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[hengbandforosx/hengbandosx.git] / src / object / warning.cpp
1 #include "object/warning.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "dungeon/dungeon-flag-types.h"
6 #include "dungeon/dungeon.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "floor/cave.h"
10 #include "floor/geometry.h"
11 #include "game-option/input-options.h"
12 #include "grid/feature.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "monster-attack/monster-attack-effect.h"
15 #include "monster-attack/monster-attack-table.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-ability-flags.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster-race/race-indice-types.h"
20 #include "monster/monster-info.h"
21 #include "monster/monster-status.h"
22 #include "mspell/mspell-damage-calculator.h"
23 #include "mutation/mutation-flag-types.h"
24 #include "object-enchant/tr-types.h"
25 #include "object/object-flags.h"
26 #include "player-base/player-race.h"
27 #include "player/player-status-flags.h"
28 #include "player/player-status-resist.h"
29 #include "player/special-defense-types.h"
30 #include "status/element-resistance.h"
31 #include "system/floor-type-definition.h"
32 #include "system/grid-type-definition.h"
33 #include "system/monster-race-definition.h"
34 #include "system/monster-type-definition.h"
35 #include "system/object-type-definition.h"
36 #include "system/player-type-definition.h"
37 #include "target/projection-path-calculator.h"
38 #include "timed-effect/player-blindness.h"
39 #include "timed-effect/timed-effects.h"
40 #include "util/bit-flags-calculator.h"
41 #include "view/display-messages.h"
42
43 /*!
44  * @brief 警告を放つアイテムを選択する /
45  * Choose one of items that have warning flag
46  * Calculate spell damages
47  * @return 警告を行う
48  */
49 ObjectType *choose_warning_item(PlayerType *player_ptr)
50 {
51     int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
52
53     /* Paranoia -- Player has no warning ability */
54     if (!player_ptr->warning) {
55         return nullptr;
56     }
57
58     /* Search Inventory */
59     int number = 0;
60     for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
61         auto *o_ptr = &player_ptr->inventory_list[i];
62
63         auto flgs = object_flags(o_ptr);
64         if (flgs.has(TR_WARNING)) {
65             choices[number] = i;
66             number++;
67         }
68     }
69
70     /* Choice one of them */
71     return number ? &player_ptr->inventory_list[choices[randint0(number)]] : nullptr;
72 }
73
74 /*!
75  * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
76  * Calculate spell damages
77  * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
78  * @param typ 効果属性のID
79  * @param dam 基本ダメージ
80  * @param max 算出した最大ダメージを返すポインタ
81  */
82 static void spell_damcalc(PlayerType *player_ptr, monster_type *m_ptr, AttributeType typ, int dam, int *max)
83 {
84     auto *r_ptr = &r_info[m_ptr->r_idx];
85     int rlev = r_ptr->level;
86     bool ignore_wraith_form = false;
87
88     /* Vulnerability, resistance and immunity */
89     switch (typ) {
90     case AttributeType::ELEC:
91         if (has_immune_elec(player_ptr)) {
92             ignore_wraith_form = true;
93         }
94         dam = dam * calc_elec_damage_rate(player_ptr) / 100;
95         break;
96
97     case AttributeType::POIS:
98         dam = dam * calc_pois_damage_rate(player_ptr) / 100;
99         break;
100
101     case AttributeType::ACID:
102         if (has_immune_acid(player_ptr)) {
103             ignore_wraith_form = true;
104         }
105         dam = dam * calc_acid_damage_rate(player_ptr) / 100;
106         break;
107
108     case AttributeType::COLD:
109     case AttributeType::ICE:
110         if (has_immune_cold(player_ptr)) {
111             ignore_wraith_form = true;
112         }
113         dam = dam * calc_cold_damage_rate(player_ptr) / 100;
114         break;
115
116     case AttributeType::FIRE:
117         if (has_immune_fire(player_ptr)) {
118             ignore_wraith_form = true;
119         }
120         dam = dam * calc_fire_damage_rate(player_ptr) / 100;
121         break;
122
123     case AttributeType::PSY_SPEAR:
124         ignore_wraith_form = true;
