3 #include "system/angband.h"
8 Chest(PlayerType *player_ptr);
9 virtual ~Chest() = default;
10 void chest_death(bool scatter, POSITION y, POSITION x, OBJECT_IDX o_idx);
11 void chest_trap(POSITION y, POSITION x, OBJECT_IDX o_idx);
14 PlayerType *player_ptr;