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[hengbandforosx/hengbandosx.git]
/
src
/
object-activation
/
activation-util.h
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#pragma once
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#include "system/angband.h"
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// Activation Execution.
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class ItemEntity;
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struct ae_type {
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DIRECTION dir;
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bool success;
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ItemEntity *o_ptr;
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DEPTH lev;
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int chance;
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int fail;
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};
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class PlayerType;
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ae_type *initialize_ae_type(PlayerType *player_ptr, ae_type *ae_ptr, const INVENTORY_IDX item);