125         break;
126
127     case AttributeType::MONSTER_SHOOT:
128         if (!player_ptr->effects()->blindness()->is_blind() && (has_invuln_arrow(player_ptr))) {
129             dam = 0;
130             ignore_wraith_form = true;
131         }
132         break;
133
134     case AttributeType::LITE:
135         dam = dam * calc_lite_damage_rate(player_ptr, CALC_MAX) / 100;
136         break;
137
138     case AttributeType::DARK:
139         dam = dam * calc_dark_damage_rate(player_ptr, CALC_MAX) / 100;
140         if (has_immune_dark(player_ptr) || player_ptr->wraith_form) {
141             ignore_wraith_form = true;
142         }
143         break;
144
145     case AttributeType::SHARDS:
146         dam = dam * calc_shards_damage_rate(player_ptr, CALC_MAX) / 100;
147         break;
148
149     case AttributeType::SOUND:
150         dam = dam * calc_sound_damage_rate(player_ptr, CALC_MAX) / 100;
151         break;
152
153     case AttributeType::CONFUSION:
154         dam = dam * calc_conf_damage_rate(player_ptr, CALC_MAX) / 100;
155         break;
156
157     case AttributeType::CHAOS:
158         dam = dam * calc_chaos_damage_rate(player_ptr, CALC_MAX) / 100;
159         break;
160
161     case AttributeType::NETHER:
162         dam = dam * calc_nether_damage_rate(player_ptr, CALC_MAX) / 100;
163         if (PlayerRace(player_ptr).equals(PlayerRaceType::SPECTRE)) {
164             ignore_wraith_form = true;
165             dam = 0;
166         }
167         break;
168
169     case AttributeType::DISENCHANT:
170         dam = dam * calc_disenchant_damage_rate(player_ptr, CALC_MAX) / 100;
171         break;
172
173     case AttributeType::NEXUS:
174         dam = dam * calc_nexus_damage_rate(player_ptr, CALC_MAX) / 100;
175         break;
176
177     case AttributeType::TIME:
178         dam = dam * calc_time_damage_rate(player_ptr, CALC_MAX) / 100;
179         break;
180
181     case AttributeType::GRAVITY:
182         dam = dam * calc_gravity_damage_rate(player_ptr, CALC_MAX) / 100;
183         break;
184
185     case AttributeType::ROCKET:
186         dam = dam * calc_rocket_damage_rate(player_ptr, CALC_MAX) / 100;
187         break;
188
189     case AttributeType::NUKE:
190         dam = dam * calc_nuke_damage_rate(player_ptr) / 100;
191         break;
192
193     case AttributeType::DEATH_RAY:
194         dam = dam * calc_deathray_damage_rate(player_ptr, CALC_MAX) / 100;
195         if (dam == 0) {
196             ignore_wraith_form = true;
197         }
198         break;
199
200     case AttributeType::HOLY_FIRE:
201         dam = dam * calc_holy_fire_damage_rate(player_ptr, CALC_MAX) / 100;
202         break;
203
204     case AttributeType::HELL_FIRE:
205         dam = dam * calc_hell_fire_damage_rate(player_ptr, CALC_MAX) / 100;
206         break;
207
208     case AttributeType::ABYSS:
209         dam = dam * calc_abyss_damage_rate(player_ptr, CALC_MAX) / 100;
210         break;
211
212     case AttributeType::VOID_MAGIC:
213         dam = dam * calc_void_damage_rate(player_ptr, CALC_MAX) / 100;
214         break;
215
216     case AttributeType::MIND_BLAST:
217     case AttributeType::BRAIN_SMASH:
218         if (100 + rlev / 2 <= std::max<short>(5, player_ptr->skill_sav)) {
219             dam = 0;
220             ignore_wraith_form = true;
221         }
222
223         break;
224
225     case AttributeType::CAUSE_1:
226     case AttributeType::CAUSE_2:
227     case AttributeType::CAUSE_3:
228     case AttributeType::HAND_DOOM:
229         if (100 + rlev / 2 <= player_ptr->skill_sav) {
230             dam = 0;
231             ignore_wraith_form = true;
232         }
233
234         break;
235
236     case AttributeType::CAUSE_4:
237         if ((100 + rlev / 2 <= player_ptr->skill_sav) && (m_ptr->r_idx != MonsterRaceId::KENSHIROU)) {
238             dam = 0;
239             ignore_wraith_form = true;
240         }
241
242         break;
243     default:
244         break;
245     }
246
247     if (player_ptr->wraith_form && !ignore_wraith_form) {
248         dam /= 2;
249         if (!dam) {
250             dam = 1;
251         }
252     }
253
254     if (dam > *max) {
255         *max = dam;
256     }
257 }
258
259 /*!
