* @param art_ptr 記述内容を収めた構造体参照ポインタ
* Fill in an object description structure for a given object
*/
-static void spoiler_print_randart(ItemEntity *o_ptr, obj_desc_list *art_ptr)
+static void spoiler_print_randart(ItemEntity *o_ptr, obj_desc_list *art_ptr, std::ofstream &ofs)
{
const auto finalizer = util::make_finalizer([art_ptr]() {
fprintf(spoiler_file, "%s%s\n\n", spoiler_indent.data(), art_ptr->misc_desc.data());
if (!pval_ptr->pval_desc.empty()) {
std::stringstream ss;
ss << pval_ptr->pval_desc << _("の修正:", " to");
- spoiler_outlist(ss.str(), pval_ptr->pval_affects, item_separator);
+ spoiler_outlist(ss.str(), pval_ptr->pval_affects, item_separator, ofs);
}
- spoiler_outlist(_("対:", "Slay"), art_ptr->slays, item_separator);
- spoiler_outlist(_("武器属性:", ""), art_ptr->brands, list_separator);
- spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, item_separator);
- spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, item_separator);
- spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustenances, item_separator);
- spoiler_outlist("", art_ptr->misc_magic, list_separator);
+ spoiler_outlist(_("対:", "Slay"), art_ptr->slays, item_separator, ofs);
+ spoiler_outlist(_("武器属性:", ""), art_ptr->brands, list_separator, ofs);
+ spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, item_separator, ofs);
+ spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, item_separator, ofs);
+ spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustenances, item_separator, ofs);
+ spoiler_outlist("", art_ptr->misc_magic, list_separator, ofs);
if (!art_ptr->activation.empty()) {
- fprintf(spoiler_file, _("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent.data(), art_ptr->activation.data());
+ ofs << format(_("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent.data(), art_ptr->activation.data());
}
}
* @param o_ptr ランダムアーティファクトのオブジェクト構造体参照ポインタ
* @param tval 出力したいランダムアーティファクトの種類
*/
-static void spoil_random_artifact_aux(PlayerType *player_ptr, ItemEntity *o_ptr, ItemKindType tval)
+static void spoil_random_artifact_aux(PlayerType *player_ptr, ItemEntity *o_ptr, ItemKindType tval, std::ofstream &ofs)
{
obj_desc_list artifact;
if (!o_ptr->is_known() || !o_ptr->is_random_artifact() || (o_ptr->bi_key.tval() != tval)) {
}
random_artifact_analyze(player_ptr, o_ptr, &artifact);
- spoiler_print_randart(o_ptr, &artifact);
+ spoiler_print_randart(o_ptr, &artifact, ofs);
}
/*!
void spoil_random_artifact(PlayerType *player_ptr, concptr fname)
{
const auto &path = path_build(ANGBAND_DIR_USER, fname);
- spoiler_file = angband_fopen(path, FileOpenMode::WRITE);
- if (!spoiler_file) {
+ std::ofstream ofs(path);
+ if (!ofs) {
msg_print("Cannot create list file.");
return;
}
- spoiler_underline("Random artifacts list.\r");
+ spoiler_underline("Random artifacts list.\r", ofs);
for (const auto &[tval_list, name] : group_artifact_list) {
for (auto tval : tval_list) {
for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
auto *q_ptr = &player_ptr->inventory_list[i];
- spoil_random_artifact_aux(player_ptr, q_ptr, tval);
+ spoil_random_artifact_aux(player_ptr, q_ptr, tval, ofs);
}
for (int i = 0; i < INVEN_PACK; i++) {
auto *q_ptr = &player_ptr->inventory_list[i];
- spoil_random_artifact_aux(player_ptr, q_ptr, tval);
+ spoil_random_artifact_aux(player_ptr, q_ptr, tval, ofs);
}
const auto *store_ptr = &towns_info[1].stores[StoreSaleType::HOME];
for (int i = 0; i < store_ptr->stock_num; i++) {
auto *q_ptr = &store_ptr->stock[i];
- spoil_random_artifact_aux(player_ptr, q_ptr, tval);
+ spoil_random_artifact_aux(player_ptr, q_ptr, tval, ofs);
}
store_ptr = &towns_info[1].stores[StoreSaleType::MUSEUM];
for (int i = 0; i < store_ptr->stock_num; i++) {
auto *q_ptr = &store_ptr->stock[i];
- spoil_random_artifact_aux(player_ptr, q_ptr, tval);
+ spoil_random_artifact_aux(player_ptr, q_ptr, tval, ofs);
}
}
}
- if (ferror(spoiler_file) || angband_fclose(spoiler_file)) {
- msg_print("Cannot close list file.");
- return;
- }
-
- msg_print("Successfully created a list file.");
+ const auto mes = ofs.good() ? "Successfully created a list file." : "Failed to create a list file.";
+ msg_print(mes);
}
* @param descriptions フラグ名リスト
* @param separator フラグ表示の区切り記号
*/
-void spoiler_outlist(std::string_view header, const std::vector<std::string> &descriptions, char separator)
+void spoiler_outlist(std::string_view header, const std::vector<std::string> &descriptions, char separator, std::ofstream &ofs)
{
if (descriptions.empty()) {
return;
line.append(header).append(" ");
}
+ std::stringstream ss;
+ ss << list_separator << ' ';
+ const auto last_separator = ss.str();
for (size_t i = 0; i < descriptions.size(); i++) {
auto elem = descriptions[i];
if (i < descriptions.size() - 1) {
continue;
}
- if (line.length() > 1 && line[line.length() - 1] == ' ' && line[line.length() - 2] == list_separator) {
- line[line.length() - 2] = '\0';
- fprintf(spoiler_file, "%s\n", line.data());
+ if (line.length() > 1 && line.ends_with(last_separator)) {
+ ofs << std::string_view(line).substr(0, line.length() - 2) << '\n';
line = spoiler_indent;
line.append(elem);
} else {
- fprintf(spoiler_file, "%s\n", line.data());
+ ofs << line << '\n';
line = " ";
line.append(elem);
}
}
- fprintf(spoiler_file, "%s\n", line.data());
+ ofs << line << '\n';
}
/*!
* Create a spoiler file entry for an artifact
* @param art_ptr アーティファクト情報をまとめた構造体の参照ポインタ
*/
-static void spoiler_print_art(obj_desc_list *art_ptr)
+static void spoiler_print_art(obj_desc_list *art_ptr, std::ofstream &ofs)
{
const auto *pval_ptr = &art_ptr->pval_info;
- fprintf(spoiler_file, "%s\n", art_ptr->description.data());
+ ofs << art_ptr->description << '\n';
if (!pval_ptr->pval_desc.empty()) {
std::stringstream ss;
ss << pval_ptr->pval_desc << _("の修正:", " to");
- spoiler_outlist(ss.str(), pval_ptr->pval_affects, item_separator);
+ spoiler_outlist(ss.str(), pval_ptr->pval_affects, item_separator, ofs);
}
- spoiler_outlist(_("対:", "Slay"), art_ptr->slays, item_separator);
- spoiler_outlist(_("武器属性:", ""), art_ptr->brands, list_separator);
- spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, item_separator);
- spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, item_separator);
- spoiler_outlist(_("弱点:", "Vulnerable"), art_ptr->vulnerabilities, item_separator);
- spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustenances, item_separator);
- spoiler_outlist("", art_ptr->misc_magic, list_separator);
+ spoiler_outlist(_("対:", "Slay"), art_ptr->slays, item_separator, ofs);
+ spoiler_outlist(_("武器属性:", ""), art_ptr->brands, list_separator, ofs);
+ spoiler_outlist(_("免疫:", "Immunity to"), art_ptr->immunities, item_separator, ofs);
+ spoiler_outlist(_("耐性:", "Resist"), art_ptr->resistances, item_separator, ofs);
+ spoiler_outlist(_("弱点:", "Vulnerable"), art_ptr->vulnerabilities, item_separator, ofs);
+ spoiler_outlist(_("維持:", "Sustain"), art_ptr->sustenances, item_separator, ofs);
+ spoiler_outlist("", art_ptr->misc_magic, list_separator, ofs);
if (!art_ptr->addition.empty()) {
- fprintf(spoiler_file, _("%s追加: %s\n", "%sAdditional %s\n"), spoiler_indent.data(), art_ptr->addition.data());
+ ofs << format(_("%s追加: %s\n", "%sAdditional %s\n"), spoiler_indent.data(), art_ptr->addition.data());
}
if (!art_ptr->activation.empty()) {
- fprintf(spoiler_file, _("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent.data(), art_ptr->activation.data());
+ ofs << format(_("%s発動: %s\n", "%sActivates for %s\n"), spoiler_indent.data(), art_ptr->activation.data());
}
- fprintf(spoiler_file, "%s%s\n\n", spoiler_indent.data(), art_ptr->misc_desc.data());
+ ofs << format("%s%s\n\n", spoiler_indent.data(), art_ptr->misc_desc.data());
}
/*!
* @brief アーティファクト情報のスポイラー出力を行うメインルーチン
+ * @details エラーコードと実際のエラー処理が不一致だが、後でまとめて修正する.
*/
SpoilerOutputResultType spoil_fixed_artifact()
{
const auto &path = path_build(ANGBAND_DIR_USER, "artifact.txt");
- spoiler_file = angband_fopen(path, FileOpenMode::WRITE);
- if (!spoiler_file) {
+ std::ofstream ofs(path);
+ if (!ofs) {
return SpoilerOutputResultType::FILE_OPEN_FAILED;
}
std::stringstream ss;
ss << "Artifact Spoilers for Hengband Version " << get_version();
- spoiler_underline(ss.str());
+ spoiler_underline(ss.str(), ofs);
for (const auto &[tval_list, name] : group_artifact_list) {
- spoiler_blanklines(2);
- spoiler_underline(name);
- spoiler_blanklines(1);
+ spoiler_blanklines(2, ofs);
+ spoiler_underline(name, ofs);
+ spoiler_blanklines(1, ofs);
for (auto tval : tval_list) {
for (const auto &[a_idx, artifact] : artifacts_info) {
PlayerType dummy;
obj_desc_list artifact_descriptions;
object_analyze(&dummy, &item, &artifact_descriptions);
- spoiler_print_art(&artifact_descriptions);
+ spoiler_print_art(&artifact_descriptions, ofs);
}
}
}
- return ferror(spoiler_file) || angband_fclose(spoiler_file) ? SpoilerOutputResultType::FILE_CLOSE_FAILED
- : SpoilerOutputResultType::SUCCESSFUL;
+ return ofs.good() ? SpoilerOutputResultType::SUCCESSFUL : SpoilerOutputResultType::FILE_CLOSE_FAILED;
}
#pragma once
+#include <fstream>
#include <string>
#include <string_view>
#include <vector>
enum class SpoilerOutputResultType;
-void spoiler_outlist(std::string_view header, const std::vector<std::string> &descriptions, char seperator);
+void spoiler_outlist(std::string_view header, const std::vector<std::string> &descriptions, char seperator, std::ofstream &ofs);
SpoilerOutputResultType spoil_fixed_artifact();
#include "wizard/spoiler-util.h"
#include "object/object-flags.h"
#include "system/item-entity.h"
+#include <fstream>
const char item_separator = ',';
const char list_separator = _(',', ';');
* @param n 出力する数
* @param c 出力するキャラクタ
*/
-static void spoiler_out_n_chars(int n, char c)
+static void spoiler_out_n_chars(int n, char c, std::ofstream &ofs)
{
- while (--n >= 0) {
- fputc(c, spoiler_file);
+ for (auto i = 0; i < n; i++) {
+ ofs << c;
}
}
* Write out `n' blank lines to the spoiler file
* @param n 改行を出力する数
*/
-void spoiler_blanklines(int n)
+void spoiler_blanklines(int n, std::ofstream &ofs)
{
- spoiler_out_n_chars(n, '\n');
+ spoiler_out_n_chars(n, '\n', ofs);
}
/*!
* Write a line to the spoiler file and then "underline" it with hypens
* @param str 出力したい文字列
*/
-void spoiler_underline(std::string_view str)
+void spoiler_underline(std::string_view str, std::ofstream &ofs)
{
- fprintf(spoiler_file, "%s\n", str.data());
- spoiler_out_n_chars(str.length(), '-');
- fprintf(spoiler_file, "\n");
+ ofs << str.data() << '\n';
+ spoiler_out_n_chars(str.length(), '-', ofs);
+ ofs << '\n';
}
/*!
#include "object-enchant/tr-flags.h"
#include "system/angband.h"
#include "wizard/spoiler-table.h"
+#include <fstream>
#include <string>
#include <string_view>
#include <vector>
struct flag_desc;
std::vector<std::string> extract_spoiler_flags(const TrFlags &art_flags, const std::vector<flag_desc> &definitions);
-void spoiler_blanklines(int n);
-void spoiler_underline(std::string_view str);
+void spoiler_blanklines(int n, std::ofstream &ofs);
+void spoiler_underline(std::string_view str, std::ofstream &ofs);
void spoil_out(std::string_view sv, bool flush_buffer = false);