories:YES];
4023 [panel setDirectoryURL:startingDirectoryURL];
4026 panelResult = [panel runModal];
4027 if (panelResult == NSOKButton)
4029 NSArray* fileURLs = [panel URLs];
4030 if ([fileURLs count] > 0 && [[fileURLs objectAtIndex:0] isFileURL])
4032 NSURL* savefileURL = (NSURL *)[fileURLs objectAtIndex:0];
4033 /* The path property doesn't do the right thing except for
4034 * URLs with the file scheme. We had getFileSystemRepresentation
4035 * here before, but that wasn't introduced until OS X 10.9. */
4036 selectedSomething = [[savefileURL path] getCString:savefile
4037 maxLength:sizeof savefile encoding:NSMacOSRomanStringEncoding];
4041 if (selectedSomething)
4043 /* Remember this so we can select it by default next time */
4044 record_current_savefile();
4046 /* Game is in progress */
4047 game_in_progress = TRUE;
4054 - (IBAction)saveGame:sender
4056 /* Hack -- Forget messages */
4060 do_cmd_save_game(FALSE);
4062 /* Record the current save file so we can select it by default next time.
4063 * It's a little sketchy that this only happens when we save through the
4064 * menu; ideally game-triggered saves would trigger it too. */
4065 record_current_savefile();
4069 * Implement NSObject's validateMenuItem() method to override enabling or
4070 * disabling a menu item. Note that, as of 10.14, validateMenuItem() is
4071 * deprecated in NSObject - it will be removed at some point and the
4072 * application delegate will have to be declared as implementing the
4073 * NSMenuItemValidation protocol.
4075 - (BOOL)validateMenuItem:(NSMenuItem *)menuItem
4077 SEL sel = [menuItem action];
4078 NSInteger tag = [menuItem tag];
4080 if( tag >= AngbandWindowMenuItemTagBase && tag < AngbandWindowMenuItemTagBase + ANGBAND_TERM_MAX )
4082 if( tag == AngbandWindowMenuItemTagBase )
4084 /* The main window should always be available and visible */
4090 * Another window is only usable after Term_init_cocoa() has
4091 * been called for it. For Angband if window_flag[i] is nonzero
4092 * then that has happened for window i. For Hengband, that is
4093 * not the case so also test angband_term[i]->data.
4095 NSInteger subwindowNumber = tag - AngbandWindowMenuItemTagBase;
4096 return (angband_term[subwindowNumber]->data != 0
4097 && window_flag[subwindowNumber] > 0);
4103 if (sel == @selector(newGame:))
4105 return ! game_in_progress;
4107 else if (sel == @selector(editFont:))
4111 else if (sel == @selector(openGame:))
4113 return ! game_in_progress;
4115 else if (sel == @selector(setRefreshRate:) && [superitem(menuItem) tag] == 150)
4117 NSInteger fps = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandFrameRateDefaultsKey];
4118 [menuItem setState: ([menuItem tag] == fps)];
4121 else if( sel == @selector(setGraphicsMode:) )
4123 NSInteger requestedGraphicsMode = [[NSUserDefaults standardUserDefaults] integerForKey:AngbandGraphicsDefaultsKey];
4124 [menuItem setState: (tag == requestedGraphicsMode)];
4127 else if( sel == @selector(toggleSound:) )
4129 BOOL is_on = [[NSUserDefaults standardUserDefaults]
4130 boolForKey:AngbandSoundDefaultsKey];
4132 [menuItem setState: ((is_on) ? NSOnState : NSOffState)];
4135 else if( sel == @selector(sendAngbandCommand:) ||
4136 sel == @selector(saveGame:) )
4139 * we only want to be able to send commands during an active game
4140 * after the birth screens
4142 return !!game_in_progress && character_generated;
4148 - (IBAction)setRefreshRate:(NSMenuItem *)menuItem
4150 frames_per_second = [menuItem tag];
4151 [[NSUserDefaults angbandDefaults] setInteger:frames_per_second forKey:AngbandFrameRateDefaultsKey];
4154 - (IBAction)selectWindow: (id)sender
