4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Angband specific configuration stuff */
13 /* Allow debug commands */
16 /* Allow various special stuff (sound, graphics, etc.) */
22 * USE_FONTSET and/or USE_XIM can be commented out
23 * when you don't want to use it.
30 #if defined(USE_FONTSET) || defined(USE_XIM)
34 #if defined(JP) && !defined(USE_FONTSET)
38 #endif /* HAVE_CONFIG_H */
42 * Look through the following lines, and where a comment includes the
43 * tag "OPTION:", examine the associated "#define" statements, and decide
44 * whether you wish to keep, comment, or uncomment them. You should not
45 * have to modify any lines not indicated by "OPTION".
47 * Note: Also examine the "system" configuration file "h-config.h"
48 * and the variable initialization file "variable.c". If you change
49 * anything in "variable.c", you only need to recompile that file.
51 * And finally, remember that the "Makefile" will specify some rather
52 * important compile time options, like what visual module to use.
57 * OPTION: See the Makefile(s), where several options may be declared.
59 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
60 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
61 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
62 * the "termcap" library, or with hard-coded vt100 terminals).
64 * The old "USE_NCU" option has been replaced with "USE_GCU".
66 * Several other such options are available for non-unix machines,
67 * such as "MACINTOSH", "WINDOWS", "USE_IBM", "USE_EMX".
69 * You may also need to specify the "system", using defines such as
70 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
75 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
76 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
78 /* #define SPECIAL_BSD */
82 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
84 /* #define USE_TPOSIX */
87 * OPTION: Use the "termio" methods in "main-gcu.c"
89 /* #define USE_TERMIO */
92 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
94 /* #define USE_TCHARS */
98 * OPTION: Use "blocking getch() calls" in "main-gcu.c".
99 * Hack -- Note that this option will NOT work on many BSD machines
100 * Currently used whenever available, if you get a warning about
101 * "nodelay()" undefined, then make sure to undefine this.
103 #if defined(SYS_V) || defined(AMIGA)
109 * OPTION: Use the "curs_set()" call in "main-gcu.c".
110 * Hack -- This option will not work on most BSD machines
113 # define USE_CURS_SET
118 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
120 /* #define USE_NCURSES */
124 * OPTION: for multi-user machines running the game setuid to some other
125 * user (like 'games') this SAFE_SETUID option allows the program to drop
126 * its privileges when saving files that allow for user specified pathnames.
127 * This lets the game be installed system wide without major security
128 * concerns. There should not be any side effects on any machines.
130 * This will handle "gids" correctly once the permissions are set right.
136 * This flag enables the "POSIX" methods for "SAFE_SETUID".
138 #ifdef _POSIX_SAVED_IDS
139 # define SAFE_SETUID_POSIX
144 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
145 * The SAFE_SETUID code is weird, use it at your own risk...
147 #if defined(SUNOS) && !defined(SOLARIS)
148 # undef SAFE_SETUID_POSIX
155 * OPTION: for the AFS distributed file system, define this to ensure that
156 * the program is secure with respect to the setuid code. This option has
157 * not been tested (to the best of my knowledge). This option may require
158 * some weird tricks with "player_uid" and such involving "defines".
159 * Note that this option used the AFS library routines Authenticate(),
160 * bePlayer(), beGames() to enforce the proper priviledges.
161 * You may need to turn "SAFE_SETUID" off to use this option.
169 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
170 * This option can help prevent "corruption" of savefiles, and also
171 * stop intentional modification by amateur users.
173 #define VERIFY_CHECKSUMS
177 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
178 * a fiddled savefile is one with an internal timestamp different from
179 * the actual timestamp. Thus, turning this option on forbids one from
180 * copying a savefile to a different name. Combined with disabling the
181 * ability to save the game without quitting, and with some method of
182 * stopping the user from killing the process at the tombstone screen,
183 * this should prevent the use of backup savefiles. It may also stop
184 * the use of savefiles from other platforms, so be careful.
186 /* #define VERIFY_TIMESTAMP */
190 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
191 * run another copy of the game, loading a previously saved savefile,
192 * and let that copy over-write the "dead" savefile later. This option
193 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
194 * the use of the savefile until the file is deleted. Not ready yet.
196 /* #define VERIFY_SAVEFILE */
201 * OPTION: Hack -- Compile in support for "Cyborg" mode
203 /*#define ALLOW_BORG*/
208 * OPTION: Hack -- Compile in support for "Wizard Commands"
213 * OPTION: Hack -- Compile in support for "Spoiler Generation"
215 #define ALLOW_SPOILERS
217 #endif /* USE_DEBUG */
220 * OPTION: Allow "do_cmd_colors" at run-time
225 * OPTION: Allow "do_cmd_visuals" at run-time
227 #define ALLOW_VISUALS
230 * OPTION: Allow "do_cmd_macros" at run-time
235 * OPTION: Allow characteres to be "auto-rolled"
237 #define ALLOW_AUTOROLLER
241 * OPTION: Allow monsters to "flee" when hit hard
246 * OPTION: Allow monsters to "flee" from strong players
252 * OPTION: Allow parsing of the ascii template files in "init.c".
