2 * @brief How object is marked (flags in object_type.mark)
6 * OM_FOUND --- original boolean flag
7 * OM_NOMSG --- temporary flag to suppress messages which were
8 * already printed in autopick_pickup_items().
14 OM_FOUND = 0x01, /*!< アイテムを一度でも視界に収めたことがあるか */
15 OM_NOMSG = 0x02, /* temporary flag to suppress messages */
16 OM_NO_QUERY = 0x04, /* Query for auto-pick was already answered as 'No' */
17 OM_AUTODESTROY = 0x08, /* Destroy later to avoid illegal inventry shift */
18 OM_TOUCHED = 0x10, /* Object was touched by player */