1 #include "spell/spells-staff-only.h"
2 #include "effect/attribute-types.h"
3 #include "effect/effect-characteristics.h"
4 #include "effect/effect-processor.h"
5 #include "hpmp/hp-mp-processor.h"
6 #include "player-base/player-class.h"
7 #include "player/player-damage.h"
8 #include "spell-kind/spells-sight.h"
9 #include "status/bad-status-setter.h"
10 #include "status/body-improvement.h"
11 #include "system/player-type-definition.h"
12 #include "view/display-messages.h"
16 * @param player_ptr プレイヤーへの参照ポインタ
17 * @magic 魔法の効果である場合TRUE (杖と同じ効果の呪文はあったか? 要調査)
18 * @powerful 効果が増強される時TRUE (TRUEになるタイミングはあるか? 要調査)
20 bool cleansing_nova(PlayerType *player_ptr, bool magic, bool powerful)
23 if (dispel_evil(player_ptr, powerful ? 225 : 150)) {
27 int k = 3 * player_ptr->lev;
28 if (set_protevil(player_ptr, (magic ? 0 : player_ptr->protevil) + randint1(25) + k, false)) {
32 BadStatusSetter bss(player_ptr);
33 if (bss.set_poison(0)) {
41 if (hp_player(player_ptr, 50)) {
58 * @param player_ptr プレイヤーへの参照ポインタ
59 * @powerful 効果が増強される時TRUE (TRUEになるタイミングはあるか? 要調査)
61 bool unleash_mana_storm(PlayerType *player_ptr, bool powerful)
63 msg_print(_("強力な魔力が敵を引き裂いた!", "Mighty magics rend your enemies!"));
64 project(player_ptr, 0, (powerful ? 7 : 5), player_ptr->y, player_ptr->x, (randint1(200) + (powerful ? 500 : 300)) * 2, AttributeType::MANA,
65 PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID);
67 if (!PlayerClass(player_ptr).is_wizard()) {
68 (void)take_hit(player_ptr, DAMAGE_NOESCAPE, 50, _("コントロールし難い強力な魔力の解放", "unleashing magics too mighty to control"));