1 #include "player-ability/player-dexterity.h"
2 #include "mutation/mutation-flag-types.h"
3 #include "object/object-flags.h"
4 #include "player-base/player-class.h"
5 #include "player-base/player-race.h"
6 #include "player-info/class-info.h"
7 #include "player-info/monk-data-type.h"
8 #include "player-info/samurai-data-type.h"
9 #include "player/player-personality.h"
10 #include "player/race-info-table.h"
11 #include "player/special-defense-types.h"
12 #include "realm/realm-hex-numbers.h"
13 #include "spell-realm/spells-hex.h"
14 #include "system/player-type-definition.h"
15 #include "util/bit-flags-calculator.h"
17 PlayerDexterity::PlayerDexterity(player_type* player_ptr)
18 : PlayerBasicStatistics(player_ptr)
22 void PlayerDexterity::set_locals()
24 this->max_value = +99;
25 this->min_value = -99;
26 this->ability_type = A_DEX;
27 this->tr_flag = TR_DEX;
28 this->tr_bad_flag = TR_DEX;
35 int16_t PlayerDexterity::race_value()
37 int16_t result = PlayerBasicStatistics::race_value();
39 result += PlayerRace(this->player_ptr).additional_dexterity();
45 * @brief 器用さ補正計算 - 一時効果
51 int16_t PlayerDexterity::time_effect_value()
55 if (this->player_ptr->realm1 == REALM_HEX) {
56 if (SpellHex(this->player_ptr).is_spelling_specific(HEX_BUILDING)) {
74 int16_t PlayerDexterity::stance_value()
78 PlayerClass pc(player_ptr);
79 if (pc.samurai_stance_is(SamuraiStance::KOUKIJIN)) {
83 if (pc.monk_stance_is(MonkStance::BYAKKO)) {
85 } else if (pc.monk_stance_is(MonkStance::GENBU)) {
87 } else if (pc.monk_stance_is(MonkStance::SUZAKU)) {
95 * @brief 器用さ腕力補正計算 - 変異
99 * * 変異MUT3_IRON_SKINで減算(-1)
100 * * 変異MUT3_LIMBERで加算(+3)
101 * * 変異MUT3_ARTHRITISで減算(-3)
103 int16_t PlayerDexterity::mutation_value()
107 if (this->player_ptr->muta.has(PlayerMutationType::IRON_SKIN)) {
111 if (this->player_ptr->muta.has(PlayerMutationType::LIMBER)) {
115 if (this->player_ptr->muta.has(PlayerMutationType::ARTHRITIS)) {