1 #include "view/display-lore-attacks.h"
2 #include "lore/combat-types-setter.h"
3 #include "lore/lore-calculator.h"
4 #include "monster-attack/monster-attack-types.h"
5 #include "monster-race/race-flags1.h"
6 #include "term/term-color-types.h"
8 #include "locale/japanese.h"
12 static void display_monster_blows_jp(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
14 if (attack_numbers == 0) {
15 hooked_roff(format("%^sは", wd_he[lore_ptr->msex]));
18 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
19 hook_c_roff(TERM_L_WHITE, format(" %dd%d ", d1, d2));
20 hooked_roff("のダメージで");
24 lore_ptr->p = "何か奇妙なことをする";
25 lore_ptr->pc = TERM_VIOLET;
28 /* XXしてYYし/XXしてYYする/XXし/XXする */
29 if (lore_ptr->q != NULL)
30 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_TO);
31 else if (attack_numbers != lore_ptr->count - 1)
32 jverb(lore_ptr->p, lore_ptr->jverb_buf, JVERB_AND);
34 strcpy(lore_ptr->jverb_buf, lore_ptr->p);
36 hook_c_roff(lore_ptr->pc, lore_ptr->jverb_buf);
39 if (attack_numbers != lore_ptr->count - 1)
40 jverb(lore_ptr->q, lore_ptr->jverb_buf, JVERB_AND);
42 strcpy(lore_ptr->jverb_buf, lore_ptr->q);
44 hook_c_roff(lore_ptr->qc, lore_ptr->jverb_buf);
47 if (attack_numbers != lore_ptr->count - 1)
52 static void display_monster_blows_en(lore_type *lore_ptr, int attack_numbers, int d1, int d2, int m)
54 if (attack_numbers == 0) {
55 hooked_roff(format("%^s can ", wd_he[lore_ptr->msex]));
56 } else if (attack_numbers < lore_ptr->count - 1) {
59 hooked_roff(", and ");
62 if (lore_ptr->p == NULL) {
63 lore_ptr->p = "do something weird";
64 lore_ptr->pc = TERM_VIOLET;
67 hook_c_roff(lore_ptr->pc, lore_ptr->p);
68 if (lore_ptr->q != NULL) {
70 hook_c_roff(lore_ptr->qc, lore_ptr->q);
71 if (d1 && d2 && (lore_ptr->know_everything || know_damage(lore_ptr->r_idx, m))) {
72 hooked_roff(" with damage");
73 hook_c_roff(TERM_L_WHITE, format(" %dd%d", d1, d2));
79 void display_monster_blows(lore_type *lore_ptr, int m, int attack_numbers)
81 int d1 = lore_ptr->r_ptr->blow[m].d_dice;
82 int d2 = lore_ptr->r_ptr->blow[m].d_side;
83 void (*display_monster_blows_pf)(lore_type *, int, int, int, int) = _(display_monster_blows_jp, display_monster_blows_en);
84 (*display_monster_blows_pf)(lore_ptr, attack_numbers, d1, d2, m);
87 void display_monster_attacks(lore_type *lore_ptr)
89 const int max_attack_numbers = 4;
90 for (int m = 0; m < max_attack_numbers; m++) {
91 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT))
94 if (lore_ptr->r_ptr->r_blows[m] || lore_ptr->know_everything)
98 int attack_numbers = 0;
99 for (int m = 0; m < max_attack_numbers; m++) {
100 if (!lore_ptr->r_ptr->blow[m].method || (lore_ptr->r_ptr->blow[m].method == RBM_SHOOT)
101 || (((lore_ptr->r_ptr->r_blows[m] == 0) && !lore_ptr->know_everything)))
104 set_monster_blow_method(lore_ptr, m);
105 set_monster_blow_effect(lore_ptr, m);
106 display_monster_blows(lore_ptr, m, attack_numbers);
110 if (attack_numbers > 0) {
111 hooked_roff(_("。", ". "));
112 } else if (lore_ptr->flags1 & RF1_NEVER_BLOW) {
113 hooked_roff(format(_("%^sは物理的な攻撃方法を持たない。", "%^s has no physical attacks. "), wd_he[lore_ptr->msex]));
115 hooked_roff(format(_("%s攻撃については何も知らない。", "Nothing is known about %s attack. "), wd_his[lore_ptr->msex]));