#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
#include "monster-race/race-flags7.h"
+#include "monster-race/race-flags8.h"
#include "system/angband-version.h"
#include "term/term-color-types.h"
#include "util/angband-files.h"
+#include "util/bit-flags-calculator.h"
#include "util/sort.h"
#include "view/display-lore.h"
#include "view/display-messages.h"
return _("変な色の", "Icky");
}
-/*!
- * @brief モンスター簡易情報のスポイラー出力を行うメインルーチン /
- * Create a spoiler file for monsters -BEN-
- * @param fname 生成ファイル名
- */
-spoiler_output_status spoil_mon_desc(concptr fname)
+spoiler_output_status spoil_mon_desc(concptr fname, bool show_all, race_flags8 RF8_flags)
{
player_type dummy;
u16b why = 2;
for (int i = 0; i < n; i++) {
monster_race *r_ptr = &r_info[who[i]];
concptr name = (r_name + r_ptr->name);
+ if (!show_all && !test_bit(r_ptr->flags8, RF8_flags))
+ continue;
+
if (r_ptr->flags7 & RF7_KAGE)
continue;
else if (r_ptr->flags1 & (RF1_UNIQUE))
}
/*!
+ * @brief モンスター簡易情報のスポイラー出力を行うメインルーチン /
+ * Create a spoiler file for monsters -BEN-
+ * @param fname 生成ファイル名
+ */
+spoiler_output_status spoil_mon_desc_all(concptr fname) { return spoil_mon_desc(fname, TRUE, RF8_WILD_ALL); }
+
+/*!
* @brief 関数ポインタ用の出力関数 /
* Hook function used in spoil_mon_info()
* @param attr 未使用
#include "io/input-key-acceptor.h"
#include "main/sound-of-music.h"
#include "monster-race/monster-race.h"
+#include "monster-race/race-flags8.h"
#include "system/angband-version.h"
#include "term/screen-processor.h"
#include "util/angband-files.h"
status = spoil_fixed_artifact("artifact.txt");
break;
case '3':
- status = spoil_mon_desc("mon-desc.txt");
+ status = spoil_mon_desc_all("mon-desc.txt");
break;
case '4':
status = spoil_mon_info("mon-info.txt");
if (status != SPOILER_OUTPUT_SUCCESS)
return status;
- status = spoil_mon_desc("mon-desc.txt");
+ status = spoil_mon_desc_all("mon-desc.txt");
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+
+ status = spoil_mon_desc("mon-desc-wildonly.txt", FALSE, RF8_WILD_ONLY);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-town.txt", FALSE, RF8_WILD_TOWN);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-shore.txt", FALSE, RF8_WILD_SHORE);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-ocean.txt", FALSE, RF8_WILD_OCEAN);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-waste.txt", FALSE, RF8_WILD_WASTE);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-wood.txt", FALSE, RF8_WILD_WOOD);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-volcano.txt", FALSE, RF8_WILD_VOLCANO);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-mountain.txt", FALSE, RF8_WILD_MOUNTAIN);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-grass.txt", FALSE, RF8_WILD_GRASS);
+ if (status != SPOILER_OUTPUT_SUCCESS)
+ return status;
+ status = spoil_mon_desc("mon-desc-wildall.txt", FALSE, RF8_WILD_ALL);
if (status != SPOILER_OUTPUT_SUCCESS)
return status;