/*
- * Take note to the dialy.
+ * Take note to the diary.
*/
-
errr do_cmd_write_nikki(int type, int num, cptr note)
{
int day, hour, min;
#ifdef JP
fprintf(fff, " %2d:%02d %20s %s¤òȯ¸«¤·¤¿¡£\n", hour, min, note_level, note);
#else
- fprintf(fff, " %2d:%02d %20s discover %s.\n", hour, min, note_level, note);
+ fprintf(fff, " %2d:%02d %20s discovered %s.\n", hour, min, note_level, note);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤Æ%s¤Î%d³¬¤Ø²¼¤ê¤¿¡£\n", hour, min, note_level, d_name+d_info[dungeon_type].name, max_dlv[dungeon_type]);
#else
- fprintf(fff, " %2d:%02d %20s recall to dungeon level %d of %s.\n", hour, min, note_level, max_dlv[dungeon_type], d_name+d_info[dungeon_type].name);
+ fprintf(fff, " %2d:%02d %20s recalled to dungeon level %d of %s.\n", hour, min, note_level, max_dlv[dungeon_type], d_name+d_info[dungeon_type].name);
#endif
else
#ifdef JP
fprintf(fff, " %2d:%02d %20s µ¢´Ô¤ò»È¤Ã¤ÆÃϾå¤Ø¤ÈÌá¤Ã¤¿¡£\n", hour, min, note_level);
#else
- fprintf(fff, " %2d:%02d %20s recall from dungeon to surface.\n", hour, min, note_level);
+ fprintf(fff, " %2d:%02d %20s recalled from dungeon to surface.\n", hour, min, note_level);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s ¥¯¥¨¥¹¥È¡Ö%s¡×¤Ø¤ÈÆÍÆþ¤·¤¿¡£\n", hour, min, note_level, quest[num].name);
#else
- fprintf(fff, " %2d:%02d %20s enter quest '%s'.\n", hour, min, note_level, quest[num].name);
+ fprintf(fff, " %2d:%02d %20s entered the quest '%s'.\n", hour, min, note_level, quest[num].name);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¡¦¥Æ¥ì¥Ý¡¼¥È¤Çæ½Ð¤·¤¿¡£\n", hour, min, note_level);
#else
- fprintf(fff, " %2d:%02d %20s Get out using teleport level.\n", hour, min, note_level);
+ fprintf(fff, " %2d:%02d %20s Got out using teleport level.\n", hour, min, note_level);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s %s¤ò¹ØÆþ¤·¤¿¡£\n", hour, min, note_level, note);
#else
- fprintf(fff, " %2d:%02d %20s buy %s.\n", hour, min, note_level, note);
+ fprintf(fff, " %2d:%02d %20s bought %s.\n", hour, min, note_level, note);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s %s¤òÇäµÑ¤·¤¿¡£\n", hour, min, note_level, note);
#else
- fprintf(fff, " %2d:%02d %20s sell %s.\n", hour, min, note_level, note);
+ fprintf(fff, " %2d:%02d %20s sold %s.\n", hour, min, note_level, note);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s Æ®µ»¾ì¤Î%d²óÀï(%s)¤Ë¾¡Íø¤·¤¿¡£\n", hour, min, note_level, num, note);
#else
- fprintf(fff, " %2d:%02d %20s win the %d%s fight (%s).\n", hour, min, note_level, num, (num%10==1?"st":num%10==2?"nd":num%10==3?"rd":"th"), note);
+ fprintf(fff, " %2d:%02d %20s won the %d%s fight (%s).\n", hour, min, note_level, num, (num%10==1?"st":num%10==2?"nd":num%10==3?"rd":"th"), note);
