3 #include "system/angband.h"
4 #include "melee/melee-util.h"
7 BLOW_EFFECT_TYPE_NONE = 0,
8 BLOW_EFFECT_TYPE_FEAR = 1,
9 BLOW_EFFECT_TYPE_SLEEP = 2,
10 BLOW_EFFECT_TYPE_HEAL = 3,
13 void describe_melee_method(player_type *subject_ptr, mam_type *mam_ptr);
14 void decide_monster_attack_effect(player_type *subject_ptr, mam_type *mam_ptr);
15 void describe_monster_missed_monster(player_type *subject_ptr, mam_type *mam_ptr);