4156 NSInteger subwindowNumber = [(NSMenuItem *)sender tag] - AngbandWindowMenuItemTagBase;
4157 AngbandContext *context = angband_term[subwindowNumber]->data;
4158 [context->primaryWindow makeKeyAndOrderFront: self];
4159 [context saveWindowVisibleToDefaults: YES];
4162 - (void)prepareWindowsMenu
4164 /* Get the window menu with default items and add a separator and item for
4165 * the main window */
4166 NSMenu *windowsMenu = [[NSApplication sharedApplication] windowsMenu];
4167 [windowsMenu addItem: [NSMenuItem separatorItem]];
4169 NSString *title1 = [NSString stringWithCString:angband_term_name[0]
4171 encoding:NSJapaneseEUCStringEncoding
4173 encoding:NSMacOSRomanStringEncoding
4176 NSMenuItem *angbandItem = [[NSMenuItem alloc] initWithTitle:title1 action: @selector(selectWindow:) keyEquivalent: @"0"];
4177 [angbandItem setTarget: self];
4178 [angbandItem setTag: AngbandWindowMenuItemTagBase];
4179 [windowsMenu addItem: angbandItem];
4180 [angbandItem release];
4182 /* Add items for the additional term windows */
4183 for( NSInteger i = 1; i < ANGBAND_TERM_MAX; i++ )
4185 NSString *title = [NSString stringWithCString:angband_term_name[i]
4187 encoding:NSJapaneseEUCStringEncoding
4189 encoding:NSMacOSRomanStringEncoding
4192 NSString *keyEquivalent = [NSString stringWithFormat: @"%ld", (long)i];
4193 NSMenuItem *windowItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(selectWindow:) keyEquivalent: keyEquivalent];
4194 [windowItem setTarget: self];
4195 [windowItem setTag: AngbandWindowMenuItemTagBase + i];
4196 [windowsMenu addItem: windowItem];
4197 [windowItem release];
4201 - (IBAction)setGraphicsMode:(NSMenuItem *)sender
4203 /* We stashed the graphics mode ID in the menu item's tag */
4204 graf_mode_req = [sender tag];
4206 /* Stash it in UserDefaults */
4207 [[NSUserDefaults angbandDefaults] setInteger:graf_mode_req forKey:AngbandGraphicsDefaultsKey];
4208 [[NSUserDefaults angbandDefaults] synchronize];
4210 if (game_in_progress)
4212 /* Hack -- Force redraw */
4215 /* Wake up the event loop so it notices the change */
4216 wakeup_event_loop();
4220 - (IBAction) toggleSound: (NSMenuItem *) sender
4222 BOOL is_on = (sender.state == NSOnState);
4224 /* Toggle the state and update the Angband global and preferences. */
4225 sender.state = (is_on) ? NSOffState : NSOnState;
4226 use_sound = (is_on) ? FALSE : TRUE;
4227 [[NSUserDefaults angbandDefaults] setBool:(! is_on)
4228 forKey:AngbandSoundDefaultsKey];
4232 * Send a command to Angband via a menu item. This places the appropriate key
4233 * down events into the queue so that it seems like the user pressed them
4234 * (instead of trying to use the term directly).
4236 - (void)sendAngbandCommand: (id)sender
4238 NSMenuItem *menuItem = (NSMenuItem *)sender;
4239 NSString *command = [self.commandMenuTagMap objectForKey: [NSNumber numberWithInteger: [menuItem tag]]];
4240 NSInteger windowNumber = [((AngbandContext *)angband_term[0]->data)->primaryWindow windowNumber];
4242 /* Send a \ to bypass keymaps */
4243 NSEvent *escape = [NSEvent keyEventWithType: NSKeyDown
4244 location: NSZeroPoint
4247 windowNumber: windowNumber
4250 charactersIgnoringModifiers: @"\\"
4253 [[NSApplication sharedApplication] postEvent: escape atStart: NO];
4255 /* Send the actual command (from the original command set) */
4256 NSEvent *keyDown = [NSEvent keyEventWithType: NSKeyDown
4257 location: NSZeroPoint
4260 windowNumber: windowNumber
4263 charactersIgnoringModifiers: command
4266 [[NSApplication sharedApplication] postEvent: keyDown atStart: NO];
4270 * Set up the command menu dynamically, based on CommandMenu.plist.
