# could be handy for archiving the generated documentation or if some version
# control system is used.
-PROJECT_NUMBER = 3.0.0Alpha61
+PROJECT_NUMBER = 3.0.0Alpha62
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
continue;
}
- if (trapped && (!o_ptr->is_known() || chest_traps[o_ptr->pval].none())) {
+ if (trapped && (!o_ptr->is_known() || ((o_ptr->pval > 0) && chest_traps[o_ptr->pval].none()))) {
continue;
}
if test $jp -eq 1; then
# Prepare the various file paths.
eval SRC_FILE=\${$#}
- OBJ_FILE=$(echo $SRC_FILE | sed -E 's/\..+$/\.o/')
+ OBJ_FILE=$(echo $SRC_FILE | sed -E 's/\.[^./]+$/\.o/')
SRC_DIR=$(
cd $(dirname $0)
pwd
strcpy(dummy, "piles of ");
strcat(dummy, Name);
strcpy(Name, dummy);
- return;
} else if (angband_strstr(Name, "Manes")) {
return;
- } else if (streq(&(Name[NameLen - 2]), "ey")) {
- strcpy(&(Name[NameLen - 2]), "eys");
- } else if (Name[NameLen - 1] == 'y') {
+ } else if (suffix(Name, "y") && !(NameLen >= 2 && is_a_vowel(Name[NameLen - 2]))) {
strcpy(&(Name[NameLen - 1]), "ies");
- } else if (streq(&(Name[NameLen - 4]), "ouse")) {
+ } else if (suffix(Name, "ouse")) {
strcpy(&(Name[NameLen - 4]), "ice");
- } else if (streq(&(Name[NameLen - 2]), "us")) {
+ } else if (suffix(Name, "us")) {
strcpy(&(Name[NameLen - 2]), "i");
- } else if (streq(&(Name[NameLen - 6]), "kelman")) {
+ } else if (suffix(Name, "kelman")) {
strcpy(&(Name[NameLen - 6]), "kelmen");
- } else if (streq(&(Name[NameLen - 8]), "wordsman")) {
+ } else if (suffix(Name, "wordsman")) {
strcpy(&(Name[NameLen - 8]), "wordsmen");
- } else if (streq(&(Name[NameLen - 7]), "oodsman")) {
+ } else if (suffix(Name, "oodsman")) {
strcpy(&(Name[NameLen - 7]), "oodsmen");
- } else if (streq(&(Name[NameLen - 7]), "eastman")) {
+ } else if (suffix(Name, "eastman")) {
strcpy(&(Name[NameLen - 7]), "eastmen");
- } else if (streq(&(Name[NameLen - 8]), "izardman")) {
+ } else if (suffix(Name, "izardman")) {
strcpy(&(Name[NameLen - 8]), "izardmen");
- } else if (streq(&(Name[NameLen - 5]), "geist")) {
+ } else if (suffix(Name, "geist")) {
strcpy(&(Name[NameLen - 5]), "geister");
- } else if (streq(&(Name[NameLen - 2]), "ex")) {
+ } else if (suffix(Name, "ex")) {
strcpy(&(Name[NameLen - 2]), "ices");
- } else if (streq(&(Name[NameLen - 2]), "lf")) {
+ } else if (suffix(Name, "lf")) {
strcpy(&(Name[NameLen - 2]), "lves");
} else if (suffix(Name, "ch") ||
suffix(Name, "sh") ||
}
MSpellDrsData::MSpellDrsData(std::initializer_list<drs_type> drs)
- : execute([drs](auto player_ptr, auto m_idx) {
+ : execute([drs = std::vector<drs_type>(drs)](auto player_ptr, auto m_idx) {
for (auto &d : drs) {
update_smart_learn(player_ptr, m_idx, d);
}
continue;
}
- if (chest_traps[o_ptr->pval].none()) {
+ if (o_ptr->pval <= 0 || chest_traps[o_ptr->pval].none()) {
continue;
}
{ SmithEssenceType::LITE, _("永久光源", "perm. light") },
{ SmithEssenceType::NO_TELE, _("反テレポ", "no teleport") },
- { SmithEssenceType::SLAY_EVIL, _("邪悪倍打", "slay animal") },
- { SmithEssenceType::SLAY_ANIMAL, _("動物倍打", "slay evil") },
+ { SmithEssenceType::SLAY_EVIL, _("邪悪倍打", "slay evil") },
+ { SmithEssenceType::SLAY_ANIMAL, _("動物倍打", "slay animal") },
{ SmithEssenceType::SLAY_UNDEAD, _("不死倍打", "slay undead") },
{ SmithEssenceType::SLAY_DEMON, _("悪魔倍打", "slay demon") },
{ SmithEssenceType::SLAY_ORC, _("オーク倍打", "slay orc") },
make_basic_smith_info(SmithEffectType::RESISTANCE, _("全耐性", "resistance"), SmithCategoryType::RESISTANCE, { SmithEssenceType::RES_ACID, SmithEssenceType::RES_ELEC, SmithEssenceType::RES_FIRE, SmithEssenceType::RES_COLD }, 150, { TR_RES_ACID, TR_RES_ELEC, TR_RES_FIRE, TR_RES_COLD }),
make_info<SlayingGlovesSmithInfo>(SmithEffectType::SLAY_GLOVE, _("殺戮の小手", "gauntlets of slaying"), SmithCategoryType::ETC, { SmithEssenceType::ATTACK }, 200),
- make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "guantlets of Genji"), SmithCategoryType::ETC, { SmithEssenceType::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
+ make_basic_smith_info(SmithEffectType::EASY_2WEAPON, _("源氏の小手", "gauntlets of Genji"), SmithCategoryType::ETC, { SmithEssenceType::EASY2_WEAPON }, 20, { TR_EASY2_WEAPON }),
make_info<ActivationSmithInfo>(SmithEffectType::ACT_QUAKE, _("地震", "quake"), SmithCategoryType::ACTIVATION, { SmithEssenceType::EATHQUAKE }, 15, RandomArtActType::QUAKE),
make_info<ActivationSmithInfo>(SmithEffectType::ACT_RES_ACID, _("酸耐性", "resist acid"), SmithCategoryType::ACTIVATION, { SmithEssenceType::RES_ACID }, 30, RandomArtActType::RESIST_ACID),
#define H_VER_MAJOR 3 //!< ゲームのバージョン定義(メジャー番号)
#define H_VER_MINOR 0 //!< ゲームのバージョン定義(マイナー番号)
#define H_VER_PATCH 0 //!< ゲームのバージョン定義(パッチ番号)
-#define H_VER_EXTRA 61 //!< ゲームのバージョン定義(エクストラ番号)
+#define H_VER_EXTRA 62 //!< ゲームのバージョン定義(エクストラ番号)
/*!
* @brief セーブファイルのバージョン(3.0.0から導入)