2 * @brief モンスターをフロアに1体配置する処理
7 #include "monster-floor/one-monster-placer.h"
8 #include "core/speed-table.h"
9 #include "dungeon/quest.h"
10 #include "effect/attribute-types.h"
11 #include "effect/effect-characteristics.h"
12 #include "effect/effect-processor.h"
13 #include "flavor/flavor-describer.h"
14 #include "flavor/object-flavor-types.h"
15 #include "floor/cave.h"
16 #include "floor/floor-save-util.h"
17 #include "game-option/birth-options.h"
18 #include "game-option/cheat-types.h"
19 #include "grid/grid.h"
20 #include "monster-attack/monster-attack-table.h"
21 #include "monster-floor/monster-move.h"
22 #include "monster-floor/monster-summon.h"
23 #include "monster-floor/place-monster-types.h"
24 #include "monster-race/monster-kind-mask.h"
25 #include "monster-race/monster-race.h"
26 #include "monster-race/race-brightness-mask.h"
27 #include "monster-race/race-indice-types.h"
28 #include "monster-race/race-misc-flags.h"
29 #include "monster/monster-flag-types.h"
30 #include "monster/monster-info.h"
31 #include "monster/monster-list.h"
32 #include "monster/monster-status-setter.h"
33 #include "monster/monster-status.h"
34 #include "monster/monster-update.h"
35 #include "monster/monster-util.h"
36 #include "object/warning.h"
37 #include "player/player-status.h"
38 #include "system/angband-system.h"
39 #include "system/floor-type-definition.h"
40 #include "system/grid-type-definition.h"
41 #include "system/monster-race-info.h"
42 #include "system/player-type-definition.h"
43 #include "system/redrawing-flags-updater.h"
44 #include "util/bit-flags-calculator.h"
45 #include "view/display-messages.h"
46 #include "wizard/wizard-messages.h"
47 #include "world/world.h"
49 static bool is_friendly_idx(PlayerType *player_ptr, MONSTER_IDX m_idx)
55 const auto &m_ref = player_ptr->current_floor_ptr->m_list[m_idx];
56 return m_ref.is_friendly();
60 * @brief たぬきの変身対象となるモンスターかどうか判定する / Hook for Tanuki
61 * @param r_idx モンスター種族ID
62 * @return 対象にできるならtrueを返す
63 * @todo グローバル変数対策の上 monster_hook.cへ移す。
65 static bool monster_hook_tanuki(PlayerType *player_ptr, MonsterRaceId r_idx)
67 const auto &monrace = monraces_info[r_idx];
68 bool unselectable = monrace.kind_flags.has(MonsterKindType::UNIQUE);
69 unselectable |= monrace.misc_flags.has(MonsterMiscType::MULTIPLY);
70 unselectable |= monrace.behavior_flags.has(MonsterBehaviorType::FRIENDLY);
71 unselectable |= monrace.feature_flags.has(MonsterFeatureType::AQUATIC);
72 unselectable |= monrace.misc_flags.has(MonsterMiscType::CHAMELEON);
73 unselectable |= monrace.is_explodable();
78 auto hook_pf = get_monster_hook(player_ptr);
79 return hook_pf(player_ptr, r_idx);
83 * @param player_ptr プレイヤーへの参照ポインタ
84 * @brief モンスターの表層IDを設定する / Set initial racial appearance of a monster
85 * @param r_idx モンスター種族ID
86 * @return モンスター種族の表層ID
88 static MonsterRaceId initial_r_appearance(PlayerType *player_ptr, MonsterRaceId r_idx, BIT_FLAGS generate_mode)
90 auto *floor_ptr = player_ptr->current_floor_ptr;
91 if (is_chargeman(player_ptr) && any_bits(generate_mode, PM_JURAL) && none_bits(generate_mode, PM_MULTIPLY | PM_KAGE)) {
92 return MonsterRaceId::ALIEN_JURAL;
95 if (monraces_info[r_idx].misc_flags.has_not(MonsterMiscType::TANUKI)) {
99 get_mon_num_prep(player_ptr, monster_hook_tanuki, nullptr);
101 DEPTH min = std::min(floor_ptr->base_level - 5, 50);
103 auto ap_r_idx = get_mon_num(player_ptr, 0, floor_ptr->base_level + 10, PM_NONE);
104 if (monraces_info[ap_r_idx].level >= min) {
113 * @brief ユニークが生成可能か評価する