4272 - (void)prepareCommandMenu
4274 NSString *commandMenuPath = [[NSBundle mainBundle] pathForResource: @"CommandMenu" ofType: @"plist"];
4275 NSArray *commandMenuItems = [[NSArray alloc] initWithContentsOfFile: commandMenuPath];
4276 NSMutableDictionary *angbandCommands = [[NSMutableDictionary alloc] init];
4277 NSString *tblname = @"CommandMenu";
4278 NSInteger tagOffset = 0;
4280 for( NSDictionary *item in commandMenuItems )
4282 BOOL useShiftModifier = [[item valueForKey: @"ShiftModifier"] boolValue];
4283 BOOL useOptionModifier = [[item valueForKey: @"OptionModifier"] boolValue];
4284 NSUInteger keyModifiers = NSCommandKeyMask;
4285 keyModifiers |= (useShiftModifier) ? NSShiftKeyMask : 0;
4286 keyModifiers |= (useOptionModifier) ? NSAlternateKeyMask : 0;
4288 NSString *lookup = [item valueForKey: @"Title"];
4289 NSString *title = NSLocalizedStringWithDefaultValue(
4290 lookup, tblname, [NSBundle mainBundle], lookup, @"");
4291 NSString *key = [item valueForKey: @"KeyEquivalent"];
4292 NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: title action: @selector(sendAngbandCommand:) keyEquivalent: key];
4293 [menuItem setTarget: self];
4294 [menuItem setKeyEquivalentModifierMask: keyModifiers];
4295 [menuItem setTag: AngbandCommandMenuItemTagBase + tagOffset];
4296 [self.commandMenu addItem: menuItem];
4299 NSString *angbandCommand = [item valueForKey: @"AngbandCommand"];
4300 [angbandCommands setObject: angbandCommand forKey: [NSNumber numberWithInteger: [menuItem tag]]];
4304 [commandMenuItems release];
4306 NSDictionary *safeCommands = [[NSDictionary alloc] initWithDictionary: angbandCommands];
4307 self.commandMenuTagMap = safeCommands;
4308 [safeCommands release];
4309 [angbandCommands release];
4312 - (void)awakeFromNib
4314 [super awakeFromNib];
4316 [self prepareWindowsMenu];
4317 [self prepareCommandMenu];
4320 - (void)applicationDidFinishLaunching:sender
4322 [AngbandContext beginGame];
4324 /* Once beginGame finished, the game is over - that's how Angband works,
4325 * and we should quit */
4326 game_is_finished = TRUE;
4327 [NSApp terminate:self];
4330 - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
4332 if (p_ptr->playing == FALSE || game_is_finished == TRUE)
4334 return NSTerminateNow;
4336 else if (! inkey_flag)
4338 /* For compatibility with other ports, do not quit in this case */
4339 return NSTerminateCancel;
4344 /* player->upkeep->playing = FALSE; */
4346 /* Post an escape event so that we can return from our get-key-event
4348 wakeup_event_loop();
4349 quit_when_ready = true;
4350 /* Must return Cancel, not Later, because we need to get out of the
4351 * run loop and back to Angband's loop */
4352 return NSTerminateCancel;
4357 * Dynamically build the Graphics menu
4359 - (void)menuNeedsUpdate:(NSMenu *)menu {
4361 /* Only the graphics menu is dynamic */
4362 if (! [menu isEqual:self.graphicsMenu])
4365 /* If it's non-empty, then we've already built it. Currently graphics modes
4366 * won't change once created; if they ever can we can remove this check.
4367 * Note that the check mark does change, but that's handled in
4368 * validateMenuItem: instead of menuNeedsUpdate: */
4369 if ([menu numberOfItems] > 0)
4372 /* This is the action for all these menu items */
4373 SEL action = @selector(setGraphicsMode:);
4375 /* Add an initial Classic ASCII menu item */
4376 NSString *tblname = @"GraphicsMenu";
4377 NSString *key = @"Classic ASCII";
4378 NSString *title = NSLocalizedStringWithDefaultValue(
4379 key, tblname, [NSBundle mainBundle], key, @"");
4380 NSMenuItem *classicItem = [menu addItemWithTitle:title action:action keyEquivalent:@""];
4381 [classicItem setTag:GRAPHICS_NONE];
4383 /* Walk through the list of graphics modes */
4384 if (graphics_modes) {
4387 for (i=0; graphics_modes[i].pNext; i++)
4389 const graphics_mode *graf = &graphics_modes[i];
4391 if (graf->grafID == GRAPHICS_NONE) {
4394 /* Make the title. NSMenuItem throws on a nil title, so ensure it's
4396 key = [[NSString alloc] initWithUTF8String:graf->menuname];
4397 title = NSLocalizedStringWithDefaultValue(
4398 key, tblname, [NSBundle mainBundle], key, @"");
4401 NSMenuItem *item = [menu addItemWithTitle:title action:action keyEquivalent:@""];
4403 [item setTag:graf->grafID];
4409 * Delegate method that gets called if we're asked to open a file.
4411 - (BOOL)application:(NSApplication *)sender openFiles:(NSArray *)filenames
4413 /* Can't open a file once we've started */
4414 if (game_in_progress) return NO;
4416 /* We can only open one file. Use the last one. */
4417 NSString *file = [filenames lastObject];
4418 if (! file) return NO;
4420 /* Put it in savefile */
4421 if (! [file getFileSystemRepresentation:savefile maxLength:sizeof savefile])
4424 game_in_progress = TRUE;
4427 /* Wake us up in case this arrives while we're sitting at the Welcome
4429 wakeup_event_loop();
4436 int main(int argc, char* argv[])
4438 NSApplicationMain(argc, (void*)argv);
4442 #endif /* MACINTOSH || MACH_O_COCOA */