3 #include "system/angband.h"
6 void teleport_level(PlayerType *player_ptr, MONSTER_IDX m_idx);
7 bool teleport_level_other(PlayerType *player_ptr);
8 bool tele_town(PlayerType *player_ptr);
9 void reserve_alter_reality(PlayerType *player_ptr, TIME_EFFECT turns);
10 bool is_teleport_level_ineffective(PlayerType *player_ptr, MONSTER_IDX idx);
11 bool recall_player(PlayerType *player_ptr, TIME_EFFECT turns);
12 bool free_level_recall(PlayerType *player_ptr);
13 bool reset_recall(PlayerType *player_ptr);