260  * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
261  * Calculate spell damages
262  * @param spell_num RF4ならRF_ABILITY::SPELL_STARTのように32区切りのベースとなる数値
263  * @param typ 効果属性のID
264  * @param m_idx 魔法を行使するモンスターのID
265  * @param max 算出した最大ダメージを返すポインタ
266  */
267 static void spell_damcalc_by_spellnum(PlayerType *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
268 {
269     auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
270     int dam = monspell_damage(player_ptr, ms_type, m_idx, DAM_MAX);
271     spell_damcalc(player_ptr, m_ptr, typ, dam, max);
272 }
273
274 /*!
275  * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
276  * Calculate blow damages
277  * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
278  * @param blow_ptr モンスターの打撃能力の構造体参照ポインタ
279  * @return 算出された最大ダメージを返す。
280  */
281 static int blow_damcalc(monster_type *m_ptr, PlayerType *player_ptr, MonsterBlow *blow_ptr)
282 {
283     int dam = blow_ptr->d_dice * blow_ptr->d_side;
284     int dummy_max = 0;
285
286     if (blow_ptr->method == RaceBlowMethodType::EXPLODE) {
287         dam = (dam + 1) / 2;
288         spell_damcalc(player_ptr, m_ptr, mbe_info[enum2i(blow_ptr->effect)].explode_type, dam, &dummy_max);
289         dam = dummy_max;
290         return dam;
291     }
292
293     ARMOUR_CLASS ac = player_ptr->ac + player_ptr->to_a;
294     bool check_wraith_form = true;
295     switch (blow_ptr->effect) {
296     case RaceBlowEffectType::SUPERHURT: {
297         int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
298         dam = std::max(dam, tmp_dam * 2);
299         break;
300     }
301
302     case RaceBlowEffectType::HURT:
303     case RaceBlowEffectType::SHATTER:
304         dam -= (dam * ((ac < 150) ? ac : 150) / 250);
305         break;
306
307     case RaceBlowEffectType::ACID:
308         spell_damcalc(player_ptr, m_ptr, AttributeType::ACID, dam, &dummy_max);
309         dam = dummy_max;
310         check_wraith_form = false;
311         break;
312
313     case RaceBlowEffectType::ELEC:
314         spell_damcalc(player_ptr, m_ptr, AttributeType::ELEC, dam, &dummy_max);
315         dam = dummy_max;
316         check_wraith_form = false;
317         break;
318
319     case RaceBlowEffectType::FIRE:
320         spell_damcalc(player_ptr, m_ptr, AttributeType::FIRE, dam, &dummy_max);
321         dam = dummy_max;
322         check_wraith_form = false;
323         break;
324
325     case RaceBlowEffectType::COLD:
326         spell_damcalc(player_ptr, m_ptr, AttributeType::COLD, dam, &dummy_max);
327         dam = dummy_max;
328         check_wraith_form = false;
329         break;
330
331     case RaceBlowEffectType::DR_MANA:
332         dam = 0;
333         check_wraith_form = false;
334         break;
335
336     default:
337         break;
338     }
339
340     if (check_wraith_form && player_ptr->wraith_form) {
341         dam /= 2;
342         if (!dam) {
343             dam = 1;
344         }
345     }
346
347     return dam;
348 }
349
350 /*!
