1 #include "spell-kind/blood-curse.h"
2 #include "effect/effect-characteristics.h"
3 #include "effect/effect-processor.h"
4 #include "monster-floor/monster-summon.h"
5 #include "monster-floor/place-monster-types.h"
6 #include "spell-kind/earthquake.h"
7 #include "spell-kind/spells-sight.h"
8 #include "spell-kind/spells-teleport.h"
9 #include "effect/attribute-types.h"
10 #include "spell/spells-summon.h"
11 #include "spell/summon-types.h"
12 #include "status/base-status.h"
13 #include "status/experience.h"
14 #include "system/floor-type-definition.h"
15 #include "system/grid-type-definition.h"
16 #include "system/monster-type-definition.h"
17 #include "system/player-type-definition.h"
18 #include "view/display-messages.h"
20 void blood_curse_to_enemy(player_type *player_ptr, MONSTER_IDX m_idx)
22 monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
23 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
24 BIT_FLAGS curse_flg = (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP);
26 bool is_first_loop = true;
27 while (is_first_loop || one_in_(5)) {
28 is_first_loop = false;
29 switch (randint1(28)) {
33 msg_print(_("地面が揺れた...", "The ground trembles..."));
34 earthquake(player_ptr, m_ptr->fy, m_ptr->fx, 4 + randint0(4), 0);
44 int extra_dam = damroll(10, 10);
45 msg_print(_("純粋な魔力の次元への扉が開いた!", "A portal opens to a plane of raw mana!"));
46 project(player_ptr, 0, 8, m_ptr->fy, m_ptr->fx, extra_dam, AttributeType::MANA, curse_flg);
54 msg_print(_("空間が歪んだ!", "Space warps about you!"));
56 teleport_away(player_ptr, g_ptr->m_idx, damroll(10, 10), TELEPORT_PASSIVE);
58 count += activate_hi_summon(player_ptr, m_ptr->fy, m_ptr->fx, true);
66 msg_print(_("エネルギーのうねりを感じた!", "You feel a surge of energy!"));
67 project(player_ptr, 0, 7, m_ptr->fy, m_ptr->fx, 50, AttributeType::DISINTEGRATE, curse_flg);
76 aggravate_monsters(player_ptr, 0);
82 count += activate_hi_summon(player_ptr, m_ptr->fy, m_ptr->fx, true);
90 bool pet = !one_in_(3);
91 BIT_FLAGS mode = PM_ALLOW_GROUP;
96 mode |= (PM_NO_PET | PM_FORCE_FRIENDLY);
98 count += summon_specific(player_ptr, (pet ? -1 : 0), player_ptr->y, player_ptr->x,
99 (pet ? player_ptr->lev * 2 / 3 + randint1(player_ptr->lev / 2) : player_ptr->current_floor_ptr->dun_level), SUMMON_NONE, mode);
107 if (player_ptr->hold_exp && (randint0(100) < 75))
110 msg_print(_("経験値が体から吸い取られた気がする!", "You feel your experience draining away..."));
111 if (player_ptr->hold_exp)
112 lose_exp(player_ptr, player_ptr->exp / 160);
114 lose_exp(player_ptr, player_ptr->exp / 16);
123 for (int i = 0; i < A_MAX; i++) {
125 (void)do_dec_stat(player_ptr, i);
129 (void)do_dec_stat(player_ptr, randint0(6));