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VARIABLE_PLAYER_GRAPHマクロを削除。
authormogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 2 Jun 2003 14:07:22 +0000 (14:07 +0000)
committermogami <mogami@0568b783-4c39-0410-ac80-bf13821ea2a2>
Mon, 2 Jun 2003 14:07:22 +0000 (14:07 +0000)
src/cave.c
src/z-config.h

index 2b74e2f..c4eab7f 100644 (file)
@@ -1519,27 +1519,13 @@ void map_info(int y, int x, byte *ap, char *cp)
        /* Handle "player" */
        if ((y == py) && (x == px))
        {
-#ifdef VARIABLE_PLAYER_GRAPH
-
                monster_race *r_ptr = &r_info[0];
 
                /* Get the "player" attr */
-               a = r_ptr->x_attr;
+               *ap = r_ptr->x_attr;
 
                /* Get the "player" char */
-               c = r_ptr->x_char;
-
-               /* Save the info */
-               (*ap) = a;
-               (*cp) = c;
-
-#else
-
-               /* Hardcoded player symbol - white '@' */
-               (*ap) = TERM_WHITE;
-               (*cp) = '@';
-
-#endif /* VARIABLE_PLAYER_GRAPH */
+               *cp = r_ptr->x_char;
 
                feat_priority = 31;
        }
index 95d6161..91b9fd9 100644 (file)
  #define DRS_SMART_OPTIONS
 #endif
 
-/* Do we want different characters for different races? */
-# define VARIABLE_PLAYER_GRAPH
-
 /* Allow hordes of 'similar' monsters */
 # define MONSTER_HORDES