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[Refactor] enum spells-typeをenum class AttributeTypeに置換
[hengbandforosx/hengbandosx.git] / src / specific-object / death-crimson.cpp
1 #include "specific-object/death-crimson.h"
2 #include "artifact/fixed-art-types.h"
3 #include "effect/effect-characteristics.h"
4 #include "effect/effect-processor.h"
5 #include "floor/geometry.h"
6 #include "effect/attribute-types.h"
7 #include "system/object-type-definition.h"
8 #include "system/player-type-definition.h"
9 #include "target/target-checker.h"
10 #include "target/target-getter.h"
11 #include "view/display-messages.h"
12
13 /*!
14  * @brief クリムゾンを発射する / Fire Crimson, evoluting gun.
15  @ @param player_ptr プレイヤーへの参照ポインタ
16  * @return キャンセルした場合 false.
17  * @details
18  * Need to analyze size of the window.
19  * Need more color coding.
20  */
21 static bool fire_crimson(player_type *player_ptr)
22 {
23     DIRECTION dir;
24     if (!get_aim_dir(player_ptr, &dir))
25         return false;
26
27     POSITION tx = player_ptr->x + 99 * ddx[dir];
28     POSITION ty = player_ptr->y + 99 * ddy[dir];
29     if ((dir == 5) && target_okay(player_ptr)) {
30         tx = target_col;
31         ty = target_row;
32     }
33
34     int num = 1;
35     if (player_ptr->pclass == PlayerClassType::ARCHER) {
36         if (player_ptr->lev >= 10)
37             num++;
38
39         if (player_ptr->lev >= 30)
40             num++;
41
42         if (player_ptr->lev >= 45)
43             num++;
44     }
45
46     BIT_FLAGS flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
47     for (int i = 0; i < num; i++)
48         (void)project(player_ptr, 0, player_ptr->lev / 20 + 1, ty, tx, player_ptr->lev * player_ptr->lev * 6 / 50, AttributeType::ROCKET, flg);
49
50     return true;
51 }
52
53 bool activate_crimson(player_type *player_ptr, object_type *o_ptr)
54 {
55     if (o_ptr->name1 != ART_CRIMSON)
56         return false;
57
58     msg_print(_("せっかくだから『クリムゾン』をぶっぱなすぜ!", "I'll fire CRIMSON! SEKKAKUDAKARA!"));
59     return fire_crimson(player_ptr);
60 }