1 #include "object/warning.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "dungeon/dungeon-flag-types.h"
6 #include "dungeon/dungeon.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "floor/cave.h"
10 #include "floor/geometry.h"
11 #include "game-option/input-options.h"
12 #include "grid/feature.h"
13 #include "inventory/inventory-slot-types.h"
14 #include "monster-attack/monster-attack-effect.h"
15 #include "monster-attack/monster-attack-table.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-ability-flags.h"
18 #include "monster-race/race-flags1.h"
19 #include "monster-race/race-indice-types.h"
20 #include "monster/monster-info.h"
21 #include "monster/monster-status.h"
22 #include "mspell/mspell-damage-calculator.h"
23 #include "mutation/mutation-flag-types.h"
24 #include "object-enchant/tr-types.h"
25 #include "object/object-flags.h"
26 #include "player-base/player-race.h"
27 #include "player/player-status-flags.h"
28 #include "player/player-status-resist.h"
29 #include "player/special-defense-types.h"
30 #include "status/element-resistance.h"
31 #include "system/floor-type-definition.h"
32 #include "system/grid-type-definition.h"
33 #include "system/monster-race-definition.h"
34 #include "system/monster-type-definition.h"
35 #include "system/object-type-definition.h"
36 #include "system/player-type-definition.h"
37 #include "target/projection-path-calculator.h"
38 #include "timed-effect/player-blindness.h"
39 #include "timed-effect/timed-effects.h"
40 #include "util/bit-flags-calculator.h"
41 #include "view/display-messages.h"
44 * @brief 警告を放つアイテムを選択する /
45 * Choose one of items that have warning flag
46 * Calculate spell damages
49 ObjectType *choose_warning_item(PlayerType *player_ptr)
51 int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
53 /* Paranoia -- Player has no warning ability */
54 if (!player_ptr->warning) {
58 /* Search Inventory */
60 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
61 auto *o_ptr = &player_ptr->inventory_list[i];
63 auto flgs = object_flags(o_ptr);
64 if (flgs.has(TR_WARNING)) {
70 /* Choice one of them */
71 return number ? &player_ptr->inventory_list[choices[randint0(number)]] : nullptr;
75 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する /
76 * Calculate spell damages
77 * @param m_ptr 魔法を行使するモンスターの構造体参照ポインタ
80 * @param max 算出した最大ダメージを返すポインタ
82 static void spell_damcalc(PlayerType *player_ptr, monster_type *m_ptr, AttributeType typ, int dam, int *max)
84 auto *r_ptr = &r_info[m_ptr->r_idx];
85 int rlev = r_ptr->level;
86 bool ignore_wraith_form = false;
88 /* Vulnerability, resistance and immunity */
90 case AttributeType::ELEC:
91 if (has_immune_elec(player_ptr)) {
92 ignore_wraith_form = true;
94 dam = dam * calc_elec_damage_rate(player_ptr) / 100;
97 case AttributeType::POIS:
98 dam = dam * calc_pois_damage_rate(player_ptr) / 100;
101 case AttributeType::ACID:
102 if (has_immune_acid(player_ptr)) {
103 ignore_wraith_form = true;
105 dam = dam * calc_acid_damage_rate(player_ptr) / 100;
108 case AttributeType::COLD:
109 case AttributeType::ICE:
110 if (has_immune_cold(player_ptr)) {
111 ignore_wraith_form = true;
113 dam = dam * calc_cold_damage_rate(player_ptr) / 100;
116 case AttributeType::FIRE:
117 if (has_immune_fire(player_ptr)) {
118 ignore_wraith_form = true;
120 dam = dam * calc_fire_damage_rate(player_ptr) / 100;
123 case AttributeType::PSY_SPEAR:
124 ignore_wraith_form = true;
127 case AttributeType::MONSTER_SHOOT:
128 if (!player_ptr->effects()->blindness()->is_blind() && (has_invuln_arrow(player_ptr))) {
130 ignore_wraith_form = true;
134 case AttributeType::LITE:
135 dam = dam * calc_lite_damage_rate(player_ptr, CALC_MAX) / 100;
138 case AttributeType::DARK:
139 dam = dam * calc_dark_damage_rate(player_ptr, CALC_MAX) / 100;
140 if (has_immune_dark(player_ptr) || player_ptr->wraith_form) {
141 ignore_wraith_form = true;
145 case AttributeType::SHARDS:
146 dam = dam * calc_shards_damage_rate(player_ptr, CALC_MAX) / 100;
149 case AttributeType::SOUND:
150 dam = dam * calc_sound_damage_rate(player_ptr, CALC_MAX) / 100;
153 case AttributeType::CONFUSION:
154 dam = dam * calc_conf_damage_rate(player_ptr, CALC_MAX) / 100;
157 case AttributeType::CHAOS:
158 dam = dam * calc_chaos_damage_rate(player_ptr, CALC_MAX) / 100;
161 case AttributeType::NETHER:
162 dam = dam * calc_nether_damage_rate(player_ptr, CALC_MAX) / 100;
163 if (PlayerRace(player_ptr).equals(PlayerRaceType::SPECTRE)) {
164 ignore_wraith_form = true;
169 case AttributeType::DISENCHANT:
170 dam = dam * calc_disenchant_damage_rate(player_ptr, CALC_MAX) / 100;
173 case AttributeType::NEXUS:
174 dam = dam * calc_nexus_damage_rate(player_ptr, CALC_MAX) / 100;
177 case AttributeType::TIME:
178 dam = dam * calc_time_damage_rate(player_ptr, CALC_MAX) / 100;
181 case AttributeType::GRAVITY:
182 dam = dam * calc_gravity_damage_rate(player_ptr, CALC_MAX) / 100;
185 case AttributeType::ROCKET:
186 dam = dam * calc_rocket_damage_rate(player_ptr, CALC_MAX) / 100;
189 case AttributeType::NUKE:
190 dam = dam * calc_nuke_damage_rate(player_ptr) / 100;
193 case AttributeType::DEATH_RAY:
194 dam = dam * calc_deathray_damage_rate(player_ptr, CALC_MAX) / 100;
196 ignore_wraith_form = true;
200 case AttributeType::HOLY_FIRE:
201 dam = dam * calc_holy_fire_damage_rate(player_ptr, CALC_MAX) / 100;
204 case AttributeType::HELL_FIRE:
205 dam = dam * calc_hell_fire_damage_rate(player_ptr, CALC_MAX) / 100;
208 case AttributeType::ABYSS:
209 dam = dam * calc_abyss_damage_rate(player_ptr, CALC_MAX) / 100;
212 case AttributeType::VOID_MAGIC:
213 dam = dam * calc_void_damage_rate(player_ptr, CALC_MAX) / 100;
216 case AttributeType::MIND_BLAST:
217 case AttributeType::BRAIN_SMASH:
218 if (100 + rlev / 2 <= std::max<short>(5, player_ptr->skill_sav)) {
220 ignore_wraith_form = true;
225 case AttributeType::CAUSE_1:
226 case AttributeType::CAUSE_2:
227 case AttributeType::CAUSE_3:
228 case AttributeType::HAND_DOOM:
229 if (100 + rlev / 2 <= player_ptr->skill_sav) {
231 ignore_wraith_form = true;
236 case AttributeType::CAUSE_4:
237 if ((100 + rlev / 2 <= player_ptr->skill_sav) && (m_ptr->r_idx != MonsterRaceId::KENSHIROU)) {
239 ignore_wraith_form = true;
247 if (player_ptr->wraith_form && !ignore_wraith_form) {
260 * @brief 警告基準を定めるために魔法の効果属性に基づいて最大魔法ダメージを計算する。 /
261 * Calculate spell damages
262 * @param spell_num RF4ならRF_ABILITY::SPELL_STARTのように32区切りのベースとなる数値
264 * @param m_idx 魔法を行使するモンスターのID
265 * @param max 算出した最大ダメージを返すポインタ
267 static void spell_damcalc_by_spellnum(PlayerType *player_ptr, MonsterAbilityType ms_type, AttributeType typ, MONSTER_IDX m_idx, int *max)
269 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
270 int dam = monspell_damage(player_ptr, ms_type, m_idx, DAM_MAX);
271 spell_damcalc(player_ptr, m_ptr, typ, dam, max);
275 * @brief 警告基準を定めるためにモンスターの打撃最大ダメージを算出する /
276 * Calculate blow damages
277 * @param m_ptr 打撃を行使するモンスターの構造体参照ポインタ
278 * @param blow_ptr モンスターの打撃能力の構造体参照ポインタ
279 * @return 算出された最大ダメージを返す。
281 static int blow_damcalc(monster_type *m_ptr, PlayerType *player_ptr, MonsterBlow *blow_ptr)
283 int dam = blow_ptr->d_dice * blow_ptr->d_side;
286 if (blow_ptr->method == RaceBlowMethodType::EXPLODE) {
288 spell_damcalc(player_ptr, m_ptr, mbe_info[enum2i(blow_ptr->effect)].explode_type, dam, &dummy_max);
293 ARMOUR_CLASS ac = player_ptr->ac + player_ptr->to_a;
294 bool check_wraith_form = true;
295 switch (blow_ptr->effect) {
296 case RaceBlowEffectType::SUPERHURT: {
297 int tmp_dam = dam - (dam * ((ac < 150) ? ac : 150) / 250);
298 dam = std::max(dam, tmp_dam * 2);
302 case RaceBlowEffectType::HURT:
303 case RaceBlowEffectType::SHATTER:
304 dam -= (dam * ((ac < 150) ? ac : 150) / 250);
307 case RaceBlowEffectType::ACID:
308 spell_damcalc(player_ptr, m_ptr, AttributeType::ACID, dam, &dummy_max);
310 check_wraith_form = false;
313 case RaceBlowEffectType::ELEC:
314 spell_damcalc(player_ptr, m_ptr, AttributeType::ELEC, dam, &dummy_max);
316 check_wraith_form = false;
319 case RaceBlowEffectType::FIRE:
320 spell_damcalc(player_ptr, m_ptr, AttributeType::FIRE, dam, &dummy_max);
322 check_wraith_form = false;
325 case RaceBlowEffectType::COLD:
326 spell_damcalc(player_ptr, m_ptr, AttributeType::COLD, dam, &dummy_max);
328 check_wraith_form = false;
331 case RaceBlowEffectType::DR_MANA:
333 check_wraith_form = false;
340 if (check_wraith_form && player_ptr->wraith_form) {
351 * @brief プレイヤーが特定地点へ移動した場合に警告を発する処理 /
352 * Examine the grid (xx,yy) and warn the player if there are any danger
353 * @param xx 危険性を調査するマスのX座標
354 * @param yy 危険性を調査するマスのY座標
355 * @return 警告を無視して進むことを選択するかか問題が無ければTRUE、警告に従ったならFALSEを返す。
357 bool process_warning(PlayerType *player_ptr, POSITION xx, POSITION yy)
361 GAME_TEXT o_name[MAX_NLEN];
363 #define WARNING_AWARE_RANGE 12
365 static int old_damage = 0;
367 for (mx = xx - WARNING_AWARE_RANGE; mx < xx + WARNING_AWARE_RANGE + 1; mx++) {
368 for (my = yy - WARNING_AWARE_RANGE; my < yy + WARNING_AWARE_RANGE + 1; my++) {
373 if (!in_bounds(player_ptr->current_floor_ptr, my, mx) || (distance(my, mx, yy, xx) > WARNING_AWARE_RANGE)) {
377 g_ptr = &player_ptr->current_floor_ptr->grid_array[my][mx];
383 m_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
385 if (monster_csleep_remaining(m_ptr)) {
388 if (!is_hostile(m_ptr)) {
392 r_ptr = &r_info[m_ptr->r_idx];
394 /* Monster spells (only powerful ones)*/
395 if (projectable(player_ptr, my, mx, yy, xx)) {
396 const auto flags = r_ptr->ability_flags;
398 if (d_info[player_ptr->dungeon_idx].flags.has_not(DungeonFeatureType::NO_MAGIC)) {
399 if (flags.has(MonsterAbilityType::BA_CHAO)) {
400 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
402 if (flags.has(MonsterAbilityType::BA_MANA)) {
403 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
405 if (flags.has(MonsterAbilityType::BA_DARK)) {
406 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
408 if (flags.has(MonsterAbilityType::BA_LITE)) {
409 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
411 if (flags.has(MonsterAbilityType::HAND_DOOM)) {
412 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::HAND_DOOM, AttributeType::HAND_DOOM, g_ptr->m_idx, &dam_max0);
414 if (flags.has(MonsterAbilityType::PSY_SPEAR)) {
415 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::PSY_SPEAR, AttributeType::PSY_SPEAR, g_ptr->m_idx, &dam_max0);
417 if (flags.has(MonsterAbilityType::BA_VOID)) {
418 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
420 if (flags.has(MonsterAbilityType::BA_ABYSS)) {
421 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BA_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
425 if (flags.has(MonsterAbilityType::ROCKET)) {
426 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::ROCKET, AttributeType::ROCKET, g_ptr->m_idx, &dam_max0);
428 if (flags.has(MonsterAbilityType::BR_ACID)) {
429 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ACID, AttributeType::ACID, g_ptr->m_idx, &dam_max0);
431 if (flags.has(MonsterAbilityType::BR_ELEC)) {
432 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ELEC, AttributeType::ELEC, g_ptr->m_idx, &dam_max0);
434 if (flags.has(MonsterAbilityType::BR_FIRE)) {
435 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FIRE, AttributeType::FIRE, g_ptr->m_idx, &dam_max0);
437 if (flags.has(MonsterAbilityType::BR_COLD)) {
438 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_COLD, AttributeType::COLD, g_ptr->m_idx, &dam_max0);
440 if (flags.has(MonsterAbilityType::BR_POIS)) {
441 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_POIS, AttributeType::POIS, g_ptr->m_idx, &dam_max0);
443 if (flags.has(MonsterAbilityType::BR_NETH)) {
444 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NETH, AttributeType::NETHER, g_ptr->m_idx, &dam_max0);
446 if (flags.has(MonsterAbilityType::BR_LITE)) {
447 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_LITE, AttributeType::LITE, g_ptr->m_idx, &dam_max0);
449 if (flags.has(MonsterAbilityType::BR_DARK)) {
450 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DARK, AttributeType::DARK, g_ptr->m_idx, &dam_max0);
452 if (flags.has(MonsterAbilityType::BR_CONF)) {
453 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CONF, AttributeType::CONFUSION, g_ptr->m_idx, &dam_max0);
455 if (flags.has(MonsterAbilityType::BR_SOUN)) {
456 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SOUN, AttributeType::SOUND, g_ptr->m_idx, &dam_max0);
458 if (flags.has(MonsterAbilityType::BR_CHAO)) {
459 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_CHAO, AttributeType::CHAOS, g_ptr->m_idx, &dam_max0);
461 if (flags.has(MonsterAbilityType::BR_DISE)) {
462 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISE, AttributeType::DISENCHANT, g_ptr->m_idx, &dam_max0);
464 if (flags.has(MonsterAbilityType::BR_NEXU)) {
465 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NEXU, AttributeType::NEXUS, g_ptr->m_idx, &dam_max0);
467 if (flags.has(MonsterAbilityType::BR_TIME)) {
468 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_TIME, AttributeType::TIME, g_ptr->m_idx, &dam_max0);
470 if (flags.has(MonsterAbilityType::BR_INER)) {
471 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_INER, AttributeType::INERTIAL, g_ptr->m_idx, &dam_max0);
473 if (flags.has(MonsterAbilityType::BR_GRAV)) {
474 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_GRAV, AttributeType::GRAVITY, g_ptr->m_idx, &dam_max0);
476 if (flags.has(MonsterAbilityType::BR_SHAR)) {
477 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_SHAR, AttributeType::SHARDS, g_ptr->m_idx, &dam_max0);
479 if (flags.has(MonsterAbilityType::BR_PLAS)) {
480 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_PLAS, AttributeType::PLASMA, g_ptr->m_idx, &dam_max0);
482 if (flags.has(MonsterAbilityType::BR_FORC)) {
483 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_FORC, AttributeType::FORCE, g_ptr->m_idx, &dam_max0);
485 if (flags.has(MonsterAbilityType::BR_MANA)) {
486 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_MANA, AttributeType::MANA, g_ptr->m_idx, &dam_max0);
488 if (flags.has(MonsterAbilityType::BR_NUKE)) {
489 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_NUKE, AttributeType::NUKE, g_ptr->m_idx, &dam_max0);
491 if (flags.has(MonsterAbilityType::BR_DISI)) {
492 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_DISI, AttributeType::DISINTEGRATE, g_ptr->m_idx, &dam_max0);
494 if (flags.has(MonsterAbilityType::BR_VOID)) {
495 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_VOID, AttributeType::VOID_MAGIC, g_ptr->m_idx, &dam_max0);
497 if (flags.has(MonsterAbilityType::BR_ABYSS)) {
498 spell_damcalc_by_spellnum(player_ptr, MonsterAbilityType::BR_ABYSS, AttributeType::ABYSS, g_ptr->m_idx, &dam_max0);
501 /* Monster melee attacks */
502 if (r_ptr->behavior_flags.has(MonsterBehaviorType::NEVER_BLOW) || d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MELEE)) {
507 if (!(mx <= xx + 1 && mx >= xx - 1 && my <= yy + 1 && my >= yy - 1)) {
513 for (int m = 0; m < 4; m++) {
514 /* Skip non-attacks */
515 if (r_ptr->blow[m].method == RaceBlowMethodType::NONE || (r_ptr->blow[m].method == RaceBlowMethodType::SHOOT)) {
519 /* Extract the attack info */
520 dam_melee += blow_damcalc(m_ptr, player_ptr, &r_ptr->blow[m]);
521 if (r_ptr->blow[m].method == RaceBlowMethodType::EXPLODE) {
526 if (dam_melee > dam_max0) {
527 dam_max0 = dam_melee;
533 /* Prevent excessive warning */
534 if (dam_max > old_damage) {
535 old_damage = dam_max * 3 / 2;
537 if (dam_max > player_ptr->chp / 2) {
538 auto *o_ptr = choose_warning_item(player_ptr);
541 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
543 strcpy(o_name, _("体", "body")); /* Warning ability without item */
545 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
547 disturb(player_ptr, false, true);
548 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));
551 old_damage = old_damage / 2;
554 g_ptr = &player_ptr->current_floor_ptr->grid_array[yy][xx];
555 bool is_warning = (!easy_disarm && is_trap(player_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(player_ptr, g_ptr->feat));
556 is_warning &= !one_in_(13);
561 auto *o_ptr = choose_warning_item(player_ptr);
562 if (o_ptr != nullptr) {
563 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
565 strcpy(o_name, _("体", "body")); /* Warning ability without item */
567 msg_format(_("%sが鋭く震えた!", "Your %s pulsates sharply!"), o_name);
568 disturb(player_ptr, false, true);
569 return get_check(_("本当にこのまま進むか?", "Really want to go ahead? "));