/* Handle "player" */
if ((y == py) && (x == px))
{
-#ifdef VARIABLE_PLAYER_GRAPH
-
monster_race *r_ptr = &r_info[0];
/* Get the "player" attr */
- a = r_ptr->x_attr;
+ *ap = r_ptr->x_attr;
/* Get the "player" char */
- c = r_ptr->x_char;
-
- /* Save the info */
- (*ap) = a;
- (*cp) = c;
-
-#else
-
- /* Hardcoded player symbol - white '@' */
- (*ap) = TERM_WHITE;
- (*cp) = '@';
-
-#endif /* VARIABLE_PLAYER_GRAPH */
+ *cp = r_ptr->x_char;
feat_priority = 31;
}
#define DRS_SMART_OPTIONS
#endif
-/* Do we want different characters for different races? */
-# define VARIABLE_PLAYER_GRAPH
-
/* Allow hordes of 'similar' monsters */
# define MONSTER_HORDES