114 * @param player_ptr プレイヤーへの参照ポインタ
115 * @param r_idx 生成モンスター種族
116 * @return ユニークの生成が不可能な条件ならFALSE、それ以外はTRUE
118 static bool check_unique_placeable(const FloorType &floor, MonsterRaceId r_idx, BIT_FLAGS mode)
120 if (AngbandSystem::get_instance().is_phase_out()) {
124 if (any_bits(mode, PM_CLONE)) {
128 auto *r_ptr = &monraces_info[r_idx];
129 auto is_unique = r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL);
130 is_unique &= r_ptr->cur_num >= r_ptr->max_num;
135 if (r_ptr->population_flags.has(MonsterPopulationType::ONLY_ONE) && (r_ptr->cur_num >= 1)) {
139 if (!MonraceList::get_instance().is_selectable(r_idx)) {
143 const auto is_deep = r_ptr->misc_flags.has(MonsterMiscType::FORCE_DEPTH) && (floor.dun_level < r_ptr->level);
144 const auto is_questor = !ironman_nightmare || r_ptr->misc_flags.has(MonsterMiscType::QUESTOR);
145 return !is_deep || !is_questor;
149 * @brief クエスト内に生成可能か評価する
150 * @param floor フロアへの参照
151 * @param r_idx 生成モンスター種族
152 * @return 生成が可能ならTRUE、不可能ならFALSE
154 static bool check_quest_placeable(const FloorType &floor, MonsterRaceId r_idx)
156 if (!inside_quest(floor.get_quest_id())) {
160 const auto &quest_list = QuestList::get_instance();
161 QuestId number = floor.get_quest_id();
162 const auto *q_ptr = &quest_list[number];
163 if ((q_ptr->type != QuestKindType::KILL_LEVEL) && (q_ptr->type != QuestKindType::RANDOM)) {
166 if (r_idx != q_ptr->r_idx) {
170 for (int i2 = 0; i2 < floor.width; ++i2) {
171 for (int j2 = 0; j2 < floor.height; j2++) {
172 auto quest_monster = floor.grid_array[j2][i2].has_monster();
173 quest_monster &= (floor.m_list[floor.grid_array[j2][i2].m_idx].r_idx == q_ptr->r_idx);
180 if (number_mon + q_ptr->cur_num >= q_ptr->max_num) {
187 * @brief 守りのルーン上にモンスターの配置を試みる
188 * @param player_ptr プレイヤーへの参照ポインタ
189 * @param r_idx 生成モンスター種族
192 * @return 生成が可能ならTRUE、不可能ならFALSE
194 static bool check_procection_rune(PlayerType *player_ptr, MonsterRaceId r_idx, POSITION y, POSITION x)
196 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
197 if (!g_ptr->is_rune_protection()) {
201 auto *r_ptr = &monraces_info[r_idx];
202 if (randint1(BREAK_RUNE_PROTECTION) >= (r_ptr->level + 20)) {
206 if (any_bits(g_ptr->info, CAVE_MARK)) {
207 msg_print(_("守りのルーンが壊れた!", "The rune of protection is broken!"));
210 reset_bits(g_ptr->info, CAVE_MARK);
211 reset_bits(g_ptr->info, CAVE_OBJECT);
213 note_spot(player_ptr, y, x);
217 static void warn_unique_generation(PlayerType *player_ptr, MonsterRaceId r_idx)
219 if (!player_ptr->warning || !w_ptr->character_dungeon) {
223 auto *r_ptr = &monraces_info[r_idx];
224 if (r_ptr->kind_flags.has_not(MonsterKindType::UNIQUE)) {
229 if (r_ptr->level > player_ptr->lev + 30) {
230 color = _("黒く", "black");
231 } else if (r_ptr->level > player_ptr->lev + 15) {
232 color = _("紫色に", "purple");
233 } else if (r_ptr->level > player_ptr->lev + 5) {
234 color = _("ルビー色に", "deep red");
235 } else if (r_ptr->level > player_ptr->lev - 5) {
236 color = _("赤く", "red");
237 } else if (r_ptr->level > player_ptr->lev - 15) {
238 color = _("ピンク色に", "pink");
240 color = _("白く", "white");
243 auto *o_ptr = choose_warning_item(player_ptr);
244 if (o_ptr != nullptr) {
245 const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
246 msg_format(_("%sは%s光った。", "%s glows %s."), item_name.data(), color.data());
248 msg_format(_("%s光る物が頭に浮かんだ。", "A %s image forms in your mind."), color.data());
253 * @brief モンスターを一体生成する / Attempt to place a monster of the given race at the given location.