351  * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
352  * Examine the grid (xx,yy) and warn the player if there are any danger
353  * @param xx 危険性を調査するマスのX座標
354  * @param yy 危険性を調査するマスのY座標
355  * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
356  */
357 bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy)
358 {
359     POSITION mx, my;
360     grid_type *g_ptr;
361     GAME_TEXT o_name[MAX_NLEN];
362
363 #define WARNING_AWARE_RANGE 12
364     int dam_max = 0;
365     static int old_damage = 0;
366
367     for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
368         for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
369             int dam_max0 = 0;
370             monster_type *m_ptr;
371             monster_race *r_ptr;
372
373             if (!in_bounds(player_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) {
374                 continue;
375             }
376
377             g_ptr = &player_ptr->current_floor_ptr->grid_array[my][mx];
378
379             if (!g_ptr->m_idx) {
380                 continue;
381             }
382
383             m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
384
385             if (monster_csleep_remaining(m_ptr)) {
386                 continue;
387             }
388             if (!is_hostile(m_ptr)) {
389                 continue;
390             }
391
392             r_ptr = &r_info[m_ptr->r_idx];
393
394             /* Monster spells (only powerful ones)*/
395             if (projectable(player_ptr, my, mx, yy, xx)) {
396                 const auto flags = r_ptr->ability_flags;
397
398                 if (d_info[player_ptr->dungeon_idx].flags.has_not(DungeonFeatureType::NO_MAGIC)) {
399                     if (flags.has(MonsterAbilityType::BA_CHAO)) {
400                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
401                     }
402                     if (flags.has(MonsterAbilityType::BA_MANA)) {
403                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
404                     }
405                     if (flags.has(MonsterAbilityType::BA_DARK)) {
406                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
407                     }
408                     if (flags.has(MonsterAbilityType::BA_LITE)) {
409                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
410                     }
411                     if (flags.has(MonsterAbilityType::HAND_DOOM)) {
412                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::HAND_DOOM, AttributeType::HAND_DOOM, g_ptr->m_idx, &dam_max0);
413                     }
414                     if (flags.has(MonsterAbilityType::PSY_SPEAR)) {
415                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::PSY_SPEAR, AttributeType::PSY_SPEAR, g_ptr->m_idx, &dam_max0);
416                     }
417                     if (flags.has(MonsterAbilityType::BA_VOID)) {
418                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
419                     }
420                     if (flags.has(MonsterAbilityType::BA_ABYSS)) {
421                         spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
422                     }
423                 }
424
425                 if (flags.has(MonsterAbilityType::ROCKET)) {
426                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::ROCKET, AttributeType::ROCKET, g_ptr->m_idx, &dam_max0);
427                 }
428                 if (flags.has(MonsterAbilityType::BR_ACID)) {
429                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ACID, AttributeType::ACID, g_ptr->m_idx, &dam_max0);
430                 }
431                 if (flags.has(MonsterAbilityType::BR_ELEC)) {
432                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ELEC, AttributeType::ELEC, g_ptr->m_idx, &dam_max0);
433                 }
434                 if (flags.has(MonsterAbilityType::BR_FIRE)) {
435                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FIRE, AttributeType::FIRE, g_ptr->m_idx, &dam_max0);
436                 }
437                 if (flags.has(MonsterAbilityType::BR_COLD)) {
438                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_COLD, AttributeType::COLD, g_ptr->m_idx, &dam_max0);
439                 }
440                 if (flags.has(MonsterAbilityType::BR_POIS)) {
441                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_POIS, AttributeType::POIS, g_ptr->m_idx, &dam_max0);
442                 }
443                 if (flags.has(MonsterAbilityType::BR_NETH)) {
444                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NETH, AttributeType::NETHER, g_ptr->m_idx, &dam_max0);
445                 }
446                 if (flags.has(MonsterAbilityType::BR_LITE)) {
447                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
448                 }
449                 if (flags.has(MonsterAbilityType::BR_DARK)) {
450                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
451                 }
452                 if (flags.has(MonsterAbilityType::BR_CONF)) {
453                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CONF, AttributeType::CONFUSION, g_ptr->m_idx, &dam_max0);
454                 }
455                 if (flags.has(MonsterAbilityType::BR_SOUN)) {
456                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SOUN, AttributeType::SOUND, g_ptr->m_idx, &dam_max0);
457                 }
458                 if (flags.has(MonsterAbilityType::BR_CHAO)) {
