3 #include "room/room-types.h"
4 #include "system/angband.h"
6 /* Room type information */
7 typedef struct room_info_type {
8 int16_t prob[ROOM_T_MAX]; /* Allocation information. */
9 byte min_level; /* Minimum level on which room can appear. */
12 extern room_info_type room_info_normal[ROOM_T_MAX];
13 extern room_type room_build_order[ROOM_T_MAX];