1 #include "object-enchant/dragon-breaths-table.h"
2 #include "effect/attribute-types.h"
5 * @brief 装備耐性に準じたブレス効果の選択テーブル /
6 * Define flags, effect type, name for dragon breath activation
8 const dragonbreath_type dragonbreath_info[] = {
9 { TR_RES_ACID, AttributeType::ACID, _("酸", "acid") },
10 { TR_RES_ELEC, AttributeType::ELEC, _("電撃", "lightning") },
11 { TR_RES_FIRE, AttributeType::FIRE, _("火炎", "fire") },
12 { TR_RES_COLD, AttributeType::COLD, _("冷気", "cold") },
13 { TR_RES_POIS, AttributeType::POIS, _("毒", "poison") },
14 { TR_RES_LITE, AttributeType::LITE, _("閃光", "light") },
15 { TR_RES_DARK, AttributeType::DARK, _("暗黒", "dark") },
16 { TR_RES_SHARDS, AttributeType::SHARDS, _("破片", "shards") },
17 { TR_RES_CONF, AttributeType::CONFUSION, _("混乱", "confusion") },
18 { TR_RES_SOUND, AttributeType::SOUND, _("轟音", "sound") },
19 { TR_RES_NEXUS, AttributeType::NEXUS, _("因果混乱", "nexus") },
20 { TR_RES_NETHER, AttributeType::NETHER, _("地獄", "nether") },
21 { TR_RES_CHAOS, AttributeType::CHAOS, _("カオス", "chaos") },
22 { TR_RES_DISEN, AttributeType::DISENCHANT, _("劣化", "disenchantment") },
23 { TR_STR, AttributeType::NONE, nullptr }