459                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
460                 }
461                 if (flags.has(MonsterAbilityType::BR_DISE)) {
462                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISE, AttributeType::DISENCHANT, g_ptr->m_idx, &dam_max0);
463                 }
464                 if (flags.has(MonsterAbilityType::BR_NEXU)) {
465                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NEXU, AttributeType::NEXUS, g_ptr->m_idx, &dam_max0);
466                 }
467                 if (flags.has(MonsterAbilityType::BR_TIME)) {
468                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_TIME, AttributeType::TIME, g_ptr->m_idx, &dam_max0);
469                 }
470                 if (flags.has(MonsterAbilityType::BR_INER)) {
471                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_INER, AttributeType::INERTIAL, g_ptr->m_idx, &dam_max0);
472                 }
473                 if (flags.has(MonsterAbilityType::BR_GRAV)) {
474                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_GRAV, AttributeType::GRAVITY, g_ptr->m_idx, &dam_max0);
475                 }
476                 if (flags.has(MonsterAbilityType::BR_SHAR)) {
477                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SHAR, AttributeType::SHARDS, g_ptr->m_idx, &dam_max0);
478                 }
479                 if (flags.has(MonsterAbilityType::BR_PLAS)) {
480                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_PLAS, AttributeType::PLASMA, g_ptr->m_idx, &dam_max0);
481                 }
482                 if (flags.has(MonsterAbilityType::BR_FORC)) {
483                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FORC, AttributeType::FORCE, g_ptr->m_idx, &dam_max0);
484                 }
485                 if (flags.has(MonsterAbilityType::BR_MANA)) {
486                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
487                 }
488                 if (flags.has(MonsterAbilityType::BR_NUKE)) {
489                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NUKE, AttributeType::NUKE, g_ptr->m_idx, &dam_max0);
490                 }
491                 if (flags.has(MonsterAbilityType::BR_DISI)) {
492                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISI, AttributeType::DISINTEGRATE, g_ptr->m_idx, &dam_max0);
493                 }
494                 if (flags.has(MonsterAbilityType::BR_VOID)) {
495                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
496                 }
497                 if (flags.has(MonsterAbilityType::BR_ABYSS)) {
498                     spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
499                 }
500             }
501             /* Monster melee attacks */
502             if (r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW) || d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
503                 dam_max += dam_max0;
504                 continue;
505             }
506
507             if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
508                 dam_max += dam_max0;
509                 continue;
510             }
511
512             int dam_melee = 0;
513             for (int m = 0; m < 4; m++) {
514                 /* Skip non-attacks */
515                 if (r_ptr->blow[m].method == RaceBlowMethodType::NONE || (r_ptr->blow[m].method == RaceBlowMethodType::SHOOT)) {
516                     continue;
517                 }
518
519                 /* Extract the attack info */
520                 dam_melee += blow_damcalc(m_ptr, player_ptr, &r_ptr->blow[m]);
521                 if (r_ptr->blow[m].method == RaceBlowMethodType::EXPLODE) {
522                     break;
523                 }
524             }
525
526             if (dam_melee > dam_max0) {
527                 dam_max0 = dam_melee;
528             }
529             dam_max += dam_max0;
530         }
531     }
532
533     /* Prevent excessive warning */
534     if (dam_max > old_damage) {
535         old_damage = dam_max * 3 / 2;
536
537         if (dam_max > player_ptr->chp / 2) {
538             auto *o_ptr = choose_warning_item(player_ptr);
539
540             if (o_ptr) {
541                 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
542             } else {
543                 strcpy(o_name, _("体", "body")); /* Warning ability without item */
544             }
545             msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
546
547             disturb(player_ptr, false, true);
548             return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
549         }
550     } else {
551         old_damage = old_damage / 2;
552     }
553
554     g_ptr = &player_ptr->current_floor_ptr->grid_array[yy][xx];
555     bool is_warning = (!easy_disarm && is_trap(player_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(player_ptr, g_ptr->feat));
556     is_warning &= !one_in_(13);
557     if (!is_warning) {
558         return true;
559     }
560
561     auto *o_ptr = choose_warning_item(player_ptr);
562     if (o_ptr != nullptr) {
563         describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
564     } else {
565         strcpy(o_name, _("体", "body")); /* Warning ability without item */
566     }
567     msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
568     disturb(player_ptr, false, true);
569     return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
570 }