254 * @param player_ptr プレイヤーへの参照ポインタ
255 * @param src_idx 召喚を行ったモンスターID
258 * @param r_idx 生成モンスター種族
259 * @param mode 生成オプション
260 * @param summoner_m_idx モンスターの召喚による場合、召喚主のモンスターID
263 bool place_monster_one(PlayerType *player_ptr, MONSTER_IDX src_idx, POSITION y, POSITION x, MonsterRaceId r_idx, BIT_FLAGS mode, std::optional<MONSTER_IDX> summoner_m_idx)
265 auto &floor = *player_ptr->current_floor_ptr;
266 auto *g_ptr = &floor.grid_array[y][x];
267 auto *r_ptr = &monraces_info[r_idx];
268 concptr name = r_ptr->name.data();
270 if (player_ptr->wild_mode || !in_bounds(&floor, y, x) || !MonsterRace(r_idx).is_valid()) {
274 if (none_bits(mode, PM_IGNORE_TERRAIN) && (pattern_tile(&floor, y, x) || !monster_can_enter(player_ptr, y, x, r_ptr, 0))) {
278 if (!check_unique_placeable(floor, r_idx, mode) || !check_quest_placeable(floor, r_idx) || !check_procection_rune(player_ptr, r_idx, y, x)) {
282 msg_format_wizard(player_ptr, CHEAT_MONSTER, _("%s(Lv%d)を生成しました。", "%s(Lv%d) was generated."), name, r_ptr->level);
283 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL) || (r_ptr->level < 10)) {
284 reset_bits(mode, PM_KAGE);
287 g_ptr->m_idx = m_pop(&floor);
288 hack_m_idx_ii = g_ptr->m_idx;
289 if (!g_ptr->has_monster()) {
293 MonsterEntity *m_ptr;
294 m_ptr = &floor.m_list[g_ptr->m_idx];
295 m_ptr->r_idx = r_idx;
296 m_ptr->ap_r_idx = initial_r_appearance(player_ptr, r_idx, mode);
298 m_ptr->mflag.clear();
299 m_ptr->mflag2.clear();
300 if (any_bits(mode, PM_MULTIPLY) && is_monster(src_idx) && !floor.m_list[src_idx].is_original_ap()) {
301 m_ptr->ap_r_idx = floor.m_list[src_idx].ap_r_idx;
302 if (floor.m_list[src_idx].mflag2.has(MonsterConstantFlagType::KAGE)) {
303 m_ptr->mflag2.set(MonsterConstantFlagType::KAGE);
307 if (is_monster(src_idx) && r_ptr->kind_flags.has_none_of(alignment_mask)) {
308 m_ptr->sub_align = floor.m_list[src_idx].sub_align;
310 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
311 if (r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
312 set_bits(m_ptr->sub_align, SUB_ALIGN_EVIL);
314 if (r_ptr->kind_flags.has(MonsterKindType::GOOD)) {
315 set_bits(m_ptr->sub_align, SUB_ALIGN_GOOD);
321 m_ptr->current_floor_ptr = &floor;
323 for (int cmi = 0; cmi < MAX_MTIMED; cmi++) {
324 m_ptr->mtimed[cmi] = 0;
329 m_ptr->nickname.clear();
332 if (is_monster(src_idx) && floor.m_list[src_idx].is_pet()) {
333 set_bits(mode, PM_FORCE_PET);
334 m_ptr->parent_m_idx = src_idx;
336 m_ptr->parent_m_idx = 0;
339 if (r_ptr->misc_flags.has(MonsterMiscType::CHAMELEON)) {
340 choose_new_monster(player_ptr, g_ptr->m_idx, true, MonsterRace::empty_id(), summoner_m_idx);
341 r_ptr = &m_ptr->get_monrace();
342 m_ptr->mflag2.set(MonsterConstantFlagType::CHAMELEON);
343 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) && (!is_monster(src_idx))) {
344 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
346 } else if (any_bits(mode, PM_KAGE) && none_bits(mode, PM_FORCE_PET)) {
347 m_ptr->ap_r_idx = MonsterRaceId::KAGE;
348 m_ptr->mflag2.set(MonsterConstantFlagType::KAGE);
351 if (any_bits(mode, PM_CLONE)) {
352 m_ptr->mflag2.set(MonsterConstantFlagType::CLONED);
355 if (any_bits(mode, PM_NO_PET)) {