#endif
if (num == MAX_ARENA_MONS)
{
#ifdef JP
fprintf(fff, " Æ®µ»¾ì¤Î¤¹¤Ù¤Æ¤ÎŨ¤Ë¾¡Íø¤·¡¢¥Á¥ã¥ó¥Ô¥ª¥ó¤È¤Ê¤Ã¤¿¡£\n");
#else
- fprintf(fff, " win all fight to become a Chanpion.\n");
+ fprintf(fff, " won all fight to become a Chanpion.\n");
#endif
do_level = FALSE;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s %s¤ò¼±Ê̤·¤¿¡£\n", hour, min, note_level, note);
#else
- fprintf(fff, " %2d:%02d %20s identify %s.\n", hour, min, note_level, note);
+ fprintf(fff, " %2d:%02d %20s identified %s.\n", hour, min, note_level, note);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s %s¤Ø¤È¥Ñ¥¿¡¼¥ó¤ÎÎϤǰÜÆ°¤·¤¿¡£\n", hour, min, note_level, to);
#else
- fprintf(fff, " %2d:%02d %20s use Pattern to teleport to %s.\n", hour, min, note_level, to);
+ fprintf(fff, " %2d:%02d %20s used Pattern to teleport to %s.\n", hour, min, note_level, to);
#endif
break;
}
#ifdef JP
fprintf(fff, " %2d:%02d %20s ¥ì¥Ù¥ë¤¬%d¤Ë¾å¤¬¤Ã¤¿¡£\n", hour, min, note_level, num);
#else
- fprintf(fff, " %2d:%02d %20s reach player level %d.\n", hour, min, note_level, num);
+ fprintf(fff, " %2d:%02d %20s reached player level %d.\n", hour, min, note_level, num);
#endif
break;
}
#ifdef JP
fprintf(fff, "%s¤òι¤Îͧ¤Ë¤¹¤ë¤³¤È¤Ë·è¤á¤¿¡£\n", note);
#else
- fprintf(fff, "decide to travel together with %s.\n", note);
+ fprintf(fff, "decided to travel together with %s.\n", note);
#endif
break;
case 1:
#ifdef JP
fprintf(fff, "%s¤Î̾Á°¤ò¾Ã¤·¤¿¡£\n", note);
#else
- fprintf(fff, "unname %s.\n", note);
+ fprintf(fff, "unnamed %s.\n", note);
#endif
break;
case 2:
#ifdef JP
fprintf(fff, "%s¤ò²òÊü¤·¤¿¡£\n", note);
#else
- fprintf(fff, "dismiss %s.\n", note);
+ fprintf(fff, "dismissed %s.\n", note);
#endif
break;
case 3:
#ifdef JP
fprintf(fff, "%s¤¬»à¤ó¤Ç¤·¤Þ¤Ã¤¿¡£\n", note);
#else
- fprintf(fff, "%s die.\n", note);
+ fprintf(fff, "%s died.\n", note);
#endif
break;
case 4:
#ifdef JP
fprintf(fff, "%s¤ò¤ª¤¤¤ÆÊ̤ΥޥåפذÜÆ°¤·¤¿¡£\n", note);
#else
- fprintf(fff, "move to other map leaving %s behind.\n", note);
+ fprintf(fff, "moved to another map leaving %s behind.\n", note);
#endif
break;
case 5:
#ifdef JP
fprintf(fff, "%s¤È¤Ï¤°¤ì¤Æ¤·¤Þ¤Ã¤¿¡£\n", note);
#else
- fprintf(fff, "lose sight of %s.\n", note);
+ fprintf(fff, "lost sight of %s.\n", note);
#endif
break;
case 6:
#ifdef JP
fprintf(fff, "%s¤¬*Ç˲õ*¤Ë¤è¤Ã¤Æ¾Ã¤¨µî¤Ã¤¿¡£\n", note);
#else
- fprintf(fff, "%s is made disappeared by *destruction*.\n", note);
+ fprintf(fff, "%s was made disappeared by *destruction*.\n", note);
#endif
break;
case 7:
#ifdef JP
fprintf(fff, "%s¤¬´äÀФ˲¡¤·ÄÙ¤µ¤ì¤¿¡£\n", note);
#else
- fprintf(fff, "%s is crushed by falling rocks.\n", note);
+ fprintf(fff, "%s was crushed by falling rocks.\n", note);
#endif
break;
default: