1 #include "player-ability/player-constitution.h"
2 #include "mutation/mutation-flag-types.h"
3 #include "object/object-flags.h"
4 #include "player-base/player-class.h"
5 #include "player-base/player-race.h"
6 #include "player-info/class-info.h"
7 #include "player-info/monk-data-type.h"
8 #include "player-info/samurai-data-type.h"
9 #include "player/player-personality.h"
10 #include "player/race-info-table.h"
11 #include "player/special-defense-types.h"
12 #include "realm/realm-hex-numbers.h"
13 #include "spell-realm/spells-hex.h"
14 #include "system/player-type-definition.h"
15 #include "util/bit-flags-calculator.h"
17 PlayerConstitution::PlayerConstitution(player_type *player_ptr)
18 : PlayerBasicStatistics(player_ptr)
22 void PlayerConstitution::set_locals()
24 this->max_value = +99;
25 this->min_value = -99;
26 this->ability_type = A_CON;
27 this->tr_flag = TR_CON;
28 this->tr_bad_flag = TR_CON;
35 int16_t PlayerConstitution::race_value()
37 int16_t result = PlayerBasicStatistics::race_value();
39 result += PlayerRace(this->player_ptr).additional_constitution();
45 * @brief 耐久力補正計算 - 一時効果
51 int16_t PlayerConstitution::time_effect_value()
55 if (this->player_ptr->realm1 == REALM_HEX) {
56 if (SpellHex(this->player_ptr).is_spelling_specific(HEX_BUILDING)) {
73 * * ネオ・つよしスペシャル中で加算(+4)
75 int16_t PlayerConstitution::stance_value()
79 PlayerClass pc(player_ptr);
80 if (pc.samurai_stance_is(SamuraiStance::KOUKIJIN)) {
84 if (pc.monk_stance_is(MonkStance::BYAKKO)) {
86 } else if (pc.monk_stance_is(MonkStance::GENBU)) {
88 } else if (pc.monk_stance_is(MonkStance::SUZAKU)) {
91 if (this->player_ptr->tsuyoshi) {
103 * * 変異MUT3_RESILIENTで加算(+4)
104 * * 変異MUT3_ALBINOで減算(-4)
105 * * 変異MUT3_XTRA_FATで加算(+2)
106 * * 変異MUT3_FLESH_ROTで減算(-2)
108 int16_t PlayerConstitution::mutation_value()
112 if (this->player_ptr->muta.any()) {
113 if (this->player_ptr->muta.has(PlayerMutationType::RESILIENT)) {
117 if (this->player_ptr->muta.has(PlayerMutationType::ALBINO)) {
121 if (this->player_ptr->muta.has(PlayerMutationType::XTRA_FAT)) {
125 if (this->player_ptr->muta.has(PlayerMutationType::FLESH_ROT)) {