356 m_ptr->mflag2.set(MonsterConstantFlagType::NOPET);
360 if (any_bits(mode, PM_FORCE_PET)) {
361 set_pet(player_ptr, m_ptr);
362 } else if ((is_player(src_idx) && r_ptr->behavior_flags.has(MonsterBehaviorType::FRIENDLY)) || is_friendly_idx(player_ptr, src_idx) || any_bits(mode, PM_FORCE_FRIENDLY)) {
363 if (!monster_has_hostile_align(player_ptr, nullptr, 0, -1, r_ptr) && !player_ptr->current_floor_ptr->inside_arena) {
368 m_ptr->mtimed[MTIMED_CSLEEP] = 0;
369 if (any_bits(mode, PM_ALLOW_SLEEP) && r_ptr->sleep && !ironman_nightmare) {
370 int val = r_ptr->sleep;
371 (void)set_monster_csleep(player_ptr, g_ptr->m_idx, (val * 2) + randint1(val * 10));
374 if (r_ptr->misc_flags.has(MonsterMiscType::FORCE_MAXHP)) {
375 m_ptr->max_maxhp = maxroll(r_ptr->hdice, r_ptr->hside);
377 m_ptr->max_maxhp = damroll(r_ptr->hdice, r_ptr->hside);
380 if (ironman_nightmare) {
381 auto hp = m_ptr->max_maxhp * 2;
382 m_ptr->max_maxhp = std::min(MONSTER_MAXHP, hp);
385 m_ptr->maxhp = m_ptr->max_maxhp;
386 if (r_ptr->cur_hp_per != 0) {
387 m_ptr->hp = m_ptr->maxhp * r_ptr->cur_hp_per / 100;
389 m_ptr->hp = m_ptr->maxhp;
392 m_ptr->dealt_damage = 0;
394 m_ptr->mspeed = get_mspeed(&floor, r_ptr);
396 if (any_bits(mode, PM_HASTE)) {
397 (void)set_monster_fast(player_ptr, g_ptr->m_idx, 100);
400 if (!ironman_nightmare) {
401 m_ptr->energy_need = ENERGY_NEED() - (int16_t)randint0(100);
403 m_ptr->energy_need = ENERGY_NEED() - (int16_t)randint0(100) * 2;
406 if (r_ptr->behavior_flags.has(MonsterBehaviorType::PREVENT_SUDDEN_MAGIC) && !ironman_nightmare) {
407 m_ptr->mflag.set(MonsterTemporaryFlagType::PREVENT_MAGIC);
410 if (g_ptr->m_idx < hack_m_idx) {
411 m_ptr->mflag.set(MonsterTemporaryFlagType::BORN);
414 auto is_awake_lightning_monster = r_ptr->brightness_flags.has_any_of(self_ld_mask);
415 is_awake_lightning_monster |= r_ptr->brightness_flags.has_any_of(has_ld_mask) && !m_ptr->is_asleep();
416 if (is_awake_lightning_monster) {
417 RedrawingFlagsUpdater::get_instance().set_flag(StatusRecalculatingFlag::MONSTER_LITE);
420 update_monster(player_ptr, g_ptr->m_idx, true);
422 m_ptr->get_real_monrace().cur_num++;
425 * Memorize location of the unique monster in saved floors.
426 * A unique monster move from old saved floor.
428 if (w_ptr->character_dungeon && (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || r_ptr->population_flags.has(MonsterPopulationType::NAZGUL))) {
429 m_ptr->get_real_monrace().floor_id = player_ptr->floor_id;
432 if (r_ptr->misc_flags.has(MonsterMiscType::MULTIPLY)) {
436 warn_unique_generation(player_ptr, r_idx);
437 if (!g_ptr->is_rune_explosion()) {
441 if (randint1(BREAK_RUNE_EXPLOSION) > r_ptr->level) {
442 if (any_bits(g_ptr->info, CAVE_MARK)) {
443 msg_print(_("ルーンが爆発した!", "The rune explodes!"));
444 project(player_ptr, 0, 2, y, x, 2 * (player_ptr->lev + damroll(7, 7)), AttributeType::MANA,
445 (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP | PROJECT_NO_HANGEKI));
448 msg_print(_("爆発のルーンは解除された。", "An explosive rune was disarmed."));
451 reset_bits(g_ptr->info, CAVE_MARK);
452 reset_bits(g_ptr->info, CAVE_OBJECT);
455 note_spot(player_ptr, y, x);
456 lite_spot(player_ptr, y, x);