2 * @brief プレイヤーの時限効果を表すオブジェクト群を保持する
7 #include "timed-effect/timed-effects.h"
8 #include "timed-effect/player-acceleration.h"
9 #include "timed-effect/player-blindness.h"
10 #include "timed-effect/player-confusion.h"
11 #include "timed-effect/player-cut.h"
12 #include "timed-effect/player-deceleration.h"
13 #include "timed-effect/player-fear.h"
14 #include "timed-effect/player-hallucination.h"
15 #include "timed-effect/player-paralysis.h"
16 #include "timed-effect/player-poison.h"
17 #include "timed-effect/player-stun.h"
19 TimedEffects::TimedEffects()
20 : player_blindness(std::make_shared<PlayerBlindness>())
21 , player_confusion(std::make_shared<PlayerConfusion>())
22 , player_cut(std::make_shared<PlayerCut>())
23 , player_fear(std::make_shared<PlayerFear>())
24 , player_hallucination(std::make_shared<PlayerHallucination>())
25 , player_paralysis(std::make_shared<PlayerParalysis>())
26 , player_stun(std::make_shared<PlayerStun>())
27 , player_acceleration(std::make_shared<PlayerAcceleration>())
28 , player_deceleration(std::make_shared<PlayerDeceleration>())
29 , player_poison(std::make_shared<PlayerPoison>())
33 std::shared_ptr<PlayerBlindness> TimedEffects::blindness() const
35 return this->player_blindness;
38 std::shared_ptr<PlayerConfusion> TimedEffects::confusion() const
40 return this->player_confusion;
43 std::shared_ptr<PlayerCut> TimedEffects::cut() const
45 return this->player_cut;
48 std::shared_ptr<PlayerFear> TimedEffects::fear() const
50 return this->player_fear;
53 std::shared_ptr<PlayerHallucination> TimedEffects::hallucination() const
55 return this->player_hallucination;
58 std::shared_ptr<PlayerParalysis> TimedEffects::paralysis() const
60 return this->player_paralysis;
63 std::shared_ptr<PlayerStun> TimedEffects::stun() const
65 return this->player_stun;
68 std::shared_ptr<PlayerAcceleration> TimedEffects::acceleration() const
70 return this->player_acceleration;
73 std::shared_ptr<PlayerDeceleration> TimedEffects::deceleration() const
75 return this->player_deceleration;
78 std::shared_ptr<PlayerPoison> TimedEffects::poison() const
80 return this->player_poison;