3 #include "system/angband.h"
5 extern int summon_specific_who;
6 extern bool summon_unique_okay;
8 typedef enum summon_type summon_type;
9 bool summon_specific(player_type *player_ptr, MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, summon_type type, BIT_FLAGS mode);
10 bool summon_named_creature(player_type *player_ptr, MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode);