bool see_m = see_monster(m_idx);
monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
GAME_TEXT m_name[MAX_NLEN];
- char m_poss[10];
-
monster_name(m_idx, m_name);
+ char m_poss[10];
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
monspell_message_base(m_idx, t_idx,
DEPTH rlev = monster_level_idx(m_idx);
bool seen = (!p_ptr->blind && m_ptr->ml);
GAME_TEXT m_name[MAX_NLEN];
- char m_poss[10];
-
monster_name(m_idx, m_name);
+ char m_poss[10];
monster_desc(m_poss, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE);
disturb(TRUE, TRUE);