253 * This must be defined if you do not have valid binary image files.
254 * It should be usually be defined anyway to allow easy "updating".
256 #define ALLOW_TEMPLATES
259 * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
260 * about 15K of code in "save-old.c" to parse the old savefile format.
261 * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
263 #define ALLOW_OLD_SAVEFILES
267 * OPTION: Delay the loading of the "f_text" array until it is actually
268 * needed, saving ~1K, since "feature" descriptions are unused.
270 #define DELAY_LOAD_F_TEXT
273 * OPTION: Delay the loading of the "k_text" array until it is actually
274 * needed, saving ~1K, since "object" descriptions are unused.
276 #define DELAY_LOAD_K_TEXT
279 * OPTION: Delay the loading of the "a_text" array until it is actually
280 * needed, saving ~1K, since "artifact" descriptions are unused.
283 #define DELAY_LOAD_A_TEXT
287 * OPTION: Delay the loading of the "e_text" array until it is actually
288 * needed, saving ~1K, since "ego-item" descriptions are unused.
290 #define DELAY_LOAD_E_TEXT
293 * OPTION: Delay the loading of the "r_text" array until it is actually
294 * needed, saving ~60K, but "simplifying" the "monster" descriptions.
296 /* #define DELAY_LOAD_R_TEXT */
299 * OPTION: Delay the loading of the "d_text" array until it is actually
300 * needed, saving ~1K, since "dungeon" descriptions are unused.
302 /* #define DELAY_LOAD_D_TEXT */
305 * OPTION: Delay the loading of the "v_text" array until it is actually
306 * needed, saving ~1K, but "destroying" the "vault" generation.
308 /* #define DELAY_LOAD_V_TEXT */
312 * OPTION: Handle signals
314 #define HANDLE_SIGNALS
318 * Allow "Wizards" to yield "high scores"
320 /* #define SCORE_WIZARDS */
323 * Allow "Borgs" to yield "high scores"
325 /*#define SCORE_BORGS*/
328 * Allow "Cheaters" to yield "high scores"
330 /* #define SCORE_CHEATERS */
335 * OPTION: Maximum flow depth when using "MONSTER_FLOW"
337 #define MONSTER_FLOW_DEPTH 32
342 * OPTION: Allow use of extended spell info -DRS-
344 #define DRS_SHOW_SPELL_INFO
347 * OPTION: Allow use of the monster health bar -DRS-
349 #define DRS_SHOW_HEALTH_BAR
353 * OPTION: Enable the "smart_learn" and "smart_cheat" options.
354 * They let monsters make more "intelligent" choices about attacks
355 * (including spell attacks) based on their observations of the
356 * player's reactions to previous attacks. The "smart_cheat" option
357 * lets the monster know how the player would react to an attack
358 * without actually needing to make the attack. The "smart_learn"
359 * option requires that a monster make a "failed" attack before
360 * learning that the player is not harmed by that attack.
362 * This adds about 3K to the memory and about 5K to the executable.
364 * SPECIAL NOTE: In Z, the "smart" field is also used to store such
365 * monster information as "friendly" and "cloned". Therefore this
366 * option should always be defined when compiling Zangband 2.1.0
369 #define DRS_SMART_OPTIONS
374 * OPTION: Enable the "track_follow" and "track_target" options.
375 * They let monsters follow the player's foot-prints, or remember
376 * the player's recent locations. This code has been removed from
377 * the current version because it is being rewritten by Billy, and
378 * until it is ready, it will not work. Do not define this option.
380 /* #define WDT_TRACK_OPTIONS */
385 * OPTION: Allow the use of "sound" in various places.
390 * OPTION: Allow the use of "graphics" in various places
395 * OPTION: Allow the use of "music" in various places
397 /* #define USE_MUSIC */
399 #endif /* USE_SPECIAL */
402 * OPTION: Hack -- Macintosh stuff
406 /* Do not handle signals */
407 # undef HANDLE_SIGNALS
413 * OPTION: Hack -- Windows stuff
417 /* Do not handle signals */
418 # undef HANDLE_SIGNALS
424 * OPTION: Hack -- EMX stuff
428 /* Do not handle signals */
429 # undef HANDLE_SIGNALS
435 * OPTION: Set the "default" path to the angband "lib" directory.
437 * See "main.c" for usage, and note that this value is only used on
438 * certain machines, primarily Unix machines. If this value is used,
439 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
440 * if that variable is defined and accessable. The final slash is
441 * optional, but it may eventually be required.
443 * Using the value "./lib/" below tells Angband that, by default,
444 * the user will run "angband" from the same directory that contains
445 * the "lib" directory. This is a reasonable (but imperfect) default.
447 * If at all possible, you should change this value to refer to the
448 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
449 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
452 # define DEFAULT_PATH "./lib/"
457 * OPTION: Create and use a hidden directory in the users home directory
458 * for storing pref-files and character-dumps.
461 #define PRIVATE_USER_PATH "~/.angband"
466 * On multiuser systems, add the "uid" to savefile names
469 # define SAVEFILE_USE_UID
474 * OPTION: Check the "time" against "lib/file/hours.txt"
476 /* #define CHECK_TIME */
479 * OPTION: Check the "load" against "lib/file/load.txt"
480 * This may require the 'rpcsvs' library
482 /* #define CHECK_LOAD */
486 * OPTION: For some brain-dead computers with no command line interface,
487 * namely Macintosh, there has to be some way of "naming" your savefiles.
488 * The current "Macintosh" hack is to make it so whenever the character
489 * name changes, the savefile is renamed accordingly. But on normal
490 * machines, once you manage to "load" a savefile, it stays that way.
491 * Macintosh is particularly weird because you can load savefiles that
492 * are not contained in the "lib:save:" folder, and if you change the
493 * player's name, it will then save the savefile elsewhere. Note that
494 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
497 #if defined(MACINTOSH) || defined(WINDOWS) || defined(AMIGA)
498 # define SAVEFILE_MUTABLE
503 * OPTION: Capitalize the "user_name" (for "default" player name)
504 * This option is only relevant on SET_UID machines.
506 #define CAPITALIZE_USER_NAME
511 * OPTION: Person to bother if something goes wrong.
513 /* #define MAINTAINER "rr9@angband.org" */
514 #define MAINTAINER "echizen@users.sourceforge.jp"
520 * OPTION: Default font (when using X11).
522 #define DEFAULT_X11_FONT "a24"
523 #define DEFAULT_X11_KFONT "kanji24"
524 #define DEFAULT_X11_FONT_SUB "a16"
525 #define DEFAULT_X11_KFONT_SUB "kanji16"
529 * OPTION: Default fonts (when using X11)
531 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
532 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
533 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
534 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
535 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
536 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
537 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
538 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
539 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
540 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
541 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
542 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
543 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
544 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
545 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
546 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
550 * OPTION: Default font (when using X11).
552 #define DEFAULT_X11_FONT \
553 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
554 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
557 #define DEFAULT_X11_FONT_SUB \
558 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
559 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
564 * OPTION: Default fonts (when using X11)
566 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
567 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
568 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
569 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
570 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
571 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
572 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
573 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
578 * OPTION: Default font (when using X11).
580 #define DEFAULT_X11_FONT "9x15"
583 * OPTION: Default fonts (when using X11)
585 #define DEFAULT_X11_FONT_0 "10x20"
586 #define DEFAULT_X11_FONT_1 "9x15"
587 #define DEFAULT_X11_FONT_2 "9x15"
588 #define DEFAULT_X11_FONT_3 "5x8"
589 #define DEFAULT_X11_FONT_4 "5x8"
590 #define DEFAULT_X11_FONT_5 "5x8"
591 #define DEFAULT_X11_FONT_6 "5x8"
592 #define DEFAULT_X11_FONT_7 "5x8"
597 * OPTION: Gamma correct X11 colours.
600 #define SUPPORT_GAMMA
603 * Hack -- Special "ancient machine" versions
605 #if defined(USE_286) || defined(ANGBAND_LITE_MAC)
606 # ifndef ANGBAND_LITE
607 # define ANGBAND_LITE
612 * OPTION: Attempt to minimize the size of the game
615 /* #define ANGBAND_LITE */
619 * Hack -- React to the "ANGBAND_LITE" flag
623 # undef ALLOW_VISUALS
625 # undef WDT_TRACK_OPTIONS
626 # undef DRS_SMART_OPTIONS
627 # undef ALLOW_OLD_SAVEFILES
630 # undef ALLOW_SPOILERS
631 # undef ALLOW_TEMPLATES
632 # undef DELAY_LOAD_R_TEXT
633 # define DELAY_LOAD_R_TEXT
639 * OPTION: Attempt to prevent all "cheating"
641 /* #define VERIFY_HONOR */
645 * React to the "VERIFY_HONOR" flag
648 # define VERIFY_SAVEFILE
649 # define VERIFY_CHECKSUMS
650 # define VERIFY_TIMESTAMPS
653 /* Zangband options: */
656 #ifndef DRS_SMART_OPTIONS
657 #define DRS_SMART_OPTIONS
660 /* Allow hordes of 'similar' monsters */
661 # define MONSTER_HORDES
663 /* Wizard mode testing options: */
666 /* # define TRACK_FRIENDS */
669 * OPTION: Repeat last command -- TNB
674 * OPTION: Make opening and closing things easy -- TNB
676 #define ALLOW_EASY_OPEN
679 * OPTION: Make disarming traps easy -- TNB
681 #define ALLOW_EASY_DISARM
684 * OPTION: Make floor stacks easy -- TNB
686 #define ALLOW_EASY_FLOOR
689 * Check the modification time of *_info.raw files
693 #define CHECK_MODIFICATION_TIME
697 * Use the new sorting routines for creation
698 * of the monster allocation table
703 * Use a scripting language
705 /* #define USE_SCRIPT */
709 * Python is statically linked into ZAngband
711 # define STATIC_PYTHON
712 /* # define SCRIPT_OBJ_KIND */
713 #endif /* USE_SCRIPT */
715 #ifndef HAVE_CONFIG_H
719 #endif /* HAVE_CONFIG_H */